Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.13 @ 17:41:26 Player: Leumast Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (68) 340 Value Destroyed (2895) 2895 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1769) 1769 TOTAL SCORE: 10764 Bonus ------- Follower Combat Kills 1423 Met Imprinter 300 Was Imprinted 300 Friendly Fire -254 Cogmind --------- Core Integrity 0/1300 Matter 245/300 Energy 28/100 System Corruption 18% Temperature Cool (4) Movement Hovering (56) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Antigrav Array Antigrav Array > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Heavy Armor Plating Quantum Rifle Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Multireflex Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced ECM Suite Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Wave Gun Variable Charge Gun KE Penetrator > --- INVENTORY -------- Zionite Heavy DM Reactor Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Zionite Weapon Casing Dispersion Rifle Heavy Plasma Cannon [Rating: 104] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Barrage Gun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Res Slots Evolved 14 | . . . 2 . . . 6 . 2 2 2 Power 2 | . . . . . . . . . 1 . 1 Propulsion 6 | . . . 2 . . . 1 . . 2 1 Utility 4 | . . . . . . . 3 . 1 . . Weapon 2 | . . . . . . . 2 . . . . Parts Attached 81 | 9 2 1 3 . 6 2 19 2 10 4 23 Power 11 | 1 . . 1 . . . 1 . 1 1 6 Engine 7 | 1 . . 1 . . . 1 . 1 . 3 Core 3 | . . . . . . . . . . 1 2 Reactor 1 | . . . . . . . . . . . 1 Propulsion 22 | 4 . . 2 . 1 1 4 . 3 2 5 Treads 2 | 2 . . . . . . . . . . . Leg 18 | 2 . . 2 . 1 1 4 . 3 2 3 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 26 | 2 1 . . . 2 . 9 1 4 1 6 Device 13 | 1 1 . . . 2 . 4 1 1 1 2 Storage 6 | 1 . . . . . . 2 . . . 3 Processor . | . . . . . . . . . . . . Hackware 1 | . . . . . . . . . 1 . . Protection 6 | . . . . . . . 3 . 2 . 1 Artifact . | . . . . . . . . . . . . Weapon 22 | 2 1 1 . . 3 1 5 1 2 . 6 Energy Gun 11 | 1 . . . . 1 . 2 . 2 . 5 Energy Cannon 2 | . . . . . . . 1 1 . . . Ballistic Gun 5 | 1 . . . . 1 . 2 . . . 1 Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher 2 | . 1 . . . . 1 . . . . . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 . . . . Parts Lost 51 | . . . . . . 1 5 6 4 1 34 Power 10 | . . . . . . . . 1 . . 9 Propulsion 13 | . . . . . . 1 1 . 2 . 9 Utility 14 | . . . . . . . 2 1 1 1 9 Weapon 14 | . . . . . . . 2 4 1 . 7 Highest Loss Streak 16 | . . . . . . 1 2 4 2 1 16 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 10 | 4 7 7 7 7 7 7 11 13 12 13 11 Power 1 | . 1 1 1 1 1 1 1 2 2 3 1 Propulsion 2 | 3 2 2 . 1 1 1 3 5 6 2 . Utility 3 | . 1 1 2 2 2 2 4 2 3 5 6 Weapon 2 | . 2 3 4 3 3 3 2 1 . 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 31 | . 4 . 2 . 3 . 6 . . 5 11 Power 2 | . . . 1 . . . . . . . 1 Propulsion 6 | . 2 . . . . . 4 . . . . Utility 14 | . 1 . . . . . 2 . . 2 9 Weapon 9 | . 1 . 1 . 3 . . . . 3 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 100 99 100 100 98 84 84 86 93 81 Engine 8 | . 14 14 11 11 11 11 6 5 11 7 4 Leg 28 | . 28 28 35 44 44 42 21 20 17 30 26 Device 13 | . 14 14 11 11 11 11 13 20 18 14 9 Storage 8 | . 14 14 11 11 11 11 9 6 5 5 7 Protection 4 | . . . . . . . 7 6 8 10 8 Energy Gun 11 | . 14 13 11 11 10 7 12 10 9 10 11 Energy Cannon 2 | . . . . . . . . 4 11 10 2 Ballistic Gun 5 | . 12 13 11 11 3 3 6 8 . . 2 Ballistic Cannon 3 | . . . . . 8 11 4 . . . . Peak Build Rating 104 | 9 9 8 10 10 27 21 72 73 80 92 104 Average Rating 50 | 6 8 7 9 10 16 19 59 69 76 85 85 On Entrance 31 | . 