Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.12 @ 22:48:28 Player: mr_sack Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (136) 680 Value Destroyed (6143) 6143 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 14269 Bonus ------- High Alert Combat Kills 102 Friendly Fire -16 Cogmind --------- Core Integrity 0/1450 Matter 254/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Myomer Leg Advanced Heat Sink Phase Gun Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Energy Filter Cloaking Device Advanced Thermal Shield Remote Force Field Hacking Suite Improved System Guard > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Quantum Rifle Tiamat Missile Launcher > --- INVENTORY -------- Micro Fission Core Light Quantum Reactor Medium Treads Biometal Medium Treads Myomer Leg Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Compact Battery Hacking Suite Railgun Tiamat Missile Launcher Force Lance Force Lance Force Lance [Rating: 147] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Ballistic Cannon Light Cannon Launcher Tiamat Missile Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Res Slots Evolved 16 | . . . 2 . 2 2 . . 2 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . . . 1 1 . . . . . . Utility 11 | . . . 1 . 2 1 . . 1 . . . 2 . 2 2 Weapon 2 | . . . 1 . . 1 . . . . . . . . . . Parts Attached 222 | 11 9 . 20 . 20 4 4 2 8 15 4 . 60 . 39 26 Power 26 | 1 . . 3 . 2 1 . . . 1 1 . 10 . 3 4 Engine 11 | 1 . . 3 . 2 1 . . . 1 1 . 2 . . . Core 7 | . . . . . . . . . . . . . 5 . 1 1 Reactor 8 | . . . . . . . . . . . . . 3 . 2 3 Propulsion 40 | 4 2 . 2 . . . . . 5 3 . . 11 . 7 6 Treads 7 | 2 . . . . . . . . 1 . . . . . 1 3 Leg 27 | . . . . . . . . . 4 3 . . 11 . 6 3 Wheel 6 | 2 2 . 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 83 | 3 2 . 7 . 7 2 2 1 1 9 2 . 21 . 16 10 Device 45 | 2 . . 4 . 3 1 1 . 1 4 1 . 13 . 10 5 Storage 11 | 1 2 . 1 . 1 . . . . . . . 3 . 2 1 Processor 16 | . . . 2 . 2 1 1 . . . . . 4 . 2 4 Hackware 2 | . . . . . 1 . . . . . . . . . 1 . Protection 9 | . . . . . . . . 1 . 5 1 . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 73 | 3 5 . 8 . 11 1 2 1 2 2 1 . 18 . 13 6 Energy Gun 34 | . 1 . 5 . 7 1 1 1 2 1 1 . 7 . 4 3 Energy Cannon 11 | . . . . . 4 . . . . 1 . . 4 . 2 . Ballistic Gun 9 | 3 . . 1 . . . . . . . . . 3 . 2 . Ballistic Cannon 3 | . 2 . 1 . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . . 2 Special Weapon 6 | . 2 . 1 . . . . . . . . . 2 . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . 1 . . . Piercing Weapon 6 | . . . . . . . . . . . . . 1 . 4 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 . . . . 1 . . 2 . 1 1 Parts Lost 82 | . . . 6 . 3 . . 1 . . 3 . 31 3 12 23 Power 11 | . . . 1 . . . . . . . . . 4 . 2 4 Propulsion 16 | . . . 1 . . . . . . . . . 5 1 2 7 Utility 29 | . . . 2 . 1 . . 1 . . 2 . 9 . 6 8 Weapon 26 | . . . 2 . 2 . . . . . 1 . 13 2 2 4 Highest Loss Streak 17 | . . . 3 . 1 . . 1 . . 1 . 9 3 5 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 97 100 98 97 100 99 95 99 99 94 95 84 86 89 Engine 6 | . 14 14 10 11 9 7 7 7 6 11 11 11 1 . . . Core 1 | . . . . . . . . . . . . . 3 10 8 . Reactor 1 | . . . . . . . . . . . . . 4 . . 7 Leg 10 | . . . . . . . . . 2 23 23 23 20 21 14 14 Wheel 7 | . 