Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.23 @ 19:43:40

Player: LustLizard

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (859)      859
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (151)                151
              TOTAL SCORE: 3010

 Bonus
-------
Follower Combat Kills      151

 Cogmind 
---------
Core Integrity             514/550
Matter                     279/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (35)
Movement                   Walking (130)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
     Large Storage Unit
           Signal Interpreter
  Improved Terrain Scan Processor
  Improved Light Armor Plating
>          --- WEAPON (2) -------
  Improved Assault Rifle
>          --- INVENTORY (15) ---
     Light Nuclear Core
           Titanium Leg
           Titanium Leg
           VSS Leg
           VSS Leg
     Large Storage Unit
           Sensor Array
  Improved Terrain Scanner
  Improved Terrain Scanner
  Improved Terrain Scan Processor
  Improved Light Armor Plating
           Reflective Plating
           Shock Rifle
           Particle Cannon
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Signal Interpreter
  Improved Terrain Scanner
  Improved Terrain Scan Processor
>          --- WEAPON -----------
           Shock Rifle
  Enhanced Autogun
>          --- INVENTORY --------
     Light Nuclear Core
           Titanium Leg
           Titanium Leg
           VSS Leg
           VSS Leg
     Large Storage Unit
           Sensor Array
  Improved Terrain Scanner
  Improved Terrain Scan Processor
  Improved Light Armor Plating
  Improved Light Armor Plating
           Reflective Plating
           Particle Cannon
  Improved Assault Rifle
           Rocket Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             42   | 6   7   3   14  12  
  Power                    4    | 1   1   1   .   1   
    Engine                 4    | 1   1   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   3   .   5   2   
    Treads                 3    | 1   2   .   .   .   
    Leg                    6    | .   .   .   4   2   
    Wheel                  3    | 1   1   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 1   3   1   4   5   
    Device                 8    | .   2   1   3   2   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   .   1   5   4   
    Energy Gun             2    | .   .   .   1   1   
    Energy Cannon          3    | .   .   .   2   1   
    Ballistic Gun          7    | 2   .   1   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 5    | .   .   2   3   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      3    | .   .   2   3   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  97  98  100 
  Engine                   12   | .   14  13  11  9   
  Treads                   8    | .   14  14  1   .   
  Leg                      8    | .   .   .   18  27  
  Wheel                    8    | .   14  14  2   .   
  Device                   15   | .   10  12  22  17  
  Storage                  12   | .   14  14  11  9   
  Processor                4    | .   .   .   11  14  
  Energy Gun               1    | .   .   .   1   5   
  Energy Cannon            5    | .   .   .   14  7   
  Ballistic Gun            18   | .   28  28  5   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 14  28  32  35  38  
  Greatest Support         51   | 16  20  20  34  51  
  Greatest Overweight (x)  2    | .   1   1   2   .   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   11  15  15  15  
  Most Carried             15   | 6   12  15  15  15  
  Average Carried          12   | 4   9   13  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   12  15  15  15  

