Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.20 @ 22:45:38 Player: GR4C3 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (212) 1060 Value Destroyed (8635) 8635 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (997) 997 TOTAL SCORE: 15452 Bonus ------- High Alert Combat Kills 671 Follower Combat Kills 438 Friendly Fire -112 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 125/125 System Corruption 19% Temperature Cool (0) Movement Hovering (60) Location -4/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (6) --- Antigrav System > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Sensor Array > --- WEAPON (4) ------- High-powered Shotgun > --- INVENTORY (5) ---- Myomer Leg Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Medium Armored Exoskeleton Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Transmission Jammer > --- WEAPON ----------- Tesla Rifle Wave Gun Phase Gun KE Penetrator > --- INVENTORY -------- F-cell Engine Improved Heat Sink Advanced Weight Redist. System Improved Sensor Array Plasma Rifle Proton Cannon Coil Gun Hypervelocity Coil Gun Magnetic Acceleration Cannon Heavy Flak Cannon [Rating: 112] Favorites ----------- Power Micro Nuclear Core Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Slashing Weapon Carbide Saw Build | -11 -10 -9 -9 -9 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Slots Evolved 12 | . . 2 . . 4 2 2 2 Power 2 | . . . . . 1 . 1 . Propulsion 4 | . . 2 . . 1 . 1 . Utility 4 | . . . . . 1 2 . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 230 | 7 10 20 19 . 20 39 32 83 Power 42 | 2 1 2 5 . 3 7 5 17 Engine 18 | 2 1 2 4 . 1 1 2 5 Core 19 | . . . 1 . 2 6 3 7 Reactor 5 | . . . . . . . . 5 Propulsion 56 | 2 2 6 6 . 7 6 12 15 Treads . | . . . . . . . . . Leg 39 | 2 2 6 1 . 5 3 12 8 Wheel 3 | . . . . . . 3 . . Hover 3 | . . . . . . . . 3 Flight 11 | . . . 5 . 2 . . 4 Utility 34 | 1 1 2 1 . 4 5 2 18 Device 18 | . . . . . 3 3 . 12 Storage 4 | 1 1 1 . . . . . 1 Processor 4 | . . . . . . 2 . 2 Hackware 2 | . . . 1 . . . 1 . Protection 6 | . . 1 . . 1 . 1 3 Artifact . | . . . . . . . . . Weapon 98 | 2 6 10 7 . 6 21 13 33 Energy Gun 31 | 1 2 5 3 . 2 3 2 13 Energy Cannon 10 | . . . 2 . . 3 3 2 Ballistic Gun 21 | 1 . 1 . . 2 5 2 10 Ballistic Cannon 15 | . 1 2 2 . 1 4 2 3 Launcher 20 | . 3 2 . . 1 6 3 5 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 1 Parts Lost 81 | . . 3 1 . 3 7 6 61 Power 21 | . . 1 1 . 1 1 3 14 Propulsion 17 | . . 1 . . . 1 . 15 Utility 19 | . . 1 . . 1 2 2 13 Weapon 24 | . . . . . 1 3 1 19 Highest Loss Streak 10 | . . 1 1 . 2 2 2 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 99 91 94 100 97 86 83 70 Engine 6 | . 14 8 9 11 4 4 9 2 Core 4 | . . . . . 7 7 4 5 Leg 18 | . 28 40 12 . 23 12 21 13 Wheel 2 | . . . . . . 7 1 . Flight 6 | . . . 26 44 14 . . . Device 9 | . . . . . 7 17 12 11 Storage 9 | . 27 20 11 11 7 6 5 5 Processor 3 | . . . . . . 6 5 6 Hackware 1 | . . . 9 11 . . 1 . Protection 1 | . . . 1 . 5 1 1 2 Energy Gun 6 | . 6 13 7 11 6 4 4 6 Energy Cannon 1 | . . . 4 . . 1 2 . Ballistic Gun 3 | . 12 1 . . 6 3 . 3 Ballistic Cannon 4 | . 8 6 9 11 1 4 6 . Launcher 2 | . 1 . . . 6 3 1 2 Naked Turns 27 | . . . . . . . . 27 Heaviest Build 90 | 10 17 36 37 35 45 64 90 85 Greatest Support 155 | 20 20 40 30 20 78 91 140 155 Greatest Overweight (x) 2 | . . 1 1 1 1 2 2 2 Average Overweight (x) . | . . . 1 1 . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 5 8 10 15 15 15 15 15 13 Most Carried 15 | 5 8 10 15 14 15 15 15 15 Average Carried 11 | 3 6 7 12 13 13 12 13 8 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 Final Carried 15 | 2 8 9 13 14 15 15 14 1 Class Distribution -------------------- 48% | Skirmisher 20% | Mutant 10% | Hacker-Mutant 5% | Scavenger-Skirmisher 5% | Commander-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -9/Storage Commander-Mutant | -9/Recycling Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Matter Collected 5288 | 228 294 483 222 . 