Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.03 @ 01:16:13 Player: OgamiTringle Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1505) 1505 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (582) 582 TOTAL SCORE: 5837 Bonus ------- Follower Combat Kills 278 Met Imprinter 300 Was Imprinted 300 Friendly Fire -296 Cogmind --------- Core Integrity 0/850 Matter 20/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Medium Matter Pod Improved Terrain Scanner Improved Field Recycling Unit > --- WEAPON ----------- Heavy Assault Rifle Missile Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores > --- INVENTORY -------- Cooled Ion Engine Cooled Cesium-ion Thruster Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 62] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fusion Compressor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cooled Cesium-ion Thruster Utility Small Storage Unit Device Improved Field Recycling Unit Storage Small Storage Unit Protection Improved Light Armor Plating Weapon RU-N14's Throwing Claymores Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 49 | 7 13 . 6 . 3 2 18 Power 7 | 1 2 . . . . . 4 Engine 5 | 1 2 . . . . . 2 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 11 | 2 1 . 3 . . . 5 Treads . | . . . . . . . . Leg 7 | 2 1 . 3 . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Utility 10 | 2 2 . 1 . 2 1 2 Device 7 | 1 2 . . . 2 1 1 Storage 2 | 1 . . 1 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 21 | 2 8 . 2 . 1 1 7 Energy Gun 6 | 2 4 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | . . . 2 . . . 2 Ballistic Cannon . | . . . . . . . . Launcher 9 | . 4 . . . . . 5 Special Weapon 2 | . . . . . 1 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 . . . 2 . 1 Parts Lost 19 | . 2 . . . . . 17 Power 4 | . 1 . . . . . 3 Propulsion 6 | . 1 . . . . . 5 Utility 5 | . . . . . . . 5 Weapon 4 | . . . . . . . 4 Highest Loss Streak 5 | . 1 . . . . . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 98 100 85 100 100 100 84 Engine 10 | . 13 14 11 11 11 11 8 Core 1 | . . . . . . . 4 Leg 25 | . 27 28 22 33 33 33 14 Flight 2 | . . . . . . . 7 Device 11 | . 13 14 11 11 11 11 11 Storage 16 | . 14 14 18 22 22 22 9 Energy Gun 3 | . 21 . . . . . . Ballistic Gun 6 | . . . 6 11 11 6 4 Launcher 7 | . 6 28 15 11 9 . 5 Special Weapon 6 | . . . . . 1 15 12 Naked Turns 11 | . . . . . . . 11 Heaviest Build 67 | 12 23 23 27 27 34 43 67 Greatest Support 40 | 20 26 20 30 30 30 30 40 Greatest Overweight (x) 8 | . 1 1 2 . 1 1 8 Average Overweight (x) . | . . 1 . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 6 Most Carried 8 | 6 8 7 8 8 8 8 8 Average Carried 7 | 3 7 7 7 7 7 8 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 5 7 7 8 8 8 8 3 Class Distribution -------------------- 49% | Scavenger-Mutant 29% | Mutant 13% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 803 | 250 155 7 201 3 10 36 141 Remotely . | . . . . . . . . Salvage Created 970 | 21 243 17 61 . . 29 599 Parts 68 | 4 17 3 6 . . 6 32 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled 41 | . 13 2 17 . . . 9 Retrieved Matter 186 | . 47 1 66 . . . 72 Parts Self-Destructed 8 | . . . . . . 8 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 34 | . 13 3 1 . . 5 12 Guns 5 | . 5 . . . . . . Cannons 1 | . . . . . . . 1 AOE 28 | . 8 3 1 . . 5 11 Classes Destroyed 12 | 1 3 . 3 . . 1 4 Worker 7 | . . . 1 . . . 6 Builder 5 | . . . . . . . 5 Tunneler 3 | 1 . . . . . . 2 Recycler 2 | . . . . . . . 2 Watcher 1 | . 1 . . . . . . Swarmer 13 | . 6 3 . . . 4 . Grunt 12 | . 7 . . . . . 5 Brawler 2 | . . . . . . . 