Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 04:17:45 Player: MeleeLegsLostArmorAnalysis Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (295) 1475 Value Destroyed (17349) 17349 Prototype IDs (98) 1960 Alien Tech Used (10) 2000 Bonus (33558) 33558 TOTAL SCORE: 67442 Bonus ------- High Alert Combat Kills 1942 Follower Combat Kills 2616 Network Hubs Disabled 200 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Win 3000 Cogmind --------- Core Integrity 725/1600 Matter 224/300 Energy 689/700 System Corruption 16% Temperature Cool (2) Movement Walking (134) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (5) --- High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (14) ----- Large Storage Unit Large Storage Unit Large Storage Unit Experimental Melee Analysis Suite Experimental Melee Analysis Suite Femtoactuators Advanced Actuator Array Experimental Phase Shifter SHELL Armor Advanced Force Field Stasis Generator > --- WEAPON (4) ------- Hypervelocity Multirail Makeshift Axe CR-A16's Behemoth Slayer > --- INVENTORY (22) --- Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Energy Well (605) Experimental Terrain Scanner Experimental Melee Analysis Suite Nanoactuators Improved Force Booster Advanced Reaction Control System Experimental Phase Shifter Improved Utility Shielding Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Mini Drone Bay (2/3) Integrity Redistributor Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Terrain Scan Processor Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Advanced Armor Integrity Analyzer Advanced Reaction Control System Advanced Phase Shifter SHELL Armor > --- WEAPON ----------- Hypervelocity Multirail Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY -------- Vortex Chain Reactor Centrium Leg Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Medium Storage Unit Experimental Energy Well Experimental Energy Well Experimental Terrain Scanner Experimental Melee Analysis Suite Nanoactuators Femtoactuators Advanced Actuator Array Improved Force Booster Improved Utility Shielding Zionite Weapon Casing Zionite Weapon Casing Experimental Focal Shield Advanced Force Field Mini Drone Bay Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Stasis Generator Makeshift Axe [Rating: 229] Favorites ----------- Power Quantum Reactor Engine Backup Power I Power Core Fission Core Reactor Quantum Reactor Propulsion Centrium Leg Treads Improved Treads Leg Centrium Leg Wheel Armored Wheel Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Experimental Melee Analysis Suite Hackware System Shield Protection SHELL Armor Artifact Stasis Generator Weapon Makeshift Axe Energy Gun Gamma Rifle Energy Cannon Nova Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Heavy Hardcell Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . . . 2 . . . 1 . . . . . . 2 . . . . 2 . . . . 2 . 1 . . 2 . . Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 576 | 5 2 . . 2 24 10 2 15 21 . 11 14 8 15 5 28 34 9 5 1 31 5 3 7 13 18 12 48 56 16 9 118 29 Power 52 | . . . . . 1 . . 2 2 . 1 2 . 2 . 1 7 2 2 . 6 . 1 1 . 2 1 6 5 . 1 6 1 Engine 6 | . . . . . 1 . . 1 1 . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . Core 12 | . . . . . . . . 1 1 . . 2 . 2 . . 4 . . . 2 . . . . . . . . . . . . Reactor 34 | . . . . . . . . . . . . . . . . 1 2 2 2 . 3 . 1 1 . 2 1 6 5 . 1 6 1 Propulsion 107 | 2 . . . . 9 4 . 3 1 . 5 4 1 4 2 4 14 4 . . 5 1 2 . 3 3 . 9 9 . 1 10 7 Treads 49 | 2 . . . . 8 2 . 3 1 . 4 1 1 4 2 4 7 4 . . 2 1 . . . . . 3 . . . . . Leg 51 | . . . . . 1 1 . . . . 1 2 . . . . 7 . . . . . 2 . 3 3 . 4 9 . 1 10 7 Wheel 7 | . . . . . . 1 . . . . . 1 . . . . . . . . 3 . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 296 | 1 . . . 1 8 5 . 6 11 . 3 4 4 7 . 14 7 2 3 . 17 3 . 4 8 11 11 28 34 16 6 68 14 Device 195 | 1 . . . 1 1 2 . 2 5 . 1 2 2 6 . 7 3 1 1 . 7 3 . 3 6 8 6 23 28 11 5 50 10 Storage 22 | . . . . . 1 . . 1 . . . . 1 . . 4 1 . . . 3 . . . . . . . 3 1 . 7 . Processor 27 | . . . . . 1 3 . . 2 . 1 1 1 1 . 1 1 . . . 3 . . . . 1 1 3 1 . . 6 . Hackware 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protection 41 | . . . . . 5 . . 3 4 . . 1 . . . 2 2 1 2 . 4 . . 1 2 2 4 2 1 . 1 4 . Artifact 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 1 4 Weapon 121 | 2 2 . . 1 6 1 2 4 7 . 2 4 3 2 3 9 6 1 . 1 3 1 . 2 2 2 . 5 8 . 1 34 7 Energy Gun 10 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Energy Cannon 15 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 . 1 10 . Ballistic Gun 9 | 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 3 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 16 | . 1 . . 1 2 . . . 1 . . 2 1 . 2 2 1 . . 1 . . . . . 1 . 1 . . . . . Special Weapon 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 39 | . . . . . . . 1 1 3 . 1 2 . . . 3 1 . . . . 1 . 1 1 1 . 2 5 . . 13 3 Piercing Weapon 27 | . . . . . . . 1 2 2 . 1 . 1 2 1 3 4 1 . . 3 . . 1 . . . 1 1 . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . . 1 . . . 2 1 . . . . 1 . 3 4 2 . . 2 . 1 1 . . 1 2 5 . . 15 1 Parts Lost 56 | . . . . . 8 . . 1 1 . 1 2 . . . 4 11 5 . . 5 . . . 1 3 2 5 2 . . . 5 Power 13 | . . . . . 1 . . 1 . . . . . . . 1 3 . . . 4 . . . . . 1 . 1 . . . 1 Propulsion 19 | . . . . . 3 . . . . . 1 . . . . 1 3 4 . . . . . . 1 1 . 5 . . . . . Utility 16 | . . . . . 2 . . . 1 . . 2 . . . 1 3 . . . 1 . . . . 2 1 . . . . . 3 Weapon 8 | . . . . . 2 . . . . . . . . . . 1 2 1 . . . . . . . . . . 1 . . . 1 Highest Loss Streak 7 | . . . . . 7 . . 1 1 . 1 1 . . . 2 4 5 . . 2 . . . 1 1 2 2 1 . . . 3 Average Slot Usage (%) 88 | . 51 42 42 41 85 67 69 95 97 53 59 89 97 99 100 93 94 95 88 87 88 93 94 98 98 99 92 86 87 86 88 85 80 Core 3 | . . . . . . . . . 9 . . 11 13 12 13 9 3 5 . . 1 10 9 2 . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 5 5 11 11 6 . . 7 10 9 8 7 7 8 8 7 3 Treads 13 | . 28 28 28 28 33 25 30 36 33 33 30 21 26 29 33 28 22 24 17 17 11 10 9 5 2 . . 2 . . . . . Leg 10 | . . . . . . 2 . . . . 1 5 . . . . 6 . . . . . . 10 16 22 23 14 20 21 20 19 19 Wheel 1 | . . . . . . 2 . . . . . 5 6 3 . . . . . . 5 10 10 10 5 . . . . . . . . Device 8 | . 4 . . . 5 4 . 2 10 . 3 5 6 16 26 15 10 2 4 . 10 13 15 12 8 13 10 6 4 3 11 9 9 Storage 11 | . . . . . 7 . . 6 3 . . . 3 6 6 16 18 21 17 17 15 15 15 15 15 14 10 8 13 17 12 15 14 Processor 12 | . . . . . . 20 23 1 2 13 13 19 15 6 . 5 7 11 11 11 9 16 15 15 15 15 17 20 20 17 16 15 16 Protection 5 | . . . . . 17 2 . 19 14 . . 1 6 3 . 1 1 4 5 11 10 . . 1 6 7 5 5 4 4 7 5 4 Energy Gun 1 | . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Slashing Weapon 6 | . . . . . . . 