Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 14:37:41 Player: rootmos Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2469) 2469 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6364 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 64/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Weight Redist. System Advanced Targeting Computer > --- WEAPON (2) ------- Thermic Laser Improved EM Pulse Cannon > --- INVENTORY (5) ---- Advanced Heat Sink Improved Lightning Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Weight Redist. System Advanced Targeting Computer Actuator Array Force Booster Improved Power Shielding Force Field > --- WEAPON ----------- Improved Lightning Gun Chainsword > --- INVENTORY -------- Light Deuterium Engine Advanced Heat Sink Advanced Targeting Computer Thermic Laser Improved EM Pulse Cannon Precision Assault Rifle Coil Gun Scythe [Rating: 55] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Power Shielding Weapon Chainsword Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Flail Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 1 1 . Utility 5 | . . . 2 . . 1 2 Weapon . | . . . . . . . . Parts Attached 81 | . 5 16 14 5 6 17 18 Power 12 | . 1 4 1 . 2 1 3 Engine 10 | . 1 3 1 . 2 1 2 Core 2 | . . 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 24 | . 2 5 5 1 1 6 4 Treads 2 | . 2 . . . . . . Leg 22 | . . 5 5 1 1 6 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | . 1 2 4 2 2 5 7 Device 13 | . 1 2 3 2 . 2 3 Storage 2 | . . . . . . 2 . Processor 3 | . . . . . . 1 2 Hackware . | . . . . . . . . Protection 5 | . . . 1 . 2 . 2 Artifact . | . . . . . . . . Weapon 22 | . 1 5 4 2 1 5 4 Energy Gun 8 | . . 1 2 . 1 2 2 Energy Cannon 2 | . . . 1 . . 1 . Ballistic Gun 6 | . 1 3 . 1 . . 1 Ballistic Cannon 3 | . . 1 1 . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 2 | . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 2 Parts Lost 29 | . 1 3 6 1 . 1 17 Power 5 | . . 2 . . . . 3 Propulsion 7 | . . . 3 . . . 4 Utility 9 | . . . 1 1 . . 7 Weapon 8 | . 1 1 2 . . 1 3 Highest Loss Streak 16 | . 1 2 2 1 . 1 16 To Critical Strikes . | . . . . . . . . Average Backups 7 | . 5 7 7 7 7 7 7 Power 1 | . 1 1 1 1 . 1 . Propulsion 1 | . 3 2 2 3 3 . . Utility 2 | . . 2 2 2 2 3 2 Weapon 2 | . . 1 1 1 1 2 4 Tool/Special . | . . . . . . . . Unused Backups 24 | . 5 4 6 . 3 2 4 Power 5 | . . 1 3 . . 1 . Propulsion 8 | . 2 2 1 . 3 . . Utility 6 | . 1 1 1 . . . 3 Weapon 4 | . 2 . 1 . . . 1 Tool/Special 1 | . . . . . . 1 . Average Slot Usage (%) 98 | . 98 99 97 99 98 98 96 Engine 13 | . 14 12 9 11 18 15 11 Treads 2 | . 23 1 . . . . . Leg 23 | . 4 26 21 22 25 29 25 Device 22 | . 12 14 32 32 19 21 23 Storage 9 | . 14 14 11 11 9 7 5 Processor 1 | . . . . . . 3 5 Protection 3 | . . . . . 7 3 6 Energy Gun 4 | . . 2 9 11 9 4 . Ballistic Gun 7 | . 28 20 1 8 . . 1 Ballistic Cannon 3 | . . 5 11 . . . 3 Slashing Weapon 3 | . . . . 1 9 7 5 Peak Build Rating 55 | . 7 12 25 25 29 40 55 Average Rating 27 | . 6 9 24 17 26 35 49 On Entrance 18 | 6 6 7 12 25 22 29 40 Avg Prop Armor Cover (%) 11 | . . 11 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 54 | 12 14 16 25 25 41 48 54 Greatest Support 68 | 20 40 40 26 26 36 53 68 Greatest Overweight (x) 1 | . . 1 1 . 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 8 7 Most Carried 8 | . 6 8 8 8 8 8 8 Average Carried 7 | . 5 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 6 8 7 8 8 8 2 Class Distribution -------------------- 69% | Scavenger-Mutant 26% | Mutant 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1712 | 200 139 308 413 84 70 176 322 Remotely . | . . . . . . . . Salvage Created 2714 | . 212 325 780 148 233 357 659 Parts 175 | . 14 22 54 13 16 21 35 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 59 | . 5 10 16 6 4 6 12 Melee 18 | . . . . . 3 5 10 Guns 24 | . 4 7 6 5 . 1 1 Cannons 14 | . . 3 9 1 . . 1 AOE 1 | . 1 . . . . . . Classes Destroyed 14 | . 2 1 5 1 1 3 1 Worker 5 | . . . 4 . . 1 . Builder 6 | . 1 . 4 . 1 . . Tunneler 1 | . . . 