Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.02 @ 20:19:32 Player: ILikeMonsters1890 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (129) 645 Value Destroyed (4800) 4800 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 10591 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 291 Met Imprinter 300 Friendly Fire -300 Cogmind --------- Core Integrity 0/850 Matter 259/300 Energy 85/100 System Corruption 10% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (7) ------ Improved Melee Analysis Suite Makeshift Thermal Plating > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Weapon Cycler Hacking Drone Bay > --- WEAPON ----------- Beamcaster Beamcaster Heavy Ion Cannon > --- INVENTORY -------- Makeshift Leg Gravmag System Improved Heat Sink Improved Melee Analysis Suite Riot Gun Plasma Flamer RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . 2 2 . . 2 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . . . . Utility 5 | . . . 2 . . 2 . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 174 | 7 5 1 20 8 39 3 . 23 26 15 12 5 10 Power 18 | 1 . 1 4 . 2 . . 2 3 2 1 1 1 Engine 18 | 1 . 1 4 . 2 . . 2 3 2 1 1 1 Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 33 | 2 2 . 1 3 9 . . 4 4 3 3 . 2 Treads 1 | . . . . . 1 . . . . . . . . Leg 23 | . . . . . 8 . . 4 4 3 3 . 1 Wheel 8 | 2 2 . 1 3 . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . Utility 61 | 2 3 . 3 3 13 2 . 12 8 7 3 2 3 Device 38 | 1 1 . 1 3 7 1 . 8 6 5 2 2 1 Storage 4 | 1 1 . . . . . . 2 . . . . . Processor 7 | . 1 . . . . 1 . 2 1 . 1 . 1 Hackware . | . . . . . . . . . . . . . . Protection 12 | . . . 2 . 6 . . . 1 2 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 62 | 2 . . 12 2 15 1 . 5 11 3 5 2 4 Energy Gun 12 | . . . 1 . 4 . . 1 1 . 4 1 . Energy Cannon 2 | . . . . . . . . . . 1 . 1 . Ballistic Gun 31 | 2 . . 9 1 7 . . 3 6 1 . . 2 Ballistic Cannon 5 | . . . . . 4 1 . . . . . . . Launcher 10 | . . . 2 1 . . . 1 4 1 1 . . Special Weapon 2 | . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 . . . . . . 1 1 Parts Lost 79 | . 3 . 5 5 16 . 5 . 9 9 11 13 3 Power 13 | . . . 3 . 1 . 1 . 1 2 2 2 1 Propulsion 22 | . 2 . 1 3 3 . 2 . 3 2 3 2 1 Utility 24 | . 1 . 1 2 5 . 2 . 3 2 3 4 1 Weapon 20 | . . . . . 7 . . . 2 3 3 5 . Highest Loss Streak 12 | . 3 . 3 3 5 . 5 . 7 4 7 12 3 To Critical Strikes 2 | . . . . . 1 . . . . 1 . . . Average Slot Usage (%) 91 | . 95 100 97 97 93 92 66 86 98 95 97 93 40 Engine 10 | . 14 14 10 11 8 7 4 7 13 12 11 9 2 Leg 16 | . . . . . 23 23 15 20 19 19 18 19 3 Wheel 3 | . 28 28 21 21 1 . . . . . . . . Device 20 | . 4 . 11 12 18 23 16 26 30 22 25 30 2 Storage 7 | . 14 14 11 11 9 7 5 4 6 6 6 5 . Processor 6 | . 5 14 11 11 . 7 5 4 7 6 11 7 6 Protection 3 | . . . 11 7 7 7 5 . . 5 1 . 6 Energy Gun 5 | . . . . . 5 . . 2 1 6 10 12 . Energy Cannon 1 | . . . . . . . . . . . 6 5 . Ballistic Gun 10 | . 28 28 20 20 14 . . 14 17 11 . . 4 Ballistic Cannon 1 | . . . . . 4 15 10 . . . . . . Naked Turns 57 | . . . . . . . 25 . . . . 32 . Heaviest Build 57 | 13 17 17 25 26 43 43 43 37 50 57 57 56 34 Greatest Support 58 | 32 32 20 20 20 45 45 45 47 55 58 50 45 20 Greatest Overweight (x) 9 | . . . 1 1 1 . 1 . 1 1 1 2 9 Average Overweight (x) . | . . . . 1 . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 10 10 10 10 10 9 5 10 10 10 9 5 Most Carried 10 | 8 8 10 10 10 10 9 8 9 10 10 10 10 4 Average Carried 7 | 3 7 9 9 8 9 8 7 4 9 8 6 9 . Final Capacity 10 | 8 10 10 10 10 10 10 5 10 10 10 10 5 5 Final Carried 10 | 8 8 10 10 9 10 8 5 9 10 2 6 5 . Class Distribution -------------------- 29% | Scavenger-Skirmisher 20% | Scavenger-Gunner 16% | Mutant 10% | Tank 9% | Scavenger-Mutant 7% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Matter Collected 4102 | 294 50 24 449 157 1088 27 . 416 683 403 300 90 121 Remotely 685 | . . . . . . . . 311 374 . . . . Salvage Created 4803 | 139 36 . 497 45 1364 27 . 435 826 313 546 213 362 Parts 258 | 11 5 . 35 . 78 2 . 37 36 13 17 10 14 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . Recyclers Shooed 7 | . . . 3 . 1 . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . 12 16 . 4 Prevented 1 | . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 106 | . 1 . 12 5 32 1 . 8 15 6 12 2 12 Guns 64 | . 1 . 7 5 27 . . 4 13 4 2 . 1 Cannons 18 | . . . . . 5 1 . . . 2 6 2 2 AOE 24 | . . . 5 . . . . 4 2 . 4 . 9 Classes Destroyed 18 | 2 2 . 3 1 4 1 . 2 . 1 1 1 . Worker 2 | . . . . . . . . 1 1 . . . . Builder 3 | . . . . . . . . 2 1 . . . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . Recycler 6 | 1 . . . . . . . 3 2 . . . . Operator 2 | . . . . . 1 . . 1 . . . . . Watcher 8 | . 1 . 1 . 4 . . 1 1 . . . . Swarmer 22 | . 1 . . . 7 . . 7 3 2 1 . 1 Grunt 33 | . . . 6 . 14 . . . 5 . 3 . 5 Brawler 4 | . . . . . 1 . . . 1 . . . 2 Duelist 5 | . . . 2 . . . . . 2 . 1 . . Sentry 16 | . . . 4 . 9 . . . 1 1 . . 1 Hunter 7 | . . . . . 1 . . . 2 1 . . 3 Programmer 4 | . . . . . . 1 . 1 1 1 . . . Behemoth 1 | . . . . . . . . . . 1 . . . Zionite 2 | . . . . . . . . . . . . 2 . Assembled 5 | . . . . 5 . . . . . . . . . Thug 6 | . . . . . . . . . . . 4 2 . Savage 1 | . . . . . . . . . . . 1 . . Butcher 1 | . . . . . . . . . . . 1 . . Wizard 1 | . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . 1 . . Best Kill Streak 8 | 2 1 . 3 3 5 1 . 5 8 2 7 4 5 Combat Bots Only 7 | . 1 . 3 3 4 1 . 4 7 2 7 2 5 Max Kills in Single Turn 3 | 1 1 . 2 1 1 1 . 3 2 1 2 2 2 Gunslinging 1 | . . . . . . . . . 1 . . . . Exploded 3 | . . . 2 . . . . 3 1 . 1 . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Damage Taken 8657 | . 209 40 522 251 2024 . 233 432 1102 1047 868 1145 784 Core 1486 | . . . 96 36 278 . 91 119 99 88 71 386 222 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 35 | . . . 27 8 . . . . . . . . . Regen/Repaired (Parts) 132 | . . . 101 . 31 . . . . . . . . Core Remaining (%) 77 | 100 . 100 . 67 49 . . 70 . . . . . Volleys Fired 335 | 12 7 2 40 14 126 2 . 23 44 25 24 4 12 Largest 3 | 2 2 2 2 2 3 2 . 3 3 3 3 3 3 Hottest 215 | 40 40 40 56 46 132 104 . 101 133 168 215 215 56 Shots Fired 862 | 24 14 4 80 27 322 4 . 60 133 75 72 17 30 Gun 714 | 24 14 4 73 27 271 . . 56 124 69 35 7 10 Cannon 98 | . . . . . 51 4 . . . 6 27 10 . Launcher 30 | . . . 7 . . . . 4 9 . 10 . . Special 20 | . . . . . . . . . . . . . 20 Kinetic 606 | 24 14 4 73 27 256 4 . 40 110 44 . . 10 Thermal 180 | . . . . . 66 . . . 14 31 56 13 . Explosive 50 | . . . 7 . . . . 4 9 . 10 . 20 Electromagnetic 26 | . . . . . . . . 16 . . 6 4 . Robot Hit Streak 24 | 7 6 . 9 3 19 3 . 7 12 24 12 7 5 Robot Miss Streak 7 | 5 2 4 1 4 5 3 . 7 6 2 3 1 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . 2 . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . 1 . . . . Shots Hit Robots 587 | 15 9 . 58 11 227 2 . 33 90 64 46 15 17 Core Hits 317 | 9 3 2 27 8 87 1 . 