Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.27 @ 16:51:49 Player: Sprocket Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (3033) 3033 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5843 Bonus ------- None Cogmind --------- Core Integrity 634/700 Matter 291/300 Energy 200/200 System Corruption 2% Temperature Cool (0) Movement Walking (112) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY (5) ------ Large Storage Unit Salvage Targeting Computer Microactuators Actuator Array System Shield > --- WEAPON (2) ------- Greatsword > --- INVENTORY (15) --- Aluminum Leg Carbon-fiber Leg VSS Leg Advanced Weight Redist. System Seismic Detector Improved Melee Analysis Suite Target Analyzer Improved Utility Shielding Hacking Suite System Shield Remote Datajack Plasma Cutter Heavy Mace Heavy Flail Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Salvage Targeting Computer Microactuators Actuator Array System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg VSS Leg Advanced Weight Redist. System Seismic Detector Improved Melee Analysis Suite Target Analyzer Improved Utility Shielding Hacking Suite System Shield Remote Datajack Plasma Cutter Heavy Mace Heavy Flail Axe [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Salvage Targeting Computer Device Actuator Array Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware System Shield Weapon Heavy Flail Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . 1 . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 65 | 9 . 14 30 12 Power 17 | 2 . 4 7 4 Engine 11 | 2 . 4 4 1 Core 6 | . . . 3 3 Reactor . | . . . . . Propulsion 21 | 3 . 4 10 4 Treads . | . . . . . Leg 20 | 2 . 4 10 4 Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 . 3 5 2 Device 6 | 2 . 1 2 1 Storage 2 | . . 1 . 1 Processor 2 | . . 1 1 . Hackware 2 | . . . 2 . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 2 . 3 8 2 Energy Gun 1 | 1 . . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 7 | 1 . 3 3 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . . . 1 1 Impact Weapon 1 | . . . 1 . Slashing Weapon 3 | . . . 2 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . . . 5 6 Power 5 | . . . 2 3 Propulsion 3 | . . . 1 2 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Highest Loss Streak 3 | . . . 1 3 To Critical Strikes . | . . . . . Average Backups 8 | 2 3 7 9 10 Power . | . . . . . Propulsion . | 1 1 . . 1 Utility 4 | . . 6 5 4 Weapon 2 | . . 1 2 2 Tool/Special . | . . . . . Unused Backups 16 | . 1 1 8 6 Power . | . . . . . Propulsion 2 | . 1 . 1 . Utility 8 | . . 1 2 5 Weapon 6 | . . . 5 1 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 100 93 98 87 Engine 11 | . 14 19 12 2 Core 5 | . . . 5 10 Leg 27 | . 28 29 26 28 Device 6 | . 28 6 2 10 Storage 8 | . . 10 9 7 Processor 10 | . . 4 14 7 Hackware 7 | . . . 9 7 Energy Gun 1 | . 14 4 . . Energy Cannon 2 | . . . 4 . Ballistic Gun 6 | . 14 16 5 . Impact Weapon 3 | . . . 5 1 Slashing Weapon 3 | . . . 2 6 Peak Build Rating 43 | 9 9 14 29 43 Average Rating 23 | 5 8 10 24 35 On Entrance 11 | . 9 9 14 26 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 42 | 11 11 28 33 42 Greatest Support 57 | 20 20 30 37 57 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 10 10 15 Average Capacity 10 | 5 5 9 10 13 Most Carried 15 | 5 5 10 10 15 Average Carried 9 | 2 3 7 9 10 Final Capacity 15 | 5 5 10 10 15 Final Carried 15 | 3 3 10 10 15 Class Distribution -------------------- 33% | Hacker-Gladiator 33% | Scavenger-Mutant 19% | Hacker-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Gladiator | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1456 | 311 21 289 645 190 Remotely . | . . . . . Salvage Created 3487 | 76 103 603 2063 642 Parts 175 | 6 2 31 111 25 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 71 | 1 2 11 46 11 Melee 23 | . . . 12 11 Guns 26 | 1 2 11 12 . Cannons 15 | . . . 15 . Classes Destroyed 11 | 2 . 3 4 2 Worker 1 | . . . 