Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.27 @ 04:16:33

Player: Cinquain

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (69)      345
Value Destroyed (1771)     1771
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (65)                 65
              TOTAL SCORE: 3281

 Bonus
-------
High Alert Combat Kills    65

 Cogmind 
---------
Core Integrity             42/400
Matter                     281/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -9/Mines

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (2) ---
                      (None)
>                 --- UTILITY (4) ------
            Large Storage Unit
            Large Storage Unit
            Large Storage Unit
                  Signal Interpreter
>                 --- WEAPON (2) -------
                      (None)
>                 --- INVENTORY (22) ---
            Light Ion Engine
            Light Treads
            Light Treads
            Light Treads
                  Aluminum Leg
           Medium Storage Unit
           Medium Storage Unit
                  Hacking Suite
                  Hacking Suite
  Faulty Improved Medium Laser
            Heavy Assault Rifle
            Heavy Assault Rifle
         Improved Light Cannon
         Improved Grenade Launcher
         Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
    Medium Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
  Improved Light Cannon
  Improved Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Hacking Suite
           Hacking Suite
  Improved Light Cannon
  Improved Light Cannon
  Improved Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Improved Light Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 7   10  17  2   
  Power                    4    | 1   1   2   .   
    Engine                 2    | 1   .   1   .   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 3   4   3   2   
    Treads                 10   | 1   4   3   2   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   4   .   
    Device                 .    | .   .   .   .   
    Storage                6    | 1   1   4   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   3   8   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 2   3   1   .   
    Ballistic Cannon       5    | .   .   5   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   1   4   7   
  Power                    3    | .   1   1   1   
  Propulsion               6    | .   .   2   4   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      5    | .   1   1   5   
Average Slot Usage (%)     87   | .   92  83  96  
  Engine                   4    | .   2   3   11  
  Core                     6    | .   11  6   .   
  Treads                   14   | .   4   18  18  
  Leg                      6    | .   22  .   .   
  Storage                  21   | .   14  21  33  
  Processor                10   | .   8   11  11  
  Ballistic Gun            8    | .   27  1   .   
  Ballistic Cannon         14   | .   .   19  21  
Naked Turns                .    | .   .   .   .   
Heaviest Build             59   | 10  16  59  59  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  4    | .   4   1   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 22   | 6   8   22  22  
  Average Capacity         12   | 4   6   13  22  
  Most Carried             17   | 6   8   17  17  
  Average Carried          9    | 4   6   9   16  
  Final Capacity           22   | 6   8   22  22  
  Final Carried            17   | 6   6   17  15  

