Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.28 @ 12:13:41 Player: AnthonyDPS 2004 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (111) 555 Value Destroyed (3490) 3490 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-100) -100 TOTAL SCORE: 6665 Bonus ------- Friendly Fire -100 Cogmind --------- Core Integrity 0/700 Matter 284/300 Energy 95/100 System Corruption 13% Temperature Cool (0) Movement Treading (160) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (7) ------ Medium Storage Unit Enhanced Optical Array Improved Sensor Array Improved Melee Analysis Suite Target Analyzer > --- WEAPON (2) ------- Spear > --- INVENTORY (8) ---- Medium Storage Unit Large Matter Pod (97) Advanced Visual Processing Unit Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Sensor Array Improved Melee Analysis Suite Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Impact Mace Spear > --- INVENTORY -------- Improved Cooling System Medium Storage Unit Large Matter Pod Target Analyzer Particle Charger High-powered Electrolaser EM Pulse Cannon Heavy Rocket Launcher [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Impact Mace Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 5 | . . 2 1 2 . Weapon . | . . . . . . Parts Attached 144 | 6 17 17 16 66 22 Power 17 | 1 2 2 3 4 5 Engine 6 | 1 2 . . 2 1 Core 11 | . . 2 3 2 4 Reactor . | . . . . . . Propulsion 28 | 4 3 4 4 7 6 Treads 20 | 2 3 4 4 3 4 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover 6 | . . . . 4 2 Flight . | . . . . . . Utility 40 | 1 3 3 5 23 5 Device 14 | . 1 . 2 9 2 Storage 8 | 1 1 2 . 4 . Processor 7 | . 1 . . 4 2 Hackware 1 | . . . 1 . . Protection 10 | . . 1 2 6 1 Artifact . | . . . . . . Weapon 59 | . 9 8 4 32 6 Energy Gun 21 | . 3 4 1 11 2 Energy Cannon 12 | . 2 . . 9 1 Ballistic Gun 17 | . 3 2 3 9 . Ballistic Cannon . | . . . . . . Launcher 5 | . 1 2 . 1 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon 3 | . . . . 2 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . 1 . 1 2 3 Parts Lost 25 | . 1 1 1 8 14 Power 3 | . . 1 . 1 1 Propulsion 8 | . . . . 4 4 Utility 8 | . 1 . 1 1 5 Weapon 6 | . . . . 2 4 Highest Loss Streak 5 | . 1 1 1 5 4 Average Slot Usage (%) 94 | . 98 99 97 90 92 Engine 4 | . 14 2 . 1 3 Core 4 | . . 8 8 5 3 Treads 18 | . 27 21 26 14 3 Hover 3 | . . . . 3 18 Device 8 | . 1 . 2 17 8 Storage 14 | . 14 22 18 11 7 Processor 8 | . 11 11 6 5 15 Hackware 3 | . . . 3 7 5 Protection 7 | . . 11 13 8 10 Energy Gun 8 | . 17 18 1 1 1 Energy Cannon 2 | . 3 . . 4 . Ballistic Gun 5 | . 6 2 16 5 . Piercing Weapon 1 | . . . . . 7 Naked Turns . | . . . . . . Heaviest Build 55 | 9 27 48 45 55 36 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 10 | . . 1 . 10 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 10 16 14 14 8 Average Capacity 11 | 4 6 15 14 12 8 Most Carried 15 | 6 10 15 14 14 8 Average Carried 10 | 2 6 12 13 10 7 Final Capacity 14 | 6 10 14 14 8 8 Final Carried 14 | 6 10 14 14 8 4 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 2461 | 260 249 249 406 745 552 Remotely . | . . . . . . Salvage Created 4462 | . 805 1043 570 1170 874 Parts 264 | . 63 66 28 61 46 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 82 | . 16 23 11 20 12 Melee 8 | . . . . 1 7 Guns 48 | . 10 17 11 9 1 Cannons 15 | . 5 . . 7 3 AOE 8 | . 1 5 . 2 . Classes Destroyed 12 | . 6 4 . 2 . Worker 4 | . 1 . . . 3 Builder 3 | . 2 . . . 1 Tunneler 2 | . . 1 . 1 . Recycler 7 | . . 