Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.11 @ 03:11:27

Player: Delilah Keen

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (914)      914
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2119

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     75/300
Energy                     90/100
System Corruption          1%
Temperature                Critical (508)
Movement                   Core (550) Ox10
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
       Advanced Treads
>               --- UTILITY (2) ------
         Medium Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (2) -------
                Firepult
>               --- INVENTORY (10) ---
                Ion Engine
          Light Treads
          Small Storage Unit
  High-capacity Storage Unit
                Sensor Array
   Experimental Sensor Array
                ECM Suite
                Particle Gun
                Great Maul

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
         Medium Storage Unit
       Improved Signal Interpreter
>               --- WEAPON -----------
                Firepult
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Small Storage Unit
  High-capacity Storage Unit
                Sensor Array
   Experimental Sensor Array
                ECM Suite
                Particle Gun
                Great Maul
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Light Cannon
  Energy Gun               Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 6   11  10  6   
  Power                    5    | 1   2   1   1   
    Engine                 5    | 1   2   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   3   2   .   
    Treads                 7    | 2   3   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   2   1   4   
    Device                 1    | .   1   .   .   
    Storage                5    | 1   .   .   4   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   4   6   1   
    Energy Gun             4    | 1   1   2   .   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       2    | .   2   .   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 5    | .   1   3   1   
  Power                    2    | .   .   1   1   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   1   1   .   
  Highest Loss Streak      2    | .   1   2   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   98  98  96  
  Engine                   13   | .   14  13  14  
  Treads                   27   | .   27  28  28  
  Device                   5    | .   9   .   .   
  Storage                  13   | .   14  14  12  
  Processor                8    | .   2   14  14  
  Energy Gun               7    | .   4   9   12  
  Energy Cannon            1    | .   .   3   1   
  Ballistic Gun            1    | .   3   .   .   
  Ballistic Cannon         10   | .   19  .   .   
  Impact Weapon            5    | .   .   10  12  
Peak Build Rating          31   | 6   8   16  31  
  Average Rating           11   | 4   7   14  16  
  On Entrance              7    | .   6   8   15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             52   | 13  17  20  52  
  Greatest Support         42   | 40  40  42  42  
  Greatest Overweight (x)  12   | .   .   .   12  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  
  Average Capacity         8    | 6   8   8   8   
  Most Carried             9    | 4   8   8   9   
  Average Carried          7    | 2   7   7   7   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            9    | 4   8   7   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           755  | 68  524 163 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1212 | .   679 319 214 
  Parts                    50   | .   29  14  7   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  23   | .   10  8   5   
  Melee                    2    | .   .   2   .   
  Guns                     4    | .   2   2   .   
  Cannons                  10   | .   8   .   2   
  AOE                      4    | .   .   2   2   
Classes Destroyed          8    | .   5   2   1   
  Worker                   2    | .   2   .   .   
  Tunneler                 1    | .   .   1   .   
  Recycler                 7    | .   5   2   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  5    | .   .   5   .   
  Grunt                    16   | .   10  3   3   
  Programmer               2    | .   .   .   2   
Best Kill Streak           6    | .   6   4   5   
  Combat Bots Only         5    | .   3   3   5   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Exi  
Hostile Shots Fired        157  | .    54   69   34   
  Missed                   33   | .    10   19   4    
Damage Taken               1661 | .    624  564  473  
  Core                     258  | .    72   68   118  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   422  | .    422  .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              65   | .    50   9    6    
  Largest                  2    | .    2    1    1    
  Hottest                  250  | .    100  65   250  
Shots Fired                112  | .    97   9    6    
  Gun                      36   | .    29   7    .    
  Cannon                   74   | .    68   .    6    
  Launcher                 2    | .    .    2    .    
  Special                  .    | .    .    .    .    
  Kinetic                  83   | .    83   .    .    
  Thermal                  22   | .    9    7    6    
  Explosive                2    | .    .    2    .    
  Electromagnetic          5    | .    5    .    .    
  Robot Hit Streak         13   | .    13   5    3    
  Robot Miss Streak        4    | .    4    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           82   | .    60   17   5    
  Core Hits                40   | .    28   5    7    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 3    | .    .    3    .    
  Critical Strikes         6    | .    2    4    .    
    Burn                   1    | .    .    1    .    
    Blast                  2    | .    2    .    .    
    Smash                  3    | .    .    3    .    
Melee Attacks              18   | .    .    18   .    
  Impact                   18   | .    .    18   .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2438 | .    1241 891  306  
  Guns                     273  | .    232  41   .    
  Cannons                  810  | .    714  .    96   
  Explosions               579  | .    289  80   210  
  Melee                    770  | .    .    770  .    
  Ramming                  6    | .    6    .    .    
