Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 15:38:33 Player: Gimcond Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (63) 315 Value Destroyed (2072) 2072 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (659) 659 TOTAL SCORE: 7886 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 111 Entered DSFs 500 Acquired ECA 300 Friendly Fire -297 Cogmind --------- Core Integrity 0/1000 Matter 205/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Shield Generator Improved Shield Generator Improved Component Analysis Suite Variable Charge Gun Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array Gravmag Array > --- UTILITY ---------- Large Storage Unit Encrypted Comm Array Core Analyzer Improved Kinecellerator Improved Transmission Jammer Improved Hacking Suite > --- WEAPON ----------- Plasma Rifle Magnetic Acceleration Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Linear Gravjet Improved Shield Generator Improved Shield Generator Improved Component Analysis Suite High-powered Shock Rifle High-powered Shock Rifle Variable Charge Gun Gauss Rifle Advanced EMP Blaster Advanced EMP Blaster [Rating: 88] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Encrypted Comm Array Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced EMP Blaster Energy Gun Improved Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Upp Slots Evolved 10 | . . 2 2 . 2 . 2 . . 2 . Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . 2 . . . . 2 . . . . Utility 4 | . . . 2 . . . . . . 2 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 64 | 8 2 8 7 6 3 4 2 2 3 15 4 Power 13 | 1 . 2 . . 1 . . 1 1 4 3 Engine 9 | 1 . 2 . . 1 . . . . 2 3 Core 4 | . . . . . . . . 1 1 2 . Reactor . | . . . . . . . . . . . . Propulsion 19 | 3 . 3 3 4 . 2 1 . . 2 1 Treads 11 | 2 . 3 3 3 . . . . . . . Leg 1 | 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 6 | . . . . . . 2 1 . . 2 1 Flight 1 | . . . . 1 . . . . . . . Utility 17 | 2 1 1 3 . 1 1 1 1 1 5 . Device 9 | 1 . . 1 . . . 1 1 . 5 . Storage 2 | 1 1 . . . . . . . . . . Processor 1 | . . . . . . 1 . . . . . Hackware 2 | . . 1 . . . . . . 1 . . Protection 3 | . . . 2 . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 15 | 2 1 2 1 2 1 1 . . 1 4 . Energy Gun 4 | . . 1 . . . . . . 1 2 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | 2 . 1 . . . 1 . . . . . Ballistic Cannon 4 | . 1 . 1 . . . . . . 2 . Launcher 3 | . . . . 2 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . . . . . . . Parts Lost 17 | . . 1 . 2 . 1 . . 1 1 11 Power 4 | . . 1 . . . . . . 1 . 2 Propulsion 7 | . . . . 1 . 1 . . . 1 4 Utility 3 | . . . . 1 . . . . . . 2 Weapon 3 | . . . . . . . . . . . 3 Highest Loss Streak 10 | . . 1 . 2 . 1 . . 1 1 10 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 100 93 100 93 92 77 80 79 79 81 53 Engine 8 | . 14 10 9 9 15 15 13 10 6 4 2 Core 1 | . . . . . . . . 2 5 5 3 Treads 18 | . 28 38 36 35 30 11 . . . . . Hover 7 | . . . . . . 8 20 20 20 16 10 Device 8 | . 14 . 9 9 . . 6 5 6 16 11 Storage 7 | . 14 11 9 9 7 7 6 6 6 5 3 Processor 2 | . . . . . . . 6 6 6 5 3 Hackware 6 | . . 10 9 9 7 7 6 6 6 5 3 Protection 1 | . . . 9 4 7 3 . . . . . Energy Gun 4 | . . 6 9 6 . . . . 5 6 3 Ballistic Gun 3 | . 16 4 . . . 6 6 6 6 . . Ballistic Cannon 5 | . 11 11 9 1 . . . . . 8 6 Launcher 4 | . . . . 10 23 15 13 13 6 . . Naked Turns 114 | . . . . . . . . . . . 114 Heaviest Build 67 | 14 31 34 39 41 66 67 56 56 51 62 60 Greatest Support 83 | 40 40 83 83 83 80 80 60 60 60 60 60 Greatest Overweight (x) 22 | 1 . . . . . 22 . . . 