Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 21:04:19 Player: W1-7CH Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (0) 0 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 0 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 136/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -11/Scrapyard Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ None Favorites ----------- Power None Propulsion None Utility None Weapon None Build | -11 ------- Run | Yrd Slots Evolved . | . Power . | . Propulsion . | . Utility . | . Weapon . | . Parts Attached . | . Power . | . Engine . | . Core . | . Reactor . | . Propulsion . | . Treads . | . Leg . | . Wheel . | . Hover . | . Flight . | . Utility . | . Device . | . Storage . | . Processor . | . Hackware . | . Protection . | . Artifact . | . Weapon . | . Energy Gun . | . Energy Cannon . | . Ballistic Gun . | . Ballistic Cannon . | . Launcher . | . Special Weapon . | . Impact Weapon . | . Slashing Weapon . | . Piercing Weapon . | . Special Melee Weapon . | . Unidentified Prototypes . | . Parts Lost . | . Power . | . Propulsion . | . Utility . | . Weapon . | . Highest Loss Streak . | . To Critical Strikes . | . Average Backups . | . Power . | . Propulsion . | . Utility . | . Weapon . | . Tool/Special . | . Unused Backups . | . Power . | . Propulsion . | . Utility . | . Weapon . | . Tool/Special . | . Average Slot Usage (%) . | . Peak Build Rating . | . Average Rating . | . On Entrance . | . Avg Prop Armor Cover (%) . | . Naked Turns . | . Heaviest Build . | . Greatest Support 3 | 3 Greatest Overweight (x) . | . Average Overweight (x) . | . Largest Inventory Capacity 5 | 5 Average Capacity 5 | 5 Most Carried . | . Average Carried . | . Final Capacity 5 | 5 Final Carried . | . Class Distribution -------------------- None Dominant Class ---------------- None Resources | -11 ----------- Run | Yrd Matter Collected 36 | 36 Remotely . | . Salvage Created . | . Parts . | . Haulers Intercepted . | . Recyclers Shooed . | . Parts Field Recycled . | . Retrieved Matter . | . Parts Self-Destructed . | . Prevented . | . Parts Restored . | . Kills | -11 ------- Run | Yrd Combat Hostiles Destroyed . | . Classes Destroyed . | . Best Kill Streak . | . Combat Bots Only . | . Max Kills in Single Turn . | . Gunslinging . | . Exploded . | . Melee . | . Uniques/NPCs Destroyed . | . Combat | -11 -------- Run | Yrd Hostile Shots Fired 33 | 33 Missed 10 | 10 Hits 23 | 23 Projectile 23 | 23 Damage Taken 260 | 260 Core 260 | 260 Absorbed by Shields . | . Core Remaining (%) . | . Volleys Fired . | . Largest . | . Hottest . | . Shots Fired . | . Gun . | . Cannon . | . Launcher . | . Special . | . Kinetic . | . Thermal . | . Explosive . | . Electromagnetic . | . Robot Hit Streak . | . Robot Miss Streak . | . Penetration Max . | . Secondary Targets . | . Shots Hit Robots . | . Core Hits . | . Critical Kills . | . Critical Parts Destroyed . | . Critical Strikes . | . Melee Attacks . | . Impact . | . Slashing . | . Piercing . | . Sneak Attacks . | . Combat Hostiles . | . Follow-up Attacks . | . Damage Inflicted . | . Guns . | . Cannons . | . Explosions . | . Melee . | . Ramming . | . Kinetic . | . Thermal . | . Explosive . | . Electromagnetic . | . Impact . | . Slashing . | . Piercing . | . Highest Corruption . | . Average Corruption . | . Corruption Purged . | . Corruption Blocked . | . Overload Shots . | . Overflow Damage . | . Projectiles . | . Explosions . | . Melee . | . Knockbacks . | . Impact . | . Kinetic . | . Secondary . | . Self-Inflicted Damage . | . Shots . | . Rammed . | . Targets Rammed . | . Kicked . | . Crushed . | . Highest Temperature . | . Average Temperature . | . Received Heat Transfer 138 | 138 Siege Activations . | . Martial Activations . | . Shielding Activations . | . Robots Disrupted . | . Combat Hostiles . | . Robots Corrupted . | . Combat Hostiles . | . Parts Fried . | . Impact Corruptions . | . Robots Melted . | . Combat Hostiles . | . Parts Melted . | . Heat Transferred . | . Parts Sabotaged . | . Parts Stolen . | . Parts Stripped . | . Power Chain Reactions . | . Alert | -11 ------- Run | Yrd Maximum Alert Level . | . Low Security (%) 100 | 100 Level 1 . | . Level 2 . | . Level 3 . | . Level 4 . | . Level 5 . | . High Security . | . Max Security . | . Peak Influence . | . Initial . | . Average . | . Influence Increases . | . Influence Decreases . | . Squads Dispatched . | . Investigation . | . Extermination . | . Reinforcement . | . Assault . | . Garrison . | . Intercept . | . Searches Triggered . | . Construction Impeded . | . Haulers Reinforced . | . Active Scanning Responses . | . Cargo Convoy Interrupts . | . Stealth | -11 --------- Run | Yrd Distress Signals . | . Communications Jammed . | . Distress Signals . | . Times Spotted 1 | 1 Peak Tracking Total 1 | 1 Tactical Retreats . | . Traps | -11 ------- Run | Yrd Traps Triggered . | . Indirectly . | . Trap Hack Attempts . | . Triggered . | . Disarmed . | . Reprogrammed . | . Reused . | . Traps Extracted . | . Installed . | . Triggered . | . Machines | -11 ---------- Run | Yrd Machines Disabled . | . Max in Single Turn . | . Machines Repaired . | . Machines Dismantled . | . Machines Sabotaged . | . Overloaded Fab Kills . | . Hacking | -11 --------- Run | Yrd Machines Accessed . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Total Hacks . | . Successful . | . Failed . | . Catastrophic . | . Database Lockouts . | . Manual . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Terminal Hacks . | . Fabricator Hacks . | . Repair Station Hacks . | . Recycling Unit Hacks . | . Scanalyzer . | . Garrison Access Hacks . | . Unauthorized Hacks . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Data Cores Recovered . | . Used . | . Hacking Detections . | . Full Trace Events . | . Feedback Events . | . Feedback Blocked . | . Robot Schematics Acquired . | . Robots Built . | . Authchips . | . Time . | . Total Robot Build Rating . | . Part Schematics Acquired . | . Parts Built . | . Authchips . | . Time . | . Total Part Build Rating . | . Part Studies Acquired . | . Parts Repaired . | . Time . | . Parts Recycled . | . Recycled Matter . | . Retrieved Matter . | . Retrieved Components . | . Parts Scanalyzed . | . Part Schematics Acquired . | . Parts Damaged . | . Bothacking | -11 ------------ Run | Yrd Used RIF Installer . | . Robots Hacked . | . Non-combat . | . Combat . | . Robot Hacks Applied . | . Relay Couplers Released . | . Fabnet Peak Effective % . | . Robots Rewired . | . Allies Hacked . | . Hacks Repelled . | . Allies | -11 -------- Run | Yrd Total Allies . | . Largest Group . | . Highest-Rated Group . | . Highest-Rated Ally . | . Total Orders . | . Ally Attacks . | . Total Damage . | . Kills . | . Allies Corrupted . | . Allies Melted . | . Intel | -11 ------- Run | Yrd Active Infowar (turns) . | . Robot Analysis Total . | . Derelict Logs Recovered . | . Drone Launches . | . Drone Recoveries . | . Exploration | -11 ------------- Run | Yrd Turns Passed 83 | 83 Spaces Moved 31 | 31 Core 31 | 31 Treads . | . Legs . | . Wheels . | . Hover . | . Flight . | . Fastest Speed 50 | 50 Average Speed 50 | 50 Slowest Speed 50 | 50 Overloaded Moves . | . Propulsion Burnouts . | . Robots Hopped . | . Potential Cave-ins . | . Cave-ins Triggered . | . Exploration Rate (%) 6 | 6 Regions Visited . Branch Regions . Pre-discovered Areas . | . Known Exits Taken . | . Unknown Exits Taken . | . Scrap Searched . | . Spaces Dug . | . Terrain Destroyed . | . Melee . | . Projectile . | . AOE . | . Terrain Rammed . | . Walls Destroyed . | . Machines Disabled . | . Actions | -11 --------- Run | Yrd Total 98 | 98 Wait 67 | 67 Move 31 | 31 Hop . | . Pick Up . | . Fast Attach . | . Attach . | . Detach . | . Swap . | . Drop . | . Fire . | . Melee . | . Ram . | . Kick . | . Crush . | . Escape Stasis . | . Rewire . | . Trap . | . Miscellaneous . | . Route ------- -11/Scrapyard (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 8) 49 | -11/Scrapyard | Core integrity fell below 50% 71 | -11/Scrapyard | Core integrity fell below 20% 84 | -11/Scrapyard | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- Action is turn-based, and time only advances when you perform an action. See the manual for how the passage of time is calculated. Pressing F3 toggles ASCII mode. Be the Cogmind! (Don't worry, everything will be labeled.) T-07 Excavator is excavating. Click on target or press 'f' to aim active weapons, then again to fire. T-07 Excavator is excavating. K-01 Serf collects debris. T-07 Excavator is excavating. K-01 Serf collects debris. T-07 Excavator is excavating. K-01 Serf collects debris. T-07 Excavator is excavating. K-01 Serf collects debris. T-07 Excavator is excavating. K-01 Serf collects debris. T-07 Excavator is excavating. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????#### ####?????????????????? | | ?????????##########???# #?????????????????? | | ?????????# #???# #?????????????????? | | ?????????# #???# < ##### #???????????? | | ?????????# %#???# g t #???????????? | | ?????????# ##### #???????????? | | ?????????# ; @ #?????????????????? | | ?????????# [ %##### % #?????????????????? | | ?????????# #???# #?????????????????? | | ?????????#[ [ %#???##########?????????????????? | | ?????????### #####??????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ?????????### ###???##########???????????????????? | | ?????????# #???# #???????????????????? | | ?????????# ##### ##??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????# = ##### ##??????????????????? | | ?????????# = =#???# #???????????????????? | | ?????????# #???# * #???????????????????? | | ?????????# = #???# #???????????????????? | | ?????????########???##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 5 Energy Capacity 100 Matter Stores 136 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Challenges ------------ None Game ------ Seed SwordSwordStatue Manual? 0 Play Time 00:00:34 Cumulative 0.0 hours Start 2026.07.06 @ 21:03:58 End 2026.07.06 @ 21:04:19 Sessions 0 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 0 Achievement% 0 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: c84d8f21-88d1-47b1-be08-8c2d65fdf70b