Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.12 @ 14:10:51 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (7) 35 Value Destroyed (185) 185 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (964) 964 TOTAL SCORE: 5424 Bonus ------- Pacifist 200 Follower Combat Kills 64 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 422/850 Matter 300/300 Energy 280/280 System Corruption 10% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (10) -- Medium Treads > --- UTILITY (2) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (16) --- Large Storage Unit Improved Core Shielding Improved Core Shielding Improved Core Shielding Advanced Hacking Suite Flak Cannon Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Centrium Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Phase Cannon Flak Cannon > --- INVENTORY -------- Medium Treads Large Storage Unit Improved Core Shielding Improved Core Shielding Improved Core Shielding Advanced Hacking Suite Flak Cannon Flak Cannon [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Hackware Hacking Suite Protection Power Shielding Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Was Fac Low Slots Evolved 8 | . . . 2 . . 2 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 8 | . . . 2 . . 2 2 2 . . . Utility . | . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 49 | 4 3 1 . 8 . 5 2 12 1 11 2 Power 5 | . . . . 2 . . . 1 . 2 . Engine 5 | . . . . 2 . . . 1 . 2 . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 . 1 . 6 . 4 1 9 1 2 2 Treads 12 | 2 . 1 . 1 . 4 . 1 . 2 1 Leg 10 | . . . . 1 . . 1 8 . . . Wheel 2 | . . . . . . . . . 1 . 1 Hover . | . . . . . . . . . . . . Flight 4 | . . . . 4 . . . . . . . Utility 12 | . 3 . . . . 1 1 2 . 5 . Device 1 | . . . . . . . 1 . . . . Storage 2 | . . . . . . . . . . 2 . Processor . | . . . . . . . . . . . . Hackware 1 | . . . . . . . . 1 . . . Protection 8 | . 3 . . . . 1 . 1 . 3 . Artifact . | . . . . . . . . . . . . Weapon 4 | 2 . . . . . . . . . 2 . Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 1 | 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . . Parts Lost 23 | . 2 . . 2 . . . 8 . . 11 Power . | . . . . . . . . . . . . Propulsion 19 | . 1 . . 1 . . . 7 . . 10 Utility 3 | . 1 . . 1 . . . 1 . . . Weapon 1 | . . . . . . . . . . . 1 Highest Loss Streak 8 | . 2 . . 2 . . . 5 . . 8 Average Slot Usage (%) 68 | . 42 33 33 34 55 63 69 54 72 84 86 Engine 3 | . . . . 5 11 6 . . . 3 6 Treads 16 | . 25 19 22 13 . 21 30 10 . 12 18 Leg 25 | . . . . 5 . . 7 20 46 46 35 Wheel 1 | . . . . . . . . . 5 6 . Flight 6 | . . . . 8 44 30 15 12 6 . . Device 1 | . . . . . . . 7 6 6 . . Storage 4 | . . . . . . . . . . 5 13 Protection 4 | . 16 14 11 . . 4 7 1 6 4 . Energy Cannon 1 | . . . . . . . . . . 1 4 Ballistic Cannon 1 | . . . . . . . . . . 1 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 54 | 3 6 3 3 8 8 9 2 2 2 54 54 Greatest Support 150 | 40 40 40 3 24 24 42 62 150 6 135 86 Greatest Overweight (x) 3 | . 1 . . 2 . . . . . 3 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 16 | 4 4 4 4 4 4 4 4 4 4 16 16 Average Capacity 8 | 4 4 4 4 4 4 4 4 4 4 9 16 Most Carried 9 | . 2 2 1 4 4 4 2 4 3 9 9 Average Carried 4 | . 1 1 1 2 4 3 2 2 2 5 8 Final Capacity 16 | 4 4 4 4 4 4 4 4 4 4 16 16 Final Carried 9 | . 2 1 1 4 4 3 2 1 3 9 8 Class Distribution -------------------- 90% | Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Sprinter | -9/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Was Fac Low Matter Collected 475 | 240 . 10 6 40 . . 29 67 . . 