Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.25 @ 15:32:35 Player: Crophlin Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1169) 1169 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 4743 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/700 Matter 10/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Terrain Scanner Mini Drone Bay (3/3) Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Recalibrator > --- WEAPON ----------- Gatling Laser Improved Datajack > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Improved Weapon Shielding Improved Light Armor Plating Mini Drone Bay Gatling Laser Ion Cannon Enhanced Autogun Assault Cannon Advanced EMP Blaster Mining Claw [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Weapon Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . Utility 3 | . . . 1 . 1 1 . . Weapon . | . . . . . . . . . Parts Attached 97 | 5 18 . 21 4 27 3 10 9 Power 12 | 1 3 . 2 1 3 1 . 1 Engine 10 | 1 3 . 1 1 3 1 . . Core 2 | . . . 1 . . . . 1 Reactor . | . . . . . . . . . Propulsion 28 | 2 7 . 9 . 9 . 1 . Treads . | . . . . . . . . . Leg 28 | 2 7 . 9 . 9 . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 2 . 2 2 7 1 5 4 Device 10 | . . . 1 2 2 1 2 2 Storage 4 | 1 1 . . . . . 1 1 Processor 5 | . 1 . . . 3 . . 1 Hackware . | . . . . . . . . . Protection 5 | . . . 1 . 2 . 2 . Artifact . | . . . . . . . . . Weapon 33 | 1 6 . 8 1 8 1 4 4 Energy Gun 16 | . 4 . 6 1 3 1 1 . Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 6 | 1 . . 1 . 3 . . 1 Ballistic Cannon 3 | . . . . . . . 1 2 Launcher 4 | . . . 1 . 2 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 1 Unidentified Prototypes 6 | . . . . 1 4 . 1 . Parts Lost 28 | . 5 . 5 . 4 . 7 7 Power 5 | . 1 . 1 . . . 2 1 Propulsion 3 | . . . . . 2 . 1 . Utility 8 | . . . 1 . 1 . 2 4 Weapon 12 | . 4 . 3 . 1 . 2 2 Highest Loss Streak 7 | . 3 . 2 . 4 . 7 6 Average Slot Usage (%) 89 | . 95 100 99 99 98 99 81 24 Engine 9 | . 14 14 4 11 9 14 12 . Core 1 | . . . 5 . . . . . Leg 27 | . 27 28 33 33 35 30 22 . Device 3 | . . . 8 11 3 7 6 1 Storage 10 | . 14 14 11 11 9 7 6 . Processor 11 | . 11 14 11 11 17 15 13 1 Protection 2 | . . . 2 . 4 7 6 6 Energy Gun 9 | . 13 . 14 21 8 3 5 . Energy Cannon 3 | . 5 14 2 . . . . . Ballistic Gun 4 | . 2 . 4 . 9 11 . 5 Slashing Weapon 2 | . 5 14 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 58 | 10 42 42 48 44 48 58 56 19 Greatest Support 60 | 20 20 20 43 39 60 60 60 3 Greatest Overweight (x) 13 | 2 13 2 1 1 1 . 5 6 Average Overweight (x) . | . 1 2 . 1 . . . 1 Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 4 Average Capacity 10 | 5 10 12 12 12 12 12 11 4 Most Carried 12 | 6 10 12 12 12 12 11 11 4 Average Carried 8 | 3 7 10 11 11 11 9 9 2 Final Capacity 12 | 6 12 12 12 12 12 12 4 4 Final Carried 12 | 4 9 12 12 12 12 10 2 3 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Matter Collected 1282 | 259 198 17 274 30 475 . . 29 Remotely . | . . . . . . . . . Salvage Created 1834 | 93 555 . 527 98 548 . . 13 Parts 101 | 2 31 . 28 4 36 . . . Haulers Intercepted 7 | . 2 . 2 . 3 . . . Recyclers Shooed 3 | . . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 38 | . 10 . 14 2 11 . . 1 Guns 29 | . 8 . 9 2 9 . . 1 Cannons 2 | . 2 . . . . . . . AOE 7 | . . . 5 . 2 . . . Classes Destroyed 8 | 1 5 . 1 . 1 . . . Worker 1 | . 1 . . . . . . . Hauler 7 | . 2 . 2 . 3 . . . Recycler 3 | 1 . . 2 . . . . . Watcher 5 | . 2 . 1 . 2 . . . Swarmer 18 | . 3 . 10 . 5 . . . Grunt 16 | . 7 . 3 2 3 . . 1 Sentry 2 | . . . 1 . 1 . . . Hunter 2 | . . . . . 2 . . . Best Kill Streak 7 | 1 5 . 7 2 7 . . 