6 6 12 6 1 11 11 3 . 4 2 . . . . 3 5 4 5 8 9 12 10 13 9 7 4 Piercing Weapon 5 | . . . . . . . . 6 5 . 1 . 4 14 15 5 9 16 17 16 13 11 10 10 9 4 4 3 3 . . 1 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 3 3 3 3 3 35 3 3 28 40 3 4 33 43 51 55 106 95 104 109 112 120 80 95 98 102 110 120 119 144 144 147 162 155 Greatest Support 187 | 20 3 3 3 3 89 3 3 116 115 3 120 20 12 138 134 133 133 187 187 187 187 26 26 26 121 131 131 131 145 145 150 154 154 Greatest Overweight (x) 9 | . . . . . 3 . . . . . 1 2 3 3 . . 1 1 . . 5 3 3 3 6 . . 9 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . 1 2 1 . . . . . . 2 2 3 3 1 . . . . . . . . Largest Inventory Capacity 30 | 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 28 26 26 22 22 22 22 22 22 22 22 22 16 24 24 24 30 26 Average Capacity 17 | 4 4 4 4 4 4 4 4 4 4 4 4 4 6 8 8 21 22 24 22 22 22 22 22 22 22 22 18 16 20 23 20 24 23 Most Carried 30 | 3 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 23 25 22 22 22 22 22 22 22 22 22 22 16 24 24 20 30 26 Average Carried 15 | 1 3 3 3 3 3 3 4 3 3 4 3 2 5 7 8 18 21 21 21 21 20 21 21 21 20 20 16 14 19 22 17 21 22 Final Capacity 26 | 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 22 26 22 22 22 22 22 22 22 22 22 16 16 24 24 20 26 22 Final Carried 26 | 3 3 4 4 4 3 4 4 3 4 4 3 2 8 8 8 22 22 22 22 22 21 22 22 21 21 19 16 15 24 21 17 26 18 Class Distribution -------------------- 26% | Scavenger-Mutant 16% | Derelict-Mutant 14% | Hauler-Gladiator 9% | Mutant 7% | Alien-Gladiator 7% | Scavenger-Gladiator 6% | Hauler-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Commander-Mutant | -5/Extension Commander-Mutant | -5/Cetus Scavenger-Mutant | -5/Archives Scavenger-Mutant | -5/Hub_04(d) Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Derelict-Mutant | -2/Research Hauler-Gladiator | -2/Quarantine Hauler-Gladiator | -2/Section 7 Alien-Gladiator | -1/Access Hauler-Gladiator | -1/Command Hauler-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 7003 | 240 60 16 22 66 143 93 . 234 248 . 59 295 149 157 179 362 323 93 53 18 311 50 30 60 140 209 80 420 694 170 94 1416 519 Remotely 88 | 88 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16014 | 40 70 31 . 52 409 19 . 685 248 . 9 192 28 . 193 1589 1388 459 451 265 1661 91 . 94 236 1152 201 1533 1790 740 94 1348 946 Parts 742 | 4 5 2 . 13 37 1 . 41 14 . 5 8 5 . 11 64 55 27 22 16 80 1 . 6 5 56 5 68 54 30 2 54 51 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . . . . . 3 . . . 2 . . . . . . 1 1 . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . . . . . . 9 1 7 17 . . . . . . 5 10 6 9 . . . . . . . . Prevented 12 | . . . . . . . . . . . . . . . 4 . . . . . . . . . 8 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 241 | . 2 6 . 6 20 . . 10 2 . . 6 4 . 5 30 18 8 4 3 22 . . . 3 15 2 19 23 8 1 14 10 Melee 185 | . . . . . 10 . . 6 2 . . 2 . . 2 26 18 8 4 2 22 . . . 3 15 2 19 20 8 1 14 1 Guns 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 AOE 43 | . 2 6 . 6 10 . . 4 . . . 4 4 . 3 4 . . . . . . . . . . . . . . . . . Classes Destroyed 20 | 1 1 2 . 1 2 1 . 4 1 . . . . . 1 2 . . . 1 . . . . 1 . 1 . . . . 1 . Worker 24 | . . . . . . . . 5 . . 2 . . . . 3 1 . . 2 . . . . . 1 . 6 . . . 4 . Builder 5 | . . . . . . . . 1 . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Tunneler 3 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Recycler 5 | 1 . . . . . . . 1 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Operator 4 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . 1 . . . . . Watcher 8 | . . . . . . 1 . . . . . . . . . 1 . 1 . . 1 . . . . 1 . 2 . 1 . . . Swarmer 40 | . . 3 . 6 10 . . . . . . 3 4 . . 8 . 3 . . . . . . . 3 . . . . . . . Grunt 83 | . 2 . . . 7 . . 6 . . . 2 . . 2 13 5 . . . 9 . . . 2 3 . 8 15 4 1 4 . Brawler 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Duelist 7 | . . . . . 1 . . . . . . . . . . . 2 . . . 3 . . . . 1 . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 39 | . . . . . 2 . . 2 . . . 1 . . 1 4 11 . 4 1 3 . . . . 3 . 2 . 2 . 3 . Hunter 15 | . . . . . . . . . . . . . . . . 2 . . . 1 . . . . 1 2 2 2 . 2 . 3 . Programmer 26 | . . . . . . . . 1 2 . . . . . 1 3 . . . . 6 . . . . 2 . 7 2 . . 2 . Cetus Guard 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Quarantine Guard 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 1 2 6 . 7 4 1 . 5 1 . 2 3 4 . 3 9 3 7 2 2 7 . . . 2 3 2 11 5 2 1 5 5 Combat Bots Only 7 | . 2 6 . 6 4 . . 5 1 . . 3 4 . 3 5 3 7 1 1 6 . . . 2 3 2 5 5 2 1 3 5 Max Kills in Single Turn 4 | 1 2 2 . 3 3 1 . 4 1 . 1 3 2 . 1 3 1 1 1 1 1 1 . . 1 1 1 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 . 3 3 . . 4 . . . 3 2 . 1 2 . . . . . . . . . . . . . . . . . Melee 2 | . . . . . 1 . . 1 1 . . 1 . . 1 1 1 1 1 1 1 . . . 1 1 1 2 1 1 1 1 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 29040 | . 56 89 . 52 1840 74 . 611 33 . 667 288 88 . 206 1733 2392 1500 312 226 2634 73 . . 547 1526 428 1451 2973 1700 297 3493 3751 Core 2426 | . 17 . . . 144 . . . . . 62 11 . . 15 66 270 219 . 24 240 41 . . 23 198 24 87 214 179 26 132 434 Absorbed by Shields 2139 | . . . . . . . . 29 13 . 11 . . . 73 631 142 . . . . . . . . . . 40 328 . . 9 863 Reduced by Siege Mode 20 | . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . . . Redirected to Core 202 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 111 . . . Core Remaining (%) 74 | 100 . . . 93 73 . . 100 . . . . . . 89 . . . . 42 . . . . 73 . 82 . . 44 . . 45 Volleys Fired 161 | . 4 4 1 4 7 1 . . 3 . . 3 3 . 11 7 1 . . 1 . . . . . 1 . 7 5 . 6 55 37 Largest 2 | . 1 1 1 1 1 1 . . 1 . . 1 1 . 1 1 1 . . 1 . . . . . 1 . 1 1 . 1 2 1 Hottest 300 | . 30 30 30 30 30 30 . . 39 . . 39 39 . 39 90 39 . . 46 . . . . . 52 . 113 300 . 113 150 50 Shots Fired 167 | . 4 4 1 4 7 1 . . 3 . . 3 3 . 11 7 1 . . 1 . . . . . 1 . 7 5 . 6 61 37 Gun 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 37 Cannon 69 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 5 . 6 51 . Launcher 49 | . 4 4 1 4 7 . . . 2 . . 3 3 . 11 4 1 . . 1 . . . . . 1 . 3 . . . . . Special 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Thermal 69 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 5 . 6 51 . Explosive 49 | . 4 4 1 4 7 . . . 2 . . 3 3 . 11 4 1 . . 1 . . . . . 1 . 3 . . . . . Electromagnetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Robot Hit Streak 33 | . 2 . . . 3 4 . . 1 . . 4 5 . 14 18 . . . . . . . . . . . 20 21 . . 33 8 Robot Miss Streak 4 | . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 774 | . 2 . . . 