28 77 16 30 9 20 Critical Kills 1 | . . . . . 1 . . . . . . . . Critical Parts Destroyed 4 | . . . 1 . 1 . . . . 1 . . 1 Critical Strikes 26 | . . . 1 . 9 . . 1 2 6 2 1 4 Burn 15 | . . . . . 5 . . . 2 5 2 1 . Destroy 6 | . . . 1 . 3 . . . . 1 . . 1 Blast 1 | . . . . . 1 . . . . . . . . Corrupt 1 | . . . . . . . . 1 . . . . . Sever 3 | . . . . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14760 | 135 73 14 1063 195 3335 92 . 1015 2724 1400 1556 503 2655 Guns 7795 | 135 73 14 702 195 2569 . . 467 1762 1228 412 133 105 Cannons 1747 | . . . . . 760 92 . . . 172 457 266 . Explosions 4687 | . . . 361 . . . . 548 962 . 687 104 2025 Melee . | . . . . . . . . . . . . . . Ramming 6 | . . . . . 6 . . . . . . . . Kinetic 6559 | 135 73 14 702 195 2544 92 . 349 1610 740 . . 105 Thermal 2957 | . . . . . 785 . . 150 152 660 824 386 . Explosive 4433 | . . . 361 . . . . 398 962 . 687 . 2025 Electromagnetic 280 | . . . . . . . . 118 . . 45 117 . Impact . | . . . . . . . . . . . . . . Slashing 525 | . . . . . . . . . . . . . 525 Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 14 5 . . . 10 10 10 10 10 Average Corruption 8 | . . . . 10 4 . . . 5 10 10 10 10 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 223 | . . . . 7 47 . . . 7 38 51 51 22 Message Errors 53 | . . . . 2 12 . . . 2 11 10 14 2 Matter Fused 49 | . . . . 1 13 . . . 2 8 12 9 4 Heat Flow Errors 24 | . . . . . 6 . . . 1 6 2 3 6 Energy Discharges 31 | . . . . . 5 . . . . 9 9 5 3 Data Loss (minor) 18 | . . . . 2 2 . . . . . 6 6 2 Data Loss (major) 11 | . . . . . 2 . . . 1 1 3 1 3 Misfires 18 | . . . . . 1 . . . 1 2 6 8 . Alerts 6 | . . . . 1 2 . . . . . . 3 . Misdirections 4 | . . . . . . . . . . . 1 2 1 Weapon Failures 9 | . . . . 1 4 . . . . 1 2 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 196 | . . . . . 22 . . 37 39 . 13 15 70 Projectiles 45 | . . . . . 20 . . . . . . . 25 Explosions 151 | . . . . . 2 . . 37 39 . 13 15 45 Melee . | . . . . . . . . . . . . . . Knockbacks 7 | . . . . . 5 2 . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 6 | . . . . . 4 2 . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . Self-Inflicted Damage 438 | . . . 87 . 59 . . 85 91 . 91 25 . Shots 16 | . . . 3 . 1 . . 2 4 . 5 1 . Rammed . | . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . 3 . . . . . . . . Kicked 3 | . . . . . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 353 | . . 9 . 27 187 . . 48 35 187 353 274 265 Average Temperature 74 | . . 9 . 8 73 . . 19 12 80 88 103 106 Received Heat Transfer 2271 | . . 21 153 120 909 . . . 144 126 465 207 126 Effects 1 | . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 15 | . . . . . 4 . . . 5 1 2 3 . Heat Transferred 6846 | . . . . . 2220 . . 200 550 1772 1523 581 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 3 . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Peak Influence 521 | 20 45 53 410 115 521 271 124 243 349 . . . . Initial 227 | . 13 17 . 100 25 227 94 62 11 . . . . Average 160 | 7 20 21 198 87 230 257 94 138 166 . . . . Maximum Alert Level 2 | . . . 2 . 2 1 . 1 1 . . . . Low Security (%) 64 | 100 100 100 41 100 54 . 100 71 47 . . . . Level 1 26 | . . . 58 . 19 100 . 28 52 . . . . Level 2 9 | . . . 1 . 25 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . . . 1 . 6 . . 2 6 . . . . Investigation 2 | . . . . . 1 . . 1 . . . . . Extermination 2 | . . . . . . . . 1 1 . . . . Reinforcement 5 | . . . 1 . 2 . . . 