2 Duelist 1 | . . . 1 . . . . Sentry 1 | . . . . . . . 1 Programmer 5 | . . . . . . 1 4 Zionite 1 | . . . 1 . . . . Thug 1 | . . . . . . . 1 Best Kill Streak 8 | 1 5 3 2 . . 4 8 Combat Bots Only 5 | . 5 3 1 . . 4 4 Max Kills in Single Turn 5 | 1 2 3 2 . . 4 5 Gunslinging 1 | . 1 . . . . . . Exploded 4 | . 2 3 1 . . 4 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 3173 | . 423 . 97 . . 154 2499 Core 983 | . 48 . 58 . . 13 864 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 . 80 . . . 82 . Volleys Fired 47 | 1 21 1 7 1 . 2 14 Largest 4 | 2 2 2 2 1 . 2 4 Hottest 80 | 80 80 60 60 23 . 23 72 Shots Fired 98 | 2 42 2 9 1 . 4 38 Gun 45 | 2 30 . 5 1 . 1 6 Cannon . | . . . . . . . . Launcher 33 | . 12 2 4 . . . 15 Special 20 | . . . . . . 3 17 Kinetic 13 | . . . 5 1 . 1 6 Thermal 22 | 1 21 . . . . . . Explosive 53 | . 12 2 4 . . 3 32 Electromagnetic 10 | 1 9 . . . . . . Robot Hit Streak 6 | 1 4 . 3 4 . 6 4 Robot Miss Streak 3 | . 3 . 2 . . 2 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 48 | 1 22 . 4 1 . 2 18 Core Hits 82 | 1 20 3 6 1 . 4 47 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . . . . 4 Sever 4 | . . . . . . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5437 | 13 889 129 232 12 . 644 3518 Guns 338 | 13 205 . 43 12 . 18 47 Cannons . | . . . . . . . . Explosions 4797 | . 684 129 189 . . 596 3199 Melee . | . . . . . . . . Ramming 5 | . . . . . . . 5 Kinetic 120 | . . . 43 12 . 18 47 Thermal 566 | . 175 . . . . . 391 Explosive 4385 | . 663 129 189 . . 596 2808 Electromagnetic 64 | 13 51 . . . . . . Impact . | . . . . . . . . Slashing 297 | . . . . . . 30 267 Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . . 14 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . . . 9 Message Errors 3 | . . . . . . . 3 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 259 | . . . . . . 21 238 Projectiles . | . . . . . . . . Explosions 259 | . . . . . . 21 238 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 738 | . 82 . 33 . . . 623 Shots 14 | . 2 . 1 . . . 11 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 179 | 18 94 12 6 . . . 179 Average Temperature 31 | 12 31 8 3 . . . 54 Received Heat Transfer 523 | . 156 . 33 . . . 334 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 600 | . 400 . . . . . 200 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 324 | 5 267 128 285 132 . . 324 Initial 111 | . 3 51 49 111 . . . Average 131 | 1 123 128 202 93 . . 140 Maximum Alert Level 1 | . 1 . 1 . . . 1 Low Security (%) 70 | 100 76 100 32 100 . . 60 Level 1 29 | . 23 . 67 . . . 39 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 . 1 . . . 5 Investigation 1 | . 1 . . . . . . Extermination 3 | . . . . . . . 3 Reinforcement 3 | . 1 . 1 . . . 1 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 2 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 53 | . 19 . 8 1 . 6 19 Peak Tracking Total 6 | . 6 . 3 2 . 4 6 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 5 | . 1 . 1 . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . . 1 1 1 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 13 | . 2 . 1 . . . 10 Max in Single Turn 5 | . 1 . 1 . . . 5 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 5 | . 1 . 3 . . . 1 Terminals 3 | . 1 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 1 . 8 . . . 3 Successful 11 | . 1 . 7 . . . 3 Failed 1 | . . . 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . 2 . . Terminals 6 | . 1 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . 3 . . . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 1 . 