Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 14:56:24 Player: Parallel Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (106) 530 Value Destroyed (3547) 3547 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 13497 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 85/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner Enhanced Quantum Rifle Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Q-thruster > --- UTILITY ---------- Improved Signal Interpreter Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor ECM Suite Improved Core Shielding Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- Tesla Rifle Enhanced Quantum Rifle Fusion Bomb Launcher > --- INVENTORY -------- Impulse Thruster Impulse Thruster Ragnarok Missile Launcher [Rating: 117] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Flight Unit Field Propulsion Array Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Fusion Bomb Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 2 . . 2 2 2 Power 3 | . . . . . . 1 . . . . . . 1 . . . . 1 Propulsion 5 | . . . . . 1 . . . . . . 1 . . . 1 2 . Utility 9 | . . . . . 3 1 . . . . 1 1 1 . . 1 . 1 Weapon 1 | . . . . . . . . . . . 1 . . . . . . . Parts Attached 100 | 8 5 . . 3 13 4 3 2 . 9 10 10 9 . 8 7 1 8 Power 16 | 1 1 . . . 3 1 . . . . 1 2 3 . 2 1 . 1 Engine 5 | 1 . . . . 2 1 . . . . 1 . . . . . . . Core 8 | . 1 . . . 1 . . . . . . 2 2 . 2 . . . Reactor 3 | . . . . . . . . . . . . . 1 . . 1 . 1 Propulsion 26 | 2 . . . . 2 2 . . . 5 2 4 3 . 2 3 1 . Treads 8 | 2 . . . . 2 2 . . . 2 . . . . . . . . Leg 9 | . . . . . . . . . . 3 2 4 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . . . 3 . 2 3 1 . Utility 35 | 2 2 . . 1 6 1 1 . . 2 5 2 3 . 4 2 . 4 Device 15 | 1 1 . . 1 1 1 . . . 1 3 . 2 . 1 1 . 2 Storage 3 | 1 1 . . . . . . . . . . . 1 . . . . . Processor 6 | . . . . . 2 . . . . . 2 . . . 1 . . 1 Hackware 3 | . . . . . 2 . . . . . . . . . 1 . . . Protection 8 | . . . . . 1 . 1 . . 1 . 2 . . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 23 | 3 2 . . 2 2 . 2 2 . 2 2 2 . . . 1 . 3 Energy Gun 4 | 2 . . . . . . . . . . . . . . . . . 2 Energy Cannon 5 | . . . . . . . 2 . . 1 1 1 . . . . . . Ballistic Gun 5 | 1 2 . . . 1 . . 1 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . 1 . . . . . 1 Launcher 5 | . . . . 2 . . . 1 . 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . . . . . . . 1 . . . . . Corrupted Parts 4 | . . . . . . . . . . 4 . . . . . . . . System Corruption 37 | . . . . . . . . . . 37 . . . . . . . . Parts Lost 53 | . . . . 2 . . 1 6 . 5 . 11 3 . 2 6 . 17 Power 12 | . . . . 1 . . . 1 . 1 . 2 1 . 1 3 . 2 Propulsion 13 | . . . . 1 . . . 2 . 1 . 3 . . . . . 6 Utility 19 | . . . . . . . 1 1 . 3 . 2 1 . 1 2 . 8 Weapon 9 | . . . . . . . . 2 . . . 4 1 . . 1 . 1 Highest Loss Streak 15 | . . . . 2 . . 1 3 . 3 . 5 3 . 1 3 . 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Average Backups 7 | 2 7 9 9 9 8 8 9 8 7 7 9 7 3 5 4 3 3 4 Power . | . 1 1 1 . . 1 . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . 2 1 . 1 1 2 2 1 Utility 3 | . 2 3 3 4 3 3 4 4 4 3 2 3 2 3 2 . . . Weapon 3 | . 4 5 5 5 4 4 4 3 3 3 4 2 . . . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 10 | . 2 . 1 2 1 . . . . . . 2 . . 1 . . 1 Power 2 | . . . . 2 . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . 1 . . 1 . . . Utility 1 | . 1 . . . . . . . . . . . . . . . . . Weapon 5 | . 1 . 1 . 1 . . . . . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 99 100 100 97 84 97 83 75 61 61 56 70 66 57 73 68 60 56 Engine 3 | . 10 . . . 7 7 7 7 7 3 . 2 . . . . . . Core 5 | . 3 14 14 12 1 7 7 2 . . . 4 6 10 12 10 . . Treads 10 | . 28 28 28 26 17 22 16 13 7 3 . . . . . . . . Leg 3 | . . . . . . . . . . 6 19 15 10 . . . . . Flight 3 | . . . . . . . . . . . . . 4 15 15 14 17 15 Device 9 | . 14 14 14 14 7 12 8 5 7 7 5 6 12 10 11 11 8 6 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 5 3 . . . . . Processor 9 | . . . . . 