22 28 20 22 18 15 15 15 12 . . . . . . . Device 17 | . 14 14 19 22 14 15 15 15 20 17 11 11 19 26 24 24 Storage 7 | . 14 14 11 11 9 7 7 7 6 5 5 5 7 5 4 5 Processor 12 | . . . 2 . 14 12 15 15 13 11 11 11 14 10 11 16 Hackware 2 | . . . . . 6 7 7 . . . . . . . 3 3 Protection 2 | . . . . . . . . 5 6 4 10 5 1 . 3 . Energy Gun 10 | . 2 14 18 22 9 23 18 15 13 7 5 11 6 5 2 9 Energy Cannon 5 | . . . . . 13 7 7 7 6 8 10 5 4 . 2 . Ballistic Gun 1 | . 4 . 5 . . . . . . . . . 1 . 1 1 Special Weapon 1 | . 10 14 5 11 3 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 3 7 6 5 5 5 2 5 . . Naked Turns 80 | . . . . . . . . . . . . . . . . 80 Heaviest Build 89 | 14 20 20 27 27 31 36 36 39 42 57 58 49 86 46 78 89 Greatest Support 115 | 40 40 24 24 24 24 24 24 24 60 96 96 96 109 101 115 106 Greatest Overweight (x) 2 | . 1 . 1 1 1 1 1 1 2 . . . 1 . . 1 Average Overweight (x) . | . . . . 1 1 1 1 1 . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 Average Capacity 10 | 7 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 Most Carried 15 | 7 10 9 10 9 10 10 10 10 10 10 10 10 10 7 13 15 Average Carried 9 | 4 8 9 7 9 9 8 9 9 9 9 9 10 8 7 8 13 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 5 Final Carried 13 | 6 9 9 9 9 10 9 10 10 10 10 10 10 7 7 13 5 Class Distribution -------------------- 26% | Mutant 14% | Scavenger-Mutant 13% | Scavenger-Skirmisher 10% | Gunner 8% | Assassin 7% | Scavenger-Gunner 6% | Tank 5% | Scavenger-Tank 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Assassin | -6/Factory Assassin | -5/Factory Tank | -5/Upper Caves Gunner | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Assassin | -4/Extension Scavenger-Mutant | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Res Matter Collected 3160 | 345 138 . 290 30 165 39 137 22 50 89 121 . 799 6 351 578 Remotely 350 | . . . . . . . . . . . . . . . . 350 Salvage Created 6654 | 153 63 . 774 97 902 39 . 239 88 89 406 . 1698 . 664 1442 Parts 279 | 13 5 . 56 3 39 . . 11 6 3 16 . 56 . 36 35 Haulers Intercepted 3 | . 1 . 1 . . . . . . . . . . . . 1 Recyclers Shooed 4 | . . . 1 . . . . . . . . . 1 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 4 11 . . 16 . . . . . Prevented 4 | . . . . . . . 4 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Res Combat Hostiles Destroyed 104 | . 1 . 19 . 17 1 . 6 1 1 9 . 24 . 6 19 Melee 14 | . . . . . . . . 2 1 . . . 4 . 6 1 Guns 40 | . . . 14 . 5 . . 1 . . 3 . 10 . . 7 Cannons 34 | . 1 . 5 . 12 1 . 3 . . 6 . 6 . . . AOE 8 | . . . . . . . . . . . . . . . . 8 Classes Destroyed 14 | 2 2 . 6 . 1 1 . . . . 1 . 1 . . . Worker 2 | . . . 2 . . . . . . . . . . . . . Builder 6 | . . . 3 . 1 . . . . . . . 1 . . 1 Tunneler 4 | 4 . . . . . . . . . . . . . . . . Hauler 3 | . 1 . 1 . . . . . . . . . . . . 1 Recycler 8 | 1 . . 2 1 . . . . . . . . 1 . 2 1 Operator 3 | . . . 1 . 1 . . . 1 . . . . . . . Watcher 6 | . . . 2 . 1 . . . . . . . 1 . . 2 Swarmer 18 | . . . 9 . . . . 2 . . 3 . . . . 4 Grunt 33 | . 1 . 5 . 12 . . 3 1 . 2 . 8 . . 1 Brawler 4 | . . . . . 1 . . 1 . . . . 1 . . 1 Duelist 1 | . . . . . . . . . . . . . 1 . . . Sentry 23 | . . . 5 . 4 . . . . 1 1 . 3 . 2 7 Hunter 5 | . . . . . . . . . . . 1 . 1 . . 3 Programmer 20 | . . . . . . 1 . . . . 2 . 