Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.18 @ 01:18:45 Player: skye Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (125) 625 Value Destroyed (4107) 4107 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 9226 Bonus ------- Follower Combat Kills 60 Friendly Fire -26 Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 300/300 System Corruption 3% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- Angular Momentum Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Salvage Targeting Computer Target Analyzer Particle Charger Hardlight Generator Advanced Shield Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Cooled Particle Cannon Advanced Assault Cannon > --- INVENTORY -------- Coolant Injector Advanced Weight Redist. System Target Analyzer Hacking Suite Compact Ion Cannon Remote Datajack [Rating: 48] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Slots Evolved 10 | . . . . . 4 2 2 2 . Power 2 | . . . . . . 1 . 1 . Propulsion 3 | . . . . . 2 . . 1 . Utility 3 | . . . . . 1 1 1 . . Weapon 2 | . . . . . 1 . 1 . . Parts Attached 112 | 4 7 . . . 29 38 17 8 9 Power 13 | 1 1 . . . 2 5 3 . 1 Engine 10 | 1 1 . . . 2 2 3 . 1 Core 3 | . . . . . . 3 . . . Reactor . | . . . . . . . . . . Propulsion 38 | 1 3 . . . 9 13 8 3 1 Treads . | . . . . . . . . . . Leg 34 | 1 3 . . . 8 13 8 . 1 Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . 3 . Flight 1 | . . . . . 1 . . . . Utility 27 | 1 2 . . . 9 10 2 2 1 Device 12 | . . . . . 3 7 . 1 1 Storage 9 | 1 1 . . . 3 3 1 . . Processor 5 | . 1 . . . 3 . 1 . . Hackware 1 | . . . . . . . . 1 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 34 | 1 1 . . . 9 10 4 3 6 Energy Gun 12 | . . . . . 2 5 2 2 1 Energy Cannon 4 | . . . . . . 1 . . 3 Ballistic Gun 8 | 1 1 . . . 1 3 . 1 1 Ballistic Cannon 6 | . . . . . 4 . 2 . . Launcher . | . . . . . . . . . . Special Weapon 3 | . . . . . 2 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 3 . . 1 Parts Lost 55 | . 1 . . 4 2 13 20 6 9 Power 9 | . . . . 1 . 4 4 . . Propulsion 21 | . 1 . . 2 . 6 8 2 2 Utility 8 | . . . . . . 1 3 2 2 Weapon 17 | . . . . 1 2 2 5 2 5 Highest Loss Streak 12 | . 1 . . 4 2 5 12 3 4 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 81 | . 84 100 100 71 91 91 79 20 10 Engine 9 | . 14 14 14 7 8 8 5 . 1 Leg 22 | . 18 28 28 14 31 26 21 . . Device 3 | . . . . . 1 7 12 . . Storage 8 | . 14 14 14 10 8 7 6 3 . Processor 12 | . 10 14 14 14 16 13 11 5 1 Energy Gun 4 | . . . . . 6 8 5 3 1 Ballistic Gun 12 | . 26 28 28 24 8 8 2 1 1 Ballistic Cannon 2 | . . . . . 8 3 5 . . Naked Turns 28 | . . . . . . . . . 28 Heaviest Build 111 | 11 27 27 27 27 32 111 53 28 14 Greatest Support 74 | 10 20 20 20 20 56 70 74 11 15 Greatest Overweight (x) 9 | 1 2 1 1 2 . 2 6 9 4 Average Overweight (x) . | . 1 1 1 . . . . 3 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 15 15 5 Average Capacity 10 | 7 14 15 15 11 7 8 13 12 5 Most Carried 14 | 2 5 4 3 5 8 8 14 11 5 Average Carried 5 | 1 1 3 3 4 7 7 8 8 3 Final Capacity 15 | 8 15 15 15 5 8 8 15 5 5 Final Carried 10 | 2 3 3 3 5 8 7 10 4 5 Class Distribution -------------------- 35% | Scavenger-Skirmisher 27% | Mutant 21% | Scavenger-Mutant 6% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Matter Collected 2854 | . 198 112 . . 702 1041 393 174 234 Remotely . | . . . . . . . . . . Salvage Created 4437 | . 192 . . . 741 1915 955 282 352 Parts 244 | . 13 . . . 65 99 45 6 16 Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed 4 | . . . . . 3 . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 13 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Combat Hostiles Destroyed 93 | . 