725 976 622 1738 Remotely . | . . . . . . . . . Salvage Created 7972 | . 524 756 220 55 941 1932 693 2851 Parts 427 | . 42 55 14 3 35 80 47 151 Haulers Intercepted 2 | . 1 . . . . . 1 . Recyclers Shooed 4 | . . 2 . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Combat Hostiles Destroyed 160 | . 16 20 3 1 26 40 17 37 Melee 1 | . . . . . . . . 1 Guns 84 | . 8 10 2 1 14 12 6 31 Cannons 38 | . 2 6 1 . 1 16 11 1 AOE 35 | . 6 4 . . 11 11 . 3 Classes Destroyed 16 | . 6 3 1 . 3 2 . 1 Worker 12 | . . . . . . 5 . 7 Builder 10 | . 1 . . . 1 2 2 4 Tunneler 1 | . . . . . . 1 . . Hauler 2 | . 1 . . . . . 1 . Recycler 5 | . 1 1 . . 1 1 . 1 Mechanic 4 | . . 1 . . 1 1 . 1 Operator 2 | . . . 1 . . 1 . . Watcher 15 | . 2 4 1 . 1 4 1 2 Swarmer 42 | . 9 7 . . 3 11 8 4 Grunt 55 | . 7 6 3 . 14 13 2 10 Brawler 4 | . . 1 . . 3 . . . Duelist 2 | . . . . . 1 1 . . Sentry 21 | . . 6 1 1 2 6 2 3 Specialist 4 | . . . . . . . . 4 Hunter 17 | . . . . . 2 5 4 6 Programmer 16 | . . . . . 1 4 1 10 Best Kill Streak 11 | . 10 6 2 1 5 6 8 11 Combat Bots Only 8 | . 8 5 2 1 4 5 8 6 Max Kills in Single Turn 4 | . 3 3 2 1 3 4 2 4 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . 2 2 . . 2 3 . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Hostile Shots Fired 1552 | . 44 83 8 2 116 251 213 835 Missed 562 | . 16 23 2 1 44 88 43 345 Damage Taken 12937 | . 210 552 122 15 809 1988 2279 6962 Core 1804 | . 60 76 34 . 112 273 90 1159 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 160 | . . . . . 36 16 . 108 Ignored by Resistances 3741 | . 69 168 35 4 244 563 648 2010 Regen/Repaired (Parts) 167 | . . 51 57 . . . 59 . Core Remaining (%) 81 | 100 76 . . 72 84 67 91 . Volleys Fired 430 | 1 38 47 10 3 61 86 64 120 Largest 4 | 1 2 2 2 2 3 3 3 4 Hottest 273 | 40 75 109 112 100 114 186 215 273 Shots Fired 977 | 1 70 91 19 5 138 210 119 324 Gun 678 | 1 53 60 11 3 103 112 39 296 Cannon 231 | . 13 28 8 2 11 79 69 21 Launcher 68 | . 4 3 . . 24 19 11 7 Special . | . . . . . . . . . Kinetic 484 | . 47 39 6 2 66 108 51 165 Thermal 287 | 1 16 36 10 3 47 49 30 95 Explosive 50 | . 4 3 . . 24 9 7 3 Electromagnetic 156 | . 3 13 3 . 1 44 31 61 Robot Hit Streak 19 | . 8 13 16 4 14 11 14 19 Robot Miss Streak 7 | . 5 2 1 . 5 6 7 3 Penetration Max 2 | . . . . . 1 1 1 2 Secondary Targets 11 | . 1 3 1 . . . . 6 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 686 | . 42 66 12 3 93 140 80 250 Core Hits 470 | . 29 37 7 1 92 119 59 126 Critical Kills 7 | . 1 . . . . . . 6 Critical Parts Destroyed 7 | . . . . . . 1 . 6 Critical Strikes 37 | . 2 2 1 . 3 6 5 18 Burn 15 | . . 1 1 . 3 1 4 5 Destroy 14 | . 1 . . . . 1 . 12 Blast 7 | . 1 1 . . . 4 1 . Sever 1 | . . . . . . . . 1 Melee Attacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Slashing 4 | . . . . . . . . 4 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 22182 | . 834 1538 280 63 3375 6601 2553 6938 Guns 10037 | . 299 742 129 29 1311 1473 807 5247 Cannons 4461 | . 135 494 136 27 227 1783 1255 404 Explosions 7446 | . 396 296 . . 1823 3305 446 1180 Melee 107 | . . . . . . . . 107 Ramming 131 | . 4 6 15 7 14 40 45 . Kinetic 8256 | . 277 601 96 27 1093 2055 1075 3032 Thermal 6233 | . 157 552 126 29 429 2025 582 2333 Explosive 4695 | . 396 168 . . 1823 1684 287 337 Electromagnetic 2760 | . . 211 43 . 16 797 564 1129 Impact . | . . . . . . . . . Slashing 107 | . . . . . . . . 107 Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . . 2 2 1 19 Average Corruption 5 | . . . . . 2 2 1 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 117 | . . . . . 