Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.03 @ 01:16:13

Player: OgamiTringle

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (54)      270
Value Destroyed (1505)     1505
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (582)                582
              TOTAL SCORE: 5837

 Bonus
-------
Follower Combat Kills      278
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -296

 Cogmind 
---------
Core Integrity             0/850
Matter                     20/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>      --- POWER (2) --------
           (None)
>      --- PROPULSION (4) ---
           (None)
>      --- UTILITY (5) ------
           (None)
>      --- WEAPON (4) -------
           (None)
>      --- INVENTORY (5) ----
       Flexi-carbon Leg
  Mini Grenade Launcher
  Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Fusion Compressor
           Fusion Compressor
>          --- PROPULSION -------
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
>          --- UTILITY ----------
    Medium Matter Pod
  Improved Terrain Scanner
  Improved Field Recycling Unit
>          --- WEAPON -----------
     Heavy Assault Rifle
           Missile Launcher
           RU-N14's Throwing Claymores
           RU-N14's Throwing Claymores
>          --- INVENTORY --------
    Cooled Ion Engine
    Cooled Cesium-ion Thruster
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 62]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fusion Compressor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Improved Field Recycling Unit
  Storage                  Small Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     RU-N14's Throwing Claymores
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  3    | .   .   .   1   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   2   
Parts Attached             49   | 7   13  .   6   .   3   2   18  
  Power                    7    | 1   2   .   .   .   .   .   4   
    Engine                 5    | 1   2   .   .   .   .   .   2   
    Core                   2    | .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   1   .   3   .   .   .   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    7    | 2   1   .   3   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   4   
  Utility                  10   | 2   2   .   1   .   2   1   2   
    Device                 7    | 1   2   .   .   .   2   1   1   
    Storage                2    | 1   .   .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   8   .   2   .   1   1   7   
    Energy Gun             6    | 2   4   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   .   2   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               9    | .   4   .   .   .   .   .   5   
    Special Weapon         2    | .   .   .   .   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   .   .   2   .   1   
Parts Lost                 19   | .   2   .   .   .   .   .   17  
  Power                    4    | .   1   .   .   .   .   .   3   
  Propulsion               6    | .   1   .   .   .   .   .   5   
  Utility                  5    | .   .   .   .   .   .   .   5   
  Weapon                   4    | .   .   .   .   .   .   .   4   
  Highest Loss Streak      5    | .   1   .   .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  100 85  100 100 100 84  
  Engine                   10   | .   13  14  11  11  11  11  8   
  Core                     1    | .   .   .   .   .   .   .   4   
  Leg                      25   | .   27  28  22  33  33  33  14  
  Flight                   2    | .   .   .   .   .   .   .   7   
  Device                   11   | .   13  14  11  11  11  11  11  
  Storage                  16   | .   14  14  18  22  22  22  9   
  Energy Gun               3    | .   21  .   .   .   .   .   .   
  Ballistic Gun            6    | .   .   .   6   11  11  6   4   
  Launcher                 7    | .   6   28  15  11  9   .   5   
  Special Weapon           6    | .   .   .   .   .   1   15  12  
Naked Turns                11   | .   .   .   .   .   .   .   11  
Heaviest Build             67   | 12  23  23  27  27  34  43  67  
  Greatest Support         40   | 20  26  20  30  30  30  30  40  
  Greatest Overweight (x)  8    | .   1   1   2   .   1   1   8   
  Average Overweight (x)   .    | .   .   1   .   .   .   1   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   6   
  Most Carried             8    | 6   8   7   8   8   8   8   8   
  Average Carried          7    | 3   7   7   7   7   7   8   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | 5   7   7   8   8   8   8   3   

