Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.30 @ 12:29:27 Player: Azktor Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (42) 210 Value Destroyed (942) 942 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6532 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 767/1000 Matter 241/300 Energy 240/240 System Corruption 4% Temperature Warm (114) Movement Core (350) Ox6 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Impact Mace > --- INVENTORY (10) --- Light Angular Momentum Engine Fusion Compressor Advanced Heat Sink Jamming Amplifier Improved Utility Shielding Improved Hacking Suite PSU Rigger Heavy Phase Cannon Mass Driver Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Light Fission Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Medium Storage Unit Improved Reaction Control System Cloaking Device Improved Utility Shielding Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Gatling Laser Impact Mace > --- INVENTORY -------- Light Angular Momentum Engine Fusion Compressor Advanced Heat Sink Jamming Amplifier PSU Rigger High-powered Shock Rifle Heavy Phase Cannon Mass Driver Long-range Missile Launcher [Rating: 83] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Cooled Airjet Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Hackware System Shield Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Upp Slots Evolved 10 | . . . . . 4 2 . 2 2 . Power 1 | . . . . . . . . 1 . . Propulsion 4 | . . . . . 1 1 . 1 1 . Utility 5 | . . . . . 3 1 . . 1 . Weapon . | . . . . . . . . . . . Parts Attached 53 | 7 4 1 1 2 7 15 4 7 5 . Power 7 | 1 . 1 . . . 1 1 3 . . Engine 3 | 1 . 1 . . . 1 . . . . Core 4 | . . . . . . . 1 3 . . Reactor . | . . . . . . . . . . . Propulsion 14 | 2 . . . 1 1 8 . 1 1 . Treads . | . . . . . . . . . . . Leg 6 | 2 . . . 1 1 2 . . . . Wheel . | . . . . . . . . . . . Hover 6 | . . . . . . 4 . 1 1 . Flight 2 | . . . . . . 2 . . . . Utility 16 | 2 . . 1 1 3 2 1 2 4 . Device 6 | 1 . . . 1 . 1 1 1 1 . Storage 2 | 1 . . 1 . . . . . . . Processor . | . . . . . . . . . . . Hackware 6 | . . . . . 2 1 . 1 2 . Protection 2 | . . . . . 1 . . . 1 . Artifact . | . . . . . . . . . . . Weapon 16 | 2 4 . . . 3 4 2 1 . . Energy Gun 4 | 1 . . . . 1 2 . . . . Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 5 | 1 2 . . . 1 . 1 . . . Ballistic Cannon 2 | . . . . . . 2 . . . . Launcher 1 | . 1 . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 2 1 1 1 . Parts Lost 12 | . . . . . . . . . 1 11 Power 2 | . . . . . . . . . 1 1 Propulsion 5 | . . . . . . . . . . 5 Utility 4 | . . . . . . . . . . 4 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 11 | . . . . . . . . . 1 11 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 8 | 2 7 8 8 9 8 9 9 9 8 10 Power 1 | . 1 1 1 1 1 1 1 . 1 2 Propulsion . | . . 1 1 1 . . . . . . Utility 2 | . 1 2 2 3 3 2 2 3 2 5 Weapon 4 | 1 3 4 4 4 4 5 6 4 3 3 Tool/Special . | . . . . . . . . . . . Unused Backups 26 | . 3 . . . . 5 2 4 3 9 Power 3 | . . . . . . 1 . . . 2 Propulsion 1 | . 1 . . . . . . . . . Utility 8 | . 1 . . . . 1 . 2 . 4 Weapon 14 | . 1 . . . . 3 2 2 3 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 100 98 84 82 100 95 99 84 Engine 6 | . 14 14 14 14 9 7 4 . . . Core 4 | . . . . . . . 2 13 11 10 Leg 12 | . 28 28 28 27 27 5 . . . . Hover 16 | . . . . . . 22 30 28 34 23 Device 8 | . 14 14 14 13 . . 7 6 11 10 Storage 8 | . 14 14 14 14 9 7 7 6 4 5 Hackware 11 | . . . . . 