Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 17:35:03

Player: A Foxgirl OWO

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (84)      420
Value Destroyed (2848)     2848
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 6836

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/850
Matter                     24/300
Energy                     50/140
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Deuterium Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
     Large Storage Unit
           Structural Scanner
  Advanced Targeting Computer
  Improved Weapon Cycler
  Improved Weapon Cycler
           Microactuators
           Force Field
>          --- WEAPON (2) -------
           Coil Gun
     Heavy Flail
>          --- INVENTORY (15) ---
     Light Angular Momentum Engine
           Carbon-fiber Leg
           Carbon-fiber Leg
    Medium Matter Pod (100)
           Autogun
           Flak Gun
           Proton Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
           Trap Scanner
  Advanced Targeting Computer
  Improved Weapon Cycler
  Improved Weapon Cycler
           Microactuators
  Improved Hacking Suite
>          --- WEAPON -----------
           Flak Gun
           Coil Gun
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Carbon-fiber Leg
           Carbon-fiber Leg
    Medium Matter Pod
           Autogun
           Proton Missile Launcher
     Heavy Flail
[Rating: 57]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   1   1   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             131  | 6   12  30  18  7   12  .   46  
  Power                    26   | 1   2   5   5   1   4   .   8   
    Engine                 16   | 1   2   5   1   1   .   .   6   
    Core                   10   | .   .   .   4   .   4   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   3   15  2   2   4   .   11  
    Treads                 4    | 2   .   .   .   .   .   .   2   
    Leg                    35   | .   3   15  2   2   4   .   9   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  28   | 1   3   3   7   2   1   .   11  
    Device                 14   | .   2   1   2   1   .   .   8   
    Storage                5    | 1   1   1   2   .   .   .   .   
    Processor              4    | .   .   1   2   .   .   .   1   
    Hackware               3    | .   .   .   1   1   .   .   1   
    Protection             2    | .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   4   7   4   2   3   .   16  
    Energy Gun             2    | 2   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          27   | .   4   7   3   1   2   .   10  
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          6    | .   .   .   1   1   .   .   4   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   
Parts Lost                 43   | .   1   10  .   .   4   .   28  
  Power                    10   | .   .   2   .   .   2   .   6   
  Propulsion               13   | .   .   3   .   .   1   .   9   
  Utility                  11   | .   1   2   .   .   1   .   7   
  Weapon                   9    | .   .   3   .   .   .   .   6   
  Highest Loss Streak      9    | .   1   4   .   .   2   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   93  89  97  99  99  100 78  
  Engine                   5    | .   13  8   4   2   .   .   6   
  Core                     7    | .   .   .   12  11  13  15  3   
  Treads                   2    | .   14  .   .   .   .   .   1   
  Leg                      21   | .   13  30  27  23  22  23  14  
  Device                   12   | .   7   8   11  15  11  7   17  
  Storage                  9    | .   14  14  9   7   7   7   6   
  Processor                5    | .   .   7   6   7   7   7   5   
  Hackware                 8    | .   .   .   8   15  15  15  8   
  Ballistic Gun            16   | .   27  21  17  13  13  15  8   
  Impact Weapon            1    | .   .   .   .   1   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             54   | 13  24  22  39  45  48  43  54  
  Greatest Support         54   | 40  40  51  39  49  49  36  54  
  Greatest Overweight (x)  14   | .   1   .   .   1   1   1   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  
  Average Capacity         13   | 6   9   10  12  15  15  15  15  
  Most Carried             15   | 4   9   10  15  15  14  11  12  
  Average Carried          10   | 2   7   8   12  14  11  11  8   
  Final Capacity           15   | 8   10  10  15  15  15  15  15  
  Final Carried            15   | 4   9   8   15  14  11  11  7   

 Class Distribution 
--------------------
 44% | Mutant
 38% | Hacker-Mutant
 12% | Scavenger-Mutant
  3% | Machinist-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Matter Collected           2980 | 238 415 737 349 112 299 .   830 
  Remotely                 301  | .   .   .   .   112 189 .   .   
