Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 18:41:28 Player: Shadow Pussy wanter Result: Destroyed by KI-VWM(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (168) 840 Value Destroyed (5112) 5112 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1521) 1521 TOTAL SCORE: 11953 Bonus ------- High Alert Combat Kills 161 Follower Combat Kills 60 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/850 Matter 64/300 Energy 225/225 System Corruption 0% Temperature Cool (9) Movement Walking (310) Ox2 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Fission-Deuterium Core > --- PROPULSION (4) --- Zionite Composite Leg I > --- UTILITY (6) ------ Armored Scrap Engine High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Shock Maul > --- INVENTORY (20) --- Reinforced Deuterium Engine Fission Core Advanced Heat Sink Zionite Biocell Compact Matter Pod (0) Advanced Sensor Array Improved Signal Interpreter Makeshift Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Kinecellerator Weapon Cycler Makeshift Hacking Suite High-powered Tractor Beam Rocket Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Medium Reflective Plating > --- WEAPON ----------- Improved Heavy Machine Gun Bore Cannon Kinetic Assault Construct/C Shock Maul > --- INVENTORY -------- Reinforced Deuterium Engine Fission Core Advanced Heat Sink Compact Matter Pod Advanced Sensor Array Improved Signal Interpreter Makeshift Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Kinecellerator Weapon Cycler Improved Medium Armor Plating Focal Shield Makeshift Hacking Suite High-powered Tractor Beam Makeshift Shrapnel Gun Rocket Launcher Long-range Missile Launcher [Rating: 79] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Constructs Utility Advanced Targeting Computer Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Reflective Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Long-range Missile Launcher Impact Weapon Shock Maul Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . 2 . . 4 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . Utility 4 | . . 1 . . . . 3 . . . . Weapon 2 | . . . . 2 . . . . . . . Parts Attached 124 | 6 1 21 3 43 9 . 19 . 6 4 12 Power 13 | 1 . 1 1 5 3 . 2 . . . . Engine 9 | 1 . 1 1 2 3 . 1 . . . . Core 4 | . . . . 3 . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 41 | 2 . 10 1 12 4 . 5 . 4 . 3 Treads 38 | 2 . 9 1 12 4 . 5 . 4 . 1 Leg 3 | . . 1 . . . . . . . . 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | 1 1 3 1 7 . . 6 . 1 2 3 Device 7 | . . . . 2 . . 2 . . 1 2 Storage 3 | 1 . 1 . 1 . . . . . . . Processor 5 | . 1 1 . 1 . . 2 . . . . Hackware . | . . . . . . . . . . . . Protection 10 | . . 1 1 3 . . 2 . 1 1 1 Artifact . | . . . . . . . . . . . . Weapon 45 | 2 . 7 . 19 2 . 6 . 1 2 6 Energy Gun 5 | 2 . 2 . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 29 | . . 5 . 13 2 . 5 . . 1 3 Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher 3 | . . . . 1 . . . . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . 1 . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 4 | . . . . 4 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 1 1 . 2 . . 1 1 Parts Lost 50 | . . 4 2 13 1 . 10 . 6 . 14 Power 6 | . . . 1 4 . . . . . . 1 Propulsion 16 | . . 3 . 1 . . 3 . 4 . 5 Utility 8 | . . . 1 1 . . 3 . . . 3 Weapon 20 | . . 1 . 7 1 . 4 . 2 . 5 Highest Loss Streak 10 | . . 1 2 5 1 . 4 . 5 . 10 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 91 | . 96 99 99 95 96 100 89 93 83 77 82 Engine 5 | . 14 11 10 5 9 9 3 . . . . Core 2 | . . . . 2 . . 2 6 6 6 6 Treads 24 | . 