Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.29 @ 01:41:22

Player: yub

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (84)      420
Value Destroyed (2085)     2085
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (142)                142
              TOTAL SCORE: 10247

 Bonus
-------
Follower Combat Kills      142

 Cogmind 
---------
Core Integrity             0/1600
Matter                     218/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (17) -----
  Advanced Terrain Scan Processor
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
  Advanced Gravity Neutralizer
  Advanced Signal Interpreter
  Advanced Corruption Screen

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Field Propulsion Array
               Field Propulsion Array
>              --- UTILITY ----------
      Advanced Visual Processing Unit
  Experimental Optical Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced ECM Suite
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
  Experimental System Shield
      Advanced Corruption Screen
          Mini Drone Bay
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
         Light Quantum Reactor
      Advanced Gravity Neutralizer
      Advanced Signal Interpreter
      Advanced Corruption Screen
[Rating: 111]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Cooled VTOL Module
Utility                    Hacking Suite
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Scythe
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Power Maul
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Utility                  15   | .   .   .   2   .   1   1   2   1   2   .   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             144  | 4   12  2   11  9   12  23  13  6   28  3   .   8   10  3   
  Power                    25   | 1   2   1   1   1   1   4   2   2   6   .   .   .   2   2   
    Engine                 5    | 1   2   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Core                   16   | .   .   1   1   .   1   3   2   2   6   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Propulsion               35   | 2   2   .   3   2   3   7   6   3   4   .   .   1   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | 2   1   .   1   2   3   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 26   | .   1   .   2   .   .   7   6   3   4   .   .   1   2   .   
  Utility                  59   | 1   2   1   5   .   6   8   5   1   15  3   .   5   6   1   
    Device                 25   | .   .   .   2   .   .   5   1   1   7   3   .   3   3   .   
    Storage                5    | 1   1   .   1   .   .   .   .   .   .   .   .   1   1   .   
    Processor              11   | .   1   1   1   .   .   1   1   .   4   .   .   .   1   1   
    Hackware               11   | .   .   .   .   .   .   2   3   .   4   .   .   1   1   .   
    Protection             7    | .   .   .   1   .   6   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | .   6   .   2   6   2   4   .   .   3   .   .   2   .   .   
    Energy Gun             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   2   .   1   3   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   .   .   .   .   .   2   .   .   2   .   .   
    Special Weapon         4    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   1   .   .   .   .   1   1   1   2   .   .   2   2   .   
Parts Lost                 57   | .   1   .   5   1   8   .   2   4   13  .   .   8   1   14  
  Power                    9    | .   .   .   2   .   1   .   .   .   3   .   .   1   .   2   
  Propulsion               12   | .   .   .   2   .   1   .   1   2   2   .   .   2   .   2   
  Utility                  29   | .   .   .   .   .   4   .   1   2   7   .   .   4   1   10  
  Weapon                   7    | .   1   .   1   1   2   .   .   .   1   .   .   1   .   .   
  Highest Loss Streak      14   | .   1   .   3   1   2   .   1   2   7   .   .   7   1   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     85   | .   87  100 95  88  88  89  90  95  72  67  68  68  47  46  
  Engine                   3    | .   13  8   .   .   7   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   5   10  .   1   6   6   10  8   5   5   3   .   .   
  Leg                      11   | .   28  28  19  11  20  .   .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   2   10  .   22  19  22  11  10  10  9   5   5   
  Device                   11   | .   .   .   16  11  6   21  20  20  18  14  15  16  4   5   
  Storage                  6    | .   14  14  11  11  9   .   .   .   .   .   .   .   .   .   
  Processor                11   | .   7   14  11  11  9   7   13  11  16  15  15  14  15  15  
  Hackware                 7    | .   .   .   .   .   .   14  17  16  9   21  21  22  17  15  
  Protection               3    | .   .   .   1   11  18  .   .   .   .   .   .   .   .   .   