1 1 . 24 10 . . 7 1 . 13 90 50 27 18 6 91 1 . 2 7 57 15 59 85 29 3 98 77 Core Hits 518 | . 6 14 . 10 35 2 . 26 7 . . 14 4 . 14 53 29 15 12 11 51 1 . . 6 41 5 33 35 11 1 31 51 Critical Hits 138 | . . . . . . . . 1 . . . . . . . 3 2 1 . . 8 . . . 2 15 1 17 25 5 . 18 40 Critical Kills 51 | . . . . . . . . . . . . . . . . 1 1 1 . . 3 . . . . 7 . 14 9 3 . 3 9 Critical Parts Destroyed 70 | . . . . . . . . 1 . . . . . . . 1 1 . . . 4 . . . 2 5 1 3 15 2 . 9 26 Melee Attacks 1177 | . . . . . . . . 31 23 1 6 16 11 . 10 128 66 32 23 9 116 4 . 2 11 107 50 110 148 53 33 140 47 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 618 | . . . . . . . . 7 10 1 . 16 10 . . 95 27 . . . . . . . 4 48 21 52 93 53 33 133 15 Piercing 559 | . . . . . . . . 24 13 . 6 . 1 . 10 33 39 32 23 9 116 4 . 2 7 59 29 58 55 . . 7 32 Sneak Attacks 41 | . . . . . . . . 7 2 . . . . . 1 4 4 . 3 1 3 1 . . 1 2 2 5 . 1 . 4 . Combat Hostiles 5 | . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . 1 . . . Follow-up Attacks 193 | . . . . . . . . 4 . . . . . . 2 12 10 8 6 1 24 . . . 2 29 8 20 29 10 1 18 9 Damage Inflicted 45633 | . 266 496 . 290 920 4 . 1590 480 . 8 668 364 . 635 5053 2524 1055 936 693 3762 122 . 94 452 2846 1114 4389 5488 2086 190 6783 2325 Guns 321 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321 Cannons 1607 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220 . . 1387 . Explosions 5430 | . 266 495 . 274 691 . . 508 71 . . 513 364 . 449 687 47 . . 327 . . . . . 88 . 650 . . . . . Melee 37927 | . . . . . . . . 1082 409 . . 155 . . 186 4301 2466 1055 936 352 3762 122 . 94 452 2758 1114 3739 5268 2086 190 5396 2004 Ramming 348 | . . 1 . 16 229 4 . . . . 8 . . . . 65 11 . . 14 . . . . . . . . . . . . . Kinetic 321 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321 Thermal 1673 | . . . . . . . . 66 . . . . . . . . . . . . . . . . . . . . 220 . . 1387 . Explosive 5037 | . 266 495 . 274 691 . . 442 71 . . 513 364 . 449 687 47 . . . . . . . . 88 . 650 . . . . . Electromagnetic 327 | . . . . . . . . . . . . . . . . . . . . 327 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 18304 | . . . . . . . . 59 230 . . 155 . . . 3679 1354 . . . . . . . . 679 394 772 2976 2086 190 5083 647 Piercing 19623 | . . . . . . . . 1023 179 . . . . . 186 622 1112 1055 936 352 3762 122 . 94 452 2079 720 2967 2292 . . 313 1357 Highest Corruption 16 | . . . . . . 2 11 15 . 14 15 15 15 15 3 2 3 3 3 3 2 2 2 2 2 . . 2 4 . . 11 16 Average Corruption 6 | . . . . . . 2 9 14 . 9 14 15 15 15 2 2 2 3 3 3 1 2 2 2 2 . . 1 2 . . 9 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 455 | . . . . . . 2 9 39 . 3 27 51 25 3 2 6 19 4 2 1 5 4 4 3 2 . . 2 33 . . 178 31 Message Errors 105 | . . . . . . 1 1 7 . . 4 11 8 . 1 4 4 . . . 2 2 . 2 1 . . 1 13 . . 37 6 Matter Fused 74 | . . . . . . . 2 9 . 1 4 9 2 1 1 . 1 1 2 1 . . . . . . . . 2 . . 37 1 Heat Flow Errors 38 | . . . . . . 1 . 3 . . 1 4 1 . . . 2 1 . . . 1 . 1 1 . . . 3 . . 18 1 Energy Discharges 52 | . . . . . . . . 1 . 1 1 8 4 . . 1 5 1 . . 2 1 2 . . . . . 2 . . 22 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 46 | . . . . . . . 1 3 . 1 4 5 2 1 . . 5 1 . . . . 2 . . . . . 6 . . 14 1 Data Loss (major) 11 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 8 1 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alerts 4 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 2 . Misdirections 71 | . . . . . . . 5 10 . . 12 9 5 1 . . . . . . . . . . . . . . . . . 28 1 Targeting Errors 49 | . . . . . . . . 4 . . 1 4 2 . . 1 2 . . . 1 . . . . . . 1 7 . . 10 16 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3130 | . 14 15 . . 52 . . 4 96 . . . 32 . 6 429 214 . 78 . 141 . . . 31 12 415 532 443 116 . 474 26 Projectiles 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Explosions 161 | . 14 15 . . 52 . . 4 1 . . . 32 . 6 4 . . . . . . . . . 12 . 21 . . . . . Melee 2942 | . . . . . . . . . 95 . . . . . . 425 214 . 78 . 141 . . . 31 . 415 511 443 116 . 447 26 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 376 | . 9 . . 13 . . . 196 2 . . . . . . 156 . . . . . . . . . . . . . . . . . Shots 9 | . 1 . . 1 . . . 2 1 . . . . . . 4 . . . . . . . . . . . . . . . . . Rammed 137 | 1 . 1 . 10 108 3 . . . . 8 . . . . 4 1 . . 1 . . . . . . . . . . . . . Targets Rammed 153 | 2 . 1 . 10 116 4 . . . . 11 . . . . 7 1 . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 16 | 1 . . . . 8 1 . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . Highest Temperature 360 | . 10 5 . 5 4 95 . 242 18 . 143 255 231 . . 180 123 183 3 12 124 208 . 193 242 159 . 192 360 . 144 312 124 Average Temperature 72 | . 7 5 . 5 4 48 . 110 9 . 87 98 120 . . 72 25 97 3 9 38 113 . 82 94 62 . 79 68 . 77 103 90 Received Heat Transfer 3520 | . 24 . . . 612 . . 199 . . 66 63 . . 21 264 579 198 45 27 300 9 . . 108 129 . 153 180 198 18 315 12 Effects 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Total Turns 53 | . . . . . . . . . . . . . . . . . . . 53 . . . . . . . . . . . . . . Longest Duration 30 | . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . . . . . . . . . . . . . . . 2 2 1 . . . . . . 1 . . . 7 . . . . Heat Transferred 449 | . . . . . . . . 50 . . . . . . . . . . . . . . . . . . . . . . . 399 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1008 | 5 158 131 . 175 305 207 22 283 227 17 95 . . . . 583 1008 545 323 674 833 . . . . 417 325 599 736 711 385 379 . Initial 539 | . 3 61 . . 68 88 7 15 138 1 11 . . . . 107 285 539 186 112 329 . . . . . 186 82 336 396 309 118 . Average 347 | 1 74 95 . 118 187 125 19 94 106 5 56 . . . . 304 642 506 279 154 632 . . . . 289 219 368 438 553 314 183 . Maximum Alert Level 3 | . . . . . 1 1 . 1 1 . . . . . . 2 3 2 1 2 3 . . . . 2 1 2 3 3 1 2 . Low Security (%) 25 | 100 100 100 . 100 58 95 100 91 87 100 100 . . . . 30 . . 6 79 . . . . . 9 44 11 2 . 21 13 . Level 1 44 | . . . . . 41 4 . 8 12 . . . . . . 36 34 . 93 19 21 . . . . 83 55 47 63 7 78 57 . Level 2 21 | . . . . . . . . . . . . . . . . 32 12 99 . 1 35 . . . . 7 . 41 22 87 . 29 . Level 3 9 | . . . . . . . . . . . . . . . . . 53 . . . 42 . . . . . . . 12 4 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 1 . . . 2 5 . 3 2 . 1 . . . . 6 2 . . 2 7 . . . . 4 1 4 3 4 1 1 . Investigation 14 | . . . . . 1 3 . 3 . . 1 . . . . . 1 . . . . . . . . . . . 2 2 . 1 . Extermination 13 | . . . . . . . . . 2 . . . . . . 3 . . . . 3 . . . . 1 . 3 . . 1 . . Reinforcement 9 | . 1 . . . 1 2 . . . . . . . . . . . . . 1 . . . . . 2 1 1 . . . . . Assault 7 | . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . 1 . . 