Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 20:26:11 Player: NeoBioHazard Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (52) 260 Value Destroyed (1643) 1643 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (7714) 7714 TOTAL SCORE: 17797 Bonus ------- Entered Garrisons 200 Win 3000 Win Speed 4514 Cogmind --------- Core Integrity 1600/1600 Matter 260/300 Energy 580/600 System Corruption 0% Temperature Cool (40) Movement Flying (11) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (8) --- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Improved Diametric Drive Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Seismic Detector Advanced Target Analyzer Advanced ECM Suite Cloaking Device Improved Hacking Suite System Shield > --- WEAPON (3) ------- Heavy Pick Lance Lance > --- INVENTORY (5) ---- Improved Quantum Reactor Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Q-thruster Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Improved Diametric Drive Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Seismic Detector Advanced Target Analyzer Advanced ECM Suite Improved Hacking Suite System Shield Drone Bay > --- WEAPON ----------- Heavy Pick Lance Lance > --- INVENTORY -------- Improved Quantum Reactor Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Q-thruster Cloaking Device [Rating: 170] Favorites ----------- Power Light Antimatter Reactor Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Hover Unit Antigrav Array Flight Unit Improved Flight Unit Utility Machine Analyzer Device Seismic Detector Processor Machine Analyzer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Lance Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Launcher Sigix Terminator Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Gar Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 . . 2 . 2 . 2 Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 6 | . . 2 . . . 1 1 . . . . . 2 . . Utility 10 | . . . . 2 2 1 1 1 . . 1 . . . 2 Weapon 1 | . . . . . . . . . . . 1 . . . . Parts Attached 134 | 5 4 6 9 6 8 8 6 14 13 6 7 3 17 16 6 Power 22 | . . 1 1 1 1 3 1 4 2 1 1 1 3 2 . Engine 8 | . . 1 1 1 . 3 1 . . 1 . . . . . Core 3 | . . . . . 1 . . . 2 . . . . . . Reactor 11 | . . . . . . . . 4 . . 1 1 3 2 . Propulsion 40 | 2 2 2 5 . . 1 2 3 4 1 4 1 8 4 1 Treads 2 | 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . 1 2 . . Flight 35 | . 2 2 5 . . 1 2 3 4 1 4 . 6 4 1 Utility 46 | 1 1 1 1 3 3 4 3 4 3 2 2 . 4 10 4 Device 25 | 1 1 . . 2 2 2 . 2 1 1 2 . 2 5 4 Storage . | . . . . . . . . . . . . . . . . Processor 15 | . . 1 1 1 1 1 3 1 2 . . . 1 3 . Hackware 5 | . . . . . . 1 . 1 . 1 . . . 2 . Protection 1 | . . . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 26 | 2 1 2 2 2 4 . . 3 4 2 . 1 2 . 1 Energy Gun 3 | . . . . 2 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 9 | 2 1 2 2 . 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 . . 2 2 . . . . . . Piercing Weapon 7 | . . . . . . . . 1 1 2 . . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . . . 1 1 . . 2 1 1 7 1 Parts Lost 44 | . . 2 1 . . 1 3 4 21 1 7 2 2 . . Power 9 | . . . . . . 1 1 1 4 . 1 . 1 . . Propulsion 14 | . . . . . . . 1 2 8 . 3 . . . . Utility 14 | . . 1 1 . . . 1 1 4 1 3 1 1 . . Weapon 7 | . . 1 . . . . . . 5 . . 1 . . . Highest Loss Streak 12 | . . 2 1 . . 1 3 3 11 12 5 2 3 . . To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 86 | . 67 100 97 96 97 92 91 96 67 62 57 58 76 99 100 Engine 2 | . . 11 11 9 4 1 4 . . . . . . . . Reactor 2 | . . . . . . . . 7 . . . 2 4 8 8 Treads 1 | . 15 . . . . . . . . . . . . . . Flight 27 | . 12 44 42 36 30 33 33 30 13 10 7 9 23 34 32 Device 12 | . 19 20 8 14 21 20 12 10 4 . 4 4 6 15 24 Processor 22 | . . 1 12 18 22 20 26 30 35 36 28 23 25 20 16 Hackware 3 | . . . . . . 6 5 5 1 5 4 4 . 