  Energy Gun               3    | .   11  14  6   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   11  14  10  10  3   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   4   10  .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   3   5   6   5   3   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   8   6   5   3   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             37   | 10  29  29  32  22  37  15  14  21  22  10  9   10  20  28  
  Greatest Support         31   | 20  20  20  20  20  30  16  16  21  27  10  10  26  31  30  
  Greatest Overweight (x)  3    | .   1   1   2   1   3   .   .   1   3   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  10  10  10  5   5   5   5   5   5   5   5   
  Average Capacity         9    | 7   14  15  14  10  10  5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 6   15  15  15  10  10  10  5   5   5   5   5   5   5   5   
  Average Carried          8    | 4   10  14  13  9   9   4   4   3   3   4   5   4   4   3   
  Final Capacity           15   | 8   15  15  10  10  10  5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 6   15  15  10  10  10  5   4   5   4   5   5   5   3   4   

 Class Distribution 
--------------------
 40% | Mutant
 21% | Hacker-Ninja
 13% | Scavenger-Mutant
  9% | Hacker-Scout
  6% | Hacker-Sprinter
  4% | Wizard-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
     Hacker-Ninja | -6/Factory
     Hacker-Ninja | -5/Factory
     Hacker-Ninja | -4/Factory
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Upper Caves
     Wizard-Scout | -3/Research
     Hacker-Scout | -2/Research
    Wizard-Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Matter Collected           1988 | 219 186 84  319 171 198 33  331 48  152 108 71  68  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3039 | .   375 255 765 136 505 33  486 29  431 .   .   24  .   .   
  Parts                    162  | .   27  15  48  7   22  1   11  .   19  .   .   12  .   .   
Haulers Intercepted        6    | .   2   .   2   .   .   .   1   .   1   .   .   .   .   .   
Recyclers Shooed           6    | .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  48   | .   5   5   16  4   11  .   3   .   4   .   .   .   .   .   
  Melee                    4    | .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   
  Guns                     27   | .   3   5   12  4   3   .   .   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  AOE                      7    | .   2   .   4   .   .   .   .   .   1   .   .   .   .   .   
Classes Destroyed          13   | .   5   .   2   1   1   .   4   .   .   .   .   .   .   .   
  Worker                   5    | .   .   .   1   .   .   .   3   .   .   .   .   1   .   .   
  Builder                  4    | .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   
  Hauler                   6    | .   2   .   2   .   .   .   1   .   1   .   .   .   .   .   
  Recycler                 6    | .   1   1   2   .   .   .   1   .   1   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   
  Watcher                  12   | .   3   .   1   .   .   1   4   .   2   .   .   1   .   .   
  Swarmer                  12   | .   3   2   5   .   2   .   .   .   .   .   .   .   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Grunt                    22   | .   2   3   10  3   4   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   3   3   4   2   2   1   3   1   2   .   .   5   .   .   
  Combat Bots Only         4    | .   3   3   4   2   2   .   2   .   2   .   .   .   .   .   
Max Kills in Single Turn   3    | .   2   1   3   1   1   1   1   1   1   .   .   3   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   3   .   .   .   .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Damage Taken               7370 | .    146  116  687  94   1232 12   191  582  1222 .    .    641  161  2286 
  Core                     3036 | .    14   30   240  16   110  .    46   241  419  .    .    258  55   1607 
  Absorbed by Shields      55   | .    .    .    .    .    .    .    .    .    30   .    .    25   .    .    
  Redirected to Shielding  31   | .    .    .    7    6    18   .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   76   | .    35   .    .    .    .    37   4    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    82   .    36   80   100  94   75   .    .    63   80   96   .    
Volleys Fired              182  | .    22   18   73   13   48   .    .    .    3    .    .    5    .    .    
  Largest                  2    | .    2    2    2    1    2    .    .    .    1    .    .    1    .    .    
  Hottest                  103  | .    80   70   80   23   103  .    .    .    30   .    .    30   .    .    
Shots Fired                283  | .    44   36   119  13   63   .    .    .    3    .    .    5    .    .    
  Gun                      235  | .    44   36   115  9    31   .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 12   | .    .    .    4    .    .    .    .    .    3    .    .    5    .    .    
  Special                  36   | .    .    .    .    4    32   .    .    .    .    .    .    .    .    .    
  Kinetic                  150  | .    20   18   72   9    31   .    .    .    .    .    .    .    .    .    
  Thermal                  97   | .    .    18   43   4    32   .    .    .    .    .    .    .    .    .    
  Explosive                12   | .    .    .    4    .    .    .    .    .    3    .    .    5    .    .    
  Electromagnetic          24   | .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26   | .    10   13   26   5    23   .    .    .    3    .    .    3    .    .    
