Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.10 @ 19:54:05 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (239) 1195 Value Destroyed (7819) 7819 Prototype IDs (90) 1800 Alien Tech Used (8) 1600 Bonus (10965) 10965 TOTAL SCORE: 34479 Bonus ------- High Alert Combat Kills 841 Follower Combat Kills 1822 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 220 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -118 Cogmind --------- Core Integrity 1476/1600 Matter 295/300 Energy 619/1040 System Corruption 5% Temperature Cool (32) Movement Flying (18) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zionite Light DM Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (11) -- Cooled Field Propulsion Drive Electron Diverter Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (11) ----- Advanced Heat Sink 2N-1CE's Frost Array Medium Storage Unit Experimental Energy Well Advanced Weight Redist. System Advanced Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Centrium Medium Armor Plating AEGIS Remote Shield > --- WEAPON (1) ------- Enhanced Force Lance > --- INVENTORY (10) --- Improved Quantum Reactor Diametric Drive Q-thruster Experimental Q-thruster Transdimensional Reconstructor Cooled Nova Cannon CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Diametric Drive Electron Diverter Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- 2N-1CE's Frost Array Medium Storage Unit Zionite Biocell Array Advanced Weight Redist. System Advanced Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Centrium Medium Armor Plating Zionite Shade Carapace AEGIS Remote Shield > --- WEAPON ----------- Cooled Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Improved Quantum Reactor Q-thruster Advanced Heat Sink Experimental Energy Well Hacking Suite System Shield Improved System Shield Transdimensional Reconstructor CR-A16's Behemoth Slayer [Rating: 218] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Field Propulsion Array Utility Advanced Signal Interpreter Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Artifact Core Physics Calibrator Weapon Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Great Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Propulsion 9 | . . . 1 . 1 . 1 . . . . . . . . . 1 . . . . 2 . . . . 1 . 1 . . 1 . Utility 8 | . . . 1 . 1 . 1 . . . . 2 . . . . . . . . . . . . . . 1 . 1 . . 1 . Weapon -1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . Parts Attached 332 | 6 9 1 26 . 13 19 14 2 . . 2 17 2 4 1 6 22 3 7 6 . 7 6 . 15 1 12 16 10 17 12 49 27 Power 29 | 1 1 . 3 . 1 1 . . . . . 1 . . . 1 2 1 . . . 3 . . 4 . . 1 1 2 1 5 . Engine 13 | 1 1 . 3 . 1 1 . . . . . 1 . . . 1 2 . . . . 2 . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 1 2 1 5 . Propulsion 62 | 2 2 1 9 . 4 8 5 . . . . 1 . . . . 2 . . . . 2 . . 3 . 4 1 2 2 . 10 4 Treads 22 | 2 . . 9 . 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 37 | . . . . . . 1 5 . . . . 1 . . . . 2 . . . . 2 . . 3 . 4 1 2 2 . 10 4 Utility 148 | 1 3 . 5 . 3 2 5 2 . . 2 6 2 2 1 1 7 2 7 5 . 2 6 . 8 1 6 6 3 9 7 24 20 Device 77 | . 3 . 1 . 1 1 3 1 . . 2 1 1 1 . 1 3 2 5 1 . . 5 . 6 1 3 3 2 3 2 15 10 Storage 13 | 1 . . 2 . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . 3 3 Processor 8 | . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . 2 1 . 1 . 1 . Hackware 9 | . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . 1 . . . . . . . 4 Protection 40 | . . . 2 . 1 1 . 1 . . . 3 1 1 . . 2 . 2 3 . 1 1 . 1 . 1 2 1 4 4 5 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 93 | 2 3 . 9 . 5 8 4 . . . . 9 . 2 . 4 11 . . 1 . . . . . . 2 8 4 4 4 10 3 Energy Gun 16 | . 1 . 1 . . 1 2 . . . . 4 . . . 1 4 . . . . . . . . . . 2 . . . . . Energy Cannon 38 | . 2 . 6 . 4 2 . . . . . . . . . . 1 . . 1 . . . . . . . 4 3 4 3 7 1 Ballistic Gun 4 | 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . 2 . 1 2 . . . . . . . 1 . . 1 . . . . . . . . . 1 1 1 . 1 1 . Special Weapon 4 | . . . . . . 1 . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 2 . . . . 3 . 1 . 1 . . . . . . . . . . . . . . . . . Piercing Weapon 9 | . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . 1 1 . . . 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . 3 . . 3 . . . . . 1 . . . . 6 . . 4 . . 1 . 5 . 2 6 . 1 . 6 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . System Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Lost 17 | . 1 . 1 . 4 1 . . . . . . . . . . 2 . 1 . . . . . . . 2 . 2 . . 1 2 Power 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 2 Weapon 3 | . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Highest Loss Streak 2 | . 1 . 1 . 2 1 . . . . . . . . . . 2 . 1 . . . . . . . 2 . 2 . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 99 100 99 99 98 100 100 100 100 98 93 93 93 93 84 82 81 76 82 76 78 80 83 85 80 81 78 78 78 80 87 Engine 6 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 10 6 5 5 5 5 5 5 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 4 7 8 8 8 10 11 Treads 11 | . 25 . 30 33 36 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . 37 38 38 38 38 31 26 26 26 26 19 17 17 17 17 21 20 20 23 25 22 22 20 20 20 23 30 Device 13 | . 13 14 11 11 9 9 14 14 15 15 15 12 13 12 13 13 10 11 10 11 11 10 10 10 9 10 14 18 19 19 18 21 19 Storage 7 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 4 Processor 6 | . . . . . . . 6 7 7 7 7 6 6 6 12 13 11 11 11 11 11 10 10 10 10 10 12 12 12 12 12 10 7 Hackware 4 | . . . . . 8 9 7 7 7 7 7 13 13 13 6 6 5 5 5 5 5 5 5 5 5 5 . . . . . . 1 Protection 6 | . . . 10 11 8 9 . . . . . 6 6 6 6 6 5 5 5 3 5 3 6 10 10 10 7 4 4 4 5 3 6 Energy Gun 2 | . 6 . . . . . 7 7 7 7 7 5 6 6 6 6 5 5 4 . . . . . . . . . . . . . . Energy Cannon 7 | . 5 28 21 22 17 8 . . . . . . . . . . . . . 1 5 5 5 5 5 5 4 4 3 3 3 2 2 Ballistic Gun 1 | . 16 . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 6 7 7 7 7 5 6 4 6 5 . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 3 4 4 4 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 14 17 17 103 103 110 110 22 23 22 22 23 26 26 30 26 30 42 42 42 42 42 48 52 52 56 56 57 71 73 76 74 96 96 Greatest Support 97 | 40 40 20 60 60 80 82 25 25 25 25 25 30 30 30 30 30 45 45 45 45 45 60 60 60 61 61 70 71 79 79 79 97 96 Greatest Overweight (x) 3 | 3 . . 