Cogmind - Beta 12 --- EXPLORER MODE // 2023.07.06 @ 21:15:24 // Winter2022/Polymind

Player: Minty

Result: Destroyed by P-70 Sage via exploding Fusion Modulator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (65)      325
Value Destroyed (2416)     2416
Prototype IDs (217)        4340
Alien Tech Used (0)        0
Bonus (11449)              11449
              TOTAL SCORE: 23870

 Bonus
-------
Polymind Skill             7649
Entered DSFs               500
Met Data Miner             300
Used Data Conduit          3000

 Cogmind 
---------
Core Integrity             0/1000
Matter                     0/0
Energy                     100/100
System Corruption          7%
Temperature                Cool (30)
Movement                   Hovering (56)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (1) --------
         Micro Fission Core
>              --- PROPULSION (2) ---
               Antigrav System
               Antigrav System
>              --- UTILITY (3) ------
      Improved Heat Sink
      Improved Heat Sink
      Improved Target Analyzer
>              --- WEAPON (3) -------
  High-powered Shock Rifle
      Improved Remote Datajack
>              --- INVENTORY (5) ----
                   (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
     Armored Treads
     Armored Treads
     Armored Treads
>            --- UTILITY ----------
             Cooling System
             Visual Processing Unit
             Active Sensor Suite
             Targeting Computer
             Weapon Cycler
             Transmission Jammer
    Hardened Heavy Armor Plating
             Graphene Brace
             Dynamic Insulation System
>            --- WEAPON -----------
       Heavy Assault Cannon
>            --- INVENTORY --------
                 (None)
[Rating: 78]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Active Sensor Suite
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               Beamcaster
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Special Weapon           Welding Torch
  Impact Weapon            Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 23   | .   .   .   .   3   5   2   4   .   .   3   .   .   .   .   6   
  Power                    5    | .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   1   
  Propulsion               10   | .   .   .   .   2   2   1   2   .   .   1   .   .   .   .   2   
  Utility                  5    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   .   2   2   1   4   .   .   2   .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   .   93  71  87  72  79  40  85  79  75  55  55  55  55  60  
  Engine                   7    | .   .   14  10  14  14  17  10  15  6   5   5   5   5   5   5   
  Treads                   10   | .   .   .   .   10  27  .   .   .   14  15  11  11  11  11  6   
  Leg                      2    | .   .   30  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   2   .   32  20  6   3   .   .   .   .   .   6   
  Device                   25   | .   .   30  20  12  .   .   .   15  30  31  27  27  27  27  19  
  Processor                8    | .   .   .   10  1   .   .   .   .   9   11  11  11  11  11  8   
  Protection               2    | .   .   .   .   4   5   9   .   .   4   4   .   .   .   .   .   
  Energy Gun               1    | .   .   14  .   4   .   .   .   .   .   .   .   .   .   .   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   4   4   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   16  20  10  .   .   .   .   .   .   .   .   
Naked Turns                163  | .   37  42  23  18  1   .   17  22  1   .   .   .   .   .   2   
Heaviest Build             58   | .   .   16  6   18  15  4   3   9   58  58  24  24  24  24  28  
  Greatest Support         60   | 3   3   30  20  46  40  12  12  32  60  60  40  40  40  40  40  
  Greatest Overweight (x)  7    | .   .   .   .   4   .   .   .   .   .   .   7   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   .   1   .   6   1   1   1   4   1   1   1   1   1   1   5   
  Average Capacity         1    | .   .   .   .   1   .   1   .   2   .   1   1   1   1   1   .   
  Most Carried             6    | .   .   1   .   6   .   .   .   4   .   .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Final Capacity           5    | .   .   .   .   .   1   1   .   1   1   1   1   1   1   1   5   
  Final Carried            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 71% | Heavy
  8% | Grunt
  5% | Brawler
  3% | Operator

 Dominant Class 
----------------
  Cogmind | -10/Materials
    Grunt | -10/Mines
  Builder | -9/Materials
   Sentry | -9/Storage
  Brawler | -8/Materials
  Brawler | -7/Factory
  Brawler | -7/Waste
 Recycler | -7/Factory
    Heavy | -7/DSF
    Heavy | -6/Factory
    Heavy | -6/Lower Caves
    Heavy | -6/Lower Caves
    Heavy | -6/Data Miner
    Heavy | -5/Proximity Caves
    Heavy | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           1026 | .    .    .    .    42   .    .    .    .    .    960  9    .    .    15   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            1936 | .    .    230  .    157  207  110  .    .    .    1232 .    .    .    .    .    