  Kinetic                  804  | .    804  .    .    
  Thermal                  731  | .    384  41   306  
  Explosive                80   | .    .    80   .    
  Electromagnetic          47   | .    47   .    .    
  Impact                   770  | .    .    770  .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            476  | .    96   380  .    
  Projectiles              .    | .    .    .    .    
  Explosions               96   | .    96   .    .    
  Melee                    380  | .    .    380  .    
Knockbacks                 11   | .    9    2    .    
  Impact                   1    | .    .    1    .    
  Kinetic                  9    | .    9    .    .    
  Secondary                1    | .    .    1    .    
Self-Inflicted Damage      62   | .    54   .    8    
  Shots                    2    | .    1    .    1    
  Rammed                   2    | .    2    .    .    
Targets Rammed             2    | .    2    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        809  | .    406  96   809  
  Average Temperature      169  | .    84   37   555  
  Received Heat Transfer   570  | .    324  198  48   
  Effects                  23   | .    2    .    21   
    Shutdowns              5    | .    1    .    4    
    Energy Bleed           1    | .    .    .    1    
    Interference           2    | .    .    .    2    
    Matter Decay           5    | .    .    .    5    
    Short Circuit          3    | .    .    .    3    
    Damage (minor)         2    | .    1    .    1    
    Damage (major)         4    | .    .    .    4    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    2    .    
  Combat Hostiles          2    | .    .    2    .    
  Parts Fried              8    | .    .    8    .    
  Impact Corruptions       10   | .    .    10   .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             8    | .    .    1    7    
  Heat Transferred         2127 | .    422  185  1520 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             183  | .   183 117 .   
  Initial                  16   | .   .   16  .   
  Average                  50   | .   55  43  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   17  10  10  
  Peak Tracking Total      7    | .   3   3   7   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   .   2   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          5    | .   2   .   3   
  Max in Single Turn       2    | .   2   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          13   | .   10  1   2   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                41   | .   37  1   3   
  Successful               28   | .   24  1   3   
  Failed                   13   | .   13  .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   8   .   7   
  Terminals                20   | .   20  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          14   | .   14  .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   10  1   3   
  Record                   3    | .   .   .   3   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Emergency Access Points  2    | .   2   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       12   | .   12  .   .   
  Scan Component           7    | .   7   .   .   
  Repair                   5    | .   5   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   10  .   .   
  Full Trace Events        4    | .   4   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             5    | .   5   .   .   
  Time                     136  | .   136 .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     7    | .   7   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Exi  
Turns Passed               4853 | 85   2496 1004 1268 
Spaces Moved               2795 | 49   1353 597  796  
  Core                     7    | 5    .    .    2    
  Treads                   2788 | 44   1353 597  794  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  152  152  
  Average Speed            156  | 148  160  152  154  
  Slowest Speed            650  | 160  160  160  650  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       63   | 4    99   62   90   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          82   | .    36   17   29   
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      81   | .    36   17   28   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Exi  
Total                      3127 | 58   1594 650  825  
  Wait                     153  | .    151  2    .    
  Move                     2792 | 48   1352 596  796  
  Hop                      .    | .    .    .    .    
  Pick Up                  33   | 4    15   6    8    
  Fast Attach              18   | 6    5    3    4    
  Attach                   8    | .    3    5    .    
  Detach                   2    | .    1    1    .    
  Swap                     7    | .    3    2    2    
  Drop                     26   | .    12   8    6    
  Fire                     65   | .    50   9    6    
  Melee                    18   | .    .    18   .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    2    | .    2    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   3    | .    .    .    3    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Exi / *Sub)
-10/Exiles (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  293 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  618 | -10/Materials | Discovered new exit (range 5)
  718 | -10/Materials | Discovered new exit (range 13)
 1839 | -10/Materials | Discovered new exit (range 16)
 1950 | -10/Materials | Repaired Lgt. Treads
 1988 | -10/Materials | Repaired Particle Gun
 2014 | -10/Materials | Repaired Lgt. Treads
 2211 | -10/Materials | Repaired Lgt. Treads
 2238 | -10/Materials | Repaired Lgt. Treads
 2325 | -10/Materials | Identified exit to Materials
 2579 | -10/Materials | Identified exit to Mines
 2582 | -10/Materials | Entered Mines
 2595 | -10/Mines     | Met a Derelict shopkeep closing up shop
 2761 | -10/Mines     | Learned Materials security intel
 2973 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2979 | -10/Mines     | Found Prototype Device
 3257 | -10/Mines     | Core integrity fell below 50%
 3533 | -10/Mines     | Discovered new exit (range 6)
 3544 | -10/Mines     | Identified exit to Subcaves
 3576 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3577 | -10/Mines     | Discovered new exit (range 5)
 3583 | -10/Mines     | Identified exit to Exiles
 3586 | -10/Mines     | Entered Exiles
 3643 | -10/Exiles    | Met 8R-AWN
 3678 | -10/Exiles    | Met EX-HEX
 3775 | -10/Exiles    | Met EX-DEC
 3823 | -10/Exiles    | Visited The Gauntlet
 4283 | -10/Exiles    | Discovered new exit (range 15)
 4312 | -10/Exiles    | Identified exit to Mines
 4469 | -10/Exiles    | Met EX-BIN
 4501 | -10/Exiles    | Aligned with FarCom system
 4502 | -10/Exiles    | Given EX-Vault access code
 4618 | -10/Exiles    | Opened EX-Vault
 4644 | -10/Exiles    | Found Prototype Storage
 4644 | -10/Exiles    | Identified Superbattery
 4683 | -10/Exiles    | Exiles lab attacked by MAIN.C
 4690 | -10/Exiles    | Found Prototype Energy Cannon
 4690 | -10/Exiles    | Identified Firepult
 4844 | -10/Exiles    | Core integrity fell below 20%
 4854 | -10/Exiles    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
04842_ Firepult broken.
