Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 15:03:00 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (2048) 2048 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 5529 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 782/850 Matter 300/300 Energy 290/290 System Corruption 4% Temperature Cool (0) Movement Walking (127) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Medium Armor Plating System Shield > --- WEAPON (3) ------- Gatling Laser Improved Spread Laser > --- INVENTORY (15) --- Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Medium Battery (150) Compact Matter Pod (150) Improved Signal Interpreter Advanced Terrain Scanner Improved Reaction Control System Improved Medium Armor Plating Hacking Suite Component Analysis Suite Gatling Laser Flak Gun Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Trap Scanner Targeting Computer Improved Medium Armor Plating System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser Improved Spread Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Medium Battery Compact Matter Pod Improved Signal Interpreter Advanced Terrain Scanner Improved Medium Armor Plating Component Analysis Suite Gatling Laser Flak Gun Advanced Assault Cannon Advanced Assault Cannon [Rating: 59] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 5 | . . 2 1 . 2 Weapon 1 | . . . . 1 . Parts Attached 61 | 7 3 . 14 29 8 Power 5 | 1 . . 1 2 1 Engine 3 | 1 . . . 1 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 14 | 2 . . 2 8 2 Treads 7 | 2 . . 2 3 . Leg 7 | . . . . 5 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 2 3 . 8 10 5 Device 13 | 1 . . 1 8 3 Storage 6 | 1 3 . 1 1 . Processor 4 | . . . 4 . . Hackware 2 | . . . 1 . 1 Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 14 | 2 . . 3 9 . Energy Gun 7 | . . . . 7 . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . . 3 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 15 | . . 6 2 3 4 Power 2 | . . 1 . . 1 Propulsion 2 | . . 2 . . . Utility 6 | . . 1 2 1 2 Weapon 5 | . . 2 . 2 1 Highest Loss Streak 6 | . . 6 1 2 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 100 28 77 97 96 Engine 3 | . 14 4 . . 1 Core 4 | . . . 7 6 4 Treads 10 | . 28 8 15 3 . Leg 13 | . . . . 24 26 Device 12 | . 14 3 1 15 20 Storage 8 | . 14 5 3 9 6 Processor 8 | . . . 24 8 3 Hackware 1 | . . . 5 . 6 Protection 2 | . . . 2 2 6 Energy Gun 10 | . . . . 20 18 Ballistic Gun 10 | . 28 6 16 2 . Peak Build Rating 59 | 9 9 9 21 50 59 Average Rating 29 | 7 9 3 16 43 56 On Entrance 14 | . 9 9 . 19 50 Naked Turns 108 | . . 88 20 . . Heaviest Build 51 | 14 19 19 33 47 51 Greatest Support 80 | 40 40 40 40 80 78 Greatest Overweight (x) 3 | . . 3 . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 10 15 15 15 Average Capacity 11 | 7 8 7 9 15 15 Most Carried 15 | 2 8 8 11 15 15 Average Carried 9 | . 5 6 5 13 14 Final Capacity 15 | 8 10 5 15 15 15 Final Carried 15 | 2 8 5 11 15 15 Class Distribution -------------------- 36% | Mutant 26% | Scavenger-Gunner 20% | Gunner 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1497 | 449 224 . 234 525 65 Remotely . | . . . . . . Salvage Created 2090 | 186 256 . 234 1018 396 Parts 118 | 15 25 . 11 53 14 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 3 | 1 . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 41 | . 8 . 4 21 8 Guns 41 | . 8 . 4 21 8 Classes Destroyed 14 | 3 3 . 2 6 . Worker 3 | 2 . . . 1 . Builder 2 | . . . . 2 . Tunneler 4 | 4 . . . . . Hauler 1 | . . . . 1 . Recycler 1 | 1 . . . . . Mechanic 2 | . . . . 1 1 Watcher 6 | . 2 . 1 2 1 Swarmer 6 | . 3 . . 3 . Grunt 16 | . 5 . . 8 3 Brawler 2 | . . . . 1 1 Duelist 1 | . . . . 1 . Sentry 11 | . . . 3 5 3 Hunter 1 | . . . 1 . . Programmer 4 | . . . . 3 1 Best Kill Streak 8 | 7 3 . 2 8 4 Combat Bots Only 7 | . 3 . 1 7 4 Max Kills in Single Turn 2 | 1 2 . 1 2 2 Gunslinging 1 | . 1 . . 1 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 430 | . 52 82 45 150 101 Missed 146 | . 