Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.26 @ 16:00:33 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (97) 485 Value Destroyed (3068) 3068 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (956) 956 TOTAL SCORE: 9889 Bonus ------- High Alert Combat Kills 130 Follower Combat Kills 698 Entered Garrisons 200 Friendly Fire -72 Cogmind --------- Core Integrity 924/1000 Matter 280/300 Energy 273/315 System Corruption 0% Temperature Cool (246) Movement Core (1750) Ox34 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Armor Integrity Analyzer Damper Plating Hardlight Generator > --- WEAPON (2) ------- Tesla Rifle Autogun > --- INVENTORY (12) --- Micro Fission Core Micro Fission Core Improved Heat Sink Microactuators Phase Shifter Arc Projector Variable Charge Gun Molecular Deconstructor Great Maul Chainsword Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Armor Integrity Analyzer Reflective Plating Advanced Force Field > --- WEAPON ----------- Arc Projector Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Medium Treads Damper Plating Great Maul Chainsword [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . . . . . . 1 Utility 7 | . . 2 1 2 . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 122 | 6 10 6 32 3 19 3 1 1 3 10 13 8 2 5 Power 15 | 1 2 . 2 1 3 . . . . 1 2 1 1 1 Engine 8 | 1 2 . 1 . 2 . . . . . 1 . 1 . Core 7 | . . . 1 1 1 . . . . 1 1 1 . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 27 | 2 2 2 10 . 1 1 . . 1 2 2 3 . 1 Treads 23 | 2 2 2 10 . 1 . . . . 1 2 2 . 1 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 2 | . . . . . . 1 . . . 1 . . . . Flight 2 | . . . . . . . . . 1 . . 1 . . Utility 41 | 1 3 3 7 2 7 2 1 . 1 6 4 2 1 1 Device 9 | . 1 1 1 . . . . . 1 3 . 1 . 1 Storage 4 | 1 1 . . 1 . . . . . 1 . . . . Processor 12 | . . 1 2 1 4 . . . . 1 2 1 . . Hackware 1 | . . . . . . . 1 . . . . . . . Protection 15 | . 1 1 4 . 3 2 . . . 1 2 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 39 | 2 3 1 13 . 8 . . 1 1 1 5 2 . 2 Energy Gun 13 | 2 1 . 7 . 1 . . . . . 1 . . 1 Energy Cannon 2 | . . . . . . . . . . . 2 . . . Ballistic Gun 8 | . . . . . 5 . . . . 1 1 . . 1 Ballistic Cannon 6 | . 2 1 3 . . . . . . . . . . . Launcher 5 | . . . 3 . 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 1 1 . 1 1 . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . . 1 . . . Parts Lost 51 | . 3 . 3 . 22 . . . 4 . 6 9 . 4 Power 8 | . 1 . . . 4 . . . . . . 2 . 1 Propulsion 10 | . . . . . 4 . . . 1 . . 2 . 3 Utility 19 | . 1 . 1 . 6 . . . 3 . 4 4 . . Weapon 14 | . 1 . 2 . 8 . . . . . 2 1 . . Highest Loss Streak 17 | . 3 . 1 . 17 . . . 4 . 4 7 . 3 Average Slot Usage (%) 85 | . 94 97 99 100 92 53 58 63 62 69 88 65 86 75 Engine 4 | . 12 11 7 . 5 . . . . . . . 6 4 Core 1 | . . . 1 7 1 . . . . 3 5 . . 2 Treads 16 | . 28 22 26 23 17 . . . . 4 11 8 13 10 Device 6 | . 4 11 9 7 6 . . . 5 9 11 . . 2 Storage 8 | . 14 11 9 15 14 . . . . 4 6 6 6 5 Processor 20 | . . 8 16 23 23 34 30 30 24 25 31 32 33 26 Protection 6 | . 5 11 10 7 6 11 15 15 12 3 3 . 6 5 Energy Gun 6 | . 13 6 13 15 7 . . . . . . . . 1 Ballistic Gun 1 | . . . . . 6 . . . . 2 10 . . 1 Ballistic Cannon 3 | . 14 15 3 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 2 1 . 1 5 6 3 Slashing Weapon 1 | . . . . . . . . . . . . 5 6 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 107 | 10 44 47 53 82 87 8 8 12 13 48 55 70 87 107 Greatest Support 100 | 40 40 46 84 84 84 11 11 11 11 70 100 100 50 50 Greatest Overweight (x) 4 | . 1 1 1 . 2 . . 1 4 2 . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . 1 1 Largest Inventory Capacity 20 | 6 12 12 12 20 20 4 4 4 4 12 12 12 12 12 Average Capacity 11 | 5 7 12 12 20 19 4 4 4 4 9 12 12 12 12 Most Carried 15 | 2 9 12 12 12 15 4 4 4 4 6 12 9 6 12 Average Carried 8 | . 5 11 11 10 12 3 4 3 3 4 10 6 3 7 Final Capacity 20 | 6 12 12 12 20 4 4 4 4 4 12 12 12 12 12 Final Carried 12 | 2 9 12 12 12 4 4 4 3 4 6 9 7 5 11 Class Distribution -------------------- 60% | Mutant 28% | Scavenger-Mutant 10% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Matter Collected 2258 | 260 349 188 535 30 138 11 89 37 . 288 118 146 . 69 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4037 | . 580 377 1178 213 445 . . . . . 193 465 . 586 Parts 181 | . 19 29 63 6 27 . . . . . 10 11 . 16 Haulers Intercepted 5 | . 1 1 3 . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . 7 . . Prevented 2 | . . . . . . . . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Combat Hostiles Destroyed 75 | . 11 8 25 2 12 . . . . . 5 6 . 6 Melee 5 | . . . . . . . . . . . . 2 . 3 Guns 39 | . 3 3 16 1 11 . . . . . 3 . . 2 Cannons 23 | . 8 5 8 . . . . . . . 1 1 . . AOE 1 | . . . 1 . . . . . . . . . . . Classes Destroyed 13 | . 5 2 5 . . . . . . . . . . 1 Worker 3 | . 1 . 1 1 . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 5 | . 1 1 3 . . . . . . . . . . . Recycler 6 | . 2 1 . 1 . . . . . . . . . 2 Operator 1 | . . 1 . . . . . . . . . . . . Watcher 5 | . 1 2 2 . . . . . . . . . . . Swarmer 26 | . . 3 8 . 7 . . . . . 3 3 . 2 Grunt 29 | . 11 5 8 . 2 . . . . . 1 2 . . Duelist 2 | . . . 1 . . . . . . . . 1 . . Sentry 11 | . . . 6 2 2 . . . . . 1 . . . Hunter 5 | . . . 2 . 1 . . . . . . . . 2 Programmer 2 | . . . . . . . . . . . . . . 2 Best Kill Streak 7 | . 4 3 7 2 4 . . . . . 3 3 . 3 Combat Bots Only 7 | . 3 3 7 1 4 . . . . . 3 3 . 1 Max Kills in Single Turn 2 | . 2 1 2 1 1 . . . . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Damage Taken 9985 | . 675 290 1384 586 2690 83 . 117 597 3 1064 1033 . 1463 Core 1443 | . 104 45 114 58 598 23 . 20 145 1 123 136 . 76 Absorbed by Shields 323 | . . . . . 24 . . . . . . 26 . 273 Core Remaining (%) 62 | 100 58 88 79 . . . . . . . . . 52 . Volleys Fired 268 | . 55 26 80 13 55 . . . . 2 22 7 . 8 Largest 2 | . 2 2 2 2 2 . . . . 1 2 2 . 2 Hottest 130 | . 100 70 122 122 122 . . . . 33 130 120 . 88 Shots Fired 509 | . 102 52 155 26 99 . . . . 2 43 14 . 16 Gun 347 | . 36 20 108 26 96 . . . . 2 36 7 . 16 Cannon 153 | . 66 32 41 . . . . . . . 7 7 . . Launcher 9 | . . . 6 . 3 . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 245 | . 66 32 41 . 64 . . . . 2 32 . . 8 Thermal 151 | . 36 20 29 26 32 . . . . . 1 7 . . Explosive 9 | . . . 6 . 3 . . . . . . . . . Electromagnetic 104 | . . . 79 . . . . . . . 10 7 . 8 Robot Hit Streak 37 | . 8 5 16 35 37 . . . . 11 16 12 . 21 Robot Miss Streak 4 | . 4 3 4 . 1 . . . . . 3 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 457 | . 65 32 128 26 87 . . . 4 2 39 31 . 43 Core Hits 200 | . 24 18 61 7 32 1 . . . 2 34 9 . 12 Critical Hits 7 | . 1 . 3 . 1 . . . . . 1 1 . . Critical Kills 2 | . . . 2 . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . . . 1 . . . . . 1 1 . . Melee Attacks 75 | . . . . . . . . 3 6 . 4 25 1 36 Impact 66 | . . . . . . . . 3 6 . 4 21 1 31 Slashing 9 | . . . . . . . . . . . . 4 . 5 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . 4 Damage Inflicted 9413 | . 991 369 2515 439 1443 2 . . 108 41 949 1239 . 1317 Guns 4790 | . 273 113 1743 439 1254 . . . . 41 591 69 . 267 Cannons 1766 | . 718 256 455 . . . . . . . 174 163 . . Explosions 793 | . . . 