Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.29 @ 01:41:22 Player: yub Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (84) 420 Value Destroyed (2085) 2085 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (142) 142 TOTAL SCORE: 10247 Bonus ------- Follower Combat Kills 142 Cogmind --------- Core Integrity 0/1600 Matter 218/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (17) ----- Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Gravity Neutralizer Advanced Signal Interpreter Advanced Corruption Screen Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Visual Processing Unit Experimental Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced ECM Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Experimental System Shield Advanced Corruption Screen Mini Drone Bay > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Quantum Reactor Advanced Gravity Neutralizer Advanced Signal Interpreter Advanced Corruption Screen [Rating: 111] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Hacking Suite Device Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 . . . . . . Utility 15 | . . . 2 . 1 1 2 1 2 . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 144 | 4 12 2 11 9 12 23 13 6 28 3 . 8 10 3 Power 25 | 1 2 1 1 1 1 4 2 2 6 . . . 2 2 Engine 5 | 1 2 . . 1 . 1 . . . . . . . . Core 16 | . . 1 1 . 1 3 2 2 6 . . . . . Reactor 4 | . . . . . . . . . . . . . 2 2 Propulsion 35 | 2 2 . 3 2 3 7 6 3 4 . . 1 2 . Treads . | . . . . . . . . . . . . . . . Leg 9 | 2 1 . 1 2 3 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 26 | . 1 . 2 . . 7 6 3 4 . . 1 2 . Utility 59 | 1 2 1 5 . 6 8 5 1 15 3 . 5 6 1 Device 25 | . . . 2 . . 5 1 1 7 3 . 3 3 . Storage 5 | 1 1 . 1 . . . . . . . . 1 1 . Processor 11 | . 1 1 1 . . 1 1 . 4 . . . 1 1 Hackware 11 | . . . . . . 2 3 . 4 . . 1 1 . Protection 7 | . . . 1 . 6 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 25 | . 6 . 2 6 2 4 . . 3 . . 2 . . Energy Gun 4 | . 4 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 6 | . 2 . 1 3 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . . . 1 . . . . . 2 . . 2 . . Special Weapon 4 | . . . . 2 2 . . . . . . . . . Impact Weapon 3 | . . . . 1 . 2 . . . . . . . . Slashing Weapon 3 | . . . . . . 2 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 . . . . 1 1 1 2 . . 2 2 . Parts Lost 57 | . 1 . 5 1 8 . 2 4 13 . . 8 1 14 Power 9 | . . . 2 . 1 . . . 3 . . 1 . 2 Propulsion 12 | . . . 2 . 1 . 1 2 2 . . 2 . 2 Utility 29 | . . . . . 4 . 1 2 7 . . 4 1 10 Weapon 7 | . 1 . 1 1 2 . . . 1 . . 1 . . Highest Loss Streak 14 | . 1 . 3 1 2 . 1 2 7 . . 7 1 14 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . Average Slot Usage (%) 85 | . 87 100 95 88 88 89 90 95 72 67 68 68 47 46 Engine 3 | . 13 8 . . 7 . . . . . . . . . Core 4 | . . 5 10 . 1 6 6 10 8 5 5 3 . . Leg 11 | . 28 28 19 11 20 . . . . . . . . . Flight 8 | . . . 2 10 . 22 19 22 11 10 10 9 5 5 Device 11 | . . . 16 11 6 21 20 20 18 14 15 16 4 5 Storage 6 | . 14 14 11 11 9 . . . . . . . . . Processor 11 | . 7 14 11 11 9 7 13 11 16 15 15 14 15 15 Hackware 7 | . . . . . . 14 17 16 9 21 21 22 17 15 Protection 3 | . . . 1 11 18 . . . . . . . . . Energy Gun 3 | . 11 14 6 . . . . . . . . . . . Ballistic Gun 5 | . 11 14 10 10 3 . . . . . . . . . Launcher 1 | . . . 4 10 . . . . . . . . . . Special Weapon 1 | . . . . . 8 . . . . . . . . . Impact Weapon 2 | . . . . . 3 5 6 5 3 . . . . . Slashing Weapon 1 | . . . . . . 8 6 5 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 37 | 10 29 29 32 22 37 15 14 21 22 10 9 10 20 28 Greatest Support 31 | 20 20 20 20 20 30 16 16 21 27 10 10 26 31 30 Greatest Overweight (x) 3 | . 