2 . . . . Assault . | . . . . . . . . . . . . . . Garrison 6 | . . . . . 3 . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Distress Signals 4 | . . . . 1 2 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 165 | . 5 2 14 6 49 . 6 11 21 6 16 14 15 Peak Tracking Total 7 | . 3 2 4 4 4 . 6 4 5 2 6 7 5 Tactical Retreats 4 | . . . . . 1 . . . 1 . 1 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Traps Triggered 2 | . . . . . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Machines Disabled 6 | . . . . . 2 . . . 4 . . . . Max in Single Turn 2 | . . . . . 2 . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Machines Accessed 24 | . 2 . 4 . 7 1 . 4 4 1 1 . . Terminals 11 | . 2 . 2 . 3 . . 3 1 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . . . Recycling Units 4 | . . . 1 . 1 . . 1 1 . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . . . . Total Hacks 61 | . 3 . 13 . 19 2 . 12 10 1 1 . . Successful 31 | . 1 . 6 . 11 2 . 5 4 1 1 . . Failed 30 | . 2 . 7 . 8 . . 7 6 . . . . Catastrophic 2 | . 1 . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 20 | . . . . . 6 . . 8 5 . . 1 . Terminals 30 | . 3 . 6 . 9 . . 10 2 . . . . Fabricators 5 | . . . . . . . . . 5 . . . . Repair Stations 7 | . . . 5 . 2 . . . . . . . . Recycling Units 8 | . . . 2 . 3 . . 2 1 . . . . Scanalyzers 4 | . . . . . 2 2 . . . . . . . Garrison Access 5 | . . . . . 3 . . . 2 . . . . Terminal Hacks 15 | . 1 . 2 . 5 . . 4 1 1 1 . . Record 2 | . . . . . . . . 1 . . 1 . . Robot Analysis 3 | . . . . . 2 . . . 1 . . . . Prototype ID Bank 2 | . . . 1 . . . . 1 . . . . . Open Door 1 | . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Zone Layout 4 | . 1 . . . 1 . . 2 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . 4 . 2 . . . . . . . . Scan Component 3 | . . . 2 . 1 . . . . . . . . Repair 3 | . . . 2 . 1 . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 . . 1 1 . . . . Retrieve Components 3 | . . . . . 1 . . 1 1 . . . . Scanalyzer 4 | . . . . . 2 2 . . . . . . . Insert Component 2 | . . . . . 1 1 . . . . . . . Analyze 2 | . . . . . 1 1 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . 3 . 5 1 . 4 4 . . . . Full Trace Events 2 | . . . . . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . Time 76 | . . . . . . . . . 76 . . . . Total Robot Build Rating 15 | . . . . . . . . . 15 . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . 1 . . . . . . . . Time 90 | . . . 52 . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . 9 . . . 3 . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Total Allies 12 | . . 3 . . . . . . 3 . 2 4 . Largest Group 4 | . . 3 1 . . . . . 3 . 2 4 . Highest-Rated Group 144 | . . 40 16 . . . . . 87 . 62 144 . Highest-Rated Ally 51 | . . 16 16 . . . . . 29 . 31 51 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 54 | . . 8 3 . . . . . 32 . 10 1 . Total Damage 928 | . . 105 34 . . . . . 472 . 64 253 . Kills 10 | . . 2 . . . . . . 4 . 3 1 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Robot Analysis Total 3 | . . . . . 2 . . . 1 . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . 1 1 1 . Drone Launches 1 | . . . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Turns Passed 9645 | 180 247 405 500 212 1845 120 141 865 725 1030 1420 1445 510 Spaces Moved 5905 | 131 252 409 267 150 880 89 111 540 349 758 746 981 242 Core 124 | 8 . . . . . . 51 . . . . 64 1 Treads 3 | . . . . . 