Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 00:14:34 Player: Asriel Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (2309) 2309 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 6395 Bonus ------- High Alert Combat Kills 106 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heat Sink Improved Sensor Array Improved Sensor Array Improved Light Armor Plating Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Plasma Cannon Gauss Rifle Assault Cannon > --- INVENTORY -------- Heat Sink Improved Heat Sink Improved Sensor Array Improved Sensor Array [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 2 | . . . 2 . . . Utility 1 | . . 1 . . . . Weapon 2 | . . . . 2 . . Parts Attached 74 | 6 2 14 25 8 14 5 Power 13 | 1 . 3 6 . 2 1 Engine 7 | 1 . 3 3 . . . Core 6 | . . . 3 . 2 1 Reactor . | . . . . . . . Propulsion 22 | 2 . 5 9 3 3 . Treads 2 | . . 1 1 . . . Leg 1 | . . . 1 . . . Wheel 12 | 2 . . 4 3 3 . Hover 2 | . . . 2 . . . Flight 5 | . . 4 1 . . . Utility 16 | 1 2 2 4 3 3 1 Device 6 | 1 1 1 . . 2 1 Storage 1 | . 1 . . . . . Processor 2 | . . . 1 1 . . Hackware 1 | . . 1 . . . . Protection 6 | . . . 3 2 1 . Artifact . | . . . . . . . Weapon 23 | 2 . 4 6 2 6 3 Energy Gun 13 | 2 . 3 3 1 2 2 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 6 | . . 1 3 1 . 1 Ballistic Cannon 3 | . . . . . 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . Parts Lost 30 | . 2 3 8 . 7 10 Power 5 | . . . 2 . 2 1 Propulsion 10 | . 1 3 3 . 1 2 Utility 6 | . 1 . . . 2 3 Weapon 9 | . . . 3 . 2 4 Highest Loss Streak 9 | . 2 2 4 . 5 9 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 3 4 4 3 4 4 Power . | . 1 . . . . . Propulsion . | . . 1 . . . . Utility 2 | . . 1 2 3 3 4 Weapon . | . 1 1 1 . . . Tool/Special . | . . . . . . . Unused Backups 4 | . 2 . . 1 . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . 1 . . 1 . 1 Weapon . | . . . . . . . Tool/Special 1 | . 1 . . . . . Average Slot Usage (%) 77 | . 95 63 80 82 79 68 Engine 6 | . 14 11 8 . . . Core 4 | . . . . 15 10 13 Treads 3 | . . 5 5 . . . Leg 1 | . . . 3 . . . Wheel 12 | . 26 3 8 21 22 13 Hover 2 | . . . 6 . . . Flight 2 | . . 8 3 . . . Device 6 | . 23 12 1 . 2 12 Processor 3 | . . . 7 . 2 . Hackware 4 | . . 1 9 6 . . Protection 7 | . . . 8 14 15 7 Energy Gun 14 | . 28 19 13 21 7 5 Energy Cannon 1 | . . . . . 3 6 Ballistic Gun 2 | . . 1 2 1 2 6 Ballistic Cannon 1 | . . . . . 9 1 Peak Build Rating 51 | 8 9 14 22 35 51 46 Average Rating 21 | 5 8 7 18 28 35 39 On Entrance 17 | . 8 5 13 21 35 42 Avg Prop Armor Cover (%) 6 | . . 3 7 . 5 . Naked Turns 14 | . . . . . . 14 Heaviest Build 49 | 10 20 12 24 39 49 38 Greatest Support 60 | 20 20 20 48 60 60 56 Greatest Overweight (x) 3 | . . 2 3 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 3 4 5 5 Class Distribution -------------------- 53% | Mutant 21% | Scavenger-Mutant 16% | Scavenger-Tank 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/DSF Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Gar Matter Collected 1690 | 252 28 172 526 50 224 438 Remotely . | . . . . . . . Salvage Created 2812 | 21 101 463 1073 74 348 732 Parts 151 | 2 4 27 61 4 26 27 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . . . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Combat Hostiles Destroyed 63 | . 2 12 22 . 10 17 Melee 1 | . . . . . . 1 Guns 43 | . 2 11 20 . 1 9 Cannons 16 | . . . . . 9 7 AOE 2 | . . . 2 . . . Classes Destroyed 16 | 1 1 3 6 . 3 2 Worker 5 | . . . 5 . . . Builder 1 | . . . 1 . . . Tunneler 1 | 1 . . . . . . Hauler 1 | . . . 1 . . . Recycler 3 | . . . 2 1 . . Operator 1 | . . . 1 . . . Watcher 5 | . . 1 3 . . 1 Swarmer 27 | . . 5 13 . 4 5 Grunt 22 | . 2 3 6 . 1 10 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 6 | . . 4 2 . . . Specialist 3 | . . . . . 3 . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . 1 . Heavy 1 | . . . . . 