Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.02 @ 15:47:01 Player: scud Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1080) 1080 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 4116 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 298/300 Energy 69/125 System Corruption 0% Temperature Cool (27) Movement Flying (34) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Flight Unit Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Weight Redist. System Advanced Signal Interpreter Transport Network Coupler Hacking Suite Relay Coupler [Grunt] (27) > --- WEAPON (2) ------- Heavy EM Pulse Gun EM Shotgun > --- INVENTORY (4) ---- Relay Coupler [Grunt] (23) Relay Coupler [Grunt] (25) Relay Coupler [Sentry] (23) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit > --- UTILITY ---------- Weight Redist. System Advanced Signal Interpreter Transport Network Coupler Hacking Suite Relay Coupler [Grunt] > --- WEAPON ----------- Heavy EM Pulse Gun EM Shotgun > --- INVENTORY -------- Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Datajack Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 2 . . Weapon . | . . . . . . Parts Attached 61 | 8 9 15 16 5 8 Power 7 | 1 2 2 . . 2 Engine 7 | 1 2 2 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 1 6 3 1 2 Treads . | . . . . . . Leg 10 | 2 1 6 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . . 2 1 2 Utility 17 | 3 2 3 5 2 2 Device 5 | 1 1 . 1 1 1 Storage 4 | 2 1 1 . . . Processor 3 | . . . 2 . 1 Hackware 2 | . . . 1 1 . Protection 3 | . . 2 1 . . Artifact . | . . . . . . Weapon 22 | 2 4 4 8 2 2 Energy Gun 5 | 1 1 . 1 . 2 Energy Cannon 5 | . 1 2 2 . . Ballistic Gun 3 | 1 . 1 . 1 . Ballistic Cannon 1 | . 1 . . . . Launcher 3 | . . . 3 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 5 | . 1 1 2 1 . Unidentified Prototypes 6 | . . 3 2 . 1 Parts Lost 15 | . 2 . 7 6 . Power 1 | . . . 1 . . Propulsion 3 | . . . 3 . . Utility 4 | . . . 1 3 . Weapon 7 | . 2 . 2 3 . Highest Loss Streak 7 | . 1 . 7 6 . Average Slot Usage (%) 87 | . 97 93 92 58 70 Engine 8 | . 13 11 7 . 1 Leg 20 | . 28 27 22 . . Flight 2 | . . . 1 7 14 Device 12 | . 13 11 16 9 5 Storage 8 | . 14 11 8 . . Processor 6 | . . . 11 16 17 Hackware 3 | . . . . 13 18 Protection 4 | . . 10 6 . . Energy Gun 6 | . 12 . . 6 14 Energy Cannon 5 | . 1 10 8 . . Ballistic Gun 2 | . 6 . . 2 . Special Melee Weapon 5 | . 4 10 7 2 . Naked Turns . | . . . . . . Heaviest Build 26 | 15 14 25 26 6 9 Greatest Support 30 | 20 20 30 30 6 12 Greatest Overweight (x) 2 | 2 . 2 2 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 8 12 8 8 4 4 Average Capacity 6 | 6 6 6 7 4 4 Most Carried 8 | 4 6 8 8 4 4 Average Carried 5 | 1 5 6 6 2 3 Final Capacity 8 | 6 6 8 4 4 4 Final Carried 8 | 4 6 8 2 4 3 Class Distribution -------------------- 60% | Mutant 24% | Scavenger-Mutant 14% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Assassin | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 924 | 301 109 185 100 125 104 Remotely . | . . . . . . Salvage Created 1453 | 135 495 299 296 110 118 Parts 99 | 10 31 16 29 5 8 Haulers Intercepted 2 | . . 1 . . 1 Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 28 | . 9 3 12 2 2 Guns 13 | . 9 . . 2 2 Cannons 8 | . . 3 5 . . AOE 7 | . . . 7 . . Classes Destroyed 12 | 2 4 2 2 1 1 Worker 1 | . 1 . . . . Builder 1 | . . . . . 1 Tunneler 2 | 2 . . . . . Hauler 2 | . . 1 . . 1 Recycler 3 | 1 1 1 . . . Operator 3 | . 2 . 1 . . Watcher 1 | . . 1 . . . Swarmer 13 | . 3 . 8 . 2 Grunt 9 | . 6 3 . . . Duelist 2 | . . . 1 1 . Sentry 3 | . . . 3 . . Hunter 1 | . . . . 1 . Best Kill Streak 8 | 3 7 2 8 1 2 Combat Bots Only 7 | . 4 1 7 1 1 Max Kills in Single Turn 4 | 1 1 1 4 1 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 2220 | . 399 223 844 649 105 Core 624 | . 31 40 192 303 58 Absorbed by Shields 106 | . . . . 