Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.29 @ 12:53:35

Player: Infomantis

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (347)     1735
Value Destroyed (20750)    20750
Prototype IDs (243)        4860
Alien Tech Used (0)        0
Bonus (26566)              26566
              TOTAL SCORE: 63411

 Bonus
-------
Triggered High Security    1500
High Alert Combat Kills    11670
Follower Combat Kills      7007
Network Hubs Disabled      200
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
A7 Reached Mainframe       300
Met R17 at Cetus           500
Pursued by Intercept       1000
Destroyed MAIN.C Guards    500
Friendly Fire              -1011

 Cogmind 
---------
Core Integrity             0/1600
Matter                     293/300
Energy                     100/100
System Corruption          41%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (12) -----
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Quantum Reactor
               Huge Storage Unit
  Experimental Energy Well (600)
       Compact Linear Accelerator
      Advanced Micro-nuke Launcher

 Peak State 
------------
>              --- POWER ------------
    Reinforced Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
               Biometal Heavy Treads
      Enhanced Armored Heavy Treads
      Enhanced Armored Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Heat Sink
      Advanced Cooling System
               Huge Storage Unit
  Experimental Energy Well
      Enhanced Optical Array
      Advanced Targeting Computer
      Advanced Targeting Computer
  Experimental Core Analyzer
               Centrium Medium Armor Plating
        Medium Regenerative Plating
               Graphene Brace
>              --- WEAPON -----------
      Enhanced Nova Cannon
               Linear Accelerator
               RU-N14's Throwing Claymores v3
>              --- INVENTORY --------
               Particle Reactor
         Light Quantum Reactor
        Spiked Heavy Treads
               Biometal Heavy Treads
      Enhanced Armored Heavy Treads
      Enhanced Armored Heavy Treads
  Experimental Phase Shifter
               System Mapper
               Deep Network Scanner
  High-powered Tractor Beam
      Advanced Variable Charge Gun
      Enhanced Quantum Rifle
               Vortex Driver
               Vortex Driver
      Enhanced Nova Cannon
               Tri-rail Accelerator
               Linear Accelerator
       Compact Mass Driver
      Advanced Datajack
      Advanced Remote Datajack
[Rating: 211]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Wheel
  Treads                   Medium Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
Utility                    Advanced Targeting Computer
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Deep Network Scanner
  Protection               Medium Regenerative Plating
Weapon                     Enhanced Gauss Cannon
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Hellfire Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Qua Acc Com 
Slots Evolved              18   | .   .   2   .   .   .   6   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   
  Utility                  10   | .   .   1   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             383  | 6   4   23  4   6   9   40  2   5   4   2   6   22  4   4   1   26  6   9   18  4   31  24  13  23  87  
  Power                    41   | .   1   3   1   1   2   7   1   .   .   2   .   1   1   .   .   1   .   1   1   .   .   2   2   2   12  
    Engine                 15   | .   1   .   1   1   2   7   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                23   | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   1   .   .   2   2   2   12  
  Propulsion               95   | 2   2   9   2   .   2   12  1   2   .   .   1   4   1   .   .   3   .   1   3   .   5   5   4   6   30  
    Treads                 26   | .   2   4   .   .   .   3   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   5   8   
    Leg                    42   | .   .   2   1   .   1   4   .   .   .   .   .   .   .   .   .   1   .   1   2   .   5   5   2   1   17  
    Wheel                  22   | 2   .   3   1   .   1   5   .   .   .   .   .   4   1   .   .   2   .   .   1   .   .   .   .   .   2   
    Hover                  5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  128  | 2   1   7   .   2   1   15  .   2   2   .   3   8   .   4   1   13  4   4   3   3   12  6   5   5   25  
    Device                 60   | 1   .   2   .   .   .   5   .   2   .   .   1   3   .   3   1   6   2   2   1   1   5   4   2   2   17  
    Storage                16   | 1   1   2   .   .   .   1   .   .   .   .   1   1   .   .   .   2   .   1   .   .   1   1   .   1   3   
    Processor              9    | .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   1   .   2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Protection             41   | .   .   2   .   2   1   7   .   .   2   .   1   3   .   1   .   4   2   1   1   2   6   1   2   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   119  | 2   .   4   1   3   4   6   .   1   2   .   2   9   2   .   .   9   2   3   11  1   14  11  2   10  20  
    Energy Gun             19   | .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   .   1   1   .   2   7   
    Energy Cannon          23   | .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   2   1   .   4   .   3   4   .   1   4   
    Ballistic Gun          11   | 2   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
    Ballistic Cannon       38   | .   .   .   .   1   4   3   .   .   1   .   1   5   .   .   .   3   1   1   3   1   5   1   2   4   2   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         18   | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   2   .   5   5   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   8    | .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  12   | .   .   .   .   1   .   1   .   1   1   1   .   1   .   .   .   .   .   .   3   .   .   .   .   1   2   
Parts Lost                 103  | .   3   11  2   .   1   7   .   .   .   1   .   1   1   1   .   .   .   1   .   .   1   8   1   9   55  
  Power                    16   | .   .   1   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   3   8   
  Propulsion               37   | .   2   4   .   .   .   3   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   2   1   .   22  
  Utility                  30   | .   1   2   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   3   17  
  Weapon                   20   | .   .   4   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   8   
  Highest Loss Streak      16   | .   2   3   2   .   1   3   .   .   .   1   .   1   1   1   .   .   .   1   .   .   1   5   1   7   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   89  95  97  100 99  95  100 99  100 99  99  98  94  93  94  90  89  88  89  87  89  89  93  82  79  
  Engine                   5    | .   14  2   8   11  11  12  13  13  13  10  5   5   5   5   5   5   5   5   3   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   5   5   5   5   4   4   8   7   6   
  Treads                   6    | .   19  18  2   .   .   3   13  12  13  13  11  11  5   5   5   1   .   .   .   .   .   .   3   14  9   
  Leg                      8    | .   .   2   11  11  11  9   .   .   .   .   .   .   .   .   .   3   5   7   10  10  26  28  21  1   8   
  Wheel                    9    | .   7   8   19  22  22  12  13  13  13  13  11  10  16  17  17  11  10  7   4   5   .   .   .   .   .   
  Device                   12   | .   4   7   11  2   .   14  13  13  13  13  16  16  17  14  17  17  16  15  16  15  12  13  13  14  14  
  Storage                  6    | .   14  11  11  11  11  6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   8   8   4   
  Processor                11   | .   .   10  11  11  11  6   13  13  13  13  11  11  11  11  11  11  10  10  11  15  14  13  16  16  16  
  Protection               8    | .   .   3   .   8   10  8   6   6   6   6   10  10  5   6   5   11  13  14  15  13  11  12  6   7   1   
  Energy Gun               1    | .   .   4   11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   
  Energy Cannon            3    | .   .   .   .   .   .   4   6   6   6   6   5   5   4   5   5   5   5   10  8   5   3   5   .   3   .   
