Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.20 @ 23:10:16 Player: Jiyva Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (128) 640 Value Destroyed (5477) 5477 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1008) 1008 TOTAL SCORE: 12265 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 433 MAIN.C Attacked Warlord 500 Friendly Fire -16 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Target Analyzer Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Heavy Disruptor Cannon Signal Generator Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Coolant Injector High-capacity Storage Unit Improved Medium Armor Plating Layered Heavy Armor Plating Improved Dynamic Insulation System > --- WEAPON ----------- Proton Cannon Heavy Ion Cannon Heavy Flak Cannon > --- INVENTORY -------- Micro Fission Core Armored Treads Trap Scanner Transmission Jammer Hardened Medium Armor Plating Hardened Heavy Armor Plating Damper Plating Hardlight Generator Improved EM Pulse Cannon Proton Cannon Heavy Disruptor Cannon Heavy Ion Cannon Heavy Plasma Cannon Heavy Flak Cannon Heavy Rocket Launcher [Rating: 91] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Hover Unit Backup Propulsion III Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp War Pro Slots Evolved 10 | . . 2 . 2 2 . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . . . Utility 6 | . . 1 . 1 2 . . . 2 . . . . Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 117 | 6 3 8 15 11 6 7 19 7 19 15 . 1 . Power 17 | 1 . 1 1 1 . 1 3 1 6 2 . . . Engine 5 | 1 . 1 1 . . . . . 1 1 . . . Core 10 | . . . . 1 . . 2 1 5 1 . . . Reactor 2 | . . . . . . 1 1 . . . . . . Propulsion 28 | 2 . 3 3 3 1 4 1 2 1 8 . . . Treads 28 | 2 . 3 3 3 1 4 1 2 1 8 . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 45 | 1 2 2 6 3 5 2 11 2 8 3 . . . Device 18 | . . . 3 1 2 1 5 2 3 1 . . . Storage 5 | 1 . 1 1 . . . 1 . . 1 . . . Processor 2 | . . . . . . . . . 2 . . . . Hackware . | . . . . . . . . . . . . . . Protection 20 | . 2 1 2 2 3 1 5 . 3 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 27 | 2 1 2 5 4 . . 4 2 4 2 . 1 . Energy Gun 3 | 1 1 1 . . . . . . . . . . . Energy Cannon 16 | . . 1 4 2 . . 4 2 2 1 . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon 4 | . . . 1 1 . . . . 2 . . . . Launcher 2 | . . . . 1 . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . . . . . . Corrupted Parts 6 | . . . . . . . . . . 6 . . . System Corruption 20 | . . . . . . . . . . 20 . . . Parts Lost 29 | . 2 . 1 . . . 1 1 1 10 8 1 4 Power 7 | . 1 . . . . . 1 1 . 1 1 1 1 Propulsion 11 | . 1 . . . . . . . 1 3 4 . 2 Utility 6 | . . . 1 . . . . . . 3 2 . . Weapon 5 | . . . . . . . . . . 3 1 . 1 Highest Loss Streak 8 | . 1 . 1 . . . 1 1 1 3 8 1 3 To Critical Strikes 2 | . . . . . . . . . . 2 . . . Average Backups 12 | . 4 7 10 14 14 12 14 13 15 13 5 2 2 Power . | . 1 . . 1 1 1 . . . . . . . Propulsion 1 | . . . 2 1 2 2 1 . . . . . . Utility 6 | . 2 4 6 8 7 5 7 8 7 8 4 1 1 Weapon 3 | . 1 1 1 3 3 3 3 3 6 4 1 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 20 | . . . 5 1 . 4 2 2 4 . 1 . 1 Power 4 | . . . . 1 . 1 . . 2 . . . . Propulsion 1 | . . . . . . . . 1 . . . . . Utility 13 | . . . 4 . . 3 2 1 2 . 1 . . Weapon 2 | . . . 1 . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 90 79 97 91 93 94 82 82 87 75 30 35 34 Engine 2 | . 9 1 11 4 . . . . 2 . . 6 . Core 3 | . . . . 4 7 3 . 12 6 7 2 . . Reactor 2 | . . . . . . 3 6 . . . . . . Treads 17 | . 26 14 22 27 23 17 15 13 17 21 6 . . Device 16 | . . . 9 9 15 15 22 20 28 14 3 5 5 Storage 6 | . 