Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.07 @ 02:12:03 Player: Lee Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (100) 500 Value Destroyed (2937) 2937 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-322) -322 TOTAL SCORE: 6755 Bonus ------- Follower Combat Kills 344 Friendly Fire -666 Cogmind --------- Core Integrity 16/850 Matter 300/300 Energy 640/640 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Lower Caves Parts ------- > --- POWER (4) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Cooling System Coolant Injector Energy Well Corruption Screen > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Terrain Scanner Target Analyzer Improved Core Shielding Improved Trap Extractor (0/6) Peak State ------------ > --- POWER ------------ Backup Power III Light Nuclear Core Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Backup Propulsion III Gravmag System Cooled VTOL Module > --- UTILITY ---------- Improved Cooling System Weapon Shielding Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Beamcaster Heavy Assault Rifle Heavy Missile Launcher > --- INVENTORY -------- Corruption Screen Recalibrator Gatling Laser Heavy Ion Cannon Heavy Machine Gun [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Corruption Screen Protection Weapon Shielding Weapon Minigun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power 3 | . . 1 1 1 . . . . Propulsion 1 | . . . . . . . 1 . Utility 2 | . . . . 1 . . 1 . Weapon 2 | . . 1 1 . . . . . Parts Attached 85 | 4 7 13 5 10 8 7 28 3 Power 24 | 1 . 4 2 5 1 4 6 1 Engine 16 | 1 . 4 1 2 1 1 5 1 Core 8 | . . . 1 3 . 3 1 . Reactor . | . . . . . . . . . Propulsion 16 | 2 3 3 1 1 . 1 5 . Treads 8 | . 2 3 1 1 . . 1 . Leg 3 | 1 1 . . . . . 1 . Wheel 3 | 1 . . . . . . 2 . Hover 1 | . . . . . . 1 . . Flight 1 | . . . . . . . 1 . Utility 20 | 1 1 1 . 3 3 1 8 2 Device 12 | . 1 . . 2 2 . 5 2 Storage 3 | 1 . 1 . . . . 1 . Processor 2 | . . . . 1 . . 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . . 1 1 1 . Artifact . | . . . . . . . . . Weapon 25 | . 3 5 2 1 4 1 9 . Energy Gun 6 | . . . . . 2 1 3 . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 11 | . 2 5 2 . 1 . 1 . Ballistic Cannon 2 | . 1 . . . . . 1 . Launcher 2 | . . . . 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 41 | . . . . . 6 1 22 12 Power 10 | . . . . . . 1 5 4 Propulsion 8 | . . . . . 1 . 4 3 Utility 10 | . . . . . 3 . 5 2 Weapon 13 | . . . . . 2 . 8 3 Highest Loss Streak 10 | . . . . . 4 1 10 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 94 100 98 100 65 97 71 80 Engine 15 | . 14 22 18 19 12 15 11 12 Core 5 | . . . 8 10 2 12 3 5 Treads 9 | . 18 22 18 15 1 . 1 4 Wheel 1 | . 3 . . . . . . 9 Hover 3 | . . . . . 10 15 4 . Device 8 | . 12 11 9 7 4 7 8 10 Storage 5 | . 14 11 9 7 1 . 1 6 Processor 3 | . . . . 7 1 . 4 6 Protection 4 | . . . . . 10 15 6 . Energy Gun 5 | . . . . . 7 15 8 10 Ballistic Gun 15 | . 20 33 35 25 4 7 4 . Launcher 2 | . . . . 4 6 7 1 . Slashing Weapon 1 | . . . . . . . 2 6 Peak Build Rating 55 | 4 7 19 25 41 41 45 55 49 Average Rating 31 | 2 6 11 24 34 23 40 41 42 On Entrance 24 | . 4 7 19 23 41 31 45 49 Naked Turns 11 | . . . . . 11 . . . Heaviest Build 79 | 10 17 59 67 79 79 51 64 48 Greatest Support 48 | 16 40 43 43 48 48 17 30 20 Greatest Overweight (x) 12 | 1 1 1 3 1 4 3 12 12 Average Overweight (x) 1 | . . . 1 1 . 