Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 10:43:58 Player: void Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (119) 595 Value Destroyed (4998) 4998 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 11253 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 162 Cogmind --------- Core Integrity 1130/1150 Matter 9/300 Energy 220/220 System Corruption 0% Temperature Warm (153) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Improved Coolant Injector Large Storage Unit Layered Light Armor Plating > --- WEAPON (4) ------- Mass Driver Mass Driver Greatsword > --- INVENTORY (15) --- Medium Storage Unit Improved Proton Missile Launcher Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Reactor > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Improved Thermal Generator Advanced Heat Sink Cooling System Large Storage Unit Advanced Weight Redist. System ECM Suite Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Enhanced Gauss Cannon Hypervelocity Gauss Cannon Remote Datajack > --- INVENTORY -------- Light Angular Momentum Engine Fusion Compressor Armored Medium Treads Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Improved Cryofiber Web Improved Coolant Injector Energy Filter Improved Particle Charger Hardened Medium Armor Plating Heavy Laser Enhanced Flamer [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Fusion Reactor Propulsion Flexi-carbon Leg Treads Heavy Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Fac Slots Evolved 12 | . . . 2 . 2 2 2 . . 2 . 2 Power 2 | . . . . . . . . . . 1 . 1 Propulsion 2 | . . . . . . 1 . . . . . 1 Utility 6 | . . . 2 . 1 1 1 . . 1 . . Weapon 2 | . . . . . 1 . 1 . . . . . Parts Attached 235 | 7 12 1 18 10 34 18 36 12 . 33 50 4 Power 27 | 1 . . 1 2 2 2 1 . . 10 6 2 Engine 16 | 1 . . 1 2 2 2 1 . . 4 2 1 Core 8 | . . . . . . . . . . 5 3 . Reactor 3 | . . . . . . . . . . 1 1 1 Propulsion 28 | 2 2 1 . 1 4 3 4 . . 4 7 . Treads 6 | . . . . . . . . . . 3 3 . Leg 20 | . 2 1 . 1 4 3 4 . . 1 4 . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 68 | 2 4 . 5 4 9 5 14 3 . 6 15 1 Device 44 | 1 2 . 4 3 6 2 13 2 . 4 7 . Storage 4 | 1 1 . . . . . 1 . . . 1 . Processor 2 | . . . . . 2 . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 18 | . 1 . 1 1 1 3 . 1 . 2 7 1 Artifact . | . . . . . . . . . . . . . Weapon 112 | 2 6 . 12 3 19 8 17 9 . 13 22 1 Energy Gun 34 | 2 3 . 5 2 1 6 6 4 . 4 1 . Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 20 | . . . 1 . 12 . 3 1 . . 3 . Ballistic Cannon 17 | . . . 1 . . 1 4 . . 4 6 1 Launcher 3 | . . . . . . . . . . . 3 . Special Weapon 12 | . . . . . . . . 3 . 3 6 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 25 | . 3 . 4 1 6 1 4 1 . 2 3 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . . . 1 . . Corrupted Parts 2 | . . . . . . . . . . 1 1 . System Corruption 13 | . . . . . . . . . . 7 6 . Parts Lost 70 | . 1 . . 5 6 . 7 4 2 11 33 1 Power 13 | . . . . 1 . . 1 . . 4 6 1 Propulsion 8 | . 1 . . 1 . . 1 . . . 5 . Utility 28 | . . . . 2 4 . 4 3 . 2 13 . Weapon 21 | . . . . 1 2 . 1 1 2 5 9 . Highest Loss Streak 21 | . 1 . . 5 1 . 3 2 2 4 21 1 To Critical Strikes 4 | . . . . . . . 1 1 . . 2 . Average Slot Usage (%) 89 | . 99 100 97 94 97 97 95 93 86 86 67 58 Engine 7 | . 14 14 10 10 9 7 5 6 6 7 2 3 Treads 2 | . . . . . . . . . . 8 7 . Leg 14 | . 3 28 22 19 17 21 19 20 20 4 4 15 Wheel 1 | . 23 . . . . . . . . . . . Device 21 | . 13 . 21 22 14 15 33 29 26 27 18 5 Storage 7 | . 14 14 11 11 9 7 6 6 6 5 4 5 Processor 2 | . . . . . 12 15 . . . . . . Protection 6 | . . 