6 . . . 23 32 18 5 9 Melee 1 | . . . . . . . . . 1 Guns 48 | . 6 . . . 6 25 5 2 4 Cannons 39 | . . . . . 17 5 13 . 4 Classes Destroyed 13 | . 4 . . . 4 4 1 . . Worker 16 | . 1 . . . 4 9 2 . . Builder 3 | . . . . . 1 2 . . . Tunneler 1 | . . . . . . 1 . . . Hauler 1 | . . . . . . . 1 . . Recycler 5 | . . . . . 1 3 1 . . Operator 1 | . . . . . . 1 . . . Watcher 5 | . 1 . . . 2 2 . . . Swarmer 34 | . 3 . . . 12 7 7 . 5 Grunt 31 | . 3 . . . . 14 9 2 3 Brawler 2 | . . . . . . 2 . . . Sentry 16 | . . . . . 10 3 1 1 1 Hunter 3 | . . . . . 1 2 . . . Programmer 7 | . . . . . . 4 1 2 . Best Kill Streak 13 | . 3 . . . 6 10 13 2 5 Combat Bots Only 11 | . 3 . . . 5 4 11 2 5 Max Kills in Single Turn 2 | . 1 . . . 2 2 2 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Hostile Shots Fired 1077 | . 41 1 . 46 133 299 342 78 137 Missed 374 | . 16 . . 13 55 94 128 23 45 Damage Taken 8782 | . 283 12 . 354 674 2463 2912 879 1205 Core 2568 | . 70 . . 70 138 513 776 363 638 Absorbed by Shields 28 | . . . . . . . . . 28 Ignored by Resistances 2504 | . 81 4 . 106 201 694 821 244 353 Regen/Repaired (Parts) 147 | . . . . . . 147 . . . Core Remaining (%) 50 | 100 . . . 44 74 26 8 . . Volleys Fired 326 | . 27 . . . 66 119 50 30 34 Largest 4 | . 2 . . . 3 3 4 2 2 Hottest 177 | . 40 . . . 128 164 177 165 170 Shots Fired 691 | . 54 . . . 117 331 116 37 36 Gun 483 | . 54 . . . 58 269 40 37 25 Cannon 208 | . . . . . 59 62 76 . 11 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 435 | . 54 . . . 99 189 71 12 10 Thermal 256 | . . . . . 18 142 45 25 26 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 27 | . 10 . . . 18 23 27 15 19 Robot Miss Streak 6 | . 2 . . . 5 6 3 2 2 Penetration Max 1 | . . . . . 1 1 1 . . Secondary Targets 9 | . 2 . . . . 5 . 2 . Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 . Shots Hit Robots 501 | . 41 . . . 87 226 85 34 28 Core Hits 237 | . 16 . . . 38 108 41 20 14 Critical Kills 2 | . . . . . 1 1 . . . Critical Parts Destroyed 3 | . . . . . 1 1 1 . . Critical Strikes 39 | . . . . . 9 20 7 2 1 Burn 22 | . . . . . 4 14 1 2 1 Destroy 5 | . . . . . 2 2 1 . . Blast 12 | . . . . . 3 4 5 . . Melee Attacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10821 | . 628 . . . 1784 4540 2376 789 704 Guns 6593 | . 327 . . . 670 3761 642 789 404 Cannons 3762 | . . . . . 1072 737 1726 . 227 Explosions 298 | . 298 . . . . . . . . Melee 73 | . . . . . . . . . 73 Ramming 95 | . 3 . . . 42 42 8 . . Kinetic 6187 | . 327 . . . 1568 2418 1621 149 104 Thermal 4466 | . 298 . . . 174 2080 747 640 527 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 73 | . . . . . . . . . 73 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 4 7 3 3 Average Corruption 2 | . . . . . . 2 3 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 38 | . . . . . . 25 1 2 10 Message Errors 12 | . . . . . . 8 1 1 2 Matter Fused 7 | . . . . . . 5 . . 2 Heat Flow Errors 3 | . . . . . . 3 . . . Energy Discharges 5 | . . . . . . 4 . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 2 . . 2 Misfires 4 | . . . . . . 2 . 1 1 Alerts 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 246 | . 163 . . . 35 39 5 . 4 Projectiles 83 | . . . . . 35 39 5 . 4 Explosions 163 | . 163 . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 20 | . . . . . 3 5 12 . . Impact . | . . . . . . . . . . Kinetic 17 | . . . . . 3 5 9 . . Secondary 3 | . . . . . . . 3 . . Self-Inflicted Damage 90 | . 90 . . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 20 | . 3 . . 1 6 5 5 . . Kicked 19 | . 3 . . . 6 5 5 . . Crushed . | . . . . . . . . . . Highest Temperature 511 | . 