5 8 Energy Gun 1 | . . . . 16 4 2 . . . . . . . . . Ballistic Gun 4 | . 19 22 22 1 9 . . . . . . . . . . Slashing Weapon 3 | . . . . . . 6 5 9 5 . . . . . . Piercing Weapon 2 | . . . . . . . . . . 8 9 6 8 13 12 Peak Build Rating 170 | 5 8 12 21 31 39 53 63 96 96 58 82 108 143 165 170 Average Rating 61 | 3 5 10 14 27 36 47 57 78 61 53 62 87 112 151 168 On Entrance 52 | . 4 8 11 21 31 39 46 63 96 34 58 63 73 140 160 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 59 | 3 5 11 14 16 17 19 10 32 32 11 11 40 59 47 56 Greatest Support 80 | 40 8 16 20 20 20 21 18 40 40 11 15 26 80 62 56 Greatest Overweight (x) 2 | . 1 . . . . 1 . . 2 . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 4 5 5 5 5 5 5 5 5 5 4 5 5 5 Average Carried 4 | . 3 2 4 4 4 4 4 4 4 3 4 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 2 5 5 5 4 5 5 4 5 4 4 5 5 5 Class Distribution -------------------- 25% | Scavenger-Scout 21% | Scavenger-Sprinter 11% | Scout 11% | Mutant 6% | Scavenger-Mutant 5% | Sprinter 5% | Assassin 4% | Scavenger-Ninja 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Storage Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Assassin | -6/Factory Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Sprinter | -4/Garrison Gladiator | -4/Factory Gladiator | -3/Research Mutant | -3/Quarantine Scavenger-Sprinter | -2/Research Scavenger-Scout | -2/Testing Scavenger-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Gar Fac Res Qua Res Tes Acc Matter Collected 1668 | 246 144 . 154 57 52 51 123 207 178 20 . . 236 79 121 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1794 | 12 256 . 312 57 52 80 123 93 335 20 . . 324 90 40 Parts 133 | 4 26 . 19 4 5 12 8 9 21 3 . . 13 8 1 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Gar Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 27 | . 9 . 6 . . . 1 . 9 . . . 2 . . Melee 9 | . . . . . . . 1 . 6 . . . 2 . . Guns 15 | . 9 . 6 . . . . . . . . . . . . AOE 3 | . . . . . . . . . 3 . . . . . . Classes Destroyed 12 | 1 4 . 2 . . 1 2 . 1 . . . 1 . . Worker 4 | . . . 1 . . 2 . . . . . . 1 . . Builder 1 | . . . . . . 1 . . . . . . . . . Tunneler 5 | 1 . . . 1 1 1 1 . . . . . . . . Recycler 1 | . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . 1 . . . . . . . . Operator 6 | . 1 . . . 1 . . . . 1 . . . 2 1 Watcher 7 | . 1 . 1 1 . . 1 2 . . . . . 1 . Swarmer 9 | . 6 . . . . . . . 3 . . . . . . Cutter 4 | . . . . . . . . . 4 . . . . . . Grunt 7 | . 3 . 4 . . . . . . . . . . . . Sentry 4 | . . . 2 . . . . . 1 . . . 1 . . Programmer 3 | . . . . . . . 1 . 1 . . . 1 . . Best Kill Streak 9 | 1 9 . 3 1 1 2 1 1 5 1 . . 2 1 1 Combat Bots Only 8 | . 8 . 3 . . . 1 . 5 . . . 1 . . Max Kills in Single Turn 2 | 1 1 . 1 1 1 1 1 1 2 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . . . Melee 1 | . . . . . . . 1 . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Gar Fac Res Qua Res Tes Acc Hostile Shots Fired 444 | . 47 5 42 3 10 . 18 14 173 3 81 29 10 9 . Missed 163 | . 20 . 10 . 7 . 7 5 52 2 42 9 3 6 . Damage Taken 5111 | . 231 73 403 51 46 80 226 212 2181 82 915 393 176 42 . Core 1944 | . 52 . 165 16 . . 60 59 1024 37 399 107 25 . . Absorbed by Shields 234 | . . . . . . . . . 234 . . . . . . Regen/Repaired (Parts) 19 | . . . 19 . . . . . . . . . . . . Core Remaining (%) 80 | 100 79 . 58 97 100 100 94 . . 2 . 61 . 98 100 Volleys Fired 75 | 2 29 . 29 4 8 . . . 3 . . . . . . Largest 2 | 2 2 . 2 2 2 . . . 1 . . . . . . Hottest 100 | 40 40 . 46 100 53 . . . 46 . . . . . . Shots Fired 121 | 4 34 . 58 8 14 . . . 3 . . . . . . Gun 118 | 4 34 . 58 8 14 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . 3 . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 108 | 4 34 . 58 . 12 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 13 | . . . . 8 2 . . . 