9 7 7 7 7 7 12 17 15 15 20 19 17 13 Hackware 2 | . . . . . 9 7 7 2 . . . . . . 3 4 4 3 Protection 4 | . . . . . 5 7 7 11 15 11 . 3 . . 2 2 4 6 Energy Cannon 2 | . . . . . . . 8 5 . 4 3 4 . . . . . . Ballistic Gun 7 | . 27 28 28 18 17 15 2 7 7 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 5 5 5 5 1 . . Peak Build Rating 117 | 7 14 14 16 21 29 38 38 36 28 35 47 56 65 51 81 89 92 117 Average Rating 40 | 5 12 14 14 13 22 34 34 31 28 27 30 49 53 51 70 81 92 96 On Entrance 35 | . 7 14 14 15 10 27 38 36 28 28 28 47 44 51 51 74 79 92 Avg Prop Armor Cover (%) 8 | . . . . . . . . . . . 8 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 14 22 22 22 23 33 38 43 45 39 48 33 48 45 17 25 42 35 56 Greatest Support 62 | 40 40 40 40 40 60 62 62 62 20 50 50 48 45 23 29 42 59 59 Greatest Overweight (x) 12 | . . . . . . 1 1 2 1 12 . 2 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 8 | 6 9 10 10 10 10 10 10 10 10 10 10 10 8 5 5 5 5 5 Most Carried 10 | 4 10 9 10 10 10 10 10 9 7 10 10 10 8 5 5 5 3 5 Average Carried 7 | 2 7 9 9 9 8 8 9 8 7 7 9 7 4 5 4 4 3 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 3 9 9 10 10 9 9 9 7 7 9 10 4 5 5 4 5 3 5 Class Distribution -------------------- 33% | Mutant 23% | Scavenger-Mutant 13% | Assassin 10% | Scout 7% | Scavenger-Skirmisher 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Assassin | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Scavenger-Scout | -4/Waste Scavenger-Ninja | -4/Factory Scout | -3/Research Scout | -2/Research Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Res Acc Matter Collected 2687 | 157 368 45 . 95 231 . 409 167 . 298 71 194 172 . 232 24 139 85 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3874 | 28 737 45 . 134 288 . 553 266 . 433 217 438 509 . 110 54 . 62 Parts 190 | 5 44 3 . 10 23 . 20 10 . 9 9 15 22 . 9 3 . 8 Haulers Intercepted 4 | . 1 . . . 2 . . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . 25 7 . 3 . . . . . . . . Prevented 11 | . . . . . . . 7 1 . 3 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 80 | . 11 3 . 6 7 . 11 10 . 7 3 6 7 . 1 2 . 6 Melee 14 | . . . . . . . . . . 1 2 3 7 . 1 . . . Guns 27 | . 11 3 . 1 3 . 7 2 . . . . . . . . . . Cannons 9 | . . . . . . . 3 2 . 2 . 2 . . . . . . AOE 23 | . . . . 5 4 . . 6 . . . . . . . 2 . 6 Classes Destroyed 15 | 1 6 . . . 2 . 1 . . 1 2 1 . . . . . 1 Worker 5 | . . . . . . . . . . . 2 . . . 1 1 . 1 Builder 1 | . . . . . . . . . . . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 . . . 2 . . . . . . 1 . . . . . . Recycler 6 | . 3 . . 1 . . . . . . . . 2 . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . Operator 4 | . 1 . . . 1 . . . . . . . . . 2 . . . Watcher 4 | . 2 . . . 1 . . . . . 1 . . . . . . . Swarmer 31 | . 3 3 . 6 4 . 1 2 . . . 1 5 . . . . 6 Grunt 27 | . 8 . . . 1 . 8 6 . 4 . . . . . . . . Brawler 2 | . . . . . . . . . . 2 . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . Sentry 5 | . . . . . 1 . 1 1 . 1 . 1 . . . . . . Hunter 3 | . . . . . 1 . . 1 . . 1 . . . . . . . Programmer 11 | . . . . . . . . . . . 2 4 2 . 1 2 . . Best Kill Streak 6 | 1 4 3 . 4 5 . 5 4 . 3 2 2 5 . 1 3 . 6 Combat Bots Only 6 | . 2 3 . 3 5 . 5 4 . 3 1 2 5 . 1 2 . 6 Max Kills in Single Turn 4 | 1 2 1 . 3 2 . 1 2 . 1 1 1 1 . 1 1 . 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 2 . . 2 . . . . . . . 1 . 4 Melee 1 | . . . . . . . . . . 1 1 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Res Acc Hostile Shots Fired 961 | . 42 11 . 27 15 . 53 162 . 72 14 153 47 . 10 25 . 330 Missed 392 | . 12 5 . 8 3 . 14 72 . 22 3 45 12 . 4 13 . 179 Hits 569 | . 30 6 . 19 12 . 39 90 . 50 11 108 35 . 6 12 . 151 Melee 10 | . . . . . . . 5 . . 5 . . . . . . . . Projectile 559 | . 30 6 . 19 12 . 34 90 . 45 11 108 35 . 6 12 . 151 Critical Strikes 23 | . 1 . . . . . 2 1 . 3 . 7 4 . 1 1 . 3 Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . . . Damage Taken 10429 | . 349 45 . 297 169 . 753 982 . 883 168 2092 634 . 