Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 00:19:45 Player: Beef Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2818) 2818 Prototype IDs (8) 160 Alien Tech Used (1) 200 Bonus (300) 300 TOTAL SCORE: 7003 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 120/300 Energy 13/100 System Corruption 0% Temperature Cool (9) Movement Walking (200) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Medium Treads Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Zionite Weapon Casing Advanced Hardlight Generator Makeshift System Shield > --- WEAPON (2) ------- Heavy Laser Katana > --- INVENTORY (20) --- Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Advanced Hardlight Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Improved Light Armor Plating Advanced Hardlight Generator Makeshift System Shield > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Light Deuterium Engine Neutrino Core Armored Treads Medium Treads Medium Treads Aluminum Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Layered Light Armor Plating Advanced Hardlight Generator Heavy Laser Heavy Laser Heavy Laser Heavy Rocket Launcher Katana [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Utility Improved Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 4 | . . 2 2 . . . . . Weapon . | . . . . . . . . . Parts Attached 107 | 7 9 11 10 33 5 10 2 20 Power 11 | 1 1 1 2 3 1 . . 2 Engine 6 | 1 1 . . 2 1 . . 1 Core 5 | . . 1 2 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 29 | 2 5 2 2 8 2 1 . 7 Treads 7 | . . 2 2 . . . . 3 Leg 22 | 2 5 . . 8 2 1 . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 2 . 6 6 10 . 3 2 6 Device 21 | 1 . 4 3 6 . 2 1 4 Storage 3 | 1 . . . 2 . . . . Processor 4 | . . 2 2 . . . . . Hackware 2 | . . . 1 . . 1 . . Protection 5 | . . . . 2 . . 1 2 Artifact . | . . . . . . . . . Weapon 32 | 2 3 2 . 12 2 6 . 5 Energy Gun 7 | . 3 . . 1 . . . 3 Energy Cannon 13 | . . 2 . 7 1 3 . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . . 2 . 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . 2 1 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . 1 . . 1 . 1 . 1 Parts Lost 31 | . 4 . . 3 1 1 . 22 Power 5 | . 1 . . . 1 . . 3 Propulsion 9 | . 1 . . . . . . 8 Utility 9 | . . . . 3 . . . 6 Weapon 8 | . 2 . . . . 1 . 5 Highest Loss Streak 22 | . 3 . . 2 1 1 . 22 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 96 97 97 99 99 100 100 94 Engine 6 | . 14 4 . 6 6 7 7 6 Core 1 | . . 6 9 . . . . . Treads 4 | . . 17 18 1 . . . 6 Leg 24 | . 28 4 . 28 30 33 35 26 Device 18 | . 14 15 22 22 23 14 14 7 Storage 8 | . 14 11 9 6 7 7 7 7 Processor 8 | . . 15 17 7 7 7 7 5 Hackware 3 | . . . 2 4 . 6 7 7 Protection 4 | . . . . 2 7 7 7 13 Energy Cannon 13 | . . 21 18 14 12 12 14 11 Ballistic Gun 1 | . 16 . . . . . . . Peak Build Rating 57 | 9 11 24 31 53 53 54 57 54 Average Rating 40 | 5 8 21 28 45 52 52 53 51 On Entrance 31 | . 9 9 24 28 52 52 53 54 Naked Turns . | . . . . . . . . . Heaviest Build 84 | 14 16 24 25 84 78 78 73 73 Greatest Support 95 | 20 20 44 44 80 80 75 95 75 Greatest Overweight (x) 1 | . . 1 . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 Average Capacity 16 | 7 8 8 8 18 20 20 20 20 Most Carried 20 | 1 8 8 8 20 20 20 20 20 Average Carried 15 | . 4 7 7 17 19 19 19 17 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 Final Carried 20 | 1 6 7 8 20 20 20 20 4 Class Distribution -------------------- 37% | Scavenger-Mutant 35% | Mutant 23% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1356 | 190 273 120 115 353 119 186 . . Remotely . | . . . . . . . . . Salvage Created 3510 | 61 396 733 815 804 395 240 . 66 Parts 178 | 8 22 45 40 33 17 9 . 4 Haulers Intercepted 3 | . 2 . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 6 5 2 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 62 | . 8 14 12 16 3 7 . 2 Guns 8 | . 8 . . . . . . . Cannons 38 | . . 13 11 7 3 4 . . AOE 14 | . . . . 9 . 3 . 2 Classes Destroyed 15 | 1 4 6 . 1 1 1 . 1 Worker 9 | . 1 1 2 5 . . . . Builder 3 | . . 1 2 . . . . . Tunneler 4 | 3 . 1 . . . . . . Hauler 3 | . 2 . 1 . . . . . Recycler 1 | . . 1 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 2 | . . 1 1 . . . . . Swarmer 11 | . 3 2 . 3 . 3 . . Grunt 36 | . 