Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 18:25:18

Player: THN-L0C

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (1105)     1105
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (313)                313
              TOTAL SCORE: 4163

 Bonus
-------
High Alert Combat Kills    13
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     22/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (6) ------
               Huge Storage Unit
      Improved Signal Interpreter
      Improved Terrain Scan Processor
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (25) ---
         Large Matter Pod (0)
               Structural Scanner
  Experimental Sensor Array
               Signal Interpreter
      Improved Terrain Scanner
         Light Armor Plating
               Army-in-a-Box (30/30)
         Light Assault Rifle
         Light Assault Rifle
         Heavy Assault Rifle
               Assault Cannon
               Flak Cannon
               Flak Cannon
               Rocket Launcher
               Mining Laser

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
               Wheel
       Armored Wheel
>              --- UTILITY ----------
               Huge Storage Unit
  Experimental Sensor Array
      Improved Terrain Scan Processor
         Light Armor Plating
               System Shield
>              --- WEAPON -----------
               Autogun
               Flak Cannon
>              --- INVENTORY --------
               Wheel
         Large Matter Pod
               Structural Scanner
               Sensor Array
               Signal Interpreter
      Improved Terrain Scanner
               Army-in-a-Box
         Light Assault Rifle
         Light Assault Rifle
         Heavy Assault Rifle
               Flak Cannon
               Flak Cannon
               Grenade Launcher
               Rocket Launcher
               Mining Laser
               Blade Trap
               Blade Trap
               Blade Trap
               Blade Trap
               Blade Trap
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             45   | 8   6   12  .   4   15  
  Power                    7    | 1   .   3   .   .   3   
    Engine                 6    | 1   .   3   .   .   2   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   4   .   1   2   
    Treads                 3    | 2   .   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  6    | .   .   3   .   1   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 2   1   1   .   1   6   
    Device                 3    | 1   .   .   .   1   1   
    Storage                3    | 1   1   1   .   .   .   
    Processor              2    | .   .   .   .   .   2   
    Hackware               1    | .   .   .   .   .   1   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 3   5   4   .   2   4   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          12   | 3   3   4   .   2   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 15   | .   .   4   .   .   11  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   .   2   .   .   3   
  Utility                  4    | .   .   1   .   .   3   
  Weapon                   5    | .   .   1   .   .   4   
  Highest Loss Streak      7    | .   .   4   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   100 97  57  83  85  
  Engine                   9    | .   14  14  14  14  2   
  Core                     1    | .   .   .   .   .   4   
  Treads                   11   | .   28  19  .   .   .   
  Wheel                    11   | .   .   7   28  28  14  
  Device                   10   | .   14  11  .   9   9   
  Storage                  12   | .   14  14  14  14  9   
  Processor                5    | .   .   .   .   .   14  
  Hackware                 2    | .   .   .   .   .   7   
  Protection               2    | .   .   .   .   .   7   
  Ballistic Gun            13   | .   20  27  .   16  2   
  Ballistic Cannon         2    | .   .   .   .   .   7   
  Launcher                 2    | .   .   .   .   .   5   
  Special Weapon           1    | .   6   .   .   .   .   
Peak Build Rating          36   | 7   8   8   12  25  36  
  Average Rating           16   | 5   7   7   9   20  30  
  On Entrance              10   | .   7   8   8   12  25  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             100  | 14  20  85  85  90  100 
  Greatest Support         40   | 40  40  40  20  22  22  
  Greatest Overweight (x)  28   | .   .   4   4   4   28  
  Average Overweight (x)   2    | .   .   .   4   4   5   
Largest Inventory Capacity 25   | 8   10  25  25  25  25  
  Average Capacity         17   | 7   9   10  25  25  25  
  Most Carried             25   | 3   9   13  22  22  25  
  Average Carried          14   | .   7   9   18  21  21  
  Final Capacity           25   | 8   10  25  25  25  25  
  Final Carried            22   | 3   9   13  22  22  20  