10 . 4 3 Best Kill Streak 8 | 2 1 . 8 1 4 1 . 2 1 1 4 . 4 . 3 5 Combat Bots Only 4 | . 1 . 3 . 3 1 . 2 1 1 4 . 4 . 3 4 Max Kills in Single Turn 5 | 1 1 . 5 1 1 1 . 1 1 1 1 . 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . 1 1 . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Res Damage Taken 14163 | . . . 1161 . 764 133 38 305 96 50 739 . 4449 801 1428 4199 Core 3098 | . . . 293 . 176 14 10 30 . 25 . . 783 152 148 1467 Absorbed by Shields 247 | . . . . . . . . . . . . . . . . 247 Redirected to Shielding 104 | . . . . . . . . . . . 24 . 80 . . . Regen/Repaired (Parts) 138 | . . . . . 138 . . . . . . . . . . . Core Remaining (%) 76 | 100 . 100 . 26 68 . . 92 100 . . 97 . 18 88 . Volleys Fired 335 | 16 9 . 65 1 65 5 . 10 . 1 11 . 91 . 15 46 Largest 4 | 2 2 . 3 2 3 4 . 3 . 3 3 . 3 . 3 4 Hottest 261 | 40 135 . 212 112 199 261 . 196 . 222 235 . 255 . 223 171 Shots Fired 824 | 32 11 . 160 2 155 20 3 30 . 3 33 . 208 1 22 144 Gun 555 | 32 . . 109 2 53 15 2 20 . 1 16 . 153 1 18 133 Cannon 204 | . 3 . 16 . 98 5 1 10 . 2 17 . 48 . 4 . Launcher 11 | . . . . . . . . . . . . . . . . 11 Special 54 | . 8 . 35 . 4 . . . . . . . 7 . . . Kinetic 130 | 32 3 . 37 . . . . . . . . . 31 . 8 19 Thermal 646 | . 8 . 123 2 147 20 3 30 . 3 33 . 152 1 10 114 Explosive 11 | . . . . . . . . . . . . . . . . 11 Electromagnetic 30 | . . . . . 8 . . . . . . . 18 . 4 . Robot Hit Streak 37 | 5 4 . 11 3 19 10 11 15 . 1 12 . 20 4 13 37 Robot Miss Streak 5 | 4 . . 5 . 3 3 . 1 . 1 1 . 4 . 3 4 Penetration Max 2 | . . . . . . . . . . . . . 1 . . 2 Secondary Targets 2 | . . . . . . . . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . 1 Capacitor 7 | . . . . . . . . . . . . . 6 1 . . Shots Hit Robots 556 | 18 2 . 78 1 88 13 1 25 5 1 27 . 154 2 32 109 Core Hits 251 | 6 2 . 34 1 39 2 . 12 4 1 14 . 62 1 13 60 Critical Kills 2 | . . . . . . . . . . 1 . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . . . Critical Strikes 36 | . . . 3 . 1 . . . 2 1 . . 10 1 3 15 Burn 21 | . . . 2 . 1 . . . . . . . 4 . . 14 Meltdown 1 | . . . . . . . . . . 1 . . . . . . Destroy 2 | . . . . . . . . . . . . . 1 . . 1 Blast 1 | . . . 1 . . . . . . . . . . . . . Sever 7 | . . . . . . . . . 2 . . . 4 1 . . Impale 4 | . . . . . . . . . . . . . 1 . 3 . Melee Attacks 134 | . . . . . . . . 7 15 5 2 . 74 1 27 3 Impact . | . . . . . . . . . . . . . . . . . Slashing 73 | . . . . . . . . 7 15 5 2 . 43 1 . . Piercing 61 | . . . . . . . . . . . . . 31 . 27 3 Sneak Attacks 3 | . . . . . . . . . . . . . 1 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . 5 . Damage Inflicted 16079 | 195 41 . 1622 15 1879 290 16 541 197 20 718 . 4847 55 1365 4278 Guns 7873 | 195 . . 914 15 528 161 16 229 . . 355 . 2473 22 318 2647 Cannons 3514 | . 17 . 185 . 1278 129 . 184 . 20 318 . 1271 . 112 . Explosions 2350 | . . . 371 . 63 . . . . . . . 411 . . 1505 Melee 2097 | . . . . . . . . 128 197 . 45 . 692 33 935 67 Ramming 69 | . . . . . 10 . . . . . . . . . . 59 Kinetic 1546 | 195 17 . 290 . . . . . . . . . 558 . 99 387 Thermal 9770 | . 24 . 1332 15 1690 290 16 413 . 20 673 . 2796 22 219 2260 Explosive 1979 | . . . . . 63 . . . . . . . 411 . . 1505 Electromagnetic 618 | . . . . . 116 . . . . . . . 390 . 112 . Impact . | . . . . . . . . . . . . . . . . . Slashing 817 | . . . . . . . . 