14 10 7 7 6 3 3 6 7 3 3 Energy Gun 12 | . 20 28 19 21 11 11 12 9 9 7 5 . Ballistic Gun 3 | . . . . . 12 7 6 8 3 . . . Ballistic Cannon 3 | . . . . . . 2 3 6 6 8 4 5 Slashing Weapon 1 | . 7 . 1 . 2 . 1 . . . . 5 Peak Build Rating 83 | 7 10 10 19 20 35 45 60 59 57 83 83 66 Average Rating 45 | 5 7 9 17 18 31 42 55 55 53 72 59 61 On Entrance 33 | . 7 8 10 18 19 35 45 55 56 50 83 49 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 102 | 11 18 18 24 28 39 41 64 60 60 101 102 81 Greatest Support 107 | 32 32 22 22 22 30 55 64 60 60 107 107 60 Greatest Overweight (x) 2 | . 1 . 1 2 1 1 1 . . 1 2 1 Average Overweight (x) . | . . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 Average Capacity 12 | 7 9 10 10 10 10 10 13 15 15 15 13 15 Most Carried 15 | 4 10 10 10 10 10 10 11 15 14 15 15 4 Average Carried 9 | 1 8 10 8 9 8 9 8 11 13 12 8 3 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 Final Carried 14 | 4 10 10 10 8 9 10 10 12 14 13 4 3 Class Distribution -------------------- 28% | Scavenger-Tank 28% | Mutant 15% | Scavenger-Gunner 15% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Mutant | -5/Extension Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Fac Matter Collected 3861 | 233 133 . 206 85 562 124 665 203 198 667 785 . Remotely . | . . . . . . . . . . . . . Salvage Created 5188 | 126 188 . 275 90 1459 309 872 289 . 718 780 82 Parts 258 | 14 13 . 21 5 75 21 35 12 . 29 29 4 Haulers Intercepted 3 | . . . 1 . . . . . . 1 1 . Recyclers Shooed 4 | . . . . . . . 2 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 9 9 . . . Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Fac Combat Hostiles Destroyed 92 | . 6 . 4 6 22 3 19 6 . 13 12 1 Melee 11 | . 2 . . 1 4 1 1 1 . . 1 . Guns 51 | . 3 . 4 5 18 2 12 1 . 2 4 . Cannons 19 | . . . . . . . 5 4 . 5 4 1 AOE 6 | . . . . . . . . . . 5 1 . Classes Destroyed 17 | 2 3 . 3 2 2 . 2 1 . . 2 . Worker 7 | . . . 1 . 5 . 1 . . . . . Builder 2 | . . . . . . . . . . . 2 . Tunneler 3 | 3 . . . . . . . . . . . . Hauler 3 | . . . 1 . . . . . . 1 1 . Recycler 3 | 1 . . . . 1 1 . . . . . . Watcher 10 | . 1 . 2 . 3 1 . . . 2 1 . Swarmer 9 | . 3 . . 3 . . 3 . . . . . Grunt 36 | . 3 . 3 . 11 . 7 2 . 7 3 . Brawler 2 | . . . . . . . 1 1 . . . . Duelist 4 | . . . . . 1 . 3 . . . . . Sentry 19 | . . . 1 . 7 2 3 1 . . 4 1 Demolisher 2 | . . . . 2 . . . . . . . . Hunter 11 | . . . . . 3 1 1 1 . 2 3 . Programmer 5 | . . . . . . . 1 . . 4 . . Behemoth 2 | . . . . . . . . . . . 2 . Assembled 1 | . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 5 | 4 3 . 3 3 4 2 5 3 . 5 2 1 Combat Bots Only 5 | . 3 . 2 3 4 1 5 3 . 5 1 1 Max Kills in Single Turn 4 | 1 1 . 1 1 2 2 2 1 . 4 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded 4 | . . . . . . . . . . 4 1 . Melee 1 | . 1 . . 1 1 1 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Fac Hostile Shots Fired 1148 | . 32 . 10 42 78 27 208 61 16 168 499 7 Missed 324 | . 8 . 3 5 21 6 71 19 9 56 123 3 Damage Taken 11219 | . 222 41 70 773 695 122 1472 394 78 2003 5280 69 Core 1445 | . 97 32 20 183 36 12 122 8 . 141 774 20 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 3185 | . 64 11 21 212 197 39 438 122 22 546 1493 20 Regen/Repaired (Parts) 29 | . . . 29 . . . . . . . . . Core Remaining (%) 68 | 100 . 48 . 49 93 98 . . 84 . 8 . Volleys Fired 287 | 5 14 . 13 12 49 7 40 26 2 52 62 5 Largest 4 | 2 2 . 2 2 3 3 4 4 4 4 4 2 Hottest 275 | 80 80 . 126 138 166 171 246 164 208 233 275 114 Shots Fired 738 | 10 28 . 26 22 137 21 142 57 6 140 143 6 Gun 557 | 10 28 . 25 22 137 21 123 30 4 77 80 . Cannon 137 | . . . 1 . . . 