1 . Tunneler 2 | 2 . . . . Hauler 1 | . . 1 . . Recycler 1 | . . . . 1 Operator 3 | . . . 2 1 Watcher 7 | . . 1 5 1 Swarmer 14 | . . . 14 . Grunt 36 | 1 2 7 20 6 Sentry 14 | . . 4 9 1 Hunter 5 | . . . 3 2 Programmer 2 | . . . . 2 Best Kill Streak 5 | 3 2 5 4 2 Combat Bots Only 4 | 1 2 4 4 2 Max Kills in Single Turn 2 | 2 1 2 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 482 | 3 12 71 283 113 Missed 141 | 2 4 17 80 38 Hits 341 | 1 8 54 203 75 Projectile 341 | 1 8 54 203 75 Critical Strikes 11 | . . . 6 5 Damage Taken 3475 | 8 80 538 2054 795 Core 629 | . 11 110 442 66 Absorbed by Shields . | . . . . . Ignored by Resistances 1017 | 3 23 157 603 231 Regen/Repaired (Parts) 307 | . . 83 224 . Core Remaining (%) 71 | 100 95 72 19 . Volleys Fired 156 | 7 7 39 100 3 Largest 2 | 2 2 2 2 1 Hottest 91 | 70 70 70 91 5 Shots Fired 280 | 14 14 78 171 3 Gun 199 | 14 14 78 93 . Cannon 78 | . . . 78 . Launcher . | . . . . . Special 3 | . . . . 3 Kinetic 158 | 7 7 51 93 . Thermal 119 | 7 7 27 78 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 39 | 6 12 39 18 7 Robot Miss Streak 5 | 1 1 1 5 . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 300 | 8 12 67 166 47 Core Hits 125 | 4 6 28 74 13 Critical Kills . | . . . . . Critical Parts Destroyed 13 | . . 1 10 2 Critical Strikes 21 | . 1 4 11 5 Burn 4 | . 1 3 . . Destroy 1 | . . 1 . . Smash 12 | . . . 10 2 Sever 4 | . . . 1 3 Melee Attacks 102 | . . . 53 49 Impact 60 | . . . 48 12 Slashing 42 | . . . 5 37 Piercing . | . . . . . Sneak Attacks 3 | . . . 1 2 Combat Hostiles . | . . . . . Follow-up Attacks 9 | . . . 3 6 Damage Inflicted 7162 | 112 152 784 4150 1964 Guns 1936 | 112 149 758 917 . Cannons 1146 | . . . 1146 . Explosions . | . . . . . Melee 4051 | . . . 2087 1964 Ramming 29 | . 3 26 . . Kinetic 1514 | 62 75 460 917 . Thermal 1568 | 50 74 298 1146 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 2425 | . . . 1997 428 Slashing 1626 | . . . 90 1536 Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . 10 1 Message Errors 2 | . . . 2 . Matter Fused 5 | . . . 4 1 Heat Flow Errors 2 | . . . 2 . Data Loss (minor) 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 812 | . . . 615 197 Projectiles . | . . . . . Explosions . | . . . . . Melee 812 | . . . 615 197 Knockbacks 7 | . . . 6 1 Impact 7 | . . . 6 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 6 | . 1 4 1 . Kicked 6 | . 1 4 1 . Crushed . | . . . . . Highest Temperature 282 | 33 93 261 282 8 Average Temperature 67 | 12 45 62 73 8 Received Heat Transfer 1572 | 6 60 291 954 261 Effects 4 | . . 3 1 . Energy Bleed 1 | . . . 1 . Interference 3 | . . 3 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 8 | . . . 8 . Combat Hostiles 7 | . . . 7 . Parts Fried 13 | . . . 11 2 Impact Corruptions 27 | . . . 22 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 1 5 1 . Heat Transferred 3626 | 148 296 1110 2072 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 199 | 25 50 199 102 55 Initial 12 | . . . 12 . Average 32 | 4 6 86 32 10 Influence Increases 2104 | 30 65 387 1244 378 Destroy 0b10 Robot/C 1420 | 20 40 220 920 220 Destroy 0b10 Robot/NC 75 | 10 . 10 40 15 Destroy Leader 386 | . 10 74 240 62 Successful Hack 21 | . . 8 7 6 Disable Machine 18 | . . . 18 . Destroy Structure 4 | . . . 4 . Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 165 | . 15 75 . 75 Influence Decreases 2084 | 30 65 353 1278 358 Entered New Map 22 | . . . 22 . Time Decay 1992 | 30 65 353 1206 338 Lost Part 70 | . . . 50 20 Squads Dispatched 19 | . . 2 9 8 Investigation 9 | . . 1 5 3 Extermination 2 | . . . . 2 Reinforcement 7 | . . 1 3 3 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | 1 6 19 60 20 Peak Tracking Total 6 | 1 2 6 5 3 Tactical Retreats 6 | . 1 2 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 1 . 4 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 25 | . 3 6 12 4 Terminals 14 | . 2 3 7 2 Fabricators 2 | . . . . 