1 2 2 Largest Inventory Capacity 20 | 8 8 20 20 20 20 5 5 5 Average Capacity 11 | 6 8 17 20 20 7 5 5 5 Most Carried 20 | 8 8 20 20 20 20 5 5 5 Average Carried 9 | 6 6 13 19 19 5 4 3 4 Final Capacity 20 | 8 8 20 20 20 5 5 5 5 Final Carried 20 | 8 7 20 17 20 4 5 4 4 Class Distribution -------------------- 34% | Gunner 18% | Scavenger-Tank 13% | Scavenger-Gunner 11% | Mutant 10% | Scavenger-Skirmisher 7% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Matter Collected 2808 | 232 180 443 289 726 338 202 318 80 Remotely . | . . . . . . . . . Salvage Created 4043 | . 269 687 289 1037 589 325 761 86 Parts 225 | . 19 55 12 82 1 19 30 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 6 | . 2 2 . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Combat Hostiles Destroyed 60 | . 4 17 5 10 3 6 14 1 Melee 3 | . . . . . . . 2 1 Guns 45 | . 3 17 5 10 . 3 7 . Cannons 5 | . 1 . . . . . 4 . AOE 6 | . . . . . 3 3 . . Classes Destroyed 12 | . 5 2 1 1 1 1 . 1 Worker 9 | . . 1 1 6 . . 1 . Builder 11 | . 1 1 . 6 . 1 2 . Tunneler 1 | . . . . . . 1 . . Recycler 8 | . 1 1 . 5 . 1 . . Watcher 9 | . 2 2 1 3 . . 1 . Swarmer 11 | . 2 9 . . . . . . Grunt 28 | . 2 3 3 6 . 5 9 . Sentry 7 | . . 5 . 1 . . 1 . Hunter 2 | . . . 2 . . . . . Programmer 8 | . . . . 3 . 1 4 . Behemoth 1 | . . . . . . . . 1 Compactor 3 | . . . . . 3 . . . Wasp 2 | . . . . . . 2 . . Best Kill Streak 8 | . 3 7 3 8 3 6 3 1 Combat Bots Only 6 | . 2 6 3 3 3 3 3 1 Max Kills in Single Turn 2 | . 1 2 1 2 2 2 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . 2 2 . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Hostile Shots Fired 635 | . 37 87 39 77 6 24 241 124 Missed 198 | . 16 25 6 32 . 6 67 46 Damage Taken 5530 | . 159 508 392 477 279 396 2170 1149 Core 1245 | . 31 61 55 37 135 92 345 489 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 53 | . . . . . . 33 20 . Ignored by Resistances 1567 | . 49 157 114 136 74 113 607 317 Regen/Repaired (Parts) 65 | . . . . . 37 28 . . Core Remaining (%) 84 | 100 87 84 90 . . 62 . . Volleys Fired 186 | . 17 54 16 41 7 8 43 . Largest 4 | . 2 3 4 4 1 4 3 . Hottest 206 | . 55 63 100 103 30 206 191 . Shots Fired 563 | . 32 162 64 157 9 35 104 . Gun 498 | . 26 162 64 146 . 26 74 . Cannon 36 | . 6 . . . . . 30 . Launcher 29 | . . . . 11 9 9 . . Special . | . . . . . . . . . Kinetic 445 | . 32 162 64 146 . 10 31 . Thermal 89 | . . . . . . 16 73 . Explosive 29 | . . . . 11 9 9 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 28 | . 8 28 24 26 16 13 19 . Robot Miss Streak 3 | . 3 3 3 3 . 2 3 . Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . 5 1 1 . . . . Max Gunslinging Chain 2 | . . 2 1 1 . . . . Shots Hit Robots 405 | . 23 108 50 90 9 25 91 9 Core Hits 204 | . 12 37 16 50 12 24 50 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . Critical Strikes 8 | . . . 1 1 . 2 1 3 Burn 3 | . . . . . . 2 1 . Destroy 2 | . . . 1 1 . . . . Sever 3 | . . . . . . . . 3 Melee Attacks 20 | . . . . . . . 11 9 Impact . | . . . . . . . . . Slashing 17 | . . . . . . . 8 9 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9940 | . 337 1296 752 1986 1596 1258 2374 341 Guns 5578 | . 287 1295 744 1564 . 370 1318 . Cannons 702 | . 50 . . . . . 652 . Explosions 2904 | . . . . 420 1596 888 . . Melee 745 | . . . . . . . 404 341 Ramming 11 | . . 1 8 2 . . . . Kinetic 4613 | . 337 1295 744 1564 . 115 558 . Thermal 1772 | . . . . 105 . 255 1412 . Explosive 2799 | . . . . 