Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.05 @ 19:24:13 Player: Tallim Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1490) 1490 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 4046 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 631/700 Matter 260/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Transport Network Coupler Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Light Deuterium Engine Large Storage Unit Advanced Beam Rifle Grenade Launcher Rocket Launcher Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scan Processor Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Large Storage Unit Transport Network Coupler Targeting Computer Advanced Beam Rifle Grenade Launcher Datajack Maul [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon 2 | . . . . 2 Parts Attached 49 | 6 1 11 28 3 Power 8 | 1 . 2 5 . Engine 6 | 1 . 1 4 . Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 17 | 2 . 5 10 . Treads 5 | . . . 5 . Leg 12 | 2 . 5 5 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 2 6 1 Device 2 | . . 1 1 . Storage 3 | 1 1 1 . . Processor 5 | . . . 4 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 13 | 2 . 2 7 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . . 3 1 Ballistic Cannon 4 | . . 2 2 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 26 | . . 2 16 8 Power 3 | . . . 2 1 Propulsion 12 | . . 1 8 3 Utility 5 | . . 1 3 1 Weapon 6 | . . . 3 3 Highest Loss Streak 8 | . . 1 4 8 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 92 | . 99 99 87 67 Engine 7 | . 14 6 6 4 Core 2 | . . 4 2 . Treads 4 | . . . 7 13 Leg 23 | . 28 33 18 4 Device 5 | . . 9 5 3 Storage 16 | . 27 23 10 7 Processor 9 | . . . 16 18 Protection 1 | . . . 2 . Ballistic Gun 10 | . 28 15 3 9 Ballistic Cannon 6 | . . 6 8 . Impact Weapon 2 | . . . 4 4 Naked Turns . | . . . . . Heaviest Build 33 | 11 14 33 33 30 Greatest Support 62 | 20 20 33 62 60 Greatest Overweight (x) 7 | . . 1 7 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 6 8 8 10 10 Most Carried 10 | 3 8 10 10 9 Average Carried 7 | . 4 8 9 8 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 1 8 9 10 7 Class Distribution -------------------- 76% | Mutant 14% | Assassin 5% | Scavenger-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Assassin | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1438 | 264 176 234 705 59 Remotely . | . . . . . Salvage Created 1235 | . 97 384 730 24 Parts 81 | . 3 28 48 2 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 36 | . 2 9 24 1 Melee 5 | . . . 5 . Guns 7 | . 2 3 1 1 Cannons 18 | . . 6 12 . AOE 4 | . . . 4 . Classes Destroyed 12 | . 1 3 8 . Worker 2 | . . . 2 . Builder 1 | . . . 1 . Tunneler 2 | . . . 2 . Hauler 1 | . . 1 . . Recycler 1 | . . . 1 . Mechanic 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 8 | . . . 7 1 Grunt 17 | . 2 6 9 . Duelist 1 | . . 1 . . Sentry 9 | . . 2 7 . Hunter 1 | . . . 1 . Best Kill Streak 8 | . 1 4 8 1 Combat Bots Only 4 | . 1 4 4 1 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 3840 | . 102 648 2304 786 Core 506 | . 26 87 324 69 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 89 78 41 . Volleys Fired 134 | 2 8 32 82 10 Largest 2 | 1 2 2 2 2 Hottest 78 | 20 40 78 78 48 Shots Fired 224 | 2 16 64 125 17 Gun 88 | 2 16 38 15 17 Cannon 130 | . . 26 104 . Launcher 6 | . . . 6 . Special . | . . . . . Kinetic 218 | 2 16 64 119 17 Thermal . | . . . . . Explosive 6 | . . . 6 . Electromagnetic . | . . . . . Robot Hit Streak 13 | 1 6 13 9 4 Robot Miss Streak 8 | 1 1 3 8 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 164 | 1 11 41 99 12 Core Hits 75 | 1 5 19 47 3 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . . 3 . Critical Strikes 6 | . . . 6 . Blast 1 | . . . 1 . Smash 5 | . . . 5 . Melee Attacks 25 | . . . 24 1 Impact 25 | . . . 24 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3872 | 10 126 674 2836 226 Guns 780 | 10 126 283 135 226 Cannons 1776 | . . 318 1458 . Explosions 723 | . . 59 664 . Melee 577 | . . . 577 . Ramming 16 | . . 14 2 . Kinetic 2556 | 10 126 601 1593 226 Thermal . | . . . . . Explosive 723 | . . 59 664 . Electromagnetic . | . . . . . Impact 577 | . . . 