2 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 13 | 7 8 8 23 25 25 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 2 8 8 25 25 25 25 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 13 | 1 7 7 21 25 24 24 8 8 8 8 8 7 7 8 7 7 7 7 8 7 8 8 9 9 9 10 9 9 9 9 9 9 8 Final Capacity 25 | 8 8 8 25 25 25 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 2 8 8 25 25 25 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 9 10 10 10 10 10 10 10 10 10 7 Class Distribution -------------------- 31% | Scavenger-Mutant 11% | Sprinter 9% | Scavenger-Sprinter 8% | Generator-Sprinter 7% | Machinist-Mutant 7% | Trapper-Sprinter 7% | Mutant 5% | Hacker-Sprinter 3% | Machinist-Sprinter 3% | Commander-Sprinter 3% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Sprinter | -7/Factory Commander-Sprinter | -7/Lower Caves Commander-Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Machinist-Mutant | -5/Factory Machinist-Mutant | -5/Upper Caves Machinist-Mutant | -5/Upper Caves Machinist-Mutant | -5/Zhirov Machinist-Mutant | -4/Proximity Caves Machinist-Sprinter | -4/Factory Machinist-Sprinter | -4/Upper Caves Machinist-Sprinter | -4/Upper Caves Trapper-Sprinter | -4/Warlord Trapper-Sprinter | -3/Proximity Caves Trapper-Sprinter | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Sprinter | -2/Research Sprinter | -2/Quarantine Alien-Sprinter | -2/Section 7 Generator-Sprinter | -1/Access Generator-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 4032 | 252 322 24 289 . 151 397 130 30 . . 20 150 23 131 10 50 237 57 100 . 18 121 22 58 150 10 200 . 255 . 335 273 217 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10385 | . 681 80 1467 . 1183 1230 250 . 52 . . 234 . 66 . 201 835 51 125 . . 244 20 . 59 101 811 . 303 137 673 1177 405 Parts 565 | . 55 5 101 . 46 57 15 . . . . 16 . 8 . 7 40 4 9 . . 9 5 . 3 4 39 . 16 5 27 66 28 Haulers Intercepted 33 | . 2 . 6 . 3 4 2 . . . . 1 . . . . 5 . . . . 1 . . . . 2 . . . 1 6 . Recyclers Shooed 7 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 127 | . . . . . . . . 3 13 . . . . 8 . 13 . 4 9 . . . 4 4 66 3 . . . . . . . Prevented 26 | . . . . . . . . . . . . . . . . 4 . 3 . . . . . . 19 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 134 | . 15 2 27 . 15 18 . . 1 . . 1 . 6 . 3 5 . 1 . . . . . 1 1 9 . 5 1 6 12 5 Melee 3 | . . . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . Guns 19 | . 12 . . . . 3 . . . . . 1 . . . 1 2 . . . . . . . . . . . . . . . . Cannons 66 | . 3 2 21 . 10 10 . . . . . . . . . . . . . . . . . . 1 . 5 . 1 1 3 4 5 AOE 39 | . . . 5 . 2 5 . . . . . . . 6 . . 2 . . . . . . . . . 4 . 4 . 3 8 . Classes Destroyed 20 | . 5 . 6 . 2 . . . . . . . . . . 1 1 1 . . . . . . 1 . . . 1 . . 1 1 Worker 15 | . . . 1 . 2 2 5 . . . . . . . . . 1 . . . . . . . . . 2 . . . 2 . . Builder 8 | . . . 1 . 2 . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . 1 . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 33 | . 2 . 6 . 3 4 2 . . . . 1 . . . . 5 . . . . 1 . . . . 2 . . . 1 6 . Recycler 10 | . . . 1 . 2 2 . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 1 . Minesweeper 4 | . . . . . . . . . . . . . . . . . . 2 1 . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 7 | . . . 2 . 3 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 26 | . 3 . 4 . 2 2 1 . . . . 1 . . . . . . . . . . . . . . 3 . 2 2 1 2 3 Swarmer 44 | . 5 . 7 . . 3 . . . . . . . 6 . . . . . . . . . . . . 6 . 4 . 5 8 . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 46 | . 10 2 13 . 11 8 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Brawler 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 19 | . . . 6 . 2 7 . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . 1 . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 14 | . . . . . . . . . . . . . . . . . 4 . . . . . . . 1 . 2 . . 1 . 3 3 Behemoth 4 | . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . 1 . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 11 | . 5 2 11 . 4 7 3 . 1 . . 1 . 3 . 2 4 1 1 . . 2 1 . 1 1 9 . 4 1 8 8 3 Combat Bots Only 8 | . 5 2 7 . 3 4 . . 1 . . 1 . 3 . 2 3 . 1 . . . . . 1 1 4 . 4 1 5 8 2 Max Kills in Single Turn 6 | . 2 1 6 . 2 3 1 . 1 . . 1 . 3 . 1 3 1 1 . . 1 1 . 1 1 2 . 3 1 4 5 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 4 . 1 2 . . . . . . . 3 . . 2 . . . . . . . . . 1 . 3 . 3 5 . Melee 1 | . . . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 7459 | . 526 43 785 . 1111 763 . 17 . . . 194 36 14 . 20 318 42 233 . . . . 21 126 . 675 . 760 274 241 669 591 Core 732 | . 69 30 40 . 97 103 . 17 . . . 63 20 . . . 100 23 20 . . . . . . . . . 26 . . 97 27 Absorbed by Shields 793 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . 44 . . 163 574 Redirected to Shielding 264 | . . . . . . . . . . . . 26 10 . . 13 36 12 21 . . . . . 13 . 84 . . 49 . . . Regen/Repaired (Parts) 413 | . . . 196 . . 99 . . . . . 26 . . . . . . . . . 92 . . . . . . . . . . . Core Remaining (%) 87 | 100 . 60 . 90 . 63 . . . . 97 . . . . 90 . . . . 85 . . . . 100 . 100 . . 86 . 92 Volleys Fired 752 | . 54 3 80 . 75 75 3 . . . . 11 . 3 . 9 15 13 . . 7 3 5 10 4 2 50 34 13 46 47 90 100 Largest 2 | . 2 2 2 . 2 2 1 . . . . 2 . 1 . 1 2 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 160 | . 120 120 128 . 160 105 55 . . . . 110 . 43 . 55 110 60 . . 113 113 113 113 113 113 113 113 120 120 150 120 150 Shots Fired 1010 | . 108 7 157 . 140 123 3 . . . . 14 . 4 . 9 20 13 . . 8 3 5 10 4 2 50 34 13 46 47 90 100 Gun 206 | . 96 . . . . 54 3 . . . . 10 . 1 . 9 20 13 . . . . . . . . . . . . . . . Cannon 775 | . 12 7 154 . 138 66 . . . . . . . . . . . . . . 8 3 5 10 4 2 44 34 11 46 45 86 100 Launcher 25 | . . . 3 . 2 3 . . . . . . . 3 . . . . . . . . . . . . 6 . 2 . 2 4 . Special 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Kinetic 120 | . 72 . . . . 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 837 | . 36 7 154 . 138 72 3 . . . . 10 . 1 . 9 9 . . . 8 3 5 10 4 2 44 34 11 46 45 86 100 Explosive 25 | . . . 3 . 2 3 . . . . . . . 3 . . . . . . . . . . . . 6 . 2 . 2 4 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 24 | . . . . . . . . . . . . . . . . . 11 13 . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 14 9 18 . 16 13 . . . . . 6 . . . 11 9 5 . . . . . . 1 . 4 . 7 5 10 13 6 Robot Miss Streak 5 | . 4 1 4 . 3 2 3 . . . . 5 . . . 1 1 1 . . . . . 1 2 . 4 1 1 1 1 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 531 | . 68 5 92 . 97 67 15 2 1 . . 14 . . . 9 24 8 4 . . 2 1 . 2 1 32 . 12 12 15 29 19 Core Hits 301 | . 30 3 48 . 39 37 6 . 1 . . 7 . 6 . 5 13 3 . . . 2 . . 1 . 24 . 