1 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 7 7 15 15 15 15 15 11 12 12 15 13 Average Carried 11 | 3 5 13 13 14 11 12 10 10 11 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 7 15 15 14 11 13 10 11 12 13 5 Class Distribution -------------------- 38% | Mutant 36% | Bomber 15% | Scavenger-Mutant 5% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Tank | -7/Factory Commander-Tank | -7/DSF Commander-Tank | -6/Factory Bomber | -6/Lower Caves Bomber | -6/Lower Caves Bomber | -5/Factory Bomber | -5/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Upp Matter Collected 1406 | 153 84 328 164 104 . 134 75 20 132 163 49 Remotely . | . . . . . . . . . . . . Salvage Created 3065 | 110 79 475 369 583 . 549 75 . 562 263 . Parts 146 | 4 8 21 21 40 . 16 4 . 26 6 . Haulers Intercepted 2 | . 1 1 . . . . . . . . . Recyclers Shooed 5 | 3 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 13 . 1 Prevented 11 | . . . . . . . . . 11 . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Upp Combat Hostiles Destroyed 49 | . 3 8 8 9 . 5 1 . 9 6 . Guns 13 | . 1 4 4 . . . . . 3 1 . Cannons 15 | . 2 4 3 1 . . . . . 5 . AOE 18 | . . . . 6 . 5 1 . 6 . . Classes Destroyed 13 | 2 2 5 1 1 . . . . 2 . . Worker 4 | . . 2 . 1 . . . . . 1 . Builder 1 | . . 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 2 | . 1 1 . . . . . . . . . Recycler 4 | 1 . . 1 1 . . . . . 1 . Mechanic 1 | . . . . 1 . . . . . . . Operator 1 | . . 1 . . . . . . . . . Swarmer 14 | . 3 . 3 . . 2 . . 1 5 . Grunt 15 | . . 5 . 3 . 3 . . 4 . . Brawler 1 | . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 17 | . . 3 4 6 . . 1 . 2 1 . Hunter 1 | . . . 1 . . . . . . . . Best Kill Streak 8 | 1 3 6 3 8 . 3 1 . 5 3 . Combat Bots Only 5 | . 3 4 3 5 . 3 1 . 5 3 . Max Kills in Single Turn 3 | 1 1 1 2 2 . 2 1 . 3 1 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 1 . 2 1 . 2 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Upp Hostile Shots Fired 436 | . 23 46 51 53 . 6 . . 41 51 165 Missed 171 | . 3 17 14 23 . 3 . . 19 11 81 Damage Taken 4845 | . 153 403 482 726 . 143 2 . 503 879 1554 Core 1170 | . 7 29 25 68 . . . . 37 196 808 Absorbed by Shields 54 | . . . . . . . 1 . . 53 . Core Remaining (%) 94 | 100 97 92 . 83 . 100 . . 95 . . Volleys Fired 130 | 25 9 23 19 21 . 4 2 . 9 17 1 Largest 3 | 1 2 2 2 2 . 3 3 . 3 3 3 Hottest 192 | 20 55 91 95 95 . 100 100 . 139 192 185 Shots Fired 252 | 25 18 46 38 43 . 12 6 . 27 34 3 Gun 134 | 25 9 23 19 21 . 4 2 . 18 12 1 Cannon 77 | . 9 23 19 2 . . . . . 22 2 Launcher 41 | . . . . 20 . 8 4 . 9 . . Special . | . . . . . . . . . . . . Kinetic 137 | 25 18 34 19 2 . 4 2 . 9 22 2 Thermal 70 | . . 12 19 21 . . . . 9 8 1 Explosive . | . . . . . . . . . . . . Electromagnetic 45 | . . . . 20 . 8 4 . 9 4 . Robot Hit Streak 11 | 4 3 9 10 10 . 6 1 . 3 9 11 Robot Miss Streak 5 | 5 3 3 2 2 . 2 3 . 2 3 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 131 | 11 8 25 26 17 . 6 2 . 13 21 2 Core Hits 104 | 6 6 16 13 21 . 7 3 . 23 9 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 15 | . . 4 5 1 . . . . 1 4 . Burn 8 | . . 2 3 1 . . . . 1 1 . Blast 7 | . . 2 2 . . . . . . 3 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4863 | 86 121 486 477 1107 . 692 64 . 963 807 60 Guns 1185 | 86 57 260 255 117 . 43 . . 208 134 25 Cannons 1097 | . 55 226 222 39 . . . . . 520 35 Explosions 2543 | . . . . 932 . 649 64 . 755 143 . Melee . | . . . . . . . . . . . . Ramming 38 | . 9 . . 19 . . . . . 10 . Kinetic 1489 | 86 112 330 222 39 . 43 . . 102 520 35 Thermal 1441 | . . 156 255 241 . 226 . . 281 257 25 Explosive . | . . . . . . . . . . . . Electromagnetic 1895 | . . . . 808 . 423 64 . 580 20 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . 1 . 5 . . . . . 