Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.07 @ 19:49:46 Player: w0rldd3str0y3r Result: Destroyed by as-77591 with Assembled Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (118) 590 Value Destroyed (3633) 3633 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (2093) 2093 TOTAL SCORE: 10916 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 319 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Friendly Fire -37 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 81/100 System Corruption 0% Temperature Cool (20) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flying Fortress v7 Hacking Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Flying Fortress v7 Improved Heat Sink Large Matter Pod Advanced Terrain Scan Processor Transmission Jammer Remote Shield Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Advanced Assault Cannon Missile Launcher Power Maul [Rating: 55] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . Utility 4 | . . . 2 . . . 1 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 147 | 7 9 12 15 8 3 5 27 25 5 4 2 25 Power 18 | 1 2 3 1 . 1 . 1 2 . 2 1 4 Engine 15 | 1 2 1 1 . 1 . 1 2 . 2 1 3 Core 2 | . . 2 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 32 | 2 2 . 2 1 2 . 7 5 2 1 1 7 Treads 6 | . . . . 1 1 . . 1 1 . . 2 Leg 2 | 2 . . . . . . . . . . . . Wheel 18 | . 2 . 2 . . . 6 4 1 1 1 1 Hover 3 | . . . . . . . . . . . . 3 Flight 3 | . . . . . 1 . 1 . . . . 1 Utility 52 | 2 3 4 7 4 . . 11 12 1 . . 8 Device 17 | 1 . 3 3 2 . . 4 2 . . . 2 Storage 8 | 1 3 . . . . . 3 . . . . 1 Processor 10 | . . 1 . 2 . . 3 4 . . . . Hackware 1 | . . . . . . . . 1 . . . . Protection 16 | . . . 4 . . . 1 5 1 . . 5 Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 2 5 5 3 . 5 8 6 2 1 . 6 Energy Gun 8 | 1 1 1 . . . 2 2 . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 16 | 1 1 2 3 2 . 1 1 2 2 1 . . Ballistic Cannon 9 | . . . . . . . 4 3 . . . 2 Launcher 10 | . . 2 2 1 . 2 . 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 . 2 1 . . . 4 Parts Lost 37 | . . 1 5 5 . . 2 2 1 2 . 19 Power 6 | . . . . 1 . . . 1 . . . 4 Propulsion 11 | . . . 2 1 . . . . 1 1 . 6 Utility 10 | . . 1 2 1 . . 2 1 . . . 3 Weapon 10 | . . . 1 2 . . . . . 1 . 6 Highest Loss Streak 8 | . . 1 2 4 . . 1 1 1 2 . 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 93 93 90 100 99 99 92 91 92 85 Engine 7 | . 14 4 9 6 4 11 8 7 7 7 7 6 Treads 5 | . . . . 4 15 22 2 6 6 4 . 6 Wheel 19 | . 24 28 18 17 4 . 24 23 16 17 23 12 Device 8 | . 14 8 21 11 11 11 15 6 . . . 3 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 Processor 17 | . . 5 . 9 11 11 12 23 30 30 30 26 Protection 6 | . . . 9 11 11 11 7 6 7 7 7 4 Energy Gun 2 | . 14 3 . . . 12 1 . . . . 2 Ballistic Gun 10 | . 14 24 21 16 22 5 1 5 13 15 15 2 Ballistic Cannon 4 | . . . . . . . 12 8 1 . . 4 Peak Build Rating 55 | 7 13 16 18 19 20 21 37 50 49 54 54 55 Average Rating 35 | 4 11 14 16 17 18 20 31 47 47 48 52 50 On Entrance 27 | . 7 13 15 18 17 20 21 37 49 48 52 54 Naked Turns 3 | . . . . . . . . . . . . 3 Heaviest Build 109 | 15 92 93 101 101 97 98 109 106 100 104 104 106 Greatest Support 56 | 20 20 20 32 32 43 43 43 48 36 52 52 56 Greatest Overweight (x) 32 | . 4 4 32 5 5 2 8 4 8 8 4 4 Average Overweight (x) 2 | . 3 4 4 3 3 2 2 2 3 5 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 22 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 6 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 24 | 3 20 24 24 24 24 24 24 24 24 24 24 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 25 24 24 25 23 25 25 25 25 25 25 25 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 3896 | 222 94 407 370 254 . 