2 1 2 2 Operator 5 | . 2 1 1 1 . Watcher 7 | . 3 1 . 1 2 Swarmer 20 | . 3 7 3 4 3 Grunt 37 | . 13 10 5 6 3 Duelist 3 | . . 1 1 1 . Sentry 12 | . . 5 2 1 4 Hunter 4 | . . . . 3 1 Programmer 7 | . . . . 6 1 Best Kill Streak 8 | . 5 8 4 4 5 Combat Bots Only 8 | . 4 8 4 4 3 Max Kills in Single Turn 3 | . 2 2 1 3 2 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . 2 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 5762 | . 420 799 689 2118 1736 Core 1093 | . 51 188 128 364 362 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 79 53 76 . . Volleys Fired 215 | . 42 46 40 67 20 Largest 2 | . 2 2 2 2 2 Hottest 138 | . 90 90 50 138 133 Shots Fired 401 | . 84 89 80 125 23 Gun 341 | . 74 83 80 89 15 Cannon 52 | . 10 . . 35 7 Launcher 8 | . . 6 . 1 1 Special . | . . . . . . Kinetic 170 | . 35 1 80 54 . Thermal 58 | . 10 . . 33 15 Explosive 8 | . . 6 . 1 1 Electromagnetic 165 | . 39 82 . 37 7 Robot Hit Streak 29 | . 12 12 13 29 7 Robot Miss Streak 4 | . 2 3 4 3 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 340 | . 58 72 58 93 59 Core Hits 179 | . 35 52 22 44 26 Critical Hits 2 | . . . . . 2 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Melee Attacks 81 | . . . . 1 80 Impact 48 | . . . . . 48 Slashing . | . . . . . . Piercing 33 | . . . . 1 32 Sneak Attacks 9 | . . . . 1 8 Combat Hostiles 2 | . . . . . 2 Follow-up Attacks 6 | . . . . . 6 Damage Inflicted 8017 | . 1070 1389 997 2347 2214 Guns 4100 | . 654 990 997 1186 273 Cannons 1057 | . 175 . . 787 95 Explosions 879 | . 241 395 . 188 55 Melee 1897 | . . . . 107 1790 Ramming 84 | . . 4 . 79 1 Kinetic 1819 | . 201 13 997 608 . Thermal 1430 | . 416 50 . 691 273 Explosive 588 | . . 345 . 188 55 Electromagnetic 2199 | . 453 977 . 674 95 Impact 1020 | . . . . . 1020 Slashing . | . . . . . . Piercing 877 | . . . . 107 770 Highest Corruption 13 | . 1 . . 12 13 Average Corruption 5 | . 1 . . 5 12 Corruption Purged . | . . . . . . Effects 158 | . 4 . . 92 62 Message Errors 32 | . . . . 25 7 Matter Fused 33 | . . . . 19 14 Heat Flow Errors 11 | . . . . 7 4 Energy Discharges 23 | . 2 . . 13 8 Parts Rejected 4 | . . . . 3 1 Data Loss (minor) 17 | . 1 . . 10 6 Data Loss (major) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Alerts 5 | . . . . 3 2 Misdirections 11 | . . . . 5 6 Targeting Errors 16 | . 1 . . 3 12 Weapon Failures 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 498 | . 23 . . . 475 Projectiles 76 | . . . . . 76 Explosions 23 | . 23 . . . . Melee 399 | . . . . . 399 Knockbacks 4 | . . . . . 4 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage 188 | . . 88 . 32 68 Shots 4 | . . 2 . 1 1 Rammed 33 | . . 1 . 31 1 Targets Rammed 33 | . . 1 . 31 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 349 | . 180 349 282 282 247 Average Temperature 94 | . 50 125 103 63 79 Received Heat Transfer 1257 | . 204 192 198 297 366 Effects 10 | . . 7 2 . 1 Energy Bleed 3 | . . 2 . . 1 Interference 6 | . . 4 2 . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 1 | . . . . 1 . Parts Fried 14 | . . 7 . 4 3 Impact Corruptions 24 | . . . . . 24 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 . . 3 1 Heat Transferred 2267 | . 670 50 . 1140 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 4 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 371 | . 282 371 258 252 201 Initial 110 | . . . 101 110 4 Average 97 | . 96 147 186 65 73 Maximum Alert Level 1 | . 1 1 1 1 1 Low Security (%) 86 | 100 85 70 52 96 97 Level 1 13 | . 