  Parts                    104  | .    .    33   .    15   5    4    .    .    .    47   .    .    .    .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  45   | .   .   3   .   5   7   2   .   .   .   28  .   .   .   .   .   
  Melee                    4    | .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   
  Guns                     8    | .   .   3   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  27   | .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   .   
Classes Destroyed          10   | .   .   6   .   1   1   .   .   .   .   2   .   .   .   .   .   
  Worker                   5    | .   .   1   .   .   .   1   .   .   .   3   .   .   .   .   .   
  Builder                  4    | .   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Tunneler                 4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Swarmer                  6    | .   .   2   .   1   1   .   .   .   .   2   .   .   .   .   .   
  Grunt                    26   | .   .   1   .   2   4   1   .   .   .   18  .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   2   1   .   .   .   .   3   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Best Kill Streak           6    | .   .   6   .   2   6   1   .   .   .   5   .   .   .   .   .   
  Combat Bots Only         6    | .   .   2   .   2   6   1   .   .   .   4   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   1   .   1   1   1   .   .   .   1   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               4985 | .    .    149  .    438  832  205  97   .    .    2008 .    .    .    .    1256 
  Core                     1695 | .    .    34   .    185  237  67   58   .    .    105  .    .    .    .    1009 
  Absorbed by Shields      48   | .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   49   | .    .    .    .    .    .    .    .    .    .    49   .    .    .    .    .    
Core Remaining (%)         77   | 100  .    86   .    53   56   .    .    .    82   .    .    .    .    87   .    
Volleys Fired              205  | .    .    32   .    38   9    .    .    .    .    123  .    .    .    .    3    
  Largest                  2    | .    .    1    .    2    1    .    .    .    .    1    .    .    .    .    2    
  Hottest                  80   | .    .    75   .    79   20   .    .    .    .    60   .    .    .    .    80   
Shots Fired                211  | .    .    32   .    42   9    .    .    .    .    123  .    .    .    .    5    
  Gun                      86   | .    .    32   .    40   9    .    .    .    .    .    .    .    .    .    5    
  Cannon                   123  | .    .    .    .    .    .    .    .    .    .    123  .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  168  | .    .    .    .    36   9    .    .    .    .    123  .    .    .    .    .    
  Thermal                  42   | .    .    32   .    6    .    .    .    .    .    .    .    .    .    .    4    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         35   | .    .    9    .    35   14   .    .    .    .    22   .    .    .    .    3    
  Robot Miss Streak        2    | .    .    1    .    1    1    .    .    .    .    2    .    .    .    .    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           220  | .    .    24   .    41   28   14   .    1    .    106  .    .    .    .    6    
  Core Hits                66   | .    .    11   .    13   3    3    .    .    .    36   .    .    .    .    .    
  Critical Kills           2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    6    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         35   | .    .    2    .    .    7    2    .    .    .    24   .    .    .    .    .    
    Burn                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  24   | .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    
    Smash                  9    | .    .    .    .    .    7    2    .    .    .    .    .    .    .    .    .    
Melee Attacks              44   | .    .    .    .    3    20   16   .    1    .    .    .    .    .    .    4    
  Impact                   36   | .    .    .    .    .    20   16   .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    1    1    2    .    1    .    .    .    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8174 | .    .    588  .    343  598  440  .    .    .    6162 .    .    .    .    43   
  Guns                     974  | .    .    523  .    343  75   .    .    .    .    .    .    .    .    .    33   
  Cannons                  5959 | .    .    .    .    .    .    .    .    .    .    5959 .    .    .    .    .    
  Explosions               132  | .    .    57   .    .    .    .    .    .    .    75   .    .    .    .    .    
  Melee                    963  | .    .    .    .    .    523  440  .    .    .    .    .    .    .    .    .    
  Ramming                  146  | .    .    8    .    .    .    .    .    .    .    128  .    .    .    .    10   
  Kinetic                  6332 | .    .    .    .    298  75   .    .    .    .    5959 .    .    .    .    .    