3 . . . . . . Robot Hit Streak 14 | 3 7 . 14 3 6 . . . 2 . . . . . . Robot Miss Streak 3 | . 3 . 3 1 1 . . . 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . 4 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . Shots Hit Robots 134 | 3 20 . 39 5 10 7 15 5 14 2 . . 7 3 4 Core Hits 61 | 2 14 . 13 2 3 2 4 2 11 1 . . 4 3 . Critical Kills 1 | . 1 . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 10 | . 1 . . . . . 1 . 2 . . . 2 2 2 Destroy 1 | . 1 . . . . . . . . . . . . . . Sever 2 | . . . . . . . 1 . 1 . . . . . . Impale 7 | . . . . . . . . . 1 . . . 2 2 2 Melee Attacks 195 | . . . . . . 15 28 32 19 10 23 2 19 15 32 Impact . | . . . . . . . . . . . . . . . . Slashing 87 | . . . . . . 15 28 32 12 . . . . . . Piercing 108 | . . . . . . . . . 7 10 23 2 19 15 32 Sneak Attacks 14 | . . . . . . 6 3 1 . . . . 2 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . 4 . . . . . . 2 Damage Inflicted 4106 | 39 286 . 593 113 180 489 650 239 634 133 . . 340 229 181 Guns 1211 | 39 286 . 593 113 180 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 138 | . . . . . . . . . 138 . . . . . . Melee 2757 | . . . . . . 489 650 239 496 133 . . 340 229 181 Ramming . | . . . . . . . . . . . . . . . . Kinetic 1076 | 39 286 . 593 . 158 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 273 | . . . . 113 22 . . . 138 . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1707 | . . . . . . 489 650 239 329 . . . . . . Piercing 1050 | . . . . . . . . . 167 133 . . 340 229 181 Highest Corruption 8 | . . . . . . . 1 . 8 8 6 7 . . . Average Corruption 3 | . . . . . . . 1 . 2 8 4 6 . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . . 1 4 4 3 . . . Message Errors 5 | . . . . . . . . . 1 . 2 2 . . . Matter Fused 1 | . . . . . . . . . . 1 . . . . . Energy Discharges 3 | . . . . . . . . . . 1 2 . . . . Data Loss (minor) 3 | . . . . . . . . . . 2 . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 589 | . . . . . . 147 147 . 13 49 . . 86 . 147 Projectiles . | . . . . . . . . . . . . . . . . Explosions 13 | . . . . . . . . . 13 . . . . . . Melee 576 | . . . . . . 147 147 . . 49 . . 86 . 147 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . . . . . . . . . 112 . . . . . . Shots 4 | . . . . . . . . . 4 . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 246 | . 1 2 18 2 . . . 78 9 . . . 117 246 . Average Temperature 31 | . 1 1 6 2 . . . 23 4 . . . 46 100 . Received Heat Transfer 611 | . 24 24 189 27 36 . . 9 212 . 72 . 18 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Gar Fac Res Qua Res Tes Acc Peak Influence 334 | 5 334 187 323 252 304 205 235 221 266 186 306 201 226 299 220 Initial 179 | . 3 141 74 135 114 148 93 114 130 121 97 171 101 126 179 Average 165 | . 168 147 173 164 186 183 163 150 179 139 159 185 151 204 205 Maximum Alert Level 1 | . 1 . 1 1 1 1 1 1 1 . 1 1 1 1 1 Low Security (%) 71 | 100 47 100 62 82 64 86 64 76 60 100 84 60 91 62 18 Level 1 28 | . 52 . 37 17 35 13 35 23 39 . 15 40 8 37 81 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 3 1 . 1 1 . 2 2 . 1 1 . . . . Investigation 5 | . 1 1 . 1 . . 1 . . 1 . . . . . Extermination 2 | . . . . . . . 1 1 . . . . . . . Reinforcement 5 | . 2 . . . 1 . . 1 . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Gar Fac Res Qua Res Tes Acc Distress Signals 3 | . 1 . . 2 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 116 | . 14 4 7 8 9 1 7 16 15 2 18 5 2 7 1 Peak Tracking Total 11 | . 7 6 6 11 6 1 2 7 10 2 10 5 1 4 1 Tactical Retreats 20 | . 1 . . 1 3 . . 4 2 3 5 . . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Gar Fac Res Qua Res Tes Acc Traps Triggered 9 | . . . . 1 . 1 . . 7 . . . . . . Indirectly 2 | . . . . . . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Gar Fac Res Qua Res Tes Acc Machines Disabled 5 | . . . . . . . . . 1 . . 1 . 