54 514 1073 379 201 35 293 Remotely . | . . . . . . . . . . . . . Salvage Created 3886 | 38 144 243 786 147 . 178 605 663 508 284 . 290 Parts 245 | 6 14 22 53 15 . 21 20 38 18 14 . 24 Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed 4 | . . . . . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . 18 12 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 90 | . 6 7 15 10 . 8 9 14 9 6 . 6 Melee 2 | . . . . . . . 2 . . . . . Guns 42 | . 6 3 10 7 . 2 . 1 7 6 . . Cannons 20 | . . . . . . . 5 11 2 . . 2 AOE 25 | . . 4 5 3 . 6 2 2 . . . 3 Classes Destroyed 18 | 1 2 1 6 2 . 1 2 2 . . . 1 Worker 2 | . . . . . . . . 2 . . . . Builder 3 | . . . 3 . . . . . . . . . Tunneler 6 | 2 . 3 . . . 1 . . . . . . Hauler 1 | . . . . . . . 1 . . . . . Recycler 8 | . . . 2 . . 1 4 1 . . . . Mechanic 1 | . . . 1 . . . . . . . . . Operator 3 | . . . 1 . . . . 2 . . . . Watcher 5 | . 2 . 1 . . . 2 . . . . . Swarmer 25 | . 6 3 . 7 . 6 . . 2 1 . . Grunt 27 | . . 4 11 1 . 1 5 2 1 2 . . Brawler 6 | . . . 1 . . . . 2 2 1 . . Duelist 3 | . . . . . . . 1 1 1 . . . Sentry 11 | . . . 3 . . . 2 4 2 . . . Demolisher 1 | . . . . 1 . . . . . . . . Hunter 4 | . . . . . . 1 1 1 1 . . . Programmer 4 | . . . . . . . . 4 . . . . Z-Technician 2 | . . . . . . . . . . . . 2 Z-Light 5 | . . . . . . . . . . . . 5 Assembled 1 | . . . . 1 . . . . . . . . Thug 2 | . . . . . . . . . . 2 . . Best Kill Streak 10 | 2 3 3 10 4 . 6 3 5 7 2 . 2 Combat Bots Only 7 | . 3 3 6 4 . 4 3 3 7 2 . 2 Max Kills in Single Turn 3 | 1 2 2 3 3 . 3 2 2 2 1 . 2 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . . 2 2 3 . 2 2 1 . . . 2 Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Hostile Shots Fired 528 | . 31 34 63 21 . 30 44 90 46 28 . 141 Missed 173 | . 12 13 12 6 . 11 17 32 19 8 . 43 Damage Taken 6258 | . 159 232 557 198 . 245 497 814 412 373 . 2771 Core 991 | . 28 36 153 22 . 16 34 88 31 73 . 510 Absorbed by Shields 239 | . . 26 96 72 . . 24 21 . . . . Regen/Repaired (Parts) 108 | . . . . . . . . . . . 108 . Core Remaining (%) 79 | 100 . 74 . . . 52 93 . . . . . Volleys Fired 289 | 2 16 18 51 19 . 12 46 62 15 15 . 33 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 . 2 Hottest 110 | 60 68 68 46 53 . 110 96 96 76 56 . 96 Shots Fired 503 | 4 32 34 90 25 . 19 80 102 34 30 . 53 Gun 314 | 4 32 32 85 23 . 14 10 34 31 30 . 19 Cannon 162 | . . . . . . . 70 66 3 . . 23 Launcher 27 | . . 2 5 2 . 5 . 2 . . . 11 Special . | . . . . . . . . . . . . . Kinetic 434 | 2 16 28 85 23 . . 75 100 34 30 . 41 Thermal 11 | . . . . . . 7 3 . . . . 1 Explosive 27 | . . 2 5 2 . 5 . 2 . . . 11 Electromagnetic 31 | 2 16 4 . . . 7 2 . . . . . Robot Hit Streak 22 | 3 9 5 18 5 . 6 8 15 22 18 . 2 Robot Miss Streak 4 | 1 4 2 3 2 . 3 3 1 3 3 . 4 Penetration Max 1 | . . . . . . . . 1 1 1 . 1 Secondary Targets 3 | . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 315 | 3 20 22 61 11 . 15 48 70 25 18 . 22 Core Hits 189 | 2 8 14 35 13 . 21 19 33 17 10 . 17 Critical Kills 6 | . . . 2 . . . 1 . . 2 . 1 Critical Parts Destroyed 5 | . . . 1 . . . . 2 1 . . 1 Critical Strikes 25 | . . . 3 . . . 6 5 3 2 . 6 Destroy 11 | . . . 3 . . . 1 2 1 2 . 2 Blast 13 | . . . . . . . 5 3 2 . . 3 Smash 1 | . . . . . . . . . . . . 1 Melee Attacks 13 | . . . . . . . 9 . . . . 4 Impact 4 | . . . . . . . . . . . . 4 Slashing 9 | . . . . . . . 9 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9380 | 43 280 573 1563 330 . 