Salvage Created            3007 | .   691 715 174 89  371 .   967 
  Parts                    187  | .   44  61  12  9   15  .   46  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   10  .   .   
  Prevented                5    | .   .   .   .   .   5   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  72   | .   13  24  3   2   8   .   22  
  Melee                    3    | .   .   .   .   .   .   .   3   
  Guns                     61   | .   13  24  3   2   5   .   14  
  Cannons                  2    | .   .   .   .   .   .   .   2   
  AOE                      4    | .   .   .   .   .   3   .   1   
Classes Destroyed          11   | .   4   3   .   1   .   .   3   
  Worker                   4    | .   .   1   1   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Recycler                 4    | .   3   1   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   
  Swarmer                  24   | .   3   16  .   .   2   .   3   
  Grunt                    31   | .   10  6   2   .   4   .   9   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   .   .   .   3   
  Sentry                   8    | .   .   2   1   .   1   .   4   
  Programmer               5    | .   .   .   .   2   1   .   2   
Best Kill Streak           7    | .   5   7   2   1   5   .   4   
  Combat Bots Only         7    | .   5   7   2   1   5   .   3   
Max Kills in Single Turn   2    | .   2   2   1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        846  | .    70   208  14   22   140  28   364  
  Missed                   247  | .    19   49   7    11   51   7    103  
Damage Taken               7652 | .    599  1505 104  161  1091 243  3949 
  Core                     1512 | .    119  233  44   38   194  24   860  
  Absorbed by Shields      139  | .    .    .    .    .    .    .    139  
  Regen/Repaired (Parts)   47   | .    47   .    .    .    .    .    .    
Core Remaining (%)         69   | 100  52   41   92   .    .    63   .    
Volleys Fired              291  | .    43   89   11   10   32   .    106  
  Largest                  2    | .    2    2    2    2    2    .    2    
  Hottest                  58   | .    46   46   56   56   56   .    58   
Shots Fired                481  | .    86   156  22   13   46   .    158  
  Gun                      454  | .    86   156  22   13   41   .    136  
  Cannon                   20   | .    .    .    .    .    .    .    20   
  Launcher                 5    | .    .    .    .    .    5    .    .    
  Special                  2    | .    .    .    .    .    .    .    2    
  Kinetic                  474  | .    86   156  22   13   41   .    156  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    .    5    .    .    
  Robot Hit Streak         17   | .    12   12   12   16   8    .    17   
  Robot Miss Streak        10   | .    5    5    2    2    5    .    10   
  Penetration Max          1    | .    .    .    1    .    .    .    1    
  Secondary Targets        9    | .    2    7    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    
Shots Hit Robots           327  | .    56   86   16   8    25   .    136  
  Core Hits                173  | .    26   40   6    4    13   .    84   
  Critical Kills           3    | .    .    1    .    .    .    .    2    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    .    5    
  Critical Strikes         9    | .    .    1    1    .    .    .    7    
    Destroy                5    | .    .    1    1    .    .    .    3    
    Smash                  4    | .    .    .    .    .    .    .    4    
Melee Attacks              26   | .    .    .    1    3    1    .    21   
  Impact                   26   | .    .    .    1    3    1    .    21   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6492 | .    746  1088 333  212  773  .    3340 
  Guns                     4845 | .    746  1088 333  212  464  .    2002 
  Cannons                  601  | .    .    .    .    .    .    .    601  
  Explosions               410  | .    .    .    .    .    309  .    101  
  Melee                    616  | .    .    .    .    .    .    .    616  
  Ramming                  20   | .    .    .    .    .    .    .    20   
  Kinetic                  5446 | .    746  1088 333  212  464  .    2603 
  Thermal                  65   | .    .    .    .    .    .    .    65   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          345  | .    .    .    .    .    309  .    36   
  Impact                   616  | .    .    .    .    .    .    .    616  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    1    2    2    13   
  Average Corruption       5    | .    .    .    .    1    1    2    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  63   | .    .    .    .    2    6    2    53   
    Message Errors         19   | .    .    .    .    1    1    1    16   
    Matter Fused           9    | .    .    .    .    .    .    .    9    
    Heat Flow Errors       9    | .    .    .    .    .    1    .    8    