9 8 8 10 10 19 21 70 67 72 89 Avg Prop Armor Cover (%) 8 | . . . 9 . . . . . . . 3 Naked Turns 16 | . . . . . . . . . . . 16 Heaviest Build 101 | 11 13 13 13 13 25 25 60 66 80 90 101 Greatest Support 137 | 40 20 20 40 40 40 48 90 88 88 122 137 Greatest Overweight (x) 2 | . . . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 8 8 13 15 15 15 14 Most Carried 15 | 7 8 8 8 7 8 8 15 15 14 15 15 Average Carried 11 | 5 7 7 7 7 7 7 12 14 12 13 12 Final Capacity 15 | 8 8 8 8 8 8 8 15 15 15 15 5 Final Carried 15 | 6 8 8 7 7 8 8 15 14 11 15 5 Class Distribution -------------------- 45% | Scavenger-Tank 37% | Mutant 9% | Derelict-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Res Matter Collected 2543 | 230 30 164 133 . 80 122 878 488 82 30 306 Remotely . | . . . . . . . . . . . . Salvage Created 3455 | 19 121 151 . . . 206 939 809 246 73 891 Parts 161 | 3 3 4 . . . 8 59 24 9 5 46 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 6 | . . 1 . . . . 4 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . 1 21 . . . . . Prevented 5 | . . . . . . 5 . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Res Combat Hostiles Destroyed 45 | . 2 2 . . . 3 11 11 3 1 12 Guns 25 | . 1 . . . . . 6 7 1 1 9 Cannons 12 | . . . . . . 3 5 2 1 . 1 AOE 3 | . 1 2 . . . . . . . . . Classes Destroyed 13 | 1 2 1 . . . 2 6 1 . . . Worker 5 | . . . . . . . 4 . . . 1 Builder 7 | . . . . . . . 7 . . . . Tunneler 1 | 1 . . . . . . . . . . . Recycler 4 | . 1 1 . . . . 1 1 . . . Operator 1 | . . . . . . . 1 . . . . Watcher 4 | . . . . . . . 1 1 1 . 1 Swarmer 2 | . 2 . . . . . . . . . . Grunt 20 | . . 2 . . . 2 3 6 . . 7 Duelist 1 | . . . . . . . . 1 . . . Sentry 9 | . . . . . . 1 2 2 2 1 1 Hunter 4 | . . . . . . . 2 2 . . . Programmer 9 | . . . . . . . 4 . 1 . 4 Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 11 | 1 3 2 . . . 2 11 3 2 1 5 Combat Bots Only 3 | . 2 2 . . . 2 3 3 1 1 3 Max Kills in Single Turn 3 | 1 2 1 . . . 3 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 1 . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Res Hostile Shots Fired 668 | . 18 11 2 . . 27 128 136 21 28 297 Missed 238 | . 8 3 . . . 14 61 46 5 14 87 Hits 430 | . 10 8 2 . . 13 67 90 16 14 210 Melee 5 | . . . . . . . . 5 . . . Projectile 425 | . 10 8 2 . . 13 67 85 16 14 210 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 13 | . . . . . . . 1 2 2 . 8 Damage Taken 8340 | . 87 120 30 . . 183 1098 1579 398 312 4533 Core 1587 | . 26 27 . . . 10 84 91 39 . 1310 Absorbed by Shields 6 | . . . . . . . . 6 . . . Core Remaining (%) 91 | 100 . 78 . . . 97 . 79 96 100 . Volleys Fired 203 | 1 7 10 2 . . 6 49 59 9 7 53 Largest 4 | 1 2 2 2 . . 2 4 4 4 4 4 Hottest 346 | 40 70 100 60 . . 123 325 293 346 336 313 Shots Fired 656 | 1 11 16 4 . . 12 156 223 33 27 173 Gun 524 | 1 7 8 4 . . 1 117 205 15 13 153 Cannon 112 | . . . . . . 6 36 18 18 14 20 Launcher 16 | . 4 4 . . . 5 3 . . . . Special 4 | . . 4 . . . . . . . . . Kinetic 223 | . 3 2 2 . . 6 83 97 . . 30 Thermal 414 | 1 4 10 2 . . 1 70 126 33 27 140 Explosive 16 | . 4 4 . . . 5 3 . . . . Electromagnetic 3 | . . . . . . . . . . . 3 Robot Hit Streak 13 | 1 2 9 10 . . 6 6 13 5 3 12 Robot Miss Streak 7 | . 3 1 2 . . 1 7 4 4 3 5 Penetration Max 1 | . . . . . . 1 1 1 . . 1 Secondary Targets 1 | . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 311 | 1 1 11 2 . . 9 63 97 17 7 103 Core Hits 147 | 1 4 7 1 . . 5 46 39 6 3 35 Critical Kills 12 | . . . . . . 3 6 1 . . 2 Critical Parts Destroyed 8 | . . . . . . 2 2 . . . 4 Critical Strikes 26 | . . . . . . 