128 197 . 45 . 414 33 . . Piercing 1280 | . . . . . . . . . . . . . 278 . 935 67 Highest Corruption 18 | . 1 1 4 4 . 3 3 3 . . . . 18 18 14 15 Average Corruption 5 | . 1 1 4 4 . 2 3 3 . . . . 7 18 9 10 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 162 | . 1 . 16 1 . 4 32 9 . . . . 69 8 18 4 Message Errors 43 | . . . 5 . . . 8 5 . . . . 15 3 6 1 Matter Fused 35 | . 1 . 3 . . 1 8 . . . . . 16 2 3 1 Heat Flow Errors 15 | . . . 1 . . . 2 . . . . . 6 . 6 . Energy Discharges 12 | . . . 2 1 . 1 1 2 . . . . 4 1 . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . Parts Fused 2 | . . . 1 . . . . . . . . . 1 . . . Data Loss (minor) 23 | . . . 2 . . 1 5 1 . . . . 12 1 . 1 Data Loss (major) 8 | . . . . . . 1 2 1 . . . . 4 . . . Misfires 7 | . . . . . . . 3 . . . . . 2 1 1 . Alerts 8 | . . . 1 . . . 3 . . . . . 3 . 1 . Misdirections 2 | . . . . . . . . . . . . . . . 1 1 Weapon Failures 6 | . . . 1 . . . . . . . . . 5 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 629 | . . . 123 . 34 . . . . . 30 . 122 . 160 160 Projectiles 77 | . . . . . 11 . . . . . 30 . 25 . 11 . Explosions 371 | . . . 123 . 23 . . . . . . . 65 . . 160 Melee 181 | . . . . . . . . . . . . . 32 . 149 . Knockbacks 6 | . . . 4 . . . . . . . . . . . . 2 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic 4 | . . . 4 . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 344 | . . . 150 . 4 . . . . . . . 138 . . 52 Shots 5 | . . . 2 . . . . . . . . . 2 . . 1 Rammed 14 | . . . . . 3 . . . . . . . . . . 11 Targets Rammed 14 | . . . . . 3 . . . . . . . . . . 11 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 488 | . 40 . 488 . 411 405 194 198 . 81 327 . 331 34 258 . Average Temperature 97 | . 17 . 99 . 100 230 103 76 . 50 157 . 92 34 55 . Received Heat Transfer 2094 | . . . 192 . 405 . 6 99 45 9 48 . 664 63 63 500 Effects 12 | . . . 3 . 2 1 . . . . 4 . 2 . . . Shutdowns 2 | . . . . . 1 1 . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . 1 . 1 . . . Interference 6 | . . . 2 . 1 . . . . . 3 . . . . . Damage (minor) 2 | . . . 1 . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . . . . 1 . . 4 . . 3 Combat Hostiles 8 | . . . . . . . . . . 1 . . 4 . . 3 Parts Melted 67 | . . . 4 . 12 3 . . . 1 1 . 22 . . 24 Heat Transferred 18684 | . 50 . 2648 37 3219 481 37 851 . 37 962 . 4680 50 259 5373 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Res Peak Influence 640 | 25 71 . 379 152 331 142 . . 71 102 . . 470 232 114 640 Initial 202 | . 16 . . 147 59 112 . . . 34 . . . 202 109 42 Average 131 | 12 45 . 160 148 166 132 . . 20 46 . . 182 205 69 181 Maximum Alert Level 2 | . . . 1 . 1 . . . . . . . 2 1 . 2 Low Security (%) 76 | 100 100 100 60 100 64 100 . . 100 100 . . 62 . 100 74 Level 1 15 | . . . 39 . 35 . . . . . . . 12 100 . 19 Level 2 7 | . . . . . . . . . . . . . 24 . . 6 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 . 1 . 2 1 . . 4 . . . 8 . 5 6 Investigation 5 | . 1 . . . 1 . . . 1 . . . 1 . 1 . Extermination 10 | . . . . . . 1 . . . . . . 4 . 3 2 Reinforcement 8 | . . . 1 . 1 . . . 1 . . . . . 1 4 Assault 1 | . . . . . . . . . . . . . 1 . . . Garrison 4 | . . . . . . . . . 2 . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Res Distress Signals 12 | . 