Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 01:32:32 Player: naththebg Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (163) 815 Value Destroyed (5093) 5093 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (155) 155 TOTAL SCORE: 9243 Bonus ------- High Alert Combat Kills 155 Cogmind --------- Core Integrity 0/850 Matter 135/300 Energy 100/100 System Corruption 14% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Improved Deuterium Engine Improved Heat Sink Advanced Targeting Computer Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Kinecellerator Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Coil Gun Advanced Assault Cannon Improved Grenade Launcher Long-range Missile Launcher > --- INVENTORY -------- Deuterium Engine Deuterium Engine Improved Deuterium Engine Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Advanced Targeting Computer Advanced Targeting Computer Kinecellerator Hardened Heavy Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Authchip [Weapon] Enhanced Autogun Improved Proton Missile Launcher [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . . . 2 1 Weapon 3 | . . 1 1 . 1 Parts Attached 105 | 5 13 14 14 18 41 Power 15 | 1 2 2 3 4 3 Engine 13 | 1 2 2 3 4 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 29 | 3 4 3 5 2 12 Treads 27 | 1 4 3 5 2 12 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 1 2 2 4 3 15 Device 7 | . . . 2 1 4 Storage 4 | 1 1 2 . . . Processor 2 | . . . . . 2 Hackware 3 | . 1 . 1 . 1 Protection 11 | . . . 1 2 8 Artifact . | . . . . . . Weapon 34 | . 5 7 2 9 11 Energy Gun 5 | . 2 . . . 3 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 16 | . 1 4 1 7 3 Ballistic Cannon 6 | . 1 2 1 1 1 Launcher 5 | . 1 . . 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 47 | . 1 1 1 7 37 Power 4 | . 1 . . 1 2 Propulsion 14 | . . . . 2 12 Utility 12 | . . . 1 . 11 Weapon 17 | . . 1 . 4 12 Highest Loss Streak 31 | . 1 1 1 3 31 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 98 98 99 99 86 Engine 8 | . 14 11 9 7 . Core 1 | . . . . . 5 Treads 29 | . 23 33 36 29 24 Device 6 | . . . 6 15 7 Storage 9 | . 14 11 9 7 5 Hackware 4 | . 12 11 2 . 1 Protection 2 | . . . . 7 5 Energy Cannon 1 | . . 7 . . . Ballistic Gun 16 | . 11 9 18 19 21 Ballistic Cannon 11 | . 11 14 17 10 3 Naked Turns . | . . . . . . Heaviest Build 138 | 8 20 98 106 117 138 Greatest Support 120 | 20 40 60 82 82 120 Greatest Overweight (x) 2 | . . 2 1 1 2 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 25 | 8 10 25 25 25 25 Average Capacity 21 | 6 9 19 25 25 24 Most Carried 25 | 6 10 24 25 25 25 Average Carried 19 | 4 7 15 23 23 21 Final Capacity 25 | 8 10 25 25 25 5 Final Carried 25 | 6 9 23 25 23 5 Class Distribution -------------------- 55% | Scavenger-Gunner 17% | Gunner 10% | Mutant 7% | Scavenger-Mutant 6% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 5178 | 250 471 904 1019 1108 1426 Remotely . | . . . . . . Salvage Created 5277 | . 487 1491 907 1153 1239 Parts 333 | . 43 106 59 67 58 Haulers Intercepted 10 | . 2 5 1 1 1 Recyclers Shooed 5 | . . 2 . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 111 | . 11 32 23 18 27 Guns 45 | . 1 3 15 11 15 Cannons 56 | . 6 29 8 7 6 AOE 10 | . 4 . . . 6 Classes Destroyed 18 | . 5 7 . 4 2 Worker 10 | . 1 2 1 2 4 Builder 7 | . . 2 2 . 3 Tunneler 2 | . . 1 . 1 . Hauler 10 | . 2 5 1 1 1 Recycler 6 | . . 3 . 3 . Mechanic 1 | . . 1 . . . Operator 3 | . 1 . . 1 1 Watcher 13 | . 3 4 4 1 1 Swarmer 26 | . . 14 7 . 5 Grunt 51 | . 11 9 11 3 17 Brawler 2 | . . . . . 2 Duelist 3 | . . 1 . 1 1 Protector 1 | . . . . . 1 Sentry 17 | . . 8 5 4 . Specialist 2 | . . . . 2 . Hunter 3 | . . . . 3 . Programmer 5 | . . . . 4 1 Heavy 1 | . . . . 1 . Best Kill Streak 9 | . 8 8 5 7 9 Combat Bots Only 8 | . 3 8 4 5 5 Max Kills in Single Turn 2 | . 2 2 2 2 2 Gunslinging . | . . . . . . Exploded 2 | . 1 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 822 | . 33 86 109 150 444 Missed 206 | . 9 23 33 51 90 Damage Taken 9904 | . 321 648 856 1522 6557 Core 1232 | . 80 91 68 141 852 Absorbed by Shields 141 | . . . 141 . . Regen/Repaired (Parts) 93 | . . . 93 . . Core Remaining (%) 82 | 100 68 77 87 79 . Volleys Fired 313 | . 43 83 59 61 67 Largest 5 | . 2 3 4 4 5 Hottest 182 | . 80 142 120 124 182 Shots Fired 1055 | . 82 243 236 238 256 Gun 585 | . 43 56 118 173 195 Cannon 449 | . 26 187 118 64 54 Launcher 21 | . 13 . . 1 7 Special . | . . . . . . Kinetic 935 | . 