1 . . . . Hauler 1 | . . . 1 . . . . Recycler 1 | . . . 1 . . . . Mechanic 1 | . . . . . 1 . . Watcher 1 | . . . . . . 1 . Swarmer 11 | . . 3 3 4 1 . . Grunt 32 | . 5 7 9 1 3 3 4 Brawler 1 | . . . . 1 . . . Sentry 5 | . . . 4 . . . 1 Specialist 2 | . . . . . . . 2 Hunter 2 | . . . . . . 1 1 Programmer 6 | . . . . . . 2 4 Best Kill Streak 9 | . 3 2 9 4 3 2 5 Combat Bots Only 5 | . 2 2 5 4 3 2 5 Max Kills in Single Turn 3 | . 1 1 3 1 1 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee 2 | . . . . . 1 2 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 531 | . 31 90 86 15 30 50 229 Missed 165 | . 11 28 28 4 9 16 69 Hits 366 | . 20 62 58 11 21 34 160 Melee 4 | . . . . 4 . . . Projectile 362 | . 20 62 58 7 21 34 160 AOE 1 | . . . . . . . 1 Critical Strikes 14 | . . 2 3 . 1 2 6 Part Disruptions 1 | . . . . . . . 1 Damage Taken 5223 | . 341 718 829 157 272 453 2453 Core 1306 | . 66 81 170 41 42 53 853 Absorbed by Shields 405 | . . . . . . . 405 Redirected to Shielding 105 | . . . . . . . 105 Regen/Repaired (Parts) 85 | . . . . . 85 . . Core Remaining (%) 74 | 100 . 41 . 47 92 92 . Volleys Fired 134 | . 17 43 37 12 2 15 8 Largest 2 | . 2 2 2 2 1 1 1 Hottest 121 | . 40 70 121 121 65 75 44 Shots Fired 242 | . 34 86 73 24 2 15 8 Gun 176 | . 34 68 35 19 2 14 4 Cannon 66 | . . 18 38 5 . 1 4 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 164 | . 34 78 37 7 . . 8 Thermal 53 | . . . 35 12 2 4 . Explosive . | . . . . . . . . Electromagnetic 25 | . . 8 1 5 . 11 . Robot Hit Streak 9 | . 5 9 7 5 5 4 9 Robot Miss Streak 6 | . 3 6 5 3 1 3 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 195 | . 23 50 41 11 9 20 41 Core Hits 102 | . 10 19 30 7 5 11 20 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . . . 6 . 1 . 5 Burn 2 | . . . 2 . . . . Blast 4 | . . . 4 . . . . Sever 6 | . . . . . 1 . 5 Melee Attacks 68 | . . . . . 12 16 40 Impact . | . . . . . . . . Slashing 68 | . . . . . 12 16 40 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . 2 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . . 4 . Damage Inflicted 4725 | . 309 610 1089 180 400 666 1471 Guns 1372 | . 309 422 336 118 13 94 80 Cannons 914 | . . 188 522 62 . 46 96 Explosions 276 | . . . 231 . . 45 . Melee 2154 | . . . . . 387 481 1286 Ramming 9 | . . . . . . . 9 Kinetic 1556 | . 309 569 502 . . . 176 Thermal 828 | . . . 567 118 13 130 . Explosive . | . . . . . . . . Electromagnetic 178 | . . 41 20 62 . 55 . Impact . | . . . . . . . . Slashing 2154 | . . . . . 387 481 1286 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 1 . 6 4 Average Corruption 1 | . . . . 1 . 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . 4 . 6 1 Message Errors 3 | . . . . 2 . 1 . Matter Fused 4 | . . . . 1 . 3 . Heat Flow Errors 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 2 | . . . . 1 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 208 | . . . 155 . . 33 20 Projectiles . | . . . . . . . . Explosions 155 | . . . 155 . . . . Melee 53 | . . . . . . 33 20 Knockbacks 4 | . . 2 2 . . . . Impact . | . . . . . . . . Kinetic 3 | . . 2 1 . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 118 | . . . 114 . . . 4 Shots 1 | . . . 1 . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 360 | . . 1 21 60 32 360 7 Average Temperature 84 | . . 1 6 31 15 135 4 Received Heat Transfer 1325 | . 129 357 315 . 99 27 398 Effects 7 | . . . . . . 7 . Shutdowns 2 | . . . . . . 2 . Energy Bleed 3 | . . . . . . 3 . Interference 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 . 1 . . Combat Hostiles 2 | . . . 1 . 1 . . Parts Melted 6 | . . . 1 2 1 1 1 Heat Transferred 1730 | . . . 1199 296 37 198 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 90 | . 100 100 38 90 100 100 100 Level 1 9 | . . . 61 9 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 345 | . 75 91 345 207 65 88 99 Initial 127 | . . 21 . 127 43 . 37 Average 58 | . 15 29 202 160 18 19 25 Influence Increases 1890 | . 147 270 594 155 106 258 360 Destroy 0b10 Robot/C 1180 | . 