  Ballistic Gun            2    | .   28  17  9   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Ballistic Cannon         7    | .   .   .   .   4   13  12  13  13  12  13  8   10  11  11  11  9   8   3   4   5   8   3   4   7   2   
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Heaviest Build             193  | 9   18  50  48  57  75  108 97  98  98  100 107 120 124 124 124 176 131 134 140 136 147 142 144 193 141 
  Greatest Support         310  | 20  40  40  22  22  22  24  24  24  24  24  24  24  40  40  40  40  40  40  110 28  165 190 165 310 310 
  Greatest Overweight (x)  8    | 2   1   4   3   2   3   8   4   4   4   4   4   8   4   3   3   4   3   4   4   4   1   .   1   .   2   
  Average Overweight (x)   2    | .   .   2   2   2   2   3   4   4   3   3   4   4   2   3   3   3   2   3   3   4   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  20  20  20  20  20  20  20  25  25  
  Average Capacity         19   | 7   8   17  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  24  20  
  Most Carried             25   | 8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  
  Average Carried          19   | 5   6   16  19  19  19  18  20  19  19  20  19  19  19  19  19  19  19  19  19  19  19  18  19  22  17  
  Final Capacity           25   | 8   10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  
  Final Carried            23   | 8   7   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  18  20  21  23  

 Class Distribution 
--------------------
 27% | Scavenger-Gunner
 20% | Scavenger-Mutant
 18% | Mutant
 11% | Scavenger-Tank
  5% | Gunner
  4% | Commander-Tank
  3% | Commander-Mutant
  3% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Data Miner
 Scavenger-Gunner | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
   Commander-Tank | -5/Extension
 Scavenger-Gunner | -5/Cetus
 Scavenger-Mutant | -5/Archives
 Scavenger-Gunner | -5/Hub_04(d)
 Scavenger-Gunner | -4/Factory
   Scavenger-Tank | -4/Upper Caves
   Scavenger-Tank | -4/Upper Caves
             Tank | -4/Warlord
           Mutant | -3/Proximity Caves
           Gunner | -3/Research
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -2/Quarantine
 Scavenger-Gunner | -1/Access
    Hacker-Gunner | -1/Command

 Resources                       | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Res  Qua  Acc  Com  
Matter Collected           9800  | 328  147  401  46   56   231  1151 138  137  46   148  200  531  184  105  85   584  131  265  .    227  1072 116  425  1120 1926 
  Remotely                 632   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    632  
Salvage Created            15245 | 160  297  918  125  .    89   1186 .    154  122  227  316  239  164  120  358  535  223  771  .    311  1883 1202 519  1994 3332 
  Parts                    588   | 12   26   58   6    .    5    57   .    9    2    7    12   5    4    2    21   25   8    36   .    11   49   43   21   66   103  
Haulers Intercepted        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    
Recyclers Shooed           4     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Retrieved Matter         32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    .    
Parts Self-Destructed      114   | .    .    .    .    .    19   .    16   10   .    6    .    .    .    .    .    .    21   33   .    9    .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Qua Acc Com 
Combat Hostiles Destroyed  290  | .   10  20  3   .   3   26  .   3   3   4   3   4   3   2   1   12  5   20  .   13  39  33  7   26  50  
  Melee                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     56   | .   10  19  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   22  
  Cannons                  153  | .   .   .   .   .   2   22  .   3   .   4   3   3   3   2   1   12  5   10  .   2   18  12  3   20  28  
  AOE                      70   | .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   10  .   11  19  21  2   3   .   
Classes Destroyed          24   | 2   2   2   .   .   1   7   .   1   .   1   .   .   .   .   1   .   .   .   .   1   4   1   .   .   1   
  Worker                   15   | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   2   .   .   .   .   .   2   1   1   2   3   
  Builder                  11   | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   4   1   .   .   .   .   1   .   .   .   .   
  Tunneler                 5    | 4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   
  Recycler                 11   | 1   .   1   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   1   .   1   3   1   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Operator                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   
  Swarmer                  35   | .   5   .   .   .   1   .   .   2   .   .   .   1   .   .   .   2   2   5   .   5   5   5   .   2   .   
  Saboteur                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Grunt                    122  | .   5   15  2   .   .   15  .   .   .   4   .   1   .   .   .   5   1   9   .   7   11  11  3   10  23  
  Brawler                  8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   2   1   
  Duelist                  15   | .   .   1   1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   2   .   .   3   
  Protector                5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
  Sentry                   30   | .   .   4   .   .   .   4   .   1   .   .   1   2   .   2   1   .   1   3   .   .   5   4   .   2   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   19   | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   1   2   .   .   2   2   .   2   6   
  Programmer               30   | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   3   5   3   5   8   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Grunt           3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Combat Programmer        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   2   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Light                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           16   | 4   4   6   3   .   1   9   .   2   4   3   3   2   2   2   6   6   2   11  .   9   12  14  4   8   16  
  Combat Bots Only         16   | .   3   6   3   .   1   6   .   2   3   3   2   1   2   2   1   5   2   11  .   9   12  13  4   7   16  
Max Kills in Single Turn   6    | 1   1   1   1   .   1   2   .   3   1   1   2   1   1   1   6   2   1   6   .   2   5   4   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   6   .   2   3   3   2   2   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Data Miner (-6/Data Miner)
  1C-UTU (-4/Factory)

 Combat                          | -11   -10   -9    -9    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Mat   Min   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Res   Res   Qua   Acc   Com   
Damage Taken               33030 | .     372   1501  306   .     359   1423  122   81    185   212   199   729   65    98    224   781   42    1056  .     335   1854  2607  395   4996  15088 
  Core                     2878  | .     92    198   34    .     150   103   17    20    48    38    .     43    .     .     48    54    .     89    .     30    104   169   36    106   1499  
  Absorbed by Shields      4448  | .     .     .     .     .     .     .     .     .     .     .     .     262   23    36    .     297   15    264   .     328   1363  337   411   453   659   
  Reduced by Siege Mode    1474  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1474  
  Redirected to Shielding  146   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     146   
  Regen/Repaired (Parts)   1993  | .     .     .     .     .     .     .     .     .     .     .     .     2     .     42    .     126   11    107   .     10    204   180   778   275   258   
Core Remaining (%)         73    | 100   63    .     .     .     4     .     .     .     .     73    .     .     .     .     90    .     .     .     .     84    92    .     85    .     .     
Volleys Fired              737   | 17    35    74    11    1     27    61    5     5     7     12    9     26    9     5     10    26    5     27    1     11    80    38    17    71    147   
  Largest                  3     | 2     2     2     2     1     2     3     3     3     1     3     3     3     3     3     3     3     3     3     1     2     3     3     2     3     3     
  Hottest                  306   | 40    40    105   105   48    96    204   204   204   .     204   204   204   240   204   204   240   207   240   240   150   240   252   240   252   306   
Shots Fired                1650  | 34    70    133   20    1     29    172   15    15    7     36    23    72    25    14    30    60    15    68    1     12    175   64    32    190   337   
  Gun                      473   | 34    70    133   20    .     .     2     .     .     .     .     .     .     1     .     .     1     .     .     1     .     1     3     15    3     189   
  Cannon                   1108  | .     .     .     .     1     29    170   15    15    .     36    23    72    24    14    30    59    15    61    .     2     158   42    16    184   142   
  Launcher                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Special                  65    | .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     7     .     10    16    19    1     3     2     
  Kinetic                  995   | 34    70    97    6     1     29    113   10    10    .     24    14    49    16    10    20    40    10    21    .     1     107   17    16    128   152   
  Thermal                  557   | .     .     36    14    .     .     59    5     5     .     12    9     23    9     4     10    20    5     40    1     1     52    28    15    59    150   
  Explosive                67    | .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     7     .     10    16    19    1     3     4     
  Electromagnetic          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Entropic                 28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    
  Robot Hit Streak         43    | 5     8     30    27    .     6     16    7     2     3     7     9     12    10    17    23    16    8     11    .     10    15    17    25    16    43    
  Robot Miss Streak        7     | 2     3     2     .     .     2     4     3     3     2     4     1     3     2     .     1     4     1     2     .     1     7     2     2     2     4     
  Penetration Max          1     | .     .     .     .     .     .     1     .     1     .     .     .     1     1     .     .     .     .     .     .     .     1     .     .     .     1     
  Secondary Targets        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           1127  | 21    42    109   20    .     18    101   7     7     5     20    19    69    16    14    15    38    11    44    .     10    89    37    28    101   286   
  Core Hits                708   | 8     16    42    8     .     10    50    2     5     14    8     7     11    9     7     17    17    4     34    .     22    102   78    16    56    165   
  Critical Kills           9     | .     .     .     .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     1     
  Critical Parts Destroyed 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Critical Strikes         101   | .     .     .     .     .     2     19    1     2     1     4     1     6     2     1     1     4     1     2     .     1     12    4     4     7     26    
    Burn                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Meltdown               8     | .     .     .     .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     .     