14 11 11 9 7 7 7 6 5 5 1 . . Processor 2 | . . . . . . . . . 2 11 11 11 11 Protection 8 | . 10 22 11 17 16 23 8 8 4 3 1 . . Energy Gun 1 | . 14 19 3 . . . . . . . . 2 . Energy Cannon 10 | . . 9 19 14 7 7 13 20 10 3 2 . . Ballistic Cannon 4 | . . . 7 4 7 7 5 . 6 2 . . . Launcher 1 | . . . . 1 7 7 1 . . . . 2 4 Peak Build Rating 91 | 6 7 12 19 24 31 50 61 68 91 78 63 38 29 Average Rating 49 | 4 6 9 16 20 27 44 57 65 80 60 25 26 25 On Entrance 31 | . 6 5 12 17 24 31 50 55 60 73 63 12 29 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 125 | 11 14 30 39 49 51 65 97 101 125 104 104 12 8 Greatest Support 140 | 40 40 40 40 60 68 98 98 140 127 106 106 16 16 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 15 15 15 15 20 20 20 20 20 5 5 Average Capacity 16 | 6 8 8 10 15 15 15 19 20 20 20 10 5 5 Most Carried 20 | 2 6 10 15 15 15 15 20 20 20 20 13 5 5 Average Carried 15 | . 4 7 10 14 14 14 18 16 19 14 7 4 5 Final Capacity 20 | 8 8 10 15 15 15 15 20 20 20 20 5 5 5 Final Carried 19 | 2 6 10 14 15 15 15 18 19 19 12 5 5 5 Class Distribution -------------------- 46% | Scavenger-Tank 19% | Scavenger-Mutant 17% | Mutant 11% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp War Pro Matter Collected 3643 | 211 111 100 364 147 . 211 716 180 608 948 20 . 27 Remotely . | . . . . . . . . . . . . . . Salvage Created 5279 | . 306 296 857 676 105 . 1206 399 608 740 86 . . Parts 253 | . 17 16 42 37 3 . 67 15 27 27 2 . . Haulers Intercepted 2 | . . 2 . . . . . . . . . . . Recyclers Shooed 3 | . 1 1 . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 21 4 . . Prevented 12 | . . . . . . . . . . 9 2 . 1 Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 113 | . 8 1 19 14 3 . 29 6 13 18 2 . . Melee 1 | . . . . . . . . . . . 1 . . Guns 10 | . 8 1 1 . . . . . . . . . . Cannons 74 | . . . 16 14 3 . 17 6 10 7 1 . . AOE 22 | . . . 2 . . . 11 . . 9 . . . Classes Destroyed 12 | . 3 4 . 1 1 . 3 . . . . . . Worker 5 | . . . . . . . 5 . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . Hauler 2 | . . 2 . . . . . . . . . . . Recycler 2 | . . 1 . . . . 1 . . . . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 4 | . . 1 . 1 . . . 1 1 . . . . Swarmer 18 | . 3 . . 2 . . 7 . . 6 . . . Grunt 53 | . 5 . 12 9 2 . 11 1 3 8 2 . . Brawler 6 | . . . . 1 . . 1 1 1 2 . . . Sentry 15 | . . 1 7 2 . . 2 1 . 2 . . . Hunter 4 | . . . . . . . 1 2 1 . . . . Programmer 17 | . . . . . 1 . 7 1 8 . . . . Best Kill Streak 9 | . 3 2 9 4 1 . 7 3 2 5 1 . . Combat Bots Only 9 | . 3 1 9 4 1 . 4 3 2 5 1 . . Max Kills in Single Turn 7 | . 1 1 2 1 1 . 7 1 1 4 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . 4 . . 4 . . . Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp War Pro Hostile Shots Fired 957 | . 54 7 90 67 17 . 207 72 105 175 118 9 36 Missed 278 | . 12 3 21 22 4 . 73 22 21 44 40 4 12 Hits 679 | . 42 4 69 45 13 . 134 50 84 131 78 5 24 Melee 6 | . . . . 1 . . 3 . . 2 . . . Projectile 673 | . 42 4 69 44 13 . 131 50 84 129 78 5 24 Critical Strikes 31 | . . . 2 1 1 . 2 1 9 7 8 . . Part Disruptions 5 | . . . . . . . . 5 . . . . . Actively Blocked 5 | . . . . . . . . 5 . . . . . Damage Taken 10871 | . 459 45 887 612 203 . 1600 730 1750 2599 1484 92 410 Core 1430 | . 50 . 124 56 17 . 93 75 151 112 488 15 249 Absorbed by Shields 652 | . . . . . . . 320 104 48 180 . . . Reduced by Siege Mode 13 | . . . . . . . 8 . 5 . . . . Regen/Repaired (Parts) 298 | . . . . . . 7 291 . . . . . . Core Remaining (%) 85 | 100 80 . 69 89 . . 84 91 . . . . . Volleys Fired 346 | . 42 15 44 38 13 . 77 20 45 40 11 . 1 Largest 3 | . 2 2 3 3 2 . 3 3 3 2 2 . 1 Hottest 215 | . 70 95 169 169 101 . 