3 . Max in Single Turn 1 | . . . . . . . . . 1 . . 1 . 1 . Garrison Access 3 | . . . . . . 1 . 2 . . . . . . . Garrison Relay 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Gar Fac Res Qua Res Tes Acc Machines Accessed 42 | . 5 1 9 . 6 4 2 6 . 2 3 1 . . 3 Terminals 33 | . 5 1 8 . 3 3 2 3 . 2 2 1 . . 3 Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . 3 . . . . . . . Total Hacks 88 | . 19 4 19 . 10 7 6 9 . 4 3 1 . . 6 Successful 36 | . 9 2 10 . 1 2 1 3 . 1 3 1 . . 3 Failed 52 | . 10 2 9 . 9 5 5 6 . 3 . . . . 3 Catastrophic 15 | . 4 1 2 . 2 1 1 3 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 54 | . 21 4 7 . 7 5 5 4 . . . . . . 1 Terminals 75 | . 19 4 17 . 7 5 6 4 . 4 2 1 . . 6 Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 8 | . . . . . 1 2 . 5 . . . . . . . Terminal Hacks 21 | . 6 1 6 . . . 1 . . 1 2 1 . . 3 Part Schematic 3 | . 2 . 1 . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 2 . . . . . . . 1 . . . 1 Open Door 4 | . . . 2 . . . . . . . . 1 . . 1 Open DSF 2 | . . . . . . . . . . 1 1 . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 Terminal Index 2 | . 1 1 . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . 3 . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . Seal Access 3 | . . . . . . 1 . 2 . . . . . . . Unauthorized Hacks 7 | . 3 1 2 . . 1 . . . . . . . . . Terminals 7 | . 3 1 2 . . 1 . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . Botnet 6 | . 3 1 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . . . . . . . . 2 1 Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 32 | . 4 1 6 . 5 4 2 5 . 1 1 . . . 3 Full Trace Events 5 | . 1 1 1 . . . 1 . . 1 . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 2 . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Gar Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Gar Fac Res Qua Res Tes Acc Total Allies 1 | . . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . . Highest-Rated Group 10 | . . . . . . 10 . . . . . . . . . Highest-Rated Ally 10 | . . . . . . 10 . . . . . . . . . Total Orders 3 | . . . . . . 1 . . . . . . . . 2 STAY 1 | . . . . . . 1 . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Gar Fac Res Qua Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Gar Fac Res Qua Res Tes Acc Turns Passed 3152 | 88 222 62 260 113 246 334 298 486 215 113 178 65 181 142 149 Spaces Moved 5709 | 51 238 43 267 268 667 587 561 1055 159 201 314 96 190 540 472 Core 264 | 8 179 . . . . 77 . . . . . . . . . Treads 43 | 43 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 119 | . . . . . . . . . . . . 57 62 . . Flight 5283 | . 59 43 267 268 667 510 561 1055 159 201 314 39 128 540 472 Fastest Speed 5 | 50 37 31 31 31 31 31 34 23 20 37 32 32 5 11 11 Average Speed 31 | 142 54 31 31 31 31 40 35 26 33 37 35 57 28 12 13 Slowest Speed 170 | 160 100 31 34 31 31 100 40 34 170 37 40 110 98 20 77 Overloaded Moves 316 | . . . . . . . . . . . . . 77 239 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . 11 . 3 . 1 7 . . . . . 7 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 4 47 9 57 24 24 16 19 30 36 6 13 21 7 57 14 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 69 | . . . . . . 7 4 17 . 5 16 . 6 7 7 Terrain Destroyed 87 | . . . . . . 7 4 17 18 5 16 . 6 7 7 Melee 69 | . . . . . . 7 4 17 . 5 16 . 6 7 7 Projectile . | . . . . . . . . . . . . . . . . AOE 18 | . . . . . . . . . 18 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Gar Fac Res Qua Res Tes Acc Total 6641 | 60 298 89 374 288 694 664 613 1217 283 226 348 101 286 583 517 Wait 419 | . 20 41 71 5 2 45 16 111 28 9 3 . 57 3 8 Move 5638 | 50 237 42 244 267 660 586 558 1042 158 200 313 95 189 526 471 Hop 26 | . . . 11 . 3 . 1 5 . . . . . 6 . Pick Up 56 | 2 5 . 4 3 5 3 4 11 3 4 2 . 3 5 2 Fast Attach 72 | 5 2 . 2 1 4 2 2 3 10 3 5 3 14 12 4 Attach 36 | . 