1 . Best Kill Streak 6 | 1 2 4 6 1 3 5 Combat Bots Only 5 | . 2 4 5 . 3 5 Max Kills in Single Turn 2 | 1 1 1 2 1 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Gar Hostile Shots Fired 594 | . 24 57 158 . 88 267 Missed 207 | . 8 20 52 . 32 95 Hits 387 | . 16 37 106 . 56 172 Projectile 387 | . 16 37 106 . 56 172 Critical Strikes 10 | . . 1 3 . 4 2 Damage Taken 5250 | . 216 391 1391 . 1285 1967 Core 1070 | . 33 61 269 . 80 627 Absorbed by Shields 27 | . . . . . . 27 Regen/Repaired (Parts) 48 | . . . 48 . . . Core Remaining (%) 80 | 100 86 84 51 . . . Volleys Fired 224 | 1 8 35 116 1 26 37 Largest 4 | 2 2 2 2 3 4 4 Hottest 238 | 100 100 106 119 169 209 238 Shots Fired 447 | 2 16 70 170 3 81 105 Gun 353 | 2 16 70 170 3 29 63 Cannon 94 | . . . . . 52 42 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 189 | . . 12 76 . 51 50 Thermal 210 | 2 16 58 62 2 15 55 Explosive . | . . . . . . . Electromagnetic 48 | . . . 32 1 15 . Robot Hit Streak 16 | 1 4 12 10 8 16 11 Robot Miss Streak 5 | . 3 5 5 . 3 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . 1 2 3 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 262 | 1 11 39 107 3 48 53 Core Hits 133 | 1 6 19 54 2 17 34 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . 2 7 . 1 . Burn 9 | . . 2 7 . . . Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4917 | 12 139 470 1794 56 1123 1323 Guns 3210 | 12 139 470 1595 56 276 662 Cannons 1473 | . . . . . 847 626 Explosions 199 | . . . 199 . . . Melee . | . . . . . . . Ramming 35 | . . . . . . 35 Kinetic 2035 | . . 41 607 . 816 571 Thermal 2365 | 12 139 429 845 32 191 717 Explosive . | . . . . . . . Electromagnetic 482 | . . . 342 24 116 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 15 | . . . . . 4 11 Projectiles 4 | . . . . . 4 . Explosions . | . . . . . . . Melee 11 | . . . . . . 11 Knockbacks 6 | . . . . . 2 4 Impact . | . . . . . . . Kinetic 6 | . . . . . 2 4 Secondary . | . . . . . . . Self-Inflicted Damage 84 | . . . 67 . . 17 Shots 2 | . . . 2 . . . Rammed 5 | . . . . . . 5 Targets Rammed 5 | . . . . . . 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 529 | 24 266 219 402 129 529 388 Average Temperature 105 | 16 108 59 82 69 205 121 Received Heat Transfer 1278 | . 117 120 315 . 153 573 Effects 17 | . . . 3 . 12 2 Shutdowns 8 | . . . . . 7 1 Energy Bleed 3 | . . . 1 . 1 1 Interference 2 | . . . 1 . 1 . Matter Decay 2 | . . . . . 2 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions 1 | . . . . . . 1 Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 13 | . . 4 6 . . 3 Heat Transferred 6055 | 37 407 1166 2483 74 385 1503 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Maximum Alert Level 2 | . . . 1 . 1 2 Low Security (%) 74 | 100 100 100 79 100 79 . Level 1 15 | . . . 20 . 20 27 Level 2 10 | . . . . . . 72 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Peak Influence 562 | 5 96 139 329 146 271 562 Initial 203 | . . 40 55 146 51 203 Average 145 | . 27 78 104 104 159 426 Influence Increases 1976 | 5 176 330 719 17 290 439 Destroy 0b10 Robot/C 1260 | . 40 240 440 . 200 340 Destroy 0b10 Robot/NC 90 | 5 . 5 65 5 5 5 Destroy Leader 250 | . 10 72 98 . 40 30 Successful Hack 72 | . 6 13 27 12 . 14 Disable Machine 15 | . . . 15 . . . Destroy Structure 19 | . . . 14 . . 5 Lose Combat Pursuer 270 | . 120 . 60 . 45 45 Influence Decreases 1434 | 5 80 295 527 267 92 168 Entered New Map 399 | . . 56 76 177 22 68 Time Decay 701 | 5 60 175 371 90 . . Lost Part 300 | . 20 30 80 . 70 100 Purge Threat 34 | . . 34 . . . . Squads Dispatched 10 | . . 2 4 2 2 . Investigation 4 | . . . 2 2 . . Extermination . | . . . . . . . Reinforcement 6 | . . 2 2 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 13 21 35 . 13 28 Peak Tracking Total 8 | . 5 5 5 . 4 8 Tactical Retreats 9 | . 2 . 2 . 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Traps Triggered 7 | . . 