169 215 184 134 155 . 39 Shots Fired 628 | . 84 31 82 75 26 . 123 36 102 53 15 . 1 Gun 121 | . 84 30 7 . . . . . . . . . . Cannon 493 | . . 1 75 75 26 . 118 36 102 45 15 . . Launcher 14 | . . . . . . . 5 . . 8 . . 1 Special . | . . . . . . . . . . . . . . Kinetic 198 | . 42 . 28 9 13 . 28 . 58 17 3 . . Thermal 258 | . 14 16 47 43 13 . 65 15 27 6 12 . . Explosive 13 | . . . . . . . 5 . . 8 . . . Electromagnetic 159 | . 28 15 7 23 . . 25 21 17 22 . . 1 Robot Hit Streak 24 | . 9 14 9 13 7 . 17 24 12 7 4 . 3 Robot Miss Streak 11 | . 4 3 1 4 2 . 4 2 11 7 5 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 425 | . 52 20 51 46 18 . 85 27 76 40 9 . 1 Core Hits 228 | . 17 8 20 26 5 . 55 13 41 36 5 . 2 Critical Kills 1 | . . . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 2 | . . . 1 . . . . . 1 . . . . Meltdown 1 | . . . . . . . . . 1 . . . . Blast 1 | . . . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12356 | . 574 292 1096 958 410 . 3739 1206 1793 1989 230 . 69 Guns 927 | . 574 292 61 . . . . . . . . . . Cannons 8299 | . . . 980 958 410 . 2108 804 1793 1032 214 . . Explosions 3059 | . . . 55 . . . 1631 374 . 930 . . 69 Melee . | . . . . . . . . . . . . . . Ramming 71 | . . . . . . . . 28 . 27 16 . . Kinetic 2614 | . 219 . 323 122 193 . 403 . 919 405 30 . . Thermal 4705 | . 62 111 712 573 217 . 1326 583 490 447 184 . . Explosive 2167 | . . . . . . . 1423 114 . 630 . . . Electromagnetic 2799 | . 293 181 61 263 . . 587 481 384 480 . . 69 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 31 | . . 1 2 . . . 2 . 10 31 31 31 1 Average Corruption 11 | . . 1 1 . . . 1 . 6 27 31 31 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 168 | . . 1 6 . . . 16 . 30 93 19 2 1 Message Errors 24 | . . . 1 . . . . . 3 19 1 . . Matter Fused 46 | . . . 2 . . . 6 . 9 25 2 1 1 Heat Flow Errors 21 | . . . 2 . . . 1 . 4 12 2 . . Energy Discharges 22 | . . . . . . . 2 . 5 11 4 . . Parts Rejected 4 | . . . 1 . . . 1 . . 1 1 . . Parts Fused 2 | . . . . . . . . . . 1 1 . . Data Loss (minor) 24 | . . . . . . . 3 . 3 17 . 1 . Data Loss (major) 5 | . . . . . . . 1 . 1 2 1 . . Misfires 6 | . . 1 . . . . . . 3 2 . . . Alerts 2 | . . . . . . . . . . 1 1 . . Misdirections 4 | . . . . . . . . . . 1 3 . . Weapon Failures 8 | . . . . . . . 2 . 2 1 3 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 262 | . . . . . 23 . 106 23 28 82 . . . Projectiles 68 | . . . . . 23 . 8 . 28 9 . . . Explosions 194 | . . . . . . . 98 23 . 73 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 60 | . . . 2 1 4 . 6 . 36 8 3 . . Impact 1 | . . . . . . . . . . 1 . . . Kinetic 56 | . . . 2 1 4 . 6 . 34 7 2 . . Secondary 3 | . . . . . . . . . 2 . 1 . . Self-Inflicted Damage 357 | . . . 39 . . . 26 104 . 168 . . 20 Shots 11 | . . . 1 . . . 1 3 . 5 . . 1 Rammed 10 | . . . . . . . . 3 1 4 2 . . Targets Rammed 11 | . . . . . . . . 3 1 4 3 . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . Highest Temperature 332 | . 159 264 327 272 90 . 317 219 332 228 321 . . Average Temperature 95 | . 63 60 126 95 28 . 98 99 127 75 107 . . Received Heat Transfer 3160 | . 180 18 435 261 108 . 495 52 108 808 647 . 48 Effects 5 | . . . . 1 . . 2 . 2 . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . Interference 4 | . . . . . . . 2 . 2 . . . . Siege Activations 11 | . . . . . . . 6 1 4 . . . . Total Turns 1261 | . . . . . . . 1141 22 98 . . . . Longest Duration 871 | . . . . . . . 871 22 70 . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 1 . 3 2 . . . Combat Hostiles 5 | . . . . . . . 1 . 2 2 . . . Parts Fried 10 | . 1 . . . . . 