1 1 2 1 3 . . 1 3 . . . . 3 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 14 15 14 10 10 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 15 15 15 10 10 10 5 5 5 5 5 5 5 5 Average Carried 8 | 4 10 14 13 9 9 4 4 3 3 4 5 4 4 3 Final Capacity 15 | 8 15 15 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 15 15 10 10 10 5 4 5 4 5 5 5 3 4 Class Distribution -------------------- 40% | Mutant 21% | Hacker-Ninja 13% | Scavenger-Mutant 9% | Hacker-Scout 6% | Hacker-Sprinter 4% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Ninja | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Wizard-Scout | -3/Research Hacker-Scout | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 1988 | 219 186 84 319 171 198 33 331 48 152 108 71 68 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3039 | . 375 255 765 136 505 33 486 29 431 . . 24 . . Parts 162 | . 27 15 48 7 22 1 11 . 19 . . 12 . . Haulers Intercepted 6 | . 2 . 2 . . . 1 . 1 . . . . . Recyclers Shooed 6 | . . 2 4 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 48 | . 5 5 16 4 11 . 3 . 4 . . . . . Melee 4 | . . . . . 1 . 1 . 2 . . . . . Guns 27 | . 3 5 12 4 3 . . . . . . . . . Cannons 3 | . . . . . 3 . . . . . . . . . AOE 7 | . 2 . 4 . . . . . 1 . . . . . Classes Destroyed 13 | . 5 . 2 1 1 . 4 . . . . . . . Worker 5 | . . . 1 . . . 3 . . . . 1 . . Builder 4 | . . . . . . . 1 1 . . . 2 . . Hauler 6 | . 2 . 2 . . . 1 . 1 . . . . . Recycler 6 | . 1 1 2 . . . 1 . 1 . . . . . Operator 4 | . . . . . . . 1 1 1 . . 1 . . Watcher 12 | . 3 . 1 . . 1 4 . 2 . . 1 . . Swarmer 12 | . 3 2 5 . 2 . . . . . . . . . Cutter 4 | . . . . . . . 2 . 2 . . . . . Grunt 22 | . 2 3 10 3 4 . . . . . . . . . Brawler 2 | . . . . . 2 . . . . . . . . . Sentry 4 | . . . 1 . 3 . . . . . . . . . Programmer 3 | . . . . . . . 1 . 2 . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 5 | . 3 3 4 2 2 1 3 1 2 . . 5 . . Combat Bots Only 4 | . 3 3 4 2 2 . 2 . 2 . . . . . Max Kills in Single Turn 3 | . 2 1 3 1 1 1 1 1 1 . . 3 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 2 . 3 . . . . . 1 . . . . . Melee 1 | . . . . . 1 . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Damage Taken 7370 | . 146 116 687 94 1232 12 191 582 1222 . . 641 161 2286 Core 3036 | . 14 30 240 16 110 . 46 241 419 . . 258 55 1607 Absorbed by Shields 55 | . . . . . . . . . 30 . . 25 . . Redirected to Shielding 31 | . . . 7 6 18 . . . . . . . . . Regen/Repaired (Parts) 76 | . 35 . . . . 37 4 . . . . . . . Core Remaining (%) 80 | 100 . 82 . 36 80 100 94 75 . . 63 80 96 . Volleys Fired 182 | . 22 18 73 13 48 . . . 3 . . 5 . . Largest 2 | . 2 2 2 1 2 . . . 1 . . 1 . . Hottest 103 | . 80 70 80 23 103 . . . 30 . . 30 . . Shots Fired 283 | . 44 36 119 13 63 . . . 3 . . 5 . . Gun 235 | . 44 36 115 9 31 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 12 | . . . 4 . . . . . 3 . . 5 . . Special 36 | . . . . 4 32 . . . . . . . . . Kinetic 150 | . 20 18 72 9 31 . . . . . . . . . Thermal 97 | . . 18 43 4 32 . . . . . . . . . Explosive 12 | . . . 4 . . . . . 3 . . 5 . . Electromagnetic 24 | . 24 . . . . . . . . . . . . . Robot Hit Streak 26 | . 10 13 26 5 23 . . . 3 . . 3 . . Robot Miss Streak 4 | . 3 3 4 1 1 . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 291 | . 33 27 101 7 60 4 31 5 21 . . 2 . . Core Hits 122 | . 14 10 46 4 20 1 5 1 10 . . 11 . . Critical Kills 2 | . . 1 . 1 . . . . . . . . . . Critical Parts Destroyed 7 | . . . 1 . 2 . 1 1 2 . . . . . Critical Strikes 18 | . . 3 4 1 5 . 1 1 3 . . . . . Burn 8 | . . 2 3 . 