15 29 9 54 39 Damage Taken 3285 | . 434 613 545 1035 658 Core 727 | . 45 391 102 121 68 Absorbed by Shields . | . . . . . . Redirected to Shielding 43 | . . . 43 . . Regen/Repaired (Parts) 150 | . . . . 150 . Core Remaining (%) 69 | 100 82 2 81 82 . Volleys Fired 178 | 24 47 10 22 54 21 Largest 3 | 2 2 2 2 3 3 Hottest 235 | 40 40 40 51 235 235 Shots Fired 383 | 48 94 14 35 142 50 Gun 383 | 48 94 14 35 142 50 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 209 | 48 94 14 35 18 . Thermal 174 | . . . . 124 50 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 5 10 12 15 14 16 Robot Miss Streak 7 | 3 7 1 1 7 5 Penetration Max 1 | . . . . 1 . Secondary Targets 10 | . 3 . . 3 4 Max Gunslinging Chain 2 | . 1 . . 2 1 Shots Hit Robots 274 | 25 52 13 30 109 45 Core Hits 199 | 11 19 3 11 107 48 Critical Kills 2 | . 1 . . 1 . Critical Parts Destroyed 3 | . 1 1 1 . . Critical Strikes 5 | . 2 1 1 1 . Destroy 5 | . 2 1 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5093 | 236 510 139 422 2646 1140 Guns 5011 | 236 510 118 422 2585 1140 Cannons . | . . . . . . Explosions 61 | . . . . 61 . Melee . | . . . . . . Ramming 21 | . . 21 . . . Kinetic 1509 | 236 510 118 422 223 . Thermal 3502 | . . . . 2362 1140 Explosive 61 | . . . . 61 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 21 | . . . . 21 . Projectiles . | . . . . . . Explosions 21 | . . . . 21 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 18 | . . 18 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 412 | . 46 12 2 412 288 Average Temperature 71 | . 18 7 2 79 107 Received Heat Transfer 1182 | . 273 213 135 372 189 Effects 1 | . . . . 1 . Shutdowns 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 14 | . . . . 11 3 Heat Transferred 5946 | . . . . 3991 1955 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 446 | 35 234 166 178 418 446 Initial 204 | . 22 61 69 39 204 Average 140 | 11 124 81 100 144 300 Maximum Alert Level 2 | . 1 . . 2 2 Low Security (%) 72 | 100 74 100 100 72 . Level 1 24 | . 25 . . 26 77 Level 2 3 | . . . . 1 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 1 . 8 4 Investigation 1 | . . 1 . . . Extermination 4 | . . . . 3 1 Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison 7 | . . . . 4 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 2 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 16 18 5 28 10 Peak Tracking Total 12 | . 3 12 2 5 4 Tactical Retreats 9 | . 3 5 . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 4 . 2 6 1 Terminals 10 | . 4 . 2 4 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 38 | . 16 . 5 14 3 Successful 19 | . 6 . 3 7 3 Failed 19 | . 10 . 2 7 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 24 | . 15 . 2 6 1 Terminals 31 | . 16 . 5 10 . Fabricators . | . . . . . . Repair Stations 4 | . . . . 4 . Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 . 2 4 . Robot Analysis 4 | . 2 . 1 1 . Prototype ID Bank 2 | . . . 1 1 . Dispatch Records 1 | . . . . 1 . Registered Components 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 3 . Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Recycling Unit Hacks 2 | . . . . . 2 Retrieve Matter 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 3 . 1 . 1 Terminals 4 | . 3 . 1 . . Track 1 | . 1 . . . . Botnet 2 | . 2 . . . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Reject 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 4 . 2 6 . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 44 | . . . . 44 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 4 | . 2 . 1 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3618 | 181 715 186 670 1450 416 Spaces Moved 1986 | 69 340 213 408 710 246 Core 278 | 7 . 176 95 . . Treads 861 | 62 340 37 313 109 . Legs 847 | . . . . 601 246 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 50 50 127 127 Average Speed 133 | 148 160 74 134 139 127 Slowest Speed 270 | 160 160 200 160 270 127 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 65 22 40 20 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 46 | . . . . 