5 1 2 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Melted 14 | . 1 . 1 1 2 . 4 2 2 . 1 . . Heat Transferred 7094 | . 185 333 1284 1036 370 . 1865 694 592 461 274 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 . . . 1 3 . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp War Pro Maximum Alert Level 2 | . . . 2 1 . . 2 1 1 . . . . Low Security (%) 79 | 100 100 100 43 24 100 100 79 77 97 . . . . Level 1 14 | . . . 55 75 . . 6 22 2 . . . . Level 2 5 | . . . . . . . 13 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 615 | . 69 35 400 389 128 10 615 300 214 . . . . Initial 300 | . . 16 8 166 128 10 . 300 65 . . . . Average 122 | . 22 5 178 271 43 . 150 144 85 . . . . Influence Increases 4597 | . 286 71 1059 420 71 . 1171 253 436 535 190 . 105 Destroy 0b10 Robot/C 2580 | . 160 20 640 280 60 . 620 120 260 380 40 . . Destroy 0b10 Robot/NC 85 | . 5 20 . 5 . . 45 5 5 . . . . Destroy Leader 574 | . 40 16 160 42 10 . 172 42 62 30 . . . Allied During Kill 115 | . . . 74 . . . 36 . . 5 . . . Successful Hack 56 | . 6 . 24 . . . 17 9 . . . . . Select Force Hacks 30 | . . . 30 . . . . . . . . . . Disable Machine 270 | . . . 60 . . . 150 30 30 . . . . Destroy Structure 167 | . . . 11 3 1 . 116 32 4 . . . . Partial Spotted 15 | . . . . 15 . . . . . . . . . Lose Combat Pursuer 705 | . 75 15 60 75 . . 15 15 75 120 150 . 105 Influence Decreases 4572 | . 245 92 685 530 325 30 558 733 473 631 100 90 80 Entered New Map 948 | . . 25 12 228 156 20 . 313 68 36 . 90 . Time Decay 3105 | . 225 67 380 302 169 10 535 410 395 482 80 . 50 Lost Part 183 | . 20 . 10 . . . 10 10 10 73 20 . 30 Lost Ally 336 | . . . 283 . . . 13 . . 40 . . . Squads Dispatched 27 | . 2 . 7 1 1 . 10 2 4 . . . . Investigation 3 | . 1 . 2 . . . . . . . . . . Extermination 14 | . . . . . 1 . 8 1 4 . . . . Reinforcement 7 | . 1 . 2 1 . . 2 1 . . . . . Assault 2 | . . . 2 . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp War Pro Distress Signals 10 | . 1 1 5 1 . . . 1 1 . . . . Communications Jammed 15 | . . . . . . . . 6 9 . . . . Distress Signals 9 | . . . . . . . . 6 3 . . . . Times Spotted 221 | . 15 6 33 24 3 . 46 11 25 25 15 6 12 Peak Tracking Total 8 | . 4 4 8 8 2 . 5 4 6 7 7 6 6 Tactical Retreats 28 | . 3 1 3 4 . . 1 1 3 5 4 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp War Pro Traps Triggered 9 | . 1 1 4 . 1 . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp War Pro Machines Disabled 18 | . . . 4 . . . 10 2 2 . . . . Max in Single Turn 4 | . . . 1 . . . 4 2 1 . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp War Pro Machines Accessed 48 | . 2 2 11 3 1 . 12 6 7 . . 4 . Terminals 24 | . 1 . 8 3 1 . 5 3 3 . . . . Fabricators 2 | . . . . . . . 1 1 . . . . . Repair Stations 5 | . . . 1 . . . 3 . 1 . . . . Recycling Units 7 | . 1 1 1 . . . . 2 2 . . . . Scanalyzers 3 | . . 1 . . . . 2 . . . . . . Garrison Access 3 | . . . 1 . . . 1 . 1 . . . . Total Hacks 93 | . 4 4 26 3 1 . 24 9 15 . . 7 . Successful 42 | . 2 3 13 . . . 9 3 5 . . 7 . Failed 51 | . 2 1 13 3 1 . 15 6 10 . . . . Catastrophic 13 | . . . 3 2 1 . 3 2 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 40 | . 2 1 9 3 1 . 11 7 5 . . 1 . Terminals 44 | . 2 . 19 3 1 . 7 4 8 . . . . Fabricators 2 | . . . . . . . 1 1 . . . . . Repair Stations 13 | . . . 1 . . . 10 . 2 . . . . Recycling Units 15 | . 2 2 3 . . . . 4 4 . . . . Scanalyzers 5 | . . 2 . . . . 3 . . . . . . Garrison Access 7 | . . . 3 . . . 3 . 1 . . . . Terminal Hacks 19 | . 1 . 9 . . . 1 1 . . . 7 . Record 7 | . . . 1 . . . . . . . . 6 . Part Schematic 1 | . 1 . . . . . . . . . . . . Open Door 3 | . . . 