28 26 33 26 27 27 24 20 23 20 16 Leg 1 | . . 6 . . . . . . . . . Device 3 | . . . . . . . 6 13 7 6 8 Storage 8 | . 14 11 11 8 9 9 6 6 6 6 6 Processor 12 | . 10 20 11 9 9 9 9 13 13 13 10 Protection 5 | . . 1 11 8 9 9 4 . 4 6 5 Energy Gun 2 | . 28 11 . . . . . . . . . Ballistic Gun 19 | . . 10 22 30 32 36 24 26 13 3 9 Ballistic Cannon 1 | . . . . . . . . . . 6 12 Impact Weapon 1 | . . . . . . . . . 5 6 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 86 | 12 12 57 57 62 65 65 86 72 72 74 84 Greatest Support 110 | 40 40 60 60 69 63 60 80 80 100 80 110 Greatest Overweight (x) 2 | 1 . 1 . 1 1 1 1 . 1 . 2 Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 19 20 19 20 20 20 20 20 20 20 Most Carried 20 | 6 7 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 6 17 19 19 19 19 18 20 19 19 17 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 7 20 20 20 20 20 20 20 20 20 15 Scrap Engine Consumption 43 | . . . . . . . 38 1 . 4 . Constructs Created 3 | . . . . . . . 2 . . . 1 Constructs Modified 13 | . . . . . . . 12 . . 1 . Class Distribution -------------------- 35% | Mutant 26% | Gunner 24% | Scavenger-Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Recycling Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Gunner | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Matter Collected 4505 | 260 10 576 176 1145 422 26 1220 182 270 20 198 Remotely . | . . . . . . . . . . . . Salvage Created 6666 | 87 54 1430 364 1878 369 111 1430 82 654 . 207 Parts 346 | 6 6 93 24 98 24 6 58 7 16 . 8 Haulers Intercepted 6 | . . 2 . 2 2 . . . . . . Recyclers Shooed 3 | . . . . 1 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 7 15 . . Prevented 2 | . . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 131 | . 3 32 13 30 6 2 21 4 14 . 6 Melee 10 | . . . . 5 . . . . 5 . . Guns 108 | . 1 31 13 25 6 2 19 4 7 . . Cannons 2 | . . . . . . . 2 . . . . AOE 6 | . 2 . . . . . . . . . 4 Classes Destroyed 14 | 2 1 5 1 2 1 . 1 . . . 1 Worker 11 | . . 2 . 1 1 . 7 . . . . Builder 2 | . . . . 1 . . 1 . . . . Tunneler 2 | 1 . . 1 . . . . . . . . Hauler 6 | . . 2 . 2 2 . . . . . . Recycler 11 | 1 . 3 . 4 . . 3 . . . . Watcher 5 | . . 3 . 1 . . 1 . . . . Swarmer 40 | . 3 16 7 5 . . 2 4 3 . . Grunt 41 | . . 7 5 16 2 . 2 . 9 . . Brawler 4 | . . . 1 1 . . 1 . 1 . . Sentry 28 | . . 9 . 7 3 2 6 . 1 . . Hunter 5 | . . . . . 1 . 4 . . . . Programmer 6 | . . . . . . . 6 . . . . Heavy 1 | . . . . 1 . . . . . . . Z-Light 5 | . . . . . . . . . . . 5 Best Kill Streak 8 | 2 3 5 5 7 3 1 8 4 6 . 2 Combat Bots Only 6 | . 3 5 5 5 2 1 3 4 6 . 2 Max Kills in Single Turn 2 | 1 2 2 2 2 1 1 2 1 2 . 1 Gunslinging 1 | . . . 1 . . . . . 1 . . Exploded 2 | . 2 . . . . . . . . . 1 Melee 1 | . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Damage Taken 12080 | . 89 1737 373 2036 371 14 3507 199 1322 . 2432 Core 1351 | . 10 189 22 166 87 . 242 12 161 . 462 Absorbed by Shields 348 | . . . . 72 . . 20 56 200 . . Regen/Repaired (Parts) 889 | . . . . 247 . . 267 . . 375 . Core Remaining (%) 74 | 100 96 . 47 . . 54 . . . . . Volleys Fired 348 | 3 6 98 26 79 25 2 76 6 13 . 14 Largest 4 | 2 2 2 2 4 4 4 4 4 4 . 4 Hottest 165 | 80 80 96 46 94 94 94 136 121 121 . 165 Shots Fired 1008 | 6 12 196 52 264 86 8 268 25 40 . 51 Gun 963 | 6 12 196 52 263 86 8 258 25 40 . 17 Cannon 33 | . . . . . . . 10 . . . 23 Launcher 12 | . . . . 1 . . . . . . 11 Special . | . . . . . . . . . . . . Kinetic 899 | . . 136 52 263 86 8 268 19 27 . 40 Thermal 61 | . . 42 . . . . . 6 13 . . Explosive 12 | . . . . 1 . . . . . . 