Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 21:29:56 Player: QR-TZ Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (128) 640 Value Destroyed (4571) 4571 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (514) 514 TOTAL SCORE: 11145 Bonus ------- High Alert Combat Kills 514 Cogmind --------- Core Integrity 736/1150 Matter 300/300 Energy 37/325 System Corruption 8% Temperature Cool (0) Movement Rolling (150) Ox3 Location -4/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- Centrium Wheel Centrium Wheel > --- UTILITY (9) ------ Advanced Cooling System Huge Storage Unit Improved Kinecellerator Improved Shield Generator Advanced Hacking Suite Long-range Tractor Beam > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Antimatter Reactor Compact Wheel Compact Wheel Coolant Injector High-capacity Matter Pod (200) Recoil Nullifier Precision Matter Filter Advanced Hacking Suite Splice Drone Bay (6/6) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter Core Analyzer Precision Matter Filter Hardened Heavy Armor Plating Advanced Hacking Suite > --- WEAPON ----------- KE Penetrator Enhanced Gauss Cannon Enhanced Gauss Cannon Micro-nuke Launcher Micro-nuke Launcher > --- INVENTORY -------- Neutrino Core Antimatter Reactor Compact Wheel Compact Wheel Armored Wheel Centrium Wheel Coolant Injector High-capacity Matter Pod Recoil Nullifier Improved Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Shield Generator Advanced Hacking Suite Long-range Tractor Beam Splice Drone Bay Heavy Phase Cannon Heavy Machine Gun KE Penetrator Enhanced Gauss Cannon Smartbomb Launcher Lance Force Lance [Rating: 118] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Hardened Heavy Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . . . . Utility 7 | . . . 1 . 1 1 1 2 1 . . Weapon 3 | . . . 1 . 1 . . . 1 . . Parts Attached 204 | 6 6 4 9 14 19 33 6 16 37 5 49 Power 16 | 1 2 . 1 3 2 4 . 1 1 . 1 Engine 7 | 1 2 . 1 2 1 . . . . . . Core 7 | . . . . 1 1 4 . 1 . . . Reactor 2 | . . . . . . . . . 1 . 1 Propulsion 26 | 2 3 1 1 3 1 5 2 1 5 . 2 Treads 1 | . 1 . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . Wheel 23 | . 2 1 1 3 1 5 2 1 5 . 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 86 | 1 . 3 4 3 6 14 1 8 18 1 27 Device 54 | . . 2 . 2 4 8 . 5 10 1 22 Storage 6 | 1 . 1 2 . . 2 . . . . . Processor 7 | . . . 2 1 . 1 1 1 1 . . Hackware 3 | . . . . . . . . . 2 . 1 Protection 16 | . . . . . 2 3 . 2 5 . 4 Artifact . | . . . . . . . . . . . . Weapon 76 | 2 1 . 3 5 10 10 3 6 13 4 19 Energy Gun 14 | 1 1 . 3 2 4 2 1 . . . . Energy Cannon 9 | . . . . . . 2 . 2 1 . 4 Ballistic Gun 16 | 1 . . . 1 1 3 1 1 4 . 4 Ballistic Cannon 10 | . . . . . . . . 1 4 2 3 Launcher 13 | . . . . 2 1 1 . 1 1 2 5 Special Weapon 2 | . . . . . 1 . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 3 2 1 . . . . Piercing Weapon 6 | . . . . . . . . 1 3 . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 2 . 2 3 . . 2 . 1 Parts Lost 46 | . 2 . 1 11 1 4 . . 1 . 26 Power 6 | . 1 . . 2 1 1 . . . . 1 Propulsion 7 | . 1 . 1 2 . . . . . . 3 Utility 14 | . . . . 4 . 2 . . 1 . 7 Weapon 19 | . . . . 3 . 1 . . . . 15 Highest Loss Streak 9 | . 1 . 1 4 1 3 . . 1 . 9 To Critical Strikes 1 | . . . . 1 . . . . . . . Average Slot Usage (%) 86 | . 84 93 79 76 92 89 83 87 87 89 85 Engine 2 | . 14 14 11 4 . . . . . . . Core 2 | . . . . 2 8 6 6 4 . . . Reactor 1 | . . . . . . . . . 4 5 4 Leg 1 | . 20 . . . . . . . . . . Wheel 16 | . 5 28 19 16 18 15 20 16 14 15 16 Device 10 | . . 7 . 