13 15 23 20 17 16 Protection 4 | . . . . . 8 7 7 6 5 4 Energy Gun 4 | . 1 . . . 7 7 11 6 5 4 Ballistic Gun 10 | . 25 28 28 28 9 . . . . . Impact Weapon 1 | . . . . . . . . . 5 5 Peak Build Rating 83 | 7 10 11 11 18 21 49 52 65 83 78 Average Rating 38 | 5 9 10 11 12 18 38 48 56 75 71 On Entrance 28 | . 7 10 11 11 11 21 47 52 65 78 Avg Prop Armor Cover (%) 7 | 21 . . . . 6 8 5 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 36 | 12 15 19 24 25 24 30 29 36 36 36 Greatest Support 54 | 20 20 20 20 20 30 50 32 43 54 46 Greatest Overweight (x) 3 | . . . 1 1 1 2 1 1 . 3 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 9 10 Most Carried 10 | 6 8 8 9 10 9 10 10 10 10 10 Average Carried 8 | 2 7 8 8 9 8 9 9 9 8 10 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 5 8 8 9 10 8 9 10 10 10 10 Class Distribution -------------------- 45% | Hacker-Mutant 37% | Mutant 17% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Upp Matter Collected 1279 | 248 151 103 . 92 . 68 418 105 94 . Remotely . | . . . . . . . . . . . Salvage Created 1327 | 29 200 107 . 84 . 92 437 94 228 56 Parts 82 | 6 15 13 . 8 . 5 26 9 . . Haulers Intercepted 2 | . . . . . . . 1 . 1 . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Upp Combat Hostiles Destroyed 14 | . 5 2 . 2 . 1 3 . . 1 Melee 1 | . . . . . . . 1 . . . Guns 10 | . 3 2 . 2 . 1 2 . . . AOE 2 | . 2 . . . . . . . . . Classes Destroyed 12 | 1 4 1 . . . 1 2 . 2 1 Worker 8 | . 1 . . . . 1 4 1 1 . Builder 4 | . 1 . . . . . . 2 1 . Tunneler 3 | 1 . . . . . . . 1 1 . Hauler 2 | . . . . . . . 1 . 1 . Recycler 3 | . . . . . . . 3 . . . Mechanic 1 | . . . . . . . . . 1 . Operator 1 | . . . . . . . . . 1 . Watcher 6 | . 2 . . . . 2 . 1 1 . Grunt 9 | . 5 . . 2 . . 2 . . . Sentry 2 | . . 2 . . . . . . . . Hunter 1 | . . . . . . . . . . 1 Programmer 2 | . . . . . . 1 1 . . . Best Kill Streak 8 | 1 8 2 . 2 . 1 5 2 3 1 Combat Bots Only 3 | . 3 2 . 2 . 1 1 . . 1 Max Kills in Single Turn 2 | 1 2 1 . 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Upp Hostile Shots Fired 132 | . 19 4 . 9 . 8 10 . 8 74 Missed 49 | . 6 2 . 4 . 2 4 . 7 24 Hits 83 | . 13 2 . 5 . 6 6 . 1 50 Projectile 83 | . 13 2 . 5 . 6 6 . 1 50 Critical Strikes 7 | . 1 1 . . . . 2 . . 3 Part Disruptions 1 | . . . . . . . 1 . . . Damage Taken 1904 | . 164 31 . 78 . 92 91 273 16 1159 Core 429 | . 36 . . 15 . 44 . 101 . 233 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 131 | . . . . . . 5 . 21 . 105 Regen/Repaired (Parts) 199 | . . . . . . . . . 199 . Core Remaining (%) 92 | 100 . . . 79 100 . 93 88 . . Volleys Fired 59 | 1 23 3 . 7 2 14 9 . . . Largest 2 | 2 2 2 . 2 2 2 2 . . . Hottest 143 | 60 100 46 . 46 100 143 143 . . . Shots Fired 102 | 2 40 6 . 14 3 19 18 . . . Gun 93 | 2 36 6 . 14 2 15 18 . . . Cannon 1 | . . . . . . 1 . . . . Launcher 3 | . 3 . . . . . . . . . Special 5 | . 1 . . . 1 3 . . . . Kinetic 60 | 1 36 6 . 14 1 2 . . . . Thermal 38 | 1 1 . . . 1 17 18 . . . Explosive 3 | . 3 . . . . . . . . . Electromagnetic 1 | . . . . . 1 . . . . . Robot Hit Streak 26 | 1 10 7 . 17 . 13 26 . . . Robot Miss Streak 3 | 1 2 . . 2 3 3 1 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 105 | 1 29 6 . 11 . 14 24 8 9 3 Core Hits 49 | 1 13 4 . 4 . 8 16 3 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 3 . Critical Strikes 4 | . . . . . . . 1 . 3 . Burn 1 | . . . . . . . 1 . . . Smash 3 | . . . . . . . . . 3 . Melee Attacks 150 | . . . . . . . 