11 Electromagnetic 36 | 6 12 18 . . . . . . . . . Robot Hit Streak 32 | 1 5 30 18 17 21 8 32 5 16 . 9 Robot Miss Streak 5 | 2 3 3 3 4 4 . 3 2 3 . 5 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 11 | . . 2 3 . . . 3 . 3 . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . 1 . . Shots Hit Robots 779 | 2 6 152 39 207 64 6 218 11 47 . 27 Core Hits 351 | 2 3 57 17 86 24 4 102 10 31 . 15 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 10 | . . . . 2 1 . 1 . 4 . 2 Critical Strikes 16 | . . . . 5 1 . 4 . 4 . 2 Destroy 6 | . . . . 2 1 . 1 . 1 . 1 Blast 3 | . . . . . . . 3 . . . . Smash 4 | . . . . . . . . . 3 . 1 Impale 3 | . . . . 3 . . . . . . . Melee Attacks 60 | . . . . 24 . . . . 19 10 7 Impact 36 | . . . . . . . . . 19 10 7 Slashing . | . . . . . . . . . . . . Piercing 24 | . . . . 24 . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14976 | 30 108 2069 609 3477 1036 88 4253 231 1494 . 1581 Guns 11862 | 30 55 2019 584 2797 1021 88 4044 231 835 . 158 Cannons 351 | . . . . . . . 175 . . . 176 Explosions 1049 | . 53 48 . 12 . . . . . . 936 Melee 1614 | . . . . 644 . . . . 659 . 311 Ramming 100 | . . 2 25 24 15 . 34 . . . . Kinetic 11259 | . . 1436 584 2797 1021 88 4219 165 615 . 334 Thermal 784 | . 53 445 . . . . . 66 220 . . Explosive 948 | . . . . 12 . . . . . . 936 Electromagnetic 271 | 30 55 186 . . . . . . . . . Impact 970 | . . . . . . . . . 659 . 311 Slashing . | . . . . . . . . . . . . Piercing 644 | . . . . 644 . . . . . . . Highest Corruption 7 | . 1 . . . . . 7 7 7 7 . Average Corruption 5 | . 1 . . . . . 4 7 7 7 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 91 | . . . . . . . 39 16 32 4 . Message Errors 26 | . . . . . . . 11 4 9 2 . Matter Fused 19 | . . . . . . . 7 5 7 . . Heat Flow Errors 7 | . . . . . . . 5 1 1 . . Energy Discharges 13 | . . . . . . . 7 1 5 . . Parts Fused 4 | . . . . . . . 1 2 1 . . Data Loss (minor) 12 | . . . . . . . 3 1 6 2 . Data Loss (major) 3 | . . . . . . . 1 1 1 . . Misfires 6 | . . . . . . . 3 1 2 . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 401 | . . . . 5 . . . . 220 . 176 Projectiles 27 | . . . . . . . . . . . 27 Explosions 27 | . . . . . . . . . . . 27 Melee 347 | . . . . 5 . . . . 220 . 122 Knockbacks 5 | . . . . . . . 1 . 1 . 3 Impact 3 | . . . . . . . 1 . 1 . 1 Kinetic 2 | . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 91 | . 31 34 . 26 . . . . . . . Shots 3 | . 1 1 . 1 . . . . . . . Rammed 12 | . . 1 1 1 4 . 5 . . . . Targets Rammed 14 | . . 1 2 1 4 . 6 . . . . Kicked . | . . . . . . . . . . . . Crushed 2 | . . . 1 . . . 1 . . . . Highest Temperature 438 | 36 120 180 7 334 199 27 438 171 409 . 387 Average Temperature 86 | 18 57 53 3 78 49 15 87 83 192 . 185 Received Heat Transfer 2936 | . . 483 93 819 126 . 159 10 481 . 765 Effects 11 | . . . . . . . 3 . 6 . 2 Shutdowns 2 | . . . . . . . . . 1 . 1 Interference 8 | . . . . . . . 3 . 5 . . Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Fried 13 | . . 4 . . . . . . 5 . 4 Impact Corruptions 9 | . . . . . . . . . 6 . 3 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . 2 . . . . . 1 . . . Heat Transferred 1678 | . . 1028 . . . . . 150 500 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Peak Influence 697 | 10 100 697 671 409 306 30 178 . . . . Initial 271 | . 6 42 271 185 120 10 8 . . . . Average 191 | 3 41 226 526 291 142 24 74 . . . . Maximum Alert Level 2 | . . 2 2 2 1 . . . . . . Low Security (%) 64 | 100 100 62 . 16 90 100 100 . . . . Level 1 22 | . . 10 17 80 9 . . . . . . Level 2 12 | . . 26 82 3 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 . 5 3 . 