619 1570 1907 526 518 . 1451 Guns 3760 | 43 280 347 881 208 . 193 98 532 480 518 . 180 Cannons 2406 | . . . . . . . 876 1155 46 . . 329 Explosions 2693 | . . 226 682 122 . 426 338 218 . . . 681 Melee 519 | . . . . . . . 258 . . . . 261 Ramming 2 | . . . . . . . . 2 . . . . Kinetic 5658 | 30 110 287 881 208 . . 924 1687 526 518 . 487 Thermal 198 | . . 74 . . . 82 20 . . . . 22 Explosive 2619 | . . 152 682 122 . 426 338 218 . . . 681 Electromagnetic 384 | 13 170 60 . . . 111 30 . . . . . Impact 261 | . . . . . . . . . . . . 261 Slashing 258 | . . . . . . . 258 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . 3 3 3 . 6 6 6 6 . Average Corruption 3 | . . . . 3 3 3 . 1 6 6 6 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 106 | . . . . 8 4 10 . 24 34 22 4 . Message Errors 28 | . . . . 2 2 4 . 8 7 5 . . Matter Fused 21 | . . . . 3 . 2 . 2 7 5 2 . Heat Flow Errors 10 | . . . . . . 2 . 4 1 3 . . Energy Discharges 19 | . . . . 2 1 1 . 4 8 3 . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 16 | . . . . 1 . 1 . 3 3 6 2 . Data Loss (major) 4 | . . . . . . . . 1 3 . . . Misfires 5 | . . . . . . . . 1 4 . . . Alerts 1 | . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 283 | . . . 12 . . 10 89 25 . . . 147 Projectiles 30 | . . . . . . . . 25 . . . 5 Explosions 54 | . . . 12 . . 10 23 . . . . 9 Melee 199 | . . . . . . . 66 . . . . 133 Knockbacks 23 | . . . . . . . 6 8 . . . 9 Impact 2 | . . . . . . . . . . . . 2 Kinetic 21 | . . . . . . . 6 8 . . . 7 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 191 | . . . . . . 28 163 . . . . . Shots 4 | . . . . . . 1 3 . . . . . Rammed 1 | . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 396 | . 24 27 6 . . 254 48 210 184 262 . 396 Average Temperature 63 | . 11 8 2 . . 100 11 63 40 71 . 169 Received Heat Transfer 1475 | . 6 111 234 6 . 63 153 60 63 114 . 665 Effects 1 | . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 3 | . 3 . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . . 5 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 269 | . . 100 . . . 95 37 . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 413 | 10 137 213 371 339 . 155 413 335 . . . . Initial 165 | . 6 . . 144 . . 31 165 . . . . Average 107 | 1 53 40 144 191 . 99 138 103 . . . . Maximum Alert Level 2 | . . 1 1 1 . 1 2 1 . . . . Low Security (%) 84 | 100 100 97 77 53 . 99 73 86 . . . . Level 1 15 | . . 2 22 46 . . 23 13 . . . . Level 2 . | . . . . . . . 2 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . 4 . . . 3 9 . . . . Investigation 8 | . 1 . 2 . . . 2 3 . . . . Extermination 4 | . . . . . . . . 4 . . . . Reinforcement 5 | . . . 2 . . . 1 2 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 4 | . 1 . 3 . . . . . . . . . Communications Jammed 5 | . . . . . . . . 5 . . . . Distress Signals 5 | . . . . . . . . 5 . . . . Times Spotted 173 | . 14 10 28 13 . 9 19 15 9 12 . 44 Peak Tracking Total 40 | . 5 3 6 4 . 4 3 3 7 5 . 40 Tactical Retreats 7 | . 1 1 2 . . . 3 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 7 | . 1 . 1 . . . 2 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 13 | . 1 1 . . . . 5 5 . . . 1 Max in Single Turn 2 | . 1 1 . . . . 1 2 . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 26 | . 3 . 3 1 1 . 6 10 2 . . . Terminals 18 | . 3 . 2 1 . . 5 7 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 66 | . 13 . 6 3 1 . 16 25 2 . . . Successful 28 | . 7 . 1 2 1 . 6 9 2 . . . Failed 38 | . 6 . 5 1 . . 10 16 . . . . Catastrophic 11 | . 1 . 1 1 . . 