12 4 17 34 9 Critical Kills 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Critical Strikes 19 | . 1 . 1 . 2 . . 1 . . . . . . . . 6 . 1 . . . 1 . . . 2 . 1 1 1 1 . Burn 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Meltdown 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impale 11 | . . . . . . . . . . . . . . . . . 3 . 1 . . . 1 . . . 2 . 1 1 1 1 . Melee Attacks 159 | . . . . . . . 19 8 2 . 5 31 1 4 . 3 35 3 7 . . 4 1 . 1 2 12 3 3 1 5 4 5 Impact 11 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . Slashing 75 | . . . . . . . 19 8 2 . 5 31 1 4 . 2 3 . . . . . . . . . . . . . . . . Piercing 73 | . . . . . . . . . . . . . . . . 1 21 3 7 . . 4 1 . 1 2 12 3 3 1 5 4 5 Sneak Attacks 30 | . . . . . . . 7 . . . . 2 . . . 1 6 2 2 . . 1 1 . 1 . 3 . 1 . 2 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22352 | . 944 90 2477 . 2310 2235 1168 80 40 . . 551 . 387 . 298 1740 427 256 . . 216 131 . 177 . 2509 . 982 579 1269 2559 927 Guns 1985 | . 766 . . . . 470 . . . . . 182 . . . 175 194 198 . . . . . . . . . . . . . . . Cannons 9698 | . 149 90 1961 . 1960 1056 . . . . . . . . . . . . . . . . . . 83 . 1004 . 331 513 507 1117 927 Explosions 4933 | . . . 442 . 229 692 . . . . . . . 387 . . 374 . . . . . . . . . 761 . 423 . 442 1183 . Melee 5495 | . . . . . . . 1168 80 40 . . 369 . . . 123 1172 229 256 . . 216 131 . 94 . 744 . 228 66 320 259 . Ramming 241 | . 29 . 74 . 121 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 983 | . 537 . . . . 446 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 10843 | . 378 90 1961 . 1960 1080 . . . . . 182 . . . 175 535 . . . . . . . 83 . 1004 . 331 513 507 1117 927 Explosive 4488 | . . . 442 . 229 692 . . . . . . . 387 . . . . . . . . . . . . 761 . 423 . 442 1112 . Electromagnetic 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 . Impact 286 | . . . . . . . . . . . . . . . . . 286 . . . . . . . . . . . . . . . . Slashing 1880 | . . . . . . . 1168 80 40 . . 369 . . . . 223 . . . . . . . . . . . . . . . . Piercing 3329 | . . . . . . . . . . . . . . . . 123 663 229 256 . . 216 131 . 94 . 744 . 228 66 320 259 . Phasic 231 | . . . . . . . . . . . . . . . . . 33 198 . . . . . . . . . . . . . . . Highest Corruption 10 | . 3 3 . . . . . . . . . 1 1 1 1 1 10 10 10 10 10 . . . . . . . . . . . 5 Average Corruption 4 | . 2 3 . . . . . . . . . 1 1 1 1 1 5 10 10 10 10 . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 93 | . 11 6 . . . . . . . . . 5 1 2 1 . 26 11 12 2 5 . . . . . . . . . . . 11 Message Errors 20 | . 3 . . . . . . . . . . . . . 1 . 7 3 4 . . . . . . . . . . . . . 2 Matter Fused 18 | . 2 2 . . . . . . . . . . . 1 . . 5 2 4 1 . . . . . . . . . . . . 1 Heat Flow Errors 10 | . 1 1 . . . . . . . . . 1 . . . . 3 1 . 1 1 . . . . . . . . . . . 1 Energy Discharges 14 | . 1 . . . . . . . . . . 1 1 . . . 4 2 2 . 1 . . . . . . . . . . . 2 Data Loss (minor) 15 | . 2 . . . . . . . . . . 2 . . . . 4 3 1 . 2 . . . . . . . . . . . 1 Data Loss (major) 5 | . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Misfires 5 | . . 1 . . . . . . . . . . . 1 . . 2 . . . 1 . . . . . . . . . . . . Alerts 6 | . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 2 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Overflow Damage 2168 | . . . 13 . 87 39 150 37 . . . 126 . 20 . . 411 78 202 . . . 222 . 41 . 136 . . 204 127 255 20 Projectiles 227 | . . . 5 . 17 6 . . . . . . . . . . . . . . . . . . . . 6 . . 127 11 35 20 Explosions 442 | . . . 6 . 45 33 . . . . . . . 20 . . 125 . . . . . . . . . 46 . . . 68 99 . Melee 1499 | . . . 2 . 25 . 150 37 . . . 126 . . . . 286 78 202 . . . 222 . 41 . 84 . . 77 48 121 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 87 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 . Shots 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Rammed 18 | . 1 . 8 . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 23 | . 3 . 8 . 9 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 339 | . 246 81 339 . 234 222 . . . . . 265 . . . . 165 88 9 198 238 7 3 5 14 11 8 13 190 222 . 17 199 Average Temperature 57 | . 74 41 71 . 58 38 . . . . . 155 . . . . 96 56 6 119 92 4 3 3 11 7 4 5 78 58 . 5 108 Received Heat Transfer 1725 | . 228 27 315 . 495 351 . . . . . 30 9 . . 9 45 9 48 . . . . . . . . . 87 . 27 33 12 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . 5 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Corruptions 10 | . . . 1 . 3 . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Melted 5 | . . . 1 . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 5 | . . . 1 . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 36 | . 2 2 5 . 11 5 . . 2 . . 1 . . . . 1 . . . . . . . . . 1 . . 4 1 . 1 Heat Transferred 15898 | . 1036 185 3700 . 3930 2037 . . . . . 333 . . . 333 533 . . . . . . . 74 . 925 . 296 407 444 925 740 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 1856 | . 292 78 492 61 232 479 451 . . . . 197 . . . . 549 . . . . 78 . . . . 560 670 571 608 796 1317 1856 Initial 788 | . . 28 29 61 23 97 153 . . . . . . . . . 48 . . . . . . . . . 20 294 272 321 335 395 788 Average 350 | . 131 77 287 61 111 270 269 . . . . 75 . . . . 248 . . . . 39 . . . . 272 479 350 482 599 949 1315 Maximum Alert Level 5 | . 1 . 2 . 1 2 2 . . . . . . . . . 2 . . . . . . . . . 2 2 2 2 3 4 5 Low Security (%) 39 | 100 86 100 27 100 85 24 25 . . . . 100 . . . . 36 . . . . 100 . . . . 37 . . . . . . Level 1 32 | . 13 . 53 . 14 66 72 . . . . . . . . . 47 . . . . . . . . . 44 31 89 10 21 3 . Level 2 17 | . . . 19 . . 9 2 . . . . . . . . . 16 . . . . . . . . . 18 68 10 89 48 29 . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 20 30 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 51 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 3 . 5 . 4 2 3 . . . . 4 . . . . 8 . . . . . . . . . 6 . 2 1 4 9 7 Investigation 14 | . 2 . 2 . 1 . 2 . . . . 1 . . . . 3 . . . . . . . . . . . . . 1 . 2 Extermination 9 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . 2 . 1 1 . 1 1 Reinforcement 23 | . 1 . 3 . 3 2 . . . . . 3 . . . . 2 . . . . . . . . . 4 . 1 . 1 2 1 Assault 9 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 3 3 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 19 | . . . 1 . 2 2 1 . . . . 1 . . . . . . . . . . . . . . 1 3 1 . 1 5 1 Communications Jammed 124 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 33 18 19 5 42 Distress Signals 102 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 20 17 19 5 34 Times Spotted 432 | . 27 2 38 . 