3 . 2 . 1 . . . . . . . 3 . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 184 | . 4 . 31 . 21 1 7 8 3 1 11 . 38 5 9 45 Peak Tracking Total 17 | . 3 . 4 . 4 1 3 4 2 1 5 . 6 5 3 17 Tactical Retreats 21 | . . . 2 . . . 6 1 1 . 1 . 3 . 1 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Res Traps Triggered 4 | . . . . . . . . . . . . . 2 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Res Machines Disabled 14 | . . . 4 . 2 . . . . . . . 8 . . . Max in Single Turn 4 | . . . 3 . 1 . . . . . . . 4 . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Res Machines Accessed 39 | . 5 . 4 . 7 . 3 1 1 4 1 . 8 1 3 1 Terminals 23 | . 4 . 3 . 5 . . . 1 3 . . 3 1 2 1 Fabricators 1 | . . . . . . . . . . . . . 1 . . . Repair Stations 4 | . . . . . 1 . . . . 1 . . 1 . 1 . Recycling Units 5 | . 1 . 1 . . . . . . . . . 3 . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 94 | . 13 . 12 . 21 . 10 1 4 8 1 . 15 1 7 1 Successful 48 | . 5 . 4 . 10 . 10 1 2 3 1 . 7 1 3 1 Failed 45 | . 8 . 7 . 11 . . . 2 5 . . 8 . 4 . Catastrophic 8 | . 3 . . . 2 . . . . 1 . . 1 . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . Manual 37 | . 10 . 11 . 6 1 . . 1 6 . . 1 . 1 . Terminals 54 | . 11 . 10 . 12 . . . 4 7 . . 4 1 4 1 Fabricators 2 | . . . . . . . . . . . . . 2 . . . Repair Stations 11 | . . . . . 6 . . . . 1 . . 1 . 3 . Recycling Units 12 | . 2 . 2 . . . . . . . . . 8 . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 31 | . 5 . 2 . 2 . 10 1 2 3 1 . 1 1 2 1 Record 8 | . . . . . . . 8 . . . . . . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . . . . . . . Open Door 6 | . . . . . . . 2 1 . . 1 . 1 1 . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . . . . . 1 . . . 1 1 . . . . 1 . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . Terminal Index 2 | . 1 . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 5 . . . . . . . . . 1 . Scan Component 4 | . . . . . 3 . . . . . . . . . 1 . Repair 2 | . . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 8 | . . . 2 . . . . . . . . . 6 . . . Process 2 | . . . . . . . . . . . . . 2 . . . Report Inventory 3 | . . . 1 . . . . . . . . . 2 . . . Retrieve Matter 2 | . . . . . . . . . . . . . 2 . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 5 . 4 . 7 . . . 1 4 . . 7 . 3 . Full Trace Events 6 | . 2 . . . 1 . . . 1 . . . 1 . 1 . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . . Time 89 | . . . . . 89 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 31 | . . . . . . . . . . . . . 31 . . . Retrieved Matter 31 | . . . . . . . . . . . . . 31 . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Res Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Res Robot Analysis Total 4 | . 2 . 2 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Res Turns Passed 13200 | 279 451 94 960 66 1080 287 1724 460 574 547 1223 510 2470 159 1123 1193 Spaces Moved 7827 | 140 383 105 340 61 509 187 1291 379 217 247 885 409 1393 147 558 576 Core 151 | 3 . . . . . . . . . . . . . . . 148 Treads 196 | 128 55 . . . . . . . . . . . . . . 13 Legs 4070 | . . . . . . . . . 