    Destroy                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Blast                  66    | .     .     .     .     .     2     16    1     1     .     4     1     6     2     1     1     4     1     1     .     .     5     1     3     4     12    
    Sever                  13    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     1     6     3     1     .     .     
    Sunder                 10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    
Melee Attacks              27    | .     .     .     .     .     .     .     .     .     .     .     6     18    .     .     .     2     .     .     .     .     .     .     .     1     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            27    | .     .     .     .     .     .     .     .     .     .     .     6     18    .     .     .     2     .     .     .     .     .     .     .     1     .     
    Combat Hostiles        3     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           59578 | 219   424   1283  214   .     579   3813  251   291   1217  706   635   2028  728   492   1338  1273  376   3101  .     2645  9163  7148  1598  6040  14016 
  Guns                     7596  | 219   424   1283  214   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     489   56    4911  
  Cannons                  30984 | .     .     .     .     .     579   3740  251   291   .     706   635   2028  728   492   607   1273  376   1470  .     76    3145  905   603   4454  8625  
  Explosions               18130 | .     .     .     .     .     .     64    .     .     1044  .     .     .     .     .     731   .     .     1443  .     2116  5212  5371  388   1281  480   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  197   | .     .     .     .     .     .     9     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     68    118   .     
  Kinetic                  22188 | 219   424   868   46    .     579   2703  156   191   .     394   351   1500  516   352   399   911   265   429   .     39    2140  258   603   2744  6101  
  Thermal                  13968 | .     .     415   168   .     .     1082  95    100   .     312   284   528   212   140   208   362   111   1188  .     37    1005  647   489   1766  4819  
  Explosive                17188 | .     .     .     .     .     .     .     .     .     1044  .     .     .     .     .     .     .     .     1296  .     2116  5212  5371  388   1281  480   
  Electromagnetic          777   | .     .     .     .     .     .     19    .     .     .     .     .     .     .     .     731   .     .     .     .     .     .     .     .     .     27    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2671  | .     .     .     .     .     .     .     .     .     171   .     .     .     .     .     .     .     .     188   .     453   806   872   50    131   .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 2589  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2589  
Highest Corruption         41    | .     2     .     .     .     .     3     3     3     3     3     .     .     .     .     1     1     1     1     1     .     7     2     5     6     41    
  Average Corruption       5     | .     2     .     .     .     .     1     3     3     3     3     .     .     .     .     1     1     1     1     1     .     2     1     3     4     18    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     
  Effects                  150   | .     .     .     .     .     .     3     9     10    4     8     .     .     .     .     .     4     5     7     .     .     16    1     4     10    69    
    Message Errors         30    | .     .     .     .     .     .     .     5     3     2     3     .     .     .     .     .     2     .     1     .     .     1     .     1     1     11    
    Matter Fused           29    | .     .     .     .     .     .     2     .     2     1     2     .     .     .     .     .     .     1     1     .     .     2     .     2     1     15    
    Heat Flow Errors       18    | .     .     .     .     .     .     .     1     2     1     1     .     .     .     .     .     .     2     2     .     .     2     1     1     1     4     
    Energy Discharges      16    | .     .     .     .     .     .     1     1     1     .     1     .     .     .     .     .     1     .     .     .     .     3     .     .     1     7     
    Parts Rejected         7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     4     
    Data Loss (minor)      21    | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     1     .     .     4     .     .     3     10    
    Data Loss (major)      8     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     3     
    Misfires               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     3     
    Alerts                 4     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Weapon Failures        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
Overload Shots             9     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     1     .     1     3     1     .     1     
Overflow Damage            1134  | .     .     .     .     .     .     111   .     .     45    52    8     13    .     .     17    50    48    129   .     61    132   143   5     228   92    
  Projectiles              709   | .     .     .     .     .     .     111   .     .     21    52    8     13    .     .     4     50    48    75    .     57    28    6     5     139   92    
  Explosions               425   | .     .     .     .     .     .     .     .     .     24    .     .     .     .     .     13    .     .     54    .     4     104   137   .     89    .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 119   | .     .     .     .     .     6     16    1     .     .     3     .     8     .     .     1     8     1     2     .     .     17    .     5     18    33    
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Kinetic                  107   | .     .     .     .     .     5     16    1     .     .     3     .     7     .     .     1     8     1     2     .     .     16    .     3     17    27    
  Secondary                11    | .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     1     1     6     
Self-Inflicted Damage      194   | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     100   .     .     .     .     .     .     .     .     .     90    
  Shots                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
  Rammed                   5     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
Targets Rammed             11    | .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     6     .     
  Kicked                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Crushed                  3     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Highest Temperature        366   | .     31    24    18    8     84    258   164   170   65    184   60    72    171   234   126   138   70    78    82    .     176   366   101   94    173   
  Average Temperature      51    | .     10    8     10    6     29    79    66    64    35    73    24    30    56    96    47    42    66    20    42    .     52    149   101   24    47    
  Received Heat Transfer   4218  | .     186   567   42    .     21    399   48    24    .     99    45    146   6     18    45    44    .     188   .     51    119   484   32    456   1198  
  Effects                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
    Interference           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
Siege Activations          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Total Turns              175   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     175   
  Longest Duration         109   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     109   
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     1     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     
Robots Melted              10    | .     .     .     .     .     .     3     .     1     .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     3     .     
  Combat Hostiles          8     | .     .     .     .     .     .     3     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     2     .     
  Parts Melted             21    | .     .     5     1     .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     8     
  Heat Transferred         15614 | .     .     1004  386   .     .     1600  150   150   .     450   400   750   275   200   300   500   111   1454  .     37    962   592   531   1369  4393  
Parts Sabotaged            8     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     3     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Res  Qua  Acc  Com  
Peak Influence             3057 | 25   288  319  174  .    .    858  .    .    .    .    332  785  602  384  654  1359 .    .    .    .    2486 2767 1815 1757 3057 
  Initial                  1550 | .    16   37   124  .    .    277  .    .    .    .    53   162  439  240  134  310  .    .    .    .    67   1398 1550 979  1104 
  Average                  818  | 10   196  152  168  .    .    514  .    .    .    .    121  413  551  372  183  881  .    .    .    .    990  1996 1634 1349 1597 
Maximum Alert Level        5    | .    1    1    .    .    .    3    .    .    .    .    1    3    2    1    2    4    .    .    .    .    5    5    5    5    5    
  Low Security (%)         17   | 100  40   71   100  .    .    .    .    .    .    .    81   5    .    .    74   .    .    .    .    .    18   .    .    .    .    
  Level 1                  22   | .    60   28   .    .    .    35   .    .    .    .    18   56   .    100  24   13   .    .    .    .    15   .    .    .    .    
  Level 2                  13   | .    .    .    .    .    .    36   .    .    .    .    .    34   100  .    1    26   .    .    .    .    6    .    .    .    .    
  Level 3                  9    | .    .    .    .    .    .    28   .    .    .    .    .    4    .    .    .    29   .    .    .    .    14   .    .    22   .    
  Level 4                  16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    17   15   23   49   50   
  Level 5                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    20   76   28   31   
  High Security            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   64   .    .    17   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          95   | .    .    3    .    .    .    8    .    .    .    .    1    2    .    .    3    6    .    .    .    .    24   10   2    17   19   
  Investigation            8    | .    .    2    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    .    .    2    .    .    1    .    