46 . Melee . | . . . . . . Projectile . | . . . . . . AOE 46 | . . . . 46 . Terrain Rammed 1 | . . 1 . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2592 | 101 429 228 490 1046 298 Wait 294 | . 30 2 38 207 17 Move 1981 | 68 339 212 407 709 246 Hop . | . . . . . . Pick Up 39 | 2 7 1 8 18 3 Fast Attach 30 | 7 . . 9 12 2 Attach 11 | . . . 4 5 2 Detach 8 | . . . 1 7 . Swap 20 | . 3 . 1 12 4 Drop 29 | . 3 1 . 22 3 Fire 178 | 24 47 10 22 54 21 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 182 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 702 | -10/Materials | Discovered new exit (range 16) 868 | -10/Materials | Discovered new exit (range 14) 897 | -10/Materials | Entered another Materials area 897 | -9/Materials | Evolved 2 slots: Utility x2 995 | -9/Materials | Released all parts (1) 1012 | -9/Materials | Lost 6 parts (1p2n1u2w) 1032 | -9/Materials | Core integrity fell below 50% 1067 | -9/Materials | Core integrity fell below 20% 1078 | -9/Materials | Discovered new exit (range 11) 1083 | -9/Materials | Entered another Materials area 1083 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1590 | -8/Materials | Discovered new exit (range 17) 1596 | -8/Materials | Build established: Scavenger-Mutant 1751 | -8/Materials | Identified exit to Factory 1753 | -8/Materials | Entered Factory 1753 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1928 | -7/Factory | Garrison activated, responded to threat 2048 | -7/Factory | Build established: Scavenger-Gunner 2690 | -7/Factory | Garrison activated, responded to threat 2750 | -7/Factory | Destroyed 7 combat bots 2954 | -7/Factory | Discovered new exit (range 9) 3020 | -7/Factory | Discovered new exit (range 8) 3080 | -7/Factory | Cargo convoy interrupted 3171 | -7/Factory | Repaired Imp. Titanium Leg 3189 | -7/Factory | Discovered new exit (range 9) 3203 | -7/Factory | Entered another Factory area 3203 | -6/Factory | Evolved 2 slots: Utility x2 3267 | -6/Factory | Build established: Gunner 3397 | -6/Factory | Garrison activated, responded to threat 3535 | -6/Factory | Lost 3 parts (1p1u1w) 3619 | -6/Factory | Self-destructed Last Messages --------------- 03490_ Acquired Imp. Reaction Control System. 03497_ Y-54 Guardian emerges from the garrison. 03500_ Gatling Laser destroyed. 03504_ Enh. Nuclear Core destroyed. 03505_ Gatling Laser melted. 03505_ Y-54 Guardian destroyed. 03505_ Switching to secondary target: Y-54 Guardian. 03506_ Acquired 15 matter. 03508_ Y-54 Guardian destroyed. 03518_ Acquired Imp. Deuterium Engine. 03521_ Acquired 10 matter. 03524_ Acquired Imp. Heat Sink. 03527_ Dropped Imp. Heat Sink. 03529_ Acquired 20 matter. 03548_ System corrupted: Heat flow error (+115). 03566_ Trap Scanner destroyed. 03566_ Destroyed Shock Rifle. 03573_ Gravmag System melted. 03573_ P-60 Hacker destroyed. 03606_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ????????????????????????# " " #???????????? | | ????????????????????????# =%""G"" #???????????? | | ????????????????????????# ! % #???????????? | | ??????????????????#############+####+########### | | ??????????????????# # | | ??????????????????# # ######## ####### | | ??????????????????? "" "" # #??????# #?????? | | ??????????????????? "" "" %+ #??????# #?????? | | ??????????????????? """ """ # #???####+######? | | ????????????????????""" """ # #???# #? | | ?????????????????????"" 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" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 17 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VoltaicTowerPerforator Manual? 0 Play Time 00:24:31 Cumulative 132.8 hours Start 2025.01.12 @ 14:27:07 End 2025.01.12 @ 15:03:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 160 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 62 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f7b75f2-4f3f-4994-9d2d-cc21d490b91d