52 177 236 237 233 Thermal 87 | . 17 66 . . 4 Explosive 21 | . 13 . . 1 7 Electromagnetic 12 | . . . . . 12 Robot Hit Streak 17 | . 9 15 16 13 17 Robot Miss Streak 7 | . 3 6 7 4 6 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 589 | . 50 120 134 136 149 Core Hits 283 | . 33 61 51 53 85 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 4 | . . . 1 1 2 Critical Strikes 15 | . 3 2 4 2 4 Burn 1 | . 1 . . . . Destroy 5 | . . . 1 2 2 Blast 8 | . 2 2 3 . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14333 | . 1089 2540 2826 2683 5195 Guns 6513 | . 341 421 1344 1903 2504 Cannons 5059 | . 300 2046 1091 753 869 Explosions 2698 | . 448 62 386 . 1802 Melee . | . . . . . . Ramming 63 | . . 11 5 27 20 Kinetic 10257 | . 530 1588 2435 2656 3048 Thermal 1916 | . 111 923 386 . 496 Explosive 1882 | . 448 . . . 1434 Electromagnetic 215 | . . 18 . . 197 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . 2 14 Average Corruption 3 | . . . . 2 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . . 9 6 Message Errors 3 | . . . . 2 1 Matter Fused 6 | . . . . 3 3 Energy Discharges 2 | . . . . 2 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 1 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 231 | . 23 29 53 34 92 Projectiles 64 | . 1 29 13 1 20 Explosions 167 | . 22 . 40 33 72 Melee . | . . . . . . Knockbacks 37 | . . 5 14 9 9 Impact . | . . . . . . Kinetic 33 | . . 4 14 8 7 Secondary 4 | . . 1 . 1 2 Self-Inflicted Damage 354 | . 23 . 71 139 121 Shots 10 | . 1 . 1 3 5 Rammed 13 | . . 1 1 4 7 Targets Rammed 15 | . . 2 1 5 7 Kicked . | . . . . . . Crushed 2 | . . 1 . 1 . Highest Temperature 440 | . 72 357 297 102 440 Average Temperature 94 | . 19 97 106 24 142 Received Heat Transfer 2766 | . 168 141 297 258 1902 Effects 10 | . . 4 . . 6 Shutdowns 4 | . . 1 . . 3 Interference 2 | . . 2 . . . Short Circuit 2 | . . 1 . . 1 Damage (minor) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 2598 | . 407 1591 200 . 400 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 2 . 1 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 728 | . 300 577 432 283 728 Initial 214 | . . 25 214 81 123 Average 207 | . 151 233 231 135 294 Maximum Alert Level 3 | . 1 2 2 1 3 Low Security (%) 56 | 100 67 46 37 75 56 Level 1 30 | . 32 34 53 24 10 Level 2 12 | . . 19 9 . 31 Level 3 . | . . . . . 1 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 2 3 3 7 9 Investigation 7 | . 1 1 3 1 1 Extermination 6 | . . . . 4 2 Reinforcement 8 | . 1 2 . 2 3 Assault 1 | . . . . . 1 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 154 | . 21 45 31 21 36 Peak Tracking Total 7 | . 5 5 5 5 7 Tactical Retreats 9 | . 2 4 1 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . 2 . 2 1 Indirectly 2 | . . 2 . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 32 | . 1 4 2 4 21 Max in Single Turn 8 | . 1 1 1 2 8 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 27 | . 7 6 7 4 3 Terminals 20 | . 5 5 6 3 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . 1 . . Recycling Units 5 | . 2 1 . 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 102 | . 29 27 31 8 7 Successful 51 | . 17 14 15 4 1 Failed 48 | . 12 13 13 4 6 Catastrophic 11 | . 1 3 4 2 1 Database Lockouts 3 | . . . 3 . . Manual 21 | . 3 11 7 . . Terminals 85 | . 23 24 29 6 3 Fabricators 2 | . . . . . 2 Repair Stations 2 | . . . 2 . . Recycling Units 13 | . 6 3 . 2 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 41 | . 12 11 13 4 1 Record 2 | . . . 2 . . Prototype ID Bank 7 | . 3 2 2 . . Open DSF 2 | . . . . 2 . Level Access Points 1 | . . 1 . . . Branch Access Points 3 | . 1 1 1 . . Emergency Access Points 2 | . . 1 1 . . Terminal Index 2 | . 1 1 . . . Fabricator Index 1 | . . 1 . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 10 | . 3 2 3 1 1 Unreport Threat 4 | . 1 1 2 . . Locate Traps 1 | . 1 . . . . Recall Investigation 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 3 | . 1 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 8 | . 5 3 . . . Process 2 | . 1 1 . . . Report Inventory 3 | . 2 1 . . . Retrieve Matter 2 | . 1 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . . 1 . Used . | . . . . . . Hacking Detections 21 | . 5 5 6 2 3 Full Trace Events 11 | . 3 1 5 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter 194 | . 15 179 . . . Retrieved Matter 210 | . 15 195 . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7459 | 56 947 1743 1506 1836 1371 Spaces Moved 2900 | 44 538 694 488 659 477 Core 59 | 15 . . . . 