1 Combat Bots Only 7 | . 5 . 7 2 7 . . 1 Max Kills in Single Turn 4 | 1 1 . 4 1 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 4 . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Damage Taken 4379 | . 778 . 1066 132 1039 . 281 1083 Core 1124 | . 113 . 192 . 112 . 196 511 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 . 54 . 52 79 . . . Volleys Fired 159 | 10 54 2 35 5 37 1 1 14 Largest 2 | 1 2 1 2 2 2 2 1 2 Hottest 121 | 20 80 60 121 101 101 50 80 69 Shots Fired 277 | 10 94 2 64 10 74 2 1 20 Gun 256 | 10 89 . 59 10 70 2 1 15 Cannon 13 | . 5 2 1 . . . . 5 Launcher 8 | . . . 4 . 4 . . . Special . | . . . . . . . . . Kinetic 127 | 10 27 . 11 . 57 2 . 20 Thermal 90 | . 27 2 49 5 6 . 1 . Explosive 8 | . . . 4 . 4 . . . Electromagnetic 52 | . 40 . . 5 7 . . . Robot Hit Streak 10 | 3 10 4 10 6 9 10 1 3 Robot Miss Streak 8 | 2 2 . 5 2 3 1 2 8 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 . 1 . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . Shots Hit Robots 184 | 6 62 2 39 9 52 1 1 12 Core Hits 93 | 2 23 . 25 6 28 . . 9 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3141 | 70 740 35 878 121 1045 20 33 199 Guns 2292 | 70 649 . 519 121 754 20 33 126 Cannons 196 | . 71 35 17 . . . . 73 Explosions 653 | . 20 . 342 . 291 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1098 | 70 137 . 78 . 594 20 . 199 Thermal 899 | . 210 35 458 71 92 . 33 . Explosive 598 | . . . 342 . 256 . . . Electromagnetic 546 | . 393 . . 50 103 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . 3 3 . . . . 15 21 Average Corruption 6 | . 1 3 . . . . 10 15 Corruption Purged . | . . . . . . . . . Effects 47 | . 6 7 . . . . 9 25 Message Errors 10 | . 1 2 . . . . 2 5 Matter Fused 9 | . 2 1 . . . . 3 3 Heat Flow Errors 5 | . 1 1 . . . . . 3 Energy Discharges 3 | . . . . . . . 3 . Data Loss (minor) 8 | . 2 3 . . . . . 3 Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Misdirections 6 | . . . . . . . 1 5 Targeting Errors 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 88 | . 33 . 55 . . . . . Shots 5 | . 1 . 4 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 257 | . 224 109 116 29 30 . 24 257 Average Temperature 38 | . 37 36 34 17 10 . 12 110 Received Heat Transfer 1116 | . 327 . 306 75 189 . . 219 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 . 3 . . . . . Heat Transferred 2115 | . 473 74 1110 185 198 . 75 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Peak Influence 422 | 5 182 . 422 95 267 140 49 126 Initial 121 | . 3 . . 45 37 121 49 . Average 98 | . 72 . 201 92 85 132 37 79 Maximum Alert Level 2 | . . . 2 . 1 . . . Low Security (%) 82 | 100 100 100 32 100 83 100 100 100 Level 1 16 | . . . 66 . 16 . . . Level 2 . | . . . 1 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 . 2 . 5 2 . 1 Investigation 4 | . 1 . 1 . 2 . . . Extermination . | . . . . . . . . . Reinforcement 7 | . 1 . 1 . 2 2 . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Distress Signals 6 | . 1 . 4 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 15 . 34 2 24 3 3 16 Peak Tracking Total 11 | . 5 . 11 2 8 1 3 8 Tactical Retreats 8 | . . . 4 . 1 . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Traps Triggered 4 | . 2 . 1 . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Accessed 19 | . 6 . 6 . 6 1 . . Terminals 14 | . 5 . 3 . 5 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 3 | . . . 2 . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 16 . 13 . 16 2 . . Successful 33 | . 9 . 11 . 11 2 . . Failed 14 | . 7 . 2 . 5 . . . Catastrophic 2 | . 2 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 31 | . 