2 . . . . . . . . 1 . Open DSF 1 | . . . . . . . 1 . . . . . . Level Access Points 2 | . . . 1 . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . . . Scan Component 3 | . . . . . . . 3 . . . . . . Repair 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks 8 | . 1 1 2 . . . . 1 3 . . . . Report Inventory 6 | . 1 1 1 . . . . 1 2 . . . . Retrieve Components 2 | . . . 1 . . . . . 1 . . . . Scanalyzer 2 | . . 1 . . . . 1 . . . . . . Retrieve Study 2 | . . 1 . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks 8 | . . 1 1 . . . 3 1 2 . . . . Terminals 1 | . . . . . . . 1 . . . . . . Track 1 | . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . 1 . . . . Mechanics 2 | . . . . . . . 1 . 1 . . . . Recycling Units 3 | . . 1 1 . . . . 1 . . . . . Monitor 1 | . . 1 . . . . . . . . . . . Reject 1 | . . . . . . . . 1 . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . Broadcast 2 | . . . . . . . 1 . 1 . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . Hacking Detections 32 | . 1 1 7 2 1 . 9 6 5 . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . Time 56 | . . . . . . . 56 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 12 | . . . 10 . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp War Pro Total Allies 34 | . . . 12 . . 20 . . . 2 . . . Largest Group 20 | . . . 10 . . 20 10 . . 2 . . . Highest-Rated Group 541 | . . . 88 . . 541 244 . . 78 . . . Highest-Rated Ally 49 | . . . 31 . . 35 35 . . 49 . . . Total Orders 2 | . . . 2 . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . EXPLORE 1 | . . . 1 . . . . . . . . . . Ally Attacks 145 | . . . 90 . . . 50 . . 5 . . . Total Damage 1646 | . . . 876 . . . 613 . . 157 . . . Kills 18 | . . . 13 . . . 4 . . 1 . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp War Pro Active Infowar (turns) 10779 | . . . . . 439 637 4266 880 1848 1932 235 427 115 Optics 3190 | . . . . . . . . . 481 1932 235 427 115 Traps 6295 | . . . . . . . 1702 864 1747 1932 50 . . Jamming 5978 | . . . . . 439 637 2627 435 1839 . . 1 . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . . Drone Launches 14 | . . . 14 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp War Pro Turns Passed 14026 | 91 689 359 1029 668 439 637 4474 985 1946 1932 235 427 115 Spaces Moved 7102 | 59 294 130 462 265 135 380 1730 517 968 1038 336 639 149 Core 649 | 12 . . . . . . . . . . 311 323 3 Treads 5991 | 47 294 130 462 265 135 380 1730 517 968 1038 25 . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 462 | . . . . . . . . . . . . 316 146 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 163 160 50 50 50 Average Speed 146 | 137 160 160 160 160 160 160 160 160 163 167 58 62 75 Slowest Speed 246 | 160 160 160 160 160 160 160 160 163 166 246 160 76 80 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 57 10 90 30 3 93 49 11 20 96 60 80 21 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 . . 1 . 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . . 2 2 . . Spaces Dug 5 | . . . 1 . . . 1 . . . 3 . . Terrain Destroyed 250 | . . . 7 . . . 120 32 2 84 5 . . Melee . | . . . . . . . . . . . . . . Projectile 12 | . . . 2 . . . 1 1 2 1 5 . . AOE 238 | . . . 5 . . . 119 31 . 83 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp War Pro Total 10140 | 66 436 251 677 438 332 415 3307 634 1237 1174 357 666 150 Wait 2234 | . 94 84 101 109 176 . 1423 60 146 20 1 20 . Move 7090 | 58 293 129 461 264 135 379 1729 516 967 1037 335 638 149 Hop . | . . . . . . . . . . . . . . Pick Up 81 | 2 4 7 17 7 1 7 11 9 13 2 . 1 . Fast Attach 55 | 6 1 2 6 1 1 3 6 1 9 17 1 1 . Attach 42 | . . 