Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 23:39:56 Player: Astrozal Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1473) 1473 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3606 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 184/550 Matter 430/450 Energy 76/100 System Corruption 16% Temperature Cool (86) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Heat Sink Large Storage Unit Large Matter Pod > --- WEAPON (2) ------- Particle Gun Particle Gun > --- INVENTORY (15) --- Heavy Ion Engine Heavy Ion Engine Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Compact Battery (200) Light Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Compact Battery Reaction Control System Weapon Shielding > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Heat Sink Large Matter Pod High-powered Tractor Beam Improved EM Shotgun Particle Gun Light Assault Rifle Mining Claw [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Weapon Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 77 | 6 12 5 23 31 Power 7 | 1 1 . 3 2 Engine 7 | 1 1 . 3 2 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 4 1 4 6 Treads 4 | . 2 . 2 . Leg 8 | . . . 2 6 Wheel 5 | 2 2 1 . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 2 . 5 12 Device 10 | . . . 4 6 Storage 5 | 1 1 . . 3 Processor 1 | . 1 . . . Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 33 | 2 5 4 11 11 Energy Gun 14 | . 2 . 6 6 Energy Cannon 1 | . . . . 1 Ballistic Gun 8 | 2 1 . 2 3 Ballistic Cannon . | . . . . . Launcher 7 | . 2 3 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . 1 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 26 | . . . 8 18 Power 3 | . . . 2 1 Propulsion 5 | . . . 1 4 Utility 9 | . . . 1 8 Weapon 9 | . . . 4 5 Highest Loss Streak 6 | . . . 6 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 94 100 95 92 Engine 11 | . 14 14 10 8 Leg 14 | . . . 16 26 Wheel 10 | . 27 28 3 . Device 15 | . . . 25 18 Storage 13 | . 14 14 11 16 Processor 5 | . 9 14 3 . Protection 2 | . . . . 5 Energy Gun 15 | . 15 19 18 11 Ballistic Gun 3 | . 10 . 1 3 Launcher 2 | . 1 8 1 . Naked Turns . | . . . . . Heaviest Build 42 | 12 31 32 38 42 Greatest Support 47 | 26 26 26 40 47 Greatest Overweight (x) 2 | . 1 1 2 2 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 Most Carried 15 | 6 9 9 12 15 Average Carried 9 | 2 8 8 9 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 10 | 6 9 9 10 7 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1285 | 232 115 111 439 388 Remotely 168 | . . . . 168 Salvage Created 1661 | . 202 32 672 755 Parts 109 | . 21 5 39 44 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 43 | . 8 3 15 17 Guns 28 | . 3 . 8 17 AOE 15 | . 5 3 7 . Classes Destroyed 9 | . 5 1 2 1 Worker 3 | . 2 1 . . Builder 2 | . . 1 1 . Hauler 2 | . 1 . 1 . Recycler 2 | . . . 2 . Watcher 1 | . 1 . . . Swarmer 16 | . 6 3 3 4 Grunt 20 | . 2 . 9 9 Sentry 5 | . . . 3 2 Hunter 2 | . . . . 2 Best Kill Streak 10 | . 6 5 10 5 Combat Bots Only 8 | . 3 3 8 5 Max Kills in Single Turn 6 | . 6 5 3 1 Gunslinging 1 | . 1 . 1 . Exploded 3 | . 3 3 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 250 | . 17 3 77 153 Missed 56 | . 3 . 16 37 Damage Taken 3114 | . 180 23 843 2068 Core 568 | . 32 15 155 366 Absorbed by Shields 81 | . . . . 81 Redirected to Shielding 27 | . . . . 27 Core Remaining (%) 80 | 100 . 81 61 . Volleys Fired 110 | . 8 1 35 66 Largest 2 | . 2 2 2 2 Hottest 130 | . 130 98 130 110 Shots Fired 195 | . 15 2 65 113 Gun 184 | . 13 1 57 113 Cannon . | . . . . . Launcher 11 | . 2 1 8 . Special . | . . . . . Kinetic 58 | . 6 . 12 40 Thermal 85 | . 7 1 20 57 Explosive 11 | . 2 1 8 . Electromagnetic 41 | . . . 25 16 Robot Hit Streak 12 | . 4 1 6 12 Robot Miss Streak 6 | . 4 1 6 4 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . 2 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 137 | . 7 1 47 82 Core Hits 91 | . 15 4 32 40 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 1 2 Burn 3 | . . . 1 2 Melee Attacks 11 | . . 5 1 5 Impact . | . . . . . Slashing 11 | . . 5 1 5 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3340 | . 413 377 1212 1338 Guns 2036 | . 120 . 622 1294 Cannons . | . . . . . Explosions 1252 | . 285 377 590 . Melee . | . . . . . Ramming 52 | . 8 . . 44 Kinetic 544 | . 43 . 75 426 Thermal 1266 | . 77 212 319 658 Explosive 939 | . 285 165 489 . Electromagnetic 539 | . . . 329 210 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . . . . 16 Average Corruption 15 | . . . . 15 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 49 | . . 49 . . Projectiles . | . . . . . Explosions 49 | . . 