  Robot Miss Streak        4    | .    3    3    4    1    1    .    .    .    1    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           291  | .    33   27   101  7    60   4    31   5    21   .    .    2    .    .    
  Core Hits                122  | .    14   10   46   4    20   1    5    1    10   .    .    11   .    .    
  Critical Kills           2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    1    .    2    .    1    1    2    .    .    .    .    .    
  Critical Strikes         18   | .    .    3    4    1    5    .    1    1    3    .    .    .    .    .    
    Burn                   8    | .    .    2    3    .    3    .    .    .    .    .    .    .    .    .    
    Destroy                4    | .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    
    Smash                  5    | .    .    .    .    .    1    .    1    1    2    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              92   | .    .    .    .    .    4    7    40   9    32   .    .    .    .    .    
  Impact                   34   | .    .    .    .    .    4    .    14   8    8    .    .    .    .    .    
  Slashing                 58   | .    .    .    .    .    .    7    26   1    24   .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13   | .    .    .    .    .    .    1    7    2    3    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8    | .    .    .    .    .    .    1    3    .    4    .    .    .    .    .    
Damage Inflicted           7094 | .    637  339  1599 128  818  179  1531 303  1170 .    .    390  .    .    
  Guns                     2726 | .    466  339  1319 128  474  .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1139 | .    171  .    280  .    .    .    .    .    298  .    .    390  .    .    
  Melee                    2945 | .    .    .    .    .    60   179  1531 303  872  .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1891 | .    216  189  884  128  474  .    .    .    .    .    .    .    .    .    
  Thermal                  1040 | .    171  150  435  .    284  .    .    .    .    .    .    .    .    .    
  Explosive                968  | .    .    .    280  .    .    .    .    .    298  .    .    390  .    .    
  Electromagnetic          250  | .    250  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1405 | .    .    .    .    .    60   .    739  303  303  .    .    .    .    .    
  Slashing                 1540 | .    .    .    .    .    .    179  792  .    569  .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    4    3    .    .    1    8    8    8    .    .    .    
  Average Corruption       5    | .    .    .    .    4    3    .    .    1    5    8    8    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    2    6    .    .    1    8    8    9    .    .    .    
    Message Errors         13   | .    .    .    .    .    2    .    .    .    6    3    2    .    .    .    
    Matter Fused           6    | .    .    .    .    .    .    .    .    1    1    1    3    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      8    | .    .    .    .    1    2    .    .    .    1    1    3    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            925  | .    37   .    .    .    16   31   470  175  196  .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               51   | .    37   .    .    .    .    .    .    .    14   .    .    .    .    .    
  Melee                    874  | .    .    .    .    .    16   31   470  175  182  .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    .    .    4    1    1    .    .    .    .    .    
  Impact                   5    | .    .    .    .    .    .    .    3    1    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      88   | .    27   .    .    .    .    .    .    .    61   .    .    .    .    .    
  Shots                    4    | .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        392  | .    30   87   108  .    392  .    .    .    14   203  .    .    .    3    
  Average Temperature      59   | .    11   33   21   .    106  .    .    .    8    90   .    .    .    3    
  Received Heat Transfer   1384 | .    6    69   327  48   621  .    .    36   118  .    .    42   27   90   
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              21   | .    1    .    .    .    .    .    13   3    4    .    .    .    .    .    
  Impact Corruptions       32   | .    .    .    .    .    1    .    19   7    5    .    .    .    .    .    
Robots Melted              4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Parts Melted             12   | .    .    1    1    .    10   .    .    .    .    .    .    .    .    .    
  Heat Transferred         4253 | .    100  592  1517 .    2044 .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Peak Influence             427  | .   136 151 337 78  100 113 241 396 427 .   .   123 215 106 
  Initial                  138  | .   .   1   .   78  16  31  9   26  138 .   .   2   60  7   
  Average                  66   | .   25  39  105 37  41  34  66  94  198 .   .   17  66  31  
Maximum Alert Level        2    | .   .   .   1   .   .   .   1   1   2   .   .   .   1   .   