3 . . . . . . . . . Destroy 4 | . . 1 1 1 1 . . . . . . . . . Smash 5 | . . . . . 1 . 1 1 2 . . . . . Sever 1 | . . . . . . . . . 1 . . . . . Melee Attacks 92 | . . . . . 4 7 40 9 32 . . . . . Impact 34 | . . . . . 4 . 14 8 8 . . . . . Slashing 58 | . . . . . . 7 26 1 24 . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . 1 7 2 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . 1 3 . 4 . . . . . Damage Inflicted 7094 | . 637 339 1599 128 818 179 1531 303 1170 . . 390 . . Guns 2726 | . 466 339 1319 128 474 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 1139 | . 171 . 280 . . . . . 298 . . 390 . . Melee 2945 | . . . . . 60 179 1531 303 872 . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 1891 | . 216 189 884 128 474 . . . . . . . . . Thermal 1040 | . 171 150 435 . 284 . . . . . . . . . Explosive 968 | . . . 280 . . . . . 298 . . 390 . . Electromagnetic 250 | . 250 . . . . . . . . . . . . . Impact 1405 | . . . . . 60 . 739 303 303 . . . . . Slashing 1540 | . . . . . . 179 792 . 569 . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . 4 3 . . 1 8 8 8 . . . Average Corruption 5 | . . . . 4 3 . . 1 5 8 8 . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 34 | . . . . 2 6 . . 1 8 8 9 . . . Message Errors 13 | . . . . . 2 . . . 6 3 2 . . . Matter Fused 6 | . . . . . . . . 1 1 1 3 . . . Heat Flow Errors 3 | . . . . . 1 . . . . 2 . . . . Energy Discharges 3 | . . . . 1 1 . . . . . 1 . . . Data Loss (minor) 8 | . . . . 1 2 . . . 1 1 3 . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 925 | . 37 . . . 16 31 470 175 196 . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 51 | . 37 . . . . . . . 14 . . . . . Melee 874 | . . . . . 16 31 470 175 182 . . . . . Knockbacks 6 | . . . . . . . 4 1 1 . . . . . Impact 5 | . . . . . . . 3 1 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . Self-Inflicted Damage 88 | . 27 . . . . . . . 61 . . . . . Shots 4 | . 1 . . . . . . . 3 . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 392 | . 30 87 108 . 392 . . . 14 203 . . . 3 Average Temperature 59 | . 11 33 21 . 106 . . . 8 90 . . . 3 Received Heat Transfer 1384 | . 6 69 327 48 621 . . 36 118 . . 42 27 90 Effects 1 | . . . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 21 | . 1 . . . . . 13 3 4 . . . . . Impact Corruptions 32 | . . . . . 1 . 19 7 5 . . . . . Robots Melted 4 | . . . . . 4 . . . . . . . . . Combat Hostiles 4 | . . . . . 4 . . . . . . . . . Parts Melted 12 | . . 1 1 . 10 . . . . . . . . . Heat Transferred 4253 | . 100 592 1517 . 2044 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Peak Influence 427 | . 136 151 337 78 100 113 241 396 427 . . 123 215 106 Initial 138 | . . 1 . 78 16 31 9 26 138 . . 2 60 7 Average 66 | . 25 39 105 37 41 34 66 94 198 . . 17 66 31 Maximum Alert Level 2 | . . . 1 . . . 1 1 2 . . . 1 . Low Security (%) 91 | 100 100 100 78 100 100 100 94 78 54 . . 100 93 100 Level 1 7 | . . . 21 . . . 5 21 32 . . . 6 . Level 2 1 | . . . . . . . . . 13 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . . . 3 . 2 2 8 2 6 . . 2 . 2 Investigation 5 | . . . 1 . . 1 2 . 1 . . . . . Extermination 5 | . . . . . . 1 2 . 2 . . . . . Reinforcement 16 | . . . 2 . 1 . 4 2 3 . . 2 . 2 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 9 | . 1 . 1 . 1 1 . 1 1 . . 1 2 . Communications Jammed 5 | . . . . . . . 5 . . . . . . . Distress Signals 5 | . . . . . . . 5 . . . . . . . Times Spotted 258 | . 9 9 52 4 23 5 16 40 56 1 . 16 15 12 Peak Tracking Total 16 | . 5 5 7 2 9 3 5 9 8 1 . 16 8 9 Tactical Retreats 46 | . . 1 6 . 2 3 4 9 15 . . 