577 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 311 | . . 8 303 . Projectiles . | . . . . . Explosions 97 | . . 8 89 . Melee 214 | . . . 214 . Knockbacks 25 | . . 6 19 . Impact 1 | . . . 1 . Kinetic 20 | . . 6 14 . Secondary 4 | . . . 4 . Self-Inflicted Damage 236 | . . . 236 . Shots 6 | . . . 6 . Rammed . | . . . . . Targets Rammed 8 | . . 7 1 . Kicked 8 | . . 7 1 . Crushed . | . . . . . Highest Temperature 231 | . 18 162 231 . Average Temperature 62 | . 9 58 67 . Received Heat Transfer 1107 | . 60 315 732 . Effects 4 | . . . 4 . Energy Bleed 1 | . . . 1 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 10 | . . . 10 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 478 | . 63 172 478 234 Initial 214 | . . . 72 214 Average 154 | . 24 43 255 198 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 63 | 100 100 100 34 34 Level 1 27 | . . . 47 65 Level 2 8 | . . . 17 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 1 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 4 | . . 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 2 15 40 3 Peak Tracking Total 6 | . 2 6 5 3 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . 4 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 7 | . . 1 6 . Max in Single Turn 2 | . . 1 2 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 10 | . 6 3 1 . Terminals 9 | . 5 3 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 8 3 3 . Successful 10 | . 6 3 1 . Failed 4 | . 2 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 6 3 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 4 3 1 . Robot Analysis 1 | . 1 . . . Branch Access Points 1 | . . . 1 . Alert Level 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 2 | . 1 1 . . Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 2589 | 75 429 654 1333 98 Spaces Moved 1419 | 52 313 406 611 37 Core 15 | 3 . . 3 9 Treads 255 | . . . 227 28 Legs 1149 | 49 313 406 381 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 160 Average Speed 135 | 115 120 121 152 171 Slowest Speed 400 | 120 120 190 400 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 43 49 68 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 103 | . . 11 92 . Melee . | . . . . . Projectile 3 | . . 1 2 . AOE 100 | . . 10 90 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 1804 | 62 351 504 833 54 Wait 142 | . 23 41 75 3 Move 1415 | 51 312 405 610 37 Hop . | . . . . . Pick Up 20 | 3 7 3 7 . Fast Attach 23 | 4 1 3 15 . Attach 14 | 2 . 3 6 3 Detach 1 | . . . 1 . Swap 12 | . . 5 7 . Drop 10 | . . 5 5 . Fire 134 | 2 8 32 82 10 Melee 25 | . . . 24 1 Ram . | . . . . . Kick 8 | . . 7 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 53 | -11/Junkyard | Discovered new exit (range 13) 76 | -11/Junkyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 597 | -9/Materials | Discovered new exit (range 12) 1137 | -9/Materials | Discovered new exit (range 16) 1159 | -9/Materials | Entered another Materials area 1159 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1352 | -8/Materials | Lost 4 parts (3n1u) 2068 | -8/Materials | Lost 3 parts (2n1u) 2254 | -8/Materials | Core integrity fell below 50% 2350 | -8/Materials | Build established: Assassin 2477 | -8/Materials | Discovered new exit (range 8) 2489 | -8/Materials | Identified exit to Factory 2492 | -8/Materials | Entered Factory 2492 | -7/Factory | Evolved 2 slots: Weapon x2 2590 | -7/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE 02532_ Triggered Ambush Trap. 02532_ L-41 Fighter emerges from a hatch in the floor. 02532_ S-27 Virus emerges from a hatch in the floor. 02532_ ALERT: All DSF locations entering lockdown mode. 02534_ Lgt. Treads severed. 02539_ U-05 Engineer lays Concrete. 02540_ S-27 Virus destroyed. 02542_ U-05 Engineer lays Concrete. 02549_ Imp. Sensor Array destroyed. 02551_ Great Maul severed. 02554_ Hvy. Assault Rifle destroyed. 02556_ Arm. Treads destroyed. 02556_ Carbon-fiber Leg destroyed. 02558_ Datajack destroyed. 02562_ Deuterium Engine destroyed. 02563_ Minigun destroyed. 02565_ L-41 Fighter destroyed. 02566_ Acquired 59 matter. 02571_ Lgt. Treads destroyed. 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