30 38 74 8 Impact 83 | . . . . . . . . 1 74 8 Slashing 67 | . . . . . . . 30 37 . . Piercing . | . . . . . . . . . . . Sneak Attacks 22 | . . . . . . . 9 6 7 . Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3932 | 11 717 93 . 166 . 305 1049 465 963 163 Guns 1267 | 11 403 93 . 166 . 305 289 . . . Cannons . | . . . . . . . . . . . Explosions 314 | . 314 . . . . . . . . . Melee 2351 | . . . . . . . 760 465 963 163 Ramming . | . . . . . . . . . . . Kinetic 687 | 11 403 93 . 166 . 14 . . . . Thermal 580 | . . . . . . 291 289 . . . Explosive 314 | . 314 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 1126 | . . . . . . . . . 963 163 Slashing 1225 | . . . . . . . 760 465 . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 1 1 . . 4 Average Corruption 1 | . . . . . . 1 1 . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 5 | . . . . . . . 4 . . 1 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . 2 . . . Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 829 | . . . . . . . 42 46 693 48 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 829 | . . . . . . . 42 46 693 48 Knockbacks 4 | . . . . . . . . . 3 1 Impact 4 | . . . . . . . . . 3 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 317 | . 22 7 . 7 . 48 231 . . 317 Average Temperature 44 | . 6 7 . 3 . 17 49 . . 220 Received Heat Transfer 600 | . 120 27 . 45 . . 54 . . 354 Effects 1 | . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 3 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 7 | . . . . . . . . . 5 2 Impact Corruptions 24 | . . . . . . . . . 22 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . Heat Transferred 1269 | . . . . . . 573 696 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Upp Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 161 | 5 161 94 . 50 4 22 86 41 90 . Initial 54 | . 3 54 . . . . 9 33 . . Average 14 | 1 48 73 . 6 . . 34 6 16 . Influence Increases 1181 | 5 198 40 . 50 5 55 279 104 295 150 Destroy 0b10 Robot/C 280 | . 100 40 . 40 . 20 60 . . 20 Destroy 0b10 Robot/NC 140 | 5 20 . . . . 15 40 25 35 . Destroy Leader 76 | . 24 . . 10 . 14 12 2 4 10 Successful Hack 71 | . . . . . 4 6 33 20 8 . Disable Machine 75 | . 30 . . . . . 30 15 . . Destroy Structure 194 | . 24 . . . 1 . 14 27 128 . Partial Spotted 30 | . . . . . . . 30 . . . Lose Combat Pursuer 315 | . . . . . . . 60 15 120 120 Influence Decreases 1181 | . 62 117 64 50 5 33 227 178 286 159 Entered New Map 211 | . 2 87 64 . . . 13 41 . 4 Time Decay 850 | . 60 30 . 50 5 33 214 137 276 45 Lost Part 120 | . . . . . . . . . 10 110 Squads Dispatched 12 | . . . . . . 2 2 2 6 . Investigation 3 | . . . . . . . . 1 2 . Extermination 5 | . . . . . . 1 1 1 2 . Reinforcement 4 | . . . . . . 1 1 . 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Upp Distress Signals 5 | . 2 . . . . . 2 . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 50 | . 9 2 . 1 . 6 14 2 6 10 Peak Tracking Total 8 | . 4 2 . 1 . 2 4 1 4 8 Tactical Retreats 11 | . . . . . . . 2 1 6 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Upp Traps Triggered 1 | . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Objects Rigged 10 | . . . . 3 . 1 3 3 . . Exploded 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Upp Machines Disabled 5 | . 2 . . . . . 2 1 . . Max in Single Turn 1 | . 1 . . . . . 1 1 . . Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Upp Machines Accessed 39 | . . . 3 . 2 3 5 12 14 . Terminals 23 | . . . . . 