Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 17:35:03 Player: A Foxgirl OWO Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2848) 2848 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 6836 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/850 Matter 24/300 Energy 50/140 System Corruption 13% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Structural Scanner Advanced Targeting Computer Improved Weapon Cycler Improved Weapon Cycler Microactuators Force Field > --- WEAPON (2) ------- Coil Gun Heavy Flail > --- INVENTORY (15) --- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Medium Matter Pod (100) Autogun Flak Gun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Trap Scanner Advanced Targeting Computer Improved Weapon Cycler Improved Weapon Cycler Microactuators Improved Hacking Suite > --- WEAPON ----------- Flak Gun Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Medium Matter Pod Autogun Proton Missile Launcher Heavy Flail [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . 1 . . . . Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 1 2 . . 2 Weapon . | . . . . . . . . Parts Attached 131 | 6 12 30 18 7 12 . 46 Power 26 | 1 2 5 5 1 4 . 8 Engine 16 | 1 2 5 1 1 . . 6 Core 10 | . . . 4 . 4 . 2 Reactor . | . . . . . . . . Propulsion 39 | 2 3 15 2 2 4 . 11 Treads 4 | 2 . . . . . . 2 Leg 35 | . 3 15 2 2 4 . 9 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 1 3 3 7 2 1 . 11 Device 14 | . 2 1 2 1 . . 8 Storage 5 | 1 1 1 2 . . . . Processor 4 | . . 1 2 . . . 1 Hackware 3 | . . . 1 1 . . 1 Protection 2 | . . . . . 1 . 1 Artifact . | . . . . . . . . Weapon 38 | 2 4 7 4 2 3 . 16 Energy Gun 2 | 2 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 27 | . 4 7 3 1 2 . 10 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 6 | . . . 1 1 . . 4 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 43 | . 1 10 . . 4 . 28 Power 10 | . . 2 . . 2 . 6 Propulsion 13 | . . 3 . . 1 . 9 Utility 11 | . 1 2 . . 1 . 7 Weapon 9 | . . 3 . . . . 6 Highest Loss Streak 9 | . 1 4 . . 2 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 93 89 97 99 99 100 78 Engine 5 | . 13 8 4 2 . . 6 Core 7 | . . . 12 11 13 15 3 Treads 2 | . 14 . . . . . 1 Leg 21 | . 13 30 27 23 22 23 14 Device 12 | . 7 8 11 15 11 7 17 Storage 9 | . 14 14 9 7 7 7 6 Processor 5 | . . 7 6 7 7 7 5 Hackware 8 | . . . 8 15 15 15 8 Ballistic Gun 16 | . 27 21 17 13 13 15 8 Impact Weapon 1 | . . . . 1 . . 3 Naked Turns . | . . . . . . . . Heaviest Build 54 | 13 24 22 39 45 48 43 54 Greatest Support 54 | 40 40 51 39 49 49 36 54 Greatest Overweight (x) 14 | . 1 . . 1 1 1 14 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 13 | 6 9 10 12 15 15 15 15 Most Carried 15 | 4 9 10 15 15 14 11 12 Average Carried 10 | 2 7 8 12 14 11 11 8 Final Capacity 15 | 8 10 10 15 15 15 15 15 Final Carried 15 | 4 9 8 15 14 11 11 7 Class Distribution -------------------- 44% | Mutant 38% | Hacker-Mutant 12% | Scavenger-Mutant 3% | Machinist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2980 | 238 415 737 349 112 299 . 830 Remotely 301 | . . . . 112 189 . . Salvage Created 3007 | . 691 715 174 89 371 . 967 Parts 187 | . 44 61 12 9 15 . 46 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . . Prevented 5 | . . . . . 5 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 72 | . 13 24 3 2 8 . 22 Melee 3 | . . . . . . . 3 Guns 61 | . 13 24 3 2 5 . 14 Cannons 2 | . . . . . . . 2 AOE 4 | . . . . . 3 . 1 Classes Destroyed 11 | . 4 3 . 1 . . 3 Worker 4 | . . 1 1 . . . 2 Builder 1 | . . . . . . . 1 Recycler 4 | . 3 1 . . . . . Operator 1 | . . 1 . . . . . Watcher 2 | . 1 1 . . . . . Swarmer 24 | . 3 16 . . 2 . 3 Grunt 31 | . 10 6 2 . 4 . 9 Brawler 1 | . . . . . . . 