Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 16:48:33

Player: Billy

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (85)      425
Value Destroyed (2926)     2926
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (355)                355
              TOTAL SCORE: 6066

 Bonus
-------
High Alert Combat Kills    355

 Cogmind 
---------
Core Integrity             0/700
Matter                     277/300
Energy                     290/290
System Corruption          1%
Temperature                Cool (12)
Movement                   Walking (260) Ox2
Location                   -7/Factory

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Deuterium Engine
>            --- PROPULSION (3) ---
             Carbon-fiber Leg
>            --- UTILITY (3) ------
    Improved Heat Sink
       Large Storage Unit
>            --- WEAPON (6) -------
             Assault Cannon
>            --- INVENTORY (15) ---
  Reinforced Ion Engine
             Nuclear Core
       Light Nuclear Core
    Improved Heat Sink
    Improved Heat Sink
    Improved Cooling System
       Large Storage Unit
     Compact Matter Pod (0)
             Armor Integrity Analyzer
    Hardened Heavy Armor Plating
    Improved Light Armor Plating

 Peak State 
------------
>            --- POWER ------------
             Deuterium Engine
>            --- PROPULSION -------
       Light Treads
     Armored Treads
     Armored Treads
>            --- UTILITY ----------
       Large Storage Unit
       Large Matter Pod
    Improved Light Armor Plating
>            --- WEAPON -----------
       Heavy Particle Cannon
       Heavy Particle Cannon
             Assault Cannon
    Advanced Assault Cannon
    Advanced Assault Cannon
    Advanced Assault Cannon
>            --- INVENTORY --------
  Reinforced Ion Engine
             Nuclear Core
       Light Nuclear Core
  Reinforced Deuterium Engine
    Improved Heat Sink
    Improved Heat Sink
    Improved Cooling System
       Large Storage Unit
     Compact Matter Pod
             Armor Integrity Analyzer
             Tractor Beam
             EM Shotgun
             Beam Rifle
       Heavy Laser
             Assault Rifle
[Rating: 40]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   4    | .   .   1   1   2   
Parts Attached             59   | 7   6   14  18  14  
  Power                    9    | 2   .   3   1   3   
    Engine                 9    | 2   .   3   1   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   .   8   5   4   
    Treads                 11   | .   .   5   5   1   
    Leg                    7    | 2   .   3   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   2   1   3   2   
    Device                 1    | .   .   .   .   1   
    Storage                5    | 1   1   .   2   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 2   4   2   9   5   
    Energy Gun             8    | 1   1   1   3   2   
    Energy Cannon          2    | .   .   .   2   .   
    Ballistic Gun          2    | 1   .   .   1   .   
    Ballistic Cannon       5    | .   .   .   3   2   
    Launcher               5    | .   3   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   
Parts Lost                 25   | .   .   5   7   13  
  Power                    2    | .   .   .   1   1   
  Propulsion               7    | .   .   3   2   2   
  Utility                  4    | .   .   1   1   2   
  Weapon                   12   | .   .   1   3   8   
  Highest Loss Streak      5    | .   .   4   3   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  95  96  93  
  Engine                   9    | .   14  11  8   6   
  Treads                   15   | .   .   14  26  16  
  Leg                      11   | .   28  18  .   5   
  Storage                  14   | .   14  11  18  15  
  Protection               8    | .   13  9   9   5   
  Energy Gun               5    | .   .   5   17  2   
  Energy Cannon            5    | .   .   .   3   10  
  Ballistic Cannon         10   | .   .   .   3   25  
  Launcher                 12   | .   26  25  6   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             70   | 14  32  37  59  70  
  Greatest Support         60   | 20  20  60  60  60  
  Greatest Overweight (x)  6    | 1   1   1   1   6   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  
  Most Carried             15   | 6   12  15  15  15  
  Average Carried          12   | 3   9   12  12  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   12  13  15  12  

 Class Distribution 
--------------------
 31% | Executioner
 26% | Bomber
 26% | Mutant
  8% | Tank
  5% | Scavenger-Gunner