4 . . . . Investigation . | . . . . . . . . . . . . Extermination 4 | . . . . . . . 4 . . . . Reinforcement 8 | . 1 1 . 5 1 . . . . . . Assault 2 | . . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Distress Signals 7 | . . 4 . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 185 | . 3 46 18 48 10 1 31 5 14 . 9 Peak Tracking Total 8 | . 3 6 7 6 4 1 4 4 8 . 5 Tactical Retreats 7 | . . 3 3 1 . . . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Traps Triggered 3 | . 1 . . 1 . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Machines Disabled 4 | . . 1 1 . . . . . . 1 1 Max in Single Turn 1 | . . 1 1 . . . . . . 1 1 Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Machines Accessed 31 | . 2 8 . 5 3 5 6 . 1 1 . Terminals 19 | . 2 5 . 3 3 2 4 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units 6 | . . 2 . . . 3 1 . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 85 | . 5 24 . 15 10 11 14 . 3 3 . Successful 53 | . 1 17 . 12 5 5 7 . 3 3 . Failed 32 | . 4 7 . 3 5 6 7 . . . . Catastrophic 5 | . 1 . . 1 . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 60 | . 5 13 . 8 10 5 11 . . 8 . Terminals 57 | . 5 17 . 9 10 5 11 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . Recycling Units 13 | . . 5 . . . 6 2 . . . . Scanalyzers 6 | . . 2 . 4 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 19 | . . 6 . 3 2 . 2 . 3 3 . Record 3 | . . . . . . . . . 3 . . Part Schematic 4 | . . 1 . . . . . . . 3 . Prototype ID Bank 1 | . . 1 . . . . . . . . . Branch Access Points 3 | . . 1 . 1 . . 1 . . . . Alert Level 5 | . . 1 . 1 2 . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 10 | . . 4 . . . 4 2 . . . . Report Inventory 6 | . . 2 . . . 3 1 . . . . Retrieve Matter 2 | . . 1 . . . . 1 . . . . Retrieve Components 2 | . . 1 . . . 1 . . . . . Scanalyzer 6 | . . 2 . 4 . . . . . . . Insert Component 3 | . . 1 . 2 . . . . . . . Analyze 3 | . . 1 . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 15 | . 1 5 . 3 3 1 2 . . . . Terminals 15 | . 1 5 . 3 3 1 2 . . . . Botnet 15 | . 1 5 . 3 3 1 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 2 7 . 4 3 3 4 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 23 | . . 2 . 2 . . . . . 19 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 26 | . . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 153 | . . . . . . . 153 . . . . Retrieved Components 7 | . . 6 . . . 1 . . . . . Parts Scanalyzed 3 | . . 1 . 2 . . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Total Allies 3 | . . . 1 . 2 . . . . . . Largest Group 2 | . . . 1 1 2 . . . . . . Highest-Rated Group 62 | . . . 31 31 62 . . . . . . Highest-Rated Ally 31 | . . . 31 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 18 | . . . . 7 11 . . . . . . Total Damage 294 | . . . . 103 191 . . . . . . Kills 2 | . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Turns Passed 12818 | 98 274 2092 586 2000 857 637 2215 571 1111 1609 768 Spaces Moved 5957 | 55 157 814 310 849 350 250 944 339 586 958 345 Core 18 | 18 . . . . . . . . . . . Treads 5927 | 37 157 814 310 849 350 250 944 339 586 958 333 Legs 12 | . . . . . . . . . . . 12 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 166 250 163 163 163 163 162 Average Speed 183 | 136 160 202 160 173 208 250 196 163 165 163 197 Slowest Speed 320 | 160 160 240 160 240 250 250 250 163 240 163 320 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . Exploration Rate (%) 50 | 5 37 84 48 69 43 62 29 45 65 88 32 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . Known Exits Taken 3 | . . 1 . 1 . . 1 . . . . Unknown Exits Taken 8 | 1 1 . 