Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.26 @ 00:56:31 Player: MDK Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (136) 680 Value Destroyed (3645) 3645 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (760) 760 TOTAL SCORE: 7765 Bonus ------- High Alert Combat Kills 760 Cogmind --------- Core Integrity 0/700 Matter 85/300 Energy 99/100 System Corruption 0% Temperature Critical (735) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Shock Absorption System Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Target Analyzer Light Armor Plating Light Armor Plating > --- WEAPON ----------- Field Laser Heavy Particle Gun Enhanced Autogun > --- INVENTORY -------- Medium Storage Unit High-capacity Matter Pod Beam Rifle Pulse Rifle Heavy Laser Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Flak Cannon [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 2 . Weapon 1 | . . . . . 1 Parts Attached 131 | 6 16 1 42 62 4 Power 11 | 1 1 . 5 3 1 Engine 10 | 1 1 . 5 3 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 38 | 2 4 . 16 16 . Treads . | . . . . . . Leg 38 | 2 4 . 16 16 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 29 | 1 4 . 4 20 . Device 8 | . 1 . 1 6 . Storage 7 | 1 2 . . 4 . Processor 7 | . 1 . . 6 . Hackware . | . . . . . . Protection 7 | . . . 3 4 . Artifact . | . . . . . . Weapon 53 | 2 7 1 17 23 3 Energy Gun 17 | 1 2 . 5 7 2 Energy Cannon 12 | . 2 . 7 3 . Ballistic Gun 11 | 1 1 . 2 6 1 Ballistic Cannon 2 | . . . . 2 . Launcher 9 | . 2 1 2 4 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 2 . Parts Lost 48 | . 2 . 7 25 14 Power 5 | . . . . 3 2 Propulsion 17 | . 1 . 4 9 3 Utility 15 | . . . 1 9 5 Weapon 11 | . 1 . 2 4 4 Highest Loss Streak 14 | . 1 . 2 10 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 100 95 92 94 Engine 10 | . 14 14 10 8 6 Leg 26 | . 27 28 29 22 21 Device 4 | . 2 . 1 12 6 Storage 11 | . 14 14 11 8 6 Processor 11 | . 10 14 11 14 6 Protection 6 | . . . 9 7 14 Energy Gun 6 | . 4 14 4 6 20 Energy Cannon 7 | . 9 . 11 4 . Ballistic Gun 5 | . 7 . 5 6 1 Launcher 2 | . 6 14 . . . Naked Turns 5 | . . . . . 5 Heaviest Build 41 | 13 21 22 34 34 41 Greatest Support 41 | 20 20 20 36 41 30 Greatest Overweight (x) 5 | 2 1 1 2 5 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 9 9 Most Carried 10 | 7 10 10 10 10 9 Average Carried 8 | 4 8 9 9 7 8 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 5 Class Distribution -------------------- 68% | Scavenger-Mutant 22% | Mutant 5% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2874 | 206 620 24 695 1329 . Remotely . | . . . . . . Salvage Created 5099 | . 668 43 1950 2271 167 Parts 286 | . 41 2 121 116 6 Haulers Intercepted 11 | . 2 . 4 5 . Recyclers Shooed 6 | . . . 4 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 89 | . 13 2 36 35 3 Guns 37 | . 5 . 8 21 3 Cannons 35 | . 7 . 20 8 . AOE 15 | . 1 2 6 6 . Classes Destroyed 13 | . 7 . 6 . . Worker 8 | . 1 . 4 3 . Builder 4 | . 1 . 2 1 . Tunneler 1 | . . . 1 . . Hauler 11 | . 2 . 4 5 . Recycler 9 | . 2 . 1 6 . Operator 2 | . . . 1 1 . Watcher 12 | . 3 . 5 4 . Swarmer 17 | . 5 . 5 7 . Grunt 49 | . 8 2 17 19 3 Brawler 3 | . . . 1 2 . Duelist 3 | . . . 3 . . Protector 1 | . . . 1 . . Sentry 16 | . . . 9 7 . Best Kill Streak 9 | . 5 2 6 9 3 Combat Bots Only 5 | . 5 2 4 5 3 Max Kills in Single Turn 4 | . 2 1 4 3 1 Gunslinging . | . . . . . . Exploded 2 | . 1 1 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 7167 | . 669 32 1688 3255 1523 Core 1636 | . 137 . 259 540 700 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 450 | . 132 . 34 284 . Core Remaining (%) 45 | 100 . 45 35 1 . Volleys Fired 410 | 1 75 4 134 176 20 Largest 3 | 1 2 2 2 2 3 Hottest 187 | 40 90 86 124 136 187 Shots Fired 728 | 1 122 8 242 318 37 Gun 444 | 1 59 4 126 217 37 Cannon 235 | . 49 . 105 81 . Launcher 49 | . 14 4 11 20 . Special . | . . . . . . Kinetic 201 | . 33 . 39 118 11 Thermal 335 | . 62 4 111 132 26 Explosive 49 | . 14 4 11 20 . Electromagnetic 143 | 1 13 . 81 48 . Robot Hit Streak 19 | . 7 5 7 19 4 Robot Miss Streak 8 | 1 5 1 8 7 6 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 1 3 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 412 | . 63 6 137 192 14 Core Hits 218 | . 28 3 71 110 6 Critical Kills 4 | . . . . 4 . Critical Parts Destroyed 3 | . 