40 25 6 1 2 . . 12 5 2 . 6 14 5 1 . . 1 . 4 30 1 30 13 31 11 22 33 70 Peak Tracking Total 15 | . 4 2 8 . 6 5 2 1 4 . . 3 5 3 . 3 5 5 1 . . 1 . 4 13 1 5 6 14 5 15 14 15 Tactical Retreats 66 | . 1 . 2 . 4 3 . . . . . 2 3 . . . 1 2 . . . . . . 2 . 4 4 4 2 1 13 18 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 24 | . 6 . 2 . . 1 . . . . . 2 . . . . 2 . . . . . . . . . 3 . 4 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 10 | . 6 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . . . . . . . . . 3 7 . . . . . . . . . . . . . . Triggered 19 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 18 . . . . . . . . Most Traps Carried 8 | . . . . . . . . . . . . . . . . . . 5 6 6 6 6 8 8 8 8 8 8 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 46 | . 1 . 2 . 1 6 . 1 . . . . . . . . 10 . . . . . . . . . . 9 1 4 5 6 . Max in Single Turn 9 | . 1 . 1 . 1 2 . 1 . . . . . . . . 9 . . . . . . . . . . 1 1 1 1 2 . Garrison Access 5 | . . . . . . 1 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 84 | . 9 1 10 . 4 8 5 . 1 4 . 16 1 1 . . 4 . . 4 . 1 . 1 5 . 2 2 . 1 1 1 2 Terminals 40 | . 7 . 7 . 3 6 3 . . . . 11 . . . . . . . . . . . . . . . . . . 1 . 2 Fabricators 7 | . . . . . . . 1 . . . . 1 . . . . 3 . . . . . . . . . 1 1 . . . . . Repair Stations 6 | . 1 . 2 . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access 8 | . . . . . . 1 1 . . . . 3 . . . . 1 . . . . . . . . . 1 . . . . 1 . Total Hacks 257 | . 27 1 43 . 13 24 12 . 1 29 . 39 1 1 . . 12 . . 16 . 3 . 1 17 . 3 3 . 1 3 1 6 Successful 186 | . 18 1 29 . 7 17 5 . 1 29 . 27 1 1 . . 9 . . 16 . 3 . 1 17 . 1 3 . . . . . Failed 71 | . 9 . 14 . 6 7 7 . . . . 12 . . . . 3 . . . . . . . . . 2 . . 1 3 1 6 Catastrophic 11 | . . . 1 . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 247 | . 20 . 28 . 4 14 7 . . . . 20 . . . . 43 . . . . 3 . . 1 . 14 20 12 15 9 18 19 Terminals 128 | . 25 . 30 . 10 19 7 . . . . 28 . . . . . . . . . . . . . . . . . . 3 . 6 Fabricators 22 | . . . . . . . 4 . . . . 4 . . . . 11 . . . . . . . . . 2 1 . . . . . Repair Stations 13 | . 1 . 5 . . 2 . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . 8 . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Garrison Access 12 | . . . . . . 3 1 . . . . 5 . . . . 1 . . . . . . . . . 1 . . . . 1 . Terminal Hacks 111 | . 10 1 13 . 2 10 . . 1 29 . 9 1 1 . . . . . 16 . . . 1 17 . . . . . . . . Record 28 | . . . . . . . . . . 11 . . . . . . . . . 5 . . . 1 11 . . . . . . . . Part Schematic 14 | . . . . . . . . . . 10 . 1 . . . . . . . 3 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 . 1 . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 16 | . 1 . 2 . . 1 . . . 3 . . . . . . . . . 4 . . . . 5 . . . . . . . . Open Door 7 | . . 1 . . . 2 . . 1 . . . 1 1 . . . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . 2 . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 1 . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . 3 . 2 . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . 2 . . . . 2 . . . . 7 . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 6 | . . . . . . . 1 . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . Build 4 | . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . . . 5 . . 2 . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . Scan Component 7 | . . . 3 . . 1 . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Repair 5 | . . . 2 . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 6 . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Insert Component 5 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Analyze 6 | . . . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 1 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Seal Access 5 | . . . . . . 1 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 36 | . 8 . 5 . 2 4 2 . . . . 11 . . . . 2 . . . . . . . . . 1 1 . . . . . Terminals 29 | . 7 . 5 . 2 4 1 . . . . 10 . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Botnet 25 | . 6 . 5 . 2 4 . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . 1 1 . . . . . Prioritize 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 7 . 10 . 4 5 4 . . . . 12 . . . . 3 . . . . 1 . . . . 2 1 . 1 1 1 2 Full Trace Events 10 | . 1 . . . 1 . 2 . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . 5 . . . . 2 . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . . . 1 . . . . . . 10 . 1 . . 13 . 11 . . 3 . . . . . . . . . 12 . . . Parts Built 6 | . . . . . . . 1 . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 346 | . . . . . . . 102 . . . . 58 . . . . 186 . . . . . . . . . . . . . . . . Total Part Build Rating 44 | . . . . . . . 8 . . . . 14 . . . . 22 . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 2 . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Time 160 | . . . 77 . . 26 . . . . . 19 . . . . . . . . . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . 4 4 . . . 1 . . . . . . . . . . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 55 | . . 1 . . . . 5 4 . . 1 3 . . 4 . 7 . . . . 3 . . 4 . 10 . 6 . . 7 . Largest Group 7 | . . 1 1 . . . 5 4 4 2 3 3 . . 4 4 3 1 . . . 3 3 3 7 . 4 1 3 . . 4 1 Highest-Rated Group 508 | . . 31 31 . . . 135 124 124 62 158 68 . . 154 154 210 27 . . . 288 288 288 508 . 288 31 243 . . 372 27 Highest-Rated Ally 115 | . . 31 31 . . . 40 40 31 31 96 32 . . 39 39 85 27 . . . 96 96 96 96 . 96 31 81 . . 115 27 Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 3 . 1 . . 5 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Light 5 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Orders 7 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . 4 . GUARD 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . DROP 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 . Ally Attacks 319 | . . . 13 . . . 29 17 33 . 5 2 . . . 30 51 . . . . 3 . 16 39 . 51 . 15 . . 15 . Total Damage 10065 | . . . 207 . . . 580 382 552 . 242 58 . . . 981 1731 . . . . 160 . 590 1983 . 1654 . 284 . . 661 . Kills 63 | . . . 4 . . . 7 5 6 . . . . . . 6 13 . . . . 1 . 3 9 . 7 . 1 . . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 8 | . 2 . 1 . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . . 1 . . 2 . 1 . 1 1 . 1 2 . . . 1 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 27 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . 1 5 2 4 2 1 5 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 18340 | 67 1252 227 2203 200 1509 1588 451 451 315 26 208 621 126 174 466 523 963 288 318 62 174 177 167 249 1068 82 905 415 323 706 424 924 688 Spaces Moved 24808 | 42 619 176 724 84 483 515 702 431 614 77 442 1453 375 466 1034 562 1752 453 584 139 343 368 337 456 1423 146 1863 857 600 1424 620 2117 2527 Core 11 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2266 | 31 540 . 613 84 483 515 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 366 | . 79 176 111 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22165 | . . . . . . . 702 431 614 77 442 1453 375 466 1034 562 1752 453 584 139 343 368 337 456 1423 146 1863 857 600 1424 620 2117 2527 Fastest Speed 17 | 50 120 120 120 240 240 236 24 24 24 24 24 24 27 27 27 27 28 34 34 34 34 31 31 31 26 26 27 29 25 32 32 17 17 Average Speed 46 | 135 154 120 228 240 240 239 24 24 24 24 24 24 27 27 27 27 31 34 34 34 34 31 31 31 27 26 27 29 30 32 32 25 17 Slowest Speed 260 | 200 160 120 260 240 240 240 26 24 24 24 24 27 27 27 27 27 34 34 34 34 34 31 31 31 114 26 29 30 32 32 32 107 18 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 107 | . . . . . . . . . . . . 19 2 . . . 6 1 1 . . 1 3 1 1 1 9 8 6 . 5 17 26 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Exploration Rate (%) 53 | 4 96 31 67 9 39 85 15 58 62 68 62 45 55 63 88 58 45 61 83 60 55 7 56 67 90 36 34 85 21 95 29 50 53 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 24 | . 1 1 . . . . . . . 1 . . 1 . 2 . 10 1 . 3 . . . . . . . . . . 2 . 2 Known Exits Taken 27 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 29 | . . 1 . 1 . . . 1 4 . 3 . 2 2 4 . . 2 3 . 1 . 1 4 . . . . . . . . . Spaces Dug 298 | . . . 14 . 1 20 2 5 1 . 5 22 1 36 . 2 20 4 . . 4 3 5 5 . 2 7 23 2 23 19 35 37 Terrain Destroyed 662 | . . . 36 . 29 40 2 5 1 . 5 22 1 47 . 2 40 7 . . 8 3 5 10 . 2 84 27 12 31 59 104 80 Melee 65 | . . . . . . . 2 5 1 . 5 22 1 4 . 2 17 . . . . . . . . . 1 2 . . 1 . 2 Projectile 310 | . . . . . 6 22 . . . . . . . . . . 9 7 . . 8 3 5 10 . 2 18 25 3 31 27 56 78 AOE 287 | . . . 36 . 23 18 . . . . . . . 43 . . 14 . . . . . . . . . 65 . 9 . 31 48 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 30370 | 49 805 187 1114 83 683 761 952 762 777 83 536 1630 394 503 1220 916 2067 565 685 153 392 422 388 553 2094 183 2175 973 718 1642 789 2430 2686 Wait 3792 | . 97 3 221 . 83 121 169 273 162 7 84 106 17 25 184 334 203 89 82 . 43 30 38 86 566 33 228 49 53 140 100 130 36 Move 24565 | 41 618 175 723 83 482 514 701 430 613 76 441 1414 370 465 1033 561 1741 450 581 138 342 365 330 453 1420 143 1843 840 587 1423 609 2082 2478 Hop 101 | . . . . . . . . . . . . 19 2 . . . 4 1 1 . . 1 3 1 1 1 9 8 6 . 5 17 22 Pick Up 153 | 2 12 2 31 . 12 10 2 . . . 1 5 1 1 1 1 12 1 . 2 . 5 1 2 8 . 7 7 3 4 2 11 7 Fast Attach 128 | 6 6 . 6 . 2 3 1 . . . . 4 . . . . 7 1 1 6 . 4 3 . 12 . 5 9 4 8 7 29 4 Attach 66 | . 1 . 4 . 6 2 7 . . . . 3 . . 1 . 5 . . 1 . 1 2 . . . 5 3 5 1 2 8 9 Detach 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 Swap 147 | . 2 1 16 . 5 14 6 2 . . 2 10 2 4 . 6 10 2 6 . . 2 2 . 3 1 2 4 2 9 8 12 14 Drop 241 | . 12 3 24 . 9 19 15 . . . 3 9 1 1 1 2 17 2 . 6 . 7 3 1 19 1 8 16 2 10 4 36 10 Fire 752 | . 54 3 80 . 75 75 3 . . . . 11 . 3 . 9 15 13 . . 7 3 5 10 4 2 50 34 13 46 47 90 100 Melee 159 | . . . . . . . 19 8 2 . 5 31 1 4 . 3 35 3 7 . . 4 1 . 1 2 12 3 3 1 5 4 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 21 | . 1 . 8 . 9 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 90 | . . . . . . . . . . . . 18 . . . . 18 . . . . . . . . . 6 . 38 . . 10 . Rewire 138 | . . . . . . . 29 49 . . . . . . . . . . . . . . . . 60 . . . . . . . . Trap 10 | . . . . . . . . . . . . . . . . . . 3 7 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 16) 533 | -10/Materials | Discovered new exit (range 15) 716 | -10/Materials | Discovered new exit (range 9) 831 | -10/Materials | Discovered new exit (range 4) 1121 | -10/Materials | Discovered new exit (range 15) 1320 | -10/Materials | Entered Mines 1327 | -10/Mines | Escorted by a lone wolf Derelict 1347 | -10/Mines | Learned location of Storage (-8) 1356 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1359 | -10/Mines | Found Prototype Device 1423 | -10/Mines | Met a Derelict bent on vengeance 1472 | -10/Mines | Discovered new exit (range 15) 1484 | -10/Mines | Found the Drone Emporium 1513 | -10/Mines | Build established: Scavenger-Mutant 1547 | -10/Mines | Entered Materials 1547 | -9/Materials | Accompanied by 1 ally 1547 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2206 | -9/Materials | Discovered new exit (range 13) 2387 | -9/Materials | Destroyed 7 combat bots 2496 | -9/Materials | Discovered new exit (range 11) 2568 | -9/Materials | Identified Exp. Sensor Array 3113 | -9/Materials | Repaired Adv. Beam Cannon 3390 | -9/Materials | Repaired Beam Cannon 3750 | -9/Materials | Entered Mines 3806 | -9/Mines | Discovered new exit (range 7) 3950 | -9/Mines | Entered Materials 3950 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4430 | -8/Materials | Discovered new exit (range 16) 5028 | -8/Materials | Identified exit to Storage 5459 | -8/Materials | Entered Storage 5621 | -8/Storage | Repaired Lgt. Treads 6149 | -8/Storage | Identified exit to Factory 7047 | -8/Storage | Entered Factory 7047 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7402 | -7/Factory | P-60 Hacker assimilated allied Commando 4a 7424 | -7/Factory | Fabricated Exp. Sensor Array? 7462 | -7/Factory | Discovered new exit (range 7) 7464 | -7/Factory | Identified exit to Lower Caves 7498 | -7/Factory | Entered Lower Caves 7498 | -7/Lower Caves | Accompanied by 4 allies 7499 | -7/Lower Caves | Encountered a Warlord checkpoint 7647 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7793 | -7/Lower Caves | Learned Factory emergency access door positions 7894 | -7/Lower Caves | Discovered new exit (range 8) 7896 | -7/Lower Caves | Identified exit to Lower Caves 7949 | -7/Lower Caves | Entered another Lower Caves area 7949 | -7/Lower Caves | Accompanied by 4 allies 7967 | -7/Lower Caves | Discovered new exit (range 4) 7968 | -7/Lower Caves | Identified exit to Factory 8010 | -7/Lower Caves | Build established: Commander-Sprinter 8186 | -7/Lower Caves | Discovered new exit (range 6) 8187 | -7/Lower Caves | Identified exit to Data Miner 8264 | -7/Lower Caves | Entered Data Miner 8264 | -7/Data Miner | Accompanied by 2 allies 8265 | -7/Data Miner | Discovered new exit (range 6) 8270 | -7/Data Miner | Met Data Miner 8275 | -7/Data Miner | Learned location of Section 7 (-2) 8275 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8278 | -7/Data Miner | Received God Mode back door access code from Data Miner 8283 | -7/Data Miner | Identified exit to Proximity Caves 8290 | -7/Data Miner | Entered Proximity Caves 8290 | -6/Proximity Caves | Accompanied by 2 allies 8326 | -6/Proximity Caves | Escorted by Enhanced Grunt 8476 | -6/Proximity Caves | Build established: Sprinter 8479 | -6/Proximity Caves | Learned 8 Factory zone layouts 8485 | -6/Proximity Caves | Discovered exit to Factory (range 14) 8485 | -6/Proximity Caves | Learned 12 Factory zone layouts 8498 | -6/Proximity Caves | Entered Factory 8498 | -6/Factory | Evolved 2 slots: Utility x2 8499 | -6/Factory | Identified exit to Factory 8675 | -6/Factory | Identified exit to Lower Caves 8812 | -6/Factory | Build established: Hacker-Sprinter 8988 | -6/Factory | Fabricated Field Propulsion Array? 