1 2 . . . Garrison 6 | . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 41 | . 2 . . . 1 . . . . . . . . . . 5 . 2 . . 1 . . . . 2 . 2 . 2 . 24 . Communications Jammed 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 . 1 . 4 . Distress Signals 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 2 . 1 . 4 . Times Spotted 494 | . 9 18 . 5 28 11 6 11 3 6 8 7 4 . 10 43 53 15 4 7 37 3 7 . 15 25 6 28 35 39 2 28 21 Peak Tracking Total 18 | . 6 11 9 3 5 3 6 5 1 6 8 3 4 . 5 5 5 9 2 16 8 2 3 . 5 5 2 5 14 18 2 3 6 Tactical Retreats 33 | . . . . . 1 2 . 1 . . 2 . . . . 2 4 . . . 1 . 1 . 2 . . 2 10 2 . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 21 | . 1 . . . 2 2 . 3 1 . 4 . . . . . 1 . . 1 1 . . . . 1 . . 2 . . 2 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 52 | . 3 . 1 2 . . . 2 1 . . . . . . 2 3 . . 7 1 . . . . 1 3 4 12 2 . 6 2 Max in Single Turn 6 | . 2 . 1 1 . . . 2 1 . . . . . . 1 1 . . 6 . . . . . 1 1 2 1 1 . 2 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 42 | . 2 . 2 . 4 7 . 3 5 . 4 . . . . 1 . . . . 1 1 . 4 . 3 3 1 1 . . . . Terminals 16 | . 2 . . . 3 4 . 3 1 . 3 . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 1 . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Scanalyzers 7 | . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . 1 1 1 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Hacks 118 | . 4 . 2 . 10 21 . 8 11 . 9 . . . . 1 . . . . 2 1 . 17 . 5 16 4 7 . . . . Successful 69 | . 2 . 2 . 8 11 . 1 6 . 6 . . . . 1 . . . . . 1 . 17 . 1 8 . 5 . . . . Failed 49 | . 2 . . . 2 10 . 7 5 . 3 . . . . . . . . . 2 . . . . 4 8 4 2 . . . . Catastrophic 13 | . 1 . . . 1 1 . . 2 . 3 . . . . . . . . . 1 . . . . . 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 143 | . 1 . 1 . 7 6 . . . . 1 . . . . 24 7 9 . 3 13 . . . . 7 11 11 24 . 7 11 . Terminals 42 | . 4 . . . 9 11 . 8 3 . 7 . . . . . . . . . . . . . . . . . . . . . . Fabricators 22 | . . . . . . 4 . . 5 . . . . . . . . . . . . . . . . . 13 . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . 3 . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . Scanalyzers 24 | . . . . . . 3 . . 2 . 2 . . . . . . . . . . . . . . 3 3 4 7 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 33 | . 2 . 2 . 4 2 . 1 1 . 3 . . . . . . . . . . 1 . 17 . . . . . . . . . Record 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . 1 . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . 2 . . 4 . . . . . . . . . . . . . . . . . 6 . . . . . . Load Schematic 6 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . 3 . . . . . . Build 6 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . 3 . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Retrieve Components 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Scanalyzer 11 | . . . . . . 2 . . 1 . 2 . . . . . . . . . . . . . . . 1 . 5 . . . . Insert Component 9 | . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . 1 . 5 . . . . Analyze 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . . . 3 4 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Terminals 6 | . . . . . 3 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . . . 2 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 . . . 3 6 . 3 5 . 3 . . . . . . . . . 1 . . . . 3 2 1 . . . . . Full Trace Events 7 | . . . . . . 3 . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . . . 1 1 . . . . 1 . . . . 9 . . . . . . . 4 . . 9 . 11 . . . . Parts Built 10 | . . . . . . 2 . . 4 . . . . . . . . . . . . . . . . . 4 . . . . . . Matter 1154 | . . . . . . 146 . . 292 . . . . . . . . . . . . . . . . . 716 . . . . . . Time 407 | . . . . . . 36 . . 146 . . . . . . . . . . . . . . . . . 225 . . . . . . Total Part Build Rating 34 | . . . . . . 6 . . 12 . . . . . . . . . . . . . . . . . 16 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . find_chute 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . 6 . . . . Machine Destruction 8 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Robots Rewired 31 | . . . . . . . . . . . . . . . . . 31 . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 81 | . . . . . . . . . . . . . . 8 . 10 39 2 . . 9 . . . . 1 . 3 . . . 9 . Largest Group 16 | . . . . . . . . . . . . . . 8 8 4 16 16 . . 6 6 4 3 3 1 . 1 . . . 9 . Highest-Rated Group 912 | . . . . . . . . . . . . . . 267 267 210 520 406 . . 350 350 284 181 181 27 . 27 . . . 912 . Highest-Rated Ally 268 | . . . . . . . . . . . . . . 41 41 70 85 31 . . 103 103 103 103 103 27 . 27 . . . 268 . Zionite Dispatches 21 | . . . . . . . . . . . . . . . . 4 3 2 . . 4 . . . . 1 . 3 . . . 4 . Heavy 4 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . 2 . Light 4 | . . . . . . . . . . . . . . . . 1 2 . . . 1 . . . . . . . . . . . . Fire 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 29 | . . . . . . . . . . . . . 2 4 7 2 6 . . . 2 . . . . 1 . 3 . . . 2 . STAY 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . DROP 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 3 . . . . . EXPLORE 15 | . . . . . . . . . . . . . 2 2 6 . 5 . . . . . . . . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . Ally Attacks 481 | . . . . . . . . . . . . . . . 56 33 194 67 . . 52 11 12 . 9 . . . . . . 47 . Total Damage 16907 | . . . . . . . . . . . . . . . 1229 591 6223 1459 . . 1873 824 398 . 381 . . . . . . 3929 . Kills 82 | . . . . . . . . . . . . . . . 7 6 42 3 . . 7 3 6 . 2 . . . . . . 6 . Allies Corrupted 6 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 4 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 10 | . . . . 1 . . . . . . . 2 2 2 1 . . . . . . . 2 . . . . . . . . . . Drone Launches 17 | . . . . . . . . . . . . . 2 4 4 . 4 . . . . . . . . . . . . . . 3 . Drone Recoveries 13 | . . . . . . . . . . . . . 2 2 4 . 3 . . . . . . . . . . . . . . 2 . Decoded 0b10 Intel 126 | . . . . . . . . . . . . . . . . 21 4 1 . 3 11 . . . . 5 2 11 51 12 1 4 . Garrisons 6 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 1 1 . . . Patrols 29 | . . . . . . . . . . . . . . . . 5 2 1 . . 3 . . . . 1 1 7 2 3 1 3 . Investigations 10 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 7 1 . . . Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Guards 79 | . . . . . . . . . . . . . . . . 14 . . . 2 8 . . . . 3 . 3 41 7 . 1 . Zionite Intel Received 18 | . . . . . . . . . . . . . . . . 4 . 1 . . 1 . . . . 1 2 . 7 . 