Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.16 @ 23:04:18 Player: ThatBishHoly Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2562) 2562 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (409) 409 TOTAL SCORE: 7676 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 274 Registered with UFD 300 Friendly Fire -189 Cogmind --------- Core Integrity 0/1000 Matter 199/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Makeshift Hacking Suite A0-MCA's Component Scanner > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Actuator Array Variable Charge Gun HERF Cannon Heavy Phase Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Gravmag Array > --- UTILITY ---------- Scrap Suit Improved Sensor Array Improved Salvage Targeting Computer Improved Light Armor Plating A0-MCA's Component Scanner > --- WEAPON ----------- Tesla Rifle Gatling Laser Plasma Rifle Magnetic Acceleration Cannon Chainsword > --- INVENTORY -------- Target Analyzer Gatling Laser Heavy Phase Cannon Remote Datajack [Rating: 70] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon HERF Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -9 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Slots Evolved 10 | . . 2 . . . 6 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . 2 . . Utility 4 | . . . . . . 3 1 . Weapon 3 | . . 2 . . . . 1 . Parts Attached 106 | 6 6 27 15 1 3 26 3 19 Power 13 | 1 2 2 2 . . 6 . . Engine 11 | 1 2 2 2 . . 4 . . Core 2 | . . . . . . 2 . . Reactor . | . . . . . . . . . Propulsion 19 | 2 . 6 6 . . 2 . 3 Treads 12 | 2 . 4 6 . . . . . Leg 2 | . . . . . . . . 2 Wheel 1 | . . 1 . . . . . . Hover 2 | . . . . . . 2 . . Flight 2 | . . 1 . . . . . 1 Utility 24 | 1 2 . 4 1 2 5 1 8 Device 11 | . . . 2 1 1 3 . 4 Storage 5 | 1 1 . 2 . 1 . . . Processor 5 | . 1 . . . . 2 . 2 Hackware 2 | . . . . . . . . 2 Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 50 | 2 2 19 3 . 1 13 2 8 Energy Gun 14 | . . 5 . . 1 4 2 2 Energy Cannon 4 | . . . . . . . . 4 Ballistic Gun 19 | 2 2 10 2 . . 3 . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 5 | . . 4 1 . . . . . Special Weapon 5 | . . . . . . 4 . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 4 1 . . . . . Corrupted Parts 2 | . . . . . . 1 . 1 System Corruption 4 | . . . . . . 1 . 3 Parts Lost 39 | . 1 5 1 . . 14 . 18 Power 6 | . 1 . . . . 3 . 2 Propulsion 8 | . . 3 . . . 2 . 3 Utility 8 | . . . . . . 1 . 7 Weapon 17 | . . 2 1 . . 8 . 6 Highest Loss Streak 9 | . 1 1 1 . . 6 . 9 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 76 | . 89 93 95 88 64 73 71 51 Engine 9 | . 11 11 10 11 11 8 11 5 Treads 15 | . 28 11 22 22 22 7 . . Device 7 | . . . 5 11 11 14 11 6 Storage 7 | . 14 11 11 11 7 . . . Processor 5 | . 6 11 5 . . 10 11 10 Energy Gun 4 | . . 3 7 . . 8 14 8 Ballistic Gun 16 | . 28 27 22 22 13 12 . . Launcher 4 | . . 12 10 11 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 52 | 11 19 33 32 29 49 44 52 52 Greatest Support 46 | 40 40 40 46 46 46 46 20 40 Greatest Overweight (x) 10 | . . 10 . . 1 2 2 4 Average Overweight (x) . | . . 1 . . . . 2 . Largest Inventory Capacity 20 | 8 10 10 20 10 20 5 5 5 Average Capacity 9 | 7 8 10 10 10 14 5 5 5 Most Carried 12 | 5 10 10 10 10 12 5 5 5 Average Carried 7 | . 1 8 9 10 7 4 3 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 Final Carried 10 | . 10 10 10 10 5 5 4 5 Class Distribution -------------------- 30% | Mutant 24% | Gunner 15% | Skirmisher 7% | Commander-Skirmisher 6% | Tank 5% | Bomber 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Commander-Skirmisher | -9/Recycling Mutant | -9/Scraptown Skirmisher | -6/Factory Tank | -5/Factory Tank | -5/Upper Caves Resources | -11 -10 -9 -9 -9 -9 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Matter Collected 2567 | 225 188 646 634 . 