  Extermination            12   | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    .    1    3    2    
  Reinforcement            15   | .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    5    2    
  Assault                  47   | .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    4    .    .    .    .    12   9    1    3    15   
  Garrison                 5    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    
  Intercept                8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    3    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    
Haulers Reinforced         3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Qua Acc Com 
Distress Signals           20   | .   2   4   .   .   1   3   .   .   .   .   1   1   2   .   .   1   .   .   1   .   1   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              584  | .   17  32  3   .   22  43  7   6   4   5   5   32  10  3   7   38  8   22  .   19  86  58  11  43  103 
  Peak Tracking Total      15   | .   5   5   2   .   7   7   3   4   4   4   2   7   5   1   3   10  3   8   .   7   13  15  4   8   14  
  Tactical Retreats        22   | .   .   4   1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   3   2   .   3   6   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Qua Acc Com 
Traps Triggered            11   | .   1   1   .   .   1   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         35   | .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   11  .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Qua Acc Com 
Machines Disabled          51   | .   1   .   .   .   2   3   .   .   .   .   .   5   1   2   11  5   .   6   1   .   5   5   .   2   2   
  Max in Single Turn       10   | .   1   .   .   .   1   1   .   .   .   .   .   1   1   1   10  1   .   4   1   .   1   1   .   1   1   
  Garrison Access          10   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   2   .   1   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Qua Acc Com 
Machines Accessed          36   | .   3   1   .   .   .   2   .   1   .   .   .   4   1   .   .   3   1   1   5   .   5   1   1   5   2   
  Terminals                13   | .   3   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   1   .   .   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   
  Recycling Units          2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   1   .   1   .   
Total Hacks                92   | .   7   1   .   .   .   3   .   6   .   .   .   5   1   .   .   9   2   7   15  .   14  5   3   8   6   
  Successful               59   | .   4   1   .   .   .   1   .   6   .   .   .   3   .   .   .   4   2   7   15  .   4   1   2   5   4   
  Failed                   33   | .   3   .   .   .   .   2   .   .   .   .   .   2   1   .   .   5   .   .   .   .   10  4   1   3   2   
    Catastrophic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   128  | .   1   1   .   .   .   11  .   .   .   .   5   14  .   .   10  15  .   .   .   .   33  3   19  10  6   
  Terminals                25   | .   7   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   7   .   .   .   .   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   3   .   4   
  Recycling Units          5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Garrison Access          22   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   9   5   .   1   .   
Terminal Hacks             41   | .   4   .   .   .   .   .   .   6   .   .   .   3   .   .   .   .   2   7   15  .   .   .   .   3   1   
  Record                   23   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   2   7   8   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   3   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   3   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   .   .   .   .   1   .   .   .   .   .   1   1   .   .   2   .   1   .   .   3   .   1   2   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   55   | .   1   .   .   14  .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   10  .   .   .   16  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Time                     94   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   .   .   36  .   28  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   48  .   
  Retrieved Matter         48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   48  .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Qua Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   1   2   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   2   
Robot Hacks Applied        7    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   1   2   
  parse_system             6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   2   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   2   .   1   .   
  Machine Destruction      10   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   2   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             30   | .   .   .   .   .   14  .   .   .   .   .   2   14  .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              7    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   2   1   
Hacks Repelled             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Allies                          | -11   -10   -9    -9    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Mat   Min   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Res   Res   Qua   Acc   Com   
Total Allies               110   | .     .     .     .     9     14    3     .     .     .     .     5     23    .     .     3     8     .     .     .     .     16    1     .     6     22    
  Largest Group            18    | .     .     .     .     9     14    11    3     3     2     1     5     18    11    3     4     5     3     1     .     .     12    .     .     3     15    
  Highest-Rated Group      1856  | .     .     .     .     308   357   337   210   210   140   70    155   704   465   211   237   518   288   96    .     .     705   .     .     345   1856  
  Highest-Rated Ally       269   | .     .     .     .     39    41    70    70    70    70    70    41    159   152   145   70    140   96    96    .     .     96    .     .     122   269   
Zionite Dispatches         18    | .     .     .     .     .     .     1     .     .     .     .     2     2     .     .     1     4     .     .     .     .     4     1     .     3     .     
  Heavy                    3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     
  Light                    6     | .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     1     1     .     .     .     .     1     .     .     1     .     
  Recon                    1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fire                     3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Hero                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Defense Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Heavy Resupply           2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     
Total Orders               51    | .     .     .     .     .     .     1     .     .     .     .     .     3     .     .     2     9     6     2     .     4     21    1     .     2     .     
  STAY                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
  FOLLOW                   1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  DROP                     2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     
  PICKUP                   1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  EXPLORE                  24    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     5     3     1     .     1     11    1     .     .     .     
  RETURN                   21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     3     1     .     2     10    .     .     .     .     
Ally Attacks               829   | .     .     .     .     .     129   28    30    9     13    4     20    161   50    8     3     61    20    10    .     .     113   .     .     35    135   
  Total Damage             31946 | .     .     .     .     .     2046  685   592   227   135   56    437   3595  1530  102   24    3810  799   409   .     .     3266  .     .     2022  12211 
  Kills                    188   | .     .     .     .     .     23    6     7     2     1     .     4     30    8     2     1     25    4     1     .     .     31    .     .     6     37    
Allies Corrupted           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     2     2     
Allies Melted              4     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Qua Acc Com 
Robot Analysis Total       128  | .   .   .   .   .   .   .   .   .   128 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   1   2   3   .   1   2   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Drone Launches             23   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   5   3   1   .   1   10  1   .   .   .   
  Drone Recoveries         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   3   1   .   1   9   1   .   .   .   
Zionite Intel Received     18   | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   2   1   .   .   .   .   5   .   5   .   1   
  Main Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Guard Positions          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Component Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unaware Analyses         3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Trap Installations       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Res  Qua  Acc  Com  
Turns Passed               18283 | 169  400  1017 185  1412 713  1347 422  658  198  311  334  1593 248  277  239  809  530  742  1285 539  1551 370  464  990  1480 
Spaces Moved               10600 | 128  200  502  128  1103 428  727  265  420  115  180  178  855  143  99   136  474  314  434  775  308  1098 211  253  480  646  
  Core                     122   | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  
  Treads                   1012  | .    144  141  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    441  286  
  Legs                     1891  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   .    1098 211  253  39   228  
  Wheels                   7556  | 119  56   361  128  1103 428  727  265  420  115  180  178  855  143  99   136  474  314  434  713  308  .    .    .    .    .    
  Hover                    19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   110  115  115  115  130  150  150  135  135  150  145  123  138  138  138  125  140  112  160  108  110  115  120  50   
  Average Speed            136   | 81   139  146  116  115  117  144  150  150  149  149  150  151  129  138  138  140  139  148  159  160  109  112  138  147  126  
  Slowest Speed            240   | 150  160  160  135  115  130  210  150  150  150  150  150  210  150  138  138  153  140  160  184  160  182  120  190  153  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       45    | 7    39   37   19   90   66   27   41   66   77   39   7    88   66   75   20   19   68   72   92   38   50   15   24   22   19   
  Regions Visited          25
    Branch Regions         17
  Pre-discovered Areas     31    | .    .    1    1    1    1    .    .    1    22   .    .    .    .    .    .    .    1    1    .    .    2    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    .    .    1    1    1    1    1    1    .    .    .    1    .    .    .    1    1    1    .    1    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    1    .    .    .    .    .    .    1    1    1    .    1    1    1    .    .    .    1    .    1    .    
Scrap Searched             16    | .    .    .    .    3    1    .    1    5    .    1    .    .    .    .    .    .    2    1    .    2    .    .    .    .    .    