4 2 3 2 1 3 5 6 14 1 1 . Detach 29 | . . 2 2 1 . 3 3 1 6 7 3 1 . Swap 119 | . 2 5 16 7 3 5 40 13 22 6 . . . Drop 110 | . . 3 21 8 1 16 15 6 22 12 2 4 . Fire 346 | . 42 15 44 38 13 . 77 20 45 40 11 . 1 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 11 | . . . . . . . . 3 1 4 3 . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 16 | . . . . . . 1 . . . 15 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 7 | . . . 7 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 761 | -10/Materials | Discovered new exit (range 3) 781 | -10/Materials | Entered another Materials area 781 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1040 | -9/Materials | Discovered new exit (range 16) 1140 | -9/Materials | Entered Storage 1161 | -9/Storage | Met a pair of Derelict thieves 1311 | -9/Storage | Lost 13 allies 1612 | -9/Storage | Destroyed 9 combat bots 1682 | -9/Storage | Garrison activated, responded to threat 1733 | -9/Storage | Identified exit to Recycling 1735 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1823 | -9/Storage | Lost 4 allies 2073 | -9/Storage | Identified exit to Materials 2122 | -9/Storage | Lost 3 allies 2169 | -9/Storage | Entered Materials 2169 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2342 | -8/Materials | Build established: Scavenger-Mutant 2765 | -8/Materials | Discovered new exit (range 5) 2837 | -8/Materials | Entered Factory 2837 | -7/Factory | Evolved 2 slots: Utility x2 2988 | -7/Factory | Build established: Scavenger-Tank 3276 | -7/Factory | Sucked down chute 3276 | -7/Factory | Entered Waste 3277 | -7/Waste | Joined by Warlord forces that had cleared the area 3361 | -7/Waste | Found Damper Plating 3662 | -7/Waste | Discovered new exit (range 14) 3913 | -7/Waste | Entered Factory 3913 | -7/Factory | Accompanied by 10 allies 4046 | -7/Factory | Repaired Hvy. Treads 4412 | -7/Factory | Lost 3 allies 4614 | -7/Factory | Lost 4 allies 7539 | -7/Factory | Build established: Mutant 8145 | -7/Factory | Discovered new exit (range 11) 8387 | -7/Factory | Entered another Factory area 8387 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8687 | -6/Factory | Build established: Scavenger-Tank 9255 | -6/Factory | Identified exit to Factory 9372 | -6/Factory | Entered another Factory area 9372 | -5/Factory | Evolved 2 slots: Utility x2 9863 | -5/Factory | Build established: Tank 10598 | -5/Factory | Build established: Scavenger-Tank 10794 | -5/Factory | System corruption reached 10% 11176 | -5/Factory | Build established: Scavenger-Gunner 11303 | -5/Factory | Discovered new exit (range 8) 11318 | -5/Factory | Entered Upper Caves 11345 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11609 | -5/Upper Caves | Build established: Scavenger-Mutant 12112 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12362 | -5/Upper Caves | Lost 3 parts (2n1w) 12687 | -5/Upper Caves | Discovered new exit (range 22) 12731 | -5/Upper Caves | Learned location of Armory (-4) 12735 | -5/Upper Caves | Encountered a Warlord checkpoint 12762 | -5/Upper Caves | Spotted B-75 Beast 12831 | -5/Upper Caves | System corruption reached 30% 13120 | -5/Upper Caves | Learned Factory interactive machine intel 13250 | -5/Upper Caves | Entered another Upper Caves area 13360 | -5/Upper Caves | Core integrity fell below 50% 13365 | -5/Upper Caves | Lost 8 parts (1p4n2u1w) 13420 | -5/Upper Caves | Discovered new exit (range 15) 13424 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13485 | -5/Upper Caves | Entered Warlord 13517 | -5/Warlord | System corruption cleaned by Quarantine