5 8 8 10 3 2 . . Duelist 3 | . . 1 1 . . 1 . . Sentry 8 | . . 3 3 2 . . . . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . 1 . . . . Z-Light 2 | . . . . . . . . 2 Decomposer 2 | . . . . . 2 . . . Samaritan 5 | . . . . . 4 1 . . Best Kill Streak 11 | 3 4 6 4 11 3 3 . 2 Combat Bots Only 6 | . 4 5 3 6 3 3 . 2 Max Kills in Single Turn 5 | 1 1 2 1 5 1 2 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 . 2 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 462 | . 79 34 42 139 32 22 . 114 Missed 131 | . 22 11 12 50 6 4 . 26 Damage Taken 5715 | . 647 264 460 1045 203 281 . 2815 Core 955 | . 160 23 46 134 56 52 . 484 Absorbed by Shields 280 | . . . . 152 80 . . 48 Redirected to Shielding 35 | . . . . . . . . 35 Regen/Repaired (Parts) 98 | . . . . 98 . . . . Core Remaining (%) 80 | 100 36 94 91 . . . . . Volleys Fired 245 | 5 53 46 33 63 10 20 . 15 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 140 | 40 70 120 120 140 140 140 . 138 Shots Fired 448 | 10 81 92 66 119 20 37 . 23 Gun 101 | 10 81 . . . . . . 10 Cannon 329 | . . 92 66 110 20 33 . 8 Launcher 18 | . . . . 9 . 4 . 5 Special . | . . . . . . . . . Kinetic 79 | 10 69 . . . . . . . Thermal 351 | . 12 92 66 110 20 33 . 18 Explosive 18 | . . . . 9 . 4 . 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | 3 10 11 15 6 7 4 . 6 Robot Miss Streak 7 | 1 4 3 3 4 1 4 . 7 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 242 | 5 53 37 43 59 21 13 . 11 Core Hits 159 | 3 21 20 26 58 9 15 . 7 Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . 1 1 . . . . . Meltdown 2 | . . 1 1 . . . . . Melee Attacks 19 | . . . . 7 10 1 . 1 Impact . | . . . . . . . . . Slashing 19 | . . . . 7 10 1 . 1 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . 6 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7238 | 64 556 945 1011 2586 728 688 . 660 Guns 771 | 64 556 . . . . . . 151 Cannons 4160 | . . 940 1011 1486 348 308 . 67 Explosions 1866 | . . . . 1078 . 380 . 408 Melee 414 | . . . . . 380 . . 34 Ramming 27 | . . 5 . 22 . . . . Kinetic 531 | 64 467 . . . . . . . Thermal 4400 | . 89 940 1011 1486 348 308 . 218 Explosive 1408 | . . . . 620 . 380 . 408 Electromagnetic 458 | . . . . 458 . . . . Impact . | . . . . . . . . . Slashing 414 | . . . . . 380 . . 34 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 1 3 3 3 3 . Average Corruption 2 | . . . 1 1 3 3 3 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . 4 . 11 10 3 . Message Errors 7 | . . . . . 2 4 1 . Matter Fused 7 | . . . 1 . 3 3 . . Heat Flow Errors 4 | . . . . . 2 2 . . Energy Discharges 3 | . . . 2 . . . 1 . Data Loss (minor) 2 | . . . . . 1 1 . . Data Loss (major) 3 | . . . 1 . 1 . 1 . Alerts 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 345 | . . 29 . 79 167 43 . 27 Projectiles 124 | . . 29 . 72 . 23 . . Explosions 54 | . . . . 7 . 20 . 27 Melee 167 | . . . . . 167 . . . Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 49 | . . . . . . . . 49 Shots 3 | . . . . . . . . 3 Rammed 2 | . . 2 . . . . . . Targets Rammed 4 | . . 2 . 2 . . . . Kicked 2 | . . . . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 342 | . 139 342 78 265 153 192 . 303 Average Temperature 67 | . 39 97 27 79 26 41 . 96 Received Heat Transfer 2040 | . 339 102 279 383 76 81 . 780 Effects 2 | . . 2 . . . . . . Interference 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . Combat Hostiles 2 | . . 1 1 . . . . . Parts Melted 22 | . 1 5 5 9 . 2 . . Heat Transferred 7185 | . 259 1517 1628 2469 555 546 . 211 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Peak Influence 483 | 15 248 341 333 483 . . . . Initial 151 | . 9 23 65 151 . . . . Average 142 | 3 97 176 128 149 . . . . Maximum Alert Level 2 | . 1 1 1 2 . . . . Low Security (%) 73 | 100 90 52 85 73 . . . . Level 1 21 | . 9 47 14 14 . . . . Level 2 5 | . . . . 11 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 2 2 5 . . . . Investigation 3 | . . 1 . 2 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 5 | . 1 1 1 2 . . . . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 4 | . 1 1 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 11 21 19 26 5 8 . 3 Peak Tracking Total 7 | . 7 3 5 5 3 3 . 3 Tactical Retreats 4 | . . . 1 1 1 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 4 | . . 