Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.20 @ 12:05:53 Player: Alrafir Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (14) 70 Value Destroyed (524) 524 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3094 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 135/550 Matter 240/300 Energy 241/265 System Corruption 3% Temperature Cool (2) Movement Flying (37) Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (5) --- Flight Unit VTOL Module > --- UTILITY (3) ------ Heat Sink Advanced Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit VTOL Module Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Compact Battery Advanced Weight Redist. System Melee Analysis Suite > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Flight Unit Flight Unit Improved Heat Sink Advanced Terrain Scanner [Rating: 33] Favorites ----------- Power Nuclear Core Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Compact Battery Processor Melee Analysis Suite Protection Core Shielding Weapon Heavy Mace Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Slots Evolved 5 | . 1 . 2 2 . . Power 1 | . . . 1 . . . Propulsion 3 | . 1 . 1 1 . . Utility 1 | . . . . 1 . . Weapon . | . . . . . . . Parts Attached 51 | 8 3 . 10 14 10 6 Power 10 | 2 . . 4 1 2 1 Engine 6 | 2 . . 1 . 2 1 Core 4 | . . . 3 1 . . Reactor . | . . . . . . . Propulsion 24 | 2 3 . 5 5 7 2 Treads . | . . . . . . . Leg 3 | 2 1 . . . . . Wheel . | . . . . . . . Hover 2 | . . . . . 2 . Flight 19 | . 2 . 5 5 5 2 Utility 9 | 2 . . . 4 1 2 Device 5 | 1 . . . 1 1 2 Storage 1 | . . . . 1 . . Processor 2 | . . . . 2 . . Hackware . | . . . . . . . Protection 1 | 1 . . . . . . Artifact . | . . . . . . . Weapon 8 | 2 . . 1 4 . 1 Energy Gun 1 | 1 . . . . . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 3 | . . . 1 2 . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 14 | . . . 1 4 . 9 Power 2 | . . . . . . 2 Propulsion 8 | . . . 1 2 . 5 Utility 2 | . . . . . . 2 Weapon 2 | . . . . 2 . . Highest Loss Streak 4 | . . . 1 2 . 4 Average Slot Usage (%) 71 | . 94 62 59 82 88 54 Engine 7 | . 12 12 . . 14 13 Core 6 | . . . 14 12 . . Leg 3 | . 29 . . . . . Flight 25 | . 3 25 31 34 39 18 Device 9 | . 12 12 8 7 10 11 Storage 2 | . . . . 6 5 . Processor 4 | . . . . 7 8 6 Protection 1 | . 12 12 . . . . Energy Gun 1 | . 11 . . . . . Ballistic Gun 1 | . 11 . . . . . Special Weapon 2 | . . . 5 4 . . Impact Weapon 3 | . . . . 5 8 3 Naked Turns 4 | . . . . . . 4 Heaviest Build 28 | 10 10 7 16 24 28 28 Greatest Support 35 | 20 30 8 17 35 35 31 Greatest Overweight (x) 3 | . . . 1 . 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 Average Carried 3 | 1 1 4 3 3 4 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 4 4 4 1 Class Distribution -------------------- 77% | Hacker-Mutant 22% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Gar Matter Collected 585 | 242 65 . 106 115 57 . Remotely . | . . . . . . . Salvage Created 470 | . 33 . 200 160 17 60 Parts 36 | . 7 . 17 5 . 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Combat Hostiles Destroyed 10 | . 2 . 5 2 . 1 Melee 1 | . . . . . . 1 Guns 2 | . 2 . . . . . Cannons 7 | . . . 5 2 . . Classes Destroyed 6 | . 1 . 2 2 1 . Worker 1 | . . . . 1 . . Operator 1 | . . . . . 1 . Watcher 2 | . . . 1 1 . . Swarmer 5 | . 2 . 3 . . . Grunt 2 | . . . 2 . . . Sentry 3 | . . . . 2 . 1 Best Kill Streak 4 | . 2 . 4 1 1 1 Combat Bots Only 3 | . 2 . 3 1 . 1 Max Kills in Single Turn 1 | . 1 . 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Gar Damage Taken 1505 | . 24 5 246 406 50 774 Core 502 | . 13 4 70 67 28 320 Absorbed by Shields 23 | . . . . . . 23 Core Remaining (%) 91 | 100 . 93 82 . . . Volleys Fired 32 | . 3 . 18 11 . . Largest 2 | . 2 . 1 1 . . Hottest 75 | . 60 . 20 75 . . Shots Fired 35 | . 6 . 18 11 . . Gun 6 | . 6 . . . . . Cannon 7 | . . . . 7 . . Launcher . | . . . . . . . Special 22 | . . . 18 4 . . Kinetic 3 | . 3 . . . . . Thermal 29 | . . . 18 11 . . Explosive . | . . . . . . . Electromagnetic 3 | . 3 . . . . . Robot Hit Streak 14 | . 5 . 14 12 . . Robot Miss Streak 1 | . . . 1 1 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 48 | . 5 . 17 16 5 5 Core Hits 17 | . 2 . 9 3 . 3 Critical Hits 5 | . . . 