1 1 Average Corruption 1 | . . 1 . 1 . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 10 | . . 1 . 4 . . . . . 4 1 Message Errors 3 | . . 1 . . . . . . . 2 . Matter Fused 4 | . . . . 2 . . . . . 1 1 Data Loss (major) 1 | . . . . 1 . . . . . . . Misfires 2 | . . . . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1 | . . . . . . 1 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 1 | . . . . . . 1 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 3 | . 1 . 1 . . . . . . 1 . Impact 1 | . 1 . . . . . . . . . . Kinetic 2 | . . . 1 . . . . . . 1 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 441 | . . . . 154 . 49 3 . 69 166 . Shots 15 | . . . . 8 . 2 1 . 2 2 . Rammed 6 | . 1 1 . 3 . . . . . 1 . Targets Rammed 6 | . 1 1 . 3 . . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 459 | . . 96 90 96 . 1 48 . 273 459 318 Average Temperature 98 | . . 28 34 30 . 1 25 . 111 242 133 Received Heat Transfer 1170 | . . 141 99 162 . 9 . . 171 69 519 Effects 12 | . . . . . . . . . . 12 . Shutdowns 4 | . . . . . . . . . . 4 . Energy Bleed 1 | . . . . . . . . . . 1 . Interference 4 | . . . . . . . . . . 4 . Damage (minor) 2 | . . . . . . . . . . 2 . Damage (major) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 5 | . . . 3 1 . . . . 1 . . Heat Transferred 3000 | . . 481 777 483 . 300 . . 459 450 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 11 | . . . . 5 . 4 . . 2 . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Upp Peak Influence 544 | 10 129 343 352 542 183 243 163 . . 544 . Initial 249 | . 6 53 66 148 163 128 118 . . 249 . Average 245 | 3 87 223 201 360 174 203 139 . . 399 . Maximum Alert Level 2 | . . 1 1 2 . 1 . . . 2 . Low Security (%) 44 | 100 100 35 59 27 100 34 100 . . . . Level 1 36 | . . 64 40 30 . 65 . . . 39 . Level 2 19 | . . . . 42 . . . . . 60 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . Squads Dispatched 6 | . . 4 . . . 1 . . 1 . . Investigation 3 | . . 3 . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 2 | . . 1 . . . 1 . . . . . Assault 1 | . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Upp Distress Signals 6 | . 2 2 1 . . . . . . 1 . Communications Jammed 24 | . . . . . . . . . . 24 . Distress Signals 24 | . . . . . . . . . . 24 . Times Spotted 101 | . 6 19 10 10 . 7 1 2 18 13 15 Peak Tracking Total 15 | . 4 4 3 4 . 4 1 1 8 5 15 Tactical Retreats 15 | . 2 1 1 1 . . . 2 3 3 2 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Upp Traps Triggered 5 | . . . . 3 . . . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Upp Machines Disabled 9 | . . 1 . 4 . 1 . . . 3 . Max in Single Turn 3 | . . 1 . 3 . 1 . . . 3 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Upp Machines Accessed 12 | . . 4 1 2 3 . . . . 2 . Terminals 12 | . . 4 1 2 3 . . . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 30 | . . 15 3 5 5 . . . . 2 . Successful 13 | . . 5 . 2 4 . . . . 2 . Failed 17 | . . 10 3 3 1 . . . . . . Catastrophic 2 | . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . 1 . . . . . . . . . Terminals 30 | . . 15 3 5 5 . . . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . . 5 . 2 4 . . . . 2 . Record 5 | . . 1 . . 3 . . . . 1 . Prototype ID Bank 2 | . . 1 . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used 1 | . . 1 . . . . . . . . . Hacking Detections 6 | . . 4 . 1 . . . . . 1 . Full Trace Events 3 | . . 3 . . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Upp Total Allies 10 | . . . . 10 . . . . . . . Largest Group 10 | . . . . 10 9 9 . . . . . Highest-Rated Group 173 | . . . . 173 157 157 . . . . . Highest-Rated Ally 29 | . . . . 