1 . . 2 . Critical Strikes 19 | . 2 . 3 12 2 Burn 7 | . . . 2 3 2 Destroy 7 | . 1 . . 6 . Corrupt 5 | . 1 . 1 3 . Melee Attacks 12 | . . . 12 . . Impact 12 | . . . 12 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9400 | . 1347 202 3124 4438 289 Guns 4020 | . 474 28 1000 2229 289 Cannons 2828 | . 421 . 1293 1114 . Explosions 2205 | . 443 173 565 1024 . Melee 224 | . . . 224 . . Ramming 123 | . 9 1 42 71 . Kinetic 2061 | . 276 . 352 1381 52 Thermal 3322 | . 555 28 1047 1455 237 Explosive 2056 | . 411 173 448 1024 . Electromagnetic 1614 | . 96 . 1011 507 . Impact 224 | . . . 224 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 9 . Average Corruption 7 | . . . . 7 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 53 | . . . . 53 . Message Errors 9 | . . . . 9 . Matter Fused 16 | . . . . 16 . Heat Flow Errors 8 | . . . . 8 . Energy Discharges 8 | . . . . 8 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 5 | . . . . 5 . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . 2 . Alerts 1 | . . . . 1 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 75 | . 30 . 32 13 . Projectiles 37 | . 21 . 5 11 . Explosions 11 | . 9 . . 2 . Melee 27 | . . . 27 . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 93 | . 39 . 40 14 . Shots 3 | . 1 . 1 1 . Rammed 1 | . . . . . 1 Targets Rammed 22 | . 3 1 8 9 1 Kicked 21 | . 3 1 8 9 . Crushed . | . . . . . . Highest Temperature 1055 | . 364 114 446 594 1055 Average Temperature 145 | . 96 58 95 158 778 Received Heat Transfer 2607 | . 207 18 429 1575 378 Effects 78 | . 1 . 8 33 36 Shutdowns 14 | . . . 1 5 8 Energy Bleed 13 | . . . 3 6 4 Interference 14 | . . . 2 9 3 Matter Decay 12 | . . . 1 5 6 Short Circuit 5 | . . . . 2 3 Damage (minor) 10 | . 1 . 1 4 4 Damage (major) 7 | . . . . 2 5 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 9 | . 1 . 6 2 . Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 4 1 1 Heat Transferred 7224 | . 1197 74 2227 3097 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . 3 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 897 | . 362 236 851 897 453 Initial 392 | . . 123 13 359 392 Average 466 | . 214 189 480 714 393 Maximum Alert Level 3 | . 1 1 3 3 2 Low Security (%) 10 | 100 33 29 1 . . Level 1 28 | . 66 70 15 4 91 Level 2 41 | . . . 76 36 8 Level 3 19 | . . . 6 59 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 . 6 5 3 Investigation 9 | . 1 . 4 3 1 Extermination . | . . . . . . Reinforcement 4 | . 1 . 1 1 1 Assault 2 | . . . 1 1 . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 3 | . 1 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 123 | . 19 2 49 47 6 Peak Tracking Total 6 | . 6 2 6 6 4 Tactical Retreats 7 | . . . 2 5 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 4 | . 1 . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 9 | . 2 . 4 3 . Max in Single Turn 1 | . 1 . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 29 | . 6 . 14 9 . Terminals 18 | . 3 . 9 6 . Fabricators . | . . . . . . Repair Stations 5 | . 1 . 2 2 . Recycling Units 5 | . 2 . 2 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 65 | . 16 . 29 20 . Successful 53 | . 14 . 23 16 . Failed 12 | . 2 . 6 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 38 | . 7 . 21 10 . Fabricators . | . . . . . . Repair Stations 19 | . 6 . 4 9 . Recycling Units 7 | . 3 . 3 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Terminal Hacks 33 | . 7 . 18 8 . Record 14 | . 3 . 8 3 . Prototype ID Bank 3 | . 1 . 1 1 . Emergency Access Points 2 | . . . 2 . . Alert Level 5 | . . . 4 1 . Locate Traps 1 | . 1 . . . . Dispatch Records 3 | . 2 . 1 . . Maintenance Status 2 | . . . . 2 . Transport Status 1 | . . . . 1 . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 14 | . 4 . 3 7 . Scan Component 8 | . 2 . 2 4 . Repair 6 | . 2 . 1 3 . Recycling Unit Hacks 6 | . 3 . 2 1 . Report Inventory 5 | . 2 . 2 1 . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 2 . 10 4 . Full Trace Events 6 | . 1 . 3 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . 2 . 1 3 . Time 192 | . 52 . 32 108 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 18 | . 18 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 7793 | 124 1546 469 3058 2250 346 Spaces Moved 4161 | 87 920 347 1510 1141 156 Core 28 | 15 . . . 