    Energy Discharges      4    | .    .    .    .    .    1    .    3    
    Parts Rejected         2    | .    .    .    .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    .    .    2    .    1    
    Data Loss (major)      5    | .    .    .    .    .    1    1    3    
    Misfires               5    | .    .    .    .    1    .    .    4    
    Alerts                 2    | .    .    .    .    .    .    .    2    
    Misdirections          2    | .    .    .    .    .    .    .    2    
    Weapon Failures        3    | .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            241  | .    .    .    .    .    .    .    241  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               2    | .    .    .    .    .    .    .    2    
  Melee                    239  | .    .    .    .    .    .    .    239  
Knockbacks                 6    | .    .    .    .    .    .    .    6    
  Impact                   2    | .    .    .    .    .    .    .    2    
  Kinetic                  4    | .    .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      169  | .    .    .    .    .    .    .    169  
  Shots                    3    | .    .    .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    1    .    .    .    1    
  Kicked                   2    | .    .    .    1    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        295  | .    95   15   27   .    110  .    295  
  Average Temperature      50   | .    24   4    15   .    22   .    81   
  Received Heat Transfer   1914 | .    306  276  45   .    201  24   1062 
  Effects                  1    | .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    4    .    2    
  Impact Corruptions       10   | .    .    .    .    .    .    .    10   
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Peak Influence             464  | .   187 464 204 90  .   .   324 
  Initial                  132  | .   .   40  132 .   .   .   .   
  Average                  93   | .   68  247 43  8   .   .   164 
Maximum Alert Level        2    | .   .   2   1   .   .   .   1   
  Low Security (%)         80   | 100 100 28  99  100 .   .   56  
  Level 1                  18   | .   .   64  .   .   .   .   43  
  Level 2                  .    | .   .   7   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   2   3   6   5   .   .   12  
  Investigation            9    | .   2   .   4   1   .   .   2   
  Extermination            4    | .   .   .   .   2   .   .   2   
  Reinforcement            8    | .   .   3   2   2   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 6    | .   .   .   .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Distress Signals           8    | .   2   3   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              124  | .   18  39  7   5   10  1   44  
  Peak Tracking Total      8    | .   5   8   4   2   7   1   6   
  Tactical Retreats        6    | .   .   2   .   .   1   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Traps Triggered            9    | .   2   3   1   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Disabled          14   | .   1   2   .   1   1   .   9   
  Max in Single Turn       4    | .   1   1   .   1   1   .   4   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Accessed          27   | .   6   5   9   5   1   .   1   
  Terminals                17   | .   5   4   5   2   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   .   1   1   1   .   .   .   
  Scanalyzers              3    | .   .   .   2   1   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   
Total Hacks                80   | .   15  16  30  8   7   .   4   
  Successful               46   | .   11  5   12  8   7   .   3   
  Failed                   33   | .   4   11  17  .   .   .   1   
    Catastrophic           6    | .   3   2   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   
  Manual                   8    | .   4   1   2   1   .   .   .   
  Terminals                57   | .   13  13  20  4   7   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   4   
  Repair Stations          2    | .   2   .   .   .   .   .   .   
  Recycling Units          6    | .   .   3   2   1   .   .   .   
  Scanalyzers              7    | .   .   .   5   2   .   .   .   
  Garrison Access          4    | .   .   .   3   1   .   .   .   
Terminal Hacks             30   | .   9   4   6   4   7   .   .   
  Record                   12   | .   .   .   2   3   7   .   .   
  Prototype ID Bank        4    | .   2   2   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   1   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   
  Investigation Status     3    | .   1   1   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   
  Load Schematic           1    | .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   2   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   1   1   1   .   .   .   
  Report Inventory         3    | .   .   1   1   1   .   .   .   
Scanalyzer                 7    | .   .   .   5   2   .   .   .   
