Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 13:31:44 Player: Neurotypical Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1505) 1505 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4345 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 33/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Signal Interpreter Hacking Suite Improved EM Pulse Cannon Flak Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Flak Gun Gauss Cannon > --- INVENTORY -------- Light Ion Engine Medium Storage Unit Signal Interpreter Matter Filter Hacking Suite Ion Cannon Flak Cannon Improved Datajack Scythe [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . . 1 2 . Weapon 1 | . . . . . 1 Parts Attached 85 | 9 . 2 16 33 25 Power 13 | 2 . . 3 4 4 Engine 11 | 2 . . 3 2 4 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 14 | 2 . 1 2 6 3 Treads 1 | . . . 1 . . Leg 13 | 2 . 1 1 6 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 2 . . 5 9 7 Device 9 | 1 . . 2 4 2 Storage 6 | 1 . . 1 3 1 Processor 2 | . . . . 1 1 Hackware 2 | . . . 2 . . Protection 4 | . . . . 1 3 Artifact . | . . . . . . Weapon 35 | 3 . 1 6 14 11 Energy Gun 3 | 1 . 1 . 1 . Energy Cannon 7 | . . . 3 3 1 Ballistic Gun 9 | 2 . . . 2 5 Ballistic Cannon 10 | . . . 3 5 2 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . . 3 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 39 | . . 4 . 13 22 Power 6 | . . 1 . 2 3 Propulsion 12 | . . 2 . 4 6 Utility 9 | . . . . 3 6 Weapon 12 | . . 1 . 4 7 Highest Loss Streak 13 | . . 3 . 10 13 To Critical Strikes 2 | . . . . 1 1 Average Slot Usage (%) 85 | . 100 76 82 92 80 Engine 7 | . 14 2 10 5 6 Leg 19 | . 28 16 13 23 18 Device 9 | . 14 14 6 13 6 Storage 9 | . 14 14 11 9 6 Processor 5 | . . . . 9 6 Hackware 7 | . . . 15 9 6 Protection 2 | . . . . 2 3 Energy Cannon 2 | . . . 5 2 2 Ballistic Gun 9 | . 28 23 . . 13 Ballistic Cannon 7 | . . . 15 10 5 Naked Turns 7 | . . . . . 7 Heaviest Build 43 | 14 13 13 26 33 43 Greatest Support 47 | 20 20 20 20 47 40 Greatest Overweight (x) 8 | 3 . 2 8 6 5 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 9 10 9 Most Carried 10 | 7 8 8 10 10 10 Average Carried 8 | 2 7 7 7 8 8 Final Capacity 10 | 8 8 8 10 10 5 Final Carried 10 | 7 8 6 10 5 5 Class Distribution -------------------- 30% | Mutant 24% | Scavenger-Mutant 17% | Scavenger-Tank 17% | Scavenger-Skirmisher 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1609 | 302 . 56 287 562 402 Remotely 186 | 130 . 56 . . . Salvage Created 1585 | 150 . 61 171 683 520 Parts 89 | 8 . . 16 32 33 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 36 | . . 4 2 15 15 Melee 5 | . . . . 5 . Guns 11 | . . 4 . 1 6 Cannons 18 | . . . 2 8 8 AOE 1 | . . . . . 1 Classes Destroyed 13 | 2 . 1 5 3 2 Worker 3 | . . . 1 1 1 Builder 1 | . . . . . 1 Tunneler 3 | 2 . . . . 1 Hauler 2 | . . . 2 . . Recycler 3 | 1 . . . 2 . Operator 1 | . . . 1 . . Watcher 3 | . . . 2 1 . Swarmer 7 | . . . 2 1 4 Grunt 18 | . . . . 10 8 Sentry 2 | . . . . 1 1 Hunter 3 | . . . . 3 . Programmer 2 | . . . . . 2 Assembled 4 | . . 4 . . . Best Kill Streak 5 | 2 . 2 3 5 5 Combat Bots Only 5 | . . 2 1 3 5 Max Kills in Single Turn 2 | 1 . 1 2 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 516 | . 1 58 40 176 241 Missed 151 | . 1 19 9 36 86 Damage Taken 5597 | . . 606 250 1978 2763 Core 1334 | . . 91 64 473 706 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 67 | . . . . . 67 Core Remaining (%) 65 | 100 . 63 84 14 . Volleys Fired 137 | 10 5 25 20 34 43 Largest 3 | 2 2 2 2 2 3 Hottest 143 | 40 40 60 136 143 104 Shots Fired 282 | 16 10 50 38 68 100 Gun 145 | 16 10 50 . 10 59 Cannon 134 | . . . 38 58 38 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 243 | 12 10 49 27 48 97 Thermal 31 | . . . 11 20 . Explosive 3 | . . . . . 3 Electromagnetic 5 | 4 . 1 . . . Robot Hit Streak 8 | 8 2 5 7 7 6 Robot Miss Streak 32 | 2 2 3 32 10 9 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 185 | 9 3 27 18 63 65 Core Hits 134 | 4 2 11 16 46 55 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . . 4 3 Meltdown 1 | . . . . 1 . Blast 4 | . . . . 1 3 Sever 2 | . . . . 2 . Melee Attacks 27 | . . . . 27 . Impact . | . . . . . . Slashing 27 | . . . . 27 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3803 | 99 24 222 340 1588 1530 Guns 1132 | 99 24 222 . 42 745 Cannons 1814 | . . . 340 894 580 Explosions 149 | . . . . . 149 Melee 626 | . . . . 626 . Ramming 82 | . . . . 26 56 Kinetic 2565 | 44 24 222 217 733 1325 Thermal 326 | . . . 123 203 . Explosive 149 | . . . . . 149 Electromagnetic 55 | 55 . . . . . Impact . | . . . . . . Slashing 626 | . . . . 626 . Piercing . | . . . . . . Highest Corruption 17 | . . . . 4 17 Average Corruption 2 | . . . . 4 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . . . 17 12 Message Errors 7 | . . . . 4 3 Matter Fused 8 | . . . . 6 2 Heat Flow Errors 3 | . . . . 3 . Energy Discharges 5 | . . . . 1 4 Data Loss (minor) 3 | . . . . 1 2 Misfires 2 | . . . . 1 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 38 | . . . 2 36 . Projectiles 2 | . . . 2 . . Explosions . | . . . . . . Melee 36 | . . . . 36 . Knockbacks 38 | . . . 4 18 16 Impact . | . . . . . . Kinetic 32 | . . . 4 16 12 Secondary 6 | . . . . 2 4 Self-Inflicted Damage 13 | . . . . . 13 Shots . | . . . . . . Rammed 7 | . . . . . 7 Targets Rammed 18 | . . 1 . 3 14 Kicked 11 | . . 1 . 3 7 Crushed . | . . . . . . Highest Temperature 337 | . . 10 337 221 78 Average Temperature 78 | . . 5 108 79 25 Received Heat Transfer 1241 | . . 20 . 576 645 Effects 3 | . . . 3 . . Energy Bleed 1 | . . . 1 . . Short Circuit 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | 1 . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 2 | . . . . 2 . Heat Transferred 555 | . . . 222 333 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 222 | 15 43 5 78 222 210 Initial 100 | . 9 5 . 32 100 Average 65 | 10 26 1 40 91 80 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 92 | 100 100 100 100 90 87 Level 1 7 | . . . . 9 12 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 . 1 5 8 Investigation 1 | . . . . 1 . Extermination 2 | . . . . . 2 Reinforcement 13 | . 2 . 1 4 6 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 5 | . . 1 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 5 17 12 33 29 Peak Tracking Total 10 | . 1 10 4 7 6 Tactical Retreats 8 | . . 2 . 3 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 7 | . 3 . 1 1 2 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 26 | . 9 . 4 5 8 Successful 13 | . 2 . 2 4 5 Failed 13 | . 7 . 2 1 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 10 | . 6 . . . 4 Fabricators . | . . . . . . Repair Stations 4 | . . . . . 4 Recycling Units 8 | . 3 . . 5 . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 . . . 3 Prototype ID Bank 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Locate Traps 2 | . 2 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 4 | . . . . 4 . Report Inventory 1 | . . . . 1 . Retrieve Components 3 | . . . . 3 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . 1 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 12 | . . . . . 12 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . . 1 . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4492 | 140 462 199 722 1099 1870 Spaces Moved 1954 | 74 304 103 255 433 785 Core 61 | 13 . 6 4 9 29 Treads 21 | . . . 21 . . Legs 1872 | 61 304 97 230 424 756 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 169 | 121 120 121 239 152 187 Slowest Speed 450 | 200 120 150 450 350 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 27 28 22 40 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 46 | . . . . 2 44 Melee . | . . . . . . Projectile 12 | . . . . 2 10 AOE 34 | . . . . . 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2823 | 109 394 136 333 760 1091 Wait 491 | 3 81 6 8 197 196 Move 1949 | 73 303 102 254 432 785 Hop . | . . . . . . Pick Up 81 | 14 3 . 22 20 22 Fast Attach . | . . . . . . Attach 48 | 7 . 