1 . 1 1 . 1 1 1 . Scrap Searched 9 | . . . 2 . . . . 3 3 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 118 | . 3 6 . 7 . . 3 . . . 99 Melee . | . . . . . . . . . . . . Projectile 8 | . . . . . . . 3 . . . 5 AOE 110 | . 3 6 . 7 . . . . . . 94 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Total 7044 | 69 167 1074 346 1198 425 259 1128 344 663 987 384 Wait 343 | . 3 83 5 123 16 4 63 . 34 10 2 Move 5946 | 54 156 813 309 848 349 249 943 338 585 957 345 Hop . | . . . . . . . . . . . . Pick Up 108 | 6 1 33 1 40 7 2 12 . 4 . 2 Fast Attach 42 | 6 1 4 . 16 3 . 5 . 1 4 2 Attach 39 | . . 5 2 13 . . 10 . 4 . 5 Detach 6 | . . . . 3 . . 1 . . 2 . Swap 43 | . . 12 1 14 6 . 4 . 1 . 5 Drop 94 | . . 25 . 37 15 2 8 . 2 4 1 Fire 348 | 3 6 98 26 79 25 2 76 6 13 . 14 Melee 60 | . . . . 24 . . . . 19 10 7 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 14 | . . 1 2 1 4 . 6 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 14) 99 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 14) 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 505 | -9/Materials | Identified exit to Mines 945 | -9/Materials | Discovered new exit (range 16) 1367 | -9/Materials | Discovered new exit (range 8) 1874 | -9/Materials | Discovered new exit (range 16) 2141 | -9/Materials | Build established: Scavenger-Mutant 2465 | -9/Materials | Entered Mines 2548 | -9/Mines | Learned location of Zion (-6) 2590 | -9/Mines | Core integrity fell below 50% 2771 | -9/Mines | Escorted by a lone wolf Derelict 2898 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2977 | -9/Mines | Discovered new exit (range 9) 3051 | -9/Mines | Entered Materials 3051 | -8/Materials | Accompanied by 1 ally 3051 | -8/Materials | Evolved 2 slots: Weapon x2 3217 | -8/Materials | Lost 3 parts (1n2w) 3588 | -8/Materials | Identified exit to Storage 3651 | -8/Materials | Build established: Scavenger-Gunner 3670 | -8/Materials | Discovered new exit (range 16) 4472 | -8/Materials | Discovered new exit (range 4) 4529 | -8/Materials | Repaired Hcp. Storage Unit 4698 | -8/Materials | Lost 5 parts (2p1u2w) 5051 | -8/Materials | Entered Storage 5500 | -8/Storage | Met a pair of Derelict thieves 5585 | -8/Storage | Used back door to open Recycling access 5585 | -8/Storage | Discovered new exit (range 5) 5908 | -8/Storage | Entered Recycling 5914 | -8/Recycling | Found Scrap Engine 5989 | -8/Recycling | Build established: Gunner 6417 | -8/Recycling | Discovered new exit (range 7) 6545 | -8/Recycling | Entered Factory 6545 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 7119 | -6/Factory | Build established: Scavenger-Gunner 7470 | -6/Factory | Crushed by falling debris 7501 | -6/Factory | Lost 3 parts (1u2w) 7829 | -6/Factory | Discovered new exit (range 7) 7863 | -6/Factory | Identified exit to Lower Caves 8157 | -6/Factory | Build established: Gunner 8407 | -6/Factory | Lost 4 parts (1n1u2w) 8760 | -6/Factory | Entered Lower Caves 9242 | -6/Lower Caves | Learned Factory trap positions 9245 | -6/Lower Caves | Discovered new exit (range 5) 9313 | -6/Lower Caves | Spotted B-75 Beast 9331 | -6/Lower Caves | Entered another Lower Caves area 9439 | -6/Lower Caves | Lost 5 parts (3n2w) 9495 | -6/Lower Caves | Discovered new exit (range 3) 9546 | -6/Lower Caves | Learned Factory terminal intel 9592 | -6/Lower Caves | Learned 8 Research zone layouts 9592 | -6/Lower Caves | Learned Armory security intel 9690 | -6/Lower Caves | Build established: Mutant 10109 | -6/Lower Caves | Learned location of 1 exit from Factory 10148 