317 . 189 . . . . . 182 105 . . Melee 2060 | . . . . . . . . . 108 . . 902 . 1050 Ramming 4 | . . . . . . 2 . . . . 2 . . . Kinetic 2895 | . 718 256 455 . 816 . . . . 41 547 . . 62 Thermal 2113 | . 273 113 400 439 438 . . . . . 182 268 . . Explosive 506 | . . . 317 . 189 . . . . . . . . . Electromagnetic 1835 | . . . 1343 . . . . . . . 218 69 . 205 Impact 1857 | . . . . . . . . . 108 . . 832 . 917 Slashing 203 | . . . . . . . . . . . . 70 . 133 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 1 1 1 1 1 1 . Average Corruption 1 | . . . . 1 1 1 1 1 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 17 | . . . . . 7 . 1 . 1 1 4 2 1 . Message Errors 11 | . . . . . 4 . 1 . 1 1 3 1 . . Energy Discharges 2 | . . . . . 1 . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . . Targeting Errors 2 | . . . . . 1 . . . . . 1 . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 342 | . 8 . . . 10 . . . . . . 168 . 156 Projectiles 28 | . 8 . . . . . . . . . . . . 20 Explosions 10 | . . . . . 10 . . . . . . . . . Melee 304 | . . . . . . . . . . . . 168 . 136 Knockbacks 34 | . 8 1 11 . . . . . 2 . 1 4 . 7 Impact 13 | . . . . . . . . . 2 . 1 4 . 6 Kinetic 18 | . 8 1 9 . . . . . . . . . . . Secondary 3 | . . . 2 . . . . . . . . . . 1 Self-Inflicted Damage 111 | . . . . . . 1 . . . . 55 55 . . Shots 2 | . . . . . . . . . . . 1 1 . . Rammed 3 | . 1 . . . . 1 . . . . 1 . . . Targets Rammed 3 | . 1 . . . . 1 . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 376 | . 376 . 63 102 26 . . . . . 145 235 . 314 Average Temperature 101 | . 161 . 18 48 9 . . . . . 83 103 . 153 Received Heat Transfer 2384 | . 369 114 369 141 459 24 . . 207 . 381 309 . 11 Effects 2 | . 2 . . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . . . . . 1 1 . . Parts Fried 25 | . . . 14 . . . . . . . 3 1 . 7 Impact Corruptions 21 | . . . . . . . . . . . . 12 . 9 Robots Melted 2 | . . . . 1 1 . . . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . . . Parts Melted 8 | . 2 . . 4 2 . . . . . . . . . Heat Transferred 4579 | . 814 481 888 962 962 . . . . . 150 322 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Peak Influence 780 | . 160 291 505 200 307 133 . . 41 55 780 . . 152 Average Influence 197 | . 67 122 285 151 119 107 . . 37 29 476 . . 112 Maximum Alert Level 3 | . . 1 2 1 1 . . . . . 3 . . . Low Security (%) 67 | 100 100 84 35 68 88 100 . . 100 100 15 . . 100 Level 1 16 | . . 15 38 31 11 . . . . . 13 . . . Level 2 15 | . . . 25 . . . . . . . 67 . . . Level 3 . | . . . . . . . . . . . 3 . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 2 . 1 . . . . . . 5 . . 5 Investigation 1 | . 1 . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 8 | . . 2 . 1 . . . . . . 4 . . 1 Assault 1 | . . . . . . . . . . . 1 . . . Garrison 3 | . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 2 . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Distress Signals 7 | . 1 1 4 . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 147 | . 16 14 32 7 16 6 1 1 8 4 22 8 . 12 Peak Tracking Total 7 | . 4 3 7 4 5 5 1 1 6 3 4 4 . 5 Tactical Retreats 14 | . 1 . . . 3 3 1 . 1 . 1 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Traps Triggered 6 | . 2 . . . 3 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Machines Disabled 8 | . . 1 2 . . . . . . . 4 . 1 . Max in Single Turn 1 | . . 1 1 . . . . . . . . . 1 . Garrison Access 1 | . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Machines Accessed 23 | . 2 2 10 4 . 1 . . . . 1 . . 3 Terminals 12 | . 1 1 7 2 . 1 . . . . . . . . Fabricators 3 | . . . . 