Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 16:48:33 Player: Billy Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2926) 2926 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 6066 Bonus ------- High Alert Combat Kills 355 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 290/290 System Corruption 1% Temperature Cool (12) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (6) ------- Assault Cannon > --- INVENTORY (15) --- Reinforced Ion Engine Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Cooling System Large Storage Unit Compact Matter Pod (0) Armor Integrity Analyzer Hardened Heavy Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Matter Pod Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Reinforced Ion Engine Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Cooling System Large Storage Unit Compact Matter Pod Armor Integrity Analyzer Tractor Beam EM Shotgun Beam Rifle Heavy Laser Assault Rifle [Rating: 40] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 4 | . . 1 1 2 Parts Attached 59 | 7 6 14 18 14 Power 9 | 2 . 3 1 3 Engine 9 | 2 . 3 1 3 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | 2 . 8 5 4 Treads 11 | . . 5 5 1 Leg 7 | 2 . 3 . 2 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 9 | 1 2 1 3 2 Device 1 | . . . . 1 Storage 5 | 1 1 . 2 1 Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 22 | 2 4 2 9 5 Energy Gun 8 | 1 1 1 3 2 Energy Cannon 2 | . . . 2 . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 5 | . . . 3 2 Launcher 5 | . 3 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 25 | . . 5 7 13 Power 2 | . . . 1 1 Propulsion 7 | . . 3 2 2 Utility 4 | . . 1 1 2 Weapon 12 | . . 1 3 8 Highest Loss Streak 5 | . . 4 3 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 98 95 96 93 Engine 9 | . 14 11 8 6 Treads 15 | . . 14 26 16 Leg 11 | . 28 18 . 5 Storage 14 | . 14 11 18 15 Protection 8 | . 13 9 9 5 Energy Gun 5 | . . 5 17 2 Energy Cannon 5 | . . . 3 10 Ballistic Cannon 10 | . . . 3 25 Launcher 12 | . 26 25 6 1 Naked Turns . | . . . . . Heaviest Build 70 | 14 32 37 59 70 Greatest Support 60 | 20 20 60 60 60 Greatest Overweight (x) 6 | 1 1 1 1 6 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 6 12 15 15 15 Average Carried 12 | 3 9 12 12 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 12 13 15 12 Class Distribution -------------------- 31% | Executioner 26% | Bomber 26% | Mutant 8% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Tank | -8/Materials Executioner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2396 | 223 197 729 400 847 Remotely . | . . . . . Salvage Created 2292 | . 185 567 545 995 Parts 140 | . 21 37 32 50 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 60 | . 9 19 10 22 Guns 7 | . . 5 2 . Cannons 15 | . . . 2 13 AOE 38 | . 9 14 6 9 Classes Destroyed 12 | . 5 5 1 1 Worker 7 | . . 3 1 3 Builder 8 | . 2 1 . 5 Hauler 1 | . . 1 . . Recycler 5 | . 1 1 2 1 Operator 2 | . . 1 . 1 Watcher 2 | . 1 1 . . Swarmer 10 | . 3 4 . 3 Grunt 37 | . 6 10 6 15 Brawler 2 | . . 1 . 1 Sentry 6 | . . 4 2 . Specialist 2 | . . . 2 . Programmer 3 | . . . . 3 Best Kill Streak 9 | . 6 9 3 8 Combat Bots Only 7 | . 5 5 3 7 Max Kills in Single Turn 7 | . 2 5 3 7 Gunslinging . | . . . . . Exploded 3 | . 2 2 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 333 | . 17 123 38 155 Missed 95 | . 5 36 10 44 Damage Taken 4200 | . 142 1132 919 2007 Core 1061 | . 23 167 169 702 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 90 58 69 . Volleys Fired 108 | . 12 39 23 34 Largest 6 | . 2 3 4 6 Hottest 338 | . 60 116 251 338 Shots Fired 298 | . 24 70 65 139 Gun 91 | . . 31 45 15 Cannon 132 | . . . 12 120 Launcher 75 | . 24 39 8 4 Special . | . . . . . Kinetic 108 | . . . 20 88 Thermal 90 | . . 