191 637 21 3208 Core 2890 | . 85 . . 77 22 . 102 71 . 127 66 302 172 . 79 174 10 1603 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 206 | . . . . . . . . . . . . . . . 39 72 4 91 Core Remaining (%) 79 | 100 . . . 35 96 . . . . 57 92 69 . . 78 86 99 . Volleys Fired 171 | 1 34 7 . 3 17 . 33 29 . 7 . 13 . . . 7 1 19 Largest 2 | 2 2 2 . 2 2 . 2 2 . 2 . 2 . . . 1 1 2 Hottest 128 | 60 46 46 . 56 56 . 126 99 . 128 . 128 . . . 52 52 117 Shots Fired 307 | 2 68 14 . 6 34 . 62 53 . 12 . 25 . . . 8 1 22 Gun 198 | 2 68 14 . 3 29 . 46 31 . . . . . . . . . 5 Cannon 77 | . . . . . . . 16 11 . 12 . 24 . . . . . 14 Launcher 32 | . . . . 3 5 . . 11 . . . 1 . . . 8 1 3 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 213 | 1 68 14 . 3 29 . 46 31 . . . 7 . . . . . 14 Thermal 26 | 1 . . . . . . . . . 9 . 15 . . . . . 1 Explosive 31 | . . . . 3 5 . . 11 . . . . . . . 8 1 3 Electromagnetic 37 | . . . . . . . 16 11 . 3 . 3 . . . . . 4 Robot Hit Streak 15 | 2 9 3 . 2 7 . 15 7 . 12 . 6 . . . 6 . 1 Robot Miss Streak 4 | . 3 4 . 2 1 . 3 4 . 1 . 2 . . . 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . . . . Shots Hit Robots 272 | 2 45 6 . 2 23 . 49 35 . 24 9 46 19 . 7 4 . 1 Core Hits 143 | 1 25 3 . 8 16 . 22 19 . 6 3 13 10 . 2 4 . 11 Critical Kills 4 | . 1 . . . . . . . . . 1 2 . . . . . . Critical Parts Destroyed 10 | . . . . . 1 . 1 . . 4 2 2 . . . . . . Critical Strikes 25 | . 1 . . . 1 . 1 1 . 4 3 12 2 . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . . . . . Destroy 6 | . 1 . . . 1 . 1 . . . . 3 . . . . . . Corrupt 1 | . . . . . . . . 1 . . . . . . . . . . Smash 7 | . . . . . . . . . . 4 3 . . . . . . . Sever 10 | . . . . . . . . . . . . 8 2 . . . . . Melee Attacks 163 | . . . . . 1 . . . . 23 18 47 40 . 25 9 . . Impact 35 | . . . . . 1 . . . . 23 11 . . . . . . . Slashing 128 | . . . . . . . . . . . 7 47 40 . 25 9 . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . . . . 2 2 3 . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 9763 | 25 709 98 . 230 612 . 853 1654 . 928 470 1606 804 . 403 402 . 969 Guns 2076 | 25 709 98 . 14 280 . 565 365 . . . . . . . . . 20 Cannons 1168 | . . . . . . . 288 216 . 240 . 424 . . . . . . Explosions 3048 | . . . . 216 332 . . 1073 . . . 76 . . . 402 . 949 Melee 3471 | . . . . . . . . . . 688 470 1106 804 . 403 . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 2175 | 14 709 98 . 14 280 . 565 365 . . . 130 . . . . . . Thermal 725 | 11 . . . . . . . 187 . 163 . 289 . . . . . 75 Explosive 2710 | . . . . 216 332 . . 886 . . . . . . . 402 . 874 Electromagnetic 682 | . . . . . . . 288 216 . 77 . 81 . . . . . 20 Impact 1092 | . . . . . . . . . . 688 404 . . . . . . . Slashing 2379 | . . . . . . . . . . . 66 1106 804 . 403 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 40 | . . . . . . . . . . 40 . 14 4 12 13 6 . 7 Average Corruption 10 | . . . . . . . . . . 16 . 10 3 8 12 5 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 93 | . . . . . . . . . . 26 . 22 10 2 20 9 . 4 Message Errors 17 | . . . . . . . . . . 7 . 4 2 . 1 2 . 1 Matter Fused 25 | . . . . . . . . . . 7 . 8 2 . 6 . . 2 Heat Flow Errors 13 | . . . . . . . . . . 3 . 1 3 1 3 1 . 1 Energy Discharges 9 | . . . . . . . . . . 2 . . 1 . 5 1 . . Parts Rejected 2 | . . . . . . . . . . 2 . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . 1 . . 1 . . . Data Loss (minor) 12 | . . . . . . . . . . 1 . 3 2 1 2 3 . . Data Loss (major) 5 | . . . . . . . . . . 2 . 1 . . 1 1 . . Misfires 6 | . . . . . . . . . . 2 . 3 . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1028 | . . . . 16 8 . . 133 . 238 243 11 121 . 121 41 . 96 Projectiles 4 | . . . . . . . . . . . . 4 . . . . . . Explosions 294 | . . . . 16 8 . . 133 . . . . . . . 41 . 96 Melee 730 | . . . . . . . . . . 238 243 7 121 . 121 . . . Knockbacks 7 | . . . . . . . . . . 2 2 3 . . . . . . Impact 4 | . . . . . . . . . . 2 2 . . . . . . . Kinetic 3 | . . . . . . . . . . . . 