Spaces Dug                 96    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    23   34   2    32   2    
Terrain Destroyed          1179  | .    .    .    .    .    .    82   9    9    44   23   5    14   6    2    188  18   6    88   .    116  239  149  25   102  54   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               371   | .    .    .    .    .    .    67   9    9    .    23   5    14   6    2    11   18   6    14   .    1    68   20   3    64   31   
  AOE                      808   | .    .    .    .    .    .    15   .    .    44   .    .    .    .    .    177  .    .    74   .    115  171  129  22   38   23   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Res  Qua  Acc  Com  
Total                      13111 | 158  260  664  144  1246 615  894  279  440  132  195  227  1102 192  228  165  574  396  477  835  343  1302 284  336  618  1005 
  Wait                     746   | .    15   31   .    123  28   21   6    1    1    .    9    97   27   118  17   16   58   2    .    15   59   2    22   6    72   
  Move                     10574 | 127  199  501  127  1102 427  726  264  419  114  179  177  854  142  98   135  473  313  433  774  307  1097 210  252  478  646  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  211   | 8    4    25   1    6    6    17   .    3    1    1    5    10   5    1    1    10   7    3    17   3    17   6    14   15   25   
  Fast Attach              120   | 6    1    7    2    2    1    10   1    2    2    1    1    4    .    1    .    8    .    2    7    1    8    5    5    5    38   
  Attach                   130   | .    3    8    1    .    1    11   .    .    1    .    1    3    1    .    .    5    4    2    8    3    12   12   3    12   39   
  Detach                   12    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    .    2    2    .    4    
  Swap                     133   | .    .    8    1    4    7    19   1    3    1    1    4    15   3    3    1    13   2    5    3    .    11   7    5    6    10   
  Drop                     232   | .    3    10   1    8    13   27   2    7    3    1    4    18   5    2    1    19   7    3    24   3    18   2    13   15   23   
  Fire                     737   | 17   35   74   11   1    27   61   5    5    7    12   9    26   9    5    10   26   5    27   1    11   80   38   17   71   147  
  Melee                    27    | .    .    .    .    .    .    .    .    .    .    .    6    18   .    .    .    2    .    .    .    .    .    .    .    1    .    
  Ram                      2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Crush                    7     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   133   | .    .    .    .    .    104  1    .    .    .    .    11   14   .    .    .    1    .    .    .    .    .    .    .    2    .    
  Trap                     35    | .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/Quarantine
-1/Access
-1/Command (discovered 1 exit: [*Sur])

 History 
---------
  Turn | Location           | Event
    23 | -11/Scrapyard      | Discovered new exit (range 15)
   170 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   473 | -10/Materials      | Discovered new exit (range 15)
   560 | -10/Materials      | Discovered new exit (range 3)
   570 | -10/Materials      | Entered another Materials area
   570 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1524 | -9/Materials       | Lost 3 parts (2n1w)
  1544 | -9/Materials       | Discovered new exit (range 7)
  1587 | -9/Materials       | Entered Mines
  1594 | -9/Mines           | Core integrity fell below 50%
  1621 | -9/Mines           | Build established: Scavenger-Mutant
  1657 | -9/Mines           | Assembled infested the area
  1668 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1676 | -9/Mines           | Learned location of Storage (-7)
  1677 | -9/Mines           | Met a Derelict bent on vengeance
  1748 | -9/Mines           | Learned Materials terminal intel
  1772 | -9/Mines           | Entered Zion
  1919 | -7/Zion            | Discovered new exit (range 13)
  1959 | -7/Zion            | Gained Derelict followers
  2148 | -7/Zion            | Found Prototype Special Weapon
  2149 | -7/Zion            | Identified RU-N14's Throwing Claymores
  2152 | -7/Zion            | Found RU-N14's Throwing Claymores
  2156 | -7/Zion            | Found RU-N14's Throwing Claymores
  2159 | -7/Zion            | Found RU-N14's Throwing Claymores
  2254 | -7/Zion            | Gained Derelict followers
  2501 | -7/Zion            | Learned location of Recycling (-7)
  2508 | -7/Zion            | Given the Hacking Drone Bay
  2609 | -7/Zion            | Learned Factory stockpile data
  2659 | -7/Zion            | Build established: Mutant
  2893 | -7/Zion            | Imprinted
  2895 | -7/Zion            | Declared Zion's savior
  3184 | -7/Zion            | Entered Proximity Caves
  3184 | -6/Proximity Caves | Accompanied by 9 allies
  3306 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  3368 | -6/Proximity Caves | Spotted B-75 Beast
  3389 | -6/Proximity Caves | Allies destroyed B-75 Beast
  3546 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
  3668 | -6/Proximity Caves | Core integrity fell below 20%
  3785 | -6/Proximity Caves | Discovered new exit (range 16)
  3897 | -6/Proximity Caves | Entered Factory
  3897 | -6/Factory         | Accompanied by 11 allies
  3897 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
  4198 | -6/Factory         | Garrison activated, responded to threat
  4247 | -6/Factory         | First assault squad dispatched
  4427 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  4836 | -6/Factory         | Lost 3 parts (1n2u)
  5139 | -6/Factory         | Spotted B-75 Beast
  5169 | -6/Factory         | Build established: Scavenger-Gunner
  5230 | -6/Factory         | Retrieved Zion intel report: Guard Positions
  5231 | -6/Factory         | Zion Light squad teleported in
  5233 | -6/Factory         | Discovered new exit (range 6)
  5242 | -6/Factory         | Identified exit to Lower Caves
  5244 | -6/Factory         | Entered Lower Caves
  5244 | -6/Lower Caves     | Accompanied by 3 allies
  5612 | -6/Lower Caves     | Identified exit to Lower Caves
  5666 | -6/Lower Caves     | Entered another Lower Caves area
  5666 | -6/Lower Caves     | Accompanied by 3 allies
  5794 | -6/Lower Caves     | Learned 4 Factory zone layouts
  5807 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6113 | -6/Lower Caves     | Learned Research emergency access door positions
  6113 | -6/Lower Caves     | Learned Armory emergency access door positions
  6113 | -6/Lower Caves     | Learned Armory stockpile data
  6300 | -6/Lower Caves     | Discovered new exit (range 14)
  6321 | -6/Lower Caves     | Identified exit to Data Miner
  6324 | -6/Lower Caves     | Entered Data Miner
  6324 | -6/Data Miner      | Accompanied by 2 allies
  6324 | -6/Data Miner      | Discovered new exit (range 6)
  6353 | -6/Data Miner      | Met Data Miner
  6374 | -6/Data Miner      | Destroyed Data Miner
  6374 | -6/Data Miner      | Interfaced with the Data Conduit
  6379 | -6/Data Miner      | Found Prototype Hackware
  6405 | -6/Data Miner      | Found Prototype Protection
  6405 | -6/Data Miner      | Identified Zio. Weapon Casing
  6520 | -6/Data Miner      | Identified exit to Proximity Caves
  6522 | -6/Data Miner      | Entered Proximity Caves
  6522 | -5/Proximity Caves | Accompanied by 1 ally
  6770 | -5/Proximity Caves | Found Zio. Weapon Casing
  6799 | -5/Proximity Caves | Discovered new exit (range 15)
  6805 | -5/Proximity Caves | Learned Factory emergency access door positions
  6832 | -5/Proximity Caves | Identified exit to Factory
  6833 | -5/Proximity Caves | Entered Factory
  6833 | -5/Factory         | Evolved 2 slots: Utility x2
  6834 | -5/Factory         | Identified exit to Upper Caves
  6834 | -5/Factory         | Identified exit to Extension
  6837 | -5/Factory         | Loaded intel: 266 machine locations
  6853 | -5/Factory         | Zion Recon squad teleported in
  6970 | -5/Factory         | Zion Fire squad teleported in
  7107 | -5/Factory         | P-70 Sage assimilated allied Slayer 6a