4 9 14 6 11 12 15 14 Storage 7 | . 14 14 11 11 9 7 6 5 5 5 5 Processor 7 | . . . 8 6 9 6 9 11 10 10 7 Hackware 1 | . . . . . . . . . 1 5 5 Protection 6 | . . . . . 3 6 6 10 10 5 6 Energy Gun 7 | . 13 14 22 17 25 9 3 . . . . Energy Cannon 2 | . . . . . . 5 . 2 4 . 4 Ballistic Gun 8 | . 14 14 6 4 . 7 17 8 9 5 9 Ballistic Cannon 2 | . . . . . . . . 4 6 10 5 Launcher 1 | . . . . 8 1 . . . . 10 2 Slashing Weapon 1 | . . . . . 2 5 4 2 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 169 | 12 12 22 22 29 31 128 127 153 166 165 169 Greatest Support 60 | 20 20 26 26 26 20 40 56 56 60 60 60 Greatest Overweight (x) 11 | 2 . . 2 1 1 11 2 2 4 2 4 Average Overweight (x) 1 | . . . . . . 2 2 2 2 2 1 Largest Inventory Capacity 25 | 8 8 10 25 10 10 25 25 25 25 25 25 Average Capacity 20 | 6 8 8 10 10 10 24 25 25 25 25 25 Most Carried 25 | 5 8 8 10 10 10 25 25 25 25 25 25 Average Carried 18 | 2 7 7 9 9 9 21 24 24 23 25 19 Final Capacity 25 | 8 8 10 10 10 10 25 25 25 25 25 25 Final Carried 25 | 5 8 8 10 10 10 25 25 25 25 25 9 Class Distribution -------------------- 38% | Tank 18% | Mutant 15% | Skirmisher 10% | Scavenger-Skirmisher 5% | Gunner 5% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Tank | -5/Factory Tank | -4/Factory Skirmisher | -4/Waste Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Matter Collected 4926 | 203 149 82 72 399 217 382 330 342 716 401 1633 Remotely 1745 | . . . . . . . . 103 296 221 1125 Salvage Created 5264 | . 161 70 102 87 310 868 330 285 794 618 1639 Parts 241 | . 10 8 7 5 20 38 15 17 26 1 94 Haulers Intercepted 5 | . . . 1 . . 3 . . 1 . . Recyclers Shooed 4 | . 1 . . . . 1 . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 95 | . 4 4 3 13 9 13 1 5 10 3 30 Melee 5 | . . . . . 1 3 . 1 . . . Guns 37 | . 4 4 1 4 5 7 1 1 1 . 9 Cannons 18 | . . . . . . 1 . 2 4 1 10 AOE 33 | . . . 2 9 2 2 . 1 5 2 10 Classes Destroyed 16 | . 3 . 1 2 3 1 1 1 1 1 2 Worker 13 | . . . . 1 . 1 . 2 . . 9 Builder 11 | . . . . . . . . . . . 11 Tunneler 1 | . . . . . 1 . . . . . . Hauler 5 | . . . 1 . . 3 . . 1 . . Recycler 6 | . 1 . . . . 1 2 . 1 . 1 Operator 2 | . . . . . . . 1 1 . . . Watcher 4 | . . . . . . . . . 3 . 1 Swarmer 23 | . 3 4 3 4 4 . . . . . 5 Saboteur 1 | . . . . . . . . . . . 1 Grunt 29 | . 1 . . . . 9 . 2 6 . 11 Brawler 2 | . . . . . . . . 1 . . 1 Sentry 8 | . . . . . 4 1 1 . 1 . 1 Hunter 8 | . . . . . 1 1 . . . . 6 Programmer 12 | . . . . . . 2 . 2 3 . 5 Compactor 3 | . . . . . . . . . . 3 . Assembled 9 | . . . . 9 . . . . . . . Best Kill Streak 16 | . 3 3 3 5 4 4 2 3 6 3 16 Combat Bots Only 7 | . 3 3 3 5 3 3 1 3 6 3 7 Max Kills in Single Turn 8 | . 1 2 2 2 2 2 1 1 4 1 8 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 4 | . . . 2 2 1 2 . 1 4 1 3 Melee 1 | . . . . . 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Hostile Shots Fired 707 | . 29 24 11 54 41 81 18 19 59 . 371 Missed 217 | . 5 7 3 13 14 27 9 6 20 . 113 Damage Taken 8372 | . 406 134 108 740 381 795 68 265 705 41 4729 Core 989 | . 122 42 . 124 128 136 . 23 29 41 344 Absorbed by Shields 586 | . . . . . . . . . 94 . 492 Regen/Repaired (Parts) 567 | . 64 . . . . . . 90 413 . . Core Remaining (%) 79 | 100 . 34 . 69 76 80 100 97 . . . Volleys Fired 236 | . 21 8 4 26 23 31 9 10 25 7 72 Largest 5 | . 2 2 3 3 3 4 4 4 5 5 5 Hottest 312 | . 70 70 110 142 178 271 166 214 262 245 312 Shots Fired 657 | . 42 16 12 67 55 96 28 30 82 33 196 Gun 416 | . 42 16 12 55 45 68 25 13 41 7 92 Cannon 186 | . . . . . . 24 3 15 37 14 93 Launcher 48 | . . . . 12 3 4 . 2 4 12 11 Special 7 | . . . . . 