Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.20 @ 12:05:53

Player: Alrafir

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (14)      70
Value Destroyed (524)      524
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3094

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             135/550
Matter                     240/300
Energy                     241/265
System Corruption          3%
Temperature                Cool (2)
Movement                   Flying (37)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
>          --- PROPULSION (5) ---
           Flight Unit
           VTOL Module
>          --- UTILITY (3) ------
           Heat Sink
  Advanced Terrain Scanner
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Heat Sink

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
             Deuterium Engine
>            --- PROPULSION -------
             Aerolev Unit
             Aerolev Unit
             VTOL Module
             Cesium-ion Thruster
             Cesium-ion Thruster
>            --- UTILITY ----------
     Compact Battery
    Advanced Weight Redist. System
             Melee Analysis Suite
>            --- WEAPON -----------
       Heavy Mace
>            --- INVENTORY --------
             Flight Unit
             Flight Unit
    Improved Heat Sink
    Advanced Terrain Scanner
[Rating: 33]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Reinforced Ion Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Advanced Weight Redist. System
  Device                   Advanced Weight Redist. System
  Storage                  Compact Battery
  Processor                Melee Analysis Suite
  Protection               Core Shielding
Weapon                     Heavy Mace
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar 
Slots Evolved              5    | .   1   .   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               3    | .   1   .   1   1   .   .   
  Utility                  1    | .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             51   | 8   3   .   10  14  10  6   
  Power                    10   | 2   .   .   4   1   2   1   
    Engine                 6    | 2   .   .   1   .   2   1   
    Core                   4    | .   .   .   3   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   3   .   5   5   7   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   2   .   
    Flight                 19   | .   2   .   5   5   5   2   
  Utility                  9    | 2   .   .   .   4   1   2   
    Device                 5    | 1   .   .   .   1   1   2   
    Storage                1    | .   .   .   .   1   .   .   
    Processor              2    | .   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | 1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   1   4   .   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   1   2   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   
Parts Lost                 14   | .   .   .   1   4   .   9   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               8    | .   .   .   1   2   .   5   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   2   .   .   
  Highest Loss Streak      4    | .   .   .   1   2   .   4   
Average Slot Usage (%)     71   | .   94  62  59  82  88  54  
  Engine                   7    | .   12  12  .   .   14  13  
  Core                     6    | .   .   .   14  12  .   .   
  Leg                      3    | .   29  .   .   .   .   .   
  Flight                   25   | .   3   25  31  34  39  18  
  Device                   9    | .   12  12  8   7   10  11  
  Storage                  2    | .   .   .   .   6   5   .   
  Processor                4    | .   .   .   .   7   8   6   
  Protection               1    | .   12  12  .   .   .   .   
  Energy Gun               1    | .   11  .   .   .   .   .   
  Ballistic Gun            1    | .   11  .   .   .   .   .   
  Special Weapon           2    | .   .   .   5   4   .   .   
  Impact Weapon            3    | .   .   .   .   5   8   3   
Naked Turns                4    | .   .   .   .   .   .   4   
Heaviest Build             28   | 10  10  7   16  24  28  28  
  Greatest Support         35   | 20  30  8   17  35  35  31  
  Greatest Overweight (x)  3    | .   .   .   1   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   
  Most Carried             4    | 3   4   4   4   4   4   4   
  Average Carried          3    | 1   1   4   3   3   4   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   
  Final Carried            4    | 1   4   4   4   4   4   1   

 Class Distribution 
--------------------
 77% | Hacker-Mutant
 22% | Hacker-Sprinter