100 200 320 120 80 120 240 Destroy 0b10 Robot/NC 80 | . 5 . 55 . 10 10 . Destroy Leader 274 | . 30 40 72 20 10 42 60 Successful Hack 108 | . 12 . 4 . 6 86 . Disable Machine 120 | . . . 90 15 . . 15 Destroy Structure 23 | . . . 23 . . . . Lose Combat Pursuer 105 | . . 30 30 . . . 45 Influence Decreases 1875 | . 92 325 265 372 218 182 421 Entered New Map 344 | . . 34 . 202 69 . 39 Time Decay 1286 | . 82 279 205 160 149 182 229 Lost Part 245 | . 10 12 60 10 . . 153 Squads Dispatched 10 | . 2 . 1 . . 5 2 Investigation 4 | . 1 . . . . 2 1 Extermination 3 | . . . . . . 2 1 Reinforcement 3 | . 1 . 1 . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 9 | . . . 5 . 3 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 10 13 22 6 13 9 28 Peak Tracking Total 12 | . 3 3 5 4 5 2 12 Tactical Retreats 5 | . . 1 1 . . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 7 | . 1 . 5 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . . . 4 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 8 | . . . 6 1 . . 1 Max in Single Turn 3 | . . . 3 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 14 | . 2 . 2 1 2 4 3 Terminals 11 | . 2 . 2 . 1 4 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 40 | . 5 . 3 1 5 14 12 Successful 30 | . 3 . 3 1 5 10 8 Failed 10 | . 2 . . . . 4 4 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . . 2 . Terminals 30 | . 5 . 3 . 3 14 5 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . . . . . 7 Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 3 . 3 1 3 10 3 Record 5 | . 1 . . . . 4 . Robot Analysis 3 | . . . . . 1 2 . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 4 | . . . 1 . 1 . 2 Locate Traps 6 | . 1 . 2 . . 2 1 Disarm Traps 2 | . . . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . . . . 5 Insert Component 2 | . . . . . . . 2 Analyze 1 | . . . . . . . 1 Retrieve Study 2 | . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 11 | . 2 . 1 . 2 3 3 Full Trace Events 3 | . . . . . . 2 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 554 | . . . 543 11 . . . Sensors 554 | . . . 543 11 . . . Robot Analysis Total 3 | . . . . . 1 2 . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 3976 | . 349 684 543 325 427 862 786 Spaces Moved 2431 | 1 178 408 303 234 256 544 507 Core . | . . . . . . . . Treads 140 | . 136 4 . . . . . Legs 2291 | 1 42 404 303 234 256 544 507 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 112 | 120 120 120 120 120 120 112 112 Average Speed 126 | 120 150 120 123 120 137 131 115 Slowest Speed 190 | 120 160 190 190 120 190 190 122 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 2 33 77 40 42 17 12 11 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 21 | . . . 21 . . . . Melee . | . . . . . . . . Projectile 3 | . . . 3 . . . . AOE 18 | . . . 18 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 3020 | . 225 524 399 253 320 656 643 Wait 184 | . 22 40 10 1 22 54 35 Move 2424 | . 177 407 302 233 255 543 507 Hop . | . . . . . . . . Pick Up 43 | . 2 6 12 1 10 4 8 Fast Attach 20 | . 1 . 11 1 1 2 4 Attach 20 | . 1 3 5 . 1 2 8 Detach . | . . . . . . . . Swap 65 | . 3 13 11 4 5 14 15 Drop 61 | . 2 9 11 1 12 10 16 Fire 134 | . 17 43 37 12 2 15 8 Melee 64 | . . . . . 12 12 40 Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . 3 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Discovered new exit (range 14) 335 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered Mines 685 | -10/Mines | Build established: Scavenger-Mutant 687 | -10/Mines | Discovered new exit (range 5) 711 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 714 | -10/Mines | Found Prototype Device 776 | -10/Mines | Core integrity fell below 50% 848 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 872 | -10/Mines | Found a hidden stash of uninstalled traps 1016 | -10/Mines | Discovered new exit (range 15) 1034 | -10/Mines | Entered Materials 1034 | -9/Materials | Evolved 2 slots: Utility x2 1034 | -9/Materials | Identified Exp. Sensor Array 1234 | -9/Materials | Discovered