7 . . . . . . Kinetic 351 | . 21 8 4 18 . 25 22 23 64 21 145 Thermal 246 | . 21 8 2 35 52 67 6 5 14 . 36 Explosive 44 | . . . . 12 3 . . 2 4 12 11 Electromagnetic 16 | . . . 6 2 . 4 . . . . 4 Robot Hit Streak 19 | . 4 4 5 6 19 14 7 6 10 7 6 Robot Miss Streak 8 | . 2 4 1 5 2 3 2 5 6 5 8 Penetration Max 2 | . . . . . . . . . 1 . 2 Secondary Targets 5 | . 2 2 . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . Shots Hit Robots 337 | . 27 8 7 19 32 74 20 22 38 17 73 Core Hits 229 | . 8 4 5 23 11 31 7 14 31 8 87 Critical Kills 2 | . . . . . . . . . . . 2 Critical Parts Destroyed 2 | . 1 . . . . . . . . . 1 Critical Strikes 27 | . 3 2 . 1 4 4 . 1 2 1 9 Burn 11 | . 2 2 . 1 4 2 . . . . . Meltdown 1 | . . . . . . . . . . . 1 Destroy 3 | . 1 . . . . . . . . . 2 Blast 9 | . . . . . . . . . 2 1 6 Sever 3 | . . . . . . 2 . 1 . . . Melee Attacks 64 | . . . . . 2 16 5 14 24 . 3 Impact . | . . . . . . . . . . . . Slashing 30 | . . . . . 2 16 5 7 . . . Piercing 34 | . . . . . . . . 7 24 . 3 Sneak Attacks 12 | . . . . . . 4 3 2 1 . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16206 | . 328 101 148 752 806 2108 595 1010 2386 1960 6012 Guns 4779 | . 328 101 79 252 527 952 390 131 479 89 1451 Cannons 3030 | . . . . . . 393 . 315 675 235 1412 Explosions 6999 | . . . 69 500 215 201 . 292 1064 1636 3022 Melee 1398 | . . . . . 64 562 205 272 168 . 127 Ramming . | . . . . . . . . . . . . Kinetic 4819 | . 165 50 21 102 . 311 345 274 895 324 2332 Thermal 3008 | . 163 51 82 141 527 1070 45 172 259 . 498 Explosive 6729 | . . . . 500 215 . . 292 1064 1636 3022 Electromagnetic 252 | . . . 45 9 . 165 . . . . 33 Impact . | . . . . . . . . . . . . Slashing 954 | . . . . . 64 562 205 123 . . . Piercing 444 | . . . . . . . . 149 168 . 127 Highest Corruption 7 | . 1 1 . 1 . 6 . . 2 2 7 Average Corruption 2 | . 1 1 . 1 . 3 . . 1 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 53 | . 5 5 . 3 . 17 . . 1 2 20 Message Errors 10 | . 1 . . . . 5 . . . 1 3 Matter Fused 11 | . . 1 . 1 . 4 . . . . 5 Heat Flow Errors 7 | . 1 2 . . . 1 . . 1 . 2 Energy Discharges 6 | . . . . . . 2 . . . . 4 Parts Rejected 2 | . . . . . . . . . . 1 1 Data Loss (minor) 7 | . . 2 . . . 4 . . . . 1 Data Loss (major) 4 | . 1 . . 1 . . . . . . 2 Misfires 3 | . 1 . . 1 . . . . . . 1 Alerts 2 | . . . . . . 1 . . . . 1 Weapon Failures 1 | . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 507 | . . . . 20 36 126 40 41 69 . 175 Projectiles 64 | . . . . . . 27 . . 17 . 20 Explosions 268 | . . . . 20 36 . . 41 46 . 125 Melee 175 | . . . . . . 99 40 . 6 . 30 Knockbacks 9 | . . . . . . . . . 3 . 6 Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . 3 . 6 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 554 | . . . 34 53 . 61 . . 11 42 353 Shots 20 | . . . 1 5 . 5 . . 1 2 6 Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 660 | . 284 267 84 140 435 282 228 660 499 513 408 Average Temperature 106 | . 51 98 44 45 113 100 65 189 140 183 105 Received Heat Transfer 1276 | . 66 . 9 20 63 225 18 36 123 . 716 Effects 23 | . . 1 . . 2 . . 9 3 6 2 Shutdowns 4 | . . . . . . . . 2 1 1 . Energy Bleed 2 | . . 1 . . . . . . . . 1 Interference 8 | . . . . . 1 . . 2 2 2 1 Damage (minor) 1 | . . . . . 1 . . . . . . Damage (major) 8 | . . . . . . . . 5 . 3 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . . 1 Parts Melted 16 | . 2 1 . . 7 4 . . 1 . 1 Heat Transferred 5807 | . 629 296 87 407 1406 1920 100 185 259 . 518 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Peak Influence 926 | . 