 Class Distribution 
--------------------
 49% | Scavenger-Mutant
 29% | Mutant
 13% | Scavenger-Tank
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  
-----------                Run  | Jun Mat Min Mat Min Zio Pro Fac 
Matter Collected           803  | 250 155 7   201 3   10  36  141 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            970  | 21  243 17  61  .   .   29  599 
  Parts                    68   | 4   17  3   6   .   .   6   32  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   
Parts Field Recycled       41   | .   13  2   17  .   .   .   9   
  Retrieved Matter         186  | .   47  1   66  .   .   .   72  
Parts Self-Destructed      8    | .   .   .   .   .   .   8   .   
  Prevented                1    | .   .   .   .   .   .   1   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  34   | .   13  3   1   .   .   5   12  
  Guns                     5    | .   5   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   1   
  AOE                      28   | .   8   3   1   .   .   5   11  
Classes Destroyed          12   | 1   3   .   3   .   .   1   4   
  Worker                   7    | .   .   .   1   .   .   .   6   
  Builder                  5    | .   .   .   .   .   .   .   5   
  Tunneler                 3    | 1   .   .   .   .   .   .   2   
  Recycler                 2    | .   .   .   .   .   .   .   2   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  13   | .   6   3   .   .   .   4   .   
  Grunt                    12   | .   7   .   .   .   .   .   5   
  Brawler                  2    | .   .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   .   1   4   
  Zionite                  1    | .   .   .   1   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   
Best Kill Streak           8    | 1   5   3   2   .   .   4   8   
  Combat Bots Only         5    | .   5   3   1   .   .   4   4   
Max Kills in Single Turn   5    | 1   2   3   2   .   .   4   5   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 4    | .   2   3   1   .   .   4   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  
Damage Taken               3173 | .    423  .    97   .    .    154  2499 
  Core                     983  | .    48   .    58   .    .    13   864  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    80   .    .    .    82   .    
Volleys Fired              47   | 1    21   1    7    1    .    2    14   
  Largest                  4    | 2    2    2    2    1    .    2    4    
  Hottest                  80   | 80   80   60   60   23   .    23   72   
Shots Fired                98   | 2    42   2    9    1    .    4    38   
  Gun                      45   | 2    30   .    5    1    .    1    6    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 33   | .    12   2    4    .    .    .    15   
  Special                  20   | .    .    .    .    .    .    3    17   
  Kinetic                  13   | .    .    .    5    1    .    1    6    
  Thermal                  22   | 1    21   .    .    .    .    .    .    
  Explosive                53   | .    12   2    4    .    .    3    32   
  Electromagnetic          10   | 1    9    .    .    .    .    .    .    
  Robot Hit Streak         6    | 1    4    .    3    4    .    6    4    
  Robot Miss Streak        3    | .    3    .    2    .    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           48   | 1    22   .    4    1    .    2    18   
  Core Hits                82   | 1    20   3    6    1    .    4    47   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    .    .    4    
    Sever                  4    | .    .    .    .    .    .    .    4    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5437 | 13   889  129  232  12   .    644  3518 
  Guns                     338  | 13   205  .    43   12   .    18   47   
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               4797 | .    684  129  189  .    .    596  3199 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    .    .    5    
  Kinetic                  120  | .    .    .    43   12   .    18   47   
  Thermal                  566  | .    175  .    .    .    .    .    391  
  Explosive                4385 | .    663  129  189  .    .    596  2808 
  Electromagnetic          64   | 13   51   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 297  | .    .    .    .    .    .    30   267  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    .    14   
  Average Corruption       4    | .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    .    9    
    Message Errors         3    | .    .    .    .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            259  | .    .    .    .    .    .    21   238  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               259  | .    .    .    .    .    .    21   238  
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      738  | .    82   .    33   .    .    .    623  
  Shots                    14   | .    2    .    1    .    .    .    11   