1 Duelist 3 | . . . . . . . 3 Sentry 8 | . . 2 1 . 1 . 4 Programmer 5 | . . . . 2 1 . 2 Best Kill Streak 7 | . 5 7 2 1 5 . 4 Combat Bots Only 7 | . 5 7 2 1 5 . 3 Max Kills in Single Turn 2 | . 2 2 1 1 2 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 846 | . 70 208 14 22 140 28 364 Missed 247 | . 19 49 7 11 51 7 103 Damage Taken 7652 | . 599 1505 104 161 1091 243 3949 Core 1512 | . 119 233 44 38 194 24 860 Absorbed by Shields 139 | . . . . . . . 139 Regen/Repaired (Parts) 47 | . 47 . . . . . . Core Remaining (%) 69 | 100 52 41 92 . . 63 . Volleys Fired 291 | . 43 89 11 10 32 . 106 Largest 2 | . 2 2 2 2 2 . 2 Hottest 58 | . 46 46 56 56 56 . 58 Shots Fired 481 | . 86 156 22 13 46 . 158 Gun 454 | . 86 156 22 13 41 . 136 Cannon 20 | . . . . . . . 20 Launcher 5 | . . . . . 5 . . Special 2 | . . . . . . . 2 Kinetic 474 | . 86 156 22 13 41 . 156 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 5 | . . . . . 5 . . Robot Hit Streak 17 | . 12 12 12 16 8 . 17 Robot Miss Streak 10 | . 5 5 2 2 5 . 10 Penetration Max 1 | . . . 1 . . . 1 Secondary Targets 9 | . 2 7 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 327 | . 56 86 16 8 25 . 136 Core Hits 173 | . 26 40 6 4 13 . 84 Critical Kills 3 | . . 1 . . . . 2 Critical Parts Destroyed 5 | . . . . . . . 5 Critical Strikes 9 | . . 1 1 . . . 7 Destroy 5 | . . 1 1 . . . 3 Smash 4 | . . . . . . . 4 Melee Attacks 26 | . . . 1 3 1 . 21 Impact 26 | . . . 1 3 1 . 21 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6492 | . 746 1088 333 212 773 . 3340 Guns 4845 | . 746 1088 333 212 464 . 2002 Cannons 601 | . . . . . . . 601 Explosions 410 | . . . . . 309 . 101 Melee 616 | . . . . . . . 616 Ramming 20 | . . . . . . . 20 Kinetic 5446 | . 746 1088 333 212 464 . 2603 Thermal 65 | . . . . . . . 65 Explosive . | . . . . . . . . Electromagnetic 345 | . . . . . 309 . 36 Impact 616 | . . . . . . . 616 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . 1 2 2 13 Average Corruption 5 | . . . . 1 1 2 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 63 | . . . . 2 6 2 53 Message Errors 19 | . . . . 1 1 1 16 Matter Fused 9 | . . . . . . . 9 Heat Flow Errors 9 | . . . . . 1 . 8 Energy Discharges 4 | . . . . . 1 . 3 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 3 | . . . . . 2 . 1 Data Loss (major) 5 | . . . . . 1 1 3 Misfires 5 | . . . . 1 . . 4 Alerts 2 | . . . . . . . 2 Misdirections 2 | . . . . . . . 2 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 241 | . . . . . . . 241 Projectiles . | . . . . . . . . Explosions 2 | . . . . . . . 2 Melee 239 | . . . . . . . 239 Knockbacks 6 | . . . . . . . 6 Impact 2 | . . . . . . . 2 Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 169 | . . . . . . . 169 Shots 3 | . . . . . . . 3 Rammed . | . . . . . . . . Targets Rammed 2 | . . . 1 . . . 1 Kicked 2 | . . . 1 . . . 1 Crushed . | . . . . . . . . Highest Temperature 295 | . 95 15 27 . 110 . 295 Average Temperature 50 | . 24 4 15 . 22 . 81 Received Heat Transfer 1914 | . 306 276 45 . 201 24 1062 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . . 4 . 2 Impact Corruptions 10 | . . . . . . . 10 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . . . . . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 464 | . 187 464 204 90 . . 324 Initial 132 | . . 40 132 . . . . Average 93 | . 68 247 43 8 . . 164 Maximum Alert Level 2 | . . 2 1 . . . 1 Low Security (%) 80 | 100 100 28 99 100 . . 56 Level 1 18 | . . 64 . . . . 43 Level 2 . | . . 7 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 28 | . 2 3 6 5 . . 12 Investigation 9 | . 2 . 4 1 . . 2 Extermination 4 | . . . . 2 . . 2 Reinforcement 8 | . . 3 2 2 . . 1 Assault 1 | . . . . . . . 1 Garrison 6 | . . . . . . . 