3 . . . . . . . . Legs 4418 | . . . . . 815 89 60 540 349 758 746 917 144 Wheels 1263 | 123 252 409 267 150 62 . . . . . . . . Hover 97 | . . . . . . . . . . . . . 97 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 95 95 120 50 120 120 120 120 50 120 Average Speed 129 | 96 82 80 92 95 137 120 93 122 124 121 176 142 189 Slowest Speed 500 | 100 100 80 95 95 225 120 190 123 193 190 190 260 500 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . Exploration Rate (%) 45 | 6 33 79 29 25 58 3 73 19 8 82 91 85 41 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 5 | . . 2 . . . . . . . 1 . 2 . Known Exits Taken 6 | . 1 1 1 1 . . . . . . 1 1 . Unknown Exits Taken 5 | 1 . . . . 1 . . 1 1 1 . . . Scrap Searched 12 | . . 1 . 1 . . . . . 3 3 4 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 448 | . . . 63 . 30 2 . 31 81 . 53 . 188 Melee . | . . . . . . . . . . . . . . Projectile 19 | . . . . . 5 2 . . 2 . 6 . 4 AOE 429 | . . . 63 . 25 . . 31 79 . 47 . 184 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Total 7295 | 164 281 485 447 193 1273 98 147 708 571 826 809 1023 270 Wait 555 | . 5 64 98 16 121 . 37 76 116 17 4 . 1 Move 5893 | 130 251 408 266 149 879 89 110 539 348 757 745 980 242 Hop . | . . . . . . . . . . . . . . Pick Up 213 | 15 8 6 16 5 62 2 . 30 24 6 14 20 5 Fast Attach . | . . . . . . . . . . . . . . Attach 117 | 7 3 . 10 5 20 2 . 13 13 14 10 10 10 Detach 4 | . . . . . . . . . 2 2 . . . Swap 62 | . 2 1 10 3 19 1 . 10 13 1 2 . . Drop 98 | . 5 4 7 1 43 2 . 12 11 4 . 9 . Fire 335 | 12 7 2 40 14 126 2 . 23 44 25 24 4 12 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 3 | . . . . . 3 . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . Rewire 10 | . . . . . . . . . . . 10 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 181 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 13) 251 | -10/Materials | Lost 3 parts (2n1u) 313 | -10/Materials | Build established: Mutant 362 | -10/Materials | Identified exit to Mines 401 | -10/Materials | Discovered exit to Mines (range 7) 428 | -10/Materials | Entered Mines 450 | -10/Mines | Met a Derelict bent on vengeance 512 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 526 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 555 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 576 | -10/Mines | Learned location of Storage (-7) 786 | -10/Mines | Discovered new exit (range 12) 820 | -10/Mines | Identified exit to Materials 833 | -10/Mines | Entered Materials 833 | -9/Materials | Accompanied by 1 ally 833 | -9/Materials | Evolved 2 slots: Utility x2 876 | -9/Materials | Repaired Lgt. Assault Rifle 904 | -9/Materials | Repaired Lgt. Assault Rifle 1132 | -9/Materials | Build established: Scavenger-Mutant 1187 | -9/Materials | Identified exit to Mines 1205 | -9/Materials | Lost 3 parts (2p1u) 1333 | -9/Materials | Entered Mines 1334 | -9/Mines | Assembled infested the area 1478 | -9/Mines | System corruption reached 10% 1514 | -9/Mines | Lost 3 parts (1n2u) 1542 | -9/Mines | Discovered new exit (range 3) 1544 | -9/Mines | Identified exit to Materials 1545 | -9/Mines | Entered Materials 1545 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1656 | -8/Materials | Lost 5 parts (2u3w) 1744 | -8/Materials | Garrison activated, responded to threat 1758 | -8/Materials | Lost 3 parts (1p1n1u) 2286 | -8/Materials | Build established: Scavenger-Tank 2827 | -8/Materials | Build