2 4 2 1 . 3 3 7 3 3 2 . 3 1 2 Detach 7 | 1 . . 1 . . 1 . 2 . . 1 . . . 1 Swap 26 | . . 2 5 4 4 3 1 4 . . . . . 3 . Drop 61 | . 3 . 5 3 8 6 . 8 1 . 3 1 5 14 4 Fire 75 | 2 29 . 29 4 8 . . . 3 . . . . . . Melee 166 | . . . . . . 15 28 24 18 7 19 2 15 13 25 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 59 | . . . . . . . . . 59 . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Garrison -4/Factory -3/Research -3/Quarantine -2/Research -2/Testing -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Destroyed 8 combat bots 290 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Propulsion x2 355 | -9/Materials | Discovered new exit (range 15) 372 | -9/Materials | Identified exit to Storage 373 | -9/Materials | Entered Storage 411 | -9/Storage | Repaired Flight Unit 625 | -9/Storage | Discovered new exit (range 18) 632 | -9/Storage | Identified exit to Materials 633 | -9/Storage | Entered Materials 633 | -8/Materials | Evolved 2 slots: Utility x2 742 | -8/Materials | Discovered new exit (range 13) 745 | -8/Materials | Identified exit to Factory 746 | -8/Materials | Entered Factory 746 | -7/Factory | Evolved 2 slots: Utility x2 981 | -7/Factory | Discovered new exit (range 16) 990 | -7/Factory | Identified exit to Factory 992 | -7/Factory | Entered another Factory area 992 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1236 | -6/Factory | Discovered new exit (range 7) 1239 | -6/Factory | Identified exit to Factory 1326 | -6/Factory | Entered another Factory area 1326 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1452 | -5/Factory | Lost 3 parts (1p1n1u) 1590 | -5/Factory | Discovered new exit (range 17) 1600 | -5/Factory | Identified exit to Factory 1624 | -5/Factory | Entered another Factory area 1624 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1695 | -4/Factory | Spotted B-86 Titan 1721 | -4/Factory | Lost 3 parts (1p1n1u) 1933 | -4/Factory | Build established: Scavenger-Scout 2109 | -4/Factory | Identified exit to Garrison 2110 | -4/Factory | Entered Garrison 2122 | -4/Garrison | Triggered checkpoint 2215 | -4/Garrison | Core integrity fell below 50% 2228 | -4/Garrison | Lost 10 parts (2p4n2u2w) 2238 | -4/Garrison | Garrison Relay disabled 2266 | -4/Garrison | Spotted B-86 Titan 2266 | -4/Garrison | Triggered checkpoint 2311 | -4/Garrison | Core integrity fell below 20% 2320 | -4/Garrison | Discovered new exit (range 13) 2325 | -4/Garrison | Identified exit to Factory 2325 | -4/Garrison | Entered Factory 2368 | -4/Factory | Lost 12 parts (2p4n3u3w) 2431 | -4/Factory | Discovered new exit (range 5) 2433 | -4/Factory | Identified exit to Research 2438 | -4/Factory | Entered Research 2438 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 2495 | -3/Research | Spotted B-86 Titan 2596 | -3/Research | Lost 5 parts (2n3u) 2612 | -3/Research | Spotted B-86 Titan 2614 | -3/Research | Discovered new exit (range 8) 2616 | -3/Research | Identified exit to Quarantine 2616 | -3/Research | Entered Quarantine 2645 | -3/Quarantine | Spotted Alpha 7 2653 | -3/Quarantine | Found Alien Launcher 2653 | -3/Quarantine | Identified Sigix Terminator 2680 | -3/Quarantine | Discovered new exit (range 3) 2680 | -3/Quarantine | Identified exit to Research 2681 | -3/Quarantine | Entered Research 2681 | -2/Research | Evolved 2 slots: Propulsion x2 2731 | -2/Research | Lost 3 parts (2u1w) 2846 | -2/Research | Discovered new exit (range 10) 2862 | -2/Research | Identified exit to Testing 2862 | -2/Research | Entered Testing 2863 | -2/Testing | Spotted PY-BMWOUPHSM7 2866 | -2/Testing | Spotted PG-YGV3QSLTKU 2934 | -2/Testing | Found Prototype Device 2934 | -2/Testing | Identified Exp. Thermal Shield 2936 | -2/Testing | Found Prototype Processor 2936 | -2/Testing | Identified Exp. Terrain Scan