13 . 4 . 12 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 3 . 3 . . . . . Scanalyzers 10 | . . . 6 . 4 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 6 . 4 . 8 2 . . Record 2 | . . . 1 . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . Emergency Access Points 2 | . . . 1 . . 1 . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 2 | . 2 . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . Reinforcement Status 1 | . . . . . 1 . . . Assault Status 1 | . . . . . 1 . . . Hauler Manifests 3 | . 2 . . . 1 . . . Zone Layout 5 | . 1 . 1 . 2 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 3 . 1 . . . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 9 | . . . 6 . 3 . . . Insert Component 4 | . . . 3 . 1 . . . Analyze 5 | . . . 3 . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 5 . 2 . 4 . . . Full Trace Events 7 | . 3 . 2 . 2 . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 4 | . 4 . . . . . . . Retrieved Matter 4 | . 4 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . 1 . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat 1 | . . . . . . . . 1 Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 no_distress 1 | . . . . . . . . 1 check_alert 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 . . . . . Highest-Rated Group 45 | . . 45 45 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . 10 . . . . . Total Damage 189 | . . . 189 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Turns Passed 4063 | 93 1071 300 863 181 720 217 206 412 Spaces Moved 2361 | 57 484 162 469 106 459 170 155 299 Core 344 | 16 2 . . . . . 27 299 Treads . | . . . . . . . . . Legs 2017 | 41 482 162 469 106 459 170 128 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 180 120 150 120 122 50 50 Average Speed 139 | 110 161 180 148 150 121 122 117 120 Slowest Speed 700 | 150 700 180 150 150 150 122 300 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 65 24 34 20 29 4 85 7 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 55 | . 3 . 17 . 35 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 55 | . 3 . 17 . 35 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total 2881 | 78 685 169 579 119 569 178 172 332 Wait 123 | . 99 3 15 . 4 . 2 . Move 2354 | 56 483 161 468 105 458 170 154 299 Hop . | . . . . . . . . . Pick Up 87 | 7 22 3 18 3 22 2 3 7 Fast Attach 12 | 2 1 . 5 . 1 . 2 1 Attach 40 | 3 9 . 6 3 7 2 3 7 Detach 1 | . . . . . . . . 1 Swap 45 | . 8 . 10 1 19 1 5 1 Drop 58 | . 9 . 22 2 21 2 2 . Fire 159 | 10 54 2 35 5 37 1 1 14 Melee 2 | . . . . . . . . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Lost 3 parts (1p2w) 338 | -10/Materials | Build established: Mutant 658 | -10/Materials | Discovered new exit (range 16) 812 | -10/Materials | Discovered new exit (range 10) 924 | -10/Materials | Identified exit to Mines 1016 | -10/Materials | Identified exit to Materials 1165 | -10/Materials | Entered Mines 1265 | -10/Mines | Discovered exit to Materials (range 11) 1465 | -10/Mines | Entered Materials 1465 | -9/Materials | Accompanied by 2 allies 1465 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1470 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1704 | -9/Materials | Destroyed 7 combat bots 2014 | -9/Materials | Build established: Scavenger-Mutant 2087 | -9/Materials | Discovered new exit (range 16) 2135 | -9/Materials | Identified exit to Mines 2328 | -9/Materials | Entered Mines 2376 | -9/Mines | Discovered new exit (range 8) 2388 | -9/Mines | Identified exit to Materials 2397 | -9/Mines | Assembled infested the area 2453 