  Low Security (%)         91   | 100 100 100 78  100 100 100 94  78  54  .   .   100 93  100 
  Level 1                  7    | .   .   .   21  .   .   .   5   21  32  .   .   .   6   .   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   .   .   3   .   2   2   8   2   6   .   .   2   .   2   
  Investigation            5    | .   .   .   1   .   .   1   2   .   1   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   1   2   .   2   .   .   .   .   .   
  Reinforcement            16   | .   .   .   2   .   1   .   4   2   3   .   .   2   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Distress Signals           9    | .   1   .   1   .   1   1   .   1   1   .   .   1   2   .   
Communications Jammed      5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Distress Signals         5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Times Spotted              258  | .   9   9   52  4   23  5   16  40  56  1   .   16  15  12  
  Peak Tracking Total      16   | .   5   5   7   2   9   3   5   9   8   1   .   16  8   9   
  Tactical Retreats        46   | .   .   1   6   .   2   3   4   9   15  .   .   1   4   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Traps Triggered            9    | .   1   .   .   .   1   .   2   1   2   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Machines Disabled          2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Machines Accessed          59   | .   8   1   3   .   2   11  18  2   8   .   .   .   3   3   
  Terminals                34   | .   6   .   1   .   2   5   10  2   4   .   .   .   2   2   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Repair Stations          6    | .   1   .   .   .   .   1   2   .   2   .   .   .   .   .   
  Recycling Units          6    | .   1   .   1   .   .   1   2   .   1   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   1   .   .   1   2   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   
Total Hacks                163  | .   14  1   10  .   6   40  44  4   26  .   .   .   12  6   
  Successful               96   | .   9   1   7   .   4   21  21  4   15  .   .   .   9   5   
  Failed                   67   | .   5   .   3   .   2   19  23  .   11  .   .   .   3   1   
    Catastrophic           7    | .   3   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   82   | .   2   .   2   .   6   17  20  1   19  .   .   .   9   6   
  Terminals                104  | .   11  .   5   .   6   19  28  4   19  .   .   .   8   4   
  Fabricators              7    | .   .   .   .   .   .   6   .   .   1   .   .   .   .   .   
  Repair Stations          14   | .   2   .   .   .   .   3   4   .   5   .   .   .   .   .   
  Recycling Units          11   | .   1   .   1   .   .   5   3   .   1   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   4   .   .   3   6   .   .   .   .   .   4   .   
  Garrison Access          9    | .   .   .   .   .   .   4   3   .   .   .   .   .   .   2   
Terminal Hacks             44   | .   6   1   2   .   4   9   6   3   8   .   .   .   4   1   
  Prototype ID Bank        2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 8    | .   .   .   .   .   .   3   3   1   1   .   .   .   .   .   
  Level Access Points      5    | .   .   .   .   .   1   1   .   .   1   .   .   .   1   1   
  Branch Access Points     4    | .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          16   | .   .   .   1   .   2   1   2   2   6   .   .   .   2   .   
  Locate Traps             2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   2   .   .   .   .   2   2   .   3   .   .   .   .   .   
  Scan Component           5    | .   1   .   .   .   .   1   1   .   2   .   .   .   .   .   
  Repair                   4    | .   1   .   .   .   .   1   1   .   1   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   1   .   .   1   2   .   1   .   .   .   .   .   
  Retrieve Components      6    | .   1   .   1   .   .   1   2   .   1   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   4   .   .   1   3   .   .   .   .   .   2   .   
  Insert Component         6    | .   .   .   2   .   .   1   2   .   .   .   .   .   1   .   
  Analyze                  4    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Seal Access              3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
Unauthorized Hacks         21   | .   .   .   .   .   .   4   7   1   3   .   .   .   3   3   
  Terminals                15   | .   .   .   .   .   .   2   6   1   2   .   .   .   2   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 14   | .   .   .   .   .   .   2   6   1   1   .   .   .   2   2   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Reprogram              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   4   .   2   .   1   5   11  2   5   .   .   .   2   3   
  Full Trace Events        4    | .   .   .   1   .   .   1   1   .   1   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   
  Parts Built              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   109  | .   .   .   .   .   .   109 .   .   .   .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Time                     86   | .   26  .   .   .   .   19  19  .   22  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     30   | .   9   .   10  .   .   2   6   .   3   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   2   .   .   1   2   .   .   .   .   .   1   .   
  Part Schematics Acquired 4    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Total Allies               5    | .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   37  .   .   .   .   .   .   .   