19 12 2 61 40 2 Launcher 10 | . . . . . . . . . . . 6 4 Special 34 | . . . . . . . . 15 . 2 17 . Kinetic 288 | . . . 2 . 69 7 55 30 3 61 59 2 Thermal 366 | 10 28 . 24 22 68 14 67 13 3 44 73 . Explosive . | . . . . . . . . . . . . . Electromagnetic 64 | . . . . . . . 20 . . 34 6 4 Robot Hit Streak 30 | 6 10 . 10 14 18 18 27 9 2 18 30 11 Robot Miss Streak 5 | . 1 . 2 2 2 2 3 5 4 3 2 . Penetration Max 1 | . . . . . 1 . . . . . 1 . Secondary Targets 5 | . . . . 1 2 . 1 . . . 1 . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . . . 1 . Shots Hit Robots 579 | 6 30 . 18 20 106 14 121 43 2 84 130 5 Core Hits 272 | 5 9 . 10 7 51 11 82 20 3 28 43 3 Critical Kills 4 | . . . . . . . . . . 4 . . Critical Parts Destroyed 11 | . . . . . 1 . . . . 9 1 . Critical Strikes 43 | . . . 1 . 3 . 7 2 . 17 12 1 Burn 5 | . . . 1 . . . 3 . . . 1 . Destroy 15 | . . . . . 1 . . . . 13 1 . Blast 13 | . . . . . . . 1 2 . 3 7 . Corrupt 1 | . . . . . . . . . . 1 . . Sever 9 | . . . . . 2 . 3 . . . 3 1 Melee Attacks 68 | . 17 . 1 3 12 2 12 4 . 5 11 1 Impact . | . . . . . . . . . . . . . Slashing 68 | . 17 . 1 3 12 2 12 4 . 5 11 1 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13129 | 64 445 . 298 438 2321 301 3006 696 41 2265 3087 167 Guns 7779 | 64 229 . 282 324 1903 251 2214 267 15 867 1363 . Cannons 2514 | . . . 16 . . . 440 212 26 892 889 39 Explosions 772 | . . . . . . . . . . 506 186 80 Melee 1939 | . 216 . . 114 418 50 352 217 . . 524 48 Ramming 8 | . . . . . . . . . . . 8 . Kinetic 4854 | . . . 28 . 888 102 1142 393 41 892 1329 39 Thermal 5416 | 64 229 . 270 324 1015 149 1211 86 . 1028 1040 . Explosive . | . . . . . . . . . . . . . Electromagnetic 912 | . . . . . . . 301 . . 345 186 80 Impact . | . . . . . . . . . . . . . Slashing 1939 | . 216 . . 114 418 50 352 217 . . 524 48 Piercing . | . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . 1 6 6 6 12 26 . Average Corruption 9 | . . . . . . 1 4 6 6 6 20 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 140 | . . . . . . 4 9 26 7 31 63 . Message Errors 33 | . . . . . . 2 4 6 1 6 14 . Matter Fused 36 | . . . . . . . 3 9 1 5 18 . Heat Flow Errors 16 | . . . . . . . . 3 1 4 8 . Energy Discharges 9 | . . . . . . . . 1 . 5 3 . Parts Rejected 5 | . . . . . . 1 . . . 2 2 . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 18 | . . . . . . 1 . 2 2 5 8 . Data Loss (major) 3 | . . . . . . . . 1 . 1 1 . Misfires 4 | . . . . . . . 1 2 . 1 . . Alerts 5 | . . . . . . . . 2 1 1 1 . Misdirections 3 | . . . . . . . . . . . 3 . Weapon Failures 7 | . . . . . . . 1 . . 1 5 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 398 | . . . . . . . 15 30 . 353 . . Projectiles 52 | . . . . . . . . 1 . 51 . . Explosions 302 | . . . . . . . . . . 302 . . Melee 44 | . . . . . . . 15 29 . . . . Knockbacks 21 | . . . . . . . 4 2 . 13 2 . Impact . | . . . . . . . . . . . . . Kinetic 21 | . . . . . . . 4 2 . 13 2 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 363 | . . . . . . . . . . 363 . . Shots 5 | . . . . . . . . . . 5 . . Rammed 1 | . . . . . . . . . . . 1 . Targets Rammed 2 | . . . . . . . . . . . 2 . Kicked 1 | . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 504 | 54 255 . 181 96 504 141 216 115 238 412 267 184 Average Temperature 107 | 22 100 . 67 37 163 56 80 56 108 128 78 110 Received Heat Transfer 2450 | . 129 . 30 . 369 54 423 136 . 647 653 9 Effects 16 | . . . . . 9 . . . . 7 . . Shutdowns 3 | . . . . . 2 . . . . 1 . . Energy Bleed 3 | . . . . . 3 . . . . . . . Interference 3 | . . . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . 1 . . . . 1 . . Damage (major) 3 | . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 2 | . . . . . . . . . . 1 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . 1 . . . . . 1 . . . 2 . Combat Hostiles 4 | . 1 . . . . . 1 . . . 2 . Parts Melted 16 | . 2 . 1 1 6 1 1 . . . 4 . Heat Transferred 11349 | 150 525 . 666 666 2072 323 2771 185 . 1175 2816 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Fac Peak Influence 446 | 20 141 46 182 69 446 190 426 . . 272 231 52 Initial 144 | . 11 46 1 . 16 144 38 . . 61 29 5 Average 106 | 6 76 36 65 57 239 124 207 . . 74 59 17 Maximum Alert Level 2 | . . . . . 2 . 2 . . 1 1 . Low Security (%) 81 | 100 100 100 100 100 35 100 39 . . 89 93 100 Level 1 16 | . . . . . 54 . 55 . . 10 6 . Level 2 1 | . . . . . 10 . 5 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 2 . 1 1 8 . . 5 4 1 Investigation 6 | . 1 . 2 . . 1 1 . . . 1 . Extermination 4 | . . . . . . . 1 . . 3 . . Reinforcement 9 | . . . . . 1 . 2 . . 2 3 1 Assault 1 | . . . . . . . 1 . . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Fac Distress Signals 10 | . 1 . . . 6 . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 166 | . 12 . 10 15 34 3 23 6 5 26 27 5 Peak Tracking Total 17 | . 3 . 3 17 5 1 4 3 4 6 6 4 Tactical Retreats 12 | . 2 . . . 2 . . . . 2 6 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Fac Traps Triggered 4 | . . 1 . . . 2 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Fac Machines Disabled 12 | . . . . 1 2 . 1 1 . 5 2 . Max in Single Turn 5 | . . . . 1 1 . 1 1 . 5 1 . Garrison Access 2 | . . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Fac Machines Accessed 26 | . 3 2 5 . 3 5 1 . . 2 5 . Terminals 19 | . 3 1 2 . 3 3 1 . . 1 5 . Fabricators 2 | . . . . . . 1 . . . 1 . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 62 | . 5 2 15 . 9 11 5 . . 7 8 . Successful 27 | . 2 2 10 . 5 2 1 . . 2 3 . Failed 35 | . 3 . 5 . 4 9 4 . . 5 5 . Catastrophic 6 | . . . 1 . 2 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . 3 1 5 . 4 . 1 . . . 1 . Terminals 41 | . 5 1 6 . 9 5 5 . . 2 8 . Fabricators 7 | . . . . . . 2 . . . 5 . . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 7 | . . . 7 . . . . . . . . . Garrison Access 4 | . . . . . . 4 . . . . . . Terminal Hacks 17 | . 2 2 2 . 5 1 1 . . 1 3 . Open Door 5 | . . 1 . . . . . . . 1 3 . Open DSF 1 | . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 4 | . 1 1 1 . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 4 . 2 2 1 . . 1 3 . Full Trace Events 6 | . . . 3 . . 1 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 81 | . . . . . . . . . . 81 . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 3 . . 1 . Allies Hacked 2 | . . . . . . . . . . 1 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Fac Total Allies 8 | . . . . . . . . 3 . . 5 . Largest Group 3 | . . . . . . . . 3 3 3 2 . Highest-Rated Group 93 | . . . . . . . . 93 93 93 62 . Highest-Rated Ally 39 | . . . . . . . . 31 31 31 39 . Total Orders 5 | . . . . . . . 2 1 . 2 . . EXPLORE 5 | . . . . . . . 2 1 . 2 . . Ally Attacks 61 | . . . . . . . . . 18 4 39 . Total Damage 879 | . . . . . . . . . 232 51 596 . Kills 6 | . . . . . . . . . 5 . 1 . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 2 . . . . Drone Launches 5 | . . . . . . . 2 1 . 2 . . Drone Recoveries 3 | . . . . . . . 1 1 . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Fac Turns Passed 9042 | 91 523 524 503 588 971 652 944 1010 184 1696 1258 98 Spaces Moved 4548 | 56 309 494 231 267 373 415 350 551 136 751 586 29 Core 7 | 7 . . . . . . . . . . . . Treads 911 | . . . . . . . . . . 