5 8 6 1 . 6 Burn 6 | . . . . . . . . 5 1 . . Meltdown 1 | . . . . . . . . . . . 1 Destroy 19 | . . . . . . 5 8 1 . . 5 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8585 | 10 103 277 18 . . 253 1867 2410 486 202 2959 Guns 6343 | 10 24 72 18 . . 22 1456 1960 208 137 2436 Cannons 1769 | . . . . . . 137 367 450 266 65 484 Explosions 422 | . 79 205 . . . 94 44 . . . . Melee . | . . . . . . . . . . . . Ramming 51 | . . . . . . . . . 12 . 39 Kinetic 2534 | . . 18 7 . . 137 967 907 . . 498 Thermal 5533 | 10 24 54 11 . . 22 856 1503 474 202 2377 Explosive 422 | . 79 205 . . . 94 44 . . . . Electromagnetic 45 | . . . . . . . . . . . 45 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . 1 1 2 1 17 Average Corruption 2 | . . . . . . . 1 1 1 1 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 37 | . . . . . . . 3 19 . 2 13 Message Errors 5 | . . . . . . . . 4 . . 1 Matter Fused 12 | . . . . . . . 1 4 . 1 6 Heat Flow Errors 4 | . . . . . . . . 2 . . 2 Energy Discharges 5 | . . . . . . . 1 2 . 1 1 Data Loss (minor) 3 | . . . . . . . 1 1 . . 1 Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 2 | . . . . . . . . 2 . . . Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 56 | . . . . . . 23 . . 20 . 13 Projectiles 20 | . . . . . . . . . 20 . . Explosions 23 | . . . . . . 23 . . . . . Melee 13 | . . . . . . . . . . . 13 Knockbacks 2 | . . . . . . . 1 . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 1 | . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 41 | . . . . . . 41 . . . . . Shots 1 | . . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . 1 . 2 Kicked 3 | . . . . . . . . . 1 . 2 Crushed . | . . . . . . . . . . . . Highest Temperature 488 | . 20 81 28 . . 114 488 252 336 348 265 Average Temperature 78 | . 12 37 15 . . 53 91 49 121 140 97 Received Heat Transfer 1099 | . . 66 9 . . 54 141 420 27 48 334 Effects 5 | . . . . . . . 2 . . 3 . Shutdowns 3 | . . . . . . . 2 . . 1 . Energy Bleed 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 5 | . . . . . . . . 2 1 . 2 Combat Hostiles 5 | . . . . . . . . 2 1 . 2 Parts Melted 23 | . . . . . . . 5 8 3 . 7 Heat Transferred 9543 | 25 50 125 25 . . 37 1495 3100 872 285 3529 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Res Maximum Alert Level 1 | . . . . . . . 1 1 . . . Low Security (%) 83 | 100 100 100 100 100 . . 80 53 100 100 100 Level 1 16 | . . . . . . . 19 46 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 358 | 5 57 59 66 13 . . 351 358 144 125 62 Initial 168 | . . 18 1 13 . . 84 168 144 14 18 Average 86 | . 12 9 27 6 . . 85 201 82 52 17 Influence Increases 2857 | 5 107 67 96 . . 400 715 737 115 275 340 Destroy 0b10 Robot/C 1700 | . 40 40 60 . . 280 320 500 60 160 240 Destroy 0b10 Robot/NC 120 | 5 5 5 . . . . 80 10 5 . 10 Destroy Leader 402 | . 10 10 30 . . 40 126 62 32 40 52 Allied During Kill 244 | . . . 6 . . 80 86 38 . 34 . Successful Hack 55 | . 22 . . . . . 5 28 . . . Disable Machine 90 | . 15 . . . . . 45 15 . 15 . Destroy Structure 126 | . 15 12 . . . . 38 9 18 26 8 Lose Combat Pursuer 120 | . . . . . . . 15 75 . . 30 Influence Decreases 2857 | 5 60 109 65 36 . 266 504 787 381 267 377 Entered New Map 468 | . . 29 4 23 . . 50 177 151 15 19 Time Decay 1945 | 5 60 80 61 13 . 216 364 510 170 222 244 Lost Part 284 | . . . . . . 10 50 60 40 10 114 Lost Ally 160 | . . . . . . 40 40 40 20 20 . Squads Dispatched 19 | . 1 . 2 . . . 7 4 . 1 4 Investigation 3 | . . . . . . . . 3 . . . Extermination 7 | . . . . . . . 4 . . 1 2 Reinforcement 9 | . 1 . 2 . . . 3 1 . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Res Distress Signals 5 | . 1 . . . . . . 2 . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 126 | . 8 2 4 . . 14 21 31 4 13 29 Peak Tracking Total 9 | . 4 2 2 . . 3 5 5 2 4 9 Tactical Retreats 6 | . . . . . . . 1 3 . . 2 ECM-based Alert Blocks 1 | . . . . . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Res Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Res Machines Disabled 7 | . 1 . . . . . 3 2 . 1 . Max in Single Turn 1 | . 1 . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Res Machines Accessed 15 | . 2 . . . . . 3 6 1 3 . Terminals 9 | . 2 . . . . . 1 6 . . . Fabricators 2 | . . . . . . . . . 1 1 . Repair Stations 3 | . . . . . . . 1 . . 2 . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 36 | . 7 . . . . . 3 18 2 6 . Successful 9 | . 3 . . . . . 1 4 . 1 . Failed 27 | . 4 . . . . . 2 14 2 5 . Catastrophic 4 | . 1 . . . . . . 1 1 1 . Database Lockouts . | . . . . . . . . . . . . Manual 21 | . . . . . 1 . 9 5 . 6 . Terminals 26 | . 7 . . . . . 1 18 . . . Fabricators 4 | . . . . . . . . . 2 2 . Repair Stations 5 | . . . . . . . 1 . . 4 . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . 3 . . . . . 1 4 . . . Record 1 | . 1 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 4 | . . . . . . . . 4 . . . Open DSF 1 | . . . . . . . 1 . . . . Repair Station Index 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 2 . . . . . 2 5 1 3 . Full Trace Events 3 | . . . . . . . . 3 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Res Total Allies 12 | . . 1 . . 4 . 2 3 . 2 . Largest Group 4 | . . 1 1 1 4 4 2 2 1 2 . Highest-Rated Group 206 | . . 31 31 31 152 152 192 184 25 206 . Highest-Rated Ally 159 | . . 31 31 31 40 40 96 159 25 103 . Zionite Dispatches 1 | . . . . . . . . . . 1 . Heavy 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 156 | . . . 7 . . 39 39 57 2 12 . Total Damage 5240 | . . . 126 . . 914 1062 2120 75 943 . Kills 43 | . . . 3 . . 12 7 14 . 7 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Res Active Infowar (turns) 7129 | 53 231 436 164 48 1396 539 1975 1282 349 612 44 Sensors 6956 | . 173 436 164 48 1396 539 1957 1282 349 612 . IFF 18 | . . . . . . . 18 . . . . Terrain 111 | 53 58 . . . . . . . . . . ECM 44 | . . . . . . . . . . . 44 Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 3 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 1 . . 1 . Main Access 1 | . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Res Turns Passed 8135 | 144 231 436 164 48 1400 539 1976 1388 349 615 845 Spaces Moved 5450 | 88 166 313 110 35 1017 375 1251 890 241 468 496 Core 73 | 6 . . . . . . . . . . 67 Treads 40 | 40 . . . . . . . . . . . Legs 5330 | 42 166 313 110 35 1017 375 1251 890 241 468 422 Wheels . | . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . 7 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 113 113 113 118 50 Average Speed 116 | 133 120 120 120 120 120 120 113 113 113 118 112 Slowest Speed 185 | 160 120 120 120 120 120 120 120 113 117 118 185 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 4 38 81 11 11 89 43 29 80 6 18 14 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . 3 . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . . Scrap Searched 6 | . . 1 . . 3 2 . . . . . Spaces Dug 13 | . . 4 . . . . . 3 . 6 . Terrain Destroyed 127 | . 14 16 . . . 23 42 9 8 11 4 Melee . | . . . . . . . . . . . . Projectile 51 | . . 4 . . . 2 13 9 8 11 4 AOE 76 | . 14 12 . . . 21 29 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Res Total 6776 | 112 187 351 139 41 1196 451 1694 1130 295 517 663 Wait 857 | 2 . 