175 186 130 143 286 235 227 308 419 216 926 Initial 151 | . . 21 . 50 2 96 78 110 150 68 151 Average 180 | . 39 103 51 64 180 123 150 93 259 156 441 Maximum Alert Level 3 | . . . . . 1 1 1 1 2 1 3 Low Security (%) 68 | 100 100 100 100 100 42 89 75 87 26 55 35 Level 1 24 | . . . . . 57 10 24 12 67 44 22 Level 2 2 | . . . . . . . . . 5 . 9 Level 3 4 | . . . . . . . . . . . 32 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 1 . . . . 4 1 3 4 . 10 Investigation 4 | . 1 . . . . 2 . . . . 1 Extermination 7 | . . . . . . 1 . 2 2 . 2 Reinforcement 7 | . . . . . . 1 1 1 1 . 3 Assault 1 | . . . . . . . . . . . 1 Garrison 4 | . . . . . . . . . 1 . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Distress Signals 11 | . . . . . 5 2 . . . . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 173 | . 12 6 5 26 21 19 4 8 17 5 50 Peak Tracking Total 10 | . 4 3 3 10 7 3 1 3 6 2 10 Tactical Retreats 13 | . 2 2 3 1 1 1 . . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Traps Triggered 9 | . 3 . . . . 1 . 1 4 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Machines Disabled 11 | . . . . . . . 1 6 2 . 2 Max in Single Turn 2 | . . . . . . . 1 2 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Machines Accessed 31 | . 4 1 2 . 2 5 2 6 5 . 4 Terminals 16 | . 3 . 2 . 1 2 . 4 2 . 2 Fabricators 5 | . . . . . . 1 1 1 1 . 1 Repair Stations 7 | . 1 . . . 1 1 . 1 2 . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 66 | . 14 1 3 . 2 10 4 13 13 . 6 Successful 35 | . 7 1 . . . 4 2 9 9 . 3 Failed 31 | . 7 . 3 . 2 6 2 4 4 . 3 Catastrophic 7 | . 1 . 2 . 1 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . 3 . . . . . . . . . . Terminals 33 | . 12 . 3 . 1 3 . 9 3 . 2 Fabricators 10 | . . . . . . 3 2 2 2 . 1 Repair Stations 17 | . 2 . . . 1 1 . 2 8 . 3 Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 3 2 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 17 | . 4 1 . . . 2 . 7 2 . 1 Record 9 | . . . . . . 2 . 6 1 . . Open Door 1 | . . 1 . . . . . . . . . Open DSF 2 | . . . . . . . . 1 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . 1 . 1 Network Status 2 | . . . . . . . . . 1 . 1 Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 11 | . 2 . . . . . . 2 6 . 1 Scan Component 7 | . 1 . . . . . . 1 4 . 1 Repair 4 | . 1 . . . . . . 1 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . . 2 1 . . . . Insert Component 2 | . . . . . . 1 1 . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used 1 | . . . . . . . . 1 . . . Hacking Detections 25 | . 4 . 2 . 2 5 1 4 3 . 4 Full Trace Events 3 | . 1 . . . . 1 . . . . 1 Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . Time 64 | . . . . . . . 64 . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . Parts Repaired 4 | . 1 . . . . . . 1 2 . . Time 175 | . 26 . . . . . . 44 105 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 11 | . . 11 . . . . . . . . . EXPLORE 6 | . . 6 . . . . . . . . . RETURN 5 | . . 5 . . . . . . . . . Ally Attacks 1 | . . 1 . . . . . . . . . Total Damage 5 | . . 5 . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches 6 | . . 6 . . . . . . . . . Drone Recoveries 6 | . . 6 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Turns Passed 7666 | 78 575 468 248 541 490 1199 317 1097 1387 147 1119 Spaces Moved 4948 | 43 410 386 230 448 367 766 208 674 739 92 585 Core 13 | 13 . . . . . . . . . . . Treads 15 | . 15 . . . . . . . . . . Legs 322 | 30 292 . . . . . . . . . . Wheels 4598 | . 