1 . 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 18 | . . 1 1 16 . . . . Max in Single Turn 7 | . . 1 1 7 . . . . Garrison Access 2 | . . . . 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 22 | . 3 4 3 12 . . . . Terminals 13 | . 1 4 3 5 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Total Hacks 58 | . 7 11 10 30 . . . . Successful 30 | . 3 7 4 16 . . . . Failed 28 | . 4 4 6 14 . . . . Catastrophic 2 | . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 41 | . 3 11 6 16 . . 5 . Terminals 40 | . 3 11 10 16 . . . . Fabricators 5 | . . . . 5 . . . . Repair Stations 6 | . 3 . . 3 . . . . Recycling Units 3 | . 1 . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 4 . . . . Terminal Hacks 11 | . 1 4 2 4 . . . . Prototype ID Bank 2 | . . . . 2 . . . . Branch Access Points 3 | . 1 1 . 1 . . . . Terminal Index 5 | . . 2 2 1 . . . . Alert Level 1 | . . 1 . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . Network Status 2 | . . . . 2 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 3 | . 1 . . 2 . . . . Scan Component 2 | . 1 . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . Report Inventory 2 | . 1 . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Seal Access 2 | . . . . 2 . . . . Unauthorized Hacks 9 | . . 3 2 4 . . . . Terminals 8 | . . 3 2 3 . . . . Botnet 8 | . . 3 2 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Tunnel 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 2 3 3 9 . . . . Full Trace Events 2 | . . . 1 1 . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 117 | . . . . 117 . . . . Total Part Build Rating 14 | . . . . 14 . . . . Parts Repaired 1 | . . . . 1 . . . . Time 13 | . . . . 13 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 7084 | 90 484 904 672 1850 706 728 1334 316 Spaces Moved 4366 | 56 281 406 340 1105 484 459 1043 192 Core 4 | 4 . . . . . . . . Treads 747 | . . 319 340 87 . . . 1 Legs 3615 | 52 281 87 . 1018 484 459 1043 191 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 145 130 127 127 127 127 Average Speed 132 | 115 120 150 145 132 129 129 127 129 Slowest Speed 245 | 120 120 190 145 200 130 197 128 245 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 42 42 34 31 59 47 83 26 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . . 1 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 6 | . . . . . 2 1 3 . Spaces Dug 16 | . . 4 . 7 4 1 . . Terrain Destroyed 107 | . . 13 7 24 4 42 . 17 Melee 12 | . . . . 7 4 1 . . Projectile 22 | . . 13 7 . . 2 . . AOE 73 | . . . . 17 . 39 . 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 5213 | 69 354 608 457 1362 526 551 1052 234 Wait 340 | . 6 118 55 83 9 57 6 6 Move 4358 | 55 280 405 339 1104 483 458 1042 192 Hop . | . . . . . . . . . Pick Up 72 | 2 4 11 8 39 5 2 1 . Fast Attach 30 | 6 2 5 4 9 1 2 . 1 Attach 31 | 1 3 2 1 5 1 2 . 16 Detach 6 | . 1 3 2 . . . . . Swap 47 | . 4 4 5 19 3 7 2 3 Drop 61 | . 1 12 10 31 4 2 1 . Fire 245 | 5 53 46 33 63 10 20 . 15 Melee 19 | . . . . 7 10 1 . 1 Ram . | . . . . . . . . . Kick 2 | . . . . 2 . . . . Crush 2 | . . 2 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 435 | -10/Materials | Core integrity fell below 50% 469 | -10/Materials | Lost 3 parts (1p1n1w) 533 | -10/Materials | Identified exit to Mines 543 | -10/Materials | Discovered new exit (range 9) 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Utility x2 805 | -9/Materials | Discovered new exit (range 16) 1094 | -9/Materials | Identified exit to Mines 1410 | -9/Materials | Discovered new exit (range 14) 1444 | -9/Materials | Identified exit to Materials 1479 | -9/Materials | Entered another Materials area 1479 | -8/Materials | Evolved 2 slots: Utility x2 1989 | -8/Materials | Discovered new exit (range 5) 1999 | -8/Materials | Identified exit to Factory 2081 | -8/Materials | Garrison activated, responded to threat 2151 | -8/Materials | Entered Factory 2151 | -7/Factory | Evolved 2 slots: Propulsion x2 2232 | -7/Factory | Repaired Sml. Storage Unit 2275 | -7/Factory | Identified exit to Storage 2275 | -7/Factory | Identified exit to Lower Caves 2492 | -7/Factory | Build established: Skirmisher 2689 | -7/Factory | Fabricated Adv. Hardlight Generator? 