14 29 47 3 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 4 2 . 6 6 Investigation 6 | . 3 1 . 1 1 Extermination 6 | . . . . 5 1 Reinforcement 3 | . 1 1 . . 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 4 | . 4 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 29 31 13 29 18 Peak Tracking Total 8 | . 3 8 4 4 4 Tactical Retreats 7 | . 1 2 . 2 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 12 | . 3 . 2 4 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 8 | . 1 1 1 1 4 Max in Single Turn 1 | . 1 1 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 29 | . 7 5 3 10 4 Terminals 15 | . 4 3 2 5 1 Fabricators 2 | . . . . 2 . Repair Stations 7 | . 1 2 . 2 2 Recycling Units 3 | . 2 . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 86 | . 17 21 16 24 8 Successful 43 | . 7 14 11 10 1 Failed 43 | . 10 7 5 14 7 Catastrophic 8 | . 2 3 2 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 41 | . 10 10 8 11 2 Fabricators 5 | . . . . 5 . Repair Stations 23 | . 3 11 . 6 3 Recycling Units 6 | . 4 . . 2 . Scanalyzers 8 | . . . 8 . . Garrison Access 3 | . . . . . 3 Terminal Hacks 14 | . 4 3 3 4 . Record 2 | . 1 . . 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . . 1 . 1 . Branch Access Points 1 | . . 1 . . . Repair Station Index 1 | . . . . 1 . Unreport Threat 2 | . 1 . . 1 . Locate Traps 2 | . 1 1 . . . Dispatch Records 1 | . . . 1 . . Surveillance Status 1 | . . . 1 . . Registered Prototypes 1 | . . . 1 . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 16 | . 2 11 . 3 . Scan Component 9 | . 1 6 . 2 . Repair 7 | . 1 5 . 1 . Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer 8 | . . . 8 . . Insert Component 4 | . . . 4 . . Analyze 4 | . . . 4 . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 27 | . 6 5 3 9 4 Full Trace Events 3 | . 1 1 . . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built 2 | . . . . 2 . Matter 146 | . . . . 146 . Time 73 | . . . . 73 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired 7 | . 1 5 . 1 . Time 236 | . 26 180 . 30 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 4 . . . . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 4 | . . . 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 32 | . . . . 32 . Highest-Rated Ally 32 | . . . . 32 . Total Orders . | . . . . . . Ally Attacks 1 | . . . . 1 . Total Damage 59 | . . . . 59 . Kills 1 | . . . . 1 . Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 8961 | 63 1877 1620 734 3640 1027 Spaces Moved 4432 | 44 949 662 325 1746 706 Core 23 | 2 . . . 21 . Treads 3242 | 14 914 662 325 1274 53 Legs . | . . . . . . Wheels 63 | 28 35 . . . . Hover 1104 | . . . . 451 653 Flight . | . . . . . . Fastest Speed 48 | 50 90 160 160 50 48 Average Speed 150 | 110 157 169 160 167 81 Slowest Speed 550 | 160 160 180 160 550 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 78 53 30 35 60 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 10 | . . 10 . . . Terrain Destroyed 89 | . 15 49 . 10 15 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 86 | . 15 49 . 10 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 6245 | 57 1260 1070 491 2337 1030 Wait 1192 | . 221 325 93 355 198 Move 4427 | 43 948 661 324 1745 706 Hop . | . . . . . . Pick Up 67 | 6 16 12 7 22 4 Fast Attach 57 | 4 5 4 6 29 9 Attach 26 | 2 4 3 3 8 6 Detach 5 | 2 1 . 1 1 . Swap 61 | . 8 10 7 29 7 Drop 80 | . 15 8 10 35 12 Fire 215 | . 