 Dominant Class 
----------------
      Mutant | -10/Materials
      Bomber | -9/Materials
        Tank | -8/Materials
 Executioner | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           2396 | 223 197 729 400 847 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2292 | .   185 567 545 995 
  Parts                    140  | .   21  37  32  50  
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           3    | .   1   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  60   | .   9   19  10  22  
  Guns                     7    | .   .   5   2   .   
  Cannons                  15   | .   .   .   2   13  
  AOE                      38   | .   9   14  6   9   
Classes Destroyed          12   | .   5   5   1   1   
  Worker                   7    | .   .   3   1   3   
  Builder                  8    | .   2   1   .   5   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 5    | .   1   1   2   1   
  Operator                 2    | .   .   1   .   1   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  10   | .   3   4   .   3   
  Grunt                    37   | .   6   10  6   15  
  Brawler                  2    | .   .   1   .   1   
  Sentry                   6    | .   .   4   2   .   
  Specialist               2    | .   .   .   2   .   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           9    | .   6   9   3   8   
  Combat Bots Only         7    | .   5   5   3   7   
Max Kills in Single Turn   7    | .   2   5   3   7   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   2   3   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        333  | .    17   123  38   155  
  Missed                   95   | .    5    36   10   44   
Damage Taken               4200 | .    142  1132 919  2007 
  Core                     1061 | .    23   167  169  702  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         79   | 100  90   58   69   .    
Volleys Fired              108  | .    12   39   23   34   
  Largest                  6    | .    2    3    4    6    
  Hottest                  338  | .    60   116  251  338  
Shots Fired                298  | .    24   70   65   139  
  Gun                      91   | .    .    31   45   15   
  Cannon                   132  | .    .    .    12   120  
  Launcher                 75   | .    24   39   8    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  108  | .    .    .    20   88   
  Thermal                  90   | .    .    31   19   40   
  Explosive                75   | .    24   39   8    4    
  Electromagnetic          25   | .    .    .    18   7    
  Robot Hit Streak         12   | .    8    8    8    12   
  Robot Miss Streak        10   | .    1    3    10   4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           152  | .    12   41   37   62   
  Core Hits                165  | .    20   45   30   70   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    1    .    2    
    Burn                   2    | .    .    1    .    1    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6828 | .    1057 1655 1115 3001 
  Guns                     880  | .    .    294  449  137  
  Cannons                  1543 | .    .    .    158  1385 
  Explosions               4398 | .    1057 1354 508  1479 
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    7    .    .    
  Kinetic                  1191 | .    .    .    218  973  
  Thermal                  1281 | .    .    294  155  832  
  Explosive                3604 | .    1057 1354 508  685  
  Electromagnetic          745  | .    .    .    234  511  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         12   | .    .    .    12   1    
  Average Corruption       4    | .    .    .    12   1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  30   | .    .    .    23   7    
    Message Errors         10   | .    .    .    7    3    
    Matter Fused           3    | .    .    .    3    .    
    Heat Flow Errors       6    | .    .    .    5    1    
    Energy Discharges      2    | .    .    .    1    1    
    Parts Fused            1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    1    .    
    Misfires               2    | .    .    .    2    .    
    Alerts                 1    | .    .    .    1    .    
    Weapon Failures        2    | .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            255  | .    47   14   46   148  
  Projectiles              25   | .    .    .    .    25   
  Explosions               230  | .    47   14   46   123  
  Melee                    .    | .    .    .    .    .    
Knockbacks                 13   | .    .    .    2    11   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  13   | .    .    .    2    11   
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      425  | .    4    120  85   216  
  Shots                    19   | .    1    6    1    11   
  Rammed                   4    | .    .    4    .    .    
Targets Rammed             5    | .    1    4    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        1001 | .    60   166  912  1001 
  Average Temperature      225  | .    21   55   250  334  
  Received Heat Transfer   1194 | .    63   402  189  540  
  Effects                  75   | .    .    .    17   58   
    Shutdowns              16   | .    .    .    5    11   
    Energy Bleed           6    | .    .    .    3    3    
    Interference           13   | .    .    .    1    12   
    Matter Decay           9    | .    .    .    1    8    
    Short Circuit          6    | .    .    .    3    3    
    Damage (minor)         10   | .    .    .    3    7    
    Damage (major)         9    | .    .    .    .    9    
    Damage (core)          6    | .    .    .    1    5    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    1    1    2    
  Heat Transferred         2385 | .    .    814  370  1201 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             911  | .   391 674 491 911 
  Initial                  248  | .   .   110 248 171 
  Average                  409  | .   222 334 358 574 
Maximum Alert Level        3    | .   1   2   2   3   
  Low Security (%)         19   | 100 25  34  .   13  
  Level 1                  39   | .   74  30  73  15  
  Level 2                  24   | .   .   35  26  26  
  Level 3                  17   | .   .   .   .   43  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          17   | .   3   5   1   8   
  Investigation            1    | .   1   .   .   .   
  Extermination            3    | .   .   .   .   3   
  Reinforcement            12   | .   2   5   1   4   
  Assault                  1    | .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       3    | .   .   2   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           2    | .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              83   | .   9   28  13  33  