2 1 5 8 7 . Fabricators 4 | . . . . . . 1 . 2 1 . Repair Stations 4 | . . . . . . . . . 4 . Recycling Units 2 | . . . . . . . . 1 1 . Scanalyzers 2 | . . . . . . 1 . 1 . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 122 | . . . 11 . 5 16 10 37 43 . Successful 70 | . . . 11 . 3 14 7 21 14 . Failed 52 | . . . . . 2 2 3 16 29 . Catastrophic 7 | . . . . . . . . 1 6 . Database Lockouts . | . . . . . . . . . . . Manual 25 | . . . 1 . 2 2 1 8 11 . Terminals 58 | . . . . . 5 3 10 21 19 . Fabricators 13 | . . . . . . 2 . 5 6 . Repair Stations 12 | . . . . . . . . . 12 . Recycling Units 4 | . . . . . . . . 2 2 . Scanalyzers 20 | . . . . . . 11 . 9 . . Garrison Access 4 | . . . . . . . . . 4 . Terminal Hacks 34 | . . . 11 . 3 2 7 7 4 . Record 10 | . . . 10 . . . . . . . Open Door 3 | . . . . . . . 3 . . . Open DSF 1 | . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 4 | . . . . . 2 . . 2 . . Terminal Index 2 | . . . . . . . 1 1 . . Recycling Unit Index 1 | . . . . . . 1 . . . . Alert Level 2 | . . . . . . . . 1 1 . Locate Traps 5 | . . . . . . . 1 3 1 . Dispatch Records 1 | . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . 1 . . . Zone Layout 2 | . . . . . . 1 . . 1 . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks 7 | . . . . . . 1 . 3 3 . Network Status 2 | . . . . . . 1 . 1 . . Load Schematic 3 | . . . . . . . . 1 2 . Build 2 | . . . . . . . . 1 1 . Repair Station Hacks 5 | . . . . . . . . . 5 . Scan Component 3 | . . . . . . . . . 3 . Repair 2 | . . . . . . . . . 2 . Recycling Unit Hacks 3 | . . . . . . . . 2 1 . Report Inventory 2 | . . . . . . . . 1 1 . Retrieve Components 1 | . . . . . . . . 1 . . Scanalyzer 20 | . . . . . . 11 . 9 . . Insert Component 3 | . . . . . . 1 . 2 . . Analyze 5 | . . . . . . 3 . 2 . . Retrieve Study 12 | . . . . . . 7 . 5 . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 26 | . . . . . 2 2 1 10 11 . Full Trace Events 2 | . . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 . 2 . . Parts Built 3 | . . . . . . . . 1 2 . Authchips . | . . . . . . . . . . . Time 168 | . . . . . . . . 73 95 . Total Part Build Rating 13 | . . . . . . . . 3 10 . Part Studies Acquired 12 | . . . . . . 7 . 5 . . Parts Repaired 2 | . . . . . . . . . 2 . Time 61 | . . . . . . . . . 61 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . Parts Scanalyzed 3 | . . . . . . 1 . 2 . . Part Schematics Acquired 3 | . . . . . . 1 . 2 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Upp Active Infowar (turns) 3131 | 6 233 74 1013 323 . . . 399 986 97 Seismic 1649 | 6 233 74 1013 323 . . . . . . Cloaking 1482 | . . . . . . . . 399 986 97 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Upp Turns Passed 5049 | 79 233 74 1013 378 349 790 464 582 986 101 Spaces Moved 4506 | 56 122 53 566 179 169 787 436 814 1139 185 Core 9 | 9 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 1234 | 47 122 53 566 179 169 98 . . . . Wheels . | . . . . . . . . . . . Hover 3249 | . . . . . . 675 436 814 1139 185 Flight 14 | . . . . . . 14 . . . . Fastest Speed 33 | 50 120 120 120 190 120 38 38 36 33 38 Average Speed 73 | 108 120 120 178 190 153 52 38 48 33 42 Slowest Speed 210 | 120 120 120 190 190 190 190 102 98 38 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 1 . 1 Exploration Rate (%) 35 | 4 30 21 93 47 21 12 60 30 38 31 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . . 2 . . . . . . Spaces Dug 112 | . . . . . 1 . 