1 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 26118 | 43 87 38 212 304 893 444 113 629 837 131 295 846 480 1778 395 1546 1970 353 311 171 926 653 401 177 474 824 557 789 3349 468 511 4751 362 Spaces Moved 16594 | 48 133 49 412 545 448 552 160 353 411 219 457 722 317 1123 204 725 883 164 118 88 484 558 329 137 318 481 264 339 2003 225 204 2965 156 Core 2854 | 43 133 49 412 545 143 552 160 38 36 219 455 69 . . . . . . . . . . . . . . . . . . . . . Treads 3827 | 5 . . . . 305 . . 315 375 . 2 . . 521 204 725 746 164 118 88 151 . . . . . . 24 84 . . . . Legs 6838 | . . . . . . . . . . . . 30 . . . . 137 . . . . . . . 150 481 264 307 1919 225 204 2965 156 Wheels 3075 | . . . . . . . . . . . . 623 317 602 . . . . . . 333 558 329 137 168 . . 8 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 110 120 157 162 118 160 163 163 105 105 115 115 115 116 116 116 118 120 120 114 96 Average Speed 117 | 61 50 50 50 50 125 50 50 145 147 50 51 104 116 137 161 163 157 161 163 163 130 112 115 115 118 116 116 134 121 120 122 124 106 Slowest Speed 210 | 160 50 50 50 50 200 50 50 157 157 50 160 170 120 157 164 165 190 186 163 163 163 115 115 115 150 118 116 210 150 120 150 158 134 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Exploration Rate (%) 47 | 3 39 13 70 96 41 21 96 11 14 99 15 87 74 90 67 18 89 69 73 14 19 76 58 60 52 15 32 11 95 13 5 81 10 Regions Visited 33 Branch Regions 20 Pre-discovered Areas 21 | . . . 1 . . . . . . . . . . 3 . 5 . 5 . . . . 2 3 . . . . 2 . . . . Known Exits Taken 7 | . . . . . 1 . . . . . 1 . . . 1 1 . . . . 1 . . . . . 1 . . . 1 . . Unknown Exits Taken 22 | 1 1 1 1 1 . . . 1 . . . 1 1 1 . . 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . 1 . Scrap Searched 33 | . . 1 . 2 . . . . . . . 8 11 3 1 . . . . . . 2 2 . 3 . . . . . . . . Spaces Dug 264 | . . 13 . 7 10 . . . 6 1 3 10 25 . 20 18 13 1 1 1 7 2 . . . 11 12 28 18 8 13 36 . Terrain Destroyed 845 | . 1 28 2 22 29 . . 39 29 1 3 40 52 . 77 50 13 1 1 212 7 2 . . . 24 12 44 22 8 17 109 . Melee 169 | . . . . . . . . . 6 1 3 10 9 . 2 18 2 1 1 1 7 2 . . . 11 12 14 17 8 12 32 . Projectile 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 . 5 14 . AOE 648 | . 1 28 2 22 29 . . 39 23 . . 30 43 . 75 32 11 . . 211 . . . . . 13 . 26 . . . 63 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 21906 | 57 149 57 418 568 701 716 191 431 609 238 502 782 409 1366 247 952 1399 220 225 104 685 578 351 151 407 683 483 559 2769 354 417 3825 303 Wait 2648 | . 7 3 . . 89 137 29 29 130 19 6 18 60 195 21 53 33 17 72 3 55 5 16 1 46 103 153 83 559 70 168 445 23 Move 16562 | 47 132 48 411 544 447 552 159 352 411 218 456 721 316 1122 203 724 882 163 117 87 483 557 328 136 317 480 263 338 2002 224 203 2964 155 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 224 | 3 . 1 3 3 5 3 . 1 5 . 2 4 6 13 . 11 18 3 7 2 12 3 1 1 10 12 10 9 21 5 2 42 6 Fast Attach 207 | 5 2 . . 2 10 8 1 10 8 . 5 6 5 7 2 11 16 5 1 . 11 3 3 2 3 2 2 8 20 . 2 40 7 Attach 132 | . . . . . 6 . . 5 6 . 3 8 3 6 . 6 14 3 1 1 9 1 . 1 3 7 2 7 4 3 4 16 13 Detach 64 | . 1 . . . 3 1 . 6 2 . 2 4 4 3 . 8 2 . . . 2 1 . . . . 1 1 5 . . 15 3 Swap 248 | . . . . . 8 2 1 . 8 . 3 . . 2 3 11 4 1 3 . 11 1 . 5 7 9 8 33 34 16 4 63 11 Drop 324 | . 3 . 3 5 10 8 1 4 17 . 8 4 3 17 2 5 22 5 8 2 18 4 3 3 13 10 14 11 29 2 5 74 11 Fire 161 | . 4 4 1 4 7 1 . . 3 . . 3 3 . 11 7 1 . . 1 . . . . . 1 . 7 5 . 6 55 37 Melee 815 | . . . . . . . . 24 19 1 6 14 9 . 5 109 51 23 16 7 84 3 . 2 6 59 30 62 90 34 23 101 37 Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 152 | 2 . 1 . 9 116 4 . . . . 11 . . . . 7 1 . . 1 . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 10 . Rewire 353 | . . . . . . . . . . . . . . . . . 353 . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / Upp / *Ext x2) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Archives -5/Hub_04(d) -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / [*Sec]) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 6) 131 | -10/Materials | Entered Mines 141 | -10/Mines | Assembled infested the area 153 | -10/Mines | Met a Derelict bent on vengeance 167 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 167 | -10/Mines | Discovered new exit (range 5) 169 | -10/Mines | Entered Exiles 177 | -10/Exiles | Discovered new exit (range 15) 183 | -10/Exiles | Met 8R-AWN 190 | -10/Exiles | Met EX-HEX 209 | -10/Exiles | Met EX-DEC 218 | -10/Exiles | Learned location of Zion (-6) 266 | -10/Exiles | Met EX-BIN 301 | -10/Exiles | Build established: Mutant 317 | -10/Exiles | Aligned with FarCom system 318 | -10/Exiles | Given EX-Vault access code 330 | -10/Exiles | Opened EX-Vault 342 | -10/Exiles | Warned to stay clear of 0b10 Research branches 366 | -10/Exiles | Attacked by the Exiles 377 | -10/Exiles | Discovered new exit (range 10) 381 | -10/Exiles | Entered Mines 389 | -9/Mines | Discovered new exit (range 8) 495 | -9/Mines | Discovered new exit (range 5) 539 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 540 | -9/Mines | Found Prototype Device 540 | -9/Mines | Identified Exp. Sensor Array 555 | -9/Mines | Learned Materials stockpile data 685 | -9/Mines | Entered Materials 685 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1542 | -8/Materials | Lost 7 parts (3n2u2w) 1570 | -8/Materials | Discovered new exit (range 11) 1577 | -8/Materials | Identified exit to Factory 1578 | -8/Materials | Entered Factory 1578 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2002 | -7/Factory | Fabricated Katana (x2) 2022 | -7/Factory | Manually triggered Chute Trap 2022 | -7/Factory | Sucked down chute 2022 | -7/Factory | Entered Waste 2022 | -7/Waste | Spotted C-40 Crusher 2028 | -7/Waste | Spotted C-40 Crusher 2037 | -7/Waste | EMP discharged 2037 | -7/Waste | System corruption reached 10% 2042 | -7/Waste | Spotted C-40 Crusher 2059 | -7/Waste | Spotted C-40 Crusher 2079 | -7/Waste | Spotted C-40 Crusher 2080 | -7/Waste | Spotted C-40 Crusher 2124 | -7/Waste | Discovered new exit (range 22) 2134 | -7/Waste | Identified exit to Factory 2135 | -7/Waste | Entered Factory 2295 | -7/Factory | Discovered new exit (range 11) 2608 | -7/Factory | Build established: Scavenger-Mutant 2724 | -7/Factory | Discovered new exit (range 9) 2764 | -7/Factory | Entered another Factory area 2764 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3210 | -6/Factory | Fabricated Imp. Utility Shielding (x2) 3443 | -6/Factory | Fabricated Katana (x2) 3499 | -6/Factory | Found Prototype Processor 3499 | -6/Factory | Identified Exp. Targeting Computer 3601 | -6/Factory | Manually triggered Chute Trap 3601 | -6/Factory | Sucked down chute 3601 | -6/Factory | Entered Waste 3606 | -6/Waste | Spotted C-40 Crusher 3616 | -6/Waste | EMP discharged 3619 | -6/Waste | Spotted C-40 Crusher 3619 | -6/Waste | Spotted C-40 Crusher 3636 | -6/Waste | Spotted C-40 Crusher 3685 | -6/Waste | Spotted C-40 Crusher 3698 | -6/Waste | Spotted C-40 Crusher 3716 | -6/Waste | EMP discharged 3716 | -6/Waste | System corruption reached 10% 3727 | -6/Waste | Discovered new exit (range 11) 3732 | -6/Waste | Entered Factory 3755 | -6/Factory | Spotted B-75 Beast 3785 | -6/Factory | Build established: Mutant 3855 | -6/Factory | Identified exit to Lower Caves 4027 | -6/Factory | Entered Lower Caves 4420 | -6/Lower Caves | Learned 4 Factory zone layouts 4428 | -6/Lower Caves | Build established: Derelict-Mutant 4444 | -6/Lower Caves | Learned Factory stockpile data 4697 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4836 | -6/Lower Caves | Discovered new exit (range 6) 4873 | -6/Lower Caves | Entered another Lower Caves area 5268 | -6/Lower Caves | Learned Factory terminal intel 5312 | -6/Lower Caves | Learned Factory trap positions 5334 | -6/Lower Caves | Discovered new exit (range 8) 5353 | -6/Lower Caves | Entered Zion 5394 | -6/Zion | Discovered new exit (range 29) 5413 | -6/Zion | System corruption cleaned by Quarantine Array 5832 | -6/Zion | Learned Factory emergency access door positions 5886 | -6/Zion | Learned location of Armory (-4) 5911 | -6/Zion | Learned 12 Factory zone layouts 5983 | -6/Zion | Found CR-A16's Pointy Stick 6174 | -6/Zion | Gained Derelict followers 6482 | -6/Zion | Found Prototype Processor 6484 | -6/Zion | Found Prototype Processor 6487 | -6/Zion | Found Prototype Processor 6494 | -6/Zion | Found Prototype Processor 6528 | -6/Zion | Found Prototype Processor 6532 | -6/Zion | Found Prototype Processor 6532 | -6/Zion | Identified Exp. Signal Interpreter 6844 | -6/Zion | Imprinted 6846 | -6/Zion | Declared Zion's savior 7131 | -6/Zion | Entered Proximity Caves 7131 | -5/Proximity Caves | Accompanied by 10 allies 7243 | -5/Proximity Caves | P-70 Sage assimilated allied 1V-MC0(M) 7370 | -5/Proximity Caves | Identified exit to Factory 7463 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7526 | -5/Proximity Caves | Entered Factory 7526 | -5/Factory | Evolved 2 slots: Utility x2 7527 | -5/Factory | Identified exit to Upper Caves 7527 | -5/Factory | Identified exit to Extension 7528 | -5/Factory | Loaded intel: 86 trap records 7531 | -5/Factory | Loaded intel: 22 terminal locations 7648 | -5/Factory | Zion Fire squad teleported in 7988 | -5/Factory | Found Powered Armor 8005 | -5/Factory | Zion Fire squad teleported in 8028 | -5/Factory | Build established: Scavenger-Gladiator 8032 | -5/Factory | Zion Thermal Resupply teleported in 8053 | -5/Factory | Discovered exit to Extension (range 4) 8276 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8288 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8334 | -5/Factory | Garrison activated, responded to threat 8534 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8784 | -5/Factory | Discovered new exit (range 15) 8831 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8832 | -5/Factory | Zion Light squad teleported in 8880 | -5/Factory | Terminal network hard line cut 8925 | -5/Factory | Found Prototype Protection 8925 | -5/Factory | Identified Zio. Weapon Casing 9072 | -5/Factory | Entered Extension 9072 | -5/Extension | Accompanied by 2 allies 9172 | -5/Extension | Zion Heavy squad teleported in 9768 | -5/Extension | Spotted B-75 Beast 9778 | -5/Extension | Spotted B-75 Beast 9785 | -5/Extension | Allies destroyed B-75 Beast 9793 | -5/Extension | Zion Light squad teleported in 9794 | -5/Extension | Allies destroyed B-75 Beast 9824 | -5/Extension | P-70 Sage assimilated allied TY-QOL(z) 9837 | -5/Extension | Found Zio. Weapon Casing 9846 | -5/Extension | Found Zio. Weapon Casing 9880 | -5/Extension | Energy Cycler disabled 9891 | -5/Extension | Zion Light squad teleported in 9969 | -5/Extension | Discovered new exit (range 15) 10258 | -5/Extension | Lost 4 parts (1p2n1w) 10272 | -5/Extension | First assault squad dispatched 10451 | -5/Extension | Terminal network hard line cut 10917 | -5/Extension | Build established: Commander-Mutant 11002 | -5/Extension | Discovered new exit (range 10) 11003 | -5/Extension | Discovered new exit (range 6) 11042 | -5/Extension | Entered Cetus 11042 | -5/Cetus | Accompanied by 16 allies 11068 | -5/Cetus | Spotted Cetus Guard 11068 | -5/Cetus | Spotted Cetus Guard 11069 | -5/Cetus | Spotted Cetus Guard 11071 | -5/Cetus | Spotted Cetus Guard 11087 | -5/Cetus | Allies destroyed Cetus Guard 11096 | -5/Cetus | Destroyed Cetus Guard 11100 | -5/Cetus | Allies destroyed Cetus Guard 11151 | -5/Cetus | Retrieved Zion intel report: Depthwide Sectors/-1 11152 | -5/Cetus | Zion Infowar Resupply teleported in 11185 | -5/Cetus | Zion Hover Resupply teleported in 11203 | -5/Cetus | Discovered new exit (range 15) 11242 | -5/Cetus | Spotted Cetus Guard 11242 | -5/Cetus | Spotted Cetus Guard 11244 | -5/Cetus | Spotted Cetus Guard 11245 | -5/Cetus | Spotted Cetus Guard 11253 | -5/Cetus | Discovered new exit (range 16) 11265 | -5/Cetus | Destroyed Cetus Guard 11271 | -5/Cetus | Destroyed Cetus Guard 11287 | -5/Cetus | Core integrity fell below 50% 11293 | -5/Cetus | Destroyed Cetus Guard 11303 | -5/Cetus | Destroyed Cetus Guard 11305 | -5/Cetus | Scared off Revision 17 11324 | -5/Cetus | Destroyed 7 combat bots 11329 | -5/Cetus | Lost 5 parts (4n1w) 11395 | -5/Cetus | Entered Archives 11565 | -5/Archives | Build established: Scavenger-Mutant 11679 | -5/Archives | Discovered new exit (range 15) 11706 | -5/Archives | Entered Hub_04(d) 11804 | -5/Hub_04(d) | Discovered new exit (range 4) 11875 | -5/Hub_04(d) | Network Hub disabled 11875 | -5/Hub_04(d) | Spotted Lightning 11875 | -5/Hub_04(d) | Spotted Lightning 11877 | -5/Hub_04(d) | Spotted Lightning 11877 | -5/Hub_04(d) | Spotted Lightning 11877 | -5/Hub_04(d) | Spotted Lightning 11877 | -5/Hub_04(d) | Spotted Lightning 11877 | -5/Hub_04(d) | Spotted Lightning 11877 | -5/Hub_04(d) | Spotted Lightning 11877 | -5/Hub_04(d) | Spotted Lightning 11877 | -5/Hub_04(d) | Entered Factory 11877 | -4/Factory | Evolved 2 slots: Utility x2 12069 | -4/Factory | Zion Light squad teleported in 12076 | -4/Factory | Garrison activated, responded to threat 12175 | -4/Factory | First assault squad dispatched 12410 | -4/Factory | Identified Exp. Core Analyzer (x2) 12643 | -4/Factory | Discovered new exit (range 3) 12648 | -4/Factory | Found Prototype Processor 12718 | -4/Factory | Retrieved Zion intel report: Branch Access 12718 | -4/Factory | Identified exit to Upper Caves 12718 | -4/Factory | Identified exit to Armory 12719 | -4/Factory | Zion Heavy squad teleported in 12736 | -4/Factory | Zion Fire squad teleported in 12751 | -4/Factory | Zion Infowar Resupply teleported in 12792 | -4/Factory | Identified Exp. Target Analyzer 12803 | -4/Factory | Entered Upper Caves 12803 | -4/Upper Caves | Accompanied by 6 allies 13094 | -4/Upper Caves | Spotted B-86 Titan 13279 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13314 | -4/Upper Caves | Discovered new exit (range 7) 13456 | -4/Upper Caves | Entered another Upper Caves area 13456 | -4/Upper Caves | Accompanied by 4 allies 13475 | -4/Upper Caves | Learned location of Testing (-3) 13599 | -4/Upper Caves | Learned location of Quarantine (-2) 13827 | -4/Upper Caves | Discovered new exit (range 9) 13857 | -4/Upper Caves | Entered Zhirov 13857 | -4/Zhirov | Accompanied by 3 allies 13860 | -4/Zhirov | Discovered new exit (range 3) 13881 | -4/Zhirov | Met Zhirov 13903 | -4/Zhirov | Learned location of Command (-1) 13913 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13933 | -4/Zhirov | Found Alien Artifact 13933 | -4/Zhirov | Identified Integrated Dissipator 13933 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13962 | -4/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 13984 | -4/Zhirov | Found Alien Artifact 14034 | -4/Zhirov | Entered Proximity Caves 14034 | -3/Proximity Caves | Accompanied by 3 allies 14493 | -3/Proximity Caves | Discovered new exit (range 11) 14508 | -3/Proximity Caves | Entered Research 14508 | -3/Research | Evolved 2 slots: Utility x2 14662 | -3/Research | Found Fusion Bomb Launcher 15202 | -3/Research | Retrieved Zion intel report: Main Access 15202 | -3/Research | Identified exit to Research 15203 | -3/Research | Zion Melee Resupply teleported in 15325 | -3/Research | Discovered new exit (range 7) 15332 | -3/Research | Entered Testing 15395 | -3/Testing | Retrieved Zion intel report: Emergency Access 15398 | -3/Testing | Found Prototype Device 15425 | -3/Testing | Identified EM Disruption Field 15469 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 15509 | -3/Testing | Found Prototype Protection 15509 | -3/Testing | Identified SHELL Armor 15640 | -3/Testing | Discovered exit to Research (range 8) 15696 | -3/Testing | Fabricated Imp. Utility Shielding (x2) 15772 | -3/Testing | Fabricated Exp. Terrain Scanner (x1) 15849 | -3/Testing | Fabricated Exp. Terrain Scan Processor (x1) 15879 | -3/Testing | Found Prototype Device 15889 | -3/Testing | Entered Research 15889 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 15890 | -2/Research | Identified Exp. Hardlight Generator 15918 | -2/Research | Zion Melee Resupply teleported in 15922 | -2/Research | Found Prototype Processor 15927 | -2/Research | Found Prototype Processor 15951 | -2/Research | Identified Exp. Melee Analysis Suite (x2) 16243 | -2/Research | Zion Zionite Resupply teleported in 16246 | -2/Research | Found Zio. Weapon Casing 16425 | -2/Research | Build established: Derelict-Mutant 16557 | -2/Research | Zion Infowar Resupply teleported in 16595 | -2/Research | Discovered new exit (range 30) 16678 | -2/Research | Entered Quarantine 16699 | -2/Quarantine | Found Alien Artifact 16699 | -2/Quarantine | Identified Subatomic Replicator 16726 | -2/Quarantine | Cryocooling Duct disabled 16732 | -2/Quarantine | Cryocooling Duct disabled 16741 | -2/Quarantine | Ambient heat levels rising (+20) 16741 | -2/Quarantine | Non-combat units ordered to evacuate 16747 | -2/Quarantine | Ambient heat levels rising (+20) 16747 | -2/Quarantine | Combat units ordered to evacuate 16847 | -2/Quarantine | Quarantine Guard activated 16907 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 16984 | -2/Quarantine | Found Prototype Processor 16992 | -2/Quarantine | Found Prototype Processor 17044 | -2/Quarantine | Found Prototype Device 17098 | -2/Quarantine | Spotted Quarantine Guard 17136 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 17262 | -2/Quarantine | Spotted Quarantine Guard 17285 | -2/Quarantine | Build established: Hauler-Mutant 17299 | -2/Quarantine | Destroyed Quarantine Guard 17410 | -2/Quarantine | Spotted Quarantine Guard 17444 | -2/Quarantine | Destroyed Quarantine Guard 17471 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 17531 | -2/Quarantine | Identified Transdimensional Reconstructor 17531 | -2/Quarantine | Identified Spectral Analyzer (x2) 17531 | -2/Quarantine | Identified Exp. Weapon Cycler 17567 | -2/Quarantine | Cryocooling Duct disabled 17582 | -2/Quarantine | Ambient heat levels rising (+20) 17705 | -2/Quarantine | Spotted Quarantine Guard 17748 | -2/Quarantine | Destroyed Quarantine Guard 17787 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 17864 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 17954 | -2/Quarantine | Spotted Quarantine Guard 17980 | -2/Quarantine | Destroyed Quarantine Guard 18002 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 18015 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 18034 | -2/Quarantine | Found Alien Artifact 18059 | -2/Quarantine | Found Alien Artifact 18236 | -2/Quarantine | Spotted Quarantine Guard 18270 | -2/Quarantine | Terminal network hard line cut 18274 | -2/Quarantine | Destroyed Quarantine Guard 18311 | -2/Quarantine | Found Alien Slashing Weapon 18311 | -2/Quarantine | Identified Sigix Broadsword 18527 | -2/Quarantine | Found Faulty Exp. Melee Analysis Suite 18530 | -2/Quarantine | Found Exp. Melee Analysis Suite 18532 | -2/Quarantine | Found Exp. Melee Analysis Suite 18538 | -2/Quarantine | Found Exp. Melee Analysis Suite 18593 | -2/Quarantine | Build established: Hauler-Gladiator 18843 | -2/Quarantine | Found Alien Energy Cannon 18843 | -2/Quarantine | Identified Core Cannon 18926 | -2/Quarantine | Spotted Quarantine Guard 19055 | -2/Quarantine | Destroyed Quarantine Guard 19167 | -2/Quarantine | Found Alien Artifact 19167 | -2/Quarantine | Identified Core Reset Matrix 19167 | -2/Quarantine | Identified Phase Redirector 19167 | -2/Quarantine | Identified Stasis Generator 19167 | -2/Quarantine | Used Core Reset Matrix 19171 | -2/Quarantine | Detected hypermatrix surge 19171 | -2/Quarantine | Sensed 12 artifacts in vicinity 19417 | -2/Quarantine | Discovered new exit (range 18) 19499 | -2/Quarantine | Spotted Quarantine Guard 19768 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 19771 | -2/Quarantine | Found Transdimensional Reconstructor 19773 | -2/Quarantine | Found Transdimensional Reconstructor 19785 | -2/Quarantine | Found Dimensional Node Initializer 