9080 | -6/Factory | Repaired Imp. Propulsion Shielding 9119 | -6/Factory | Entered Lower Caves 9192 | -6/Lower Caves | Discovered new exit (range 9) 9194 | -6/Lower Caves | Learned location of Zion (-6) 9196 | -6/Lower Caves | Identified exit to Lower Caves 9245 | -6/Lower Caves | Entered another Lower Caves area 9246 | -6/Lower Caves | Discovered exit to Factory (range 15) 9398 | -6/Lower Caves | Discovered new exit (range 8) 9400 | -6/Lower Caves | Identified exit to Zion 9419 | -6/Lower Caves | Entered Zion 9426 | -6/Zion | Given the Hacking Drone Bay 9435 | -6/Zion | System corruption cleaned by Quarantine Array 9453 | -6/Zion | Found CR-A16's Pointy Stick 9461 | -6/Zion | Learned Factory interactive machine intel 9510 | -6/Zion | Learned location of Armory (-4) 9545 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9631 | -6/Zion | Imprinted 9633 | -6/Zion | Declared Zion's savior 9696 | -6/Zion | Discovered new exit (range 13) 9706 | -6/Zion | Identified exit to Proximity Caves 9758 | -6/Zion | Build established: Sprinter 9885 | -6/Zion | Entered Proximity Caves 9885 | -5/Proximity Caves | Accompanied by 4 allies 9885 | -5/Proximity Caves | Spotted B-75 Beast 9889 | -5/Proximity Caves | Destroyed B-75 Beast 10213 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10294 | -5/Proximity Caves | Discovered exit to Factory (range 4) 10408 | -5/Proximity Caves | Entered Factory 10408 | -5/Factory | Accompanied by 1 ally 10408 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10409 | -5/Factory | Loaded intel: 52 interactive machine locations 10493 | -5/Factory | Incoming investigation squad redirected 10589 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10590 | -5/Factory | Zion Light squad teleported in 10667 | -5/Factory | Found Prototype Protection 10681 | -5/Factory | Fabricated Nova Cannon? 10726 | -5/Factory | Identified Zio. Weapon Casing 10756 | -5/Factory | Zion Infowar Resupply teleported in 10774 | -5/Factory | Incoming investigation squad redirected 10803 | -5/Factory | Fabricated Field Propulsion Array (x2) 10941 | -5/Factory | Retrieved Zion intel report: Emergency Access 10942 | -5/Factory | Zion Heavy squad teleported in 11085 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11094 | -5/Factory | Build established: Machinist-Mutant 11135 | -5/Factory | Spotted B-75 Beast 11170 | -5/Factory | Destroyed B-75 Beast 11194 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11231 | -5/Factory | System corruption reached 10% 11248 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11263 | -5/Factory | Discovered new exit (range 10) 11266 | -5/Factory | Identified exit to Factory 11308 | -5/Factory | First assault squad dispatched 11316 | -5/Factory | Retrieved Zion intel report: Guard Positions 11317 | -5/Factory | Discovered new exit (range 15) 11324 | -5/Factory | Incoming assault squad redirected 11324 | -5/Factory | Identified exit to Upper Caves 11326 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11327 | -5/Factory | Zion Hacking Resupply teleported in 11371 | -5/Factory | Entered Upper Caves 11371 | -5/Upper Caves | Accompanied by 1 ally 11372 | -5/Upper Caves | Encountered a Warlord checkpoint 11631 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11655 | -5/Upper Caves | Discovered new exit (range 10) 11658 | -5/Upper Caves | Identified exit to Upper Caves 11659 | -5/Upper Caves | Entered another Upper Caves area 11671 | -5/Upper Caves | Discovered exit to Factory (range 7) 11673 | -5/Upper Caves | Learned location of 1 exit from Factory 11862 | -5/Upper Caves | Discovered new exit (range 14) 11866 | -5/Upper Caves | Identified exit to Zhirov 11925 | -5/Upper Caves | Spotted B-75 Beast 11946 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 11951 | -5/Upper Caves | Destroyed B-75 Beast 11955 | -5/Upper Caves | Learned 4 Factory zone layouts 11977 | -5/Upper Caves | Entered Zhirov 11977 | -5/Zhirov | Discovered new exit (range 3) 11984 | -5/Zhirov | Met Zhirov 11990 | -5/Zhirov | Learned location of Quarantine (-2) 11990 | -5/Zhirov | Learned location of Testing (-3) 11990 | -5/Zhirov | Learned location of Command (-1) 11993 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11998 | -5/Zhirov | Found Alien Artifact 11998 | -5/Zhirov | Identified Integrated Dissipator 11998 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12026 | -5/Zhirov | Found Alien Artifact 12039 | -5/Zhirov | Identified exit to Proximity Caves 12039 | -5/Zhirov | Entered Proximity Caves 12197 | -4/Proximity Caves | Spotted B-86 Titan 12209 | -4/Proximity Caves | Discovered exit to Factory (range 12) 12213 | -4/Proximity Caves | Entered Factory 12213 | -4/Factory | Evolved 2 slots: Propulsion x2 12214 | -4/Factory | Identified exit to Upper Caves 12254 | -4/Factory | Repaired Imp. Propulsion Shielding 12300 | -4/Factory | Zion Light squad teleported in 12375 | -4/Factory | Discovered exit to Upper Caves (range 7) 12390 | -4/Factory | Entered Upper Caves 12390 | -4/Upper Caves | Accompanied by 3 allies 12511 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 12512 | -4/Upper Caves | Found Alien Artifact 12512 | -4/Upper Caves | Identified Core Expander 12512 | -4/Upper Caves | Installed Core Expander, added new Utility slot 12537 | -4/Upper Caves | Build established: Machinist-Sprinter 12547 | -4/Upper Caves | Discovered new exit (range 11) 12550 | -4/Upper Caves | Identified exit to Upper Caves 12557 | -4/Upper Caves | Entered