2 Repair Stations 3 | . . 1 2 . Recycling Units 3 | . 1 1 1 . Scanalyzers 3 | . . 1 2 . Garrison Access . | . . . . . Total Hacks 132 | . 6 20 92 14 Successful 103 | . 6 20 71 6 Failed 28 | . . . 20 8 Catastrophic 6 | . . . 5 1 Database Lockouts 1 | . . . 1 . Manual 4 | . . 4 . . Terminals 56 | . 3 9 38 6 Fabricators 8 | . . . . 8 Repair Stations 17 | . . 6 11 . Recycling Units 10 | . 3 1 6 . Scanalyzers 41 | . . 4 37 . Garrison Access . | . . . . . Terminal Hacks 37 | . 3 9 22 3 Record 25 | . 2 8 15 . Part Schematic 1 | . . . . 1 Robot Analysis 2 | . . 1 . 1 Alert Level 3 | . 1 . 2 . Dispatch Records 2 | . . . 1 1 Maintenance Status 1 | . . . 1 . Surveillance Status 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks 3 | . . . . 3 Load Schematic 2 | . . . . 2 Build 1 | . . . . 1 Repair Station Hacks 17 | . . 6 11 . Scan Component 9 | . . 3 6 . Repair 8 | . . 3 5 . Recycling Unit Hacks 7 | . 3 1 3 . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 4 | . 1 1 2 . Retrieve Components 1 | . . . 1 . Scanalyzer 39 | . . 4 35 . Insert Component 17 | . . 1 16 . Analyze 19 | . . 1 18 . Retrieve Study 3 | . . 2 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 20 | . 1 6 10 3 Full Trace Events 11 | . . 2 7 2 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 17 | . . 1 15 1 Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 73 | . . . . 73 Total Part Build Rating 6 | . . . . 6 Part Studies Acquired 3 | . . 2 1 . Parts Repaired 8 | . . 3 5 . Time 250 | . . 78 172 . Parts Recycled 1 | . 1 . . . Recycled Matter 25 | . 25 . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed 16 | . . 1 15 . Part Schematics Acquired 16 | . . 1 15 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 3 | . . . . 3 parse_system 1 | . . . . 1 no_distress 1 | . . . . 1 check_alert 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2691 | 72 361 375 1883 . Optics 1883 | . . . 1883 . Terrain 433 | 72 361 . . . Seismic 807 | 71 361 375 . . Robot Analysis Total 2 | . . 1 . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6032 | 185 361 835 3370 1281 Spaces Moved 3683 | 122 270 522 1944 825 Core 24 | 24 . . . . Treads . | . . . . . Legs 3657 | 96 270 522 1944 825 Wheels 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 105 105 105 Average Speed 117 | 105 120 107 125 107 Slowest Speed 190 | 120 190 175 185 181 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 9 45 32 89 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4965 | 164 293 726 2641 1141 Wait 799 | 16 7 112 440 224 Move 3679 | 121 269 521 1943 825 Hop . | . . . . . Pick Up 88 | 10 5 21 32 20 Fast Attach 14 | . . 1 13 . Attach 57 | 8 1 14 20 14 Detach 9 | 1 . 1 5 2 Swap 13 | 1 . 3 5 4 Drop 54 | . 3 10 34 7 Fire 156 | 7 7 39 100 3 Melee 90 | . . . 48 42 Ram . | . . . . . Kick 6 | . 1 4 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / [*Sto x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 186 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 4) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1039 | -9/Materials | Repaired Aluminum Leg+ 1067 | -9/Materials | Repaired Aluminum Leg+ 1093 | -9/Materials | Repaired Aluminum Leg+ 1169 | -9/Materials | Discovered new exit (range 3) 1382 | -9/Materials | Entered another Materials area 1382 | -8/Materials | Evolved 2 slots: Utility x2 1404 | -8/Materials | Build established: Scavenger-Mutant 1723 | -8/Materials | Discovered new exit (range 7) 1898 | -8/Materials | Central database locked down 1980 | -8/Materials | Discovered new exit (range 15) 2636 | -8/Materials | Repaired Imp. Ion Engine 2664 | -8/Materials | Repaired Aluminum Leg+ 2857 | -8/Materials | Repaired Carbon-fiber Leg 3048 | -8/Materials | Build established: Hacker-Mutant 3231 | -8/Materials | Discovered new exit (range 16) 3421 | -8/Materials | Repaired Lgt. Nuclear Core 3462 | -8/Materials | Repaired Reaction Control System 3580 | -8/Materials | Core