Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.19 @ 18:15:57 Player: throbalt Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1379) 1379 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (250) 250 TOTAL SCORE: 3909 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 239 Cogmind --------- Core Integrity 387/550 Matter 161/300 Energy 280/280 System Corruption 10% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Terrain Scanner Melee Analysis Suite Transmission Jammer Improved Power Shielding Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (15) --- Ion Engine Ion Engine Light Nuclear Core Light Nuclear Core Improved Signal Interpreter Transmission Jammer Drone Bay (2/2) Drone Bay (2/2) Shock Rifle Pulse Rifle Advanced EMP Blaster Advanced EMP Blaster Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Terrain Scanner Transmission Jammer Improved Light Armor Plating System Shield > --- WEAPON ----------- Advanced EMP Blaster Heavy Missile Launcher > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Light Nuclear Core Improved Signal Interpreter Transmission Jammer Drone Bay Drone Bay Shock Rifle Pulse Rifle Advanced EMP Blaster Advanced EMP Blaster Maul [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 43 | 9 7 . 7 11 9 Power 6 | 1 2 . 1 1 1 Engine 4 | 1 1 . 1 . 1 Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 8 | 2 2 . . 2 2 Treads . | . . . . . . Leg 3 | . . . . 1 2 Wheel 5 | 2 2 . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 3 2 . 4 6 2 Device 8 | 2 . . 3 3 . Storage 3 | 1 2 . . . . Processor 2 | . . . . 1 1 Hackware 1 | . . . . 1 . Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 12 | 3 1 . 2 2 4 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 2 | . . . . 2 . Launcher 3 | . . . . . 3 Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . . . 1 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 11 | . 2 . 1 3 5 Power . | . . . . . . Propulsion 5 | . 2 . . 1 2 Utility 5 | . . . 1 2 2 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . 2 . 1 2 3 To Critical Strikes . | . . . . . . Average Backups 11 | 3 10 13 13 13 12 Power 2 | 1 2 2 2 2 3 Propulsion 1 | 1 1 3 3 2 . Utility 3 | . 3 5 2 2 3 Weapon 4 | . 2 3 4 5 4 Tool/Special . | . . . . . . Unused Backups 20 | 2 2 . 1 4 11 Power 2 | . 1 . . . 1 Propulsion 5 | 2 1 . . 2 . Utility 6 | . . . 1 . 5 Weapon 7 | . . . . 2 5 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 98 100 98 90 96 Engine 5 | . 3 . 9 5 5 Core 5 | . 10 14 1 3 3 Leg 6 | . . . . . 15 Wheel 14 | . 26 28 22 17 1 Device 18 | . 14 14 25 21 18 Storage 10 | . 14 14 11 8 9 Processor 5 | . . . . 8 8 Hackware 3 | . . . . 3 7 Protection 5 | . . . 6 4 9 Energy Gun 3 | . 12 14 2 . . Ballistic Gun 7 | . 14 14 14 7 . Ballistic Cannon 2 | . . . . 9 1 Launcher 4 | . . . . . 11 Impact Weapon 2 | . . . 4 . 4 Peak Build Rating 34 | 7 10 10 16 30 34 Average Rating 21 | 5 9 10 14 22 31 On Entrance 12 | . 7 10 10 15 30 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 89 | 14 89 29 40 44 46 Greatest Support 32 | 20 26 26 26 32 26 Greatest Overweight (x) 4 | . 4 1 1 2 2 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 14 | 5 14 15 15 14 15 Most Carried 15 | 7 13 13 15 15 15 Average Carried 11 | 3 10 13 13 13 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 7 13 13 14 15 13 Class Distribution -------------------- 66% | Mutant 28% | Commander-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1056 | 281 142 . 137 221 275 Remotely . | . . . . . . Salvage Created 1360 | 147 420 . 187 258 348 Parts 72 | 9 20 . 8 10 25 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 32 | . 9 . 6 7 10 Melee 2 | . . . 2 . . Guns 16 | . 9 . 4 3 . Cannons 4 | . . . . 4 . AOE 10 | . . . . . 10 Classes Destroyed 10 | 2 2 . 2 2 2 Builder 4 | . . . . . 4 Tunneler 3 | 3 . . . . . Recycler 1 | 1 . . . . . Operator 1 | . . . . . 1 Watcher 2 | . 1 . . . 1 Swarmer 6 | . . . 3 . 3 Grunt 20 | . 9 . . 5 6 Duelist 1 | . . . . 1 . Sentry 5 | . . . 3 . 2 Hunter 1 | . . . . 1 . Best Kill Streak 11 | 4 4 . 3 3 11 Combat Bots Only 7 | . 4 . 3 3 7 Max Kills in Single Turn 3 | 1 1 . 