2 6 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . 5 . 5 2 1 . 6 14 . . 4 . Terminals 57 | . 13 . 5 3 . . 15 21 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 23 | . 7 . 1 2 1 . 5 5 2 . . . Prototype ID Bank 2 | . 1 . . . . . . 1 . . . . Open Door 2 | . . . . . . . . . 2 . . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . Terminal Index 2 | . 1 . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . Coupling Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . Registered Components 1 | . . . . . . . 1 . . . . . Zone Layout 6 | . . . . 1 . . 3 2 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . . . . . 1 2 . . . . Terminals 2 | . . . . . . . . 2 . . . . Assimilate 2 | . . . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Extract 1 | . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 3 . 2 . . . 4 9 . . . . Full Trace Events 5 | . . . 1 . . . 1 3 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . 7 . . . 13 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 8 | . . 3 . 2 . . . 1 2 . . . Largest Group 3 | . . 3 1 2 . . . 1 2 2 1 1 Highest-Rated Group 52 | . . 40 16 52 . . . 26 52 52 32 32 Highest-Rated Ally 32 | . . 16 16 31 . . . 26 32 32 32 32 Total Orders . | . . . . . . . . . . . . . Ally Attacks 61 | . . 24 14 9 . . . . . 13 . 1 Total Damage 1137 | . . 222 173 146 . . . . . 585 . 11 Kills 11 | . . 2 2 2 . . . . . 5 . . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 13265 | 69 964 848 683 647 540 542 1842 3335 1215 753 796 1031 Spaces Moved 7872 | 41 572 522 283 346 212 148 805 2345 789 402 728 679 Core 10 | 3 . . 4 . . . . . . . . 3 Treads 253 | . . . . . 99 148 1 1 1 . . 3 Legs 106 | 38 68 . . . . . . . . . . . Wheels 7503 | . 504 522 279 346 113 . 804 2344 788 402 728 673 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 140 140 145 175 320 120 120 120 108 108 50 Average Speed 139 | 114 137 140 166 156 252 320 133 120 144 172 108 128 Slowest Speed 1650 | 120 140 140 1650 175 400 320 320 400 400 210 150 480 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 49 97 31 76 60 43 43 36 85 66 81 81 Regions Visited 12 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 . . . 1 1 . 1 . 1 1 1 . Scrap Searched 14 | . . 3 . 3 . . . . 3 2 3 . Spaces Dug 30 | . . . . . . . 15 15 . . . . Terrain Destroyed 249 | . . 8 25 14 . 60 107 28 2 . . 5 Melee 3 | . . . . . . . 3 . . . . . Projectile 68 | . . . . . . . 41 20 2 . . 5 AOE 178 | . . 8 25 14 . 60 63 8 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 9649 | 55 721 603 402 429 221 197 1482 2763 835 429 737 775 Wait 1123 | . 86 45 43 45 . 31 554 288 5 6 5 15 Move 7860 | 40 571 521 282 345 211 147 804 2344 788 401 727 679 Hop . | . . . . . . . . . . . . . Pick Up 94 | 6 26 1 6 8 1 2 16 16 2 2 1 7 Fast Attach 51 | 7 5 3 4 1 . . 13 8 4 1 1 4 Attach 53 | . 1 2 6 5 3 . 8 9 . 2 1 16 Detach 31 | . 2 3 2 1 1 . 6 8 . 1 . 7 Swap 43 | . 3 7 5 2 . 5 6 8 1 1 . 5 Drop 74 | . 11 3 3 3 5 . 20 19 5 . 2 3 Fire 289 | 2 16 18 51 19 . 12 46 62 15 15 . 33 Melee 13 | . . . . . . . 9 . . . . 4 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 17 | . . . . . . . . . 15 . . 