44 Treads 2707 | 14 419 694 488 659 433 Legs . | . . . . . . Wheels 134 | 15 119 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 160 236 235 50 Average Speed 203 | 95 142 191 237 237 221 Slowest Speed 323 | 160 160 320 240 238 323 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 70 66 42 17 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 11 | . . . . 6 5 Terrain Destroyed 294 | . 82 4 14 8 186 Melee . | . . . . . . Projectile 25 | . . 4 9 . 12 AOE 269 | . 82 . 5 8 174 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3791 | 56 639 926 695 819 656 Wait 281 | . 25 90 90 53 23 Move 2895 | 43 537 693 487 658 477 Hop . | . . . . . . Pick Up 111 | 8 13 30 23 13 24 Fast Attach 2 | 2 . . . . . Attach 60 | 2 4 4 6 11 33 Detach 4 | . . . . . 4 Swap 43 | 1 9 10 8 7 8 Drop 65 | . 8 14 21 9 13 Fire 313 | . 43 83 59 61 67 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick . | . . . . . . Crush 11 | . . 2 1 5 3 Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 16) 275 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 16) 906 | -10/Materials | Build established: Scavenger-Mutant 1004 | -10/Materials | Entered another Materials area 1004 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1255 | -9/Materials | Discovered new exit (range 7) 1290 | -9/Materials | Identified exit to Materials 1290 | -9/Materials | Identified exit to Mines 1309 | -9/Materials | Build established: Scavenger-Gunner 2434 | -9/Materials | Destroyed 8 combat bots 2725 | -9/Materials | Build established: Gunner 2747 | -9/Materials | Entered another Materials area 2747 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2859 | -8/Materials | Central database locked down 2859 | -8/Materials | Central database locked down 2859 | -8/Materials | Central database locked down 2890 | -8/Materials | Identified exit to Storage 3130 | -8/Materials | Repaired Imp. Light Cannon 3381 | -8/Materials | Build established: Scavenger-Tank 3868 | -8/Materials | Discovered new exit (range 15) 4036 | -8/Materials | Build established: Gunner 4253 | -8/Materials | Entered Factory 4253 | -7/Factory | Evolved 2 slots: Utility x2 4546 | -7/Factory | Build established: Scavenger-Gunner 4775 | -7/Factory | Discovered new exit (range 11) 4972 | -7/Factory | Discovered new exit (range 12) 4981 | -7/Factory | Lost 3 parts (2n1w) 6089 | -7/Factory | Entered another Factory area 6089 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6167 | -6/Factory | Discovered new exit (range 14) 6547 | -6/Factory | Lost 4 parts (3n1u) 7139 | -6/Factory | First assault squad dispatched 7215 | -6/Factory | Build established: Gunner 7347 | -6/Factory | Garrison activated, responded to threat 7387 | -6/Factory | Core integrity fell below 50% 7401 | -6/Factory | System corruption reached 10% 7435 | -6/Factory | Core integrity fell below 20% 7455 | -6/Factory | Lost 31 parts (2p9n10u10w) 7460 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Slammed into G-67 Veteran. Deuterium Engine destroyed. P-60 Hacker resets G-67 Veteran, system corruption cleaned. System corrupted: Matter fused (-8). Slammed into G-67 Veteran. Imp. Medium Treads destroyed. Slammed into G-67 Veteran. Destabilizing: System corrupted (+1). Lyr. Light Armor Plating destroyed. Critical hit (Burn: +50). P-60 Hacker resets S-27 Virus, system corruption cleaned. Dropped Huge Storage Unit. Acquired 34 matter. U-05 Engineer lays Concrete. Acquired 41 matter. U-05 Engineer lays Concrete. System corrupted: Matter fused (-8). Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | " # ## ##??????? #??????? | | # *= # # #?? ?????????? #?????? | | # ! ######+##????? #????? | | # =R [ % ! #?????? #??????# | | # """! #??????? ????????? | | # !! 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""" """ ####/##########?????????????? | | # # #?????????????????? | | # # s #?????????????????? | | # # #?????????????????? | | # # #?????????????????? | | ?############# #?????????????????? | | ?????????????# [ #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# / #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????###########?????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed VariableInertialDevice Manual? 0 Play Time 01:26:11 Cumulative 18.6 hours Start 2024.04.30 @ 06:22:49 End 2024.05.01 @ 01:32:32 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d85796eb-fdb6-45f2-8aea-93aeac0c8f85