21 . . 2 312 511 81 99 145 Average Temperature 94 | . 8 . . 2 74 128 12 30 36 Received Heat Transfer 2677 | . 105 9 . 40 126 1218 603 261 315 Effects 16 | . . . . . 2 14 . . . Shutdowns 4 | . . . . . . 4 . . . Energy Bleed 3 | . . . . . . 3 . . . Interference 5 | . . . . . 2 3 . . . Matter Decay 1 | . . . . . . 1 . . . Damage (minor) 2 | . . . . . . 2 . . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . . . . 2 . 3 . Combat Hostiles 5 | . . . . . . 2 . 3 . Parts Melted 22 | . . . . . . 15 1 6 . Heat Transferred 9321 | . 200 . . . 740 4653 1276 1600 852 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Peak Influence 376 | . 106 53 . . 376 347 271 100 . Initial 146 | . . . . . . 146 . . . Average 109 | . 14 14 . . 148 164 84 19 . Maximum Alert Level 1 | . . . . . 1 1 1 . . Low Security (%) 81 | 100 100 100 . 100 70 70 96 100 . Level 1 18 | . . . . . 29 29 3 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 . . . . 12 3 2 . Investigation 2 | . 1 . . . . 1 . . . Extermination 5 | . . . . . . 4 . 1 . Reinforcement 6 | . . . . . . 3 2 1 . Assault 1 | . . . . . . 1 . . . Garrison 4 | . . . . . . 3 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Distress Signals 9 | . . . . . 3 2 3 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 181 | . 9 2 . 20 33 55 36 10 16 Peak Tracking Total 20 | . 3 2 . 20 5 7 8 4 5 Tactical Retreats 6 | . . . . . . 1 3 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Traps Triggered 2 | . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Machines Disabled 11 | . 2 . . . 3 6 . . . Max in Single Turn 2 | . 2 . . . 1 1 . . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Machines Accessed 26 | . 6 . 1 . 7 9 2 . 1 Terminals 16 | . 5 . . . 5 5 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . Recycling Units 6 | . . . . . 2 3 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 77 | . 15 . 23 . 13 23 2 . 1 Successful 63 | . 10 . 23 . 10 18 1 . 1 Failed 14 | . 5 . . . 3 5 1 . . Catastrophic 2 | . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 32 | . 14 . . . 9 8 1 . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . . . . 3 . . . Recycling Units 17 | . . . . . 4 12 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 44 | . 10 . 23 . 6 4 . . 1 Record 24 | . 1 . 23 . . . . . . Robot Analysis 3 | . . . . . 3 . . . . Prototype ID Bank 3 | . 2 . . . 1 . . . . Open Door 1 | . . . . . . . . . 1 Open DSF 3 | . . . . . . 3 . . . Emergency Access Points 2 | . . . . . 1 1 . . . Terminal Index 1 | . . . . . 1 . . . . Recycling Unit Index 1 | . 1 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 17 | . . . . . 4 12 1 . . Recycle Component 4 | . . . . . . 4 . . . Process 1 | . . . . . . 1 . . . Report Inventory 6 | . . . . . 2 3 1 . . Retrieve Matter 4 | . . . . . 1 3 . . . Retrieve Components 2 | . . . . . 1 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 3 . . . 6 6 1 . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 22 | . . . . . . 22 . . . Parts Recycled 4 | . . . . . . 4 . . . Recycled Matter 4 | . . . . . . 4 . . . Retrieved Matter 4 | . . . . . . 4 . . . Retrieved Components 13 | . . . . . 3 10 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . Machine Destruction 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 45 | . . 45 45 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . 8 . . . . . . . Total Damage 106 | . . 106 . . . . . . . Kills 2 | . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Robot Analysis Total 3 | . . . . . 