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 8 | . 2 3 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 18 39 7 5 10 1 44 Peak Tracking Total 8 | . 5 8 4 2 7 1 6 Tactical Retreats 6 | . . 2 . . 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 9 | . 2 3 1 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 14 | . 1 2 . 1 1 . 9 Max in Single Turn 4 | . 1 1 . 1 1 . 4 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 27 | . 6 5 9 5 1 . 1 Terminals 17 | . 5 4 5 2 1 . . Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . . 1 1 1 . . . Scanalyzers 3 | . . . 2 1 . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 80 | . 15 16 30 8 7 . 4 Successful 46 | . 11 5 12 8 7 . 3 Failed 33 | . 4 11 17 . . . 1 Catastrophic 6 | . 3 2 1 . . . . Database Lockouts 1 | . . . 1 . . . . Manual 8 | . 4 1 2 1 . . . Terminals 57 | . 13 13 20 4 7 . . Fabricators 4 | . . . . . . . 4 Repair Stations 2 | . 2 . . . . . . Recycling Units 6 | . . 3 2 1 . . . Scanalyzers 7 | . . . 5 2 . . . Garrison Access 4 | . . . 3 1 . . . Terminal Hacks 30 | . 9 4 6 4 7 . . Record 12 | . . . 2 3 7 . . Prototype ID Bank 4 | . 2 2 . . . . . Level Access Points 1 | . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 3 | . 1 . 1 1 . . . Locate Traps 1 | . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . Investigation Status 3 | . 1 1 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 3 | . 2 . 1 . . . . Fabricator Hacks 3 | . . . . . . . 3 Load Schematic 1 | . . . . . . . 1 Build 2 | . . . . . . . 2 Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 3 | . . 1 1 1 . . . Report Inventory 3 | . . 1 1 1 . . . Scanalyzer 7 | . . . 5 2 . . . Insert Component 4 | . . . 3 1 . . . Analyze 3 | . . . 2 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 5 5 8 4 1 . 1 Full Trace Events 3 | . . 1 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . . Parts Built 4 | . . . . . . . 4 Authchips . | . . . . . . . . Time 89 | . . . . . . . 89 Total Part Build Rating 18 | . . . . . . . 18 Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 2 1 . . . Part Schematics Acquired 3 | . . . 2 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 7900 | 91 1067 862 1739 1504 900 65 1672 Spaces Moved 4475 | 53 543 412 1374 786 614 37 656 Core 12 | 5 . . . . . . 7 Treads 363 | 48 261 . . . . . 54 Legs 4100 | . 282 412 1374 786 614 37 595 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 113 116 103 180 125 Average Speed 134 | 149 154 122 113 126 129 180 177 Slowest Speed 750 | 160 190 130 123 189 180 180 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 5 94 53 78 15 71 8 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 1 | . . . . . 1 . . Spaces Dug 4 | . . . 1 3 . . . Terrain Destroyed 63 | . . . 2 3 1 . 57 Melee 4 | . . . 1 3 . . . Projectile 8 | . . . . . 1 . 7 AOE 50 | . . . . . . . 50 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 5891 | 62 697 629 1526 1277 667 36 997 Wait 891 | . 85 90 95 462 9 . 150 Move 4468 | 52 542 411 1373 785 613 36 656 Hop . | . . . . . . . . Pick Up 31 | 4 7 4 11 4 . . 1 Fast Attach 52 | 6 6 7 5 1 . . 27 Attach 20 | . . 10 . 2 4 . 4 Detach . | . . . . . . . . Swap 60 | . 6 13 13 4 8 . 16 Drop 45 | . 8 5 16 6 . . 10 Fire 291 | . 43 89 11 10 32 . 106 Melee 26 | . . . 1 3 1 . 21 Ram . | . . . . . . . . Kick 2 | . . . 1 . . . 