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        179  | 18   94   12   6    .    .    .    179  
  Average Temperature      31   | 12   31   8    3    .    .    .    54   
  Received Heat Transfer   523  | .    156  .    33   .    .    .    334  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         600  | .    400  .    .    .    .    .    200  
Parts Sabotaged            2    | .    .    .    .    .    .    .    2    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac 
Peak Influence             324  | 5   267 128 285 132 .   .   324 
  Initial                  111  | .   3   51  49  111 .   .   .   
  Average                  131  | 1   123 128 202 93  .   .   140 
Maximum Alert Level        1    | .   1   .   1   .   .   .   1   
  Low Security (%)         70   | 100 76  100 32  100 .   .   60  
  Level 1                  29   | .   23  .   67  .   .   .   39  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   1   .   .   .   5   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   3   
  Reinforcement            3    | .   1   .   1   .   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro Fac 
Distress Signals           3    | .   2   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              53   | .   19  .   8   1   .   6   19  
  Peak Tracking Total      6    | .   6   .   3   2   .   4   6   
  Tactical Retreats        1    | .   .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac 
Traps Triggered            5    | .   1   .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   1   1   1   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Jun Mat Min Mat Min Zio Pro Fac 
Machines Disabled          13   | .   2   .   1   .   .   .   10  
  Max in Single Turn       5    | .   1   .   1   .   .   .   5   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro Fac 
Machines Accessed          5    | .   1   .   3   .   .   .   1   
  Terminals                3    | .   1   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                12   | .   1   .   8   .   .   .   3   
  Successful               11   | .   1   .   7   .   .   .   3   
  Failed                   1    | .   .   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   2   .   .   
  Terminals                6    | .   1   .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   3   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   4   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   3   .   .   .   3   
  Process                  3    | .   .   .   2   .   .   .   1   
  Report Inventory         2    | .   .   .   1   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          43   | .   .   .   39  .   .   .   4   
  Retrieved Matter         4    | .   .   .   .   .   .   .   4   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Jun Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  
--------                   Run  | Jun Mat Min Mat Min Zio Pro Fac 
Total Allies               6    | .   .   2   .   .   4   .   .   
  Largest Group            4    | .   .   2   2   1   4   4   .   
  Highest-Rated Group      151  | .   .   42  42  31  151 151 .   
  Highest-Rated Ally       39   | .   .   31  31  31  39  39  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   15  1   .   15  .   
  Total Damage             557  | .   .   .   214 22  .   321 .   
  Kills                    10   | .   .   .   6   1   .   3   .   
Allies Corrupted           1    | .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               5855 | 88   854  152  305  519  1242 998  1697 
Spaces Moved               2948 | 60   342  60   149  417  960  519  441  
  Core                     7    | 7    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2796 | 53   342  60   149  417  960  519  296  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   145  | .    .    .    .    .    .    .    145  
  Fastest Speed            35   | 50   120  190  120  120  120  190  35   
  Average Speed            153  | 111  129  190  183  120  126  190  210  
  Slowest Speed            685  | 120  190  190  260  120  190  190  685  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    31   16   13   80   89   72   12   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    .    3    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    1    2    1    .    
Spaces Dug                 43   | .    .    .    .    .    .    .    43   
Terrain Destroyed          388  | .    78   9    36   .    .    40   225  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    1    3    
  AOE                      384  | .    78   9    36   .    .    39   222  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total                      4188 | 79   713  96   170  435  991  527  1177 
  Wait                     1084 | .    316  36   4    14   23   4    687  
  Move                     2941 | 59   341  59   148  416  959  518  441  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  45   | 12   13   .    3    2    3    .    12   