4 . . . . Alert Level 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Security Status 1 | . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . . . 3 . . . 3 Process 3 | . . . 2 . . . 1 Report Inventory 2 | . . . 1 . . . 1 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . 1 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 43 | . . . 39 . . . 4 Retrieved Matter 4 | . . . . . . . 4 Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . 2 . . 4 . . Largest Group 4 | . . 2 2 1 4 4 . Highest-Rated Group 151 | . . 42 42 31 151 151 . Highest-Rated Ally 39 | . . 31 31 31 39 39 . Total Orders . | . . . . . . . . Ally Attacks 31 | . . . 15 1 . 15 . Total Damage 557 | . . . 214 22 . 321 . Kills 10 | . . . 6 1 . 3 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 5855 | 88 854 152 305 519 1242 998 1697 Spaces Moved 2948 | 60 342 60 149 417 960 519 441 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 2796 | 53 342 60 149 417 960 519 296 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 145 | . . . . . . . 145 Fastest Speed 35 | 50 120 190 120 120 120 190 35 Average Speed 153 | 111 129 190 183 120 126 190 210 Slowest Speed 685 | 120 190 190 260 120 190 190 685 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 31 16 13 80 89 72 12 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 2 1 . Spaces Dug 43 | . . . . . . . 43 Terrain Destroyed 388 | . 78 9 36 . . 40 225 Melee . | . . . . . . . . Projectile 4 | . . . . . . 1 3 AOE 384 | . 78 9 36 . . 39 222 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 4188 | 79 713 96 170 435 991 527 1177 Wait 1084 | . 316 36 4 14 23 4 687 Move 2941 | 59 341 59 148 416 959 518 441 Hop . | . . . . . . . . Pick Up 45 | 12 13 . 3 2 3 . 12 Fast Attach 4 | . . . 4 . . . . Attach 28 | 7 4 . 1 . 1 . 15 Detach 1 | . . . . . . . 1 Swap 17 | . 9 . 1 . 2 2 3 Drop 20 | . 9 . 2 2 3 1 3 Fire 47 | 1 21 1 7 1 . 2 14 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 89 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 850 | -10/Materials | Discovered new exit (range 14) 943 | -10/Materials | Entered Mines 1079 | -10/Mines | Discovered new exit (range 8) 1095 | -10/Mines | Entered Materials 1095 | -9/Materials | Accompanied by 2 allies 1095 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1100 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1140 | -9/Materials | Discovered new exit (range 15) 1400 | -9/Materials | Entered Mines 1400 | -9/Mines | Accompanied by 1 ally 1461 | -9/Mines | Identified exit to Materials 1548 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1548 | -9/Mines | Discovered new exit (range 5) 1582 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1659 | -9/Mines | Build established: Scavenger-Mutant 1664 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1681 | -9/Mines | Found a hidden stash of uninstalled traps 1891 | -9/Mines | Discovered exit to Materials (range 14) 1919 | -9/Mines | Entered Zion 1919 | -7/Zion | Accompanied by 1 ally 1946 | -7/Zion | Learned Factory garrison access intel 1965 | -7/Zion | Given the Hacking Drone Bay 1969 | -7/Zion | Led the pair of lost Derelicts to a safe place 1970 | -7/Zion | Found Prototype Device 1988 | -7/Zion | Identified Hacking Drone Bay 2142 | -7/Zion | Learned location of Armory (-4) 2390 | -7/Zion | Imprinted 2392 | -7/Zion | Declared Zion's savior 2579 | -7/Zion | Learned location of Quarantine (-2) 2580 | -7/Zion | Learned location of Warlord (-4) 2996 | -7/Zion | Found Prototype Special Weapon 2997 | -7/Zion | Identified RU-N14's Throwing Claymores 3001 | -7/Zion | Found RU-N14's Throwing Claymores 3030 | -7/Zion | Discovered