  Insert Component         4    | .   .   .   3   1   .   .   .   
  Analyze                  3    | .   .   .   2   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   5   5   8   4   1   .   1   
  Full Trace Events        3    | .   .   1   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   1   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   4   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   89   | .   .   .   .   .   .   .   89  
  Total Part Build Rating  18   | .   .   .   .   .   .   .   18  
Parts Repaired             1    | .   1   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   1   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               7900 | 91   1067 862  1739 1504 900  65   1672 
Spaces Moved               4475 | 53   543  412  1374 786  614  37   656  
  Core                     12   | 5    .    .    .    .    .    .    7    
  Treads                   363  | 48   261  .    .    .    .    .    54   
  Legs                     4100 | .    282  412  1374 786  614  37   595  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  113  116  103  180  125  
  Average Speed            134  | 149  154  122  113  126  129  180  177  
  Slowest Speed            750  | 160  190  130  123  189  180  180  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 5    94   53   78   15   71   8    15   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    
  Known Exits Taken        5    | .    .    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    
Spaces Dug                 4    | .    .    .    1    3    .    .    .    
Terrain Destroyed          63   | .    .    .    2    3    1    .    57   
  Melee                    4    | .    .    .    1    3    .    .    .    
  Projectile               8    | .    .    .    .    .    1    .    7    
  AOE                      50   | .    .    .    .    .    .    .    50   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Total                      5891 | 62   697  629  1526 1277 667  36   997  
  Wait                     891  | .    85   90   95   462  9    .    150  
  Move                     4468 | 52   542  411  1373 785  613  36   656  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  31   | 4    7    4    11   4    .    .    1    
  Fast Attach              52   | 6    6    7    5    1    .    .    27   
  Attach                   20   | .    .    10   .    2    4    .    4    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     60   | .    6    13   13   4    8    .    16   
  Drop                     45   | .    8    5    16   6    .    .    10   
  Fire                     291  | .    43   89   11   10   32   .    106  
  Melee                    26   | .    .    .    1    3    1    .    21   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    1    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 15)
   92 | -11/Scrapyard  | Entered Materials
  257 | -10/Materials  | Discovered new exit (range 16)
  314 | -10/Materials  | Build established: Mutant
  391 | -10/Materials  | Discovered new exit (range 7)
  694 | -10/Materials  | Discovered new exit (range 11)
  906 | -10/Materials  | Repaired Ion Engine
 1132 | -10/Materials  | Discovered new exit (range 9)
 1159 | -10/Materials  | Entered another Materials area
 1159 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1359 | -9/Materials   | Identified exit to Materials
 1614 | -9/Materials   | Destroyed 7 combat bots
 1618 | -9/Materials   | Lost 4 parts (1p1n1u1w)
 1700 | -9/Materials   | Discovered new exit (range 16)
 1821 | -9/Materials   | Core integrity fell below 50%
 1858 | -9/Materials   | Lost 3 parts (1p1n1w)
 2021 | -9/Materials   | Entered another Materials area
 2021 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 2207 | -8/Materials   | Central database locked down
 2362 | -8/Materials   | Discovered new exit (range 14)
 2562 | -8/Materials   | Discovered new exit (range 4)
 2812 | -8/Materials   | Identified exit to Factory
 2959 | -8/Materials   | Discovered exit to Factory (range 10)
 3699 | -8/Materials   | Met 7R-MNS
 3735 | -8/Materials   | Discovered exit to Factory (range 14)
 3760 | -8/Materials   | Entered Factory
 3760 | -7/Factory     | Evolved 2 slots: Utility x2
 3761 | -7/Factory     | Caught up to 7R-MNS
 4062 | -7/Factory     | Build established: Hacker-Mutant
 5258 | -7/Factory     | Discovered new exit (range 5)
 5263 | -7/Factory     | Identified exit to Lower Caves