16 247 885 409 1393 147 558 415 Wheels 3410 | 9 328 105 340 61 509 187 1291 379 201 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 105 105 105 105 105 105 125 125 125 90 100 100 50 Average Speed 113 | 153 100 90 101 105 105 105 105 105 107 125 125 125 126 106 107 101 Slowest Speed 270 | 160 160 90 105 105 105 105 105 105 270 130 125 125 193 107 115 232 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . 1 . . . . . . . . . 1 . . 1 Exploration Rate (%) 30 | 8 69 35 37 25 31 3 73 26 4 5 81 41 27 25 13 16 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . 1 . . . . . . . . . Known Exits Taken 6 | . . . . . . . . 1 1 1 . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . . 1 1 . . . . Scrap Searched 4 | . . . . . . . 1 1 . . 2 . . . . . Spaces Dug 86 | . 6 . 10 . 4 . . . 9 5 . . 33 . . 19 Terrain Destroyed 327 | . 7 . 51 . 16 . . . 9 6 4 . 88 . . 146 Melee 46 | . . . . . . . . . 9 5 . . 31 . . 1 Projectile 43 | . 7 . 19 . 4 . . . . 1 4 . 7 . . 1 AOE 238 | . . . 32 . 12 . . . . . . . 50 . . 144 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Res Total 11225 | 172 425 104 758 61 915 264 1659 408 538 474 975 408 1839 147 1006 1072 Wait 2524 | . 9 . 317 . 295 67 362 9 286 194 71 . 180 . 351 383 Move 7809 | 139 382 104 339 60 508 186 1290 378 216 246 884 408 1391 146 557 575 Hop . | . . . . . . . . . . . . . . . . . Pick Up 86 | 3 5 . 9 . 11 1 1 1 5 1 2 . 21 . 15 11 Fast Attach 62 | 9 4 . 1 . 6 . 1 . 2 9 . . 12 . 14 4 Attach 67 | . . . 8 . 3 2 . 1 2 2 2 . 28 . 8 11 Detach 18 | 2 2 . 1 . 2 . 1 . . 1 . . 2 . . 7 Swap 93 | 2 5 . 11 . 11 2 3 1 4 4 2 . 20 . 17 11 Drop 83 | 1 9 . 7 . 11 1 1 1 8 11 1 . 14 . 9 9 Fire 335 | 16 9 . 65 1 65 5 . 10 . 1 11 . 91 . 15 46 Melee 127 | . . . . . . . . 7 15 5 2 . 74 1 20 3 Ram 14 | . . . . . 3 . . . . . . . . . . 11 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . 6 . . 1 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x3 / Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: [*Upp] / *Ext) -4/Extension -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 13) 280 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 16) 666 | -10/Materials | Discovered new exit (range 7) 731 | -10/Materials | Entered Mines 816 | -10/Mines | Discovered new exit (range 10) 825 | -10/Mines | Entered Materials 825 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1003 | -9/Materials | Crushed by falling debris 1117 | -9/Materials | Lost 3 parts (1p2w) 1389 | -9/Materials | Build established: Scavenger-Skirmisher 1433 | -9/Materials | Discovered new exit (range 7) 1656 | -9/Materials | Core integrity fell below 50% 1679 | -9/Materials | Discovered new exit (range 12) 1767 | -9/Materials | Central database locked down 1785 | -9/Materials | Entered Mines 1791 | -9/Mines | Met a Derelict bent on vengeance 1822 | -9/Mines | Discovered new exit (range 16) 1851 | -9/Mines | Entered Materials 1851 | -8/Materials | Evolved 2 slots: Utility x2 2154 | -8/Materials | Build established: Mutant 2611 | -8/Materials | Build established: Gunner 2860 | -8/Materials | Repaired Adv. Beam Cannon 2899 | -8/Materials | Repaired Pulse Rifle 2912 | -8/Materials | Discovered new exit (range 8) 2931 | -8/Materials | Entered Factory 2931 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3207 | -7/Factory | Discovered new exit (range 8) 3218 | -7/Factory | Entered Lower Caves 3299 | -7/Lower Caves | Learned 8 Factory zone layouts 3299 | -7/Lower Caves | Learned Research stockpile data 3299 | -7/Lower Caves | Learned Research terminal intel 3503 | -7/Lower Caves | Build established: Scavenger-Gunner 4279 | -7/Lower Caves | Build established: Mutant 4928 | -7/Lower Caves | Encountered a Warlord checkpoint 4933 | -7/Lower Caves | Discovered new exit (range 10) 4942 | -7/Lower Caves | Entered another Lower Caves area 4943 | -7/Lower Caves | Identified exit to Factory 5297 | -7/Lower Caves | Build established: Gunner 5315 | -7/Lower Caves | Learned Factory non-interactive machine intel 5402 | -7/Lower Caves | Entered Factory 5402 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5403 | -6/Factory | Identified exit to Factory 5405 | -6/Factory | Loaded intel: 220 non-interactive machine locations 5708 | -6/Factory | Build established: Assassin 5795 | -6/Factory | Garrison activated, responded to threat 5856 | -6/Factory | Identified exit to Lower Caves 5976 | -6/Factory | Entered another Factory area 5976 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6219 | -5/Factory | Identified exit to Upper Caves 6523 | -5/Factory | Entered Upper Caves 6802 | -5/Upper Caves | Learned 4 Factory zone layouts 6852 | -5/Upper Caves | Build established: Tank 7529 | -5/Upper Caves | Spotted B-75 Beast 7628 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7739 | -5/Upper Caves | Discovered new exit (range 5) 7746 | -5/Upper Caves | Entered another Upper Caves area 7939 | -5/Upper Caves | Build established: Gunner 8154 | -5/Upper Caves | Spotted B-75 Beast 8238 | -5/Upper Caves | Discovered new exit (range 7) 8256 | -5/Upper Caves | Entered Factory 8256 | -4/Factory | Evolved 2 slots: Utility x2 8325 | -4/Factory | Found Quantum Capacitor 8601 | -4/Factory | Build established: Mutant 9014 | -4/Factory | Garrison activated, responded to threat 9064 | -4/Factory | Lost 3 parts (3u) 9126 | -4/Factory | Lost 8 parts (1p2n2u3w) 9573 | -4/Factory | Build established: Scavenger-Mutant 9984 | -4/Factory | Core integrity fell below 50% 10033 | -4/Factory | Lost 9 parts (2p2n2u3w) 10048 | -4/Factory | System corruption reached 10% 10057 | -4/Factory | Found Quantum Capacitor 10624 | -4/Factory | Discovered new exit (range 9) 10689 | -4/Factory | Crushed by falling debris 10711 | -4/Factory | Discovered new exit (range 14) 10713 | -4/Factory | Build established: Scavenger-Assassin 10724 | -4/Factory | Identified exit to Extension 10726 | -4/Factory | Entered Extension 10743 | -4/Extension | Lost 3 parts (2u1w) 10854 | -4/Extension | Spotted B-86 Titan 10865 | -4/Extension | Spotted B-86 Titan 10881 | -4/Extension | Core integrity fell below 20% 10882 | -4/Extension | Discovered new exit (range 3) 10884 | -4/Extension | Identified exit to Research 10885 | -4/Extension | Entered Research 10885 | -3/Research | Evolved 2 slots: Utility x2 10887 | -3/Research | Loaded intel: 23 terminal locations 10915 | -3/Research | Lost 3 parts (1n2w) 11168 | -3/Research | Build established: Scavenger-Mutant 11541 | -3/Research | Lost 5 parts (1p2n2u) 11548 | -3/Research | Identified exit to Testing 11746 | -3/Research | System corruption reached 10% 11799 | -3/Research | Lost 5 parts (3u2w) 11852 | -3/Research | Spotted B-86 Titan 11975 | -3/Research | Discovered new exit (range 12) 11992 | -3/Research | Identified exit to Research 12008 | -3/Research | Entered another Research area 12008 | -2/Research | Evolved 2 slots: Utility x2 12310 | -2/Research | Build established: Scavenger-Tank 13031 | -2/Research | Spotted B-90 Cyclops 13086 | -2/Research | Crushed by falling debris 13106 | -2/Research | Released all parts (6) 13136 | -2/Research | Lost 17 parts (4p6n4u3w) 13146 | -2/Research | Core integrity fell below 50% 13153 | -2/Research | System corruption reached 10% 13194 | -2/Research | Spotted B-90 Cyclops 13198 | -2/Research | Core integrity fell below 20% 13201 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 13131_ The unstable cave ceiling collapses. 13147_ Slammed into P-80 Master. 13155_ Door malfunctions. 13165_ Slammed into K-01 Serf. 13169_ Slammed into R-10 Processor. 13169_ Destabilizing: System corrupted (+2). 13171_ Slammed into R-10 Processor. 13172_ Slammed into K-01 Serf. 13172_ K-01 Serf knocked back. 13173_ System corrupted: Matter fused (-6). 13173_ Slammed into K-01 Serf. 13179_ Connecting with Fabricator... 13181_ Acquired Quantum Reactor. 13184_ W-44 Eye sends out distress signal. 13187_ Slammed into S-43 Plague. 13187_ Destabilizing: System corrupted (+2). 13188_ Fabricator disabled. 13190_ System corrupted: Component data lost. 13191_ Cloaking Device destroyed. 13198_ Quantum Separator disabled. 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""" # / | | ??????????????????????# / # " "" | | ??????????????????????# # # ""F"" | | ????????????????????????##########?# # """ | | ??????????????? ????###??????????# # | | ??????????????? ???#BB#?????????# # * | | ??????????????# ####BB;########## ########## | | ??????????????# ![[ #????????? | | ??????????????# ss[ #????????? | | ??????????????# ![ #????????? | | ??????????????# !!! #????????? | | ??????????????# !!! ! #????????? | | ??????????????# !!! #????????? | | ??????????????# k #????????? | | ??????????????# ?????? | | ??????????????# ^ ?????? | | ??????????????# ?????? | | ??????????????# """ ????? | | ??????????????# """""" """ #####????? | | ??????????????# """"""" " #????????? | | ???????????????????""""""@ "F" #????????? | | ???????????????? """ ?????????? | | ??????????????? ??????????? | | ??????????????# ?????????? | | ??????????????# ?????????? | | ??????????????##+############ ??????????? | | ????????????????????????????? ??????????? | | ????????????????????????????? ??????????? | | ????????????????????????????? ???????????? | | ?????????????????????????????? ???????????? | | ?????????????????????????????? ! ????????????? | | ???????????????????????????????? ????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 80 Energy Generation 45 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 150 Resistance: TH 30 Utility Shielding 66 Evasion (%) 61 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed HeartSchematicNetwork Manual? 0 Play Time 03:48:44 Cumulative 96.6 hours Start 2024.02.11 @ 22:08:09 End 2024.02.12 @ 22:48:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 58 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41e73d2b-3625-4261-aead-ddfd65660b6f