Processor 2947 | -2/Testing | Found Prototype Processor 2947 | -2/Testing | Identified Exp. Core Analyzer 2949 | -2/Testing | Found Prototype Device 2949 | -2/Testing | Identified Thermal Barrier 2995 | -2/Testing | Discovered new exit (range 16) 3000 | -2/Testing | Identified exit to Access 3004 | -2/Testing | Entered Access 3004 | -1/Access | Evolved 2 slots: Utility x2 3021 | -1/Access | Identified exit to Command 3090 | -1/Access | Discovered new exit (range 5) 3090 | -1/Access | Identified exit to Surface 3153 | *** | Escaped! Last Messages --------------- 03063_ Dropped Hpw. Shock Rifle. 03063_ Dropped Lance. 03065_ Acquired Hvy. Pick. 03067_ Acquired Drone Bay. 03069_ Drone released from Drone Bay. 03073_ Dropped Cld. Field Propulsion Drive. 03075_ Acquired Prototype Flight Unit. 03075_ Identified Exp. Q-thruster. 03081_ Drone retrieved by Drone Bay. 03084_ Dropped Drone Bay. 03086_ Acquired Cld. Field Propulsion Drive. 03089_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 03090_ The Access Shell folds into the floor. 03090_ EXIT=FOUND 03090_ EXIT=IDENTIFIED: SURFACE 03095_ >> Machine Analyzer network decryption results: 03095_ Recycling Unit x1 03149_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????# ## # #????????????????????? | | ???????# ==! ## + #????????????????????? | | ???????# ==! ## # +????????????????????? | | ???????# =!! ## # #????????????????????? | | ???????# ## # #????????????????????? | | ???????# ## # #????????????????????? | | ???????#####+###### # #????????????????????? | | ?????????# ##########+# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# ############+########??????????????? | | ?????????## ##????# #??????????????? | | ??????????# #?????# #??????????????? | | ??????????# #?????# #??????????????? | | ??????????# #?????# #??????????????? | | ??????????# #?????# """Y""" #??????????????? | | ??????????# #?????# """"""" #??????????????? | | ??????????# #?????################??????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "????B?????????????? | | ??????????# "??????????????????? | | ??????????# "" "?????????????? ?? | | ??????????# @" "???????????? ?? | | ??????????# "???????????? #? | | ??????????# "????BB??????# #? | | ??????????# "????BB??????# #? | | ??????????# u "????????????# #? | | ??????????# ####### ##########????????????# +? | | ??????????# #????#;;"#????????????????????# #? | | ?########## ###########???????????????????# #? | | # " # # " #???????????????????# #? | | # """ # # """ #???????????????????# #? | | # """ + +R """ #???????????????????# #? | | # " # # " #????????????######## #? | | # # # #????????????# ## | | # # # #????????????# ## | | # # # ! #????????????# + | | # # # #????????????# ## | | ########### ###########??????????####+########### | | #####?????# ###################??# #?# | | ####### # ! #??# #?# | | # /!! #??# #?# | | # !!! #??# """"" #?# | | ####### # #??# """"" #?# | | # ##?????# # /[ #??# """"" #?# | | # #??????# # !#?## """"" #?# | | # #??????# + #?#" """"" ?#?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 53 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 2 Cloak Strength 2 Armor Coverage 600 Resistance: TH 50 Evasion (%) 67 Melee Accuracy 13 Target Analysis 11 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Hammer | -10/Materials | Hacked Greatsword | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Terminator Achievements -------------- Supersonic Whoosh! Challenges ------------ None Game ------ Seed DamperPhaseMegatreads Manual? 0 Play Time 01:37:43 Cumulative 117.0 hours Start 2025.03.05 @ 17:13:14 End 2025.03.05 @ 20:26:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 163 Adventurer 15 Explorer 53 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acfc24a4-a12f-495c-ae6a-a5cfb1976bd2