315 1596 888 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 745 | . . . . . . . 404 341 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 1 3 3 4 . . Average Corruption 2 | . . . 1 2 3 3 . . Corruption Purged . | . . . . . . . . . Corruption Blocked 5 | . . . . . . . 5 . Effects 63 | . . . 2 29 10 22 . . Message Errors 14 | . . . . 6 4 4 . . Matter Fused 12 | . . . 1 7 1 3 . . Heat Flow Errors 6 | . . . . 4 1 1 . . Energy Discharges 10 | . . . 1 1 . 8 . . Parts Rejected 1 | . . . . . 1 . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 3 | . . . . 2 1 . . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 10 | . . . . 5 2 3 . . Alerts 3 | . . . . 1 . 2 . . Weapon Failures 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 226 | . . . . 25 . 51 150 . Projectiles 8 | . . . . . . . 8 . Explosions 76 | . . . . 25 . 51 . . Melee 142 | . . . . . . . 142 . Knockbacks 6 | . . . . . . . 6 . Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . 6 . Secondary . | . . . . . . . . . Self-Inflicted Damage 151 | . . . . . 35 116 . . Shots 7 | . . . . . 2 5 . . Rammed 4 | . . 2 1 1 . . . . Targets Rammed 4 | . . 2 1 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 449 | . 8 90 449 421 256 211 303 . Average Temperature 120 | . 3 28 186 152 135 86 90 . Received Heat Transfer 1758 | . 51 180 117 195 . 108 939 168 Effects 19 | . . . 8 11 . . . . Shutdowns 14 | . . . 5 9 . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 2 | . . . . 2 . . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 3 | . . . . . . 1 2 . Heat Transferred 3362 | . . . . 100 . 629 2633 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Peak Influence 309 | . 169 220 211 245 52 309 88 . Initial 81 | . . 60 69 81 24 . 45 . Average 85 | . 103 120 133 89 27 113 48 . Maximum Alert Level 1 | . . 1 1 1 . 1 . . Low Security (%) 92 | 100 100 80 78 91 100 90 100 . Level 1 7 | . . 19 21 8 . 9 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 2 1 4 . 3 5 . Investigation 1 | . . 1 . . . . . . Extermination 7 | . . . . 3 . 1 3 . Reinforcement 7 | . . 1 1 1 . 2 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Distress Signals 2 | . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 13 24 6 21 6 12 18 2 Peak Tracking Total 5 | . 4 5 3 5 4 5 3 1 Tactical Retreats 8 | . 2 1 . 2 . 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Traps Triggered 4 | . 1 1 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Machines Disabled 9 | . . . . 7 . 2 . . Max in Single Turn 5 | . . . . 5 . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Machines Accessed 2 | . . 1 . 1 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 3 | . . 2 . 1 . . . . Successful 3 | . . 2 . 1 . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . Non-combat 1 | . . . . . . . 1 . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . . 2 . parse_system 1 | . . . . . . . 1 . no_distress 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Total Allies 20 | . . . . . 20 . . . Largest Group 19 | . . . . . 19 12 . . Highest-Rated Group 475 | . . . . . 475 298 . . Highest-Rated Ally 36 | . . . . . 36 36 . . Total Orders . | . . . . . . . . . Ally Attacks 147 | . . . . . 72 75 . . Total Damage 3263 | . . . . . 2309 954 . . Kills 11 | . . . . . 4 7 . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Turns Passed 7933 | 49 342 1162 367 1817 480 1043 1933 740 Spaces Moved 3330 | 38 182 427 109 663 291 443 634 543 Core 266 | 11 . . . . 