83 Remotely . | . . . . . . . . . . . . Salvage Created 245 | . . . . 39 . . 29 87 . . 90 Parts 17 | . . . . 2 . . 1 5 . . 9 Haulers Intercepted 2 | . . . . 1 . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . 9 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Was Fac Low Combat Hostiles Destroyed 5 | . . . . . . . . 2 . . 3 Melee 5 | . . . . . . . . 2 . . 3 Classes Destroyed 4 | . . . . 1 . . . 2 . . 1 Hauler 2 | . . . . 1 . . 1 . . . . Swarmer 3 | . . . . . . . . . . . 3 Grunt 1 | . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . 1 . . . Best Kill Streak 2 | . . . . 1 . . 1 2 . . 2 Combat Bots Only 2 | . . . . . . . . 2 . . 2 Max Kills in Single Turn 1 | . . . . 1 . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Was Fac Low Damage Taken 4139 | . 572 . . 129 . 232 505 1209 . 287 1205 Core 718 | . 129 . . 35 . 43 83 310 . 5 113 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 48 . . 91 92 88 . . . . Volleys Fired . | . . . . . . . . . . . . Largest . | . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . Shots Fired 2 | . . . . . . . . . . 1 1 Gun . | . . . . . . . . . . . . Cannon 2 | . . . . . . . . . . 1 1 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 2 | . . . . . . . . . . 1 1 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . Core Hits 33 | . 6 . . 2 . . 7 10 . 1 7 Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 303 | . 12 . . 3 . 36 29 28 . 10 185 Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 303 | . 12 . . 3 . 36 29 28 . 10 185 Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . 5 5 2 4 2 7 7 10 Average Corruption 6 | . . . . 5 5 2 4 2 6 7 7 Corruption Purged . | . . . . . . . . . . . . Effects 33 | . . . . 2 1 . 4 2 2 10 12 Message Errors 6 | . . . . . . . 2 . . 2 2 Matter Fused 9 | . . . . . 1 . 1 . 2 2 3 Heat Flow Errors 3 | . . . . . . . . 2 . 1 . Energy Discharges 4 | . . . . 1 . . 1 . . 2 . Data Loss (minor) 7 | . . . . 1 . . . . . 1 5 Data Loss (major) 2 | . . . . . . . . . . 1 1 Misfires 2 | . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1 | . . . . . . . . . . . 1 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Knockbacks 1 | . 1 . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 81 | . . . . . . 36 18 3 . 7 17 Shots . | . . . . . . . . . . . . Rammed 81 | . 15 1 . 3 . . 19 15 . . 28 Targets Rammed 119 | . 15 1 . 4 . . 20 33 . 1 45 Kicked 33 | . . . . . . . . 16 . 1 16 Crushed 5 | . . . . 1 . . 1 2 . . 1 Highest Temperature 183 | . . . . 12 . 5 . 183 . 140 38 Average Temperature 50 | . . . . 7 . 5 . 92 . 52 23 Received Heat Transfer 987 | . 324 . . 54 . 90 168 261 . 66 24 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Was Fac Low Peak Influence 134 | . 20 46 32 134 87 89 61 59 40 45 . Initial 87 | . . . 17 13 87 42 39 29 10 14 . Average 32 | . 14 5 23 70 87 61 46 34 19 14 . Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 4 | . 1 . . 1 . 1 . . . 1 . Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 3 | . 1 . . 1 . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Was Fac Low Distress Signals 4 | . 1 . . 1 . 1 . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 55 | . 10 . . 9 . 8 1 11 6 3 7 Peak Tracking Total 9 | . 9 . . 7 . 5 1 7 6 4 3 Tactical Retreats 4 | . . . . . . 1 . 2 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Was Fac Low Traps Triggered 2 | . . . . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Was Fac Low Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Was Fac Low Machines Accessed 4 | . 1 . . 3 . . . . . . . Terminals 3 | . 1 . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 11 | . 