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10388 | -6/Lower Caves | Discovered new exit (range 6) 10442 | -6/Lower Caves | Entered Zion 10505 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10514 | -6/Zion | Discovered new exit (range 13) 10599 | -6/Zion | System corruption cleaned by Quarantine Array 10796 | -6/Zion | Given A8's code to call for help 11196 | -6/Zion | Learned Factory emergency access door positions 11462 | -6/Zion | Given the Hacking Drone Bay 11466 | -6/Zion | Found Prototype Device 11466 | -6/Zion | Identified Hacking Drone Bay 12020 | -6/Zion | Opened final containment barrier to the Deep Caves 12047 | -6/Zion | Discovered new exit (range 3) 12047 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12051 | -6/Zion | Entered Deep Caves 12483 | -6/Deep Caves | Attacked by Z-Imprinter 12488 | -6/Deep Caves | Build established: Gunner 12493 | -6/Deep Caves | Core integrity fell below 50% 12525 | -6/Deep Caves | Destroyed Z-Imprinter 12553 | -6/Deep Caves | Lost 4 parts (3n1u) 12777 | -6/Deep Caves | Z-Facility disabled 12806 | -6/Deep Caves | Core integrity fell below 20% 12819 | -6/Deep Caves | Destroyed by KI-VWM(z) with Zionite Laser-S Last Messages --------------- 12792_ HM-12B(z) destroyed. 12793_ Mak. Shrapnel Gun destroyed. 12795_ Imp. Medium Armor Plating destroyed. 12800_ G1-V1C(z) suffers critical hit (Smash). 12800_ Destroyed Imp. Reaction Control System. 12800_ G1-V1C(z) system corrupted by crushing effect. 12802_ G1-V1C(z) misfires. 12803_ Zio. Composite Leg I destroyed. 12806_ Destroyed Prototype Storage. 12806_ 0U-A9O(z) system corrupted by crushing effect. 12806_ 0U-A9O(z) knocked back. 12807_ 0U-A9O(z) system terminally corrupted. 12809_ Destroyed Phase Shifter. 12809_ G1-V1C(z) system corrupted by crushing effect. 12810_ G1-V1C(z) system terminally corrupted. 12810_ Prototype Device fried. 12810_ Prototype Storage fried. 12810_ Prototype Reactor fried. 12810_ Prototype Energy Gun fried. 12812_ Acquired 35 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????#####?#####??????####????????????????? | | ????????????? [[*=?*[!!??????# #????############# | | ?????????????? ? ???### #?#### | | ????????????????? ## ### ## ### | | ???????????#??????## ;;## ### | | ???????????# ### !% ;## ## | | ?????????? !%!%! ;# | | ?????????? z | | ??????????# @ | | ???????????## z | | ????????????## | | ????????????# " """""" | | ????????????# """""""""""""" | | ????????????# """""""""""""" | | ???????????? """""""""??""" | | ???????????? """???????? | | ????????????? """????????""" | | ????????????? ""?????????""" | | ?????????????? ""??????????"" | | ?????????????? ""???????????" | | ???????????????? "???????????? | | ?????????????????? ???????????? | | ????????????????????? ??????????????? | | ??????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 15 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Hpw. Tractor Beam | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Hacked Hvy. Armor Plating | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Phasing Sabre | -6/Zion | Free Lyr. Medium Armor Plating | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Mass Driver | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Spk. Heavy Treads | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed MetafieldCarbideTriangulator Manual? 0 Play Time 01:31:34 Cumulative 81.9 hours Start 2023.03.29 @ 20:15:59 End 2023.03.30 @ 18:41:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 55 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29fdd3a9-81dc-45a9-9b6c-d05302d35d66