42 46 40 67 20 Melee 68 | . . . . 1 67 Ram 18 | . . . . 17 1 Kick . | . . . . . . Crush 15 | . . 1 . 14 . Escape Stasis . | . . . . . . Rewire 14 | . . . . 14 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Storage (discovered 1 exit: Gar) History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 660 | -10/Materials | Discovered new exit (range 15) 705 | -10/Materials | Identified exit to Materials 833 | -10/Materials | Repaired Beam Cannon 963 | -10/Materials | Discovered exit to Materials (range 5) 1177 | -10/Materials | Discovered exit to Materials (range 8) 1442 | -10/Materials | Discovered new exit (range 15) 1722 | -10/Materials | Identified exit to Mines 1941 | -10/Materials | Entered another Materials area 1941 | -9/Materials | Evolved 2 slots: Utility x2 2650 | -9/Materials | Repaired Lgt. Treads 2702 | -9/Materials | Repaired Imp. EM Shotgun 2828 | -9/Materials | Identified exit to Mines 3144 | -9/Materials | Destroyed 8 combat bots 3418 | -9/Materials | Repaired Imp. EM Shotgun 3445 | -9/Materials | Repaired Grenade Launcher 3472 | -9/Materials | Repaired Lgt. Treads 3522 | -9/Materials | Discovered new exit (range 7) 3528 | -9/Materials | Identified exit to Materials 3561 | -9/Materials | Entered another Materials area 3561 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4227 | -8/Materials | Discovered new exit (range 16) 4295 | -8/Materials | Entered Factory 4295 | -7/Factory | Evolved 2 slots: Utility x2 4403 | -7/Factory | Build established: Scavenger-Mutant 5331 | -7/Factory | Fabricated Lgt. Nuclear Core? 6574 | -7/Factory | Lost 5 parts (1p1n1u2w) 6576 | -7/Factory | Core integrity fell below 50% 6614 | -7/Factory | Build established: Mutant 6812 | -7/Factory | Discovered new exit (range 16) 6911 | -7/Factory | Repaired Enh. Autogun 7277 | -7/Factory | System corruption reached 10% 7935 | -7/Factory | Entered Storage 8510 | -7/Storage | Identified exit to Garrison 8756 | -7/Storage | Garrison activated, responded to threat 8759 | -7/Storage | Core integrity fell below 20% 8801 | -7/Storage | Lost 4 parts (2n1u1w) 8910 | -7/Storage | Lost 4 parts (2u2w) 8956 | -7/Storage | Lost 3 parts (1p2n) 8962 | -7/Storage | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08915_ K-01 Serf collects debris. 08916_ System corrupted: Hpw. Electrolaser failed to cycle. 08917_ Mic. Nuclear Core destroyed. 08919_ K-01 Serf collects debris. 08919_ U-05 Engineer lays Concrete. 08923_ Lgt. Treads destroyed. 08923_ U-05 Engineer lays Concrete. 08923_ K-01 Serf collects debris. 08924_ Destroyed Particle Gun. 08925_ Lgt. Treads destroyed. 08925_ U-05 Engineer lays Concrete. 08926_ K-01 Serf collects debris. 08929_ System corrupted: Energy discharge (-23). 08932_ System corrupted: Hpw. Electrolaser targeting data glitched. 08938_ G-47 Trooper destroyed. 08949_ System corrupted: Component data lost. 08956_ B-48 Gladiator emerges from the garrison. 08956_ L-41 Fighter emerges from the garrison. 08956_ U-05 Engineer lays Concrete. 08960_ Hpw. Electrolaser destroyed. 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Light Armor Plating | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Nuclear Core | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed DisruptorSpikedHumpback Manual? 0 Play Time 02:02:09 Cumulative 16.4 hours Start 2020.12.28 @ 09:49:36 End 2020.12.28 @ 12:13:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af7addf4-281e-4f10-9d05-0d4b4c1a0cd6