  Highest-Rated Ally       37   | .   .   31  16  .   .   .   37  .   .   .   .   .   .   .   
Total Orders               17   | .   .   .   .   .   .   .   .   7   .   6   1   1   2   .   
  EXPLORE                  8    | .   .   .   .   .   .   .   .   4   .   3   .   .   1   .   
  RETURN                   9    | .   .   .   .   .   .   .   .   3   .   3   1   1   1   .   
Ally Attacks               25   | .   .   14  8   .   .   .   3   .   .   .   .   .   .   .   
  Total Damage             223  | .   .   87  94  .   .   .   42  .   .   .   .   .   .   .   
  Kills                    7    | .   .   2   4   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   3   .   2   .   .   .   .   .   1   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   4   .   3   1   1   1   .   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   2   .   3   1   1   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Turns Passed               12120 | 58   1431 1335 1285 1120 1399 772  1432 430  1218 318  219  548  402  153  
Spaces Moved               11739 | 40   695  651  527  502  634  1664 1923 789  1950 705  149  620  623  267  
  Core                     44    | 5    .    .    .    .    .    .    .    .    25   .    .    .    .    14   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3042  | 35   695  651  525  502  634  .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8653  | .    .    .    2    .    .    1664 1923 789  1925 705  149  620  623  253  
  Fastest Speed            24    | 50   120  190  107  120  120  29   29   26   24   32   32   32   37   37   
  Average Speed            73    | 111  184  190  198  189  186  30   29   26   35   32   32   32   43   38   
  Slowest Speed            330   | 120  190  190  260  190  330  32   30   99   200  32   32   45   45   200  
  Overloaded Moves         46    | .    .    .    .    .    .    .    .    .    46   .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6     | .    .    .    .    .    .    2    2    .    .    .    1    1    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 3    98   99   37   96   31   27   34   25   40   87   10   11   25   9    
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        12    | .    1    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    1    .    1    .    .    .    .    .    4    .    .    .    .    
Spaces Dug                 17    | .    .    .    .    .    .    .    .    3    9    .    .    5    .    .    
Terrain Destroyed          114   | .    14   .    40   .    .    .    .    3    28   .    .    29   .    .    
  Melee                    12    | .    .    .    .    .    .    .    .    3    9    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      102   | .    14   .    40   .    .    .    .    .    19   .    .    29   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Total                      14836 | 53   804  714  650  651  750  1918 2726 992  2436 797  318  958  753  316  
  Wait                     2460  | .    54   38   23   125  41   193  744  182  358  86   171  288  115  42   
  Move                     11713 | 39   694  650  526  501  633  1659 1918 788  1949 704  146  617  622  267  
  Hop                      6     | .    .    .    .    .    .    2    2    .    .    .    1    1    .    .    
  Pick Up                  100   | 10   18   3    8    .    7    11   3    5    24   2    .    3    3    3    
  Fast Attach              39    | .    2    1    1    2    5    13   7    .    1    1    .    1    5    .    
  Attach                   81    | 4    9    .    9    1    4    6    2    5    25   2    .    6    5    3    
  Detach                   17    | .    1    .    1    1    .    .    2    1    6    1    .    3    .    1    
  Swap                     26    | .    1    1    1    6    3    4    5    1    3    .    .    1    .    .    
  Drop                     70    | .    3    3    8    2    5    24   7    2    11   1    .    1    3    .    
  Fire                     182   | .    22   18   73   13   48   .    .    .    3    .    .    5    .    .    