19790 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 19795 | -2/Quarantine | Spotted Quarantine Guard 19922 | -2/Quarantine | Spotted Fortress 20008 | -2/Quarantine | Discovered new exit (range 6) 20008 | -2/Quarantine | Spotted Quarantine Guard 20027 | -2/Quarantine | Entered Section 7 20028 | -2/Section 7 | Sensed 19 artifacts in vicinity 20238 | -2/Section 7 | Found Integrity Redistributor 20257 | -2/Section 7 | Discovered new exit (range 18) 20274 | -2/Section 7 | Found Integrity Redistributor 20277 | -2/Section 7 | First assault squad dispatched 20283 | -2/Section 7 | Warped through subspace 20316 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-187) 20324 | -2/Section 7 | Warped through subspace 20325 | -2/Section 7 | Core integrity fell below 50% 20495 | -2/Section 7 | Entered Access 20495 | -1/Access | Evolved 2 slots: Utility x2 20522 | -1/Access | Used Subatomic Replicator to replicate Integrity Redistributor 20674 | -1/Access | Discovered new exit (range 27) 20749 | -1/Access | Retrieved Zion intel report: Branch Access 20749 | -1/Access | Identified exit to Command 21006 | -1/Access | Entered Command 21280 | -1/Command | Spotted Combat Programmer 21352 | -1/Command | Met MAIN.C 21358 | -1/Command | 0b10 Conduit disabled 21474 | -1/Command | Discovered new exit (range 29) 21731 | -1/Command | Build established: Alien-Gladiator 21732 | -1/Command | Retrieved Zion intel report: Unaware Analyses 21733 | -1/Command | Zion Experimental squad teleported in 21898 | -1/Command | Zion Heavy squad teleported in 21917 | -1/Command | Found Prototype Ballistic Gun 21925 | -1/Command | Found Prototype Device 21925 | -1/Command | Identified Exp. Cloaking Device 21928 | -1/Command | Found Prototype Device 21928 | -1/Command | Identified Exp. ECM Suite 21988 | -1/Command | Zion Heavy squad teleported in 22011 | -1/Command | Zion Fire squad teleported in 22047 | -1/Command | Allies destroyed MAIN.C Shell 22048 | -1/Command | MAIN.C activated Command garrisons 22066 | -1/Command | Allies destroyed MAIN.C 22447 | -1/Command | Found Prototype Protection 22447 | -1/Command | Identified Zio. Heavy Carapace 22516 | -1/Command | System corruption reached 10% 22534 | -1/Command | Destroyed Combat Programmer 22534 | -1/Command | All MAIN.C guards destroyed 22709 | -1/Command | Build established: Messiah-Gladiator 23080 | -1/Command | Identified Hyp. Multirail 23144 | -1/Command | Found Prototype Device 23145 | -1/Command | Identified Exp. Focal Shield 23173 | -1/Command | Spotted B-99 Colossus 23198 | -1/Command | Build established: Scavenger-Gladiator 23695 | -1/Command | Found Prototype Device 23714 | -1/Command | Identified Femtoactuators 23984 | -1/Command | Build established: Hauler-Gladiator 24164 | -1/Command | Spotted Striker 24169 | -1/Command | Destroyed Striker 24494 | -1/Command | Phase Generator disabled 25271 | -1/Command | Found Prototype Reactor 25271 | -1/Command | Identified Vortex Chain Reactor 25276 | -1/Command | Found Vortex Chain Reactor 25455 | -1/Command | Found Prototype Processor 25455 | -1/Command | Identified Exp. Targeting Computer 25460 | -1/Command | Found Exp. Target Analyzer 25464 | -1/Command | Found Exp. Melee Analysis Suite 25581 | -1/Command | Found Zio. Weapon Casing 25736 | -1/Command | Warped through subspace to slip node 25736 | -1/Command | Discovered new exit (range 4) 25757 | -1/Command | Entered Access_0 25758 | -1/Access_0 | Sensed 4 artifacts in vicinity 25759 | -1/Access_0 | Met Architect 25801 | -1/Access_0 | Architect warped through subspace 25809 | -1/Access_0 | Destroyed A8 25841 | -1/Access_0 | Architect warped through subspace 25880 | -1/Access_0 | Lost 3 parts (1p1u1w) 25892 | -1/Access_0 | Architect warped through subspace 25930 | -1/Access_0 | Architect warped through subspace 25933 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-115) 25958 | -1/Access_0 | Subspace Access Node disabled 25977 | -1/Access_0 | Architect warped through subspace 25997 | -1/Access_0 | Subspace Access Node disabled 26013 | -1/Access_0 | Architect warped through subspace 26043 | -1/Access_0 | Architect warped through subspace 26077 | -1/Access_0 | Architect warped through subspace 26081 | -1/Access_0 | Found Prototype Device 26081 | -1/Access_0 | Identified Exp. Phase Shifter 26084 | -1/Access_0 | Found Exp. Phase Shifter 26105 | -1/Access_0 | Crushed by falling debris 26107 | -1/Access_0 | Warped through subspace to slip node 26107 | -1/Access_0 | Discovered new exit (range 8) 26108 | -1/Access_0 | Core integrity fell below 50% 26119 | *** | Heading to fleet! Last Messages --------------- 26104_ Penetrated by HV Slug. 26104_ Knocked back. 26104_ HV Slug penetrates Wall. 26104_ Penetrated by HV Slug. 26104_ HV Slug penetrates Earth. 26104_ HV Slug penetrates Wall. 26104_ HV Slug penetrates Earth. 26105_ The unstable cave ceiling collapses. 26105_ Crushed by falling debris. 26105_ Exp. Terrain Scan Processor destroyed. 26105_ System corrupted by crushing effect (+2). 26105_ Adv. Armor Integrity Analyzer destroyed. 26105_ System corrupted by crushing effect (+2). 26107_ HV Slug penetrates Wall. 26107_ Penetrated by HV Slug. 26107_ Knocked back. 26107_ Penetrated by HV Slug. 26107_ Warped through subspace, drawn to slip node. 26107_ EXIT=FOUND 26108_ 3=%ZIBCMF&VCES#=,MH=EU2MNEIW2 R3Z6RMBQJ Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 55 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 16 Additional Mass Support 9 Armor Coverage 900 Resistance: KI 30 Resistance: EM 50 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 36 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 5 Particle Charging 20 Force Boost 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Katana | x2 | -7/Factory Imp. Utility Shielding | x2 | -6/Factory Katana | x2 | -6/Factory Imp. Utility Shielding | x2 | -3/Testing Exp. Terrain Scanner | x1 | -3/Testing Exp. Terrain Scan Processor | x1 | -3/Testing Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Sigix Broadsword Core Cannon Core Reset Matrix Phase Redirector Transdimensional Reconstructor Integrity Redistributor Stasis Generator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed IonImprovedPick Manual? 0 Play Time 04:32:38 Cumulative 1650.1 hours Start 2020.10.04 @ 18:25:07 End 2020.10.05 @ 04:17:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2477 Rogue 2470 Adventurer 0 Explorer 7 Win Type 2 Total 154 Types 41/21/59/3/3/5/20/1/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4ebc7dc-0956-42cb-8b77-9af28046caa5