established: Tank 2997 | -8/Materials | Core integrity fell below 50% 3044 | -8/Materials | Lost 5 parts (2n1u2w) 3340 | -8/Materials | Repaired Imp. Heat Sink 3384 | -8/Materials | Discovered new exit (range 5) 3390 | -8/Materials | Entered Factory 3390 | -7/Factory | Evolved 2 slots: Utility x2 3510 | -7/Factory | Sucked down chute 3510 | -7/Factory | Entered Waste 3522 | -7/Waste | Spotted C-40 Crusher 3587 | -7/Waste | Spotted C-40 Crusher 3593 | -7/Waste | Spotted C-40 Crusher 3594 | -7/Waste | Spotted C-40 Crusher 3605 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3608 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3622 | -7/Waste | Crushed by Compactor (1 part destroyed) 3624 | -7/Waste | Crushed by Compactor (1 part destroyed) 3626 | -7/Waste | Released all parts (5) 3636 | -7/Waste | Spotted C-40 Crusher 3642 | -7/Waste | Spotted C-40 Crusher 3646 | -7/Waste | Discovered new exit (range 10) 3651 | -7/Waste | Entered Factory 3655 | -7/Factory | Lost 5 parts (1p2n2u) 4482 | -7/Factory | Discovered new exit (range 13) 4516 | -7/Factory | Entered another Factory area 4516 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4557 | -6/Factory | Build established: Gunner 4666 | -6/Factory | Fabricated G-50 Soldier (x3) 5017 | -6/Factory | Garrison activated, responded to threat 5047 | -6/Factory | Crushed by falling debris 5047 | -6/Factory | System corruption reached 10% 5073 | -6/Factory | Destroyed 7 combat bots 5080 | -6/Factory | Lost 7 parts (1p3n2u1w) 5237 | -6/Factory | Discovered new exit (range 5) 5241 | -6/Factory | Entered Lower Caves 5276 | -6/Lower Caves | Build established: Scavenger-Gunner 5335 | -6/Lower Caves | Encountered a Warlord checkpoint 5440 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5587 | -6/Lower Caves | Spotted B-75 Beast 6146 | -6/Lower Caves | Destroyed B-75 Beast 6166 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 6237 | -6/Lower Caves | Discovered new exit (range 12) 6271 | -6/Lower Caves | Entered another Lower Caves area 6551 | -6/Lower Caves | Learned Factory terminal intel 6603 | -6/Lower Caves | Attacked by a faux Warlord 6646 | -6/Lower Caves | Lost 4 parts (2n2u) 6649 | -6/Lower Caves | Destroyed 7 combat bots 6956 | -6/Lower Caves | Build established: Scavenger-Skirmisher 7524 | -6/Lower Caves | Lost 7 parts (2p1n1u3w) 7686 | -6/Lower Caves | Discovered new exit (range 5) 7690 | -6/Lower Caves | Identified exit to Zion 7691 | -6/Lower Caves | Entered Zion 7756 | -6/Zion | Found CR-A16's Pointy Stick 7788 | -6/Zion | Discovered new exit (range 13) 7802 | -6/Zion | Identified exit to Proximity Caves 7868 | -6/Zion | Gained Derelict followers 7991 | -6/Zion | Found Relay Coupler [Programmer] 7994 | -6/Zion | Found Relay Coupler [Programmer] 7997 | -6/Zion | Found Relay Coupler [Programmer] 8004 | -6/Zion | Found Relay Coupler [Programmer] 8008 | -6/Zion | Found Relay Coupler [Programmer] 8100 | -6/Zion | Given the Hacking Drone Bay 8100 | -6/Zion | Found Prototype Device 8101 | -6/Zion | Identified Hacking Drone Bay 8316 | -6/Zion | Found Prototype Special Weapon 8320 | -6/Zion | Found Prototype Special Weapon 8323 | -6/Zion | Found Prototype Special Weapon 8377 | -6/Zion | Learned 12 Factory zone layouts 8391 | -6/Zion | Given A8's code to call for help 8489 | -6/Zion | Learned location of Warlord (-5) 8991 | -6/Zion | Received a hallucinogenic algorithm 9075 | -6/Zion | Attacked by Zionites 9079 | -6/Zion | Spotted JL-4SS(B) 9081 | -6/Zion | Spotted RX-MEW(B) 9104 | -6/Zion | Core integrity fell below 50% 9104 | -6/Zion | Released all parts (6) 9131 | -6/Zion | Lost 12 parts (2p2n3u5w) 9136 | -6/Zion | Entered Proximity Caves 9139 | -5/Proximity Caves | Identified RU-N14's Throwing Claymores (x2) 9384 | -5/Proximity Caves | Core integrity fell below 20% 9400 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9435 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 9646 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09535_ Destroyed Hvy. Laser. 09535_ G-50 Soldier destroyed. 09537_ The unstable cave ceiling collapses. 09539_ System corrupted: Component data lost. 09540_ Slug penetrates G-67 Veteran. 09540_ G-67 Veteran destroyed. 09558_ Slug penetrates G-50 Soldier. 09558_ RU-N14's Throwing Claymores expended. 09558_ Destroyed Lgt. Angular Momentum Engine. 09558_ Destroyed Carbon-fiber Leg. 09558_ G-50 Soldier destroyed. 09561_ The unstable cave ceiling collapses. 09570_ Acquired 7 matter. 09575_ The unstable cave ceiling collapses. 09583_ System corrupted: Matter fused (-7). 09625_ System corrupted: Energy discharge (-40). 09643_ Slug penetrates Wall. 09644_ System corrupted: Energy discharge (-23). 09646_ System corrupted: Gauss Rifle jammed. 09646_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ## ##?## #??????????????????????????????????? | | ### #??????????????????????????????????? | | ## #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #### #??????????????????????????????????? | | #??## #####??????????????????????????????? | | #???# ###????????????????????????????? | | #???## #????????????????????????????? | | #????## ##????????????????????????????? | | #???## ###############????????????????? | | #???# #?# #????????????????? | | #???# ### ???????????????????? | | ## #??# #??#"" ???????????????????? | | ##?# #??# ###" " ???????????????????? | | ####??? #??####### "" " ??????????????????? | | ??????? #????????## """""???????????????????? | | ???????? ???##???## """"""? ?????????????????? | | ???????? ##?## ### """""" ?????????????????? | | ?????????#?## """ " ?????????????????? | | ???????????# """ ?????????????????? | | ??????????# ### """""" ?????????????????? | | ???????? ???## ""##???#????????????????? | | ???????? ??????# ss "#### #????????????????? | | ????????##????????# [ss #????????????????? | | ??????????????????# =%* @ #????????????????? | | ??????????? ############????????????????? | | ??????????? ????????????????????????????? | | ?????????? #????????????????????????????? | | ??????????? #?????????????????????????????? | | ?????????? #??????????????????????????????? | | ??????????? ???????????????????????????????? | | ??????????? ???????????????????????????????? | | ??????????? ????????????????????????????????? | | ???????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 225 Resistance: TH 15 Core Shielding 20 Power Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 11 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- Imp. Heat Sink | -8/Materials | Scanalyzed Lgt. EM Pulse Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed RagnarokAlphaAutocannon Manual? 0 Play Time 01:42:46 Cumulative 48.2 hours Start 2022.09.02 @ 13:26:30 End 2022.09.02 @ 20:19:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9614436d-00c6-4b7c-99a7-6d724cdcf296