 Class Distribution 
--------------------
 60% | Mutant
 29% | Hauler-Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hauler-Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  
Matter Collected           1603 | 242  313  878  170  
  Remotely                 .    | .    .    .    .    
Salvage Created            1972 | .    577  1137 258  
  Parts                    141  | .    38   90   13   
Haulers Intercepted        7    | .    2    5    .    
Recyclers Shooed           3    | .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  55   | .   13  31  11  
  Guns                     16   | .   13  3   .   
  Cannons                  29   | .   .   18  11  
  AOE                      10   | .   .   10  .   
Classes Destroyed          11   | .   5   3   3   
  Builder                  2    | .   .   1   1   
  Hauler                   7    | .   2   5   .   
  Recycler                 1    | .   1   .   .   
  Operator                 3    | .   2   1   .   
  Watcher                  4    | .   .   4   .   
  Swarmer                  14   | .   6   8   .   
  Grunt                    29   | .   7   16  6   
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   7    | .   .   7   .   
  Assembled                3    | .   .   .   3   
Best Kill Streak           6    | .   6   6   4   
  Combat Bots Only         6    | .   6   6   3   
Max Kills in Single Turn   4    | .   1   4   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   4   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               2590 | .    434  1275 881  
  Core                     488  | .    130  227  131  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         74   | 100  48   .    .    
Volleys Fired              171  | .    60   85   26   
  Largest                  2    | .    2    2    2    
  Hottest                  78   | .    40   78   78   
Shots Fired                341  | .    120  170  51   
  Gun                      146  | .    120  26   .    
  Cannon                   189  | .    .    138  51   
  Launcher                 6    | .    .    6    .    
  Special                  .    | .    .    .    .    
  Kinetic                  335  | .    120  164  51   
  Thermal                  .    | .    .    .    .    
  Explosive                6    | .    .    6    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    8    7    14   
  Robot Miss Streak        6    | .    4    6    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           193  | .    72   84   37   
  Core Hits                100  | .    33   51   16   
  Critical Hits            2    | .    .    1    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3864 | .    768  2224 872  
  Guns                     897  | .    768  129  .    
  Cannons                  2497 | .    .    1625 872  
  Explosions               470  | .    .    470  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  3394 | .    768  1754 872  
  Thermal                  .    | .    .    .    .    
  Explosive                435  | .    .    435  .    
  Electromagnetic          35   | .    .    35   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  7    | .    7    .    .    
    Message Errors         1    | .    1    .    .    
    Heat Flow Errors       3    | .    3    .    .    
    Energy Discharges      1    | .    1    .    .    
    Data Loss (minor)      2    | .    2    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            25   | .    .    11   14   
  Projectiles              19   | .    .    5    14   
  Explosions               6    | .    .    6    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 18   | .    .    9    9    
  Impact                   .    | .    .    .    .    
  Kinetic                  18   | .    .    9    9    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      27   | .    .    27   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        285  | .    245  285  114  
  Average Temperature      53   | .    41   64   36   
  Received Heat Transfer   774  | .    105  573  96   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             542  | .   417 542 236 
  Initial                  44   | .   .   44  36  
  Average                  186  | .   222 202 84  
Maximum Alert Level        2    | .   2   2   1   
  Low Security (%)         57   | 100 28  59  96  
  Level 1                  32   | .   62  27  3   
  Level 2                  9    | .   9   13  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   3   .   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           6    | .   2   3   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              85   | .   24  40  21  
  Peak Tracking Total      7    | .   7   7   7   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            4    | .   3   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          4    | .   .   4   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          14   | .   3   10  1   
  Terminals                12   | .   3   8   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                32   | .   5   26  1   
  Successful               16   | .   1   15  .   
  Failed                   16   | .   4   11  1   
    Catastrophic           4    | .   1   2   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   26   | .   5   20  1   
  Terminals                28   | .   5   22  1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   .   4   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   .   10  .   
  Part Schematic           2    | .   .   2   .   
  Branch Access Points     1    | .   .   1   .   
  Alert Level              3    | .   .   3   .   
  Unreport Threat          3    | .   .   3   .   
  Hauler Manifests         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   .   3   .   
  Report Inventory         2    | .   .   2   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   1   2   .   
  Terminals                3    | .   1   2   .   
    Botnet                 2    | .   .   2   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   3   7   1   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               3521 | 74   963  1955 529  
Spaces Moved               1804 | 47   583  931  243  
  Core                     11   | 7    4    .    .    
  Treads                   1292 | 15   103  931  243  
  Legs                     501  | 25   476  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  160  180  
  Average Speed            158  | 122  127  172  185  
  Slowest Speed            250  | 160  250  180  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       53   | 4    89   75   47   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          34   | .    .    34   .    
  Melee                    .    | .    .    .    .    
  Projectile               5    | .    .    5    .    
  AOE                      29   | .    .    29   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Scr  Mat  Mat  Min  
Total                      2133 | 60   691  1111 271  
  Wait                     80   | .    28   52   .    
  Move                     1801 | 46   582  930  243  
  Hop                      .    | .    .    .    .    
  Pick Up                  33   | 7    6    20   .    
  Fast Attach              11   | 5    4    2    .    
  Attach                   11   | 1    2    6    2    
  Detach                   .    | .    .    .    .    
  Swap                     14   | 1    4    9    .    
  Drop                     12   | .    5    7    .    
  Fire                     171  | .    60   85   26   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 13)
   75 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Discovered new exit (range 12)
  383 | -10/Materials | Core integrity fell below 50%
  390 | -10/Materials | Discovered new exit (range 14)
  441 | -10/Materials | Discovered new exit (range 10)
  507 | -10/Materials | Discovered new exit (range 14)
  691 | -10/Materials | Identified exit to Mines
  744 | -10/Materials | Identified exit to Materials
 1020 | -10/Materials | Discovered exit to Materials (range 4)
 1038 | -10/Materials | Entered another Materials area
 1038 | -9/Materials  | Evolved 2 slots: Utility x2
 1583 | -9/Materials  | Discovered new exit (range 8)
 1594 | -9/Materials  | Identified exit to Materials
 1922 | -9/Materials  | Identified exit to Mines
 2061 | -9/Materials  | Core integrity fell below 50%
 2267 | -9/Materials  | Discovered exit to Materials (range 11)
 2350 | -9/Materials  | Discovered exit to Materials (range 15)
 2460 | -9/Materials  | Build established: Scavenger-Mutant
 2793 | -9/Materials  | Build established: Hauler-Mutant
 2993 | -9/Materials  | Entered Mines
 3179 | -9/Mines      | Discovered exit to Materials (range 6)
 3228 | -9/Mines      | Learned Materials garrison access intel
 3488 | -9/Mines      | Assembled infested the area
 3493 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3522 | -9/Mines      | Self-destructed