  Thermal                  653  | .    .    580  .    45   .    .    .    .    .    .    .    .    .    .    28   
  Explosive                75   | .    .    .    .    .    .    .    .    .    .    75   .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Impact                   963  | .    .    .    .    .    523  440  .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    1    .    .    .    1    1    1    1    1    1    1    7    
  Average Corruption       1    | .    .    .    .    1    .    .    .    1    1    1    1    1    1    1    3    
  Corruption Purged        3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    3    .    .    .    .    .    2    5    4    1    1    3    
    Message Errors         5    | .    .    .    .    1    .    .    .    .    .    .    1    2    .    .    1    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    
    Heat Flow Errors       5    | .    .    .    .    1    .    .    .    .    .    1    2    1    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            852  | .    .    .    .    .    170  79   .    .    .    603  .    .    .    .    .    
  Projectiles              603  | .    .    .    .    .    .    .    .    .    .    603  .    .    .    .    .    
  Explosions               4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Melee                    245  | .    .    .    .    .    170  75   .    .    .    .    .    .    .    .    .    
Knockbacks                 52   | .    .    .    .    .    3    3    .    .    .    46   .    .    .    .    .    
  Impact                   6    | .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    
  Kinetic                  44   | .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    .    
  Secondary                2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Self-Inflicted Damage      183  | .    .    106  .    .    .    73   .    .    .    .    .    .    .    .    4    
  Shots                    4    | .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   28   | .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    4    
Targets Rammed             31   | .    .    1    .    .    .    .    .    .    .    26   .    .    .    .    4    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Highest Temperature        302  | .    .    8    .    120  223  .    .    .    .    302  95   250  .    .    89   
  Average Temperature      87   | .    .    5    .    34   138  .    .    .    .    88   54   131  .    .    35   
  Received Heat Transfer   2072 | .    .    18   .    218  621  81   .    .    .    1080 .    .    .    .    54   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12   | .    .    .    .    .    7    4    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       13   | .    .    .    .    .    7    4    .    .    .    2    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Heat Transferred         1308 | .    .    1123 .    111  .    .    .    .    .    .    .    .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac 
Peak Influence             421  | .   5   83  18  218 238 263 62  11  4   421 .   .   .   .   256 
  Initial                  75   | .   .   1   18  4   65  75  62  11  4   .   .   .   .   .   .   
  Average                  91   | .   4   38  17  85  151 126 43  9   .   117 .   .   .   .   81  
Maximum Alert Level        2    | .   .   .   .   1   1   1   .   .   .   2   .   .   .   .   1   
  Low Security (%)         85   | .   100 100 100 95  62  91  100 100 100 79  .   .   .   .   75  
  Level 1                  13   | .   .   .   .   4   37  8   .   .   .   19  .   .   .   .   24  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   1   1   .   3   .   1   .   8   .   .   .   .   4   
  Investigation            10   | .   .   .   1   .   .   2   .   1   .   3   .   .   .   .   3   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   
  Reinforcement            2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac 
Distress Signals           8    | .   .   .   .   1   1   1   .   .   .   2   .   .   .   .   3   
Communications Jammed      112  | .   .   .   .   .   .   .   .   .   .   112 .   .   .   .   .   
  Distress Signals         112  | .   .   .   .   .   .   .   .   .   .   112 .   .   .   .   .   
Times Spotted              128  | .   .   5   .   24  13  7   4   .   1   49  .   .   .   .   25  
  Peak Tracking Total      12   | .   .   2   .   6   7   4   4   .   1   6   .   .   .   .   12  
  Tactical Retreats        9    | .   .   .   .   .   .   2   .   .   .   7   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac 
Traps Triggered            7    | .   .   .   .   5   .   1   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         12   | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   3   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Jun Mat Min Mat Sto Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac 
Machines Disabled          17   | .   .   3   .   .   .   2   .   .   .   12  .   .   .   .   .   
