Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 17:30:21 Player: Cyurio Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (901) 901 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 3669 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 120/700 Matter 60/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -7/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Deuterium Engine Light Nuclear Core Advanced Terrain Scan Processor Melee Analysis Suite Improved Melee Analysis Suite Reaction Control System Reaction Control System Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module VTOL Module > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Improved Sensor Array Signal Interpreter Terrain Scanner > --- WEAPON ----------- Mini Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Armored Wheel Advanced Terrain Scan Processor Melee Analysis Suite Improved Melee Analysis Suite Reaction Control System Reaction Control System Hacking Suite Improved Datajack [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 2 1 . Weapon . | . . . . . . Parts Attached 52 | . 7 18 7 14 6 Power 10 | . 1 3 . 5 1 Engine 5 | . 1 2 . 2 . Core 5 | . . 1 . 3 1 Reactor . | . . . . . . Propulsion 22 | . 2 9 3 4 4 Treads 4 | . . . . . 4 Leg 8 | . 2 6 . . . Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight 8 | . . 3 3 2 . Utility 12 | . 3 3 4 1 1 Device 8 | . 2 2 3 1 . Storage 1 | . 1 . . . . Processor 2 | . . 1 1 . . Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | . 1 3 . 4 . Energy Gun 3 | . . 1 . 2 . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 1 2 . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Corrupted Parts 1 | . . . . 1 . System Corruption 1 | . . . . 1 . Parts Lost 16 | . . 7 . 9 . Power 2 | . . 1 . 1 . Propulsion 8 | . . 2 . 6 . Utility 3 | . . 1 . 2 . Weapon 3 | . . 3 . . . Highest Loss Streak 8 | . . 2 . 8 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 94 97 87 73 55 Engine 5 | . 14 7 . . . Core 3 | . . 3 9 5 5 Leg 17 | . 28 31 1 . . Flight 8 | . . . 25 19 . Device 13 | . 9 10 18 19 7 Storage 10 | . 14 11 9 7 7 Processor 10 | . . 11 15 15 15 Energy Gun 2 | . 3 3 . 2 . Ballistic Gun 12 | . 24 17 9 . . Naked Turns . | . . . . . . Heaviest Build 23 | 14 20 23 17 21 15 Greatest Support 84 | 20 20 30 21 25 84 Greatest Overweight (x) 4 | . . 2 . 4 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 9 | 4 7 9 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 10 9 9 10 8 Class Distribution -------------------- 51% | Mutant 27% | Scavenger-Scout 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 694 | 200 186 279 . 29 . Remotely . | . . . . . . Salvage Created 1164 | . 414 710 . 40 . Parts 71 | . 20 45 . 6 . Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 27 | . 10 14 . 3 . Guns 24 | . 10 13 . 1 . AOE 3 | . . 1 . 2 . Classes Destroyed 6 | . 1 5 . . . Hauler 3 | . . 3 . . . Recycler 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 9 | . . 6 . 3 . Grunt 14 | . 10 4 . . . Sentry 4 | . . 4 . . . Best Kill Streak 6 | . 5 6 . 3 . Combat Bots Only 5 | . 5 4 . 3 . Max Kills in Single Turn 3 | . 1 3 . 2 . Gunslinging 1 | . . 1 . . . Exploded 2 | . . 1 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 2090 | . 281 746 18 1032 13 Core 762 | . 42 131 9 567 13 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 83 67 98 . . Volleys Fired 77 | . 24 47 . 6 . Largest 2 | . 2 2 . 1 . Hottest 60 | . 60 60 . 55 . Shots Fired 140 | . 48 86 . 6 . Gun 137 | . 48 86 . 3 . Cannon . | . . . . . . Launcher 3 | . . . . 3 . Special . | . . . . . . Kinetic 122 | . 46 76 . . . Thermal . | . . . . . . Explosive 3 | . . . . 3 . Electromagnetic 15 | . 2 10 . 3 . Robot Hit Streak 26 | . 11 26 . 1 . Robot Miss Streak 2 | . 1 2 . 1 . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 109 | . 37 70 . 2 . Core Hits 53 | . 19 29 . 5 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 2 . . . Corrupt 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1757 | . 483 1019 . 255 . Guns 1285 | . 478 787 . 20 . Cannons . | . . . . . . Explosions 398 | . . 228 . 170 . Melee . | . . . . . . Ramming 74 | . 5 4 . 65 . Kinetic 1150 | . 466 684 . . . Thermal 228 | . . 228 . . . Explosive 170 | . . . . 170 . Electromagnetic 135 | . 12 103 . 20 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 3 Average Corruption 1 | . . . . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . 3 2 Message Errors 2 | . . . . 1 1 Matter Fused 1 | . . . . . 1 Data Loss (major) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 116 | . . 109 . 7 . Projectiles . | . . . . . . Explosions 109 | . . 109 . . . Melee 7 | . . . . 7 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 156 | . . 62 . 94 . Shots 4 | . . 2 . 2 . Rammed 8 | . . . . 8 . Targets Rammed 11 | . 1 2 . 8 . Kicked 3 | . 1 2 . . . Crushed . | . . . . . . Highest Temperature 41 | . 6 16 . 41 . Average Temperature 7 | . 4 6 . 12 . Received Heat Transfer 540 | . 153 264 . 114 9 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . . 150 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 598 | . 327 598 292 449 191 Initial 232 | . . 137 232 132 144 Average 302 | . 157 439 243 264 159 Maximum Alert Level 2 | . 1 2 1 2 . Low Security (%) 32 | 100 56 14 . 36 100 Level 1 34 | . 43 8 100 52 . Level 2 32 | . . 77 . 11 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 3 2 . 7 3 Investigation 7 | . 3 1 . 2 1 Extermination 1 | . . . . 1 . Reinforcement 2 | . . 1 . 1 . Assault 2 | . . . . . 2 Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 10 | . 1 4 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 11 26 5 36 11 Peak Tracking Total 12 | . 3 5 7 12 10 Tactical Retreats 9 | . . 2 . 7 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 4 | . 1 1 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 5 | . . 2 . 3 . Max in Single Turn 2 | . . 2 . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 21 | . 6 4 1 9 1 Terminals 14 | . 4 4 1 4 1 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . . 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Total Hacks 55 | . 16 15 5 16 3 Successful 26 | . 11 7 2 4 2 Failed 29 | . 5 8 3 12 1 Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 46 | . 16 13 1 13 3 Terminals 40 | . 10 15 5 7 3 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 9 | . 6 . . 3 . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 3 | . . 1 1 1 . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Locate Traps 1 | . . . 1 . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 22 | . 11 6 1 2 2 Terminals 17 | . 7 6 1 1 2 Track 5 | . 3 1 . . 1 Assimilate 2 | . 1 1 . . . Botnet 10 | . 3 4 1 1 1 Fabricators 1 | . . . . 1 . Report 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Monitor 1 | . 1 . . . . Mask 1 | . 1 . . . . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 3 4 1 8 1 Full Trace Events 3 | . . . . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 3 | . . . . 3 . Authchips . | . . . . . . Time 58 | . . . . 58 . Total Robot Build Rating 9 | . . . . 9 . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 5 | . . . . 3 2 Largest Group 3 | . . . . 3 2 Highest-Rated Group 62 | . . . . 48 62 Highest-Rated Ally 31 | . . . . 16 31 Total Orders 1 | . . . . 1 . GUARD 1 | . . . . 1 . Ally Attacks 21 | . . . . 14 7 Total Damage 259 | . . . . 135 124 Kills 2 | . . . . 1 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 1912 | 6 378 722 109 614 83 Spaces Moved 1910 | 5 212 353 159 1123 58 Core 141 | . . . . 121 20 Treads 38 | . . . . . 