Array 13533 | -5/Warlord | Discovered new exit (range 15) 13639 | -5/Warlord | Build established: Mutant 13642 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 13642 | -5/Warlord | Ran a Watcher feed algorithm 13702 | -5/Warlord | Found Signal Generator 13869 | -5/Warlord | Warlord's base attacked by MAIN.C 13893 | -5/Warlord | Opened side exit 13912 | -5/Warlord | Entered Proximity Caves 13997 | -4/Proximity Caves | Spotted B-86 Titan 14017 | -4/Proximity Caves | Core integrity fell below 20% 14027 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13879_ ANNOUNCEMENT: Northeast cave walls breached. 13883_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 13893_ The tunnel wall slides away. 13903_ Slug penetrates Wall. 13903_ Penetrated by Slug. 13906_ Backup Power III destroyed. 13911_ S-27 Virus IFF system glitched. LOCATION=UNKNOWN GOAL=ESCAPE 13913_ Backup Power III destroyed. 13922_ VY-5F5(k) destroyed. 13923_ 35-Z3H(k) destroyed. 13927_ 7J-XFJ(k) breaks down the debris. 13930_ 7J-XFJ(k) destroyed. 13990_ Acquired 27 matter. 14001_ System corrupted: Matter fused (-9). 14010_ Proton Missile Launcher destroyed. 14014_ Backup Propulsion III destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | !##??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ####?????????????###????????############???? | | # = # ############### #???????## ## ##??? | | ## # #???????# ! #??? | | ## #???????# % ##?? | | ###### #???????# = #?? | | /## ##????# #?????### #??? | | ## ##?????# ####### #??? | | ##??????## % ## #### | | #?????###### | | ##?????# | | ####??????# ## ## ### # | | ##?????????## ## #### #?# # | | #????####??## ### ##?# #?# ### # ## | | #????# #### ####?# ### #?# #?### ##? | | #???## #???### #### ### #???# #??? | | #??## ## #????###### s #???# #??? | | #### ##? #??###### ss #???# ??? | | ##?? #?# s ##??? ?? | | #???# #?# @ ######??? ??? | | #### ##???? #?# ##### #???????? ## ?? | | ??# #??? #?# ????# #???????# ##?# ? | | ?# """ #???# ? ?????# ??????#####??? ? | | # """""" #???? ????? ??????????????# | | """ """ #???? ## ???? # #?????????????? | | """ #???? ### ???# ????????????? | | """ """ #????##?#? ??# ? ???????????? | | """""" #????????? ??# ? ??????????? | | """ #?????????? #?## ? ?????????? | | ##########???????????# ?? ? ????????? | | ###????????????????????????? ?? ???????? | | ???????????????????????????? $ # ? ??????? | | ???????????????????????????? # ?? ?????? | | ???????????????????????????? #??## ????? | | ???????????????????????????? #????# ????? | | ???????????????????????????? ????? ?????? | | ????????????????????????????# ? ?????? ??????? | | ????????????????????????????### ? ??????????????? | | ???????????????????????????????# ? ??????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 65 Energy Generation 33 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 EM Shielding 3 Armor Coverage 1650 Evasion (%) 50 Target Analysis 6 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Sml. Matter Pod | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Treads | 42% | -7/Factory Studied --------- EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion I Have A Map? Immobile And Lovin' It Item+ Organ Harvest Plot Armor Spot Them First There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed ArchitectMatterChainsword Manual? 0 Play Time 07:13:57 Cumulative 287.7 hours Start 2025.12.19 @ 02:39:54 End 2025.12.20 @ 23:10:16 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 53 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efe693d4-9f69-4b1d-bb4f-7af9bbc204fa