5 8 Treads . | . . . . . . Legs 4133 | 72 920 347 1510 1136 148 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 147 | 123 135 128 167 131 185 Slowest Speed 330 | 150 190 190 260 330 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 5 95 58 95 61 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 371 | . 107 45 97 122 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 370 | . 107 45 97 121 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 5107 | 100 1113 363 1789 1558 184 Wait 213 | . 55 6 35 117 . Move 4156 | 86 919 346 1509 1140 156 Hop . | . . . . . . Pick Up 88 | 7 23 2 18 36 2 Fast Attach 28 | 5 3 . 8 12 . Attach 47 | 1 8 . 13 22 3 Detach 9 | . 3 . 5 1 . Swap 56 | . 5 1 21 28 1 Drop 66 | . 19 3 26 17 1 Fire 410 | 1 75 4 134 176 20 Melee 12 | . . . 12 . . Ram 1 | . . . . . 1 Kick 21 | . 3 1 8 9 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 14) 588 | -10/Materials | Discovered new exit (range 15) 793 | -10/Materials | Core integrity fell below 50% 847 | -10/Materials | Discovered new exit (range 9) 1001 | -10/Materials | Repaired Beam Cannon 1108 | -10/Materials | Repaired EM Pulse Gun 1200 | -10/Materials | Build established: Scavenger-Mutant 1350 | -10/Materials | Discovered new exit (range 17) 1671 | -10/Materials | Entered Mines 1895 | -10/Mines | Learned location of Mines (-8) 2045 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2047 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2068 | -10/Mines | Discovered new exit (range 12) 2140 | -10/Mines | Entered Materials 2140 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2917 | -9/Materials | Discovered new exit (range 14) 3323 | -9/Materials | Discovered new exit (range 17) 3756 | -9/Materials | Discovered new exit (range 17) 4474 | -9/Materials | Repaired Lgt. EM Pulse Cannon 4940 | -9/Materials | First assault squad dispatched 5008 | -9/Materials | Core integrity fell below 50% 5198 | -9/Materials | Entered another Materials area 5198 | -8/Materials | Evolved 2 slots: Utility x2 5805 | -8/Materials | Repaired Corrupted Imp. Aluminum Leg 5863 | -8/Materials | Lost 3 parts (1n1u1w) 6066 | -8/Materials | Core integrity fell below 50% 6093 | -8/Materials | Lost 6 parts (1p3n2u) 6209 | -8/Materials | Discovered new exit (range 13) 6507 | -8/Materials | Build established: Mutant 6583 | -8/Materials | Repaired Med. Storage Unit 6643 | -8/Materials | Repaired Shock Rifle 6798 | -8/Materials | First assault squad dispatched 6957 | -8/Materials | Core integrity fell below 20% 6993 | -8/Materials | Lost 10 parts (1p3n5u1w) 7279 | -8/Materials | Build established: Scavenger-Mutant 7448 | -8/Materials | Entered Factory 7448 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7740 | -7/Factory | Build established: Scavenger-Tank 7749 | -7/Factory | Garrison activated, responded to threat 7780 | -7/Factory | Core integrity fell below 50% 7790 | -7/Factory | Core integrity fell below 20% 7794 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 07776_ Lgt. Armor Plating destroyed. 07777_ Overheating: Core damaged (-98). 07777_ Broken Field Laser destroyed. 07778_ Overheating: Core damaged (-105). 07779_ Overheating: Hvy. Laser damaged (-2). 07779_ Imp. Ion Engine destroyed. 07779_ Target Analyzer destroyed. 07779_ Hvy. Laser destroyed. 07780_ Overheating: Energy bleed (-19). 07782_ Overheating: Core damaged (-84). 07784_ Enh. Autogun destroyed. 07786_ U-05 Engineer lays Concrete. 07789_ Overheating: Med. Storage Unit damaged (-5). 07789_ Med. Storage Unit destroyed. 07790_ Overheating: Matter decay (-24). 07791_ Slammed into U-05 Engineer. 07791_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07792_ Overheating: Matter decay (-12). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ????????? ?????????# | """"???????????????????? | | ????????? ??" """??# ! ""T""??????????????????? | | ????????? ?"" 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Loot Pinata Made in Tau Ceti IV Power Corrupts Remodeling Risk Taker Significant Disruption Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed PhasePropulsionBoosters Manual? 0 Play Time 01:50:17 Cumulative 4.8 hours Start 2022.04.25 @ 23:03:30 End 2022.04.26 @ 00:56:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e20400d3-4860-4085-986b-0b7cf1c6afce