3 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 329 | . . . . 110 . . . 52 . . . 8 . . . 78 21 60 Shots 9 | . . . . 3 . . . 1 . . . 1 . . . 2 1 1 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 365 | . 22 . . . 5 . 252 365 . 301 . 220 253 127 248 232 6 145 Average Temperature 79 | . 5 . . . 3 . 57 142 . 142 . 87 100 94 118 83 5 46 Received Heat Transfer 1275 | . 186 . . . 36 . 252 279 . 396 . 81 . . . 36 . 9 Effects 3 | . . . . . . . . 2 . . . . . . 1 . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . Energy Bleed 2 | . . . . . . . . 1 . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . 1 . . 5 2 . . . . . . . Combat Hostiles 7 | . . . . . . . 1 . . 5 1 . . . . . . . Parts Fried 12 | . . . . . . . 4 . . 3 5 . . . . . . . Impact Corruptions 14 | . . . . . . . . . . 8 6 . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . Parts Melted 2 | . . . . . . . . . . . . 2 . . . . . . Heat Transferred 830 | 25 . . . . . . . 200 . 222 . 333 . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Res Acc Maximum Alert Level 3 | . . . . . . . . . . . . . . . . . . 3 Low Security (%) 89 | 100 100 100 . 100 100 100 . . . . 100 100 100 100 100 100 100 14 Level 1 9 | . . . . . . . . . . . . . . . . . . 74 Level 2 1 | . . . . . . . . . . . . . . . . . . 11 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 711 | 5 102 90 . 80 144 2 . . . . 37 60 94 . 30 121 60 711 Initial 56 | . . . . . 19 2 . . . . 7 3 21 . . 1 56 29 Average 52 | . 29 24 . 21 34 . . . . . 5 6 21 . 2 45 17 279 Influence Increases 4131 | 5 333 100 . 171 242 . 310 220 . 175 172 249 226 . 73 338 60 1457 Destroy 0b10 Robot/C 1600 | . 220 60 . 120 140 . 220 200 . 140 60 120 140 . 20 40 . 120 Destroy 0b10 Robot/NC 120 | 5 35 . . 5 20 . . . . . 15 10 10 . 5 5 . 10 Destroy Leader 276 | . 56 10 . 20 36 . . 20 . 20 32 32 20 . 10 10 . 10 Successful Hack 78 | . 6 . . . 10 . . . . . 13 18 13 . 6 . . 12 Disable Machine 105 | . . . . . . . . . . . 15 30 . . . 45 . 15 Destroy Structure 572 | . 1 . . 26 36 . . . . . 7 24 28 . 32 148 60 210 Partial Spotted 75 | . 15 . . . . . . . . . 15 . 15 . . 30 . . Lose Combat Pursuer 1305 | . . 30 . . . . 90 . . 15 15 15 . . . 60 . 1080 Influence Decreases 3420 | 5 333 100 . 120 288 5 310 220 . 162 177 213 268 2 69 241 111 796 Entered New Map 140 | . . . . . 32 3 . . . . 6 5 23 2 . 3 45 21 Time Decay 2695 | 5 333 100 . 100 256 2 310 170 . 112 171 149 245 . 69 202 66 405 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . . 200 Lost Part 385 | . . . . 20 . . . 50 . 50 . 59 . . . 36 . 170 Squads Dispatched 22 | . 1 . . . 1 . . . . . 3 3 3 . 1 3 . 7 Investigation 4 | . . . . . . . . . . . 1 1 1 . . . . 1 Extermination 15 | . . . . . . . . . . . 2 2 2 . 1 2 . 6 Reinforcement 3 | . 1 . . . 1 . . . . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Res Acc Distress Signals 6 | . 1 . . . . . . . . . 1 . . . . 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 219 | . 16 5 . 7 10 . 17 9 . 8 6 17 10 4 3 18 3 86 Peak Tracking Total 21 | . 2 3 . 4 3 . 7 5 . 3 4 5 5 4 1 11 3 21 Tactical Retreats 30 | . . 1 . . . . 5 . . 1 1 1 . . . 5 . 16 ECM-based Alert Blocks 17 | . . . . . . . . . . . . . . . . 14 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Res Acc Traps Triggered 8 | . . . . . . . . . . . . 2 1 . 2 3 . . Indirectly 1 | . . . . . . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Objects Rigged 2 | . . . . 1 1 . . . . . . . . . . . . . Exploded 2 | . . . . 1 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Res Acc Machines Disabled 7 | . . . . . . . . . . . 1 2 . . . 3 . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 1 . . . 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Res Acc Machines Accessed 31 | . 5 . 1 . 3 . 1 . 4 . 3 4 3 . 3 1 1 2 Terminals 20 | . 5 . . . 3 . . . . . 2 3 3 . 3 . . 1 Fabricators 2 | . . . . . . . . . . . 1 . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzers 2 | . . . . . . . . . . . . 1 . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 90 | . 