558 353 . Legs 3319 | . 47 494 231 267 373 415 350 551 136 193 233 29 Wheels 311 | 49 262 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 105 105 105 120 125 123 123 123 160 120 120 Average Speed 145 | 93 103 105 151 194 162 138 144 123 123 181 154 177 Slowest Speed 260 | 100 190 120 185 260 190 190 200 123 123 245 260 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 48 95 28 72 42 13 11 97 24 18 50 1 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . Known Exits Taken 5 | . 1 . 1 . 1 . . . . 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 . 1 1 1 1 . . . Scrap Searched 5 | . . . . 1 . . . 3 1 . . . Spaces Dug 17 | . 4 . 1 . 4 1 1 . . 6 . . Terrain Destroyed 104 | . 4 . 1 . 4 1 1 1 1 81 9 1 Melee 16 | . 4 . 1 . 4 1 1 . . 5 . . Projectile 21 | . . . . . . . . 1 1 9 9 1 AOE 67 | . . . . . . . . . . 67 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Fac Total 6230 | 81 447 496 355 308 610 474 667 840 148 963 776 65 Wait 897 | 10 82 . 73 14 104 9 203 236 9 96 35 26 Move 4536 | 55 308 493 230 266 372 414 349 550 135 750 585 29 Hop . | . . . . . . . . . . . . . Pick Up 84 | 4 8 1 8 2 18 8 6 7 2 12 8 . Fast Attach 70 | 7 3 . 3 2 6 9 9 . . 13 16 2 Attach 93 | . . . 3 4 13 7 18 8 . 14 25 1 Detach 47 | . 1 . 3 . 5 6 13 4 . 6 9 . Swap 72 | . 9 1 12 4 15 2 9 4 . 6 9 1 Drop 63 | . 5 1 9 1 16 10 8 1 . 9 3 . Fire 287 | 5 14 . 13 12 49 7 40 26 2 52 62 5 Melee 68 | . 17 . 1 3 12 2 12 4 . 5 11 1 Ram 1 | . . . . . . . . . . . 1 . Kick 1 | . . . . . . . . . . . 1 . Crush 1 | . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . . . 9 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: *Fac x2 / *Upp x2 / *Ext) -5/Extension -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 14) 205 | -10/Materials | Discovered new exit (range 16) 291 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 615 | -10/Materials | Entered Mines 630 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 634 | -10/Mines | Core integrity fell below 50% 656 | -10/Mines | Discovered new exit (range 9) 895 | -10/Mines | Learned location of Storage (-7) 1016 | -10/Mines | Discovered new exit (range 5) 1139 | -10/Mines | Entered Materials 1139 | -9/Materials | Evolved 2 slots: Utility x2 1147 | -9/Materials | Identified exit to Mines 1624 | -9/Materials | Repaired Lgt. Ion Engine 1642 | -9/Materials | Entered Mines 1981 | -9/Mines | Build established: Scavenger-Mutant 2037 | -9/Mines | Assembled infested the area 2043 | -9/Mines | Learned Materials stockpile data 2094 | -9/Mines | Core integrity fell below 50% 2112 | -9/Mines | Lost 5 parts (1p1n2u1w) 2209 | -9/Mines | Discovered new exit (range 9) 2230 | -9/Mines | Entered Materials 2230 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2362 | -8/Materials | Identified exit to Factory 2686 | -8/Materials | Build established: Scavenger-Gunner 3201 | -8/Materials | Entered Factory 3201 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3844 | -7/Factory | Discovered new exit (range 7) 3853 | -7/Factory | Entered another Factory area 3853 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4489 | -6/Factory | Lost 3 parts (1p1u1w) 4749 | -6/Factory | Build established: Scavenger-Skirmisher 4790 | -6/Factory | Discovered new exit (range 6) 4797 | -6/Factory | Entered Lower Caves 5069 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5442 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5678 | -6/Lower Caves | Discovered new exit (range 42) 5730 | -6/Lower Caves | Learned 12 Factory zone layouts 