83 689 . 102 Remotely . | . . . . . . . . . Salvage Created 3457 | . 407 1065 793 . . 975 . 217 Parts 197 | . 27 74 42 . . 48 . 6 Haulers Intercepted 8 | . 1 4 2 . . 1 . . Recyclers Shooed 2 | . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Combat Hostiles Destroyed 57 | . 9 19 10 . . 17 . 2 Melee 4 | . . 2 . . . 1 . 1 Guns 39 | . 9 10 10 . . 9 . 1 Cannons 2 | . . . . . . 2 . . AOE 12 | . . 7 . . . 5 . . Classes Destroyed 10 | . 5 3 . . . 1 . 1 Worker 8 | . 2 3 1 . . 2 . . Builder 6 | . . 4 . . . 2 . . Hauler 8 | . 1 4 2 . . 1 . . Recycler 5 | . . 2 1 . . 2 . . Watcher 4 | . 1 2 1 . . . . . Swarmer 9 | . 3 2 . . . 4 . . Grunt 32 | . 6 13 9 . . 4 . . Sentry 11 | . . 4 2 . . 5 . . Hunter 2 | . . . . . . . . 2 Programmer 4 | . . . . . . 4 . . Packrat 1 | . . . . . . . . 1 Best Kill Streak 11 | . 11 8 3 . . 9 . 1 Combat Bots Only 6 | . 5 5 3 . . 6 . 1 Max Kills in Single Turn 5 | . 2 5 2 . . 3 . 1 Gunslinging 2 | . . 2 . . . . . . Exploded 3 | . . 2 . . . 3 . . Melee 1 | . . 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Hostile Shots Fired 694 | . 65 100 61 . . 254 . 214 Missed 238 | . 17 25 16 . . 101 . 79 Damage Taken 6403 | . 536 985 787 . . 1890 . 2205 Core 1504 | . 87 137 90 . . 184 . 1006 Absorbed by Shields 5 | . . . . . . . . 5 Regen/Repaired (Parts) 16 | . . . . . . 16 . . Core Remaining (%) 71 | 100 65 . . . 43 78 . . Volleys Fired 179 | . 31 47 45 . . 46 . 10 Largest 4 | . 2 4 3 . . 4 . 4 Hottest 283 | . 40 147 102 . . 213 . 283 Shots Fired 497 | . 62 128 123 1 . 161 . 22 Gun 449 | . 62 108 118 1 . 147 . 13 Cannon 14 | . . . . . . 5 . 9 Launcher 25 | . . 20 5 . . . . . Special 9 | . . . . . . 9 . . Kinetic 339 | . 62 93 80 1 . 98 . 5 Thermal 70 | . . 3 38 . . 19 . 10 Explosive 25 | . . 20 5 . . . . . Electromagnetic 59 | . . 12 . . . 40 . 7 Robot Hit Streak 18 | . 12 10 18 7 . 6 . 3 Robot Miss Streak 8 | . 4 3 2 . . 8 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 4 4 1 . . 1 . . Max Gunslinging Chain 2 | . 1 2 1 . . 1 . . Shots Hit Robots 336 | . 44 81 85 1 . 109 . 16 Core Hits 169 | . 22 53 29 . . 59 . 6 Critical Kills 3 | . 1 1 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 11 | . 1 1 5 . . 3 . 1 Burn 3 | . . . 3 . . . . . Destroy 4 | . 1 1 2 . . . . . Corrupt 2 | . . . . . . 1 . 1 Sever 2 | . . . . . . 2 . . Melee Attacks 24 | . . . . . . 5 . 19 Impact . | . . . . . . . . . Slashing 24 | . . . . . . 5 . 19 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7728 | . 538 2234 1399 13 . 3045 . 499 Guns 5184 | . 538 1185 1366 13 . 1906 . 176 Cannons 271 | . . . . . . 104 . 167 Explosions 1892 | . . 1012 25 . . 855 . . Melee 284 | . . . . . . 133 . 151 Ramming 69 | . . 37 8 . . 19 . 5 Kinetic 3850 | . 538 983 890 13 . 1332 . 94 Thermal 1070 | . . 87 476 . . 348 . 159 Explosive 1839 | . . 959 25 . . 855 . . Electromagnetic 616 | . . 168 . . . 358 . 90 Impact . | . . . . . . . . . Slashing 284 | . . . . . . 133 . 151 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 1 1 1 3 . 3 Average Corruption 1 | . . . 1 1 1 2 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 59 | . . . 3 9 23 17 . 7 Message Errors 14 | . . . 1 2 4 3 . 4 Matter Fused 22 | . . . 1 3 7 9 . 2 Heat Flow Errors 6 | . . . 1 2 3 . . . Energy Discharges 3 | . . . . . 2 1 . . Parts Rejected 1 | . . . . . . 1 . . Parts Fused 2 | . . . . 1 1 . . . Data Loss (minor) 7 | . . . . . 5 2 . . Data Loss (major) 3 | . . . . . 1 1 . 1 Misfires 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 66 | . . 9 . . . 57 . . Projectiles . | . . . . . . . . . Explosions 66 | . . 9 . . . 57 . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . 2 . 1 Impact 1 | . . . . . . 1 . . Kinetic 2 | . . . . . . 1 . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 118 | . . 49 61 . . 6 . 2 Shots 6 | . . 2 4 . . . . . Rammed 21 | . 