103 386 230 448 367 766 208 674 739 92 585 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 80 80 120 120 126 125 129 111 Average Speed 114 | 118 111 82 93 96 94 122 120 126 126 129 127 Slowest Speed 245 | 150 160 90 110 115 95 245 126 126 155 129 170 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 4 64 97 20 85 29 18 7 20 15 77 15 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug 72 | . . . . . 7 2 3 7 18 . 35 Terrain Destroyed 624 | . . . 2 70 25 12 3 82 72 136 222 Melee 26 | . . . . . . 2 2 6 16 . . Projectile 112 | . . . . . 7 2 1 5 23 13 61 AOE 486 | . . . 2 70 18 8 . 71 33 123 161 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Total 6385 | 67 485 523 253 496 451 943 247 890 1107 103 820 Wait 705 | 13 37 118 2 3 23 27 12 134 243 . 93 Move 4938 | 42 409 385 229 447 366 765 207 673 739 91 585 Hop . | . . . . . . . . . . . . Pick Up 113 | 6 7 2 4 3 5 38 4 19 17 . 8 Fast Attach 55 | 5 1 2 3 8 5 8 1 8 6 1 7 Attach 60 | 1 2 1 3 3 7 7 2 2 16 . 16 Detach 17 | . . 2 2 . 3 5 . . 5 . . Swap 89 | . 3 1 3 3 7 18 3 6 15 4 26 Drop 106 | . 3 4 3 3 10 28 4 24 17 . 10 Fire 236 | . 21 8 4 26 23 31 9 10 25 7 72 Melee 64 | . . . . . 2 16 5 14 24 . 3 Ram 1 | . 1 . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 627 | -10/Materials | Repaired Med. Laser 654 | -10/Materials | Entered Mines 678 | -10/Mines | Core integrity fell below 50% 717 | -10/Mines | Learned Materials garrison access intel 778 | -10/Mines | Discovered new exit (range 7) 800 | -10/Mines | Found the Drone Emporium 805 | -10/Mines | Found Prototype Device 805 | -10/Mines | Identified Splice Drone Bay 893 | -10/Mines | Discovered new exit (range 34) 984 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 986 | -10/Mines | Found Prototype Device 1122 | -10/Mines | Entered Materials 1122 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1180 | -9/Materials | Discovered new exit (range 15) 1370 | -9/Materials | Entered Mines 1371 | -9/Mines | Assembled infested the area 1376 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1442 | -9/Mines | Lost 4 parts (1p1n2w) 1754 | -9/Mines | Lost 3 parts (1n2u) 1899 | -9/Mines | Discovered new exit (range 14) 1911 | -9/Mines | Entered Materials 1911 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1912 | -8/Materials | Identified exit to Storage 1913 | -8/Materials | Loaded intel: 1 garrison access location 2285 | -8/Materials | Identified Exp. Sensor Array 2392 | -8/Materials | Discovered new exit (range 7) 2401 | -8/Materials | Entered Factory 2401 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2529 | -7/Factory | Build established: Scavenger-Tank 2692 | -7/Factory | Lost 3 parts (2u1w) 3039 | -7/Factory | Build established: Scavenger-Skirmisher 3547 | -7/Factory | Discovered new exit (range 7) 3600 | -7/Factory | Entered another Factory area 3600 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3726 | -6/Factory | Fabricated Adv. Component Analysis Suite? 3752 | -6/Factory | Discovered new exit (range 10) 3796 | -6/Factory | Build established: Skirmisher 3917 | -6/Factory | Entered another Factory area 3917 | -5/Factory | Evolved 2 slots: Utility x2 4059 | -5/Factory | Repaired Arm. Huge Wheel 4104 | -5/Factory | Identified exit to DSF 4235 | -5/Factory | Build established: Tank 4962 | -5/Factory | Discovered new exit (range 13) 5014 | -5/Factory | Entered another Factory area 5014 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5199 | -4/Factory | Discovered new exit (range 20) 5205 | -4/Factory | Garrison activated, responded to threat 5906 | -4/Factory | Found Prototype Hackware 5906 | -4/Factory | Identified