  Melee                    80    | .    .    .    .    .    4    6    36   8    26   .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            62    | .    .    .    .    .    .    .    .    .    30   .    .    32   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min x2 / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-5/Factory
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research (discovered 5 exits: *Acc x3 / *Tes x2)
-1/Access (discovered 1 exit: Sur)

 History 
---------
  Turn | Location       | Event
     5 | -11/Scrapyard  | Discovered new exit (range 15)
    59 | -11/Scrapyard  | Entered Materials
   303 | -10/Materials  | Build established: Mutant
   441 | -10/Materials  | Discovered new exit (range 7)
   525 | -10/Materials  | Discovered new exit (range 14)
   570 | -10/Materials  | Identified exit to Mines
   752 | -10/Materials  | Discovered new exit (range 7)
   956 | -10/Materials  | Repaired Ion Engine
  1196 | -10/Materials  | Discovered new exit (range 7)
  1490 | -10/Materials  | Entered Mines
  1493 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  1592 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1603 | -10/Mines      | Learned Materials stockpile data
  1868 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2014 | -10/Mines      | Discovered new exit (range 9)
  2081 | -10/Mines      | Found the Drone Emporium
  2084 | -10/Mines      | Learned Materials garrison access intel
  2192 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  2272 | -10/Mines      | Discovered new exit (range 7)
  2306 | -10/Mines      | Learned Materials non-interactive machine intel
  2825 | -10/Mines      | Entered Materials
  2825 | -9/Materials   | Accompanied by 3 allies
  2825 | -9/Materials   | Evolved 2 slots: Utility x2
  2825 | -9/Materials   | Discovered new exit (range 7)
  2827 | -9/Materials   | Loaded intel: 30 non-interactive machine locations
  3589 | -9/Materials   | Discovered new exit (range 14)
  3846 | -9/Materials   | Discovered new exit (range 14)
  3903 | -9/Materials   | Lost 3 parts (1p2n)
  4101 | -9/Materials   | Core integrity fell below 50%
  4104 | -9/Materials   | Identified exit to Mines
  4110 | -9/Materials   | Entered Mines
  4111 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  4111 | -9/Mines       | Met a Derelict bent on vengeance
  4116 | -9/Mines       | Identified exit to Zion
  4190 | -9/Mines       | Discovered new exit (range 7)
  4204 | -9/Mines       | Identified exit to Materials
  4399 | -9/Mines       | Learned Materials garrison access intel
  4888 | -9/Mines       | Discovered exit to Materials (range 6)
  4924 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  4954 | -9/Mines       | Excavation squad dispatched
  4954 | -9/Mines       | A large section of the Mines collapsed
  5230 | -9/Mines       | Entered Materials
  5230 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  5231 | -8/Materials   | Loaded intel: 1 garrison access location
  5397 | -8/Materials   | Identified exit to Factory
  5464 | -8/Materials   | Build established: Scavenger-Mutant
  6548 | -8/Materials   | Garrison activated, responded to threat
  6629 | -8/Materials   | Entered Factory
  6629 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  6781 | -7/Factory     | Repaired Lgt. Nuclear Core
  6936 | -7/Factory     | Build established: Hacker-Sprinter
  6977 | -7/Factory     | Identified exit to Lower Caves
  6977 | -7/Factory     | Identified exit to Factory
  7043 | -7/Factory     | Fabricated Xenon Bombardment Thruster (x2)
  7146 | -7/Factory     | Fabricated Sensor Array (x1)
  7401 | -7/Factory     | Entered another Factory area
  7401 | -6/Factory     | Evolved 2 slots: Utility x2
  7494 | -6/Factory     | Repaired Cesium-ion Thruster
  7584 | -6/Factory     | Discovered new exit (range 15)
  7589 | -6/Factory     | Identified exit to Lower Caves
  7795 | -6/Factory     | Build established: Hacker-Ninja
  7966 | -6/Factory     | Discovered new exit (range 10)
  8723 | -6/Factory     | Spotted B-75 Beast
  8772 | -6/Factory     | System Shield fried by hacking feedback
  8828 | -6/Factory     | Discovered new exit (range 16)
  8832 | -6/Factory     | Identified exit to Factory
  8833 | -6/Factory     | Entered another Factory area
  8833 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  9154 | -5/Factory     | Spotted B-75 Beast
  9251 | -5/Factory     | Discovered new exit (range 14)
  9255 | -5/Factory     | Identified exit to Factory
  9263 | -5/Factory     | Entered another Factory area