2 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 1034 | -10/Materials | Entered Mines 1040 | -10/Mines | Discovered new exit (range 9) 1123 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1256 | -10/Mines | Learned Materials interactive machine intel 1473 | -10/Mines | Learned Materials emergency access door positions 1479 | -10/Mines | Discovered new exit (range 8) 1508 | -10/Mines | Identified exit to Materials 1569 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1882 | -10/Mines | Entered Materials 1882 | -9/Materials | Accompanied by 1 ally 1882 | -9/Materials | Evolved 2 slots: Utility x2 1884 | -9/Materials | Loaded intel: 16 interactive machine locations 1903 | -9/Materials | Identified exit to Mines 2565 | -9/Materials | Entered Mines 2566 | -9/Mines | Assembled infested the area 2638 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2980 | -9/Mines | Lost 4 parts (1p1n2w) 3022 | -9/Mines | Discovered new exit (range 3) 3026 | -9/Mines | Identified exit to Materials 3203 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3205 | -9/Mines | Discovered new exit (range 5) 3212 | -9/Mines | Entered Exiles 3235 | -9/Exiles | Discovered new exit (range 15) 3253 | -9/Exiles | Met 8R-AWN 3284 | -9/Exiles | Met EX-HEX 3335 | -9/Exiles | Met EX-BIN 3359 | -9/Exiles | Aligned with FarCom system 3361 | -9/Exiles | Given EX-Vault access code 3403 | -9/Exiles | Opened EX-Vault 3422 | -9/Exiles | Found Flying Fortress v7 3511 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3605 | -9/Exiles | Met EX-DEC 3717 | -9/Exiles | Discovered new exit (range 12) 3752 | -9/Exiles | Left Exiles lab with Flying Fortress v7 3752 | -9/Exiles | Entered Mines 4234 | -8/Mines | Discovered exit to Materials (range 8) 4294 | -8/Mines | Entered Materials 4294 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4379 | -8/Materials | Discovered new exit (range 13) 5637 | -8/Materials | Discovered new exit (range 14) 5916 | -8/Materials | Discovered new exit (range 9) 6136 | -8/Materials | Entered Factory 6136 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6381 | -7/Factory | Discovered new exit (range 7) 7106 | -7/Factory | Discovered new exit (range 12) 7395 | -7/Factory | Build established: Scavenger-Mutant 7495 | -7/Factory | Discovered new exit (range 4) 7724 | -7/Factory | Build established: Mutant 8849 | -7/Factory | Identified exit to Lower Caves 9471 | -7/Factory | Entered Lower Caves 9659 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10113 | -7/Lower Caves | Learned Factory security intel 10390 | -7/Lower Caves | Learned Factory stockpile data 10482 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10538 | -7/Lower Caves | Destroyed 7 combat bots 10652 | -7/Lower Caves | Discovered new exit (range 13) 10686 | -7/Lower Caves | Entered another Lower Caves area 10686 | -7/Lower Caves | Accompanied by 2 allies 11209 | -7/Lower Caves | Attacked by a faux Warlord 11428 | -7/Lower Caves | Discovered new exit (range 3) 11439 | -7/Lower Caves | Entered Zion 11439 | -7/Zion | Accompanied by 1 ally 11489 | -7/Zion | Discovered new exit (range 15) 11566 | -7/Zion | System corruption cleaned by Quarantine Array 11659 | -7/Zion | Given A8's code to call for help 12093 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12210 | -7/Zion | Opened final containment barrier to the Deep Caves 12225 | -7/Zion | Discovered new exit (range 5) 12227 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12235 | -7/Zion | Entered Deep Caves 12235 | -7/Deep Caves | Accompanied by 1 ally 12365 | -7/Deep Caves | Z-Facility disabled 12387 | -7/Deep Caves | Attacked by Z-Imprinter 12426 | -7/Deep Caves | Destroyed Z-Imprinter 12457 | -7/Deep Caves | Lost 7 parts (2p2n1u2w) 12736 | -7/Deep Caves | Core integrity fell below 50% 12777 | -7/Deep Caves | Lost 4 parts (1p1n2w) 13073 | -7/Deep Caves | Spotted AG-78467 13084 | -7/Deep Caves | Build established: Scavenger-Mutant 13240 | -7/Deep Caves | Spotted AG-94498 13259 | -7/Deep Caves | Triggered Deep Caves wall 13259 | -7/Deep Caves | Spotted AS-43692 13263 | -7/Deep Caves | Released all parts (6) 13264 | -7/Deep Caves | Core integrity fell below 20% 13266 | -7/Deep Caves | Destroyed by as-77591 with Assembled Gauss Rifle Last Messages --------------- 13251_ AG-94498: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 13253_ Arm. Huge Wheel destroyed. 