1 . . . . . . 1 . . 1 Repair Stations 3 | . 1 1 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . 2 Garrison Access 2 | . . . 1 1 . . . . . . . . . . Total Hacks 73 | . 6 6 37 9 . 4 . . . . 3 . . 8 Successful 46 | . 4 6 25 5 . . . . . . . . . 6 Failed 27 | . 2 . 12 4 . 4 . . . . 3 . . 2 Catastrophic 4 | . . . 1 1 . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 33 | . 2 3 20 5 . 2 . . . . . . 1 . Terminals 43 | . 2 3 29 5 . 4 . . . . . . . . Fabricators 7 | . . . . 3 . . . . . . 3 . . 1 Repair Stations 10 | . 4 3 3 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 2 . . . . . . . . . . 7 Garrison Access 4 | . . . 3 1 . . . . . . . . . . Terminal Hacks 11 | . . 1 10 . . . . . . . . . . . Alert Level 3 | . . . 3 . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Zone Layout 5 | . . 1 4 . . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . Repair Station Hacks 7 | . 2 3 2 . . . . . . . . . . . Scan Component 3 | . 1 1 1 . . . . . . . . . . . Repair 3 | . 1 1 1 . . . . . . . . . . . Refit 1 | . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 2 . . . . . . . . . . 6 Insert Component 5 | . . . 1 . . . . . . . . . . 4 Analyze 3 | . . . 1 . . . . . . . . . . 2 Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks 36 | . 4 4 21 6 . 1 . . . . . . . . Terminals 16 | . 2 2 10 2 . . . . . . . . . . Track 7 | . 1 1 5 . . . . . . . . . . . Botnet 8 | . 1 1 4 2 . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 2 10 3 . 1 . . . . 1 . . 2 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . . . . . . . 2 Parts Built 1 | . . . . 1 . . . . . . . . . . Matter 146 | . . . . 146 . . . . . . . . . . Time 73 | . . . . 73 . . . . . . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . . . . . . Parts Repaired 3 | . 1 1 1 . . . . . . . . . . . Time 78 | . 26 26 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . . . . . . . . 3 Part Schematics Acquired 3 | . . . 1 . . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Total Allies 21 | . . . 1 . . . . . . 20 . . . . Largest Group 20 | . . . 1 1 . . . . . 20 13 . . . Highest-Rated Group 727 | . . . 7 7 . . . . . 727 521 . . . Highest-Rated Ally 50 | . . . 7 7 . . . . . 50 50 . . . Total Orders 2 | . . . 2 . . . . . . . . . . . ROAM 1 | . . . 1 . . . . . . . . . . . PICKUP 1 | . . . 1 . . . . . . . . . . . Ally Attacks 214 | . . . . . . . . . . 128 86 . . . Total Damage 7503 | . . . . . . . . . . 4785 2718 . . . Kills 35 | . . . . . . . . . . 12 23 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Turns Passed 6645 | 76 746 587 1304 414 443 116 216 101 144 185 759 796 125 633 Spaces Moved 3636 | 45 315 236 574 183 162 167 357 132 157 139 402 434 67 266 Core 33 | 5 . . . . 9 18 . . 1 . . . . . Treads 2738 | 40 315 236 574 183 153 . . . . 68 402 434 67 266 Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 780 | . . . . . . 149 357 132 118 24 . . . . Flight 85 | . . . . . . . . . 38 47 . . . . Fastest Speed 40 | 50 160 160 160 160 50 50 60 60 40 40 160 160 180 180 Average Speed 139 | 147 163 171 160 160 160 58 60 69 57 107 160 160 180 186 Slowest Speed 250 | 160 180 180 180 160 200 60 60 120 250 200 160 160 180 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 49 29 43 5 36 7 64 19 4 72 17 58 19 4 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . . . . 1 1 . . . 1 . . Spaces Dug 7 | . . . . . . . . 3 . . 4 . . . Terrain Destroyed 80 | . . . 42 . 19 . . 3 . . 6 10 . . Melee 7 | . . . . . . . . 3 . . 4 . . . Projectile 1 | . . . . . . . . . . . . 1 . . AOE 72 | . . . 42 . 19 . . . . . 