14 29 65 3 Terrain Destroyed 137 | . 25 . . . 1 . 14 29 65 3 Melee 111 | . . . . . . . 14 29 65 3 Projectile 1 | . . . . . 1 . . . . . AOE 25 | . 25 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac Upp Total 5872 | 69 167 57 568 203 252 1142 663 945 1613 193 Wait 961 | . 4 . . 5 67 289 165 55 376 . Move 4496 | 55 121 52 565 178 168 786 435 813 1138 185 Hop . | . . . . . . . . . . . Pick Up 47 | 6 7 . 1 2 . 11 3 9 8 . Fast Attach 42 | 6 2 1 . 1 5 11 4 5 7 . Attach 16 | 1 1 . . . 3 7 . 2 2 . Detach 7 | . . . . 1 1 3 . 2 . . Swap 26 | . 3 . 1 3 3 2 8 6 . . Drop 58 | . 6 1 1 3 3 18 6 12 8 . Fire 59 | 1 23 3 . 7 2 14 9 . . . Melee 150 | . . . . . . . 30 38 74 8 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 10 | . . . . 3 . 1 3 3 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered Mines 381 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 382 | -10/Mines | Discovered new exit (range 5) 387 | -10/Mines | Entered Exiles 403 | -10/Exiles | Discovered new exit (range 15) 416 | -10/Exiles | Met 8R-AWN 437 | -10/Exiles | Met EX-HEX 534 | -10/Exiles | Met EX-DEC 575 | -10/Exiles | Visited The Gauntlet 876 | -10/Exiles | Met EX-BIN 1070 | -10/Exiles | Aligned with FarCom system 1072 | -10/Exiles | Given EX-Vault access code 1116 | -10/Exiles | Opened EX-Vault 1131 | -10/Exiles | Found PSU Rigger 1168 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1377 | -10/Exiles | Discovered new exit (range 14) 1400 | -10/Exiles | Left Exiles lab with PSU Rigger 1400 | -10/Exiles | Entered Mines 1432 | -9/Mines | Met a Derelict bent on vengeance 1556 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1683 | -9/Mines | Discovered new exit (range 13) 1768 | -9/Mines | Discovered new exit (range 4) 1778 | -9/Mines | Entered Materials 1778 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2121 | -8/Materials | Discovered new exit (range 4) 2127 | -8/Materials | Entered Factory 2127 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2188 | -7/Factory | Build established: Hacker-Mutant 2752 | -7/Factory | Discovered new exit (range 5) 2917 | -7/Factory | Entered Storage 2919 | -7/Storage | Found Prototype Launcher 2948 | -7/Storage | Identified exit to Factory 3381 | -7/Storage | Entered Factory 3381 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3665 | -6/Factory | Crushed by falling debris 3889 | -6/Factory | Fabricated System Shield? 3962 | -6/Factory | Discovered new exit (range 4) 3963 | -6/Factory | Entered another Factory area 3963 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4232 | -5/Factory | Build established: Hacker-Sprinter 4312 | -5/Factory | Fabricated Imp. Gravmag System? 4606 | -5/Factory | Repaired Med. Storage Unit 4654 | -5/Factory | Repaired Cld. Airjet 4908 | -5/Factory | Discovered new exit (range 16) 4949 | -5/Factory | Entered Upper Caves 4984 | -5/Upper Caves | Spotted B-75 Beast 5021 | -5/Upper Caves | Crushed by falling debris 5050 | -5/Upper Caves | Self-destructed Last Messages --------------- 05040_ Imp. Gravmag System+ destroyed. 05040_ Adv. Hacking Suite destroyed. 05040_ Critical hit (Blast). 05040_ Knocked back. 05041_ Overheating: Matter decay (-73). 05042_ Penetrated by Slug. 05042_ Critical hit (Destroy). 05042_ Imp. Reaction Control System destroyed. 05043_ Penetrated by Slug. 05043_ Gatling Laser+ destroyed. 05045_ Destroyed Targeting Computer. 05045_ Destroyed Lgt. Fission Core. 05045_ H-66 Slayer system corrupted by crushing effect. 