31 19 40 Explosive 75 | . 24 39 8 4 Electromagnetic 25 | . . . 18 7 Robot Hit Streak 12 | . 8 8 8 12 Robot Miss Streak 10 | . 1 3 10 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 152 | . 12 41 37 62 Core Hits 165 | . 20 45 30 70 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 . 2 Burn 2 | . . 1 . 1 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6828 | . 1057 1655 1115 3001 Guns 880 | . . 294 449 137 Cannons 1543 | . . . 158 1385 Explosions 4398 | . 1057 1354 508 1479 Melee . | . . . . . Ramming 7 | . . 7 . . Kinetic 1191 | . . . 218 973 Thermal 1281 | . . 294 155 832 Explosive 3604 | . 1057 1354 508 685 Electromagnetic 745 | . . . 234 511 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . 12 1 Average Corruption 4 | . . . 12 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . . . 23 7 Message Errors 10 | . . . 7 3 Matter Fused 3 | . . . 3 . Heat Flow Errors 6 | . . . 5 1 Energy Discharges 2 | . . . 1 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . 1 1 Data Loss (major) 1 | . . . 1 . Misfires 2 | . . . 2 . Alerts 1 | . . . 1 . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 255 | . 47 14 46 148 Projectiles 25 | . . . . 25 Explosions 230 | . 47 14 46 123 Melee . | . . . . . Knockbacks 13 | . . . 2 11 Impact . | . . . . . Kinetic 13 | . . . 2 11 Secondary . | . . . . . Self-Inflicted Damage 425 | . 4 120 85 216 Shots 19 | . 1 6 1 11 Rammed 4 | . . 4 . . Targets Rammed 5 | . 1 4 . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 1001 | . 60 166 912 1001 Average Temperature 225 | . 21 55 250 334 Received Heat Transfer 1194 | . 63 402 189 540 Effects 75 | . . . 17 58 Shutdowns 16 | . . . 5 11 Energy Bleed 6 | . . . 3 3 Interference 13 | . . . 1 12 Matter Decay 9 | . . . 1 8 Short Circuit 6 | . . . 3 3 Damage (minor) 10 | . . . 3 7 Damage (major) 9 | . . . . 9 Damage (core) 6 | . . . 1 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 1 1 2 Heat Transferred 2385 | . . 814 370 1201 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 911 | . 391 674 491 911 Initial 248 | . . 110 248 171 Average 409 | . 222 334 358 574 Maximum Alert Level 3 | . 1 2 2 3 Low Security (%) 19 | 100 25 34 . 13 Level 1 39 | . 74 30 73 15 Level 2 24 | . . 35 26 26 Level 3 17 | . . . . 43 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 3 5 1 8 Investigation 1 | . 1 . . . Extermination 3 | . . . . 3 Reinforcement 12 | . 2 5 1 4 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . 2 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 9 28 13 33 Peak Tracking Total 6 | . 3 6 3 5 Tactical Retreats 12 | . . 3 . 9 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 40 | . 5 3 4 28 Max in Single Turn 12 | . 3 1 2 12 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3604 | 66 570 866 691 1411 Spaces Moved 1506 | 43 300 393 284 486 Core 8 | 8 . . . . Treads 784 | . . 178 284 322 Legs 702 | 35 300 215 . 152 Wheels . | . . . . . Hover 12 | . . . . 12 Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 190 Average Speed 200 | 115 170 176 189 252 Slowest Speed 540 | 190 190 190 245 540 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 31 | 3 63 45 30 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 542 | . 119 207 115 101 Melee . | . . . . . Projectile 14 | . . . 2 12 AOE 528 | . 119 207 113 89 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1879 | 57 335 506 393 588 Wait 116 | . 2 45 38 31 Move 1502 | 42 299 392 283 486 Hop . | . . . . . Pick Up 53 | 8 10 9 18 8 Fast Attach 13 | 3 1 2 2 5 Attach 27 | 3 . 7 11 6 Detach 5 | . . . 2 3 Swap 19 | 1 5 5 5 3 Drop 31 | . 5 3 11 12 Fire 108 | . 12 39 23 34 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush 4 | . . 