2 9 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Total 4587 | 52 443 371 811 279 255 183 357 135 198 168 465 475 70 325 Wait 363 | . 46 90 71 75 12 10 . . 29 16 8 1 . 5 Move 3624 | 44 314 235 573 183 161 166 356 131 157 138 401 433 66 266 Hop . | . . . . . . . . . . . . . . . Pick Up 70 | 2 12 8 21 3 3 1 . . . 1 8 3 1 7 Fast Attach 47 | 6 2 1 10 . 3 3 1 . 2 8 7 2 . 2 Attach 43 | . 4 2 7 3 13 . . 1 1 1 3 5 2 1 Detach 11 | . 1 . 2 1 1 1 . . 2 . 1 . . 2 Swap 32 | . 4 3 15 . 3 . . . . 1 3 1 . 2 Drop 53 | . 4 6 30 1 1 1 . . 1 1 7 . . 1 Fire 268 | . 55 26 80 13 55 . . . . 2 22 7 . 8 Melee 68 | . . . . . . . . 3 6 . 4 23 1 31 Ram 1 | . . . . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . 1 . . . . . . . . . 1 . . . Escape Stasis 3 | . . . . . 3 . . . . . . . . . Rewire 2 | . . . 2 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 493 | -10/Materials | Lost 3 parts (1p1u1w) 591 | -10/Materials | Repaired Lgt. Treads 735 | -10/Materials | Discovered new exit (range 16) 823 | -10/Materials | Entered another Materials area 823 | -9/Materials | Evolved 2 slots: Utility x2 936 | -9/Materials | Repaired Lgt. Cannon 1248 | -9/Materials | Discovered new exit (range 7) 1410 | -9/Materials | Entered another Materials area 1410 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1509 | -8/Materials | Repaired Lgt. Cannon 1909 | -8/Materials | Destroyed 7 combat bots 2198 | -8/Materials | Build established: Scavenger-Mutant 2566 | -8/Materials | Build established: Mutant 2652 | -8/Materials | Discovered new exit (range 11) 2714 | -8/Materials | Entered Factory 2714 | -7/Factory | Accompanied by 1 ally 2714 | -7/Factory | Evolved 2 slots: Utility x2 3020 | -7/Factory | Build established: Hauler-Mutant 3055 | -7/Factory | Fabricated Adv. Targeting Computer (x1) 3128 | -7/Factory | Identified exit to Garrison 3128 | -7/Factory | Entered Garrison 3276 | -7/Garrison | Triggered checkpoint 3475 | -7/Garrison | Spotted B-75 Beast 3481 | -7/Garrison | Discovered new exit (range 11) 3524 | -7/Garrison | Core integrity fell below 50% 3563 | -7/Garrison | Core integrity fell below 20% 3571 | -7/Garrison | Entered Factory 3597 | -7/Factory | Lost 17 parts (3p3n6u5w) 3675 | -7/Factory | Discovered new exit (range 5) 3687 | -7/Factory | Entered Lower Caves 3869 | -7/Lower Caves | Build established: Mutant 3899 | -7/Lower Caves | Discovered new exit (range 5) 3903 | -7/Lower Caves | Entered another Lower Caves area 3988 | -7/Lower Caves | Discovered new exit (range 15) 4004 | -7/Lower Caves | Entered Factory 4004 | -6/Factory | Evolved 2 slots: Utility x2 4148 | -6/Factory | Sucked down chute 4148 | -6/Factory | Entered Waste 4149 | -6/Waste | Met a frightened Derelict 4169 | -6/Waste | Spotted C-40 Crusher 4174 | -6/Waste | Warlord forces began an assault 4177 | -6/Waste | Lost 4 parts (1n3u) 4190 | -6/Waste | Spotted C-40 Crusher 4194 | -6/Waste | Allies destroyed C-40 Crusher 4195 | -6/Waste | Allies destroyed C-40 Crusher 4197 | -6/Waste | Spotted C-40 Crusher 4200 | -6/Waste | Allies destroyed C-40 Crusher 4207 | -6/Waste | Spotted C-40 Crusher 4211 | -6/Waste | Allies destroyed C-40 Crusher 4217 | -6/Waste | Spotted C-40 Crusher 4218 | -6/Waste | Allies destroyed C-40 Crusher 4244 | -6/Waste | Found Damper Plating 4263 | -6/Waste | Spotted C-40 Crusher 4270 | -6/Waste | Allies destroyed C-40 Crusher 4302 | -6/Waste | Discovered new exit (range 15) 4333 | -6/Waste | Entered Factory 4333 | -6/Factory | Accompanied by 13 allies 4500 | -6/Factory | Build established: Scavenger-Mutant 