3 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Turns Passed 9684 | 79 1283 244 1460 37 1580 2941 804 497 759 Spaces Moved 5678 | 41 536 124 768 37 1167 1871 438 179 517 Core 501 | 2 . . . 26 54 . 10 108 301 Treads . | . . . . . . . . . . Legs 4883 | 39 536 124 768 11 1045 1871 428 . 61 Wheels . | . . . . . . . . . . Hover 226 | . . . . . . . . 71 155 Flight 68 | . . . . . 68 . . . . Fastest Speed 35 | 50 120 190 190 50 35 120 120 60 50 Average Speed 147 | 172 221 190 190 93 111 128 137 225 125 Slowest Speed 500 | 190 260 190 190 260 120 260 350 500 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 5 58 28 81 14 74 29 13 3 41 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 36 | . 16 . . . 9 3 8 . . Melee . | . . . . . . . . . . Projectile 20 | . . . . . 9 3 8 . . AOE 16 | . 16 . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Total 6466 | 50 588 134 769 39 1354 2158 543 236 595 Wait 94 | . . 5 . . 15 28 14 12 20 Move 5667 | 40 535 123 767 36 1164 1870 437 178 517 Hop 1 | . . . . . 1 . . . . Pick Up 149 | 6 10 3 . 1 41 57 17 6 8 Fast Attach . | . . . . . . . . . . Attach 82 | 4 5 . . . 20 25 11 8 9 Detach 17 | . 1 . . 1 7 5 . 1 2 Swap 30 | . 2 . . . 9 13 6 . . Drop 73 | . 5 3 . . 25 36 3 1 . Fire 326 | . 27 . . . 66 119 50 30 34 Melee 2 | . . . . . . . . . 2 Ram 1 | . . . . 1 . . . . . Kick 19 | . 3 . . . 6 5 5 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 5 | . . . 2 . . . . . 3 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 10) 277 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 470 | -10/Materials | Identified exit to Materials 1109 | -10/Materials | Discovered new exit (range 11) 1109 | -10/Materials | Identified exit to Mines 1363 | -10/Materials | Entered Mines 1459 | -10/Mines | Discovered exit to Materials (range 13) 1593 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1595 | -10/Mines | Discovered new exit (range 5) 1603 | -10/Mines | Identified exit to Exiles 1607 | -10/Mines | Entered Exiles 1607 | -10/Exiles | Accompanied by 2 allies 1637 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1642 | -10/Exiles | Discovered new exit (range 15) 1654 | -10/Exiles | Build established: Scavenger-Mutant 1676 | -10/Exiles | Met 8R-AWN 1720 | -10/Exiles | Met EX-HEX 1839 | -10/Exiles | Met EX-DEC 1885 | -10/Exiles | Learned location of Zion (-7) 1978 | -10/Exiles | Discovered new exit (range 14) 2012 | -10/Exiles | Identified exit to Mines 2234 | -10/Exiles | Visited The Gauntlet 3067 | -10/Exiles | Entered Mines 3068 | -9/Mines | Assembled infested the area 3073 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3074 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3092 | -9/Mines | Core integrity fell below 50% 3098 | -9/Mines | Discovered new exit (range 11) 3103 | -9/Mines | Identified exit to Materials 3104 | -9/Mines | Entered Materials 3104 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3121 | -8/Materials | Lost 4 parts (1p2n1w) 3377 | -8/Materials | Discovered new exit (range 16) 3494 | -8/Materials | Identified exit to Factory 3802 | -8/Materials | Build established: Scavenger-Skirmisher 3861 | -8/Materials | Discovered exit to Factory (range 18) 4434 | -8/Materials | Discovered exit to Factory (range 12) 4684 | -8/Materials | Entered Factory 4684 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4689 | -7/Factory | Identified exit to DSF 5199 | -7/Factory | Repaired Imp. Titanium Leg 5353 | -7/Factory | Garrison activated, responded to threat 6155 | -7/Factory | Discovered new exit (range 10) 6167 | -7/Factory | Identified exit to Factory 6883 | -7/Factory | Core integrity fell below 50% 6923 | -7/Factory | Lost 5 parts (2p2n1u) 7056 | -7/Factory | Lost 4 parts (2n2w) 7625 | -7/Factory | Entered another Factory area 7625 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7734 | -6/Factory | Build established: Gunner 8043 | -6/Factory | Lost 5 parts (2p2n1w) 8047 | -6/Factory | Destroyed 11 combat bots 8188 | -6/Factory | Discovered new exit (range 12) 8209 | -6/Factory | Identified exit to Factory 8238 | -6/Factory | Build established: Scavenger-Gunner 8305 | -6/Factory | Cargo convoy interrupted 8310 | -6/Factory | Garrison activated, responded to threat 8406 | -6/Factory | Core integrity fell below 50% 8427 | -6/Factory | Core integrity fell below 20% 8429 | -6/Factory | Entered another Factory area 8429 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8452 | -5/Factory | Lost 12 parts (2p5n2u3w) 8828 | -5/Factory | Discovered new exit (range 13) 8861 | -5/Factory | Identified exit to Upper Caves 8926 | -5/Factory | Entered Upper Caves 8937 | -5/Upper Caves | Lost 3 parts (2n1w) 8964 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8993 | -5/Upper Caves | Encountered a Warlord checkpoint 9083 | -5/Upper Caves | Build established: Mutant 9194 | -5/Upper Caves | Core integrity fell below 50% 9228 | -5/Upper Caves | Lost 3 parts (1n1u1w) 9429 | -5/Upper Caves | Core integrity fell below 20% 9477 | -5/Upper Caves | Lost 4 parts (1u3w) 9685 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired Adv. Shield Generator. G-50 Soldier destroyed. Autogun destroyed. Carbon-fiber Leg fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. G-50 Soldier IFF system glitched. G-50 Soldier destroyed. Mak. Sword destroyed. Acquired 22 matter. Adv. Shield Generator destroyed. Com. Ion Cannon destroyed. Carbon-fiber Leg fries itself beyond repair. Acquired Salvage Targeting Computer. Acquired Angular Momentum Engine. Acquired Particle Charger. Acquired 10 matter. System corrupted: Matter fused (-8). System corrupted: Energy discharge (-111). Map ----- +----------------------------------------------------+ | ?# ### ###???????????????# | | ## ## ##?????????????????# | | # ##??????????????????## ### | | ##???????????????????## ##?# | | #???????????????????## ##??# | | % ####???????????????????# ###???## | | #?#########???????????## #??????? | | ##?# #???????##### #??????? | | # #??# #??????## ## ####### | | ## #### #?????## ### | | ### ####### ### | | #?# ## ###### | | ##### ####### # #????? | | #???## #????# ##""### ## ????? | | #????# #???# ###"## "###### s ###? #???? | | #????? #???# #?#######??? ##??? ##???? | | ##????? ##???# ##????????? ##??? #????? | | #???????#????# #####???## s #?????# ##????? | | ##?????##????### ## ##?## #??????? #??????? | | ##???## ###???# ### s #???????????????? | | ###?# #?## ## ## #???????????????? | | #??# ## ## s#?# ???????????????? | | #???# ## ## s #?# ???????????????? | | #???## ##### ### #?# ??????????????? | | ##???#### #??## ## #??# ??????????????? | | # ######## #?## ## @ ##??# ??????????????? | | # #?# #??? ???????????????? | | ## #?# #???????????????????? | | ?###############?## #???????????????????? | | ??????????????????#### #??????????????????? | | ?????????????????????## #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????## ####?????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Close Call Hunted I Survived The Infestation Loot Pinata Storm Trooper Challenges ------------ None Game ------ Seed MetafiberZioniteKit Manual? 0 Play Time 01:26:54 Cumulative 7.5 hours Start 2024.03.17 @ 23:44:40 End 2024.03.18 @ 01:18:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5b94113f-f7eb-4943-b79d-1e6a0675cb8a