 Last Messages 
---------------
03499_ KT-WN3(h) destroyed.
03501_ as-40530 knocked back.
03501_ as-40530 destroyed.
03506_ as-87838 destroyed.
03506_ as-05407 destroyed.
03512_ U-05 Engineer destroyed.
03513_ C-30 ARC bursts open, deploying its payload.
03513_ D-53 Grenadier unfolds itself. <x2>
03513_ K-01 Serf sends out distress signal.
03513_ K-01 Serf destroyed.
03514_ R-06 Scavenger collects Melee Analysis Suite.
03516_ as-23789 destroyed.
03516_ as-86660 destroyed.
03516_ as-42922 destroyed.
03518_ Imp. Light Cannon destroyed.
03518_ Destroyed Shock Absorption System.
03518_ Lgt. Treads destroyed. <x2>
03520_ Lgt. Ion Engine destroyed.
03520_ Imp. Light Cannon destroyed.
03522_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|      ?????????###     ##???????????#  "%" %##????? |
|      ????????##       #????????????# ##"  ##?????? |
|      ????#####       ##????????????# ### ##??????? |
|      ????#       #####?????????????# #?# #????#### |
|      ????# ##### #?????????????????# #?# #??     # |
|      ??### #???# #??????????????#### ### #       # |
|      ??#   #???# #??????????????#                # |
|      ??# ###???# #??????????????# ########   <   # |
|      ??# #?????# #??????????????# #???????       # |
|      ??# #?????# #??????????????# #????????####### |
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|      ??#   ##??#        #???????# #??????????????? |
|      ??#    ##?# ###### #???????# #??????????????? |
|      ??#     #?# #????# #???????# #??????????????? |
|      ??# """ ### #????# ###?????# #??????????????? |
|      ??# """     #????#   ####### #??????????????? |
|      ??# """ #####????###% =      #??????????????? |
|      ??#     #??????????#%#########??????????????? |
|      ??#     ##???????###b##?????????????????????? |
|      ??# ##   ##?????##    ###???????????????????? |
|      ??# ###   ####?##  ddg  ###?????????????????? |
|      ??# #?##     ###      a   ###???????????????? |
|      ??# #??##    %         ] =  ##??????????????? |
|      ??# #???#               a*   #??????????????? |
|      ??# #???#           @        #??????????????? |
|      ??? ????##     #         #   #??????????????? |
|      ??? ?????##    #         #?   #?????????????? |
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|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Med. Storage Unit | -9/Materials | Hacked
 Imp. Light Cannon | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterShrapnelMembrane
  Manual?         0
Play Time         00:28:52
  Cumulative      68.9 hours
  Start           2021.04.27 @ 03:49:42
  End             2021.04.27 @ 04:16:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           32
  Adventurer      3
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          37
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a90e8d4-21f3-4bc8-9aa2-4ef65674e384