  9263 | -4/Factory     | Evolved 2 slots: Utility x2
  9311 | -4/Factory     | Spotted B-86 Titan
  9315 | -4/Factory     | Discovered new exit (range 15)
  9327 | -4/Factory     | Found Prototype Processor
  9332 | -4/Factory     | Found Prototype Processor
  9333 | -4/Factory     | Identified Exp. Melee Analysis Suite (x2)
  9386 | -4/Factory     | Identified exit to Research
 10041 | -4/Factory     | System Shield fried by hacking feedback
 10123 | -4/Factory     | Lost 7 parts (1p2n3u1w)
 10223 | -4/Factory     | Discovered exit to Research (range 13)
 10480 | -4/Factory     | Discovered new exit (range 5)
 10481 | -4/Factory     | Identified exit to Upper Caves
 10481 | -4/Factory     | Entered Upper Caves
 10512 | -4/Upper Caves | Lost 3 parts (1p2u)
 10597 | -4/Upper Caves | Build established: Hacker-Scout
 10769 | -4/Upper Caves | Learned location of Armory (-4)
 10778 | -4/Upper Caves | Discovered new exit (range 10)
 10782 | -4/Upper Caves | Identified exit to Upper Caves
 10799 | -4/Upper Caves | Entered another Upper Caves area
 10807 | -4/Upper Caves | Discovered exit to Research (range 8)
 11018 | -4/Upper Caves | Entered Research
 11018 | -3/Research    | Evolved 2 slots: Utility x2
 11029 | -3/Research    | Found Prototype Hackware
 11030 | -3/Research    | Identified Exp. System Shield
 11256 | -3/Research    | Discovered new exit (range 17)
 11317 | -3/Research    | Build established: Wizard-Scout
 11562 | -3/Research    | Identified exit to Research
 11566 | -3/Research    | Entered another Research area
 11566 | -2/Research    | Evolved 2 slots: Utility x2
 11589 | -2/Research    | Spotted B-90 Cyclops
 11593 | -2/Research    | Lost 7 parts (1p2n3u1w)
 11595 | -2/Research    | Identified exit to Testing
 11595 | -2/Research    | Identified exit to Access
 11915 | -2/Research    | Spotted B-90 Cyclops
 11968 | -2/Research    | Entered Access
 11968 | -1/Access      | Evolved 2 slots: Utility x2
 12005 | -1/Access      | Identified exit to Surface
 12027 | -1/Access      | Spotted B-99 Colossus
 12070 | -1/Access      | Spotted B-99 Colossus
 12072 | -1/Access      | Spotted B-99 Colossus
 12093 | -1/Access      | Core integrity fell below 50%
 12110 | -1/Access      | Core integrity fell below 20%
 12121 | -1/Access      | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
12104_ Slug penetrates Wall. <x2>
12109_ Wall collapses.
12109_ Penetrated by Slug.
12109_ Slug penetrates Wall.
12109_ Slug penetrates Reinforced Barrier.
12109_ Penetrated by Slug.
12109_ Slug penetrates Reinforced Barrier.
12109_ Penetrated by Slug.
12109_ Slug penetrates Reinforced Barrier.
12109_ Penetrated by Slug. <x2>
12111_ Slug penetrates Wall.
12112_ Penetrated by Slug.
12112_ Slug penetrates Earth.
12115_ Slug penetrates G-73 Enforcer. <x2>
12115_ Slug penetrates Reinforced Barrier.
12115_ Penetrated by Slug.
12118_ The unstable cave ceiling collapses. <x2>
12119_ G-73 Enforcer crushed by falling debris.
12119_ 5 Matter crushed.
12119_ Slug penetrates Earth. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?#         %      B% #???????????????????????????? |
| ?#          BB  % % %#???????????????????????????? |
| ?#                   #???????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          45
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Jamming Range              16
Cloak Strength             3
Additional Mass Support    16
Corruption Block           20
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Melee Speed Boost          20
Evasion (%)                64
Targeting Accuracy         5
Melee Accuracy             6
Offensive Hacking          56
Defensive Hacking          30

 Item Schematics 
-----------------
               Sensor Array | -9/Materials | Scanalyzed
                Enh. Flamer | -9/Materials | Scanalyzed
 Xenon Bombardment Thruster | -6/Factory   | Scanalyzed
       Lgt. Quantum Reactor | -2/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Xenon Bombardment Thruster | x2 | -7/Factory | Preloaded
               Sensor Array | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Denied?
Knowing Is Half The Battle

 Challenges 
------------
None

 Game 
------
Seed              DamperThrowingChronowheel
  Manual?         0
Play Time         02:31:31
  Cumulative      32.6 hours
  Start           2022.03.27 @ 17:44:54
  End             2022.03.29 @ 01:41:22
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          40
  Rogue           17
  Adventurer      23
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf3d7066-4f51-44c7-a6c3-51ecb728d892