11 . 1 . 6 . 1 . 32 . 11 8 4 . 7 3 2 4 Successful 69 | . 4 . 1 . 3 . 1 . 32 . 8 6 2 . 5 3 2 2 Failed 21 | . 7 . . . 3 . . . . . 3 2 2 . 2 . . 2 Catastrophic 3 | . 2 . . . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 33 | . 12 . 1 . 5 . . . . . 7 . 3 . 4 . . 1 Terminals 44 | . 11 . . . 6 . . . . . 9 6 4 . 7 . . 1 Fabricators 5 | . . . . . . . . . . . 2 . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . 2 . Scanalyzers 5 | . . . . . . . . . . . . 2 . . . 3 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 48 | . 2 . 1 . 1 . 1 . 32 . 4 4 1 . 2 . . . Record 16 | . . . . . . . . . 11 . . 4 1 . . . . . Part Schematic 13 | . . . . . . . . . 12 . 1 . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . . 1 . . . Terminal Index 2 | . 1 . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . . . . . 2 Load Schematic 2 | . . . . . . . . . . . 1 . . . . . . 1 Build 2 | . . . . . . . . . . . 1 . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . 2 . Process 1 | . . . . . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzer 5 | . . . . . . . . . . . . 2 . . . 3 . . Retrieve Study 5 | . . . . . . . . . . . . 2 . . . 3 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . . . 2 . . . . . 2 . 1 . 3 . . . Terminals 10 | . 2 . . . 2 . . . . . 2 . 1 . 3 . . . Assimilate 2 | . . . . . . . . . . . . . . . 2 . . . Botnet 8 | . 2 . . . 2 . . . . . 2 . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 4 . . . 3 . . . . . 3 3 2 . 2 . . 1 Full Trace Events 3 | . . . . . . . . . . . 1 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . 12 . 1 . . . . . . . Parts Built 4 | . . . . . . . . . . . 2 . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . Time 109 | . . . . . . . . . . . 73 . . . . . . 36 Total Part Build Rating 12 | . . . . . . . . . . . 6 . . . . . . 6 Part Studies Acquired 5 | . . . . . . . . . . . . 2 . . . 3 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 66 | . . . . . . . . . . . . . . . . . 66 . Retrieved Matter 66 | . . . . . . . . . . . . . . . . . 66 . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Res Acc Total Allies 5 | . . 2 . . . . . . . . . . . 1 2 . . . Largest Group 2 | . . 2 2 . . . . . . . . . . 1 1 . . . Highest-Rated Group 46 | . . 41 41 . . . . . . . . . . 46 10 . . . Highest-Rated Ally 46 | . . 31 31 . . . . . . . . . . 46 10 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . . . . . 8 . . . . Total Damage 180 | . . . . . . . . . . . . . . 180 . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Res Acc Active Infowar (turns) 12521 | 38 1062 403 788 391 607 469 2452 656 245 827 467 826 980 37 627 577 247 822 Terrain 9682 | . . . . . 450 469 2452 656 245 827 467 826 980 37 627 577 247 822 Structural 2858 | . 675 403 788 391 157 . . . . . . . 444 . . . . . Seismic 425 | 38 387 . . . . . . . . . . . . . . . . . T.N.C. 182 | . . . . . 182 . . . . . . . . . . . . . Triangulation 452 | . . . . . . . . . . . 130 322 . . . . . . Jamming 1013 | . . . . . . 340 432 . . . . . . . 241 . . . ECM 278 | . . . . . . . . . . . . . . . . 77 . 201 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 2 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Res Acc Turns Passed 14379 | 97 1064 403 788 394 770 469 2509 818 245 1300 1018 873 980 37 627 627 247 1113 Spaces Moved 11246 | 54 532 220 491 233 346 271 1241 318 99 549 604 619 768 90 836 1166 306 2503 Core 52 | 9 . . . . . . . . . 2 . . . . . . . 41 Treads 4013 | 45 532 220 491 233 346 271 1241 318 99 217 . . . . . . . . Legs 2099 | . . . . . . . . . . 330 604 619 546 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5082 | . . . . . . . . . . . . . 222 90 836 1166 306 2462 Fastest Speed 30 | 50 160 160 160 160 160 155 157 157 250 126 110 75 30 30 30 31 31 31 Average Speed 98 | 141 160 160 160 160 160 159 176 223 250 202 120 99 62 30 33 33 31 31 Slowest Speed 650 | 160 160 160 160 160 160 240 237 330 250 650 126 255 165 30 34 34 31 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . . . . . . . 2 7 2 22 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 42 | 5 88 40 90 36 25 7 95 49 75 69 16 18 22 71 22 31 9 44 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . . . . . . . Known Exits Taken 7 | . . 1 . . . . 1 . . . 1 1 . . 1 1 1 . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 . 1 1 1 . . . . . . . . Scrap Searched 9 | . . . . . . . 3 1 . 5 . . . . . . . . Spaces Dug 94 | . . . . . 1 . . . . . 8 12 14 . 16 8 25 10 Terrain Destroyed 399 | . . . . 28 54 . . 77 . 1 8 13 14 . 16 91 25 72 Melee 59 | . . . . . 1 . . . . . 8 12 14 . 16 8 . . Projectile 18 | . . . . . . . . 3 . 1 . 1 . . . . . 13 AOE 322 | . . . . 28 53 . . 74 . . . . . . . 83 25 59 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Res Acc Total 13942 | 72 679 257 495 248 527 310 1502 370 98 683 866 782 1209 99 1143 1371 454 2777 Wait 2077 | . 91 31 . . 123 25 204 18 . 72 220 73 374 10 268 164 149 255 Move 11167 | 53 531 219 490 232 345 270 1240 317 98 548 603 618 768 89 831 1151 301 2463 Hop 29 | . . . . . . . . . . . . . . . 2 7 2 18 Pick Up 99 | 10 12 . 3 3 11 6 4 . . 9 6 10 10 . 5 5 . 5 Fast Attach 27 | . . . . . 2 . 3 . . 2 6 . 1 . 4 5 . 4 Attach 88 | 7 3 . . 1 9 5 5 3 . 11 4 16 9 . 4 4 1 6 Detach 19 | . . . . 1 2 . 2 1 . 5 1 3 . . . . . 4 Swap 26 | 1 2 . . 4 8 . 4 2 . 4 . . . . . 1 . . Drop 59 | . 6 . 2 3 8 4 6 . . 2 8 2 7 . 4 4 . 3 Fire 171 | 1 34 7 . 3 17 . 33 29 . 7 . 13 . . . 7 1 19 Melee 163 | . . . . . 1 . . . . 23 18 47 40 . 25 9 . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . 14 . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . 1 1 . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp / *Ext) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 10) 513 | -10/Materials | Discovered new exit (range 11) 686 | -10/Materials | Discovered new exit (range 8) 930 | -10/Materials | Discovered new exit (range 10) 1162 | -10/Materials | Entered Mines 1222 | -10/Mines | Identified exit to Exiles 1311 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1455 | -10/Mines | Assembled infested the area 1460 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1565 | -10/Mines | Entered Exiles 1565 | -10/Exiles | Accompanied by 2 allies 1595 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1605 | -10/Exiles | Met 8R-AWN 1634 | -10/Exiles | Met EX-HEX 1682 | -10/Exiles | Met EX-BIN 1700 | -10/Exiles | Aligned with FarCom system 1701 | -10/Exiles | Given EX-Vault access code 1741 | -10/Exiles | Opened EX-Vault 1758 | -10/Exiles | Found AWS/Gauss 1770 | -10/Exiles | Found PSU Rigger 1800 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1888 | -10/Exiles | Met EX-DEC 1921 | -10/Exiles | Visited The Gauntlet 2166 | -10/Exiles | Discovered new exit (range 10) 2336 | -10/Exiles | Discovered new exit (range 14) 2353 | -10/Exiles | Left Exiles lab with PSU Rigger 2353 | -10/Exiles | Entered Mines 2456 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2501 | -9/Mines | Learned Materials interactive machine intel 2703 | -9/Mines | Discovered new exit (range 8) 2704 | -9/Mines | Core integrity fell below 50% 2747 | -9/Mines | Entered Materials 2747 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2748 | -8/Materials | Loaded intel: 19 interactive machine locations 2964 | -8/Materials | Discovered new exit (range 15) 3148 | -8/Materials | Build established: Scavenger-Skirmisher 3503 | -8/Materials | Discovered new exit (range 8) 3517 | -8/Materials | Entered Factory 3517 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3522 | -7/Factory | Discovered new exit (range 15) 3885 | -7/Factory | Discovered new exit (range 11) 3986 | -7/Factory | Entered Lower Caves 4086 | -7/Lower Caves | Encountered a Warlord checkpoint 4097 | -7/Lower Caves | Learned Factory emergency access door positions 4287 | -7/Lower Caves | Build established: Scavenger-Mutant 4424 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4483 | -7/Lower Caves | Identified exit to Lower Caves 4642 | -7/Lower Caves | Activated DRS Beacon 5115 | -7/Lower Caves | Spotted B-75 Beast 6495 | -7/Lower Caves | Entered another Lower Caves area 6818 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6869 | -7/Lower Caves | Lost 3 parts (1p1u1w) 7129 | -7/Lower Caves | Build established: Mutant 7147 | -7/Lower Caves | Learned location of Zion (-6) 7306 | -7/Lower Caves | Discovered new exit (range 3) 7313 | -7/Lower Caves | Entered Data Miner 7313 | -7/Data Miner | Discovered new exit (range 6) 7361 | -7/Data Miner | Met Data Miner 7436 | -7/Data Miner | Learned location of Section 7 (-2) 7436 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7483 | -7/Data Miner | Received God Mode back door access code from Data Miner 7558 | -7/Data Miner | Entered Proximity Caves 8199 | -6/Proximity Caves | System corruption reached 10% 8209 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 8437 | -6/Proximity Caves | Learned Factory emergency access door positions 8662 | -6/Proximity Caves | System corruption reached 30% 8782 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8840 | -6/Proximity Caves | Discovered new exit (range 13) 8851 | -6/Proximity Caves | Learned Factory stockpile data 8858 | -6/Proximity Caves | Entered Factory 8858 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9387 | -6/Factory | Fabricated Imp. Terrain Scanner (x2) 9691 | -6/Factory | Build established: Assassin 9832 | -6/Factory | Discovered new exit (range 4) 9835 | -6/Factory | Identified exit to Lower Caves 9871 | -6/Factory | Discovered new exit (range 5) 9875 | -6/Factory | Identified exit to Factory 9876 | -6/Factory | Entered another Factory area 9876 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10215 | -5/Factory | Discovered new exit (range 15) 10264 | -5/Factory | System corruption reached 10% 10336 | -5/Factory | Lost 5 parts (1p1n1u2w) 10729 | -5/Factory | Discovered new exit (range 13) 10748 | -5/Factory | Identified exit to Factory 10749 | -5/Factory | Entered another Factory area 10749 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10777 | -4/Factory | Lost 4 parts (1p1n2w) 11224 | -4/Factory | Discovered new exit (range 13) 11246 | -4/Factory | Lost 3 parts (1p1u1w) 11250 | -4/Factory | Identified exit to Upper Caves 11472 | -4/Factory | Found Prototype Device 11472 | -4/Factory | Identified Adv. EM Shield 11729 | -4/Factory | Manually triggered Chute Trap 11729 | -4/Factory | Sucked down chute 11729 | -4/Factory | Entered Waste 11730 | -4/Waste | Met a frightened Derelict 11733 | -4/Waste | Spotted C-40 Crusher 11734 | -4/Waste | Spotted C-40 Crusher 11739 | -4/Waste | Spotted C-40 Crusher 11741 | -4/Waste | Build established: Scavenger-Scout 11743 | -4/Waste | Spotted C-40 Crusher 11744 | -4/Waste | EMP discharged 11744 | -4/Waste | System corruption reached 10% 11753 | -4/Waste | Spotted C-40 Crusher 11763 | -4/Waste | Discovered new exit (range 13) 11766 | -4/Waste | Identified exit to Factory 11766 | -4/Waste | Entered Factory 11890 | -4/Factory | Discovered exit to Upper Caves (range 16) 12037 | -4/Factory | Discovered new exit (range 9) 12039 | -4/Factory | Identified exit to Extension 12390 | -4/Factory | Discovered new exit (range 5) 12393 | -4/Factory | Identified exit to Research 12393 | -4/Factory | Entered Research 12393 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12593 | -3/Research | Crushed by falling debris 12606 | -3/Research | Found Fusion Bomb Launcher 12624 | -3/Research | Lost 3 parts (2u1w) 13010 | -3/Research | Build established: Scout 13017 | -3/Research | Discovered new exit (range 12) 13020 | -3/Research | Identified exit to Research 13020 | -3/Research | Entered another Research area 13020 | -2/Research | Evolved 2 slots: Propulsion x2 13264 | -2/Research | Discovered new exit (range 11) 13267 | -2/Research | Identified exit to Access 