29 29 29 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 35 | . . . . . . 35 . . . . . Total Damage 423 | . . . . . . 423 . . . . . Kills 3 | . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Upp Turns Passed 3245 | 223 188 449 316 446 99 224 20 248 155 480 397 Spaces Moved 2790 | 93 81 209 134 223 59 131 23 463 227 497 650 Core 246 | 20 . . . . . 1 . . . . 225 Treads 753 | 6 81 209 134 223 59 41 . . . . . Legs 67 | 67 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 1724 | . . . . . . 89 23 463 227 497 425 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 106 52 52 52 52 50 Average Speed 92 | 157 160 160 160 160 160 137 52 52 52 77 57 Slowest Speed 1150 | 190 160 160 160 160 160 1150 52 52 52 106 360 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 5 24 31 13 46 4 76 1 57 21 13 60 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . . 3 . . 1 Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 9 | . . . . . . . . 2 3 . 4 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 78 | . . . . 12 . 7 . . 15 43 1 Melee . | . . . . . . . . . . . . Projectile 13 | . . . . . . . . . 4 8 1 AOE 65 | . . . . 12 . 7 . . 11 35 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Upp Total 3229 | 153 120 281 199 270 64 172 26 469 242 564 669 Wait 116 | 4 25 16 23 6 2 5 . 3 1 18 13 Move 2779 | 92 80 208 133 222 58 130 22 462 226 496 650 Hop . | . . . . . . . . . . . . Pick Up 79 | 17 3 18 9 6 . 12 . 1 3 10 . Fast Attach . | . . . . . . . . . . . . Attach 35 | 8 . 4 2 1 3 3 2 1 1 6 4 Detach 7 | 1 . . . . 1 1 . 1 . 2 1 Swap 29 | . 2 4 5 5 . 1 . 1 2 9 . Drop 45 | 6 . 7 8 6 . 13 . . . 5 . Fire 130 | 25 9 23 19 21 . 4 2 . 9 17 1 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush 5 | . 1 1 . 3 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . 3 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 224 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 7) 388 | -10/Materials | Discovered new exit (range 16) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Propulsion x2 829 | -9/Materials | Discovered new exit (range 10) 836 | -9/Materials | Discovered new exit (range 16) 861 | -9/Materials | Entered another Materials area 861 | -8/Materials | Evolved 2 slots: Utility x2 1150 | -8/Materials | Discovered new exit (range 12) 1177 | -8/Materials | Entered Storage 1386 | -8/Storage | Build established: Scavenger-Mutant 1576 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1616 | -8/Storage | Discovered new exit (range 4) 1623 | -8/Storage | Entered Factory 1623 | -7/Factory | Accompanied by 9 allies 1623 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1715 | -7/Factory | Identified exit to DSF 1722 | -7/Factory | Entered DSF 1722 | -7/DSF | Accompanied by 9 allies 1782 | -7/DSF | Discovered new exit (range 15) 1801 | -7/DSF | Additional patrols routed to DSF 1918 | -7/DSF | Sterilization system engaged 1936 | -7/DSF | Lost 5 allies 1938 | -7/DSF | Ambient heat levels rising (+10) 1946 | -7/DSF | Entered Factory 1946 | -6/Factory | Evolved 2 slots: Propulsion x2 1953 | -6/Factory | Discovered new exit (range 13) 1966 | -6/Factory | Entered Lower Caves 1972 | -6/Lower Caves | Met a Warlord Commander 1973 | -6/Lower Caves | Learned location of Warlord (-4) 1974 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 1978 | -6/Lower Caves | Found Encrypted Comm Array 2147 | -6/Lower Caves | Learned location of Zion (-6) 2190 | -6/Lower Caves | Build established: Bomber 2210 | -6/Lower Caves | Discovered new exit (range 7) 2214 | -6/Lower Caves | Entered another Lower Caves area 2269 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2363 | -6/Lower Caves | Discovered