  Fast Attach              4    | .    .    .    4    .    .    .    .    
  Attach                   28   | 7    4    .    1    .    1    .    15   
  Detach                   1    | .    .    .    .    .    .    .    1    
  Swap                     17   | .    9    .    1    .    2    2    3    
  Drop                     20   | .    9    .    2    2    3    1    3    
  Fire                     47   | 1    21   1    7    1    .    2    14   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    3 | -11/Junkyard       | Discovered new exit (range 15)
   89 | -11/Junkyard       | Entered Materials
  308 | -10/Materials      | Build established: Mutant
  850 | -10/Materials      | Discovered new exit (range 14)
  943 | -10/Materials      | Entered Mines
 1079 | -10/Mines          | Discovered new exit (range 8)
 1095 | -10/Mines          | Entered Materials
 1095 | -9/Materials       | Accompanied by 2 allies
 1095 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1100 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
 1140 | -9/Materials       | Discovered new exit (range 15)
 1400 | -9/Materials       | Entered Mines
 1400 | -9/Mines           | Accompanied by 1 ally
 1461 | -9/Mines           | Identified exit to Materials
 1548 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1548 | -9/Mines           | Discovered new exit (range 5)
 1582 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
 1659 | -9/Mines           | Build established: Scavenger-Mutant
 1664 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1681 | -9/Mines           | Found a hidden stash of uninstalled traps
 1891 | -9/Mines           | Discovered exit to Materials (range 14)
 1919 | -9/Mines           | Entered Zion
 1919 | -7/Zion            | Accompanied by 1 ally
 1946 | -7/Zion            | Learned Factory garrison access intel
 1965 | -7/Zion            | Given the Hacking Drone Bay
 1969 | -7/Zion            | Led the pair of lost Derelicts to a safe place
 1970 | -7/Zion            | Found Prototype Device
 1988 | -7/Zion            | Identified Hacking Drone Bay
 2142 | -7/Zion            | Learned location of Armory (-4)
 2390 | -7/Zion            | Imprinted
 2392 | -7/Zion            | Declared Zion's savior
 2579 | -7/Zion            | Learned location of Quarantine (-2)
 2580 | -7/Zion            | Learned location of Warlord (-4)
 2996 | -7/Zion            | Found Prototype Special Weapon
 2997 | -7/Zion            | Identified RU-N14's Throwing Claymores
 3001 | -7/Zion            | Found RU-N14's Throwing Claymores
 3030 | -7/Zion            | Discovered new exit (range 16)
 3161 | -7/Zion            | Entered Proximity Caves
 3161 | -6/Proximity Caves | Accompanied by 4 allies
 3310 | -6/Proximity Caves | Spotted B-75 Beast
 3957 | -6/Proximity Caves | Learned Factory emergency access door positions
 4132 | -6/Proximity Caves | Discovered new exit (range 15)
 4159 | -6/Proximity Caves | Entered Factory
 4159 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
 4161 | -6/Factory         | Loaded intel: 4 garrison access locations
 4635 | -6/Factory         | Build established: Scavenger-Tank
 5238 | -6/Factory         | Lost 5 parts (1p2n2u)
 5554 | -6/Factory         | Terminal network hard line cut
 5744 | -6/Factory         | Lost 3 parts (1u2w)
 5757 | -6/Factory         | System corruption reached 10%
 5785 | -6/Factory         | Build established: Mutant
 5820 | -6/Factory         | Lost 5 parts (2p1n2u)
 5843 | -6/Factory         | Core integrity fell below 50%
 5853 | -6/Factory         | Core integrity fell below 20%
 5856 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05838_ The unstable cave ceiling collapses.
05838_ Cld. Ion Engine blown off.
05838_ Cld. Cesium-ion Thruster blown off.
05838_ E-15 Imp destroyed.
05839_ K-01 Serf collects debris.
05839_ Critical hit (Burn: +50).
05840_ System corrupted: FCS attempts to trigger Mni. Grenade Launcher.
05841_ Acquired 10 matter.
05842_ K-01 Serf collects debris.
05842_ Cld. Cesium-ion Thruster destroyed.
05845_ Mni. Grenade Launcher destroyed.
05846_ K-01 Serf collects debris.
05846_ R-10 Processor collects Segregator.
05847_ K-01 Serf collects debris. <x3>
05850_ R-10 Processor collects Cesium-ion Thruster.
05853_ K-01 Serf collects debris. <x2>
05854_ Critical hit (Burn: +37).
05854_ K-01 Serf collects debris.
05854_ R-10 Processor collects Cld. Ion Engine.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          25
Energy Capacity            460
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
I'm Back, Baby!
Robot Respite
Serviceable Loadout
The One

 Challenges 
------------
None

 Game 
------
Seed              GaussRefineryDetector
  Manual?         0
Play Time         01:02:24
  Cumulative      6.0 hours
  Start           2023.11.02 @ 12:39:15
  End             2023.11.03 @ 01:16:13
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          10
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db560639-fe28-486f-9e2d-a215ce19d8d7