 Class Distribution 
--------------------
 62% | Mutant
 29% | Scavenger-Mutant
  5% | Derelict-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1281 | 245 319 242 8   48  419 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            877  | 26  159 169 .   .   523 
  Parts                    69   | 6   17  13  .   .   33  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  30   | .   5   9   .   .   16  
  Guns                     16   | .   5   9   .   .   2   
  Cannons                  6    | .   .   .   .   .   6   
  AOE                      8    | .   .   .   .   .   8   
Classes Destroyed          10   | 1   4   1   .   .   4   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 4    | 2   .   1   .   .   1   
  Recycler                 2    | .   .   .   .   .   2   
  Operator                 3    | .   2   .   .   .   1   
  Watcher                  5    | .   1   .   .   .   4   
  Swarmer                  11   | .   3   5   .   .   3   
  Grunt                    8    | .   2   .   .   .   6   
  Sentry                   4    | .   .   .   .   .   4   
  Hunter                   3    | .   .   .   .   .   3   
  Assembled                4    | .   .   4   .   .   .   
Best Kill Streak           8    | 1   2   4   .   .   8   
  Combat Bots Only         4    | .   2   3   .   .   4   
Max Kills in Single Turn   4    | 1   1   2   .   .   4   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        273  | .    49   36   .    .    188  
  Missed                   72   | .    12   7    .    .    53   
Damage Taken               2602 | .    346  516  .    .    1740 
  Core                     697  | .    25   120  .    .    552  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    .    .    42   .    
Volleys Fired              125  | 3    37   37   .    .    48   
  Largest                  2    | 2    2    2    .    .    2    
  Hottest                  120  | 40   120  40   .    .    77   
Shots Fired                225  | 6    64   65   .    .    90   
  Gun                      145  | 6    53   65   .    .    21   
  Cannon                   41   | .    .    .    .    .    41   
  Launcher                 28   | .    .    .    .    .    28   
  Special                  11   | .    11   .    .    .    .    
  Kinetic                  186  | 6    53   65   .    .    62   
  Thermal                  11   | .    11   .    .    .    .    
  Explosive                28   | .    .    .    .    .    28   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         8    | 2    6    5    .    .    8    
  Robot Miss Streak        7    | 1    3    4    .    .    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           114  | 3    37   31   .    .    43   
  Core Hits                108  | 3    14   19   .    .    72   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3224 | 31   456  304  .    .    2433 
  Guns                     946  | 31   408  295  .    .    212  
  Cannons                  535  | .    .    .    .    .    535  
  Explosions               1670 | .    .    .    .    .    1670 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  25   | .    .    9    .    .    16   
  Kinetic                  1481 | 31   408  295  .    .    747  
  Thermal                  449  | .    48   .    .    .    401  
  Explosive                1269 | .    .    .    .    .    1269 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    1    7    7    7    .    
  Average Corruption       2    | .    1    1    7    7    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  24   | .    4    8    8    4    .    
    Message Errors         6    | .    .    1    2    3    .    
    Matter Fused           6    | .    2    4    .    .    .    
    Heat Flow Errors       2    | .    .    .    1    1    .    
    Energy Discharges      4    | .    1    1    2    .    .    
    Parts Fused            1    | .    1    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    2    .    .    
    Data Loss (major)      2    | .    .    1    1    .    .    
    Misfires               1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            122  | .    .    .    .    .    122  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               122  | .    .    .    .    .    122  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    .    .    13   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    .    13   
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      62   | .    .    4    .    .    58   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   3    | .    .    2    .    .    1    
Targets Rammed             3    | .    .    2    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        273  | .    52   .    273  112  103  
  Average Temperature      38   | .    13   .    143  62   38   
  Received Heat Transfer   564  | .    96   .    .    .    468  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         450  | .    100  .    .    .    350  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             518  | 10  202 140 .   .   518 
  Initial                  6    | .   6   .   .   .   .   
  Average                  100  | 3   75  59  .   .   161 
Maximum Alert Level        2    | .   1   .   .   .   2   
  Low Security (%)         81   | 100 95  100 .   100 58  
  Level 1                  16   | .   4   .   .   .   38  
  Level 2                  1    | .   .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   3   .   .   .   2   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           7    | .   1   2   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              57   | .   14  14  .   .   29  
  Peak Tracking Total      7    | .   3   3   .   .   7   
  Tactical Retreats        3    | .   1   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   5   
  Triggered                2    | .   .   .   .   .   2   
Most Traps Carried         5    | .   .   5   5   5   5   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          9    | .   1   .   .   .   8   
  Max in Single Turn       3    | .   1   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          15   | .   7   .   1   .   7   