1 1 . 1 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Gar Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Machines Accessed 17 | . 3 4 6 3 . 1 Terminals 11 | . 2 3 3 2 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 3 | . . 1 1 1 . . Garrison Access . | . . . . . . . Total Hacks 67 | . 10 19 24 12 . 2 Successful 50 | . 8 14 20 7 . 1 Failed 17 | . 2 5 4 5 . 1 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 38 | . 5 10 12 9 . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 8 | . 5 . 3 . . . Scanalyzers 19 | . . 9 7 3 . . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 3 7 10 4 . 1 Record 6 | . . 1 4 1 . . Prototype ID Bank 3 | . . . 2 1 . . Open DSF 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 Alert Level 3 | . . 1 2 . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Registered Prototypes 1 | . . . . 1 . . Zone Layout 3 | . 1 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 6 | . 5 . 1 . . . Recycle Component 3 | . 2 . 1 . . . Process 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 17 | . . 7 7 3 . . Insert Component 3 | . . 1 1 1 . . Analyze 4 | . . 2 1 1 . . Retrieve Study 10 | . . 4 5 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 3 4 4 3 . 1 Full Trace Events 5 | . 2 . 1 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 1 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 10 | . . 4 5 1 . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled 3 | . 2 . 1 . . . Recycled Matter 90 | . 90 . . . . . Retrieved Matter 90 | . 90 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 1 1 1 . . Part Schematics Acquired 3 | . . 1 1 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial Warlord ECA Mod 10 | . . . . . . 10 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Active Infowar (turns) 1849 | 34 206 402 1082 13 112 . Optics 1119 | . . . 994 13 112 . Sensors 148 | . . 49 99 . . . Terrain 215 | 34 181 . . . . . Structural 666 | . 177 402 87 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Gar Turns Passed 2704 | 54 206 403 1142 198 304 397 Spaces Moved 1793 | 47 217 271 615 189 179 275 Core 64 | 6 . 8 3 . . 47 Treads 445 | . . 95 350 . . . Legs . | . . . . . . . Wheels 1222 | 41 217 106 262 189 179 228 Hover . | . . . . . . . Flight 62 | . . 62 . . . . Fastest Speed 37 | 50 80 37 85 90 90 50 Average Speed 104 | 76 80 96 130 90 97 91 Slowest Speed 200 | 80 80 160 200 105 115 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 51 32 46 6 91 45 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . . 12 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 12 | . . . 12 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Total 2245 | 62 233 349 798 215 249 339 Wait 12 | . . . . . 12 . Move 1786 | 46 216 270 614 188 178 274 Hop . | . . . . . . . Pick Up 66 | 9 6 13 20 10 7 1 Fast Attach 19 | . . 1 6 1 7 4 Attach 50 | 6 2 14 18 5 4 1 Detach 9 | . . 5 1 2 1 . Swap 21 | . . 2 9 3 5 2 Drop 42 | . 1 9 14 5 9 4 Fire 224 | 1 8 35 116 1 26 37 Melee . | . . . . . . . Ram 5 | . . . . . . 5 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 11 | . . . . . . 11 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials -8/Materials -7/Factory -7/DSF -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 13) 55 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 5) 199 | -10/Materials | Discovered new exit (range 16) 199 | -10/Materials | Discovered new exit (range 17) 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 307 | -9/Materials | Build established: Mutant 586 | -9/Materials | Discovered new exit (range 14) 664 | -9/Materials | Entered another Materials area 664 | -8/Materials | Evolved 2 slots: Propulsion x2 1487 | -8/Materials | Lost 4 parts (1p1n2w) 1562 | -8/Materials | Discovered new exit (range 20) 1633 | -8/Materials | Repaired Beam Rifle+? 