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2456 | -9/Mines | Found Prototype Device 2457 | -9/Mines | Identified Exp. Sensor Array 2464 | -9/Mines | Learned location of 1 exit from Materials 2509 | -9/Mines | Entered Materials 2509 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2510 | -8/Materials | Identified exit to Factory 2569 | -8/Materials | Build established: Mutant 2756 | -8/Materials | Garrison activated, responded to threat 2826 | -8/Materials | Lost 4 parts (2n1u1w) 3148 | -8/Materials | Destroyed 7 combat bots 3195 | -8/Materials | Discovered exit to Factory (range 8) 3229 | -8/Materials | Entered Factory 3229 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3446 | -7/Factory | Manually triggered Chute Trap 3446 | -7/Factory | Sucked down chute 3446 | -7/Factory | Entered Waste 3461 | -7/Waste | EMP discharged 3552 | -7/Waste | Spotted C-40 Crusher 3552 | -7/Waste | Spotted C-40 Crusher 3561 | -7/Waste | EMP discharged 3561 | -7/Waste | System corruption reached 10% 3583 | -7/Waste | Spotted C-40 Crusher 3595 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3598 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3601 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3629 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3634 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3641 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3645 | -7/Waste | Discovered new exit (range 12) 3652 | -7/Waste | Entered Factory 3672 | -7/Factory | Lost 7 parts (2p1n2u2w) 3751 | -7/Factory | Core integrity fell below 50% 4048 | -7/Factory | Core integrity fell below 20% 4064 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04001_ Acquired Mic. Nuclear Core. 04007_ System corrupted: FCS attempts to trigger Minigun. 04007_ System corrupted: Minigun misfires. 04009_ Acquired Com. Battery. 04011_ System corrupted: Minigun jammed. [Achievement: Oops] 04023_ C VMWW:,VXJB0:8OBQ6X=0&GS 04038_ System corrupted: FCS attempts to trigger Minigun. 04038_ System corrupted: Minigun misfires. 04040_ Imp. Terrain Scanner destroyed. 04041_ Imp. Weapon Shielding destroyed. 04041_ System corrupted by crushing effect (+2). 04041_ Knocked back. 04045_ Minigun destroyed. 04045_ Com. Battery destroyed. 04048_ Mic. Nuclear Core destroyed. 04048_ System corrupted by crushing effect (+4). 04059_ S-27 Virus destroyed. 04061_ G47XBII UU1ISCIX24E1W2 P>H ZVCGG,3C&C 04061_ Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??? ???????????????????????????????? | | ???????? ??????? ????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????#???????????????? ?? ??? ??? ??????????? | | ?????????????? ?? ??????# "?" "?" ?? ?????? | | ???????????????????#????# "?" "?" " ? #????? | | ????????????????????????# ? ? " " #????? | | ?????????????##?????????# "?" "?" 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"?# | | ????? ?????? ??# #???# #?????????? # | | ???????????# ????# #???# #???????? ??# | | ???????????# ????? #???# #???????????# | | ???????????# ?????? #???# +???????????# | | ??????#????#??????? ????# #???????????# | | ??????????????????? ????? #???????????# | | ??????????????????? ????? #???????????# | | ??????????????????? ????? #???????????######## | | ???????????????????#?????##+##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Oops Wheee! Challenges ------------ None Game ------ Seed CompactNeutrinoCore Manual? 0 Play Time 00:51:28 Cumulative 8.8 hours Start 2021.02.25 @ 00:12:05 End 2021.02.25 @ 15:32:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84ce8a7c-3a54-4a7c-993e-c32ab16d7e0b