  Max in Single Turn       5    | .   .   1   .   .   .   1   .   .   .   5   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac 
Machines Accessed          23   | .   1   .   1   1   1   4   .   2   .   5   .   .   2   .   6   
  Terminals                13   | .   1   .   1   1   1   1   .   2   .   3   .   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          4    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                78   | .   3   .   3   1   4   9   .   5   .   16  .   .   17  .   20  
  Successful               56   | .   2   .   .   1   3   4   .   4   .   10  .   .   17  .   15  
  Failed                   22   | .   1   .   3   .   1   5   .   1   .   6   .   .   .   .   5   
    Catastrophic           7    | .   .   .   1   .   .   1   .   .   .   3   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   .   .   3   .   4   7   .   .   .   12  .   .   .   .   5   
  Terminals                40   | .   3   .   3   1   4   3   .   5   .   8   .   .   .   .   13  
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   
  Repair Stations          7    | .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   2   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   2   .   .   1   3   .   .   4   .   2   .   .   17  .   10  
  Record                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   2   
  Locate Traps             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       6    | .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Refit                    4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   2   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   .   1   .   1   3   .   1   .   4   .   .   .   .   5   
  Full Trace Events        8    | .   1   .   1   .   .   1   .   1   .   1   .   .   .   .   3   
  Feedback Events          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Corruption             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     16   | .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Jun Mat Min Mat Sto Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              15   | .   .   .   1   7   1   .   .   2   1   .   .   .   .   .   3   
  Non-combat               8    | .   .   .   1   3   .   .   .   2   .   .   .   .   .   .   2   
  Combat                   7    | .   .   .   .   4   1   .   .   .   1   .   .   .   .   .   1   
Robot Hacks Applied        23   | .   .   .   1   11  2   .   .   2   1   .   .   .   .   .   6   
  parse_system             3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  map_walls                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  locate_stockpiles        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_station             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  find_terminals           3    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_shortcuts           6    | .   .   .   .   3   1   .   .   .   1   .   .   .   .   .   1   
  find_garrison            5    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Jun Mat Min Mat Sto Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac 
Robot Analysis Total       141  | .   .   1   1   4   1   .   .   2   1   .   .   .   131 .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               6262 | .    37   574  69   381  162  207  43   139  164  2104 576  612  244  580  370  
Spaces Moved               3817 | 1    73   467  104  229  94   230  71   174  112  709  336  359  144  339  375  
  Core                     518  | 1    73   81   45   46   4    53   42   42   2    .    1    .    .    .    128  
  Treads                   2155 | .    .    .    .    18   43   .    .    .    82   709  335  359  144  339  126  
  Legs                     386  | .    .    386  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   197  | .    .    .    59   49   .    .    .    89   .    .    .    .    .    .    .    
  Hover                    436  | .    .    .    .    38   .    177  29   43   28   .    .    .    .    .    121  
  Flight                   125  | .    .    .    .    78   47   .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            37   | 50   50   50   50   37   40   50   50   50   50   170  170  170  170  170  50   
  Average Speed            128  | 50   50   107  67   71   95   70   60   77   139  170  170  170  170  170  92   
  Slowest Speed            400  | 50   50   120  80   250  160  80   76   100  170  170  400  170  170  170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    19   92   13   43   17   10   73   6    92   23   60   56   77   63   16   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     29   | .    .    .    .    .    .    1    .    .    .    .    .    .    28   .    .    
  Known Exits Taken        12   | 1    1    1    1    1    1    .    .    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    1    .    .    .    .    .    .    .    .    1    .    .    3    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
Terrain Destroyed          153  | .    .    21   .    .    .    43   .    .    .    89   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    
  AOE                      134  | .    .    21   .    .    .    43   .    .    .    70   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  
Total                      4852 | .    72   504  103  404  123  247  70   178  120  1451 339  361  143  343  394  
  Wait                     724  | .    .    3    .    109  1    1    .    .    .    594  4    2    .    5    5    
  Move                     3795 | .    72   466  103  220  93   230  70   173  111  708  335  358  143  338  375  
  Hop                      4    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  5    | .    .    1    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     205  | .    .    32   .    38   9    .    .    .    .    123  .    .    .    .    3    
  Melee                    44   | .    .    .    .    3    20   16   .    1    .    .    .    .    .    .    4    
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    26   | .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    
  Escape Stasis            28   | .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    1    .    2    .    .    .    .    .    .    .    1    .    .    .    