05046_ H-66 Slayer system terminally corrupted. 05046_ Targeting Computer fried. 05046_ Flexi-carbon Leg fried. 05046_ Cloaking Device destroyed. 05046_ Penetrated by Slug. 05049_ Lgt. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????# ### ##??????? | | ???????????????????????????????# #??????? | | ???????????????????????????????# ##?????? | | ????????????????????????????????# ###???? | | ?????????????????????????????#### ###?? | | ???????????????????????????### ##? | | ??????????????????????????## ## | | ??????????????????????????# # | | ??????????????????????????# ### # | | ??????????????????????????# #?### | | ??????????????????????????# ### #???# | | ???????????????????????????????#### #???## | | ?????????????????????????????????## ## ##????# | | ????????????????????????????????## ######?????? | | ????????????????????###?????????# ##??????????? | | ????????????????????# #????????## #???????????# | | ????????????????????# #????????# ########????# | | ????????????????????# ##???????# ####?# | | ?????????????????#### #???????## | | ????????????????##" #????????## ###### ## ### | | ???????????????## #?????????### ## #????? | | ???????????????#""" #####????##?# #????? | | ???????????????# "; ##%##??# ### # # $##????? | | ???????????????##### #;;### ## ## #? ##? | | ??????????????????## BB ## # # # # #? | | ??????????????????# %h@ BB ## # #? | | ??????????????????# %## ## ## | | ??????????????????## ##?# ### " # | | ??????????????????#; ##??# ### #? | | ??????????????????## #???# #?### ### #? | | ??????????????????# ##### #???# # #???? | | ??????????????????## ## #???# # #???? | | ??????????????????## ## ### #???# # # | | ??????????????????# ## ##### | | ??????????????????; ### ## | | ?????????????????## ###?# ## | | ?????????????????# ##???# ####### ##### | | ?????????????????# ##??#" ##?????? #????? ? | | ?????????????????# #??### ??????? #??????? | | ?????????????????## #????## #???????# ??????? | | ??????????????????## #?????## #????????####?????? | | ????????????????????##??????####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Utility Shielding 66 Evasion (%) 68 Offensive Hacking 28 Defensive Hacking 22 Item Schematics ----------------- System Shield | -7/Factory | Scanalyzed Imp. Gravmag System | -6/Factory | Scanalyzed Adv. Heat Sink | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -6/Factory Imp. Gravmag System | x2 | -5/Factory Repaired ---------- Med. Storage Unit | 37% | -5/Factory Cld. Airjet | 52% | -5/Factory Studied --------- Gatling Laser | -7/Factory | Hacked Deuterium Engine | -7/Factory | Hacked Katana | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Pulse Rifle | -7/Factory | Hacked Rocket Launcher | -7/Factory | Hacked Nuclear Core | -7/Factory | Hacked Imp. Gravmag System | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Imp. EM Pulse Cannon | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Hpw. Shock Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Sixth Sense You Again Challenges ------------ None Game ------ Seed ProcessingPlatingFirepult Manual? 0 Play Time 01:37:07 Cumulative 216.8 hours Start 2026.09.27 @ 22:55:40 End 2026.09.30 @ 12:29:27 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 31 Adventurer 63 Explorer 0 Win Type - Total 8 Types 4/2/0/2/0/0/0/0/0/0 Lore% 31 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b9ebec1-cdc7-41c4-9053-14b67cc5e6c3