new exit (range 16) 3161 | -7/Zion | Entered Proximity Caves 3161 | -6/Proximity Caves | Accompanied by 4 allies 3310 | -6/Proximity Caves | Spotted B-75 Beast 3957 | -6/Proximity Caves | Learned Factory emergency access door positions 4132 | -6/Proximity Caves | Discovered new exit (range 15) 4159 | -6/Proximity Caves | Entered Factory 4159 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4161 | -6/Factory | Loaded intel: 4 garrison access locations 4635 | -6/Factory | Build established: Scavenger-Tank 5238 | -6/Factory | Lost 5 parts (1p2n2u) 5554 | -6/Factory | Terminal network hard line cut 5744 | -6/Factory | Lost 3 parts (1u2w) 5757 | -6/Factory | System corruption reached 10% 5785 | -6/Factory | Build established: Mutant 5820 | -6/Factory | Lost 5 parts (2p1n2u) 5843 | -6/Factory | Core integrity fell below 50% 5853 | -6/Factory | Core integrity fell below 20% 5856 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05838_ The unstable cave ceiling collapses. 05838_ Cld. Ion Engine blown off. 05838_ Cld. Cesium-ion Thruster blown off. 05838_ E-15 Imp destroyed. 05839_ K-01 Serf collects debris. 05839_ Critical hit (Burn: +50). 05840_ System corrupted: FCS attempts to trigger Mni. Grenade Launcher. 05841_ Acquired 10 matter. 05842_ K-01 Serf collects debris. 05842_ Cld. Cesium-ion Thruster destroyed. 05845_ Mni. Grenade Launcher destroyed. 05846_ K-01 Serf collects debris. 05846_ R-10 Processor collects Segregator. 05847_ K-01 Serf collects debris. 05850_ R-10 Processor collects Cesium-ion Thruster. 05853_ K-01 Serf collects debris. 05854_ Critical hit (Burn: +37). 05854_ K-01 Serf collects debris. 05854_ R-10 Processor collects Cld. Ion Engine. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ^????????????????? | | ????????????????????????#######+####?????????????? | | ??????????????????????? ## #?????????????? | | ???????????????????????T" ## ! #?????????????? | | ???????????????????????"" ## #?????? ???? | | ??????????????????????? ## ! #????# ???# | | ?????????????????####### #??### ??# | | ?????????????????# ## ??# | | ?????????????????# """" % kk# ?# | | ?????????????????# """" k ?# | | ?????????????????# """ g g g ; ?# | | ?????????????????# ; + | | ??+??????????????# ! @ # # | | ???????????????#?# l # # | | ?????????????????# R # | | ??????????????########+####################+### | | ???????????# = | | ???????????# ! | | ???????????+ | | ???????????# | | ???????????+ | | ???????????################# #### #####+### | | ????????????????#????#??##?#+#??# ##?? ? # | | ???????????????????????? ?? ?? # #? ??? # | | ???????????????????? ??????" ???# #???????# ^ | | ????????????????#??#?"???"""????# #??? ???# | | ??????????????????#??????"""????# #????? #" | | ????????????????#?## ?? ? ? ??# #???????#"T | | ??????????????????????????""? ??# #?? ????#"" | | ??????????????????????""??"???? # ##? ????#"" | | ???????????????????? ??? "??? ??# #? ? ???#"" | | ?????????????????????????? ?? ??+ #???????# | | ?????????????????????? ? ??????# #???????# | | ???????????????????????? ??????# #??? ???# | | ???????????????????????? ? ? ?? ????????# | | ??????????????????????????????+???????????????###+ | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 460 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab I'm Back, Baby! Robot Respite Serviceable Loadout The One Challenges ------------ None Game ------ Seed GaussRefineryDetector Manual? 0 Play Time 01:02:24 Cumulative 6.0 hours Start 2023.11.02 @ 12:39:15 End 2023.11.03 @ 01:16:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db560639-fe28-486f-9e2d-a215ce19d8d7