5 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 4 | . . . 4 . . . Melee Attacks 18 | . . . . 7 5 6 Impact 18 | . . . . 7 5 6 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 2 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1178 | . 52 . 186 526 262 152 Guns 52 | . 52 . . . . . Cannons 175 | . . . . 175 . . Explosions . | . . . . . . . Melee 700 | . . . . 318 262 120 Ramming 32 | . . . . . . 32 Kinetic 19 | . 19 . . . . . Thermal 394 | . . . 186 208 . . Explosive . | . . . . . . . Electromagnetic 33 | . 33 . . . . . Impact 700 | . . . . 318 262 120 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 271 | . . . . 153 118 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 271 | . . . . 153 118 . Knockbacks 3 | . . . . 1 2 . Impact 3 | . . . . 1 2 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 15 | . . . . . . 15 Shots . | . . . . . . . Rammed 6 | . . . . . . 6 Targets Rammed 6 | . . . . . . 6 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 202 | . 20 . 75 202 8 13 Average Temperature 43 | . 13 . 27 75 4 5 Received Heat Transfer 777 | . . . 177 171 9 420 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 10 | . . . . 5 5 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 999 | . . . 629 370 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Peak Influence 311 | . 65 32 311 311 159 169 Initial 98 | . . 17 8 98 94 79 Average 108 | . 15 19 150 171 106 100 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 89 | 100 100 100 60 87 100 100 Level 1 10 | . . . 39 12 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . 2 2 1 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . . . 2 2 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 5 2 20 14 4 12 Peak Tracking Total 12 | . 2 2 10 8 3 12 Tactical Retreats 9 | . 1 . 4 2 1 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Traps Triggered 4 | . . . . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Gar Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Machines Accessed 9 | . . . 1 5 3 . Terminals 6 | . . . 1 3 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 15 | . . . 3 9 3 . Successful 12 | . . . 2 8 2 . Failed 3 | . . . 1 1 1 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 3 | . . . . 2 1 . Terminals 11 | . . . 3 6 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 8 | . . . 2 5 1 . Prototype ID Bank 2 | . . . 1 1 . . Open Door 1 | . . . . . 1 . Level Access Points 2 | . . . 1 1 . . Branch Access Points 1 | . . . . 1 . . Locate Traps 1 | . . . . 1 . . Recall Assault 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . . 4 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 2 | . . . . . . 2 EXPLORE 2 | . . . . . . 2 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . 2 2 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Gar Turns Passed 1066 | 70 136 14 204 249 106 287 Spaces Moved 1425 | 52 125 37 328 401 149 333 Core 95 | 12 . . . . . 83 Treads . | . . . . . . . Legs 123 | 40 83 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1207 | . 42 37 328 401 149 250 Fastest Speed 28 | 50 37 37 31 28 28 31 Average Speed 46 | 103 92 37 34 34 34 55 Slowest Speed 200 | 120 120 37 117 37 117 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 15 | . . . 1 . . 14 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 31 19 27 49 36 52 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Total 1707 | 67 140 36 384 479 193 408 Wait 76 | . 4 . 13 35 5 19 Move 1394 | 51 124 36 325 400 149 309 Hop 9 | . . . 1 . . 8 Pick Up 23 | 8 3 . 3 9 . . Fast Attach 20 | . . . 6 5 6 3 Attach 18 | 7 1 . 2 5 . 3 Detach 5 | . 1 . 4 . . . Swap 13 | 1 2 . 2 4 4 . Drop 24 | . 2 . 10 3 6 3 Fire 32 | . 3 . 18 11 . . Melee 18 | . . . . 7 5 6 Ram 6 | . . . . . . 6 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 69 | . . . . . 