95 . 127 33 Treads 1501 | . 111 427 109 663 26 . 165 . Legs 201 | 14 71 . . . . . 116 . Wheels 601 | 13 . . . . . . 78 510 Hover 727 | . . . . . 170 443 114 . Flight 34 | . . . . . . . 34 . Fastest Speed 50 | 50 120 160 240 240 50 156 50 110 Average Speed 208 | 94 154 222 288 240 133 220 269 128 Slowest Speed 815 | 120 190 240 400 240 400 316 815 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 38 52 17 22 85 15 15 54 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 197 | . . . . 71 40 84 2 . Melee . | . . . . . . . . . Projectile 2 | . . . . . . . 2 . AOE 195 | . . . . 71 40 84 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Total 3936 | 49 211 538 134 813 375 492 756 568 Wait 213 | . . 9 . 84 65 22 21 12 Move 3323 | 37 181 426 108 663 290 442 633 543 Hop . | . . . . . . . . . Pick Up 69 | 8 4 19 1 7 5 6 18 1 Fast Attach 18 | 4 2 . 1 . 2 1 6 2 Attach 40 | . 5 2 3 2 6 2 19 1 Detach . | . . . . . . . . . Swap 27 | . . 11 1 8 . 4 3 . Drop 36 | . 2 15 3 7 . 7 2 . Fire 186 | . 17 54 16 41 7 8 43 . Melee 20 | . . . . . . . 11 9 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . 2 1 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 5) 352 | -10/Materials | Discovered new exit (range 16) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 705 | -9/Materials | Build established: Gunner 1471 | -9/Materials | Discovered new exit (range 15) 1554 | -9/Materials | Entered another Materials area 1554 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1894 | -8/Materials | Discovered new exit (range 7) 1921 | -8/Materials | Entered Factory 1921 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2229 | -7/Factory | Build established: Scavenger-Gunner 3159 | -7/Factory | Build established: Gunner 3738 | -7/Factory | Sucked down chute 3738 | -7/Factory | Entered Waste 3739 | -7/Waste | Met a frightened Derelict 3753 | -7/Waste | Spotted C-40 Crusher 3785 | -7/Waste | Spotted C-40 Crusher 3786 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3792 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3800 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3804 | -7/Waste | Spotted C-40 Crusher 3806 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3807 | -7/Waste | Spotted C-40 Crusher 3825 | -7/Waste | Destroyed C-40 Crusher 3827 | -7/Waste | Destroyed C-40 Crusher 3827 | -7/Waste | Destroyed C-40 Crusher 3831 | -7/Waste | Spotted C-40 Crusher 3837 | -7/Waste | Lost 4 parts (1n2u1w) 3838 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3851 | -7/Waste | Spotted C-40 Crusher 3856 | -7/Waste | Crushed by Compactor (1 part destroyed) 3867 | -7/Waste | Warlord forces began an assault 3883 | -7/Waste | Allies destroyed C-40 Crusher 3883 | -7/Waste | Allies destroyed C-40 Crusher 3888 | -7/Waste | Allies destroyed C-40 Crusher 3963 | -7/Waste | Discovered new exit (range 11) 4218 | -7/Waste | Entered Factory 4218 | -7/Factory | Accompanied by 12 allies 4542 | -7/Factory | Build established: Scavenger-Tank 4838 | -7/Factory | Lost 6 allies 5081 | -7/Factory | Discovered new exit (range 15) 5261 | -7/Factory | Entered another Factory area 5261 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5529 | -6/Factory | Noticed a derelict Sapper rigging charges 5797 | -6/Factory | Lost 10 parts (3p1n2u4w) 6065 | -6/Factory | Build established: Tank 6287 | -6/Factory | Lost 3 parts (2n1u) 6484 | -6/Factory | Build established: Gunner 6691 | -6/Factory | Lost 5 parts (1u4w) 7176 | -6/Factory | Discovered new exit (range 5) 7177 | -6/Factory | Build established: Scavenger-Skirmisher 7194 | -6/Factory | Entered Lower Caves 7288 | -6/Lower Caves | Encountered a Warlord checkpoint 7361 | -6/Lower Caves | Spotted B-75 Beast 7629 | -6/Lower Caves | Learned Factory stockpile data 7782 | -6/Lower Caves | Core integrity fell below 50% 7812 | -6/Lower Caves | Lost 5 parts (1p2n2u) 7869 | -6/Lower Caves | Core integrity fell below 20% 7889 | -6/Lower Caves | Lost 4 parts (2p2w) 7896 | -6/Lower Caves | Destroyed B-75 Beast 7934 | -6/Lower Caves | Self-destructed Last Messages --------------- severed. 07885_ Knocked back. 07887_ RF-QI4(k) breaks down the debris. 07896_ B-75 Beast destroyed. 07900_ Dynamic Insulation System fries itself beyond repair. 07900_ Acquired Imp. Cooling System. 07902_ Acquired Coolant Injector. 07902_ RF-QI4(k) breaks down the debris. 07905_ Imp. Medium Treads fries itself beyond repair. 07905_ Acquired Rnf. Deuterium Engine. 07907_ Hvy. Plasma Cannon fries itself beyond repair. 07907_ Imp. Cooling System fries itself beyond repair. 07911_ Imp. Medium Treads fries itself beyond repair. 07912_ Acquired 30 matter. 07918_ RF-QI4(k) breaks down the debris. Map ----- +----------------------------------------------------+ | ?? #????????????????# %% % #??????? | | ?? #?????????????????# #?# % % ? ?????? | | ?? ###????########????#% #??# % %#????????#? | | ?? ##?????# #??#??# % #### % #??????????# | | ??# ###???# #?##### % #?????????### | | ??# #???## ### ##???????## | | ?## #??## ## ### #####??## | | ?# #?## ## #?###### % ##?# | | ## #?## # #??????# % % ###% | | # #### % ####???# % ## | | #??# % | | #??## % % ## | | ###### #???## %% ## | | # ##???######## ##??## ## | | ## ##???????????# #???# % ### | | ?# #??????#?????## ###?# ##?## | | ?# #???##????????# ### ##???## | | ?# #???#####?????# ## ########????# | | ?# #??## ###?### ## #???????????# | | ?# #???# #;## ## ####???#????# | | ?# #???# ##? #?#??## | | ?# #?###" ## % ##????### | | ?# ###### ### % ##?????# | | ## #?#???# | | ## % #?# #?????# | | ### ### %!! @ k% ### #?#???## | | ##?########### % #???????# | | # ##?????#??#### #????????# | | ## #???#??#####; ##???????# | | #??#??## ##; ;; %% ;; ##??#?#?? | | ## #????## #;;; ;; ## #??????? | | ## #????# %;; ; ;;# ;#?# #??????? | | #???## #;; ;;; ;### #???#### | | ####???#" ; ; ##### | | #????#?## ### %;;% ### | | #???????##??## % % ### | | #?#???#?????### % ## | | #????????#?#??# ;# ## | | #?????????????# ;;#% % ### | | ??????????????# ### % % % #?### | | ??????????????####""##?## % ######## #???# | | ????#????????????###????###"#####??????#######???? | | ?????????????????#???#????# #????????????????????? | | ???????????????????????????##??????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#????????????????#? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 44 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Corruption Block 8 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed CentriumMachineBarrier Manual? 0 Play Time 00:59:31 Cumulative 24.7 hours Start 2025.03.05 @ 02:16:17 End 2025.03.07 @ 02:12:03 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 7 Adventurer 37 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df3acc10-32bc-43e4-afcd-af4f171efa14