1 1 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 141 | . 39 . 33 47 22 Missed 33 | . 8 . 11 7 7 Hits 108 | . 31 . 22 40 15 Melee 2 | . . . . 2 . Projectile 106 | . 31 . 22 38 15 AOE 2 | . . . . . 2 Critical Strikes 3 | . . . 1 2 . Damage Taken 1932 | . 371 . 191 467 903 Core 274 | . 86 . 25 43 120 Absorbed by Shields 233 | . . . 77 156 . Regen/Repaired (Parts) 46 | . . . . 46 . Core Remaining (%) 86 | 100 . 65 93 . . Volleys Fired 103 | 9 40 . 14 34 6 Largest 2 | 2 2 . 2 2 2 Hottest 100 | 70 100 . 40 74 78 Shots Fired 194 | 18 74 . 24 65 13 Gun 143 | 18 68 . 24 33 . Cannon 32 | . . . . 32 . Launcher 13 | . . . . . 13 Special 6 | . 6 . . . . Kinetic 132 | 9 34 . 24 65 . Thermal 49 | 9 40 . . . . Explosive 13 | . . . . . 13 Electromagnetic . | . . . . . . Robot Hit Streak 16 | 5 13 . 8 16 11 Robot Miss Streak 6 | 3 3 . 2 6 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 146 | 11 49 . 17 57 12 Core Hits 95 | 5 22 . 9 35 24 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 4 | . . . 3 . 1 Critical Strikes 6 | . 1 . 4 . 1 Burn 1 | . 1 . . . . Destroy 1 | . . . 1 . . Smash 4 | . . . 3 . 1 Melee Attacks 57 | . . . 14 . 43 Impact 57 | . . . 14 . 43 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . . . 6 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3130 | 112 522 . 301 573 1622 Guns 1030 | 112 522 . 99 297 . Cannons 276 | . . . . 276 . Explosions 1012 | . . . . . 1012 Melee 812 | . . . 202 . 610 Ramming . | . . . . . . Kinetic 904 | 48 184 . 99 573 . Thermal 402 | 64 338 . . . . Explosive 1012 | . . . . . 1012 Electromagnetic . | . . . . . . Impact 812 | . . . 202 . 610 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . . . . 17 Message Errors 4 | . . . . . 4 Matter Fused 5 | . . . . . 5 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 326 | . . . 39 . 287 Projectiles . | . . . . . . Explosions 48 | . . . . . 48 Melee 278 | . . . 39 . 239 Knockbacks 11 | . . . . 10 1 Impact 1 | . . . . . 1 Kinetic 9 | . . . . 9 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 91 | . . . . . 91 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 238 | 70 206 . 4 26 238 Average Temperature 52 | 31 59 . 1 10 112 Received Heat Transfer 518 | . 207 . 42 170 99 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 8 | . . . 2 . 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | 1 4 . . . . Heat Transferred 1258 | 185 1073 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level 2 | . . . . . 2 Low Security (%) 66 | 100 100 100 100 100 14 Level 1 12 | . . . . . 32 Level 2 20 | . . . . . 53 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 495 | 10 110 7 106 50 495 Initial 29 | . . 7 2 29 . Average 157 | 1 36 7 46 15 357 Influence Increases 1519 | 20 260 . 180 170 889 Destroy 0b10 Robot/C 780 | . 180 . 120 140 340 Destroy 0b10 Robot/NC 60 | 20 5 . . . 35 Destroy Leader 236 | . 42 . 40 30 124 Allied During Kill 139 | . . . . . 139 Successful Hack 13 | . 12 . . . 1 Disable Machine 105 | . . . . . 105 Destroy Structure 156 | . 6 . 5 . 145 Lose Combat Pursuer 30 | . 15 . 15 . . Influence Decreases 1232 | 20 239 14 117 240 602 Entered New Map 60 | . . 14 5 41 . Time Decay 912 | 20 219 . 102 169 402 Lost Part 100 | . 20 . 10 30 40 Lost Ally 160 | . . . . . 160 Squads Dispatched 6 | . 1 . . 1 4 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 . . 1 2 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 2 | . . . 1 1 . Communications Jammed 6 | . . . . . 6 Distress Signals 6 | . . . . . 6 Times Spotted 56 | . 16 . 9 9 22 Peak Tracking Total 9 | . 2 . 5 3 9 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 3 | . . . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 8 | . 1 . . . 7 Max in Single Turn 2 | . 1 . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 14 | . 3 . 1 1 9 Terminals 9 | . 1 . . . 8 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units 2 | . 1 . . . 1 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 37 | . 9 . 2 3 23 Successful 21 | . 5 . 1 2 13 Failed 16 | . 4 . 1 1 10 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 2 | . . . . . 2 Terminals 16 | . 2 . . . 