1 4 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 9 | . 1 . . . 1 . 2 1 2 . . 2 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 2 | . . . 1 . . . . . . . . 1 . . Max in Single Turn 1 | . . . 1 . . . . . . . . 1 . . Garrison Access 3 | . . . . . . 1 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 59 | . 8 1 3 . 2 11 18 2 8 . . . 3 3 Terminals 34 | . 6 . 1 . 2 5 10 2 4 . . . 2 2 Fabricators 3 | . . . . . . 2 . . 1 . . . . . Repair Stations 6 | . 1 . . . . 1 2 . 2 . . . . . Recycling Units 6 | . 1 . 1 . . 1 2 . 1 . . . . . Scanalyzers 5 | . . . 1 . . 1 2 . . . . . 1 . Garrison Access 4 | . . . . . . 1 2 . . . . . . 1 Total Hacks 163 | . 14 1 10 . 6 40 44 4 26 . . . 12 6 Successful 96 | . 9 1 7 . 4 21 21 4 15 . . . 9 5 Failed 67 | . 5 . 3 . 2 19 23 . 11 . . . 3 1 Catastrophic 7 | . 3 . . . . . 4 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 82 | . 2 . 2 . 6 17 20 1 19 . . . 9 6 Terminals 104 | . 11 . 5 . 6 19 28 4 19 . . . 8 4 Fabricators 7 | . . . . . . 6 . . 1 . . . . . Repair Stations 14 | . 2 . . . . 3 4 . 5 . . . . . Recycling Units 11 | . 1 . 1 . . 5 3 . 1 . . . . . Scanalyzers 17 | . . . 4 . . 3 6 . . . . . 4 . Garrison Access 9 | . . . . . . 4 3 . . . . . . 2 Terminal Hacks 44 | . 6 1 2 . 4 9 6 3 8 . . . 4 1 Prototype ID Bank 2 | . . . . . . 1 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Open DSF 8 | . . . . . . 3 3 1 1 . . . . . Level Access Points 5 | . . . . . 1 1 . . 1 . . . 1 1 Branch Access Points 4 | . 1 . . . 1 1 . . . . . . 1 . Alert Level 1 | . . . . . . 1 . . . . . . . . Unreport Threat 16 | . . . 1 . 2 1 2 2 6 . . . 2 . Locate Traps 2 | . . . 1 . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . Build 2 | . . . . . . 2 . . . . . . . . Repair Station Hacks 9 | . 2 . . . . 2 2 . 3 . . . . . Scan Component 5 | . 1 . . . . 1 1 . 2 . . . . . Repair 4 | . 1 . . . . 1 1 . 1 . . . . . Recycling Unit Hacks 6 | . 1 . 1 . . 1 2 . 1 . . . . . Retrieve Components 6 | . 1 . 1 . . 1 2 . 1 . . . . . Scanalyzer 10 | . . . 4 . . 1 3 . . . . . 2 . Insert Component 6 | . . . 2 . . 1 2 . . . . . 1 . Analyze 4 | . . . 2 . . . 1 . . . . . 1 . Garrison Access Hacks 3 | . . . . . . 1 1 . . . . . . 1 Seal Access 3 | . . . . . . 1 1 . . . . . . 1 Unauthorized Hacks 21 | . . . . . . 4 7 1 3 . . . 3 3 Terminals 15 | . . . . . . 2 6 1 2 . . . 2 2 Assimilate 1 | . . . . . . . . . 1 . . . . . Botnet 14 | . . . . . . 2 6 1 1 . . . 2 2 Fabricators 2 | . . . . . . 1 . . 1 . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Researchers 1 | . . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 Reprogram 1 | . . . . . . . 1 . . . . . . . Watchers 1 | . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 35 | . 4 . 2 . 1 5 11 2 5 . . . 2 3 Full Trace Events 4 | . . . 1 . . 1 1 . 1 . . . . . Feedback Events 2 | . . . . . . . 1 . 1 . . . . . Hackware Fried 2 | . . . . . . . 1 . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . 1 . . . . . 1 . Parts Built 3 | . . . . . . 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 109 | . . . . . . 109 . . . . . . . . Total Part Build Rating 9 | . . . . . . 9 . . . . . . . . Parts Repaired 3 | . 1 . . . . 1 1 . . . . . . . Time 86 | . 26 . . . . 19 19 . 22 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 30 | . 9 . 10 . . 2 6 . 3 . . . . . Parts Scanalyzed 6 | . . . 2 . . 1 2 . . . . . 1 . Part Schematics Acquired 4 | . . . 2 . . . 1 . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies 5 | . . 4 . . . . 1 . . . . . . . Largest Group 3 | . . 3 3 . . . 1 . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . 37 . . . . . . . Highest-Rated Ally 37 | . . 