new exit (range 12) 1343 | -9/Materials | Build established: Mutant 1543 | -9/Materials | Discovered new exit (range 14) 1577 | -9/Materials | Entered Mines 1582 | -9/Mines | Core integrity fell below 50% 1780 | -9/Mines | Build established: Scavenger-Mutant 1846 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1874 | -9/Mines | Discovered new exit (range 15) 1896 | -9/Mines | Learned 8 Materials zone layouts 1902 | -9/Mines | Entered Materials 1902 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1903 | -8/Materials | Identified exit to Factory 1963 | -8/Materials | Repaired Aluminum Leg 2223 | -8/Materials | Discovered exit to Factory (range 16) 2329 | -8/Materials | Entered Factory 2329 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3181 | -7/Factory | Discovered new exit (range 5) 3191 | -7/Factory | Entered another Factory area 3191 | -6/Factory | Evolved 2 slots: Utility x2 3924 | -6/Factory | Cargo convoy interrupted 3961 | -6/Factory | Core integrity fell below 50% 3971 | -6/Factory | Core integrity fell below 20% 3977 | -6/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 03967_ K-01 Serf collects debris. 03967_ Penetrated by Slug. 03968_ Chainsword destroyed. 03968_ R-10 Processor collects Flexi-carbon Leg. 03969_ Penetrated by Slug. 03969_ Sml. Storage Unit destroyed. 03969_ R-10 Processor collects Prc. Assault Rifle. 03970_ K-01 Serf collects debris. 03971_ Acquired 10 matter. 03972_ Lgt. Deuterium Engine destroyed. 03972_ Penetrated by Slug. 03972_ Scythe+ destroyed. 03973_ Slug penetrates X-62 Marksman. 03974_ Acquired 10 matter. 03975_ Acquired 8 matter. 03975_ Slug penetrates Wall. 03975_ Slammed into X-62 Marksman. 03976_ Destabilizing: Core damaged (-17). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????## # # # #??????????????? | | ????????#### ##### # #??????????????? | | ???????????#####????#^ ^# #??????????????? | | ????????????????????# # !! """ #??????????????? | | ????????????????????# + !! """ #??????????????? | | ???????????########## # ! """ #??????????????? | | ???????????# # # #??????????????? | | ???????????# """" # # #??????????????? | | ???????????# """" # ###########??????????????? | | ???????????# """" # #????????????????????????? | | ???????????# """" +% #????????????????????????? | | ???????????# """" # #????????????????????????^ | | ???????????# """" ### #??????????????^???????^?? | | ???????????# """" #?# ########?????????????????? | | ???????????# #?# # T #?????????????????? | | ???????????##########?# # #?????????????????? | | ??????????????????????# # """ ###???????????????? | | ??????????????????????# + """ + ??????????????? | | ??????????????????????# # """ #####?????????????? | | ??????????????????????# # #?????????????????? | | ??????????????????????# ########?????????????????? | | ??????????????????????# #???#!#??????????????????? | | ??????????????????????# #??#[#???????????????????? | | ??????????????????????# ###[##???????????????????? | | ??????????????????????# ############?????????????? | | ??????????????????????#ux@piRR % ??????? | | ??????????????????????#xh#u####### ??????? | | ??????????????????????#%#####????????????????????? | | ?????????????????????#;[#????????????????????????? | | ?????????????????????##!#????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 30 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Force Boost 20 Item Schematics ----------------- Scythe | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 5% | -8/Materials Studied --------- Scythe | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Back For More Challenges ------------ None Game ------ Seed OpticalPiercingUnit Manual? 0 Play Time 01:07:07 Cumulative 104.8 hours Start 2026.02.06 @ 13:16:36 End 2026.02.07 @ 14:37:41 Sessions 20 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 15 Adventurer 0 Explorer 35 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x62 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 42ed2f0e-296d-4646-a912-f9392550dd32