Exp. System Shield 6028 | -4/Factory | Repaired Hrd. Heavy Armor Plating 6146 | -4/Factory | Repaired Broken Arm. Huge Wheel 6401 | -4/Factory | Sucked down chute 6401 | -4/Factory | Entered Waste 6445 | -4/Waste | Spotted C-40 Crusher 6453 | -4/Waste | Destroyed C-40 Crusher 6464 | -4/Waste | Spotted C-40 Crusher 6468 | -4/Waste | Spotted C-40 Crusher 6471 | -4/Waste | Destroyed C-40 Crusher 6473 | -4/Waste | Spotted C-40 Crusher 6478 | -4/Waste | Spotted C-40 Crusher 6483 | -4/Waste | Destroyed C-40 Crusher 6537 | -4/Waste | Discovered new exit (range 10) 6547 | -4/Waste | Identified exit to Factory 6548 | -4/Waste | Entered Factory 6662 | -4/Factory | Build established: Skirmisher 7298 | -4/Factory | Lost 9 parts (1p3u5w) 7302 | -4/Factory | Garrison activated, responded to threat 7330 | -4/Factory | Destroyed 7 combat bots 7454 | -4/Factory | Lost 5 parts (2u3w) 7583 | -4/Factory | First assault squad dispatched 7667 | -4/Factory | Self-destructed Last Messages --------------- 07603_ E-15 Imp destroyed. 07603_ B-60 Warrior Hvy. Mace blasted off. 07604_ Acquired 11 matter. 07607_ Critical hit (Burn: +37). 07608_ System corrupted: Energy discharge (-4). 07611_ K-01 Serf cleans the Power Conduit. 07619_ ALERT: Cargo convoy en route, clear transfer corridor. 07624_ System corrupted: Matter fused (-5). 07641_ Slug penetrates Wall. 07642_ Acquired 2 matter. 07644_ System corrupted: Component data lost. 07645_ Centrium Wheel destroyed. 07648_ Arm. Wheel destroyed. 07649_ Lyr. Heavy Armor Plating destroyed. 07652_ Enh. Gauss Cannon destroyed. 07655_ Proton Cannon destroyed. 07655_ Critical hit (Burn: +37). 07655_ Proton Cannon destroyed. 07657_ Coil Gun destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | / # """ | | # " ######## """ | | +##### ]= "" #####??# """ | | ![ ! " #??????# | | |= "" ###????# | | = ""#????###### | | " " ""#?????????? | | " " T"#?????????? | | +######+#############+### " " ""#?????????? | | #?? ?????????????# " " ""#?????????? | | #?! ?"" ????????????# " " "" ###?????????? | | # ??" ????????????# " " """ #???????????? | | #?? ?????????????????# " " F" #???????????? | | #????????????????????# " " """ #???????????? | | #????????????????????# " " "" #???????????? | | #????????????????????# #???????????? | | #????????????????????# ###########?? | | ####????????????????????# !? | | ????????????????????????# ! !? | | ????????????????????????# !? | | ????????????????????????# """ """ ? | | ????????????????????????# g """ ""?????? | | ???????????????????########g### "" """ ""?????? | | ???????????????????# g ## "" ??????? | | ???????????????????# """p""" ## "T """ "??????? | | ????????????????????# """@""" ## "" """ ""?????? | | ????????????????????# """ """p## "" """ "??????? | | ????????????????????# ## ????????? | | ????????????????????# " " ]## ?????????? | | ????????????????????# ""R"" #####+##?#?????????? | | ????????????????????# """"" !#??????????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 975 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 1 Kinecelleration 40 Offensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Component Analysis Suite | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just Browsing Maybe Next Time I'll Detach My Launcher Tank Challenges ------------ None Game ------ Seed SubatomicColdChip Manual? 0 Play Time 02:58:43 Cumulative 21.2 hours Start 2024.06.12 @ 16:14:15 End 2024.06.15 @ 21:29:56 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3730cb38-97fd-4d62-ab00-79780b79f6ec