1 10 2 . . 3 . 5 Targets Rammed 23 | . 1 11 3 . . 3 . 5 Kicked . | . . . . . . . . . Crushed 2 | . . 1 1 . . . . . Highest Temperature 630 | . 22 440 218 197 209 422 . 630 Average Temperature 101 | . 6 71 70 84 93 125 . 266 Received Heat Transfer 1524 | . 252 381 249 . . 534 . 108 Effects 13 | . . . . . . 4 . 9 Shutdowns 3 | . . . . . . 2 . 1 Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . 1 . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . 1 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 4 . . 2 . . Heat Transferred 2503 | . . 174 1258 . . 810 . 261 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Peak Influence 439 | . 260 336 439 150 . 400 155 . Initial 140 | . . 48 114 84 . . 140 . Average 145 | . 75 203 209 66 . 87 154 . Maximum Alert Level 2 | . 1 1 2 . . 2 . . Low Security (%) 67 | 100 94 43 46 100 . 82 100 . Level 1 30 | . 5 56 46 . . 17 . . Level 2 2 | . . . 6 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 4 5 . . 9 1 . Investigation 7 | . . 3 2 . . 2 . . Extermination 3 | . . . . . . 3 . . Reinforcement 4 | . 1 1 1 . . . 1 . Assault . | . . . . . . . . . Garrison 6 | . . . 2 . . 4 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Distress Signals 6 | . 3 2 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 15 27 38 . . 15 . 20 Peak Tracking Total 9 | . 6 5 8 . . 2 1 9 Tactical Retreats 10 | . 1 2 2 . . . . 5 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Traps Triggered 11 | . 1 1 5 . . 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . 1 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Machines Disabled 14 | . . 2 1 . . 11 . . Max in Single Turn 4 | . . 1 1 . . 4 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Machines Accessed 37 | . 3 6 13 7 4 3 . 1 Terminals 24 | . 3 5 11 4 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . 2 2 . 1 . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 98 | . 7 23 26 14 21 6 . 1 Successful 65 | . 3 16 12 12 21 . . 1 Failed 33 | . 4 7 14 2 . 6 . . Catastrophic 5 | . 1 . 1 1 . 2 . . Database Lockouts . | . . . . . . . . . Manual 26 | . 6 8 3 6 . 3 . . Terminals 58 | . 7 21 22 6 . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 9 | . . . 4 3 . 2 . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 47 | . . 11 7 7 21 . . 1 Record 26 | . . . . 5 21 . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 3 | . . . 2 . . . . 1 Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 3 | . . 3 . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 7 | . . 3 2 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . . 3 1 . . . . Report Inventory 4 | . . . 3 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 3 5 2 4 . . . . Terminals 12 | . 3 4 2 3 . . . . Botnet 12 | . 3 4 2 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Recyclers 1 | . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . Researchers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 2 6 9 3 . 3 . . Full Trace Events 7 | . . 2 2 1 . 2 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Total Allies 10 | . . . 10 . . . . . Largest Group 10 | . . . 10 4 . . . . Highest-Rated Group 88 | . . . 88 40 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders 1 | . . . . 1 . . . . ROAM 1 | . . . . 1 . . . . Ally Attacks 65 | . . . 50 15 . . . . Total Damage 640 | . . . 468 172 . . . . Kills 12 | . . . 9 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Turns Passed 10021 | 98 580 1335 1695 664 2894 1366 219 1170 Spaces Moved 5553 | 64 292 638 926 409 1365 762 133 964 Core 556 | 13 . 32 . . . . . 511 Treads 3680 | 51 292 339 926 409 1365 298 . . Legs 150 | . . . . . . . . 150 Wheels 267 | . . 267 . . . . . . Hover 900 | . . . . . . 