  Terminals                14   | .   7   .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                50   | .   24  .   1   .   25  
  Successful               23   | .   13  .   1   .   9   
  Failed                   26   | .   10  .   .   .   16  
    Catastrophic           5    | .   .   .   .   .   5   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   40   | .   15  .   1   .   24  
  Terminals                49   | .   24  .   .   .   25  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   8   .   1   .   3   
  Record                   1    | .   1   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   
  Terminal Index           2    | .   1   .   .   .   1   
  Recall Investigation     1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         11   | .   5   .   .   .   6   
  Terminals                11   | .   5   .   .   .   6   
    Botnet                 11   | .   5   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   7   .   .   .   7   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               3337 | 113  809  740  348  122  1205 
Spaces Moved               1812 | 59   379  483  247  83   561  
  Core                     8    | 6    .    .    .    .    2    
  Treads                   672  | 53   379  240  .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1132 | .    .    243  247  83   559  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  80   140  140  140  
  Average Speed            148  | 148  160  126  140  141  165  
  Slowest Speed            1450 | 160  160  160  140  145  1450 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       43   | 6    65   71   62   19   39   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 9    | .    5    .    .    .    4    
Terrain Destroyed          178  | .    8    .    .    .    170  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               8    | .    8    .    .    .    .    
  AOE                      170  | .    .    .    .    .    170  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2223 | 75  498 559 250 86  755 
  Wait                     182  | 4   68  3   .   .   107 
  Move                     1807 | 58  378 482 246 82  561 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  28   | 2   6   11  2   .   7   
  Fast Attach              16   | 7   .   3   .   2   4   
  Attach                   7    | .   1   1   .   1   4   
  Detach                   4    | .   1   .   2   .   1   
  Swap                     22   | 1   5   8   .   1   7   
  Drop                     24   | .   2   12  .   .   10  
  Fire                     125  | 3   37  37  .   .   48  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      3    | .   .   2   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     5    | .   .   .   .   .   5   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
  114 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Discovered new exit (range 16)
  533 | -10/Materials | Central database locked down
  752 | -10/Materials | Discovered new exit (range 15)
  879 | -10/Materials | Discovered new exit (range 12)
  923 | -10/Materials | Entered Mines
 1293 | -10/Mines     | Assembled infested the area
 1298 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1400 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1435 | -10/Mines     | Discovered new exit (range 9)
 1552 | -10/Mines     | Build established: Scavenger-Mutant
 1574 | -10/Mines     | Core integrity fell below 50%
 1588 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1590 | -10/Mines     | Found Prototype Device
 1607 | -10/Mines     | Lost 4 parts (2n1u1w)
 1618 | -10/Mines     | Found a hidden stash of uninstalled traps
 1623 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1623 | -10/Mines     | Discovered new exit (range 5)
 1663 | -10/Mines     | Entered Exiles
 1699 | -10/Exiles    | Met 8R-AWN
 1719 | -10/Exiles    | Met EX-HEX
 1764 | -10/Exiles    | Met EX-BIN
 1783 | -10/Exiles    | Aligned with FarCom system
 1785 | -10/Exiles    | Given EX-Vault access code
 1820 | -10/Exiles    | Opened EX-Vault
 1828 | -10/Exiles    | Found Army-in-a-Box
 1857 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1905 | -10/Exiles    | Met EX-DEC
 1974 | -10/Exiles    | Build established: Mutant
 1998 | -10/Exiles    | Discovered new exit (range 10)
 2011 | -10/Exiles    | Left Exiles lab with Army-in-a-Box
 2011 | -10/Exiles    | Entered Mines
 2051 | -9/Mines      | Identified Exp. Sensor Array
 2074 | -9/Mines      | Discovered new exit (range 5)
 2110 | -9/Mines      | Learned Materials trap positions
 2133 | -9/Mines      | Entered Materials
 2133 | -8/Materials  | Evolved 4 slots: Utility x4
 2134 | -8/Materials  | Loaded intel: 14 trap records
 2661 | -8/Materials  | Build established: Scavenger-Mutant
 3227 | -8/Materials  | Build established: Mutant
 3293 | -8/Materials  | Core integrity fell below 50%
 3319 | -8/Materials  | Core integrity fell below 20%
 3338 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
03308_ U-05 Engineer lays Concrete.
03309_ Y-45 Defender destroyed.
03309_ Electrolysis Chamber disabled.
03309_ R-06 Scavenger destroyed.
03309_ U-05 Engineer lays Concrete. <x4>
03314_ Imp. Heat Sink destroyed.
03315_ K-01 Serf collects debris.
03315_ U-05 Engineer lays Concrete.
03316_ The unstable cave ceiling collapses.
03316_ Visual Processing Unit crushed.
03316_ U-05 Engineer lays Concrete. <x4>
03319_ K-01 Serf collects debris.
03320_ U-05 Engineer builds a Wall.
03323_ K-01 Serf collects debris.
03324_ U-05 Engineer builds a Wall.
03328_ K-01 Serf collects debris. <x2>
03332_ Assault Cannon destroyed.
03334_ M-13 Machinist repairs S-10 Pest.
03336_ M-13 Machinist repairs Lgt. Assault Rifle.
03338_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|   #  *      #????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       110
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionIntegrityAmplifier
  Manual?         0
Play Time         00:24:00
  Cumulative      69.4 hours
  Start           2024.08.18 @ 18:01:35
  End             2024.08.18 @ 18:25:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          48
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e42ffba0-f9d0-47dc-a7a3-ddcfeb2e3c6b