14 Fabricators . | . . . . . . Repair Stations 6 | . 3 . . 3 . Recycling Units 13 | . 4 . . . 9 Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 . . . 4 Prototype ID Bank 1 | . 1 . . . . Open Door 3 | . . . . . 3 Level Access Points 1 | . . . . . 1 Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . . 2 . Scan Component 3 | . 2 . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 10 | . 1 . . . 9 Recycle Component 4 | . . . . . 4 Process 3 | . . . . . 3 Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . 1 . 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled 4 | . . . . . 4 Recycled Matter 74 | . . . . . 74 Retrieved Matter 58 | . . . . . 58 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 10 | . . . . . 10 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 29 | . . . . . 29 Total Orders . | . . . . . . Ally Attacks 57 | . . . . . 57 Total Damage 781 | . . . . . 781 Kills 9 | . . . . . 9 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 2409 | 51 672 8 218 436 1024 Terrain 1152 | . . . . 128 1024 Traps 308 | . . . . 308 . Seismic 949 | 51 672 8 218 . . Jamming 1134 | . . . . 110 1024 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2619 | 110 672 8 303 502 1024 Spaces Moved 1371 | 70 381 8 192 236 484 Core 14 | 8 6 . . . . Treads . | . . . . . . Legs 384 | . . . . . 384 Wheels 973 | 62 375 8 192 236 100 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 105 100 100 100 Average Speed 127 | 76 107 105 101 101 175 Slowest Speed 260 | 80 250 105 105 130 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 3 | . . . . . 3 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 28 | 3 43 8 21 12 81 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 25 | . 6 . 5 . 14 Terrain Destroyed 167 | . 6 . 5 . 156 Melee 19 | . . . 5 . 14 Projectile 6 | . 6 . . . . AOE 142 | . . . . . 142 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1935 | 108 563 7 246 438 573 Wait 287 | 7 122 . 13 122 23 Move 1366 | 69 380 7 191 235 484 Hop . | . . . . . . Pick Up 47 | 11 8 . 3 21 4 Fast Attach 18 | 6 . . 2 7 3 Attach 8 | 2 2 . 3 . 1 Detach . | . . . . . . Swap 27 | 1 8 . 5 7 6 Drop 21 | 3 3 . 1 12 2 Fire 103 | 9 40 . 14 34 6 Melee 57 | . . . 14 . 43 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -8/Storage (discovered 2 exits: Fac / [Rec]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 3) 638 | -10/Materials | Discovered new exit (range 8) 783 | -10/Materials | Entered Mines 783 | -10/Mines | Discovered new exit (range 8) 791 | -10/Mines | Entered Materials 791 | -9/Materials | Evolved 2 slots: Utility x2 1079 | -9/Materials | Discovered new exit (range 10) 1094 | -9/Materials | Entered another Materials area 1094 | -8/Materials | Evolved 2 slots: Utility x2 1102 | -8/Materials | Discovered new exit (range 12) 1410 | -8/Materials | Identified exit to Storage 1528 | -8/Materials | Repaired Lrg. Storage Unit 1596 | -8/Materials | Entered Storage 1645 | -8/Storage | Garrison activated, responded to threat 1794 | -8/Storage | Destroyed 7 combat bots 1823 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1965 | -8/Storage | Identified exit to Factory 2147 | -8/Storage | Build established: Commander-Mutant 2374 | -8/Storage | Discovered new exit (range 9) 2374 | -8/Storage | Lost 3 allies 2396 | -8/Storage | First assault squad dispatched 2490 | -8/Storage | Crushed by falling debris 2490 | -8/Storage | System corruption reached 10% 2521 | -8/Storage | Lost 3 parts (2u1w) 2620 | -8/Storage | Self-destructed Last Messages --------------- Acquired Melee Analysis Suite. System corrupted: Matter fused (-9). ALERT: Hostiles spotted, dispatching reinforcements to Terminal S002. U-05 Engineer builds a Wall. Sneak attack on U-05 Engineer. U-05 Engineer suffers critical hit (Smash). Destroyed Wheel. Destroyed Lgt. Ion Engine. Destroyed Wheel. U-05 Engineer system corrupted by crushing effect. Structural Scanner fried. Terrain Scanner fried. U-05 Engineer destroyed. Acquired 1 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Trooper 3h destroyed. U-05 Engineer destroyed. 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