  7167 | -5/Factory         | Entered Extension
  7167 | -5/Extension       | Accompanied by 4 allies
  7168 | -5/Extension       | Loaded intel: 27 machine locations
  7328 | -5/Extension       | Rescued a captive Derelict
  7329 | -5/Extension       | Rescued a captive Derelict
  7424 | -5/Extension       | Retrieved Zion intel report: Unaware Analyses
  7429 | -5/Extension       | Retrieved Zion intel report: Trap Installations
  7430 | -5/Extension       | Zion Light squad teleported in
  7469 | -5/Extension       | Rescued A7
  8006 | -5/Extension       | Spotted B-75 Beast
  8013 | -5/Extension       | Allies destroyed B-75 Beast
  8022 | -5/Extension       | Spotted B-75 Beast
  8034 | -5/Extension       | Allies destroyed B-75 Beast
  8370 | -5/Extension       | Rescued a captive Derelict
  8375 | -5/Extension       | Rescued a captive Derelict
  8540 | -5/Extension       | Zion Heavy Resupply teleported in
  8629 | -5/Extension       | Terminal network hard line cut
  8667 | -5/Extension       | First assault squad dispatched
  8671 | -5/Extension       | Discovered new exit (range 10)
  8673 | -5/Extension       | Discovered new exit (range 6)
  8728 | -5/Extension       | Found Prototype Protection
  8728 | -5/Extension       | Identified Med. Regenerative Plating
  8760 | -5/Extension       | Entered Cetus
  8760 | -5/Cetus           | Accompanied by 11 allies (A7)
  8761 | -5/Cetus           | Loaded intel: 24 machine locations
  8765 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  8780 | -5/Cetus           | Spotted Cetus Guard
  8780 | -5/Cetus           | Spotted Cetus Guard
  8783 | -5/Cetus           | Spotted Cetus Guard
  8785 | -5/Cetus           | Spotted Cetus Guard
  8791 | -5/Cetus           | Allies destroyed Cetus Guard
  8793 | -5/Cetus           | Destroyed Cetus Guard
  8800 | -5/Cetus           | Allies destroyed Cetus Guard
  8852 | -5/Cetus           | Escorted A7 to Cetus Mainframe
  8875 | -5/Cetus           | Discovered new exit (range 16)
  8903 | -5/Cetus           | Spotted Cetus Guard
  8903 | -5/Cetus           | Spotted Cetus Guard
  8907 | -5/Cetus           | Spotted Cetus Guard
  8907 | -5/Cetus           | Spotted Cetus Guard
  8913 | -5/Cetus           | Allies destroyed Cetus Guard
  8914 | -5/Cetus           | Destroyed Cetus Guard
  8920 | -5/Cetus           | Allies destroyed Cetus Guard
  8926 | -5/Cetus           | Destroyed Cetus Guard
  8929 | -5/Cetus           | Discovered new exit (range 15)
  8941 | -5/Cetus           | Scared off Revision 17
  9008 | -5/Cetus           | Entered Archives
  9008 | -5/Archives        | Accompanied by 3 allies (A7)
  9009 | -5/Archives        | Loaded intel: 8 machine locations
  9013 | -5/Archives        | Received a hacking code to weaken MAIN.C
  9060 | -5/Archives        | Discovered new exit (range 15)
  9103 | -5/Archives        | Discovered new exit (range 16)
  9121 | -5/Archives        | Discovered new exit (range 16)
  9227 | -5/Archives        | Unable to access archive contents
  9285 | -5/Archives        | Entered Hub_04(d)
  9285 | -5/Hub_04(d)       | Accompanied by 2 allies
  9286 | -5/Hub_04(d)       | Loaded intel: 86 machine locations
  9304 | -5/Hub_04(d)       | Discovered new exit (range 31)
  9357 | -5/Hub_04(d)       | Retrieved Zion intel report: Main Access
  9357 | -5/Hub_04(d)       | Identified exit to Factory
  9491 | -5/Hub_04(d)       | Retrieved Zion intel report: Component Schematics
  9492 | -5/Hub_04(d)       | Zion Light squad teleported in
  9520 | -5/Hub_04(d)       | Network Hub disabled
  9524 | -5/Hub_04(d)       | Entered Factory
  9524 | -4/Factory         | Accompanied by 2 allies
  9524 | -4/Factory         | Evolved 2 slots: Utility x2
  9525 | -4/Factory         | Loaded intel: 245 machine locations
  9580 | -4/Factory         | Repaired Broken Imp. Shield Generator
  9613 | -4/Factory         | Zion hero teleported in (1C-UTU)
  9735 | -4/Factory         | Zion Heavy squad teleported in
  9847 | -4/Factory         | Spotted B-86 Titan
  9864 | -4/Factory         | Allies destroyed B-86 Titan
  9913 | -4/Factory         | Discovered new exit (range 27)
  9921 | -4/Factory         | Discovered new exit (range 32)
 10003 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 10004 | -4/Factory         | Zion Heavy squad teleported in
 10024 | -4/Factory         | First assault squad dispatched
 10025 | -4/Factory         | Identified exit to Research
 10201 | -4/Factory         | Found 1C-UTU's Buckler
 10288 | -4/Factory         | Zion Light squad teleported in
 10333 | -4/Factory         | Entered Upper Caves
 10333 | -4/Upper Caves     | Accompanied by 3 allies
 10583 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10810 | -4/Upper Caves     | Discovered new exit (range 21)
 10863 | -4/Upper Caves     | Entered another Upper Caves area
 10863 | -4/Upper Caves     | Accompanied by 1 ally
 10879 | -4/Upper Caves     | Discovered exit to Research (range 11)
 10898 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11024 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 11069 | -4/Upper Caves     | Learned Factory garrison access intel
 11069 | -4/Upper Caves     | Learned Factory stockpile data
 11069 | -4/Upper Caves     | Learned Extension emergency access door positions
 11069 | -4/Upper Caves     | Learned Factory emergency access door positions
 11077 | -4/Upper Caves     | Destroyed 11 combat bots
 11104 | -4/Upper Caves     | Encountered a Warlord checkpoint
 11432 | -4/Upper Caves     | Learned Research garrison access intel
 11506 | -4/Upper Caves     | Discovered new exit (range 6)
 11605 | -4/Upper Caves     | Entered Warlord
 11606 | -4/Warlord         | Identified exit to Proximity Caves
 11658 | -4/Warlord         | System corruption cleaned by Quarantine Array
 12051 | -4/Warlord         | Build established: Tank
 12271 | -4/Warlord         | Found Prototype Special Weapon
 12271 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
 12274 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 12276 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 12288 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 12291 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 12463 | -4/Warlord         | Rebuked by Warlord
 12488 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12488 | -4/Warlord         | Found Vortex Chain Reactor
 12505 | -4/Warlord         | Found Prototype Hackware
 12513 | -4/Warlord         | Found Exp. Core Analyzer
 12608 | -4/Warlord         | Found Prototype Energy Gun
 12608 | -4/Warlord         | Identified Vortex Shotgun
 12614 | -4/Warlord         | Found Prototype Energy Cannon
 12614 | -4/Warlord         | Identified Vortex Driver
 12631 | -4/Warlord         | Found Vortex Shotgun
 12639 | -4/Warlord         | Found Vortex Driver
 12767 | -4/Warlord         | Build established: Mutant
 12821 | -4/Warlord         | Opened side exit
 12838 | -4/Warlord         | Warlord forces counterattacked
 12890 | -4/Warlord         | Entered Proximity Caves
 13106 | -3/Proximity Caves | Destroyed 9 combat bots
 13152 | -3/Proximity Caves | Spotted B-86 Titan
 13165 | -3/Proximity Caves | Destroyed B-86 Titan
 13271 | -3/Proximity Caves | Discovered exit to Research (range 12)
 13429 | -3/Proximity Caves | Entered Research
 13429 | -3/Research        | Evolved 2 slots: Propulsion x2
 13431 | -3/Research        | Loaded intel: 134 machine locations
 13432 | -3/Research        | Loaded intel: 4 garrison access locations
 13455 | -3/Research        | Identified System Mapper
 13455 | -3/Research        | Identified Deep Network Scanner
 13774 | -3/Research        | Retrieved Zion intel report: Trap Installations
 13775 | -3/Research        | Zion Hacker squad teleported in
 13842 | -3/Research        | Zion Fire squad teleported in
 13852 | -3/Research        | Zion Fire squad teleported in
 13908 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-1
 13916 | -3/Research        | Garrison activated, responded to threat
 14021 | -3/Research        | Retrieved Zion intel report: Emergency Access
 14179 | -3/Research        | First assault squad dispatched
 14234 | -3/Research        | Intercept squad dispatched