1 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 7) 694 | -10/Materials | Discovered new exit (range 11) 906 | -10/Materials | Repaired Ion Engine 1132 | -10/Materials | Discovered new exit (range 9) 1159 | -10/Materials | Entered another Materials area 1159 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1359 | -9/Materials | Identified exit to Materials 1614 | -9/Materials | Destroyed 7 combat bots 1618 | -9/Materials | Lost 4 parts (1p1n1u1w) 1700 | -9/Materials | Discovered new exit (range 16) 1821 | -9/Materials | Core integrity fell below 50% 1858 | -9/Materials | Lost 3 parts (1p1n1w) 2021 | -9/Materials | Entered another Materials area 2021 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2207 | -8/Materials | Central database locked down 2362 | -8/Materials | Discovered new exit (range 14) 2562 | -8/Materials | Discovered new exit (range 4) 2812 | -8/Materials | Identified exit to Factory 2959 | -8/Materials | Discovered exit to Factory (range 10) 3699 | -8/Materials | Met 7R-MNS 3735 | -8/Materials | Discovered exit to Factory (range 14) 3760 | -8/Materials | Entered Factory 3760 | -7/Factory | Evolved 2 slots: Utility x2 3761 | -7/Factory | Caught up to 7R-MNS 4062 | -7/Factory | Build established: Hacker-Mutant 5258 | -7/Factory | Discovered new exit (range 5) 5263 | -7/Factory | Identified exit to Lower Caves 5264 | -7/Factory | Entered Lower Caves 5265 | -7/Lower Caves | Encountered a Warlord checkpoint 5278 | -7/Lower Caves | Learned Factory interactive machine intel 5312 | -7/Lower Caves | Attracted the attention of an 0b10 base 5428 | -7/Lower Caves | Learned location of 1 exit from Research 5428 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 5428 | -7/Lower Caves | Learned Armory trap positions 5428 | -7/Lower Caves | Learned Extension terminal intel 5428 | -7/Lower Caves | Learned Extension garrison access intel 5768 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5995 | -7/Lower Caves | Discovered new exit (range 9) 6162 | -7/Lower Caves | Identified exit to Lower Caves 6164 | -7/Lower Caves | Entered another Lower Caves area 6173 | -7/Lower Caves | Spotted B-75 Beast 6195 | -7/Lower Caves | Learned location of Zion (-7) 6209 | -7/Lower Caves | Discovered new exit (range 10) 6215 | -7/Lower Caves | Learned Factory emergency access door positions 6224 | -7/Lower Caves | Identified exit to Factory 6229 | -7/Lower Caves | Entered Factory 6229 | -6/Factory | Evolved 2 slots: Utility x2 6231 | -6/Factory | Loaded intel: 52 interactive machine locations 6557 | -6/Factory | Lost 5 parts (1p2n2u) 6737 | -6/Factory | System corruption reached 10% 6795 | -6/Factory | Core integrity fell below 50% 6802 | -6/Factory | Lost 9 parts (2p3n2u2w) 7056 | -6/Factory | Fabricated Imp. Weapon Cycler (x2) 7099 | -6/Factory | Fabricated Titanium Leg (x2) 7276 | -6/Factory | Core integrity fell below 20% 7374 | -6/Factory | Garrison activated, responded to threat 7596 | -6/Factory | Build established: Scavenger-Mutant 7901 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- System corrupted: Coil Gun misfires. Scanalyzer disabled. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 55. Field strength at 40. System corrupted: Matter fused (-5). Field strength at 25. Field strength at 10. Stasis field depleted. F8YB:K#C =Z=RAFOKPMII<0RQN>1RAOC8YGQ|Z Connecting with Scanalyzer... System corrupted: Heat flow error (+169). System corrupted: Titanium Leg rejected. Acquired Titanium Leg. System corrupted: Component data lost. Titanium Leg destroyed. Imp. Hacking Suite destroyed. 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Weapon Cycler | x2 | -6/Factory | Preloaded Titanium Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Serviceable Loadout System Compromised Use The Force Challenges ------------ None Game ------ Seed RainbowScatterLoader Manual? 0 Play Time 01:19:16 Cumulative 11.2 hours Start 2024.04.28 @ 15:31:40 End 2024.04.28 @ 17:35:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 42/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c138b038-49bc-44e5-9d68-6f1ddc254ca8