1688 | -8/Materials | Lost 3 parts (1p1n1w) 1806 | -8/Materials | Entered Factory 1806 | -7/Factory | Evolved 2 slots: Weapon x2 2003 | -7/Factory | Identified exit to DSF 2004 | -7/Factory | Entered DSF 2043 | -7/DSF | Additional patrols routed to DSF 2147 | -7/DSF | Lost 5 parts (1p1n2u1w) 2231 | -7/DSF | Sterilization system engaged 2232 | -7/DSF | Discovered new exit (range 13) 2251 | -7/DSF | Ambient heat levels rising (+10) 2266 | -7/DSF | Ambient heat levels rising (+10) 2281 | -7/DSF | Ambient heat levels rising (+10) 2296 | -7/DSF | Ambient heat levels rising (+10) 2308 | -7/DSF | Entered Garrison 2358 | -7/Garrison | Triggered checkpoint 2528 | -7/Garrison | Triggered checkpoint 2632 | -7/Garrison | Triggered checkpoint 2632 | -7/Garrison | Triggered checkpoint 2682 | -7/Garrison | Discovered new exit (range 10) 2683 | -7/Garrison | Core integrity fell below 50% 2687 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2701 | -7/Garrison | Core integrity fell below 20% 2705 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Imp. Heat Sink destroyed. Dropped Mic. Nuclear Core. Dropped Plasma Cannon. Particle Gun destroyed. Imp. Medium Armor Plating destroyed. S-27 Virus destroyed. Switching to secondary target: S-27 Virus. Lgt. Nuclear Core+ destroyed. Autogun destroyed. Particle Gun destroyed. Slammed into S-27 Virus. Arm. Huge Wheel destroyed. EXIT=FOUND Attempting to access garrison exit controls... Remote lockdown engaged. Imp. Heat Sink destroyed. Slammed into S-27 Virus. S-27 Virus destroyed. [Achievement: Fist Fight] Garrison Door activated. Map ----- +----------------------------------------------------+ | ??????????????????????????# "?????? | | ??????????????????????????#! "?????? | | ??????????????????????????#% "?????? | | ??????????????????????????### ## ## #?????? | | ??????????????????########### ## ## #?????? | | ??????????????????# ????? | | ??????????????????+ % ??? | | ??????????????????#]*######## | | ??????????????????# *#??????##+### ##++####+### | | ??????????????????# #???????????# #??????????? | | ??????????????????# #???????????######??????????? | | ??????????????????# ########????????????????????? | | ??????????????????# + #?????????????????? | | ??????????????????# ## #####????????????????????? | | ??????????????????# #??#????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ?????????##+####### #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# +???????????????????????????? | | ?????????# < ##### ###???????????????????????????? | | ?????????# #???# #?????????????????????????????? | | ?????????#####???# #?????????????????????????????? | | ????????????####?# #?????????????????????????????? | | ???????????## ###Y####+###### #???????????????? | | ??????????## s%%%= @ #??????????????? | | ??????????# #### ###+#####???????????????? | | ??????????# # #??#sssss#???????????????????????? | | ??????????# # #??#######???????????????????????? | | ??????????#######????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????+?+???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+?????+?????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????+?+???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 62 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Rifle | 36% | -8/Materials Studied --------- Wheel | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Minigun | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Everything Is Under Control Fist Fight For Emergencies Only Heavy Suspicion Hot Goods Item+ Organ Harvest Part-time Mechanic Serviceable Loadout Spot Them First There's More Where That Came From Well Done Window Shopping Challenges ------------ None Game ------ Seed RiotHelicalDetonator Manual? 0 Play Time 00:58:14 Cumulative 4.1 hours Start 2025.10.23 @ 23:17:23 End 2025.10.24 @ 00:14:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f3726ba1-c533-4cd4-b65d-7403b2a39dae