 14258 | -3/Research        | Spotted Tracker
 14258 | -3/Research        | Retrieved Zion intel report: Main Access
 14258 | -3/Research        | Identified exit to Research
 14259 | -3/Research        | Zion Light squad teleported in
 14262 | -3/Research        | Allies destroyed Tracker
 14278 | -3/Research        | Combat Programmer assimilated allied B9-MGZ(i)
 14279 | -3/Research        | Spotted Combat Programmer
 14289 | -3/Research        | Combat Programmer assimilated allied O4-G9R(i)
 14290 | -3/Research        | Allies destroyed Combat Programmer
 14336 | -3/Research        | Build established: Gunner
 14365 | -3/Research        | Garrison activated, responded to threat
 14635 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
 14651 | -3/Research        | Intercept squad dispatched
 14672 | -3/Research        | Spotted Tracker
 14672 | -3/Research        | Spotted Tracker
 14681 | -3/Research        | High security lockdown imminent
 14681 | -3/Research        | Destroyed Tracker
 14688 | -3/Research        | Spotted Combat Programmer
 14694 | -3/Research        | Destroyed Tracker
 14701 | -3/Research        | Destroyed Combat Programmer
 14702 | -3/Research        | Terminal network hard line cut
 14714 | -3/Research        | Spotted Combat Programmer
 14722 | -3/Research        | Destroyed Combat Programmer
 14761 | -3/Research        | High security lockdown engaged
 14877 | -3/Research        | Spotted Striker
 14877 | -3/Research        | Spotted Executioner
 14890 | -3/Research        | Destroyed Striker
 14890 | -3/Research        | Destroyed Executioner
 14929 | -3/Research        | Destroyed 12 combat bots
 14980 | -3/Research        | Entered another Research area
 14980 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 14981 | -2/Research        | Loaded intel: 106 machine locations
 15073 | -2/Research        | Destroyed 13 combat bots
 15090 | -2/Research        | Spotted B-90 Cyclops
 15101 | -2/Research        | Zion Defense Resupply teleported in
 15113 | -2/Research        | High security lockdown imminent
 15113 | -2/Research        | Destroyed B-90 Cyclops
 15117 | -2/Research        | Found Beam Splitter
 15150 | -2/Research        | Spotted B-90 Cyclops
 15193 | -2/Research        | High security lockdown engaged
 15292 | -2/Research        | Destroyed 8 combat bots
 15327 | -2/Research        | Lost 5 parts (1p1n1u2w)
 15332 | -2/Research        | Spotted Striker
 15332 | -2/Research        | Spotted Striker
 15342 | -2/Research        | Discovered new exit (range 7)
 15350 | -2/Research        | Entered Quarantine
 15351 | -2/Quarantine      | Loaded intel: 57 machine locations
 15369 | -2/Quarantine      | Retrieved Zion intel report: Main Access
 15369 | -2/Quarantine      | Identified exit to Access
 15408 | -2/Quarantine      | Retrieved Zion intel report: Active Terminals
 15495 | -2/Quarantine      | Repaired Centrium Medium Armor Plating
 15517 | -2/Quarantine      | Build established: Scavenger-Mutant
 15642 | -2/Quarantine      | First assault squad dispatched
 15750 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 15767 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 15794 | -2/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 15814 | -2/Quarantine      | Entered Access
 15814 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 15815 | -1/Access          | Loaded intel: 98 machine locations
 15883 | -1/Access          | Zion Heavy Resupply teleported in
 16103 | -1/Access          | Destroyed 7 combat bots
 16128 | -1/Access          | Crushed by falling debris
 16168 | -1/Access          | Build established: Scavenger-Gunner
 16314 | -1/Access          | First assault squad dispatched
 16401 | -1/Access          | Zion Heavy squad teleported in
 16428 | -1/Access          | Intercept squad dispatched
 16436 | -1/Access          | Spotted Tracker
 16437 | -1/Access          | Spotted Tracker
 16441 | -1/Access          | Spotted Combat Programmer
 16443 | -1/Access          | Destroyed Tracker
 16444 | -1/Access          | Allies destroyed Tracker
 16449 | -1/Access          | Destroyed Combat Programmer
 16460 | -1/Access          | Found Prototype Energy Gun
 16460 | -1/Access          | Identified Immobilizer
 16475 | -1/Access          | Found Exp. Phase Shifter
 16495 | -1/Access          | Spotted Combat Programmer
 16502 | -1/Access          | Destroyed Combat Programmer
 16571 | -1/Access          | Zion Light squad teleported in
 16668 | -1/Access          | Garrison activated, responded to threat
 16780 | -1/Access          | Lost 7 parts (3p2u2w)
 16795 | -1/Access          | Discovered new exit (range 7)
 16804 | -1/Access          | Entered Command
 16805 | -1/Command         | Loaded intel: 52 machine locations
 16873 | -1/Command         | Repaired Adv. Cooling System
 17036 | -1/Command         | Retrieved Zion intel report: Component Schematics
 17054 | -1/Command         | First assault squad dispatched
 17211 | -1/Command         | Lost 10 parts (1p4n3u2w)
 17223 | -1/Command         | Destroyed 10 combat bots
 17333 | -1/Command         | System corruption reached 10%
 17386 | -1/Command         | Lost 3 parts (1p1n1u)
 17469 | -1/Command         | Destroyed 16 combat bots
 17757 | -1/Command         | Spotted M Guard
 17757 | -1/Command         | Spotted M Guard
 17757 | -1/Command         | Spotted Combat Programmer
 17759 | -1/Command         | Spotted Combat Programmer
 17801 | -1/Command         | Destroyed M Guard
 17838 | -1/Command         | Destroyed Combat Programmer
 17853 | -1/Command         | System corruption reached 30%
 17855 | -1/Command         | Core integrity fell below 50%
 17876 | -1/Command         | Destroyed Combat Programmer
 17902 | -1/Command         | Lost 16 parts (4p5n3u4w)
 17903 | -1/Command         | Destroyed M Guard
 17903 | -1/Command         | All MAIN.C guards destroyed
 17968 | -1/Command         | Spotted B-99 Colossus
 17982 | -1/Command         | Lost 8 parts (1p3n4u)
 17989 | -1/Command         | Disengaged cave seal
 17989 | -1/Command         | Zionites emerged from the dark tunnel
 18010 | -1/Command         | Allies destroyed B-99 Colossus
 18022 | -1/Command         | High security lockdown imminent
 18052 | -1/Command         | Lost 3 parts (1n2u)
 18102 | -1/Command         | High security lockdown engaged
 18139 | -1/Command         | Found Hellfire Missile Launcher
 18149 | -1/Command         | Found Adv. Micro-nuke Launcher
 18174 | -1/Command         | Spotted Striker
 18175 | -1/Command         | Spotted Striker
 18176 | -1/Command         | Allies destroyed Striker
 18184 | -1/Command         | Spotted Executioner
 18189 | -1/Command         | Allies destroyed Executioner
 18201 | -1/Command         | Allies destroyed Striker
 18241 | -1/Command         | Spotted Alpha 7
 18241 | -1/Command         | Spotted Alpha 7
 18241 | -1/Command         | Spotted Striker
 18241 | -1/Command         | Spotted Striker
 18241 | -1/Command         | Spotted Executioner
 18241 | -1/Command         | Spotted Executioner
 18241 | -1/Command         | Spotted Executioner
 18241 | -1/Command         | Spotted Executioner
 18244 | -1/Command         | Spotted B-99 Colossus
 18244 | -1/Command         | Spotted B-99 Colossus
 18247 | -1/Command         | Allies destroyed Executioner
 18247 | -1/Command         | Allies destroyed Executioner
 18252 | -1/Command         | Allies destroyed Striker
 18252 | -1/Command         | Found Zio. Weapon Casing
 18257 | -1/Command         | Destroyed Alpha 7
 18258 | -1/Command         | Allies destroyed Alpha 7
 18259 | -1/Command         | Allies destroyed Striker
 18262 | -1/Command         | Allies destroyed Executioner
 18264 | -1/Command         | Discovered new exit (range 21)
 18276 | -1/Command         | Found Prototype Protection
 18276 | -1/Command         | Identified Zio. Shade Armor
 18280 | -1/Command         | Released all parts (15)
 18282 | -1/Command         | Spotted Striker
 18283 | -1/Command         | Core integrity fell below 20%
 18284 | -1/Command         | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
18280_ Released Rnf. Antimatter Reactor.