4 . . 7 . . . . . . . Successful 4 | . 1 . . 3 . . . . . . . Failed 7 | . 3 . . 4 . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . 4 . . 3 . . . . . . . Terminals 8 | . 4 . . 4 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . Terminal Hacks 3 | . 1 . . 2 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 1 . . 3 . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Was Fac Low Used RIF Installer 1 | . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Was Fac Low Total Allies 14 | . . 3 . 10 . . . . 1 . . Largest Group 10 | . . 3 . 10 . . . . 1 . . Highest-Rated Group 88 | . . 40 . 88 . . . . 31 . . Highest-Rated Ally 31 | . . 16 . 16 . . . . 31 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 28 | . . 5 . 17 . . . . 6 . . Total Damage 376 | . . 53 . 197 . . . . 126 . . Kills 5 | . . 2 . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Was Fac Low Turns Passed 1615 | 39 110 52 13 134 30 93 144 162 93 340 405 Spaces Moved 1817 | 36 136 77 26 191 114 137 189 138 145 374 254 Core 1059 | 23 135 70 26 82 . 42 175 112 135 259 . Treads 135 | 13 1 7 . 10 . 3 14 22 . 2 63 Legs 308 | . . . . . . . . 4 . 113 191 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 315 | . . . . 99 114 92 . . 10 . . Fastest Speed 26 | 50 50 50 50 26 26 26 50 50 50 50 120 Average Speed 72 | 89 58 60 50 55 26 60 58 69 53 81 133 Slowest Speed 200 | 160 160 160 50 160 26 152 158 170 110 200 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . . . . 4 . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 3 38 23 5 37 39 23 8 7 92 13 43 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 . . 1 . Scrap Searched 2 | . . 1 . . . . . . . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 4 | . . . . . . 2 . . . 1 1 Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 1 1 AOE . | . . . . . . . . . . . . Terrain Rammed 4 | . . . . . . 2 1 . . 1 . Walls Destroyed 2 | . . . . . . 2 . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Fac Was Fac Low Total 2035 | 41 155 81 25 211 113 145 211 186 159 407 301 Wait 21 | . . 3 . . . . . 1 12 5 . Move 1799 | 35 135 76 25 183 113 134 188 138 144 374 254 Hop 5 | . . . . 4 . 1 . . . . . Pick Up 16 | . 1 . . 4 . 1 . 1 1 8 . Fast Attach 30 | 4 3 . . 5 . 1 1 9 1 6 . Attach 16 | . . 1 . 3 . 2 1 3 . 5 1 Detach 11 | . 1 . . 3 . 1 . 1 1 4 . Swap 3 | . . . . . . 2 . . . . 1 Drop 9 | 2 . . . 2 . 1 . . . 4 . Fire . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ram 5 | . . . . . . 2 1 1 . 1 . Kick 40 | . . . . . . . . 16 . . 24 Crush 77 | . 15 1 . 4 . . 20 16 . . 21 Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Storage -9/Garrison -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 13) 143 | -10/Materials | Discovered new exit (range 14) 145 | -10/Materials | Core integrity fell below 50% 150 | -10/Materials | Entered Mines 165 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 179 | -10/Mines | Learned Materials stockpile data 190 | -10/Mines | Discovered new exit (range 12) 202 | -10/Mines | Entered Materials 202 | -9/Materials | Evolved 2 slots: Propulsion x2 202 | -9/Materials | Discovered new exit (range 8) 215 | -9/Materials | Entered Storage 237 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 349 | -9/Storage | Identified exit to Garrison 349 | -9/Storage | Entered Garrison 373 | -9/Garrison | Discovered new exit (range 12) 378 | -9/Garrison | Installed Relay Interface Framework 379 | -9/Garrison | Entered Materials 379 | -8/Materials | Evolved 2 slots: Propulsion x2 471 | -8/Materials | Discovered new exit (range 