4001 | -7/Factory | Entered Lower Caves 4002 | -7/Lower Caves | Encountered a Warlord checkpoint 4068 | -7/Lower Caves | Build established: Mutant 4152 | -7/Lower Caves | Spotted B-75 Beast 4546 | -7/Lower Caves | Discovered new exit (range 10) 4558 | -7/Lower Caves | Identified exit to Lower Caves 4707 | -7/Lower Caves | Entered another Lower Caves area 4774 | -7/Lower Caves | Build established: Scavenger-Mutant 4883 | -7/Lower Caves | Found Alien Artifact 4883 | -7/Lower Caves | Identified Core Expander 4883 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 5127 | -7/Lower Caves | Discovered new exit (range 14) 5154 | -7/Lower Caves | Identified exit to Zion 5435 | -7/Lower Caves | Entered Zion 5479 | -7/Zion | Discovered new exit (range 12) 5491 | -7/Zion | Identified exit to Proximity Caves 5579 | -7/Zion | System corruption cleaned by Quarantine Array 5682 | -7/Zion | Given A8's code to call for help 5752 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5949 | -7/Zion | Learned location of Quarantine (-2) 6052 | -7/Zion | Learned Factory emergency access door positions 6368 | -7/Zion | Received a visual enhancement algorithm 6405 | -7/Zion | Met Imprinter 6735 | -7/Zion | Opened final containment barrier to the Deep Caves 6758 | -7/Zion | Discovered new exit (range 3) 6758 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6761 | -7/Zion | Identified exit to Deep Caves 6769 | -7/Zion | Entered Deep Caves 7003 | -7/Deep Caves | Attacked by Z-Imprinter 7024 | -7/Deep Caves | Core integrity fell below 50% 7057 | -7/Deep Caves | Core integrity fell below 20% 7068 | -7/Deep Caves | Found Prototype Protection 7068 | -7/Deep Caves | Identified Zio. Weapon Casing 7085 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 07043_ Arm. Treads destroyed. 07043_ Aluminum Leg destroyed. 07044_ Imp. Light Armor Plating destroyed. 07046_ Imp. Titanium Leg destroyed. 07048_ Neutrino Core destroyed. 07049_ Hvy. Laser destroyed. 07052_ RB-C4X(z) destroyed. 07054_ Destroyed Prototype Hover Unit. 07054_ Destroyed Prototype Protection. 07059_ Imp. Titanium Leg destroyed. 07061_ Destroyed Prototype Protection. 07061_ 02-HP4(z) destroyed. 07062_ Hvy. Rocket Launcher destroyed. 07066_ The unstable cave ceiling collapses. 07068_ Acquired Prototype Protection. 07068_ Identified Zio. Weapon Casing. 07069_ Lgt. Deuterium Engine destroyed. 07069_ Imp. Heat Sink destroyed. 07075_ Lyr. Light Armor Plating destroyed. 07078_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????? ##### ???????## ##???????## | | ????????????? ????????## ##?????## | | ???????????? ?????????## ##?#### | | ??????????? #??????????# ### | | ??????????? #?????????## ## | | ?????????? ##???????## ## | | ?????????? ######### ### | | ????????? #### ### | | ????????? ### ##?# | | ????????? ##??? | | ???????? ####### ##???? | | ???????? ###??# ##????? | | ??????? ##????# #?????? | | ??????? #?????# ### #????? | | ??????? ##????# #?# #???## | | ??????? #????# #?# ##??# | | ??????? #???## #### ###???# | | ??????? #???# #?####?????# | | ??????? ##???# #??????????# | | ???????? ###??# ##?????????# | | ???????? ##?## ###???????# | | ???????? #??## ##??????# | | ??????? #???# #??????# | | ?????? # ###?# ######## | | ????? I # #?# | | ???" %@% ##??## | | ???" #???## ### # | | ??" #????# ##?# ## | | ?? ##????####??# ### | | ?? #??????????# #?# | | ?"" #;###??????????# #### | | ? ; ????????????# #?## | | ##????????????# #??# | | #????????????# ##??## | | ##???????????####????# | | #???????????????????? | | #???????????????????? | | #???????????????????? | | ##### #???????????????????? | | ????????### #### #???????????????????? | | ?????????????######??## ##???????????????????? | | ??????????????????????## ###????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 375 Resistance: KI 20 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Hardlight Generator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapoidLightpackClaymores Manual? 0 Play Time 00:48:39 Cumulative 117.8 hours Start 2024.09.03 @ 12:34:02 End 2024.09.04 @ 00:19:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 64 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbe1148e-cdea-4027-824a-c6f254130f48