another Upper Caves area 12557 | -4/Upper Caves | Accompanied by 3 allies 12558 | -4/Upper Caves | Identified exit to Warlord 12606 | -4/Upper Caves | Encountered a Warlord checkpoint 12748 | -4/Upper Caves | Identified exit to Research 12754 | -4/Upper Caves | Learned Research security intel 12806 | -4/Upper Caves | Entered Warlord 12806 | -4/Warlord | Accompanied by 3 allies 12873 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 12999 | -4/Warlord | Rebuked by Warlord 13003 | -4/Warlord | Opened Warlord's prototype stash 13005 | -4/Warlord | Found Prototype Hackware 13005 | -4/Warlord | Identified Ghost Barrier 13010 | -4/Warlord | Found Prototype Device 13010 | -4/Warlord | Identified Exp. Phase Shifter 13017 | -4/Warlord | Found Prototype Device 13017 | -4/Warlord | Identified Thermal Barrier 13024 | -4/Warlord | Warlord's base attacked by MAIN.C 13031 | -4/Warlord | Found Prototype Processor 13054 | -4/Warlord | Met EX-DEC 13315 | -4/Warlord | Build established: Trapper-Sprinter 13339 | -4/Warlord | Warlord forces counterattacked 13427 | -4/Warlord | Spotted Striker 13429 | -4/Warlord | Spotted Executioner 13430 | -4/Warlord | Spotted Striker 13494 | -4/Warlord | Found Zio. Weapon Casing 13623 | -4/Warlord | Spotted Striker 13635 | -4/Warlord | Destroyed Striker 13699 | -4/Warlord | Warlord base infiltrated, sounded retreat 13700 | -4/Warlord | Enhanced Grunt warped into view 13700 | -4/Warlord | Enhanced Grunt warped into view 13700 | -4/Warlord | Enhanced Grunt warped into view 13700 | -4/Warlord | Enhanced Demolisher warped into view 13700 | -4/Warlord | Enhanced Demolisher warped into view 13700 | -4/Warlord | Enhanced Demolisher warped into view 13824 | -4/Warlord | Spotted Executioner 13824 | -4/Warlord | Spotted B-90 Cyclops 13826 | -4/Warlord | Spotted Striker 13842 | -4/Warlord | Discovered new exit (range 8) 13844 | -4/Warlord | Identified exit to Proximity Caves 13874 | -4/Warlord | Entered Proximity Caves 13903 | -3/Proximity Caves | Spotted B-86 Titan 13916 | -3/Proximity Caves | Destroyed B-86 Titan 13956 | -3/Proximity Caves | Entered Research 13956 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14003 | -3/Research | Zion Light squad teleported in 14092 | -3/Research | Identified Exp. Core Analyzer 14134 | -3/Research | Retrieved Zion intel report: Active Garrisons 14135 | -3/Research | Zion Light squad teleported in 14298 | -3/Research | Discovered new exit (range 10) 14309 | -3/Research | Identified exit to Research 14313 | -3/Research | Discovered exit to Research (range 10) 14665 | -3/Research | Zion Fire squad teleported in 14725 | -3/Research | Build established: Scavenger-Sprinter 14745 | -3/Research | Discovered new exit (range 16) 14796 | -3/Research | Found Prototype Processor 14861 | -3/Research | Identified exit to Testing 14861 | -3/Research | Entered Testing 14861 | -3/Testing | Accompanied by 1 ally 14867 | -3/Testing | Found Prototype Device 14968 | -3/Testing | Retrieved Zion intel report: Main Access 14981 | -3/Testing | Found Prototype Launcher 14981 | -3/Testing | Identified Hellfire Missile Launcher 15002 | -3/Testing | Identified Transdimensional Reconstructor 15002 | -3/Testing | Identified AEGIS Remote Shield 15011 | -3/Testing | Retrieved Zion intel report: Trap Installations 15026 | -3/Testing | Found Prototype Energy Cannon 15026 | -3/Testing | Identified Cld. Nova Cannon 15067 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 15083 | -3/Testing | Retrieved Zion intel report: Active Terminals 15116 | -3/Testing | Retrieved Zion intel report: Emergency Access 15253 | -3/Testing | Found Prototype Energy Gun 15253 | -3/Testing | Identified Warp Gun 15276 | -3/Testing | Entered Research 15276 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15410 | -2/Research | Allied Derelicts emerged from ambush trap array 15412 | -2/Research | Retrieved Zion intel report: Branch Access 15412 | -2/Research | Identified exit to Quarantine 15488 | -2/Research | Retrieved Zion intel report: Unaware Analyses 15489 | -2/Research | Zion Hacker squad teleported in 15535 | -2/Research | Spotted B-90 Cyclops 15547 | -2/Research | Warped through subspace 15599 | -2/Research | Entered Quarantine 15604 | -2/Quarantine | Cryocooling Duct disabled 15619 | -2/Quarantine | Ambient heat levels rising (+20) 15619 | -2/Quarantine | Non-combat units ordered to evacuate 15710 | -2/Quarantine | Discovered new exit (range 16) 15716 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 15718 | -2/Quarantine | Identified exit to Access 15842 | -2/Quarantine | Cryocooling Duct disabled 15857 | -2/Quarantine | Ambient heat levels rising (+20) 15857 | -2/Quarantine | Combat units ordered to evacuate 15938 | -2/Quarantine | Found Alien Artifact 15942 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 15957 | -2/Quarantine | Quarantine Guard activated 16061 | -2/Quarantine | Found Transdimensional Reconstructor 16064 | -2/Quarantine | Found Transdimensional Reconstructor 16098 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 16104 | -2/Quarantine | Spotted Quarantine Guard 16145 | -2/Quarantine | Spotted Quarantine Guard 16150 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 16153 | -2/Quarantine | Build established: Sprinter 16155 | -2/Quarantine | Found Alien Artifact 16155 | -2/Quarantine | Identified Core Reset Matrix 16155 | -2/Quarantine | Identified Subatomic Replicator 16155 | -2/Quarantine | Used Core Reset Matrix 16159 | -2/Quarantine | Detected hypermatrix surge 16159 | -2/Quarantine | Sensed 11 artifacts in vicinity 16258 | -2/Quarantine | Spotted Quarantine Guard 16282 | -2/Quarantine | Spotted Fortress 16293 | -2/Quarantine | Spotted Quarantine Guard 16304 | -2/Quarantine | Discovered new exit (range 5) 16304 | -2/Quarantine | Spotted Quarantine Guard 16305 | -2/Quarantine | Identified exit to Section 7 16305 | -2/Quarantine | Entered Section 7 16306 | -2/Section 7 | Sensed 22 artifacts in vicinity 16313 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 16352 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 16448 | -2/Section 7 | Found Integrated Dissipator 16448 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16472 | -2/Section 7 | Build established: Alien-Sprinter 16483 | -2/Section 7 | Found Integrated Mediator 16483 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 16521 | -2/Section 7 | Discovered exit to Access (range 