31 16 . . . 37 . . . . . . . Total Orders 17 | . . . . . . . . 7 . 6 1 1 2 . EXPLORE 8 | . . . . . . . . 4 . 3 . . 1 . RETURN 9 | . . . . . . . . 3 . 3 1 1 1 . Ally Attacks 25 | . . 14 8 . . . 3 . . . . . . . Total Damage 223 | . . 87 94 . . . 42 . . . . . . . Kills 7 | . . 2 4 . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . 2 . . . . . 1 . . . . Drone Launches 10 | . . . . . . . . 4 . 3 1 1 1 . Drone Recoveries 8 | . . . . . . . . 2 . 3 1 1 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 12120 | 58 1431 1335 1285 1120 1399 772 1432 430 1218 318 219 548 402 153 Spaces Moved 11739 | 40 695 651 527 502 634 1664 1923 789 1950 705 149 620 623 267 Core 44 | 5 . . . . . . . . 25 . . . . 14 Treads . | . . . . . . . . . . . . . . . Legs 3042 | 35 695 651 525 502 634 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 8653 | . . . 2 . . 1664 1923 789 1925 705 149 620 623 253 Fastest Speed 24 | 50 120 190 107 120 120 29 29 26 24 32 32 32 37 37 Average Speed 73 | 111 184 190 198 189 186 30 29 26 35 32 32 32 43 38 Slowest Speed 330 | 120 190 190 260 190 330 32 30 99 200 32 32 45 45 200 Overloaded Moves 46 | . . . . . . . . . 46 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . 2 2 . . . 1 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 98 99 37 96 31 27 34 25 40 87 10 11 25 9 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . Known Exits Taken 12 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . Scrap Searched 6 | . . 1 . 1 . . . . . 4 . . . . Spaces Dug 17 | . . . . . . . . 3 9 . . 5 . . Terrain Destroyed 114 | . 14 . 40 . . . . 3 28 . . 29 . . Melee 12 | . . . . . . . . 3 9 . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 102 | . 14 . 40 . . . . . 19 . . 29 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total 14836 | 53 804 714 650 651 750 1918 2726 992 2436 797 318 958 753 316 Wait 2460 | . 54 38 23 125 41 193 744 182 358 86 171 288 115 42 Move 11713 | 39 694 650 526 501 633 1659 1918 788 1949 704 146 617 622 267 Hop 6 | . . . . . . 2 2 . . . 1 1 . . Pick Up 100 | 10 18 3 8 . 7 11 3 5 24 2 . 3 3 3 Fast Attach 39 | . 2 1 1 2 5 13 7 . 1 1 . 1 5 . Attach 81 | 4 9 . 9 1 4 6 2 5 25 2 . 6 5 3 Detach 17 | . 1 . 1 1 . . 2 1 6 1 . 3 . 1 Swap 26 | . 1 1 1 6 3 4 5 1 3 . . 1 . . Drop 70 | . 3 3 8 2 5 24 7 2 11 1 . 1 3 . Fire 182 | . 22 18 73 13 48 . . . 3 . . 5 . . Melee 80 | . . . . . 4 6 36 8 26 . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 62 | . . . . . . . . . 30 . . 32 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 7) 525 | -10/Materials | Discovered new exit (range 14) 570 | -10/Materials | Identified exit to Mines 752 | -10/Materials | Discovered new exit (range 7) 956 | -10/Materials | Repaired Ion Engine 1196 | -10/Materials | Discovered new exit (range 7) 1490 | -10/Materials | Entered Mines 1493 | -10/Mines | Received a Mining Laser from a helpful Derelict 1592 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1603 | -10/Mines | Learned Materials stockpile data 1868 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2014 | -10/Mines | Discovered new exit (range 9) 2081 | -10/Mines | Found the Drone Emporium 2084 | -10/Mines | Learned Materials garrison access intel 2192 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2272 | -10/Mines | Discovered new exit (range 7) 2306 | -10/Mines | Learned Materials non-interactive machine intel 2825 | -10/Mines | Entered Materials 2825 | -9/Materials | Accompanied by 3 allies 2825 | -9/Materials | Evolved 2 slots: Utility x2 2825 | -9/Materials | Discovered new exit (range 7) 2827 | -9/Materials | Loaded intel: 30 non-interactive machine locations 3589 | -9/Materials | Discovered new exit (range 14) 3846 | -9/Materials | Discovered new exit (range 14) 3903 | -9/Materials | Lost 3 parts (1p2n) 4101 | -9/Materials | Core integrity fell below 50% 4104 | -9/Materials | Identified exit to Mines 4110 | -9/Materials | Entered Mines 4111 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4111 | -9/Mines | Met a Derelict bent on vengeance 4116 | -9/Mines | Identified exit to Zion 4190 | -9/Mines | Discovered new exit (range 7) 4204 | -9/Mines | Identified exit to Materials 4399 | -9/Mines | Learned Materials garrison access intel 4888 | -9/Mines | Discovered exit to Materials (range 6) 4924 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4954 | -9/Mines | Excavation squad dispatched 4954 | -9/Mines | A large section of the Mines collapsed 5230 | -9/Mines | Entered Materials 5230 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5231 | -8/Materials | Loaded intel: 1 garrison access location 5397 | -8/Materials | Identified exit to Factory 5464 | -8/Materials | Build established: Scavenger-Mutant 6548 | -8/Materials | Garrison activated, responded to threat 6629 | -8/Materials | Entered Factory 6629 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6781 | -7/Factory | Repaired Lgt. Nuclear Core 6936 | -7/Factory | Build established: Hacker-Sprinter 6977 | -7/Factory | Identified exit to Lower Caves 6977 | -7/Factory | Identified exit to Factory 7043 | -7/Factory | Fabricated Xenon Bombardment Thruster (x2) 7146 | -7/Factory | Fabricated Sensor Array (x1) 7401 | -7/Factory | Entered another Factory area 7401 | -6/Factory | Evolved 2 slots: Utility x2 7494 | -6/Factory | Repaired Cesium-ion Thruster 7584 | -6/Factory | Discovered new exit (range 15) 7589 | -6/Factory | Identified exit to Lower Caves 7795 | -6/Factory | Build established: Hacker-Ninja 7966 | -6/Factory | Discovered new exit (range 10) 8723 | -6/Factory | Spotted B-75 Beast 8772 | -6/Factory | System Shield fried by hacking feedback 8828 | -6/Factory | Discovered new exit (range 16) 8832 | -6/Factory | Identified exit to Factory 8833 | -6/Factory | Entered another Factory area 8833 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9154 | -5/Factory | Spotted B-75 Beast 9251 | -5/Factory | Discovered new exit (range 14) 9255 | -5/Factory | Identified exit to Factory 9263 | -5/Factory | Entered another Factory area 9263 | -4/Factory | Evolved 2 slots: Utility x2 9311 | -4/Factory | Spotted B-86 Titan 9315 | -4/Factory | Discovered new exit (range 15) 9327 | -4/Factory | Found Prototype Processor 9332 | -4/Factory | Found Prototype Processor 9333 | -4/Factory | Identified Exp. Melee Analysis Suite (x2) 9386 | -4/Factory | Identified exit to Research 10041 | -4/Factory | System Shield fried by hacking feedback 10123 | -4/Factory | Lost 7 parts (1p2n3u1w) 10223 | -4/Factory | Discovered exit to Research (range 13) 10480 | -4/Factory | Discovered new exit (range 5) 10481 | -4/Factory | Identified exit to Upper Caves 10481 | -4/Factory | Entered Upper Caves 10512 | -4/Upper Caves | Lost 3 parts (1p2u) 10597 | -4/Upper Caves | Build established: Hacker-Scout 10769 | -4/Upper Caves | Learned location of Armory (-4) 10778 | -4/Upper Caves | Discovered new exit (range 10) 10782 | -4/Upper Caves | Identified exit to Upper Caves 10799 | -4/Upper Caves | Entered another Upper Caves area 10807 | -4/Upper Caves | Discovered exit to Research (range 8) 11018 | -4/Upper Caves | Entered Research 11018 | -3/Research | Evolved 2 slots: Utility x2 11029 | -3/Research | Found Prototype Hackware 11030 | -3/Research | Identified Exp. System Shield 11256 | -3/Research | Discovered new exit (range 17) 11317 | -3/Research | Build established: Wizard-Scout 11562 | -3/Research | Identified exit to Research 11566 | -3/Research | Entered another Research area 11566 | -2/Research | Evolved 2 slots: Utility x2 11589 | -2/Research | Spotted B-90 Cyclops 11593 | -2/Research | Lost 7 parts (1p2n3u1w) 11595 | -2/Research | Identified exit to Testing 11595 | -2/Research | Identified exit to Access 11915 | -2/Research | Spotted B-90 Cyclops 11968 | -2/Research | Entered Access 11968 | -1/Access | Evolved 2 slots: Utility x2 12005 | -1/Access | Identified exit to Surface 12027 | -1/Access | Spotted B-99 Colossus 12070 | -1/Access | Spotted B-99 Colossus 12072 | -1/Access | Spotted B-99 Colossus 12093 | -1/Access | Core integrity fell below 50% 12110 | -1/Access | Core integrity fell below 20% 12121 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 12104_ Slug penetrates Wall. 12109_ Wall collapses. 12109_ Penetrated by Slug. 12109_ Slug penetrates Wall. 12109_ Slug penetrates Reinforced Barrier. 12109_ Penetrated by Slug. 12109_ Slug penetrates Reinforced Barrier. 12109_ Penetrated by Slug. 12109_ Slug penetrates Reinforced Barrier. 12109_ Penetrated by Slug. 12111_ Slug penetrates Wall. 12112_ Penetrated by Slug. 12112_ Slug penetrates Earth. 12115_ Slug penetrates G-73 Enforcer. 12115_ Slug penetrates Reinforced Barrier. 12115_ Penetrated by Slug. 12118_ The unstable cave ceiling collapses. 12119_ G-73 Enforcer crushed by falling debris. 12119_ 5 Matter crushed. 12119_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ???????????????????#### g##??????????????????????? | | ???????????????????#%# hh@#??????????????????????? | | ?####????????????###;Ygg###??????????????????????? | | ?# #####"""#####BB # #?????????????????????????? | | ?# % B% #???????????????????????????? | | ?# BB % % %#???????????????????????????? | | ?# #???????????????????????????? | | #####""###"""##"######???????????????????????????? | | ######"## ##############??????????????????????? | | = # # ] #??????????????????????? | | " # #??????????????????????? | | " "" / + #??????????????????????? | | "R"" # # """""#??????????????????????? | | """" # # """""#??????????????????????? | | # # """""#??????????????????????? | | # # """""#??????????????????????? | | +######### # """""#??????????????????????? | | ###?????# # """""#??????????????????????? | | ####### # #??????????????????????? | | = # *#??????????????????????? | | # #??????????????????????? | | [ ##############??????????????????????? | | ###+#######???????????????????????????????????? | | ##?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Additional Mass Support 16 Corruption Block 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 6 Offensive Hacking 56 Defensive Hacking 30 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Enh. Flamer | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -6/Factory | Scanalyzed Lgt. Quantum Reactor | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory | Preloaded Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Denied? Knowing Is Half The Battle Challenges ------------ None Game ------ Seed DamperThrowingChronowheel Manual? 0 Play Time 02:31:31 Cumulative 32.6 hours Start 2022.03.27 @ 17:44:54 End 2022.03.29 @ 01:41:22 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 17 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf3d7066-4f51-44c7-a6c3-51ecb728d892