new exit (range 12) 2369 | -6/Lower Caves | Entered Factory 2369 | -5/Factory | Evolved 2 slots: Utility x2 2682 | -5/Factory | Discovered new exit (range 16) 2849 | -5/Factory | Entered Upper Caves 2859 | -5/Upper Caves | Spotted B-75 Beast 3099 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3132 | -5/Upper Caves | Released all parts (6) 3141 | -5/Upper Caves | Core integrity fell below 50% 3162 | -5/Upper Caves | Lost 10 parts (1p4n2u3w) 3219 | -5/Upper Caves | Core integrity fell below 20% 3220 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3246 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03132_ Released Imp. Transmission Jammer. 03132_ Released Mic. Fission Core. 03132_ Released Imp. Deuterium Engine. 03135_ Penetrated by Slug. 03140_ Knocked back. 03160_ Searching scrap... 03160_ Found Imp. Terrain Scan Processor. 03160_ Found Com. Matter Pod. 03160_ Found Battle Rifle. 03160_ Found 20 Matter. 03161_ Acquired 20 matter. 03209_ Searching scrap... 03209_ Found Dynamic Insulation System. 03209_ Found 17 Matter. 03220_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 03221_ G-50 Soldier destroyed. 03224_ Y-72 Warden: "REQUESTING BACKUP." 03225_ Penetrated by Slug. 03225_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????##### ##?????????# ##?????# | | ??????????## #??###?????####??###?### | | ??????????# #?## ##??????#### #???? | | ??????????# #?# #?????## #???? | | ??????????## ## ## ## #????## #?### | | ??????????????# ## # #????# #?## | | ?????????????## ## #### ######[ #?## | | ??????????#### ## ## ! #?# | | ??????????# ###### ! ### | | ??????????# ##??# "" " | | ??????????# #?## """""" | | ??????????## ### " " | | ???????????# ## ## | | ???????????## "" """" ## | | ????????????## """"" ## ## | | ?????????????## ## " ### | | ??????????????#### ### # ## | | ?????????????????## #?# ##? | | ??????????????????# ### #?? | | ?????????????????# ??## ## #? | | ????????????????# ???## ## #? | | ????????????????# ##### ???# ### ## #?? | | ????????????????####????## #??# #?### ### #?? | | ?????????????????????????####??# #???## ##?####?? | | ???????????????????????######### ##???###???????? | | ???????????????????????# @ ss ###???????????? | | ???????????????????????# ####### #???????????? | | ???????????????????????# ?????# #???????????? | | ???????????????????????# ?????# #####???????? | | ???????????????????????# $ ????# ##??????? | | ??????????????????????? ????# ###????? | | ?????????????????????? # ???# ##???? | | ?????????????????????? #"???# #???? | | ????????????????????? ####??# #??? | | ???????????????????? ? ###??? | | ???????????????????? #### # ##????? | | ??????????????????? ???# # ###?????? | | ???????????????????## ???# ## #???????? | | ????????????????????# ???# #?? #???????? | | ?????????????????????# ??# ?? #???????? | | ??????????????????????? #?# ???#???????? | | ??????????????????????????# ## #??????????? | | ?????????????????????????? #?#### ##??????????? | | ????????????????????????? ?????# #???????????? | | ????????????????????????# ??????# #???????????? | | ?????????????????????????? ???????? ???????????? | | ???????????????????????????????????###???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 26 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Evasion (%) 54 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Total Silence Challenges ------------ None Game ------ Seed InsulatedMakeshiftShredder Manual? 0 Play Time 01:02:09 Cumulative 9.0 hours Start 2024.04.13 @ 23:37:48 End 2024.04.14 @ 15:38:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a614ebf1-40f3-410b-8464-a57a01b5d53a