  Peak Tracking Total      6    | .   3   6   3   5   
  Tactical Retreats        12   | .   .   3   .   9   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          40   | .   5   3   4   28  
  Max in Single Turn       12   | .   3   1   2   12  
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3604 | 66   570  866  691  1411 
Spaces Moved               1506 | 43   300  393  284  486  
  Core                     8    | 8    .    .    .    .    
  Treads                   784  | .    .    178  284  322  
  Legs                     702  | 35   300  215  .    152  
  Wheels                   .    | .    .    .    .    .    
  Hover                    12   | .    .    .    .    12   
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  190  
  Average Speed            200  | 115  170  176  189  252  
  Slowest Speed            540  | 190  190  190  245  540  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    
Exploration Rate (%)       31   | 3    63   45   30   17   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          542  | .    119  207  115  101  
  Melee                    .    | .    .    .    .    .    
  Projectile               14   | .    .    .    2    12   
  AOE                      528  | .    119  207  113  89   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1879 | 57  335 506 393 588 
  Wait                     116  | .   2   45  38  31  
  Move                     1502 | 42  299 392 283 486 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  53   | 8   10  9   18  8   
  Fast Attach              13   | 3   1   2   2   5   
  Attach                   27   | 3   .   7   11  6   
  Detach                   5    | .   .   .   2   3   
  Swap                     19   | 1   5   5   5   3   
  Drop                     31   | .   5   3   11  12  
  Fire                     108  | .   12  39  23  34  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    4    | .   .   4   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials (discovered 2 exits: [*Fac] / [*Sto])
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  172 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  564 | -10/Materials | Discovered new exit (range 12)
  567 | -10/Materials | Derelicts attacked the area
  637 | -10/Materials | Entered another Materials area
  637 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1038 | -9/Materials  | Discovered new exit (range 15)
 1115 | -9/Materials  | Build established: Bomber
 1125 | -9/Materials  | Lost 4 parts (2n1u1w)
 1473 | -9/Materials  | Discovered new exit (range 3)
 1503 | -9/Materials  | Entered another Materials area
 1503 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1766 | -8/Materials  | Crushed by falling debris
 1766 | -8/Materials  | System corruption reached 10%
 1797 | -8/Materials  | Lost 3 parts (1p2w)
 2169 | -8/Materials  | Discovered new exit (range 13)
 2173 | -8/Materials  | Discovered new exit (range 15)
 2194 | -8/Materials  | Entered Factory
 2194 | -7/Factory    | Evolved 2 slots: Weapon x2
 2501 | -7/Factory    | Build established: Executioner
 2994 | -7/Factory    | First assault squad dispatched
 3077 | -7/Factory    | Core integrity fell below 50%
 3087 | -7/Factory    | Core integrity fell below 20%
 3098 | -7/Factory    | Destroyed 7 combat bots
 3361 | -7/Factory    | Found Prototype Launcher
 3365 | -7/Factory    | Found Prototype Launcher
 3366 | -7/Factory    | Identified Rocket Array (x2)
 3398 | -7/Factory    | Lost 3 parts (3w)
 3590 | -7/Factory    | Discovered new exit (range 14)
 3605 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
03489_ U-05 Engineer lays Concrete. <x2>
03510_ The unstable cave ceiling collapses.
03510_ U-05 Engineer lays Concrete. <x6>
03517_ Acquired 11 matter.
03518_ U-05 Engineer lays Concrete. <x6>
03522_ Acquired Imp. Heat Sink.
03522_ U-05 Engineer lays Concrete.
03524_ The unstable cave ceiling collapses.
03524_ U-05 Engineer lays Concrete.
03558_ Acquired Imp. Light Armor Plating.
03559_ Dropped Faulty Rocket Array.
03559_ Dropped Faulty Hvy. Deuterium Engine.
03560_ Dropped Lgt. Treads.
03586_ Aluminum Leg destroyed.
03589_ Adv. Assault Cannon destroyed.
03590_ Rocket Array destroyed.
03590_ Destroyed Rocket Array.
03590_ EXIT=FOUND
03598_ Hvy. Laser destroyed.
03602_ Lrg. Matter Pod destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ###??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   ###????????????????????????????????????????????? |
| =   #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????  ??????????????????????????????? |
|     ###########??  ##????????????????????????????? |
|     #         #??    ????????????????????????????? |
|  !  # !       #?#    ????????????????????????????? |
|   #%          #?#    ????????????????????????????? |
|   ###         ###   #????????????????????????????? |
|     # "" ""   #     ?????????????????????????????? |
|       "F ""   #     ?????????????????????????????? |
|       """""   #     ?????????????????????????????? |
|     #         +      ######??????????????????????? |
|           #+####     #    #??########+#??????????? |
|     #     # #??#          #?            ?????????? |
|   ####   ## #????#   %    #             ?????????? |
|   #      ## ######    Y   #           <  ????????? |
|   # """  ## #   ## # ""                  ????????? |
|   # """  ## # *     %""  @               ????????? |
|   # """  ## #=] ## # """  #     ##???????????????? |
| ###      +     ### # """  #??   #????????????????? |
| ??#      #     #?# # """  #???? #????????????????? |
| ??###+####     #?# #     ]#??????????????????????? |
| ????????       #?# ########??????????????????????? |
| ??????  ###### #?#+#?????????????????????????????? |
| ?????  ??????# #?????????????????????????????????? |
| ????  ???????#  ?????????????????????????????????? |
| ???  ????????# ##????????????????????????????????? |
| ??  ?????????? #?????????????????????????????????? |
| ?  ???????????  ?????????????????????????????????? |
| ? ????????????  ?????????????????????????????????? |
| ??????????????  ?????????????????????????????????? |
| ??????????????  ?????????????????????????????????? |
| ??????????????  ?????????????????????????????????? |
| ?????????????? #?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              FocalArcCompressor
  Manual?         0
Play Time         00:49:19
  Cumulative      15.3 hours
  Start           2024.05.23 @ 23:19:11
  End             2024.05.27 @ 16:48:33
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          23
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 76d7de1e-ed89-4b84-a167-1b1a3255aee6