11) 16547 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 16549 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 16555 | -2/Section 7 | First assault squad dispatched 16570 | -2/Section 7 | Incoming assault squad redirected 16597 | -2/Section 7 | Warped through subspace 16600 | -2/Section 7 | Spotted B-90 Cyclops 16679 | -2/Section 7 | Spotted Alpha 7 16680 | -2/Section 7 | Spotted Alpha 7 16686 | -2/Section 7 | Spotted S7 Guard 16695 | -2/Section 7 | Found Core Physics Calibrator 16729 | -2/Section 7 | Entered Access 16729 | -1/Access | Evolved 2 slots (calibrated): Power x1, Propulsion x1, Utility x1, -Weapon x1 16793 | -1/Access | Zion Zionite Resupply teleported in 16809 | -1/Access | Zion Light squad teleported in 17024 | -1/Access | Build established: Generator-Sprinter 17031 | -1/Access | Garrison activated, responded to threat 17050 | -1/Access | Spotted B-99 Colossus 17050 | -1/Access | Spotted B-99 Colossus 17056 | -1/Access | Destroyed 8 combat bots 17363 | -1/Access | Spotted B-99 Colossus 17466 | -1/Access | Zion Offense Resupply teleported in 17470 | -1/Access | Found Prototype Processor 17470 | -1/Access | Identified Exp. Targeting Computer 17473 | -1/Access | Found Unknown Device 17473 | -1/Access | Identified Launcher Loader 17479 | -1/Access | First assault squad dispatched 17497 | -1/Access | Incoming assault squad redirected 17504 | -1/Access | Incoming assault squad redirected 17627 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 17630 | -1/Access | Zion Zionite Resupply teleported in 17636 | -1/Access | Found Prototype Protection 17636 | -1/Access | Identified Zio. Shade Carapace 17640 | -1/Access | Discovered new exit (range 7) 17641 | -1/Access | Zion Resource Resupply teleported in 17653 | -1/Access | Entered Command 17653 | -1/Command | Accompanied by 1 ally 17678 | -1/Command | Spotted B-99 Colossus 17681 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 17741 | -1/Command | Incoming investigation squad redirected 17741 | -1/Command | Spotted B-99 Colossus 17900 | -1/Command | Retrieved Zion intel report: Emergency Access 17903 | -1/Command | First assault squad dispatched 17921 | -1/Command | Retrieved Zion intel report: Active Garrisons 17968 | -1/Command | Retrieved Zion intel report: Trap Installations 18004 | -1/Command | Retrieved Zion intel report: Unaware Analyses 18218 | -1/Command | Incoming assault squad redirected 18229 | -1/Command | Incoming assault squad redirected 18289 | -1/Command | Found Unknown Piercing Weapon 18290 | -1/Command | Identified Enh. Force Lance 18326 | -1/Command | Crushed by falling debris 18340 | -1/Command | Spotted Alpha 7 18340 | -1/Command | Spotted Striker 18340 | -1/Command | Spotted Executioner 18340 | -1/Command | Spotted Executioner 18340 | -1/Command | Spotted B-99 Colossus 18340 | -1/Command | Spotted B-99 Colossus 18341 | -1/Command | Discovered new exit (range 5) 18341 | -1/Command | Spotted Executioner 18341 | -1/Command | Spotted Executioner 18341 | *** | Heading to fleet! Last Messages --------------- 18289_ Acquired Unknown Piercing Weapon. 18290_ Identified Enh. Force Lance. 18301_ Slug penetrates Wall. 18304_ System corrupted: Substantial component data lost. 18306_ Drone signal jammed. 18314_ Acquired 35 matter. 18322_ System corrupted: Energy discharge (-273). 18326_ The unstable cave ceiling collapses. 18326_ Crushed by falling debris. 18326_ Zio. Biocell Array destroyed. 18326_ System corrupted by crushing effect (+2). 18337_ System corrupted: Energy discharge (-353). 18340_ The unstable cave ceiling collapses. 18340_ L-61 Swordsman crushed by falling debris. 18340_ Slug penetrates Reinforced Barrier. 18340_ Penetrated by Slug. 18340_ Slug penetrates Wall. 18340_ Penetrated by Slug. 18340_ Slug penetrates Earth. 18341_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | # * #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | + #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | ###+#######??????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #??????????###????????????????????????????? | | + #??????????# ????????????????????????????? | | ## #??#?####### ???????????????????????????? | | ## #?## # # #E# ^^?^^^?????????????????????? | | ####+####^^ 7^K^E^ """"""^????????????????????? | | +^^^ ^ ^ ^^ ^ "^????????????????????? | | +^^^^^^^ ^ ^" "@ "^????????????????????? | | ## +^^ ^^^^^^ ^" "" "^? #?????????????????? | | ?# +^^^ ^^^^ ^" "? #?????????????????? | | ?# ###^^^^^^^^ ^ """""^ #?????????????????? | | ## #???????# # # ^ ^^^^^^ #?????????????????? | | # #???????????#BB #?????????????????? | | # ###?????????#BB #???? ????????????? | | # ## #????????###""#########??? ?????????????? | | # #?# ####????###"##?????????# ??????????????? | | # #### #"##########?????????# #??????????????? | | # T#?#" ##?????????# #???????????????? | | # ""#?## #?????????# #????????????????? | | ## ###?## #????????# #?????????????????? | | ## #####" #???????# #??????????????????? | | !# #?????## #???????????????????? | | [%+% ! #??### #????????????????????? | | ###+##### "[! ####""" #????????????????????? | | #??# #! + "#?????????????????????? | | #??# # ##### ##?????????????????????? | | #### ##/###"###???# #??????????????????????? | | + ## #?###?????#"#??????????????????????? | | ####+###/#####?????#%#?????????###????????##? | | # #######"#???#######"#######?# #? | | # # #%#???# "## #?? | | # / ""#???# ## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 192 Energy Generation 86 Energy Capacity 1190 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 625 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 77 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Field Propulsion Array | x2 | -6/Factory Nova Cannon | x1 | -5/Factory | Preloaded Field Propulsion Array | x2 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Core Expander Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Subatomic Replicator Supercharged Integrated Reactor Core Physics Calibrator Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingFocalShotgun Manual? 0 Play Time 04:25:01 Cumulative 1423.9 hours Start 2022.02.10 @ 12:49:22 End 2022.02.10 @ 19:54:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 498 Rogue 498 Adventurer 0 Explorer 0 Win Type 2 Total 102 Types 22/12/42/5/1/2/16/1/1 Lore% 96 Gallery% 95 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bf6410c-cb04-4f63-a240-bbce0bc044e8