 Class Distribution 
--------------------
 71% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Mat Mat 
Matter Collected           1102 | 167 343 234 144 214 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1073 | .   343 281 231 218 
  Parts                    73   | .   23  17  22  11  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Combat Hostiles Destroyed  26   | .   9   10  3   4   
  Guns                     24   | .   9   10  1   4   
  Cannons                  2    | .   .   .   2   .   
Classes Destroyed          6    | .   4   .   2   .   
  Worker                   1    | .   1   .   .   .   
  Builder                  1    | .   .   .   1   .   
  Watcher                  4    | .   1   .   3   .   
  Swarmer                  9    | .   3   6   .   .   
  Grunt                    14   | .   6   4   1   3   
  Sentry                   3    | .   .   .   2   1   
Best Kill Streak           4    | .   3   3   4   2   
  Combat Bots Only         3    | .   3   3   1   2   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Damage Taken               1525 | .   440 381 324 380 
  Core                     252  | .   92  96  28  36  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         72   | 100 .   24  93  .   
Volleys Fired              90   | .   38  21  14  17  
  Largest                  2    | .   2   2   2   2   
  Hottest                  112  | .   40  53  112 106 
Shots Fired                181  | .   77  43  27  34  
  Gun                      165  | .   77  43  13  32  
  Cannon                   16   | .   .   .   14  2   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  163  | .   77  43  13  30  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          18   | .   .   .   14  4   
  Robot Hit Streak         14   | .   6   5   14  6   
  Robot Miss Streak        5    | .   5   3   2   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   .   .   .   2   
    Max Gunslinging Chain  1    | .   .   .   .   1   
Shots Hit Robots           111  | .   42  26  21  22  
  Core Hits                52   | .   18  15  10  9   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1908 | .   539 416 548 405 
  Guns                     1493 | .   539 416 153 385 
  Cannons                  314  | .   .   .   294 20  
  Explosions               100  | .   .   .   100 .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  1    | .   .   .   1   .   
  Kinetic                  1463 | .   539 416 153 355 
  Thermal                  100  | .   .   .   100 .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          344  | .   .   .   294 50  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         3    | .   3   3   .   .   
  Average Corruption       2    | .   2   3   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  16   | .   4   12  .   .   
    Message Errors         4    | .   2   2   .   .   
    Matter Fused           4    | .   1   3   .   .   
    Heat Flow Errors       3    | .   .   3   .   .   
    Energy Discharges      1    | .   .   1   .   .   
    Data Loss (minor)      1    | .   .   1   .   .   
    Misfires               2    | .   1   1   .   .   
    Alerts                 1    | .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            6    | .   .   .   6   .   
  Projectiles              6    | .   .   .   6   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             1    | .   .   .   1   .   
  Kicked                   1    | .   .   .   1   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        200  | .   2   200 12  49  
  Average Temperature      34   | .   2   50  8   15  
  Received Heat Transfer   654  | .   165 165 135 189 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              3    | .   .   .   3   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         150  | .   .   .   150 .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   1   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Peak Influence             234  | .   234 190 121 204 
  Initial                  57   | .   .   42  57  45  
  Average                  96   | .   91  102 91  115 
Maximum Alert Level        1    | .   1   .   .   1   
  Low Security (%)         97   | 100 93  100 100 92  
  Level 1                  2    | .   6   .   .   7   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   3   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Distress Signals           3    | .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   16  12  13  12  
  Peak Tracking Total      6    | .   4   2   4   6   
  Tactical Retreats        3    | .   1   2   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Traps Triggered            4    | .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 7    | .   .   .   7   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Machines Accessed          12   | .   2   1   5   4   
  Terminals                12   | .   2   1   5   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   6   3   12  7   
  Successful               13   | .   3   2   5   3   
  Failed                   14   | .   2   1   7   4   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   16   | .   7   .   6   3   
  Terminals                28   | .   6   3   12  7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   1   2   3   1   
  Robot Analysis           1    | .   1   .   .   .   
  Level Access Points      1    | .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   1   
  Disarm Traps             2    | .   .   .   2   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   2   2   
  Terminals                6    | .   2   .   2   2   
    Assimilate             3    | .   .   .   1   2   
    Botnet                 3    | .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   2   1   5   3   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Total Allies               4    | .   .   3   1   .   
  Largest Group            4    | .   .   3   4   1   
  Highest-Rated Group      50   | .   .   40  50  16  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               48   | .   .   .   33  15  
  Total Damage             533  | .   .   .   375 158 
  Kills                    6    | .   .   .   5   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Jun Mat Min Mat Mat 
Turns Passed               2652 | 48  762 785 749 308 
Spaces Moved               1456 | 38  488 385 399 146 
  Core                     9    | 9   .   .   .   .   
  Treads                   293  | .   82  211 .   .   
  Legs                     423  | .   .   .   277 146 
  Wheels                   731  | 29  406 174 122 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 115 110 130 
  Average Speed            151  | 88  126 183 166 130 
  Slowest Speed            240  | 100 240 240 200 130 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       35   | 3   68  55  36  17  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          8    | .   .   2   6   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   2   .   .   
  AOE                      6    | .   .   .   6   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Total                      1730 | 49  561 422 461 237 
  Wait                     74   | .   15  7   4   48  
  Move                     1452 | 37  487 384 398 146 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  37   | 6   8   5   13  5   
  Fast Attach              18   | 6   1   2   5   4   
  Attach                   11   | .   2   1   6   2   
  Detach                   2    | .   .   .   2   .   
  Swap                     13   | .   4   .   3   6   
  Drop                     32   | .   6   2   15  9   
  Fire                     90   | .   38  21  14  17  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Junkyard  | Discovered new exit (range 16)
   49 | -11/Junkyard  | Entered Materials
  262 | -10/Materials | Central database locked down
  308 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 8)
  573 | -10/Materials | Discovered new exit (range 14)
  811 | -10/Materials | Entered Mines
  852 | -10/Mines     | Learned location of 1 exit from Materials
  864 | -10/Mines     | Identified exit to Materials
 1003 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1093 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1204 | -10/Mines     | Core integrity fell below 50%
 1501 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1502 | -10/Mines     | Discovered new exit (range 5)
 1536 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1596 | -10/Mines     | Entered Materials
 1596 | -9/Materials  | Accompanied by 3 allies
 1596 | -9/Materials  | Evolved 2 slots: Utility x2
 1597 | -9/Materials  | Identified exit to Materials
 1708 | -9/Materials  | Lost 3 parts (1n2w)
 2213 | -9/Materials  | Build established: Scavenger-Mutant
 2345 | -9/Materials  | Entered another Materials area
 2345 | -8/Materials  | Accompanied by 1 ally
 2345 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2645 | -8/Materials  | Garrison activated, responded to threat
 2653 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02583_ O-16 Technician uses terminal to summon reinforcements.
02583_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
02583_ O-16 Technician locks terminal.
02588_ K-01 Serf cleans the Hadron Collector. <x2>
02594_ K-01 Serf sends out distress signal.
02595_ G-47 Trooper destroyed.
02595_ Switching to secondary target: G-47 Trooper.
02599_ Trooper 1b destroyed.
02605_ Destroyed Lgt. Nuclear Core.
02627_ G-47 Trooper destroyed.
02627_ Switching to secondary target: G-47 Trooper.
02629_ G-47 Trooper destroyed.
02632_ Acquired 46 matter.
02635_ Acquired 58 matter.
02642_ Acquired 7 matter.
02645_ L-31 Rogue calls for garrison reinforcements.
02645_ ALERT: Activating Garrison Access M001.
02648_ Critical hit (Burn: +37).
02651_ Enh. Autogun severed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupReinforcedBuckler
  Manual?         0
Play Time         00:24:12
  Cumulative      89.3 hours
  Start           2023.06.23 @ 19:23:48
  End             2023.06.23 @ 19:43:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          46
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ee0a48a-0123-4c2b-9b3d-2e08e7e7ebce