4 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 12) 567 | -10/Materials | Derelicts attacked the area 637 | -10/Materials | Entered another Materials area 637 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1038 | -9/Materials | Discovered new exit (range 15) 1115 | -9/Materials | Build established: Bomber 1125 | -9/Materials | Lost 4 parts (2n1u1w) 1473 | -9/Materials | Discovered new exit (range 3) 1503 | -9/Materials | Entered another Materials area 1503 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1766 | -8/Materials | Crushed by falling debris 1766 | -8/Materials | System corruption reached 10% 1797 | -8/Materials | Lost 3 parts (1p2w) 2169 | -8/Materials | Discovered new exit (range 13) 2173 | -8/Materials | Discovered new exit (range 15) 2194 | -8/Materials | Entered Factory 2194 | -7/Factory | Evolved 2 slots: Weapon x2 2501 | -7/Factory | Build established: Executioner 2994 | -7/Factory | First assault squad dispatched 3077 | -7/Factory | Core integrity fell below 50% 3087 | -7/Factory | Core integrity fell below 20% 3098 | -7/Factory | Destroyed 7 combat bots 3361 | -7/Factory | Found Prototype Launcher 3365 | -7/Factory | Found Prototype Launcher 3366 | -7/Factory | Identified Rocket Array (x2) 3398 | -7/Factory | Lost 3 parts (3w) 3590 | -7/Factory | Discovered new exit (range 14) 3605 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03489_ U-05 Engineer lays Concrete. 03510_ The unstable cave ceiling collapses. 03510_ U-05 Engineer lays Concrete. 03517_ Acquired 11 matter. 03518_ U-05 Engineer lays Concrete. 03522_ Acquired Imp. Heat Sink. 03522_ U-05 Engineer lays Concrete. 03524_ The unstable cave ceiling collapses. 03524_ U-05 Engineer lays Concrete. 03558_ Acquired Imp. Light Armor Plating. 03559_ Dropped Faulty Rocket Array. 03559_ Dropped Faulty Hvy. Deuterium Engine. 03560_ Dropped Lgt. Treads. 03586_ Aluminum Leg destroyed. 03589_ Adv. Assault Cannon destroyed. 03590_ Rocket Array destroyed. 03590_ Destroyed Rocket Array. 03590_ EXIT=FOUND 03598_ Hvy. Laser destroyed. 03602_ Lrg. Matter Pod destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###????????????????????????????????????????????? | | = #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #???????????? ??????????????????????????????? | | ###########?? ##????????????????????????????? | | # #?? ????????????????????????????? | | ! # ! #?# ????????????????????????????? | | #% #?# ????????????????????????????? | | ### ### #????????????????????????????? | | # "" "" # ?????????????????????????????? | | "F "" # ?????????????????????????????? | | """"" # ?????????????????????????????? | | # + ######??????????????????????? | | #+#### # #??########+#??????????? | | # # #??# #? ?????????? | | #### ## #????# % # ?????????? | | # ## ###### Y # < ????????? | | # """ ## # ## # "" ????????? | | # """ ## # * %"" @ ????????? | | # """ ## #=] ## # """ # ##???????????????? | | ### + ### # """ #?? #????????????????? | | ??# # #?# # """ #???? #????????????????? | | ??###+#### #?# # ]#??????????????????????? | | ???????? #?# ########??????????????????????? | | ?????? ###### #?#+#?????????????????????????????? | | ????? ??????# #?????????????????????????????????? | | ???? ???????# ?????????????????????????????????? | | ??? ????????# ##????????????????????????????????? | | ?? ?????????? #?????????????????????????????????? | | ? ??????????? ?????????????????????????????????? | | ? ???????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? #?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Significant Disruption Challenges ------------ None Game ------ Seed FocalArcCompressor Manual? 0 Play Time 00:49:19 Cumulative 15.3 hours Start 2024.05.23 @ 23:19:11 End 2024.05.27 @ 16:48:33 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 76d7de1e-ed89-4b84-a167-1b1a3255aee6