49 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 154 | . 42 . 107 5 Shots 4 | . 1 . 3 . Rammed 3 | . 3 . . . Targets Rammed 6 | . 3 . . 3 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 501 | . 243 36 501 362 Average Temperature 144 | . 107 22 188 130 Received Heat Transfer 1066 | . 54 . 324 688 Effects 7 | . . . 5 2 Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . 1 . Damage (major) 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 . 1 4 Heat Transferred 2903 | . 185 250 692 1776 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 425 | . 279 272 425 322 Initial 108 | . . 108 105 96 Average 173 | . 159 111 271 129 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 61 | 100 48 86 19 90 Level 1 33 | . 51 13 63 9 Level 2 5 | . . . 17 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 1 2 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 1 . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 15 3 19 30 Peak Tracking Total 7 | . 7 3 5 7 Tactical Retreats 4 | . . . . 4 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 4 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 12 | . 1 10 1 . Max in Single Turn 10 | . 1 10 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 3 . 5 3 Terminals 9 | . 2 . 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 30 | . 11 . 12 7 Successful 14 | . 4 . 5 5 Failed 16 | . 7 . 7 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 24 | . 8 . 12 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 10 | . 3 . 5 2 Record 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Hauler Manifests 1 | . . . . 1 Registered Components 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 . 4 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2986 | 79 372 572 989 974 Spaces Moved 1980 | 73 337 518 499 553 Core 3 | 3 . . . . Treads 22 | . . . 22 . Legs 913 | . . . 360 553 Wheels 1042 | 70 337 518 117 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 105 105 120 Average Speed 123 | 87 93 105 169 123 Slowest Speed 270 | 90 105 115 260 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 41 | 4 53 72 38 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 10 | . . 4 1 5 Terrain Destroyed 119 | . 12 51 51 5 Melee 10 | . . 4 1 5 Projectile . | . . . . . AOE 109 | . 12 47 50 . Terrain Rammed 1 | . . . . 1 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2296 | 84 374 532 577 729 Wait 51 | . . . . 51 Move 1975 | 72 336 517 498 552 Hop . | . . . . . Pick Up 36 | 6 8 1 11 10 Fast Attach 19 | 6 2 2 7 2 Attach 30 | . . . 8 22 Detach 7 | . . . 1 6 Swap 28 | . 10 3 8 7 Drop 21 | . 7 3 8 3 Fire 110 | . 8 1 35 66 Melee 11 | . . 5 1 5 Ram 2 | . 1 . . 1 Kick 3 | . . . . 3 Crush 2 | . 2 . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 452 | -10/Materials | Entered Mines 455 | -10/Mines | Discovered new exit (range 10) 479 | -10/Mines | Learned location of Storage (-9) 805 | -10/Mines | Learned Materials interactive machine intel 820 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1024 | -10/Mines | Entered Materials 1024 | -9/Materials | Evolved 2 slots: Utility x2 1025 | -9/Materials | Loaded intel: 18 interactive machine locations 1077 | -9/Materials | Discovered new exit (range 14) 1186 | -9/Materials | Destroyed 8 combat bots 1202 | -9/Materials | Lost 6 parts (2p1n3w) 1316 | -9/Materials | Identified exit to Mines 1316 | -9/Materials | Identified exit to Storage 1826 | -9/Materials | Discovered new exit (range 13) 2013 | -9/Materials | Entered another Materials area 2013 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2200 | -8/Materials | Lost 3 parts (2u1w) 2808 | -8/Materials | Core integrity fell below 50% 2854 | -8/Materials | Lost 6 parts (1n3u2w) 2978 | -8/Materials | Crushed by falling debris 2979 | -8/Materials | System corruption reached 10% 2987 | -8/Materials | Self-destructed Last Messages --------------- Critical hit (Burn: +37). Processing Tank disabled. Critical hit (Burn: +37). Processing Tank disabled. B-36 Bruiser suffers critical hit (Burn). U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Crushed by falling debris. Imp. Heat Sink destroyed. System corrupted by crushing effect (+3). Hvy. Ion Engine destroyed. System corrupted by crushing effect (+4). Titanium Leg destroyed. System corrupted by crushing effect (+3). Mining Claw destroyed. System corrupted by crushing effect (+4). Kicked Earth. Destabilizing: System corrupted (+2). Destabilizing: Core damaged (-22). System corrupted: Heat flow error (+289). 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