13267 | -2/Research | Entered Access 13267 | -1/Access | Evolved 2 slots: Power x1, Utility x1 13422 | -1/Access | Energy Cycler disabled 13506 | -1/Access | Found Prototype Launcher 13517 | -1/Access | Search patrols dispatched 13726 | -1/Access | Fabricated Imp. Terrain Scanner (x2) 14267 | -1/Access | Search patrols dispatched 14351 | -1/Access | Core integrity fell below 50% 14365 | -1/Access | Spotted B-99 Colossus 14375 | -1/Access | Core integrity fell below 20% 14380 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 14345_ Penetrated by Slug. 14348_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1N. 14350_ Penetrated by Slug. 14354_ Impulse Thruster destroyed. 14354_ Slug penetrates Wall. 14357_ Penetrated by Slug. 14357_ Slug penetrates Wall. 14357_ Penetrated by Slug. 14360_ Slug penetrates Fabricator. 14360_ Penetrated by Slug. 14360_ Impulse Thruster destroyed. 14360_ Penetrated by Slug. 14362_ QYI|/AIGJ7QFRR8UW GO8# 14366_ Slug penetrates Wall. 14366_ Penetrated by Slug. 14369_ Slug penetrates Wall. 14376_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | #????#+### #?????????????????????? | | #????# #?????????????????????? | | ###### == * #?????????????????????? | | "" # == +?????????????????????? | | "" "# = #?????????????????????? | | "" ## #?????????????????????? | | " ## #?????????????????????? | | ## #?????????????????????? | | ## % #?????????????????????? | | ########## #?????????????????????? | | #############????????# #?????????????????????? | | #????????????????????# #?????????????????????? | | #????????????????????#s #????? ??????????????? | | #????????????????????#s #???? ??????????????? | | #??##################s ##### ???????????? | | ??????????? | | % ??????????? | | ??????????? | | ??????????? | | " " " ???????????? | | """" """" """" ???????????? | | """"? ????"""" """"" ???????????? | | "?????????"""" """"" ???????????? | | """"??????""" """" ??????????? | | " ]??? " !!] " #?????????? | | k !!] @ pp #?????????? | | !!] p ????????? | | #?????????? | | k #?????????? | | ? k #?????????? | | #???##############################??????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##??????????????????????????????????????????? | | +??????????????????????????????????????????? | | #??????????####????????????????????????????? | | ####+###### #????????????????????????????? | | +????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | =%= #????????????????????????????? | | [ #????????????????????????????? | | ########## #????????????????????????????? | | #????????# #????????????????????????????? | | ########## #????????????????????????????? | | # #????????????????????????????? | | * # #????????????????????????????? | | # +????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 45 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 310 ECM Strength 1 Jamming Range 16 Armor Coverage 675 Core Shielding 30 Propulsion Shielding 66 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Adv. Recoil Stabilizer | -7/Data Miner | Free Lrn. Sensor Array | -7/Data Miner | Free Adv. VSS Leg | -7/Data Miner | Free Imp. Terrain Scanner | -6/Factory | Hacked Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Imp. Terrain Scanner | x2 | -6/Factory Imp. Terrain Scanner | x2 | -1/Access Repaired ---------- Nothing Studied --------- Imp. VSS Leg | -5/Factory | Hacked Chainsword | -5/Factory | Hacked Field Propulsion Array | -3/Research | Hacked Fusion Bomb Launcher | -3/Research | Hacked Mic. Fission Core | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Explosive Keycard Hunted Omniscient Cartographer Suspicious Wheee! Challenges ------------ None Game ------ Seed MachineHybridLink Manual? 0 Play Time 02:11:58 Cumulative 48.5 hours Start 2025.11.10 @ 21:39:40 End 2025.11.11 @ 14:56:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 40 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8536e2c-85e4-4e59-b017-f99e6ba5ccb4