04842_ Overheating: Short circuit.
04842_ P-60 Hacker heat damages Gravmag System.
04843_ Penetrated by Slug.
04844_ Overheating: Core damaged (-50).
04844_ P-60 Hacker heat damages Mic. Nuclear Core.
04846_ Overheating: Energy bleed (-16).
04848_ Overheating: Imp. Signal Interpreter damaged (-5).
04848_ Overheating: Ion Engine damaged (-1).
04848_ Overheating: Broken Adv. Treads damaged (-24).
04849_ Overheating: Matter decay (-13).
04849_ P-60 Hacker heat short circuits Imp. Heat Sink.
04850_ Overheating: Matter decay (-23).
04850_ P-60 Hacker heat damages Mic. Nuclear Core.
04850_ Penetrated by Slug.
04850_ Ion Engine destroyed.
04851_ P-60 Hacker heat damages core (-11).
04851_ Gravmag System melted.
04851_ Target Analyzer melted.
04854_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#     ##   """#????????????? |
| ??????????????????????#          X""#????????????? |
| ??????????????????????#     ##   """#????????????? |
| ???????????????#####??#     ##""""""#????????????? |
| ???????????????""""""?#     #########????????????? |
| ???????????????""""  ##     #????????????????????? |
| ??????????????#""X"         #????????????????????? |
| ??????????????#"            #????????????????????? |
| ??????????????#"     ##     #????????????????????? |
| ??????????????#""""""?#     #?#########??????????? |
| ??????????????##"###??#     #?#"""""""#??????????? |
| ??????????????? ??????#     #?#"""""""#??????????? |
| ??????????????????????#     #?#"""""""#??????????? |
| ?????????????????????##     ###"" """"#??????????? |
| ?????????????????????#"           """"#??????????? |
| ?????????????????????#"            """#??????????? |
| ?????????????????????#"            """#??????????? |
| ?????????????????????#"            """#??????????? |
| ??????########???????#"            """#??????????? |
| ??????#   """#???????#"            """##?????????? |
| ??????#"" """#???????##            """""?????????? |
| ??????#""    #????????#            """##?????????? |
| ??????#""    #????????#        "X" """""?????????? |
| ??????#""   "#????????#"       """    # ?????????? |
| ??????#    ""#????????#        """""""#??????????? |
| ??????#""  ""#???????##  @    #########??????????? |
| ??????###  ###??????##""   l   #?????????????????? |
| ###???###  ###?######""        #?????????????????? |
| ""#####X#  #"###"""""""        #?????????????????? |
|             """""" " "        ##???######????????? |
|             "" """   "        #####"""""""""##???? |
|              "  "                  " """ """"##??? |
|                            %=        ""   "   #??? |
|                               g       "    """#??? |
|                             !%h g          " "#??? |
|                        !%                  " "##?? |
| #"                              =            ""### |
| #"""                          %h%=g           """# |
| #"                 #####                        "# |
| ""              ""##????                         # |
| """           """##?????      """                  |
| ""           """##??????#  #?#""""                 |
| ""            ""#???????????##""                   |
| "              ########??####""""                  |
| ""               ##   ####"""                      |
| "                      """"                        |
| ""                                                 |
| """"                                               |
| #                                     "            |
| #"                   "      ""        """       "" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            1750
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonicAssaultNetwork
  Manual?         0
Play Time         00:51:21
  Cumulative      11.5 hours
  Start           2024.10.11 @ 01:59:39
  End             2024.10.11 @ 03:11:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3476bfd9-9ad6-4d0e-88a0-cb88343917fc