106 . Core Remaining (%) 92 | 100 87 90 . . . Volleys Fired 119 | 7 44 26 12 15 15 Largest 2 | 2 2 1 2 1 2 Hottest 136 | 60 80 68 136 61 90 Shots Fired 162 | 14 70 26 20 15 17 Gun 116 | 14 70 . . 15 17 Cannon 42 | . . 26 16 . . Launcher 4 | . . . 4 . . Special . | . . . . . . Kinetic 39 | 7 23 . . 9 . Thermal 55 | . 7 26 16 6 . Explosive 4 | . . . 4 . . Electromagnetic 64 | 7 40 . . . 17 Robot Hit Streak 11 | 3 11 8 7 10 6 Robot Miss Streak 3 | 1 2 3 2 1 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 122 | 10 51 20 15 13 13 Core Hits 58 | 4 20 7 17 4 6 Critical Hits 2 | . . . 1 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . Melee Attacks 8 | . 1 4 2 1 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . 1 3 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2084 | 147 543 290 672 267 165 Guns 1074 | 99 543 . . 267 165 Cannons 557 | . . 290 267 . . Explosions 453 | 48 . . 405 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 319 | 47 105 . . 167 . Thermal 768 | 48 63 290 267 100 . Explosive 405 | . . . 405 . . Electromagnetic 592 | 52 375 . . . 165 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 . . . Average Corruption 3 | . . 3 . . . Corruption Purged . | . . . . . . Effects 3 | . . 3 . . . Message Errors 1 | . . 1 . . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 2 | . . . 2 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 279 | . 72 279 120 1 18 Average Temperature 41 | . 23 52 50 1 9 Received Heat Transfer 576 | . 189 126 243 9 9 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 2 2 . . Heat Transferred 1458 | 50 150 592 481 185 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 441 | 15 368 239 422 441 351 Initial 251 | . 9 70 16 251 214 Average 194 | 5 199 158 182 315 257 Maximum Alert Level 2 | . 1 1 2 2 1 Low Security (%) 44 | 100 50 61 50 . . Level 1 52 | . 49 38 42 86 100 Level 2 2 | . . . 7 13 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 5 | . 3 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 20 11 20 13 7 Peak Tracking Total 9 | . 8 7 9 7 3 Tactical Retreats 8 | . 3 1 . 3 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 6 | . . 3 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 3 | . . . 2 1 . Max in Single Turn 1 | . . . 1 1 . Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 10 | . 3 2 4 . 1 Terminals 7 | . 2 2 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 22 | . 6 4 10 . 2 Successful 13 | . 3 2 6 . 2 Failed 9 | . 3 2 4 . . Catastrophic 3 | . 1 1 1 . . Database Lockouts . | . . . . . . Manual 14 | . 5 3 5 . 1 Terminals 15 | . 4 4 7 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . . 2 Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 3 | . . 1 2 . . Record 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 Report Inventory 2 | . 1 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 7 | . 2 1 3 . 1 Terminals 5 | . 1 1 3 . . Botnet 3 | . . 1 2 . . Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Recyclers 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 7 | . 2 1 4 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 6 | . 1 2 2 1 . Non-combat 4 | . 1 2 1 . . Combat 2 | . . . 1 1 . Robot Hacks Applied 7 | . 1 3 2 1 . parse_system 4 | . . 2 1 1 . no_distress 3 | . 1 1 1 . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Attached 1 | . . . . 1 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 1707 | 94 466 433 326 174 214 Spaces Moved 1221 | 47 262 278 244 228 162 Core 17 | 16 . . . 1 . Treads . | . . . . . . Legs 758 | 31 262 278 187 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 446 | . . . 57 227 162 Fastest Speed 34 | 50 120 120 35 35 34 Average Speed 89 | 121 120 120 101 35 34 Slowest Speed 180 | 150 120 180 180 100 35 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 46 23 24 37 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . . 28 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 28 | . . . 28 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 1659 | 67 343 343 299 305 302 Wait 172 | . 15 8 13 20 116 Move 1217 | 46 261 277 244 227 162 Hop . | . . . . . . Pick Up 24 | 6 5 5 4 4 . Fast Attach 29 | 5 5 10 1 1 7 Attach 16 | 2 2 1 6 4 1 Detach 3 | . . . 1 2 . Swap 16 | 1 2 4 9 . . Drop 24 | . 8 8 7 . 1 Fire 119 | 7 44 26 12 15 15 Melee 8 | . 1 4 2 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 31 | . . . . 31 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 15) 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 870 | -9/Materials | Discovered new exit (range 7) 994 | -9/Materials | Entered another Materials area 994 | -8/Materials | Evolved 2 slots: Utility x2 1189 | -8/Materials | Destroyed 7 combat bots 1320 | -8/Materials | Lost 7 parts (1p3n1u2w) 1320 | -8/Materials | Identified exit to Garrison 1320 | -8/Materials | Entered Garrison 1323 | -8/Garrison | Installed Relay Interface Framework 1356 | -8/Garrison | Triggered checkpoint 1370 | -8/Garrison | Triggered checkpoint 1402 | -8/Garrison | Garrison Relay disabled 1448 | -8/Garrison | Triggered checkpoint 1449 | -8/Garrison | Core integrity fell below 50% 1486 | -8/Garrison | Core integrity fell below 20% 1492 | -8/Garrison | Discovered new exit (range 8) 1494 | -8/Garrison | Identified exit to Materials 1494 | -8/Garrison | Entered Materials 1508 | -8/Materials | Lost 6 parts (3u3w) 1708 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Inventory: Empty >>Trojan(Recyclers) Trojan loaded successfully. Testing... Recycler tracking enabled and active. 01596_ S-10 Pest destroyed. 01596_ Door malfunctions. 01616_ Acquired Flight Unit. 01618_ Acquired 14 matter. 01625_ U-05 Engineer destroyed. 01627_ Acquired 12 matter. 01667_ S-10 Pest destroyed. 01669_ Acquired Lgt. Ion Engine. 01673_ Acquired Flight Unit. 01680_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01682_ Acquired 18 matter. 01683_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 01703_ Slug penetrates Wall. 01706_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????##???###########??????????????????? | | ???????????????# ???# #??????????????????? | | ???????????????# ??# #??????????????????? | | ???????????????# ??# #??????????????????? | | ???????????????# ?# #???????####???????? | | ???????????????# ?#####@######## ??????? | | ???????????????+ # gk ??????? | | ???????????????# !! # h g ??????? | | ???????????????# !! + ############ ??????? | | ???????????????# # #?????????????????????????? | | ????????????#??###### ##????????????????????????? | | ???????? #### ##### #????????????????????????? | | ???????+ #????????????????????????? | | ???????# +????????????????????????? | | ???????# #######+## #????????????????????????? | | ???????? #????????## ##????????????????????????? | | ???????# #?????????# #?????????????????????????? | | ???????+ #?????????# #?????????????????????????? | | ???????# #?????????# #?######??????????????????? | | ######## #?????????#| #? [ #??????????????????? | | # # #?????????#r # #??????????????????? | | # """ # #??######## # #??????????????????? | | # """ # #??# + + [[! #??????????????????? | | # """ # #??# "" # # [!! #??????????????????? | | # # #??# "Y # # [!! #??????????????????? | | # # #??# ""r # #?######??????????????????? | | #] # #### !# #?????????????????????????? | | # + %+ # #?????????????????????????? | | #** # ########### ##????????????????????????? | | #*! ## #?????????# ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 150 Evasion (%) 69 Offensive Hacking 10 Relay Coupler Types 27 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryReactiveBattery Manual? 0 Play Time 01:05:26 Cumulative 11.2 hours Start 2021.03.02 @ 11:12:53 End 2021.03.02 @ 15:47:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eacc16f9-0063-444c-a56f-7a2e4ae40ac6