464 133 303 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 110 160 160 160 60 160 50 Average Speed 161 | 137 160 175 160 160 206 143 160 107 Slowest Speed 550 | 160 160 550 160 160 240 160 160 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 5 53 46 94 82 72 13 2 55 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 3 | . . . . . 1 . . 2 Spaces Dug 20 | . . . 6 . . 1 . 13 Terrain Destroyed 147 | . . 44 27 . . 61 . 15 Melee 14 | . . . . . . 1 . 13 Projectile 2 | . . . . . . . . 2 AOE 131 | . . 44 27 . . 60 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Total 6183 | 74 349 744 1045 418 1455 901 140 1057 Wait 170 | . . . 32 9 63 48 . 18 Move 5545 | 63 291 637 925 408 1364 761 132 964 Hop . | . . . . . . . . . Pick Up 68 | 5 16 10 12 . 7 10 3 5 Fast Attach 33 | 1 . 6 . . . 14 . 12 Attach 34 | 5 2 4 3 . 2 9 2 7 Detach 8 | . . . . . 2 . . 6 Swap 39 | . 4 17 12 1 1 3 1 . Drop 58 | . 4 12 13 . 16 2 2 9 Fire 179 | . 31 47 45 . . 46 . 10 Melee 24 | . . . . . . 5 . 19 Ram 12 | . . 6 . . . 1 . 5 Kick . | . . . . . . . . . Crush 11 | . 1 5 3 . . 2 . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat x2] / Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 665 | -10/Materials | Discovered new exit (range 8) 679 | -10/Materials | Entered another Materials area 679 | -9/Materials | Evolved 2 slots: Weapon x2 1132 | -9/Materials | Build established: Bomber 1220 | -9/Materials | Discovered new exit (range 3) 1588 | -9/Materials | Discovered new exit (range 14) 1588 | -9/Materials | Identified exit to Mines 1588 | -9/Materials | Identified exit to Storage 1710 | -9/Materials | Build established: Gunner 2014 | -9/Materials | Entered Storage 2347 | -9/Storage | Met 01-MTF 2720 | -9/Storage | Discovered new exit (range 18) 2872 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2964 | -9/Storage | Core integrity fell below 50% 3160 | -9/Storage | Lost 3 allies 3161 | -9/Storage | Build established: Commander-Skirmisher 3583 | -9/Storage | Garrison activated, responded to threat 3618 | -9/Storage | Build established: Commander-Gunner 3659 | -9/Storage | Discovered new exit (range 8) 3683 | -9/Storage | Garrison activated, responded to threat 3709 | -9/Storage | Entered Recycling 3709 | -9/Recycling | Accompanied by 6 allies (01-MTF) 3710 | -9/Recycling | Met a Zionite searching for Scraptown 4057 | -9/Recycling | Build established: Commander-Skirmisher 4261 | -9/Recycling | Discovered new exit (range 15) 4281 | -9/Recycling | Scanned before Scraplab entrance 4309 | -9/Recycling | Entered Scraplab 4354 | -9/Recycling | Discovered new exit (range 4) 4361 | -9/Recycling | Build established: Skirmisher 4373 | -9/Recycling | Entered Scraptown 4665 | -9/Scraptown | Build established: Mutant 4709 | -9/Scraptown | Visited UFD Registry 4719 | -9/Scraptown | Registered with UFD as "Railtorch" 4793 | -9/Scraptown | Visited TADAMA 4918 | -9/Scraptown | Visited Spacefarers 5009 | -9/Scraptown | Visited Cave Peace 5283 | -9/Scraptown | Discovered new exit (range 5) 5554 | -9/Scraptown | Visited IN-MT5's Study 5592 | -9/Scraptown | Visited Fellowship of the Rings 5825 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5859 | -9/Scraptown | Found DCF Scrap (28 items) 6224 | -9/Scraptown | Visited Scrap Suit Storage 6264 | -9/Scraptown | Found Scrap Suit 6377 | -9/Scraptown | Visited Supply Room 6426 | -9/Scraptown | Visited A0-MCA Data Center 6435 | -9/Scraptown | Given a B+ rating by A0-MCA 6439 | -9/Scraptown | Found A0-MCA's Component Scanner 6478 | -9/Scraptown | Visited Supply Room 6521 | -9/Scraptown | Visited Curators Association 6581 | -9/Scraptown | Visited Abandonware Association 6671 | -9/Scraptown | Build established: Gunner 7251 | -9/Scraptown | Discovered new exit (range 3) 7267 | -9/Scraptown | Entered Factory 7267 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 7611 | -6/Factory | Build established: Skirmisher 8095 | -6/Factory | Lost 6 parts (2n4w) 8138 | -6/Factory | Garrison activated, responded to threat 8576 | -6/Factory | Discovered new exit (range 5) 8633 | -6/Factory | Entered another Factory area 8633 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8815 | -5/Factory | Discovered new exit (range 15) 8852 | -5/Factory | Entered Upper Caves 9001 | -5/Upper Caves | Build established: Tank 9018 | -5/Upper Caves | Learned Factory non-interactive machine intel 9196 | -5/Upper Caves | Learned location of 1 exit from Factory 9443 | -5/Upper Caves | Lost 9 parts (2p1n3u3w) 9682 | -5/Upper Caves | Build established: Mutant 9825 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9896 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9904 | -5/Upper Caves | Core integrity fell below 50% 9934 | -5/Upper Caves | Lost 5 parts (2n1u2w) 9983 | -5/Upper Caves | Core integrity fell below 20% 10022 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- DERELICT." 09903_ Flexi-carbon Leg destroyed. 09908_ Slug penetrates Wall. 09910_ Penetrated by Slug. 09914_ Searching scrap... 09914_ Found 30 Matter. 09914_ Found Power Sword. 09914_ Found Imp. Component Analysis Suite. 09914_ Found 54 Matter. 09915_ Acquired 54 matter. 09938_ Acquired 9 matter. 09951_ K7YPWV PH4CC<8TEFS7QHLQNWGA HGZQK#B 09968_ Slug penetrates Wall. 09969_ System corrupted: Substantial component data lost. 09973_ Penetrated by Slug. 10001_ Targeting Computer destroyed. 10001_ Critical hit (Burn: +37). 10002_ Mak. Hacking Suite destroyed. 10009_ >P&6FFEGGRI#NQRL T1XKQ<3%K84BDJ|&SCV&N9 Map ----- +----------------------------------------------------+ | ?????????????#####???????????????????????????????? | | ????????????## ##??????????????????????????????? | | ????????????# ##?????????????????????????????? | | ????????????# #????#######??????????????????? | | ????????????# #????# "" "#??????????????????? | | ????????????## #????# """ #??????????????????? | | ?????##?????### #????#" "" ???????????????????? | | ????# #????## ## ###???# #???????????###?????? | | ???# ##???# #?### ###????????# #???### | | ?## #???# #?# #??????## #??###" | | ? ##??# ##??# ####### #??## #" | | # #?## ######???# ## #??#####" | | ### ########### #####"#### | | #?# %### ### ## ### ####" | | ####????# ##?## ## ## ## | | ##????##?## ##### #####?# ## ## ## | | #????# ##?## ##??# #### ### ## ## | | ##?## ##?## ##?# ### ## # ### $ | | ### ##?### ### # ## ###### | | #???## ##????# | | #?????# #### #?###?# | | ## ###?????# ##### ###??# ##?# ? | | ## ###???????# #???## #????## #??# ### | | # #???????### #????## #?????# #??# ### | | # #???????# #????## ## ????# #### ## | | # ##??????## ###### @ ### ???## ## # # | | # ######### #?# ????### | | ss #### ?????### | | ## ## #### ###????# ####" | | # """" ####### ### #??## ##???# | | #### """" #?????## #?# ### ###### | | #### """" #??##### #??# # | | "" ##?## ### ##???# """ | | "" ###### ### #????### """"" | | #### """" ### #?###??????# """"" | | #??# "" ## #???????#### " " | | #??# # ##??????## """ """ | | ####### ##?????## """ """ # | | ## #?????# """ """ # | | #### #?????# = | | % ### ##??# #?????## = | | / !#?## ##???####??????##### ## ## | | #??## ##??????????????????###?## | | #???# ##????????????????????????# ##### | | #???####?????????????????????????#### ##???? | | #???????????????????????????????????####????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger \\IAMDERELICT Challenges ------------ None Game ------ Seed ThermalWeaponsRigger Manual? 0 Play Time 01:29:57 Cumulative 76.2 hours Start 2024.07.16 @ 00:34:24 End 2024.07.16 @ 23:04:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 79% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 278542ac-2823-4bd7-bd39-48729984e0a7