18 51 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -8/Garrison (discovered 2 exits: *Rec x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 71 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Evolved 1 slot: Propulsion x1 205 | -10/Materials | Identified exit to Mines 205 | -10/Materials | Discovered exit to Mines (range 6) 207 | -10/Materials | Entered Mines 218 | -10/Mines | Identified exit to Materials 218 | -10/Mines | Discovered exit to Materials (range 7) 221 | -10/Mines | Entered Materials 221 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 309 | -9/Materials | Identified exit to Materials 425 | -9/Materials | Entered another Materials area 425 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 570 | -8/Materials | Identified exit to Factory 570 | -8/Materials | Discovered exit to Factory (range 16) 637 | -8/Materials | Identified exit to Storage 674 | -8/Materials | Entered Storage 724 | -8/Storage | Build established: Hacker-Mutant 780 | -8/Storage | Identified exit to Garrison 780 | -8/Storage | Entered Garrison 780 | -8/Garrison | Accompanied by 2 allies 806 | -8/Garrison | Triggered checkpoint 830 | -8/Garrison | Triggered checkpoint 854 | -8/Garrison | Triggered checkpoint 893 | -8/Garrison | Garrison Relay disabled 922 | -8/Garrison | Identified exit to Recycling 922 | -8/Garrison | Discovered exit to Recycling (range 10) 963 | -8/Garrison | Lost 4 parts (4n) 979 | -8/Garrison | Discovered exit to Recycling (range 8) 988 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 999 | -8/Garrison | Core integrity fell below 50% 1030 | -8/Garrison | Triggered checkpoint 1050 | -8/Garrison | Lost 4 parts (2p2u) 1067 | -8/Garrison | Self-destructed Last Messages --------------- 00994_ Slammed into G-50 Soldier. 00994_ Destabilizing: Core damaged (-27). 00995_ Slammed into G-50 Soldier. 00995_ Melee Analysis Suite destroyed. 00995_ Destabilizing: System interference. 00995_ Adv. Weight Redist. System temporarily disabled. 00997_ Deuterium Engine destroyed. 01000_ ALERT: Garrison interior compromised. 01016_ Rnf. Ion Engine destroyed. 01018_ Slammed into Y-45 Defender. 01018_ Destabilizing: System corrupted (+1). 01019_ Adv. Weight Redist. System destroyed. 01019_ Slammed into Y-45 Defender. 01021_ Y-45 Defender destroyed. 01023_ Acquired Imp. Ion Engine. 01028_ Acquired Heat Sink. 01030_ Beams of light sweep through the air. An alarm sounds. 01031_ Acquired Hvy. Assault Rifle. 01040_ Dropped Hvy. Assault Rifle. [Achievement: Cya!] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????######?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????###?# > #?????????? | | ?????????????????????????????? #?# #?????????? | | ??????????????????????????????# #?### #?#???????? | | ??????????????????????????????# #???# #?????????? | | ??????????????????????????????# #???# #?????????? | | ??????????????????????????????# #???# #?????????? | | ?????????????????????########## ##### #?????????? | | ?????????????????????#[%%%!= ########??? | | ?????????????????????# ##+#####+##### #??? | | ?????????????????????#=# @#???# #???# #??? | | ?????????????????????# ## #???# #???##/##### #??? | | ???????????????????### ## ##### ###### #???# #??? | | ?????????????????### + g #???# #??? | | ?????????????????? + ############### #???# #??? | | ??????????????#????# #?????????????# #??## #??? | | ???????????????????# [#?????????????# #???# #??? | | ???????????????????### #?????????????# #???# #??? | | ?????????????????????# ###???????????# #??## ##"" | | ?????????????????????# #"#???????????# #### | | ?????????????????????#^ "#???????????# # | | ?????????????????????# "#???????????###### | | ?????????????????????# "#????????????????# ## | | ?????????????????????# #"#??????????????### ## | | ?????????????????????#####??????????????# % | | ????????????????????????????????????????# ^ | | ????????????????????????????????????????# ^ | | ????????????????????????????????????????# | | ????????????????????????????????????????### ## | | ????????????????????????????############### ## | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# #### ###########"" | | ????????????????????????????# #??# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 63 Melee Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed MasterSignalClaw Manual? 0 Play Time 00:32:55 Cumulative 14.8 hours Start 2021.12.20 @ 00:31:38 End 2021.12.20 @ 12:05:53 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 22 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1ee7546-d84b-4b50-b84f-3549b8d6c5d1