 5264 | -7/Factory     | Entered Lower Caves
 5265 | -7/Lower Caves | Encountered a Warlord checkpoint
 5278 | -7/Lower Caves | Learned Factory interactive machine intel
 5312 | -7/Lower Caves | Attracted the attention of an 0b10 base
 5428 | -7/Lower Caves | Learned location of 1 exit from Research
 5428 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts
 5428 | -7/Lower Caves | Learned Armory trap positions
 5428 | -7/Lower Caves | Learned Extension terminal intel
 5428 | -7/Lower Caves | Learned Extension garrison access intel
 5768 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5995 | -7/Lower Caves | Discovered new exit (range 9)
 6162 | -7/Lower Caves | Identified exit to Lower Caves
 6164 | -7/Lower Caves | Entered another Lower Caves area
 6173 | -7/Lower Caves | Spotted B-75 Beast
 6195 | -7/Lower Caves | Learned location of Zion (-7)
 6209 | -7/Lower Caves | Discovered new exit (range 10)
 6215 | -7/Lower Caves | Learned Factory emergency access door positions
 6224 | -7/Lower Caves | Identified exit to Factory
 6229 | -7/Lower Caves | Entered Factory
 6229 | -6/Factory     | Evolved 2 slots: Utility x2
 6231 | -6/Factory     | Loaded intel: 52 interactive machine locations
 6557 | -6/Factory     | Lost 5 parts (1p2n2u)
 6737 | -6/Factory     | System corruption reached 10%
 6795 | -6/Factory     | Core integrity fell below 50%
 6802 | -6/Factory     | Lost 9 parts (2p3n2u2w)
 7056 | -6/Factory     | Fabricated Imp. Weapon Cycler (x2)
 7099 | -6/Factory     | Fabricated Titanium Leg (x2)
 7276 | -6/Factory     | Core integrity fell below 20%
 7374 | -6/Factory     | Garrison activated, responded to threat
 7596 | -6/Factory     | Build established: Scavenger-Mutant
 7901 | -6/Factory     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
System corrupted: Coil Gun misfires.
Scanalyzer disabled.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 85.
Field strength at 70.
Field strength at 55.
Field strength at 40.
System corrupted: Matter fused (-5).
Field strength at 25.
Field strength at 10.
Stasis field depleted.
F8YB:K#C =Z=RAFOKPMII<0RQN>1RAOC8YGQ|Z
Connecting with Scanalyzer...
System corrupted: Heat flow error (+169).
System corrupted: Titanium Leg rejected.
Acquired Titanium Leg.
System corrupted: Component data lost.
Titanium Leg destroyed. <x2>
Imp. Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????## """ """ +     +    """ ##?     |
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| #############??????????????##     ######## ##?     |
|            ##????????+?????##     ##????## ##?     |
|            ##??????????????##     ##????## ##?     |
|            ##??????????????###   ###????## ##?     |
|            ##????  ????????###   ###????## ##?     |
|            ##????   ????????##   ##?????## ##?     |
|            ##????    ???????##   ##?????## ##?     |
|            ##?????    ??????##   ##?###### ###     |
|            ##???????   ?????##   ##?######+###     |
|            ##????????   ????##   ##?##       #     |
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|            ##??????????  #####   ##?##       #     |
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| #####+#######            #s      ##### """"  #     |
| ##       ##########+######       ##### """"  #     |
| ##                t   s              # """"  #     |
| ##             ^       s             # """"  #     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          31
Energy Capacity            480
Matter Stores              336
Matter Capacity            400
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             300
Weapon Cycling             30
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          22

 Item Schematics 
-----------------
    Titanium Leg | -8/Materials | Scanalyzed
   Hacking Suite | -8/Materials | Scanalyzed
 Remote Datajack | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Weapon Cycler | x2 | -6/Factory | Preloaded
       Titanium Leg | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
Serviceable Loadout
System Compromised
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              RainbowScatterLoader
  Manual?         0
Play Time         01:19:16
  Cumulative      11.2 hours
  Start           2024.04.28 @ 15:31:40
  End             2024.04.28 @ 17:35:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              42/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c138b038-49bc-44e5-9d68-6f1ddc254ca8