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Storage
 Hacker-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -8  -8  -8  
-----------                Run  | Scr Mat Min Mat Mat Sto Gar 
Matter Collected           585  | 242 65  .   106 115 57  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            470  | .   33  .   200 160 17  60  
  Parts                    36   | .   7   .   17  5   .   7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar 
Combat Hostiles Destroyed  10   | .   2   .   5   2   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     2    | .   2   .   .   .   .   .   
  Cannons                  7    | .   .   .   5   2   .   .   
Classes Destroyed          6    | .   1   .   2   2   1   .   
  Worker                   1    | .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   1   1   .   .   
  Swarmer                  5    | .   2   .   3   .   .   .   
  Grunt                    2    | .   .   .   2   .   .   .   
  Sentry                   3    | .   .   .   .   2   .   1   
Best Kill Streak           4    | .   2   .   4   1   1   1   
  Combat Bots Only         3    | .   2   .   3   1   .   1   
Max Kills in Single Turn   1    | .   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Sto Gar 
Damage Taken               1505 | .   24  5   246 406 50  774 
  Core                     502  | .   13  4   70  67  28  320 
  Absorbed by Shields      23   | .   .   .   .   .   .   23  
Core Remaining (%)         91   | 100 .   93  82  .   .   .   
Volleys Fired              32   | .   3   .   18  11  .   .   
  Largest                  2    | .   2   .   1   1   .   .   
  Hottest                  75   | .   60  .   20  75  .   .   
Shots Fired                35   | .   6   .   18  11  .   .   
  Gun                      6    | .   6   .   .   .   .   .   
  Cannon                   7    | .   .   .   .   7   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  22   | .   .   .   18  4   .   .   
  Kinetic                  3    | .   3   .   .   .   .   .   
  Thermal                  29   | .   .   .   18  11  .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          3    | .   3   .   .   .   .   .   
  Robot Hit Streak         14   | .   5   .   14  12  .   .   
  Robot Miss Streak        1    | .   .   .   1   1   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           48   | .   5   .   17  16  5   5   
  Core Hits                17   | .   2   .   9   3   .   3   
  Critical Hits            5    | .   .   .   5   .   .   .   
  Critical Kills           1    | .   .   .   1   .   .   .   
  Critical Parts Destroyed 4    | .   .   .   4   .   .   .   
Melee Attacks              18   | .   .   .   .   7   5   6   
  Impact                   18   | .   .   .   .   7   5   6   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            3    | .   .   .   .   2   1   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1178 | .   52  .   186 526 262 152 
  Guns                     52   | .   52  .   .   .   .   .   
  Cannons                  175  | .   .   .   .   175 .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    700  | .   .   .   .   318 262 120 
  Ramming                  32   | .   .   .   .   .   .   32  
  Kinetic                  19   | .   19  .   .   .   .   .   
  Thermal                  394  | .   .   .   186 208 .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          33   | .   33  .   .   .   .   .   
  Impact                   700  | .   .   .   .   318 262 120 
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   .   .   3   
  Average Corruption       2    | .   .   .   .   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Effects                  2    | .   .   .   .   .   .   2   
    Message Errors         1    | .   .   .   .   .   .   1   
    Data Loss (minor)      1    | .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            271  | .   .   .   .   153 118 .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    271  | .   .   .   .   153 118 .   
Knockbacks                 3    | .   .   .   .   1   2   .   
  Impact                   3    | .   .   .   .   1   2   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      15   | .   .   .   .   .   .   15  
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   6    | .   .   .   .   .   .   6   
Targets Rammed             6    | .   .   .   .   .   .   6   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        202  | .   20  .   75  202 8   13  
  Average Temperature      43   | .   13  .   27  75  4   5   
  Received Heat Transfer   777  | .   .   .   177 171 9   420 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   .   1   .   .   
  Impact Corruptions       10   | .   .   .   .   5   5   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             2    | .   .   .   2   .   .   .   
  Heat Transferred         999  | .   .   .   629 370 .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar 
Peak Influence             311  | .   65  32  311 311 159 169 
  Initial                  98   | .   .   17  8   98  94  79  
  Average                  108  | .   15  19  150 171 106 100 
Maximum Alert Level        1    | .   .   .   1   1   .   .   
  Low Security (%)         89   | 100 100 100 60  87  100 100 
  Level 1                  10   | .   .   .   39  12  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   2   2   1   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   2   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto Gar 
Distress Signals           4    | .   .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              57   | .   5   2   20  14  4   12  
  Peak Tracking Total      12   | .   2   2   10  8   3   12  
  Tactical Retreats        9    | .   1   .   4   2   1   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar 
Traps Triggered            4    | .   .   .   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Sto Gar 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto Gar 
Machines Accessed          9    | .   .   .   1   5   3   .   
  Terminals                6    | .   .   .   1   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                15   | .   .   .   3   9   3   .   
  Successful               12   | .   .   .   2   8   2   .   
  Failed                   3    | .   .   .   1   1   1   .   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   2   1   .   
  Terminals                11   | .   .   .   3   6   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             8    | .   .   .   2   5   1   .   
  Prototype ID Bank        2    | .   .   .   1   1   .   .   
  Open Door                1    | .   .   .   .   .   1   .   
  Level Access Points      2    | .   .   .   1   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   
  Recall Assault           1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   4   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   4   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   2   
  EXPLORE                  2    | .   .   .   .   .   .   2   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   2   2   
  Drone Recoveries         2    | .   .   .   .   .   .   2   