13253_ Zio. Laser-S destroyed. 13259_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 13260_ Lgt. Treads destroyed. 13260_ Imp. Deuterium Engine destroyed. 13260_ Imp. Heat Sink destroyed. 13261_ Lgt. Treads destroyed. 13262_ Missile Launcher destroyed. 13263_ Released Huge Storage Unit. 13263_ Released Adv. Targeting Computer. 13263_ Released Target Analyzer. 13263_ Released Power Maul. 13263_ Released Cld. VTOL Module. 13265_ Attempting to rewire JZ-NI0(g). 13265_ JZ-NI0(g) is broken beyond repair. 13266_ Attempting to rewire JZ-NI0(g). 13266_ JZ-NI0(g) is broken beyond repair. 13266_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????#########?? | | ??????????????????????????????????# ##? | | ????????????????????#?????????????# #? | | ?????????????????# ? ?????????????## #? | | ?????????????? # ? ??????????????# #? | | ???????????? # ??##?????????## ##? | | ?????????? # #? #????????## ##?? | | ?????????? #? #???????## ###??? | | ????????""" #? #??????## ##????? | | ????????" ## #??????# ##?????? | | ????????" # ##?????# ##??????? | | ????????" ?????## ##???????? | | ????????# ???????## ##??????## | | ?????????" ?????????# #####?# | | ?????????" #?????????# ## | | ?????????" ! s ??????????# | | ?????????" M #?###??????# | | ????????"" ### #?????## ### | | ??????### a /!! ;## ####??# ##?? | | ?????"" a aa a aa!= # #?## ####??? | | ??? aa aa=a=! ##??## ###????# | | ??? a a a a==aa #### ### ##??# | | ??? a a a a ]a ## ### #??# | | ???? a a a a a @ #### #?# #### | | ???? a aaa aa g ##?## ### ## | | ????? aa ! #??# ## | | ????? * ! #??# | | ?????"" * ! #??# | | ??????### *! ! #?## | | ????????"" = ### ## | | ?????????" b ! ## ##?# | | ?????????" g ## #??# | | ?????????" ## #### | | ?????????" # | | ????????? ! = ! g ## | | ?????????? gM ## | | ?????????? ! * ## | | ????????? * | | ??????????" ! # | | ????????? ! * ######### | | ?????????" ########???????# | | ????????? #???????????#### | | ?????????? ##??????????## | | ?????????? # # #???????????# | | ??????????? #### ## ## ##???????????# | | ??????????? ?????# ?# ?###????????????## # | | ??????????? ???????#??# ?????????????????#### | | ???????????????????????#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 400 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Extracted Disposable Heat Sink | -8/Materials | Extracted Lrg. Storage Unit | -8/Materials | Extracted EM Pulse Cannon | -8/Materials | Extracted Titanium Leg | -8/Materials | Extracted Com. Battery | -8/Materials | Extracted Target Analyzer | -8/Materials | Extracted Adv. Terrain Scan Processor | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Microactuators | -7/Zion | Archive Energy Well | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Focal Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? No Signal Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed TacticalPitchforkBiocell Manual? 0 Play Time 01:33:27 Cumulative 55.7 hours Start 2025.03.07 @ 17:14:37 End 2025.03.07 @ 19:49:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 479dfb96-9ced-4b90-bd09-faa827b8dc14