integrity fell below 50% 3763 | -8/Materials | Garrison activated, responded to threat 4239 | -8/Materials | Build established: Hacker-Gladiator 4630 | -8/Materials | Core integrity fell below 20% 4752 | -8/Materials | Entered Factory 4752 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4878 | -7/Factory | Discovered new exit (range 16) 5152 | -7/Factory | Discovered new exit (range 6) 5182 | -7/Factory | Discovered new exit (range 15) 5616 | -7/Factory | Lost 3 parts (2p1n) 5911 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 6033 | -7/Factory | Self-destructed Last Messages --------------- [Achievement: Party Time] Fabricator completes Carbon-fiber Leg. [Achievement: Just What I Needed] Fabricator completes Carbon-fiber Leg. Acquired Carbon-fiber Leg. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Fabricator disabled. H-55 Commando destroyed. Acquired 20 matter. Destroyed Gravmag System. Destroyed Shock Rifle. Destroyed Imp. Heat Sink. P-60 Hacker destroyed. Acquired 10 matter. System corrupted: Matter fused (-9). Acquired Imp. Melee Analysis Suite. Acquired Hacking Suite. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # ""%+!## """" """" #??????????? | | # "F #[## """" """" #??????????? | | # " # ## """" """"[############ | | # "" # ## """" """"[+% | | # # ## """" """"!############ | | ###### ## """" """" #??????????? | | ?????# ## """" """" #??????????? | | ###### ## #?????????"Y | | # # ## #???????# | | # # ## #???????# [ | | # # ## #???????# | | # # ########+###########??#### | | # + ]] | | # # ]] | | # # !! """ """ ""? """ | | # # !! """ """ ""????? | | # # """ """ """ """ | | ###### [% | | ?????# = | | ??########### ############ | | ??# # #??????????# | | ??# # #??????????# | | ??# + +??????????# | | ??# # #??????????# | | ??# # #??????????# | | ??# @ ! # #??????????# | | ??# !!! # #??????????# | | ??# !!! # #??????????# | | ??########### #??????????# | | ????????????+ #??????????# | | ????????????# #??????????# | | ????????????# #??????????# | | ????????????# #??????????# | | ????????????# #??????????# | | ????????????# #??????????# | | ????????????# #??????????# | | ????????????# #??????????# | | ????????????# #??????????# | | ????????????# #?########## | | ????????????# #?# | | ????????????# #?# ^ | | ????????????# ### | | ????????????# [ | | ############# | | # ## [%!% | | # ## """"""""" """"""" | | # ## | | # ## """"""""" """"""" | | # # | | #! # """"""""" """"""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 63 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Hcp. Battery | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Mining Laser | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Hvy. Mace | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Reaction Control System | -8/Materials | Scanalyzed IFF Parser | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Repaired ---------- Aluminum Leg | 66% | -9/Materials Aluminum Leg | 67% | -9/Materials Aluminum Leg | 73% | -9/Materials Imp. Ion Engine | 17% | -8/Materials Aluminum Leg | 38% | -8/Materials Carbon-fiber Leg | 48% | -8/Materials Lgt. Nuclear Core | 36% | -8/Materials Reaction Control System | 26% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Mining Laser | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club DATA ERROR: Steam Global Achievement% For Emergencies Only Hammer Time I Have A Map? Item+ Junior Dev Just What I Needed Loot Pinata Made in Tau Ceti IV Maximum Efficiency Novice Programmer One Hack Too Far Organ Harvest Overwhelming Part-time Mechanic Party Time Power Corrupts Safety First Spot Them First Storm Trooper There's More Where That Came From Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ThermoelectricBeamSystem Manual? 0 Play Time 02:56:41 Cumulative 2.9 hours Start 2025.10.25 @ 20:17:04 End 2025.10.27 @ 16:51:49 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9e6696ae-d9a1-4dfb-b9cc-4c2d273937e8