4683 | -6/Factory | First assault squad dispatched 4909 | -6/Factory | Spotted B-75 Beast 5022 | -6/Factory | Discovered new exit (range 15) 5092 | -6/Factory | Entered Lower Caves 5097 | -6/Lower Caves | Lost 4 parts (2u2w) 5228 | -6/Lower Caves | Spotted B-75 Beast 5235 | -6/Lower Caves | Lost 7 parts (1p1n4u1w) 5281 | -6/Lower Caves | Build established: Mutant 5874 | -6/Lower Caves | Discovered new exit (range 8) 5888 | -6/Lower Caves | Entered another Lower Caves area 5897 | -6/Lower Caves | Encountered a Warlord checkpoint 5955 | -6/Lower Caves | Discovered new exit (range 11) 5981 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5994 | -6/Lower Caves | Found Prototype Special Weapon 6013 | -6/Lower Caves | Entered Factory 6013 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6069 | -5/Factory | Identified Molecular Deconstructor 6195 | -5/Factory | Build established: Scavenger-Mutant 6351 | -5/Factory | Garrison activated, responded to threat 6646 | -5/Factory | Self-destructed Last Messages --------------- 06636_ U-05 Engineer builds a Wall. 06637_ K-01 Serf collects debris. 06639_ U-05 Engineer lays Concrete. 06639_ K-01 Serf cleans the Nuclear Reactor. 06640_ K-01 Serf collects debris. 06640_ U-05 Engineer builds a Wall. 06641_ K-01 Serf collects debris. 06642_ Slug penetrates K-01 Serf. 06642_ Penetrated by Slug. 06643_ U-05 Engineer lays Concrete. 06643_ K-01 Serf collects debris. 06644_ U-05 Engineer lays Concrete. 06644_ K-01 Serf collects debris. 06644_ U-05 Engineer builds a Wall. 06644_ K-01 Serf collects debris. 06645_ Penetrated by Slug. 06645_ Critical hit. 06645_ U-05 Engineer lays Concrete. 06646_ K-01 Serf collects debris. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????? #?????????????????????? | | ?????????? #?????????????????????? | | ?????????? #?????????????????????? | | ########## #?????????????????????? | | # # #?????????????????????? | | # """ # #?????????????????????? | | # """ #u#?????????????????????? | | # """ # #?????????????????????? | | # #u############+####?????? | | # k #uu ?????? | | # A ????? | | # k ????? | | # k@ ???? | | # [ k ????? | | # =% ??????? | | # [ h ????????? | | # ;;##### ?????????? | | # ; #???# ??????????? | | # "" ###???# R??????????? | | # """S"" #?????# #???##??????????? | | # """""" #######%#???????????????? | | # + !=#???????????????? | | ################=#???????????????? | | ???????????????# #???????????????? | | ???????????????#%#???????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????#%#???????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????#%#???????????????? | | ??????????????##[##??????????????? | | ????????#######*%=#??????????????? | | ????????#%%| % #??????????????? | | ????????#[##### #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 24 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 410 Power Amplification 20 Armor Coverage 1200 Resistance: TH 10 Resistance: EM 90 Propulsion Shielding 66 Evasion (%) 62 Targeting Accuracy 40 Armor Integrity Analysis 66 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Arc Projector | -5/Factory | Scanalyzed Imp. Medium Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Perfect Aim Challenges ------------ None Game ------ Seed CombatSensorDevice Manual? 0 Play Time 00:59:09 Cumulative 57.9 hours Start 2020.02.13 @ 19:25:30 End 2020.03.26 @ 16:00:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 7 Types 7/0/0/0/0/0/0 Lore% 67 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0e92903f-c386-4088-8374-762d546c2ffb