  Trap                     12   | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    3    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location           | Event
    1 | -11/Junkyard       | Identified exit to Materials
    1 | -11/Junkyard       | Discovered exit to Materials (range 0)
    1 | -11/Junkyard       | Entered Materials
   22 | -10/Materials      | Identified exit to Mines
   22 | -10/Materials      | Discovered exit to Mines (range 6)
   38 | -10/Materials      | Entered Mines
   66 | -10/Mines          | Identified exit to Materials
   66 | -10/Mines          | Discovered exit to Materials (range 9)
  157 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  194 | -10/Mines          | Discovered exit to Materials (range 8)
  612 | -10/Mines          | Entered Materials
  669 | -9/Materials       | Identified exit to Storage
  669 | -9/Materials       | Discovered exit to Storage (range 14)
  681 | -9/Materials       | Entered Storage
  972 | -9/Storage         | Identified exit to Materials
  972 | -9/Storage         | Discovered exit to Materials (range 5)
 1042 | -9/Storage         | Garrison activated, responded to threat
 1062 | -9/Storage         | Entered Materials
 1071 | -8/Materials       | Identified exit to Factory
 1224 | -8/Materials       | Entered Factory
 1431 | -7/Factory         | Manually triggered Chute Trap
 1431 | -7/Factory         | Sucked down chute
 1431 | -7/Factory         | Entered Waste
 1438 | -7/Waste           | Spotted C-40 Crusher
 1443 | -7/Waste           | Spotted C-40 Crusher
 1453 | -7/Waste           | Crushed by Compactor (2 parts destroyed)
 1456 | -7/Waste           | Spotted C-40 Crusher
 1457 | -7/Waste           | Crushed by Compactor (1 part destroyed)
 1465 | -7/Waste           | Spotted C-40 Crusher
 1470 | -7/Waste           | Identified exit to Factory
 1470 | -7/Waste           | Discovered exit to Factory (range 10)
 1470 | -7/Waste           | Spotted C-40 Crusher
 1474 | -7/Waste           | Entered Factory
 1488 | -7/Factory         | Lost 4 parts (1p2n1w)
 1613 | -7/Factory         | Identified exit to DSF
 1613 | -7/Factory         | Entered DSF
 1751 | -7/DSF             | Identified exit to Factory
 1751 | -7/DSF             | Discovered exit to Factory (range 16)
 1777 | -7/DSF             | Entered Factory
 1885 | -6/Factory         | Identified exit to Lower Caves
 2891 | -6/Factory         | Noticed a derelict Sapper rigging charges
 3257 | -6/Factory         | Repaired Cooling System
 3881 | -6/Factory         | Entered Lower Caves
 3888 | -6/Lower Caves     | Learned Factory trap positions
 4053 | -6/Lower Caves     | Learned Factory emergency access door positions
 4102 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4433 | -6/Lower Caves     | Identified exit to Lower Caves
 4433 | -6/Lower Caves     | Discovered exit to Lower Caves (range 9)
 4457 | -6/Lower Caves     | Entered another Lower Caves area
 4457 | -6/Lower Caves     | Identified exit to Factory
 4457 | -6/Lower Caves     | Discovered exit to Factory (range 12)
 5050 | -6/Lower Caves     | Identified exit to Data Miner
 5050 | -6/Lower Caves     | Discovered exit to Data Miner (range 12)
 5069 | -6/Lower Caves     | Entered Data Miner
 5069 | -6/Data Miner      | Identified exit to Proximity Caves
 5069 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
 5098 | -6/Data Miner      | Met Data Miner
 5136 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5188 | -6/Data Miner      | Interfaced with the Data Conduit
 5313 | -6/Data Miner      | Entered Proximity Caves
 5336 | -5/Proximity Caves | Spotted B-75 Beast
 5393 | -5/Proximity Caves | Learned 8 Factory zone layouts
 5873 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 5893 | -5/Proximity Caves | Entered Factory
 5894 | -5/Factory         | Identified exit to Factory
 5895 | -5/Factory         | Loaded intel: 95 trap records
 5897 | -5/Factory         | Loaded intel: 308 machine locations
 6014 | -5/Factory         | Discovered exit to Factory (range 7)
 6194 | -5/Factory         | Core integrity fell below 50%
 6226 | -5/Factory         | Lost 6 parts (1p2n2u1w)
 6257 | -5/Factory         | Core integrity fell below 20%
 6263 | -5/Factory         | Destroyed by P-70 Sage via exploding Fusion Modulator

 Last Messages 
---------------
    Tier: 5
    Time: 76
  Initiate build sequence.
>>Build
Building X-67 Chaingunner...