38 Legs 570 | 5 212 353 . . . Wheels 42 | . . . . 42 . Hover . | . . . . . . Flight 1119 | . . . 159 960 . Fastest Speed 28 | 120 120 120 34 28 50 Average Speed 66 | 120 120 122 34 39 122 Slowest Speed 260 | 120 120 260 34 250 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 9 | . . . . 9 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 2 39 33 19 29 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . 2 . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 43 | . . 31 . 12 . Melee . | . . . . . . Projectile . | . . . . . . AOE 43 | . . 31 . 12 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 2422 | 6 289 562 213 1284 68 Wait 314 | . 34 125 38 114 3 Move 1887 | 4 211 352 158 1104 58 Hop 9 | . . . . 9 . Pick Up 35 | . 6 11 4 13 1 Fast Attach 13 | . 2 4 1 3 3 Attach 17 | . . 6 2 6 3 Detach 7 | . 1 . 2 4 . Swap 22 | . 5 8 4 5 . Drop 30 | 2 5 7 4 12 . Fire 77 | . 24 47 . 6 . Melee . | . . . . . . Ram 8 | . . . . 8 . Kick 3 | . 1 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 4) 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 911 | -9/Materials | Discovered new exit (range 8) 1069 | -9/Materials | Discovered new exit (range 4) 1072 | -9/Materials | Build established: Scavenger-Mutant 1074 | -9/Materials | Identified exit to Materials 1107 | -9/Materials | Entered another Materials area 1107 | -8/Materials | Evolved 2 slots: Utility x2 1212 | -8/Materials | Discovered new exit (range 11) 1215 | -8/Materials | Identified exit to Factory 1216 | -8/Materials | Entered Factory 1216 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1334 | -7/Factory | Fabricated G-47 Trooper (x3) 1449 | -7/Factory | Garrison activated, responded to threat 1461 | -7/Factory | Build established: Scavenger-Scout 1520 | -7/Factory | Discovered new exit (range 18) 1591 | -7/Factory | Discovered new exit (range 5) 1604 | -7/Factory | Identified exit to Lower Caves 1670 | -7/Factory | Assembled infested ambush trap array 1677 | -7/Factory | Garrison activated, responded to threat 1727 | -7/Factory | Core integrity fell below 50% 1746 | -7/Factory | Lost 8 parts (1p5n2u) 1826 | -7/Factory | Core integrity fell below 20% 1829 | -7/Factory | Identified exit to Storage 1830 | -7/Factory | Entered Storage 1839 | -7/Storage | Met a pair of Derelict thieves 1913 | -7/Storage | Self-destructed Last Messages --------------- 01897_ L-41 Fighter unfolds itself. 01897_ G-47 Trooper unfolds itself. 01897_ L-41 Fighter unfolds itself. 01897_ M-28 Smith unfolds itself. 01898_ C-30 ARC bursts open, deploying its payload. 01898_ G-50 Soldier unfolds itself. 01898_ B-48 Gladiator unfolds itself. 01898_ G-47 Trooper unfolds itself. 01898_ B-48 Gladiator unfolds itself. 01898_ I-36 Angel unfolds itself. 01899_ U-05 Engineer destroyed. 01899_ U-05 Engineer lays Concrete. 01900_ R-06 Scavenger collects Terrain Scanner. 01901_ LSYR7/XQEDHY= GWMYA#U 01901_ U-05 Engineer lays Concrete. 01903_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 01907_ R-06 Scavenger collects Structural Scanner. 01908_ R-06 Scavenger collects Terrain Scan Processor. 01910_ R-06 Scavenger collects Carbon-fiber Leg. 01912_ 1O-STS(g) destroyed. 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""" + "" #? | | ????????????"T ! # #? | | ???????????#"" """ # #####################? | | ???????????#"" """?#######????????????????????? | | ???????????### """????????????????????????????? | | ?????????????# ?????????????????????????????? | | ?????????????#?#####?????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionChainBoregun Manual? 0 Play Time 00:33:18 Cumulative 49.0 hours Start 2022.06.29 @ 16:57:42 End 2022.06.29 @ 17:30:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0304f5c6-01bb-4ce3-9b07-6927b81ce373