5765 | -6/Lower Caves | Build established: Scavenger-Tank 5807 | -6/Lower Caves | Entered another Lower Caves area 5807 | -6/Lower Caves | Accompanied by 3 allies 5971 | -6/Lower Caves | Discovered new exit (range 8) 5991 | -6/Lower Caves | Entered Factory 5991 | -5/Factory | Accompanied by 3 allies 5991 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5992 | -5/Factory | Identified exit to Extension 5993 | -5/Factory | Identified exit to Factory 5993 | -5/Factory | Identified exit to Upper Caves 6187 | -5/Factory | Discovered exit to Upper Caves (range 6) 6382 | -5/Factory | Lost 3 allies 7018 | -5/Factory | Spotted B-75 Beast 7292 | -5/Factory | System corruption reached 10% 7319 | -5/Factory | Lost 4 parts (2p2w) 7412 | -5/Factory | Discovered exit to Factory (range 10) 7687 | -5/Factory | Entered Extension 7886 | -5/Extension | Rescued a captive Derelict 7887 | -5/Extension | Rescued a captive Derelict 8081 | -5/Extension | Rescued a captive Derelict 8266 | -5/Extension | Spotted B-75 Beast 8296 | -5/Extension | Spotted B-75 Beast 8302 | -5/Extension | Destroyed B-75 Beast 8375 | -5/Extension | Core integrity fell below 50% 8434 | -5/Extension | Lost 21 parts (4p3n7u7w) 8562 | -5/Extension | Core integrity fell below 20% 8653 | -5/Extension | Lost 9 parts (2p2n3u2w) 8654 | -5/Extension | Rescued a captive Derelict 8709 | -5/Extension | Build established: Mutant 8912 | -5/Extension | Disrupted transfer network 8917 | -5/Extension | Destroyed B-75 Beast 8943 | -5/Extension | Discovered exit to Factory (range 3) 8945 | -5/Extension | Entered Factory 8945 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9043 | -4/Factory | Self-destructed Last Messages --------------- 08943_ U-05 Engineer lays Concrete. 08944_ R-10 Processor collects Lgt. Angular Momentum Engine. 08944_ U-05 Engineer lays Concrete. [Achievement: Close Call] PARAMETERS=POWER+1,PROPULSION+1 LOCATION=FACTORY GOAL=ESCAPE 08951_ Acquired Lgt. Antimatter Reactor. 08970_ Acquired Lgt. Angular Momentum Engine. 08984_ W-44 Eye distress signal alerts nearby ally. 08985_ ALERT: All DSF locations entering lockdown mode. 08989_ W-44 Eye Antigrav System severed. 08999_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 09025_ Penetrated by Slug. 09030_ Y-64 Sentinel misfires. 09033_ Y-64 Sentinel destroyed. 09037_ U-05 Engineer lays Concrete. 09042_ Fusion Reactor destroyed. 09043_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????##########?????? | | ?????????????????????????????# ??????? | | ?????????????????????????????# " " " ??????? | | ???????????????????????####### " " " "?????? | | ???????????????????????# # " " " " "???? | | ???????????#########+### ; " " " " " #?? | | ?????????? # " " " " " #?? | | ?????????? += " " " " " #?? | | ?????????? @ # " " " " " #?? | | ?????????? g =!* # " " " " " #?? | | ?????????? g %u! # " " " " " #?? | | ???????????##+####;########### #?? | | ?????????????????????????????# #?? | | ?????????????????????????????##############?? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Coolant Potential 80 Energy Generation 52 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Mining Claw | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed StealthCooledStreamer Manual? 0 Play Time 02:29:43 Cumulative 46.8 hours Start 2024.08.08 @ 08:08:55 End 2024.08.08 @ 10:43:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 76 Rogue 65 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 17% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df114704-8a0c-4ace-aeb0-d79e42e52d49