2 8 16 15 Detach 2 | . . . . 2 . Swap 37 | 2 . . 8 17 10 Drop 33 | . 2 . 13 12 6 Fire 137 | 10 5 25 20 34 43 Melee 27 | . . . . 27 . Ram 7 | . . . . . 7 Kick 11 | . . 1 . 3 7 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 14) 603 | -10/Materials | Entered Mines 607 | -10/Mines | Assembled infested the area 612 | -10/Mines | Assisted by a Guerilla fighting off Assembled 724 | -10/Mines | Lost 3 parts (1p2n) 771 | -10/Mines | Discovered new exit (range 8) 802 | -10/Mines | Entered Materials 802 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Build established: Hacker-Mutant 1466 | -9/Materials | Discovered new exit (range 15) 1524 | -9/Materials | Entered another Materials area 1524 | -8/Materials | Evolved 2 slots: Utility x2 1525 | -8/Materials | Identified exit to Storage 1834 | -8/Materials | Build established: Scavenger-Mutant 2282 | -8/Materials | Discovered exit to Storage (range 14) 2453 | -8/Materials | Core integrity fell below 50% 2490 | -8/Materials | Core integrity fell below 20% 2492 | -8/Materials | Lost 10 parts (1p3n2u4w) 2601 | -8/Materials | Discovered new exit (range 18) 2623 | -8/Materials | Entered Factory 2623 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2994 | -7/Factory | Build established: Scavenger-Skirmisher 3736 | -7/Factory | Repaired Deuterium Engine 3913 | -7/Factory | Build established: Scavenger-Tank 3946 | -7/Factory | Cargo convoy interrupted 4431 | -7/Factory | System corruption reached 10% 4438 | -7/Factory | Core integrity fell below 50% 4480 | -7/Factory | Lost 13 parts (1p2n4u6w) 4480 | -7/Factory | Core integrity fell below 20% 4493 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04445_ U-05 Engineer builds a Wall. 04445_ U-05 Engineer lays Concrete. 04447_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 04447_ Knocked back. 04448_ K-01 Serf collects debris. 04448_ U-05 Engineer lays Concrete. 04449_ Imp. Datajack destroyed. 04449_ U-05 Engineer lays Concrete. 04450_ System corrupted: Component data lost. 04450_ U-05 Engineer lays Concrete. 04473_ System corrupted: Matter fused (-5). 04475_ Slammed into G-47 Trooper. 04485_ Med. Storage Unit destroyed. 04485_ Slammed into G-47 Trooper. 04486_ Lgt. Ion Engine destroyed. 04486_ System corrupted by crushing effect (+1). 04491_ JAA :NKDQN=QQ LOUA%,6XJI 04492_ Slammed into T-07 Excavator. 04492_ T-07 Excavator destroyed. Map ----- +----------------------------------------------------+ | #?????? #????????????????????? | | % ]! #??????# #????????????????????? | | % % #??????# #????????????????????? | | #??????# #????????????????????? | | ! #???#### #????????????????????? | | % #???# #????????????????????? | | % #???# #????????????????????? | | ##### #????????????????????? | | ! / #????????????????????? | | % ######## #????????????????????? | | #############?????## #????????????????????? | | = ???????????#"H#????????????????????? | | """" ""??????######/;######??????????????? | | """" """?????# ]! #??????????????? | | """" """" ???# a #??????????????? | | """" """" ??# g #??????????????? | | ???# #??????????????? | | """" """" ???# #??????????????? | | """" """" #?# #??????????????? | | """" """" =#?# #??????????????? | | """" """" #?# #??????????????? | | #?# #??????????????? | | #?# = #??????????????? | | #############?# g #??????????????? | | ??????????????# != #??????????????? | | ????????##????#######+###@##??????????????? | | ?????? =%#???????????????? | | ???? #???????????????? | | ?? ##+#???????????????? | | ????????##????######k ???????????????????? | | ???????????????????# ????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????#??????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Oops Use The Force Challenges ------------ None Game ------ Seed LightEfficiencyDissipator Manual? 0 Play Time 00:51:22 Cumulative 14.4 hours Start 2024.04.05 @ 12:23:07 End 2024.04.05 @ 13:31:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bbb6a35-8754-4644-a510-b15c76f1c0b3