  ETC: 76
>>Trojan(Prioritize)
Trojan loaded successfully.
  Testing...
  Prioritization routine active.
06247_ Subcomponent Replicator disabled.
06254_ System corrupted: Energy discharge (-9).
06256_ Fusion Modulator explodes. <x2>
06256_ P-70 Sage destroyed. <x4>
06257_ Released control of O-24 Administrator.
06258_ Penetrated by Slug.
06258_ Slug penetrates O-24 Administrator.
06258_ O-24 Administrator reactivates.
06259_ Took control of P-70 Sage.
06263_ Fusion Modulator explodes.

 Map 
-----
+----------------------------------------------------+
| ###   ###########           ##+######????????????? |
| ###   #         #                   #????????????? |
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| ??????????????#  =         """ *#????????????????? |
| ??????????????#            ""   #????????????????? |
| ??????????????#                     ?????????????? |
| ??????????????#                     ?????????????? |
| ??????????????##;;;;;p;;;##         ?????????????? |
| ???????   ####?#;  %=% ; ##     ####?????????????? |
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| ??????    ### ## =%           """  ??????????????? |
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| ????????????????????"""?"""??????????????????"?"?" |
| ?????????????????????????????????????????????"?"?" |
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| ?????????????????????????????????????????????"?"?" |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          25
Energy Capacity            240
Matter Stores              100
Matter Capacity            100
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       85
Jamming Range              12
Additional Mass Support    6
EM Shielding               2
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             85
Resistance: EM             100
Resistance: I              85
Resistance: S              85
Resistance: P              85
Weapon Cycling             15
Evasion (%)                62
Targeting Accuracy         5
Target Analysis            6
Recoil Reduction           3
Offensive Hacking          30
Defensive Hacking          10
Authchip Count             6

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
      Imp. Matter Compressor | -6/Data Miner | Free
               Enh. Coil Gun | -6/Data Miner | Free
      Field Propulsion Array | -6/Data Miner | Free
           Imp. System Guard | -6/Data Miner | Free
                     Railgun | -6/Data Miner | Free
            Com. HERF Cannon | -6/Data Miner | Free
          Imp. Force Booster | -6/Data Miner | Free

 Robot Schematics 
------------------
 X-67 Chaingunner | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free
     L-41 Fighter | -6/Data Miner | Free
    O-32 Director | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Jun Mat Min Mat Sto Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac 
Hosts                      15   | .   .   2   1   5   1   .   .   2   1   .   .   .   .   .   3   
  Combat Hostiles          6    | .   .   .   .   3   1   .   .   .   1   .   .   .   .   .   1   
  Allies                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unique Host Classes        11   | .   .   1   1   4   1   .   .   1   1   .   .   .   .   .   2   
Average Host Suspicion     60   | .   .   90  32  92  91  84  6   31  42  87  2   2   .   57  67  
  Unsuspicious Activity    817  | .   .   14  2   122 .   .   .   20  48  552 .   .   .   .   59  
  Returns to Shadow        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fuzzy Dispatches         2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Protomatter Created        597  | .   .   57  .   39  75  40  .   .   .   375 11  .   .   .   .   
  Used                     292  | .   .   28  5   45  23  .   .   12  96  .   .   .   .   .   83  
  Decayed                  24   | .   .   19  .   5   .   .   .   .   .   .   .   .   .   .   .   
  Highest Spend            96   | .   .   14  5   23  23  .   .   7   96  .   .   .   .   .   53  
Top 5 Hosts by Kills:
  H-61 Shepherd (-7/DSF: 28)
  B-36 Bruiser (-8/Materials: 9)
  SK-UGT(g) (-10/Mines: 3)
  S-10 Pest (-9/Storage: 3)
  Y-45 Defender (-9/Storage: 1)

 Game 
------
Seed              SuperchargedShadeTreads
  Manual?         0
Play Time         00:34:12
  Cumulative      403.9 hours
  Start           2023.07.06 @ 20:40:32
  End             2023.07.06 @ 21:15:24
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2022/Polymind
Game No.          303
  Rogue           88
  Adventurer      76
  Explorer        139
Win Type          -
  Total           20
  Types           18/0/1/0/0/0/0/1/0
Lore%             66
Gallery%          86
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: de9bb52b-d523-4601-aad1-e49fe0bbc56c