15 16 7 159 64 315 163 28 19 69 Move 5439 | 87 165 312 109 34 1016 374 1250 889 240 467 496 Hop . | . . . . . . . . . . . . Pick Up 109 | 13 6 5 4 . 7 2 30 7 7 13 15 Fast Attach 12 | . . . 1 . . 1 4 2 . . 4 Attach 53 | 7 . 1 2 . . . 11 5 8 2 17 Detach 1 | . . . . . . . . . . . 1 Swap 44 | 2 5 3 1 . 8 2 15 . 2 2 4 Drop 55 | . 4 5 4 . 6 2 20 5 . 7 2 Fire 203 | 1 7 10 2 . . 6 49 59 9 7 53 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 3 | . . . . . . . . . 1 . 2 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / *Ext) -6/Extension -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 11) 376 | -10/Materials | Entered Mines 379 | -10/Mines | Learned location of Zion (-7) 730 | -10/Mines | Found a hidden stash of uninstalled traps 739 | -10/Mines | Discovered new exit (range 6) 753 | -10/Mines | Discovered new exit (range 7) 754 | -10/Mines | Received a Mining Laser from a helpful Derelict 757 | -10/Mines | Learned 2 Materials zone layouts 812 | -10/Mines | Entered Materials 812 | -9/Materials | Accompanied by 1 ally 812 | -9/Materials | Evolved 2 slots: Propulsion x2 813 | -9/Materials | Identified exit to Materials 867 | -9/Materials | Discovered new exit (range 16) 976 | -9/Materials | Entered Mines 976 | -9/Mines | Accompanied by 1 ally 977 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1024 | -9/Mines | Entered Zion 1192 | -7/Zion | Learned location of Storage (-7) 1201 | -7/Zion | Given A8's code to call for help 1217 | -7/Zion | Found Prototype Device 1248 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1473 | -7/Zion | Given the Hacking Drone Bay 1475 | -7/Zion | Found Prototype Device 1476 | -7/Zion | Identified Hacking Drone Bay 1545 | -7/Zion | Learned location of Recycling (-7) 1569 | -7/Zion | Identified exit to Proximity Caves 1660 | -7/Zion | Learned Factory stockpile data 1687 | -7/Zion | Learned location of Warlord (-5) 1946 | -7/Zion | Met Imprinter 1968 | -7/Zion | Imprinted 1970 | -7/Zion | Declared Zion's savior 2424 | -7/Zion | Entered Proximity Caves 2424 | -6/Proximity Caves | Accompanied by 4 allies 2776 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2947 | -6/Proximity Caves | Discovered new exit (range 9) 2963 | -6/Proximity Caves | Entered Factory 2963 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 2964 | -6/Factory | Identified exit to Lower Caves 3445 | -6/Factory | Build established: Scavenger-Tank 4102 | -6/Factory | Build established: Derelict-Tank 4229 | -6/Factory | Retrieved Zion intel report: Trap Installations 4232 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4248 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4371 | -6/Factory | Terminal network hard line cut 4504 | -6/Factory | Found Prototype Device 4922 | -6/Factory | Discovered new exit (range 15) 4939 | -6/Factory | Entered Extension 5063 | -6/Extension | Spotted B-75 Beast 5148 | -6/Extension | Build established: Scavenger-Tank 5386 | -6/Extension | Rescued A7 5503 | -6/Extension | Rescued a captive Derelict 5647 | -6/Extension | Allies destroyed B-75 Beast 5657 | -6/Extension | Spotted B-75 Beast 5675 | -6/Extension | Allies destroyed B-75 Beast 5859 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 5949 | -6/Extension | Lost 4 parts (1p1u2w) 5991 | -6/Extension | Rescued a captive Derelict 6319 | -6/Extension | Discovered new exit (range 3) 6327 | -6/Extension | Entered Factory 6327 | -5/Factory | Accompanied by 1 ally 6327 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6510 | -5/Factory | Discovered new exit (range 10) 6676 | -5/Factory | Entered another Factory area 6676 | -4/Factory | Evolved 2 slots: Propulsion x2 6725 | -4/Factory | Spotted B-86 Titan 6787 | -4/Factory | Zion Heavy squad teleported in 7117 | -4/Factory | Found Prototype Protection 7250 | -4/Factory | Retrieved Zion intel report: Main Access 7250 | -4/Factory | Identified exit to Research 7291 | -4/Factory | Entered Research 7291 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7802 | -3/Research | Lost 8 parts (2p3n2u1w) 7881 | -3/Research | Lost 3 parts (1u2w) 7888 | -3/Research | System corruption reached 10% 8013 | -3/Research | Spotted B-86 Titan 8064 | -3/Research | Spotted B-86 Titan 8081 | -3/Research | Core integrity fell below 50% 8110 | -3/Research | Lost 16 parts (3p5n5u3w) 8114 | -3/Research | Core integrity fell below 20% 8136 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- automatically when attached. Use carefully and keep an eye on your remaining matter supply. 08096_ System corrupted: Matter fused (-5). 08097_ Slug penetrates Wall. 08097_ Penetrated by Slug. 08111_ Adv. Heat Sink destroyed. 08111_ Penetrated by Slug. 08113_ Slug penetrates Wall. 08113_ Penetrated by Slug. 08113_ Imp. Fusion Compressor destroyed. 08115_ Penetrated by Slug. 08119_ Door malfunctions. 08126_ System corrupted: Energy discharge (-38). 08129_ Acquired Antigrav Array. 08131_ Slug penetrates Wall. 08131_ Acquired Antigrav Array. 08133_ Penetrated by Slug. 08133_ Slug penetrates Wall. 08133_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ???????? ????????????########??????????????????? | | ???????? ###+###????# #??????????????????? | | ???????# ##### #??????????????????? | | ???????# w #??????????????????? | | ???????# @ +??????????????????? | | ???????# #??????????????????? | | ???????# =] #??????????????????? | | ???????# ] ##??????????????????? | | ???????# #############???????? | | ?????? # +???????? | | ?????? ] # #???????? | | ??????? # "" "" #???????? | | ??????? ### # ""S"" #???????? | | ????????###???# !!! # """" #???????? | | ??????????????# !!! # #???????? | | ??????????????# !!! p# ] #???????? | | ??????????????# h;##/######+####?????? | | ??????????????# ph #?????? | | ??????????????# ] h #?????? | | ??????????????# ###### #?????? | | ??????????????## #?????# #?????? | | ???????????????# ??????######## ###### #?????? | | ????????????????? ?????????????# " ???# #?????? | | ???????????????????????????????# ###??# #?????? | | ??????????????????????????###### #????# #?????? | | ??????????????????????????? #????# #?????? | | ?????????????# ????????????# ######/###???? | | ?????????????# ???????????# ^# #???? | | ?????????????# ??????????# # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 42 Energy Capacity 655 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 14 Item Schematics ----------------- Arm. Leg | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Fission Core | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Force Field | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Construction Begets Destruction Dangerous Findings Fancy Inventory Help From High Places Hey, That's Mine! I'm Back, Baby! Metal Spider Please Form A Line Prison Break Respectable Loadout Robot Respite Serviceable Loadout The One Tourist Challenges ------------ None Game ------ Seed CooledArchitectCape Manual? 0 Play Time 04:23:16 Cumulative 8.5 hours Start 2026.08.10 @ 21:50:33 End 2026.08.13 @ 17:41:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79f08044-0f1c-4bea-ba61-96dfeb2bdf4c