18280_ Released Adv. Heat Sink.
18280_ Released Deep Network Scanner.
18280_ Released Graphene Brace.
18280_ Released Exp. Core Analyzer.
18280_ Released Enh. Optical Array.
18280_ Released Adv. Heat Sink.
18280_ Released Adv. Melee Analysis Suite.
18280_ Released Phase Gun.
18280_ Released Exp. Energy Well.
18280_ Released Zio. Shade Armor.
18281_ K-01 Serf collects debris.
18282_ Knocked back.
18282_ Penetrated by Slug. <x2>
18283_ Slug penetrates B-99 Colossus. <x2>
18284_ System corrupted: Matter fused (-7).
18284_ Knocked back. <x2>
18284_ Penetrated by Slug.
[Achievement: Rambo]
[Achievement: Superachiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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|      #     [=/!%=%=%![!%        k"" "????????????? |
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|      #     [%!!#%!^!*^   BB     """""????????????? |
|      #      !%%#%##=!# # #     ^      ???????????? |
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| %#!![* "#???????##########???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Energy Generation          55
Energy Capacity            1575
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             1025
Resistance: KI             30
Resistance: TH             75
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Propulsion Shielding       33
Weapon Shielding           100
Melee Speed Boost          20
Phase Shifting             20
Evasion (%)                75
Targeting Accuracy         16
Melee Accuracy             8
Target Analysis            8
Core Analysis              8
Recoil Reduction           8
Offensive Hacking          45

 Item Schematics 
-----------------
               Huge Storage Unit | -10/Materials | Hacked
              Mak. Armor Plating | -7/Zion       | Archive
               Adv. Sensor Array | -7/Zion       | Archive
         Shock Absorption System | -7/Zion       | Archive
         Angular Momentum Engine | -7/Zion       | Archive
                   Matter Filter | -7/Zion       | Archive
 Imp. Launcher Guidance Computer | -7/Zion       | Archive
              Imp. Medium Treads | -7/Zion       | Archive
       Imp. Medium Armor Plating | -7/Zion       | Archive
                   Arc Projector | -7/Zion       | Archive
               Fusion Compressor | -7/Zion       | Archive
                   Force Booster | -7/Zion       | Archive
                   Plasma Flamer | -7/Zion       | Archive
                        Mak. Leg | -7/Zion       | Archive
               Imp. Focal Shield | -7/Zion       | Archive
             Adv. Assault Cannon | -5/Hub_04(d)  | Z-intel
       Adv. Melee Analysis Suite | -5/Hub_04(d)  | Z-intel
     Imp. Terrain Scan Processor | -5/Hub_04(d)  | Z-intel
          Terrain Scan Processor | -5/Hub_04(d)  | Z-intel
         Imp. Signal Interpreter | -5/Hub_04(d)  | Z-intel
             Imp. Thermal Shield | -5/Hub_04(d)  | Z-intel
               Mic. Fission Core | -5/Hub_04(d)  | Z-intel
              Remote Force Field | -5/Hub_04(d)  | Z-intel
                   KE Penetrator | -5/Hub_04(d)  | Z-intel
                           Flail | -5/Hub_04(d)  | Z-intel
     Adv. Terrain Scan Processor | -5/Hub_04(d)  | Z-intel
                    Recalibrator | -5/Hub_04(d)  | Z-intel
                Recoil Nullifier | -5/Hub_04(d)  | Z-intel
         Reaction Control System | -5/Hub_04(d)  | Z-intel
             Tesla Bomb Launcher | -3/Research   | Z-intel
          Imp. Matter Compressor | -3/Research   | Z-intel
       Exp. Field Recycling Unit | -3/Research   | Z-intel
         Mni. Smartbomb Launcher | -3/Research   | Z-intel
       Hellfire Missile Launcher | -3/Research   | Z-intel
                       Ionic Axe | -3/Research   | Z-intel
                 Diametric Drive | -3/Research   | Z-intel
        Adv. Gravity Neutralizer | -3/Research   | Z-intel
                Exp. Energy Well | -3/Research   | Z-intel
              Imp. Lightning Gun | -3/Research   | Z-intel
              Imp. Force Booster | -1/Command    | Z-intel
                 Cloaking Device | -1/Command    | Z-intel
           Adv. Shield Generator | -1/Command    | Z-intel
            Adv. Power Amplifier | -1/Command    | Z-intel
                   Remote Shield | -1/Command    | Z-intel
             Point Defense Array | -1/Command    | Z-intel
                   Quantum Rifle | -1/Command    | Z-intel
              Enh. Quantum Rifle | -1/Command    | Z-intel
              Antimissile System | -1/Command    | Z-intel
            Imp. Remote Datajack | -1/Command    | Z-intel
            Adv. Terrain Scanner | -1/Command    | Z-intel
         Adv. Targeting Computer | -1/Command    | Z-intel
                Disruptor Cannon | -1/Command    | Z-intel
               Lrg. Storage Unit | -1/Command    | Z-intel
                  Adv. ECM Suite | -1/Command    | Z-intel
       Lyr. Medium Armor Plating | -1/Command    | Z-intel

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
   L-41 Fighter | -7/Zion | Archive
  W-25 Informer | -7/Zion | Archive
    X-77 Beamer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Rambo
Superachiever

 Challenges 
------------
None

 Game 
------
Seed              LinkedFrostChronowheel
  Manual?         0
Play Time         04:58:35
  Cumulative      275.9 hours
  Start           2022.11.26 @ 14:51:59
  End             2022.11.29 @ 12:53:35
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          190
  Rogue           167
  Adventurer      6
  Explorer        17
Win Type          -
  Total           21
  Types           14/0/3/1/0/1/1/1/0
Lore%             94
Gallery%          93
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 367c3775-f39a-43ae-8db6-6dca30bd5de3