3) 472 | -8/Materials | Entered Factory 472 | -7/Factory | Evolved 2 slots: Propulsion x2 606 | -7/Factory | Discovered new exit (range 6) 616 | -7/Factory | Entered another Factory area 616 | -6/Factory | Evolved 2 slots: Propulsion x2 698 | -6/Factory | Build established: Mutant 702 | -6/Factory | Lost 5 parts (4n1u) 778 | -6/Factory | Manually triggered Chute Trap 778 | -6/Factory | Sucked down chute 778 | -6/Factory | Entered Waste 779 | -6/Waste | Met a frightened Derelict 788 | -6/Waste | Lost 3 parts (3n) 793 | -6/Waste | EMP discharged 805 | -6/Waste | Spotted C-40 Crusher 811 | -6/Waste | Spotted C-40 Crusher 812 | -6/Waste | Spotted C-40 Crusher 816 | -6/Waste | Spotted C-40 Crusher 842 | -6/Waste | Spotted C-40 Crusher 864 | -6/Waste | Spotted C-40 Crusher 865 | -6/Waste | Discovered new exit (range 12) 871 | -6/Waste | Entered Factory 1201 | -6/Factory | Discovered new exit (range 9) 1211 | -6/Factory | Entered Lower Caves 1475 | -6/Lower Caves | Spotted B-75 Beast 1514 | -6/Lower Caves | System corruption reached 10% 1570 | -6/Lower Caves | Lost 8 parts (7n1w) 1611 | -6/Lower Caves | Core integrity fell below 50% 1616 | -6/Lower Caves | Self-destructed Last Messages --------------- 01530_ Broken Centrium Wheel destroyed. 01539_ Imp. Medium Treads destroyed. 01542_ System corrupted: Substantial component data lost. 01556_ Kicked S-27 Virus out of the way. 01557_ System corrupted: Component data lost. 01557_ Slammed into S-27 Virus. 01568_ Crushed S-27 Virus. 01568_ S-27 Virus destroyed. 01574_ Autogun fries itself beyond repair. 01575_ VTOL Module fries itself beyond repair. 01589_ Searching scrap... 01589_ Found Mak. Terrain Scan Processor. 01589_ Found 29 Matter. 01590_ System corrupted: Component data lost. 01601_ S-27 Virus springs to life. 01602_ Med. Treads destroyed. 01602_ S-27 Virus springs to life. 01605_ System corrupted: Component data lost. 01605_ Carbon-fiber Leg destroyed. 01615_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | # % %% "#%%%% ##???????????????????????? | | # ### #"" % #???????????????????????? | | %% #?# ##?# ##???????????????????????? | | #?# #??## #????????????????????????? | | #???### #????????????????????????? | | ### #?????# #????????????????????????? | | #??# #### #?????# #????????????????????????? | | ???# #??# #?????# #????????????????????????? | | ???## ##??# #?????# #????????????????????????? | | ???? ###???? ?###### #????????????????????????? | | ??? #?????# ## #######??????????????????? | | ?? #?????# ! #??????????????????? | | ?? ???# % #??????????????????? | | ? ??# ########### #??????????????????? | | ? ? # ?#"""" """?# #??????????????????? | | ?# ##?? ??#??# """?# #??????????????????? | | ??? ??? ???????# """"# #??????????????????? | | ???? ???????????# # #??????????????????? | | ?????????????????+ + #??????????????????? | | ?????????????????# # #??????????????????? | | ?????????????????# "# #??????????????????? | | ?????????????????# T ?# #??????????????????? | | ?????????????????#""""""""?# #??????????????????? | | ??????????????# ########### #??????????????????? | | ??????????????# ss #??????????????????? | | ??????????????# @ #??????????????????? | | ???????????????################??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 30 Power Shielding 33 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed ArcPointBeam Manual? 0 Play Time 00:34:35 Cumulative 57.4 hours Start 2021.03.12 @ 12:59:38 End 2021.03.12 @ 14:10:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81393580-111e-47e5-9472-da3432da49c2