 Exploration                    | -11 -10 -10 -9  -8  -8  -8  
-------------              Run  | Scr Mat Min Mat Mat Sto Gar 
Turns Passed               1066 | 70  136 14  204 249 106 287 
Spaces Moved               1425 | 52  125 37  328 401 149 333 
  Core                     95   | 12  .   .   .   .   .   83  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     123  | 40  83  .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   1207 | .   42  37  328 401 149 250 
  Fastest Speed            28   | 50  37  37  31  28  28  31  
  Average Speed            46   | 103 92  37  34  34  34  55  
  Slowest Speed            200  | 120 120 37  117 37  117 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            15   | .   .   .   1   .   .   14  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 4   31  19  27  49  36  52  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        6    | 1   1   1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto Gar 
Total                      1707 | 67  140 36  384 479 193 408 
  Wait                     76   | .   4   .   13  35  5   19  
  Move                     1394 | 51  124 36  325 400 149 309 
  Hop                      9    | .   .   .   1   .   .   8   
  Pick Up                  23   | 8   3   .   3   9   .   .   
  Fast Attach              20   | .   .   .   6   5   6   3   
  Attach                   18   | 7   1   .   2   5   .   3   
  Detach                   5    | .   1   .   4   .   .   .   
  Swap                     13   | 1   2   .   2   4   4   .   
  Drop                     24   | .   2   .   10  3   6   3   
  Fire                     32   | .   3   .   18  11  .   .   
  Melee                    18   | .   .   .   .   7   5   6   
  Ram                      6    | .   .   .   .   .   .   6   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            69   | .   .   .   .   .   18  51  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-8/Garrison (discovered 2 exits: *Rec x2)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Identified exit to Materials
    4 | -11/Scrapyard | Discovered exit to Materials (range 15)
   71 | -11/Scrapyard | Entered Materials
   71 | -10/Materials | Evolved 1 slot: Propulsion x1
  205 | -10/Materials | Identified exit to Mines
  205 | -10/Materials | Discovered exit to Mines (range 6)
  207 | -10/Materials | Entered Mines
  218 | -10/Mines     | Identified exit to Materials
  218 | -10/Mines     | Discovered exit to Materials (range 7)
  221 | -10/Mines     | Entered Materials
  221 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  309 | -9/Materials  | Identified exit to Materials
  425 | -9/Materials  | Entered another Materials area
  425 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  570 | -8/Materials  | Identified exit to Factory
  570 | -8/Materials  | Discovered exit to Factory (range 16)
  637 | -8/Materials  | Identified exit to Storage
  674 | -8/Materials  | Entered Storage
  724 | -8/Storage    | Build established: Hacker-Mutant
  780 | -8/Storage    | Identified exit to Garrison
  780 | -8/Storage    | Entered Garrison
  780 | -8/Garrison   | Accompanied by 2 allies
  806 | -8/Garrison   | Triggered checkpoint
  830 | -8/Garrison   | Triggered checkpoint
  854 | -8/Garrison   | Triggered checkpoint
  893 | -8/Garrison   | Garrison Relay disabled
  922 | -8/Garrison   | Identified exit to Recycling
  922 | -8/Garrison   | Discovered exit to Recycling (range 10)
  963 | -8/Garrison   | Lost 4 parts (4n)
  979 | -8/Garrison   | Discovered exit to Recycling (range 8)
  988 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  999 | -8/Garrison   | Core integrity fell below 50%
 1030 | -8/Garrison   | Triggered checkpoint
 1050 | -8/Garrison   | Lost 4 parts (2p2u)
 1067 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
00994_ Slammed into G-50 Soldier.
00994_ Destabilizing: Core damaged (-27).
00995_ Slammed into G-50 Soldier.
00995_ Melee Analysis Suite destroyed.
00995_ Destabilizing: System interference.
00995_ Adv. Weight Redist. System temporarily disabled.
00997_ Deuterium Engine destroyed.
01000_ ALERT: Garrison interior compromised.
01016_ Rnf. Ion Engine destroyed.
01018_ Slammed into Y-45 Defender.
01018_ Destabilizing: System corrupted (+1).
01019_ Adv. Weight Redist. System destroyed.
01019_ Slammed into Y-45 Defender. <x3>
01021_ Y-45 Defender destroyed.
01023_ Acquired Imp. Ion Engine.
01028_ Acquired Heat Sink.
01030_ Beams of light sweep through the air. An alarm sounds.
01031_ Acquired Hvy. Assault Rifle.
01040_ Dropped Hvy. Assault Rifle.
[Achievement: Cya!]

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????#   #??# #???????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          23
Energy Capacity            740
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Evasion (%)                63
Melee Accuracy             5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!

 Challenges 
------------
None

 Game 
------
Seed              MasterSignalClaw
  Manual?         0
Play Time         00:32:55
  Cumulative      14.8 hours
  Start           2021.12.20 @ 00:31:38
  End             2021.12.20 @ 12:05:53
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          22
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e1ee7546-d84b-4b50-b84f-3549b8d6c5d1