2 41 1 73 Message Errors 34 | . . . . . 1 9 . 24 Matter Fused 21 | . . . . . 1 11 . 9 Heat Flow Errors 7 | . . . . . . 3 . 4 Energy Discharges 16 | . . . . . . 8 1 7 Parts Rejected 2 | . . . . . . 1 . 1 Data Loss (minor) 9 | . . . . . . 2 . 7 Data Loss (major) 7 | . . . . . . 4 . 3 Misfires 4 | . . . . . . 2 . 2 Alerts 1 | . . . . . . 1 . . Misdirections 7 | . . . . . . . . 7 Weapon Failures 9 | . . . . . . . . 9 Overload Shots 1 | . . . . . . 1 . . Overflow Damage 644 | . . 34 18 . 9 506 7 70 Projectiles 83 | . . 25 18 . 3 32 5 . Explosions 559 | . . 9 . . 6 474 . 70 Melee 2 | . . . . . . . 2 . Knockbacks 38 | . 1 2 . . . 13 16 6 Impact 2 | . . . . . . 1 1 . Kinetic 32 | . 1 2 . . . 9 14 6 Secondary 4 | . . . . . . 3 1 . Self-Inflicted Damage 383 | . 4 16 5 3 57 298 . . Shots 9 | . 1 1 . . 2 5 . . Rammed 6 | . . . 3 1 . 2 . . Targets Rammed 20 | . 2 6 4 1 2 2 3 . Kicked 14 | . 2 6 1 . 2 . 3 . Crushed . | . . . . . . . . . Highest Temperature 490 | . 58 252 147 45 318 490 415 434 Average Temperature 104 | . 15 66 46 21 81 131 143 113 Received Heat Transfer 2624 | . 84 204 30 . 360 588 141 1217 Effects 13 | . . . . . 1 6 1 5 Shutdowns 5 | . . . . . . 2 . 3 Energy Bleed 1 | . . . . . 1 . . . Matter Decay 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . 1 1 Damage (major) 4 | . . . . . . 4 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . 1 . 1 Parts Fried 12 | . . 1 3 . . 7 . 1 Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 22 | . . . . 2 1 3 2 14 Heat Transferred 10056 | . 350 1138 370 74 1295 1982 1147 3700 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . 1 . 1 Alert | -11 -10 -9 -9 -9 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Peak Influence 811 | . 364 572 407 168 414 811 601 660 Initial 342 | . . 93 150 113 . 129 342 253 Average 311 | . 188 288 233 121 202 424 466 295 Maximum Alert Level 3 | . 1 2 2 . 2 3 2 2 Low Security (%) 32 | 100 54 44 32 100 56 11 . 32 Level 1 34 | . 45 20 63 . 42 27 28 38 Level 2 32 | . . 36 4 . 1 58 71 28 Level 3 . | . . . . . . 2 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 47 | . 3 2 4 . 11 9 2 16 Investigation 7 | . 3 1 1 . . 2 . . Extermination 9 | . . . . . 1 3 1 4 Reinforcement 19 | . . 1 3 . 4 3 1 7 Assault 3 | . . . . . . 1 . 2 Garrison 9 | . . . . . 6 . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . 1 . 1 1 . 1 Haulers Reinforced 5 | . . . . . 2 1 . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Distress Signals 11 | . . 2 1 . 2 3 1 2 Communications Jammed 9 | . . . . . . . . 9 Distress Signals 6 | . . . . . . . . 6 Times Spotted 259 | . 19 27 23 1 32 55 27 75 Peak Tracking Total 10 | . 3 6 5 1 6 5 10 10 Tactical Retreats 26 | . . 1 2 . 2 3 3 15 Traps | -11 -10 -9 -9 -9 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Traps Triggered 13 | . 3 1 . . 2 4 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Machines Disabled 54 | . . . 2 . 10 33 3 6 Max in Single Turn 19 | . . . . . 3 19 1 2 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Machines Accessed 36 | . 4 5 7 7 3 8 2 . Terminals 17 | . 2 3 4 4 2 2 . . Fabricators 2 | . . . . . 1 1 . . Repair Stations 6 | . . 2 1 . . 1 2 . Recycling Units 9 | . 2 . 2 3 . 2 . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access . | . . . . . . . . . Total Hacks 65 | . 8 7 19 9 4 14 4 . Successful 50 | . 6 6 16 7 1 11 3 . Failed 15 | . 2 1 3 2 3 3 1 . Catastrophic 2 | . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 29 | . 5 3 10 6 2 3 . . Fabricators 4 | . . . . . 2 2 . . Repair Stations 12 | . . 4 3 . . 1 4 . Recycling Units 15 | . 3 . 6 3 . 3 . . Scanalyzers 5 | . . . . . . 5 . . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . 3 3 9 4 1 2 . . Record 11 | . 3 1 5 2 . . . . Part Schematic 1 | . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 1 | . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . Locate Traps 2 | . . . 1 . . 1 . . Surveillance Status 1 | . . . . 1 . . . . Zone Layout 2 | . . . . 1 1 . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 9 | . . 3 3 . . . 3 . Scan Component 6 | . . 2 2 . . . 2 . Repair 3 | . . 1 1 . . . 1 . Recycling Unit Hacks 12 | . 3 . 4 3 . 2 . . Report Inventory 10 | . 2 . 3 3 . 2 . . Retrieve Components 2 | . 1 . 1 . . . . . Scanalyzer 5 | . . . . . . 5 . . Insert Component 3 | . . . . . . 3 . . Analyze 2 | . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 21 | . 1 3 5 4 2 4 2 . Full Trace Events 6 | . . . 4 . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . 2 . . Parts Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 134 | . . . . . . 134 . . Total Part Build Rating 4 | . . . . . . 4 . . Parts Repaired 3 | . . 1 1 . . . 1 . Time 64 | . . 13 26 . . . 25 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 2 . 8 . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . Machine Destruction 1 | . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Total Allies 12 | . . . 12 . . . . . Largest Group 11 | . . . 11 11 10 . . . Highest-Rated Group 183 | . . . 183 183 88 . . . Highest-Rated Ally 100 | . . . 100 95 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 102 | . . . 37 14 51 . . . Total Damage 2242 | . . . 1176 135 931 . . . Kills 21 | . . . 14 1 6 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Turns Passed 10545 | 64 755 900 1166 446 1320 2681 1183 2030 Spaces Moved 7095 | 39 518 556 804 398 942 1896 699 1243 Core 205 | 12 . . . . . . . 193 Treads . | . . . . . . . . . Legs 4063 | 27 518 556 214 . 536 667 614 931 Wheels 1314 | . . . . . . 1229 85 . Hover 95 | . . . . . . . . 95 Flight 1418 | . . . 590 398 406 . . 24 Fastest Speed 26 | 50 120 120 101 101 98 100 120 26 Average Speed 119 | 98 120 127 124 101 115 120 127 114 Slowest Speed 190 | 120 120 190 190 101 130 130 140 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 4 95 53 69 81 23 43 17 15 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 . . . 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 531 | . 31 28 . . 156 189 64 63 Melee . | . . . . . . . . . Projectile 27 | . . 3 . . 2 7 6 9 AOE 503 | . 31 25 . . 154 182 58 53 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Total 8335 | 62 589 657 948 437 1051 2122 890 1579 Wait 302 | 9 1 2 83 35 6 45 60 61 Move 7087 | 38 517 555 803 397 941 1895 698 1243 Hop . | . . . . . . . . . Pick Up 163 | 6 13 13 16 1 13 25 17 59 Fast Attach 13 | 3 . 1 1 . 1 1 4 2 Attach 114 | 3 1 4 7 . 6 11 12 70 Detach 5 | . . 1 3 . . 1 . . Swap 103 | 1 9 15 11 . 13 27 16 11 Drop 86 | 1 8 13 10 . 8 21 16 9 Fire 430 | 1 38 47 10 3 61 86 64 120 Melee 4 | . . . . . . . . 4 Ram 6 | . . . 3 1 . 2 . . Kick 14 | . 2 6 1 . 2 . 3 . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Destroyed 8 combat bots 310 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 10) 485 | -10/Materials | Discovered new exit (range 7) 587 | -10/Materials | Discovered new exit (range 11) 813 | -10/Materials | Discovered new exit (range 4) 820 | -10/Materials | Entered another Materials area 820 | -9/Materials | Evolved 2 slots: Propulsion x2 873 | -9/Materials | Discovered new exit (range 14) 956 | -9/Materials | Identified exit to Mines 956 | -9/Materials | Identified exit to Storage 1184 | -9/Materials | Repaired Grenade Launcher? 1720 | -9/Materials | Entered Storage 1751 | -9/Storage | Met 01-MTF 1931 | -9/Storage | Discovered new exit (range 4) 2130 | -9/Storage | Repaired Aluminum Leg 2210 | -9/Storage | Build established: Hacker-Mutant 2804 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2886 | -9/Storage | Entered Recycling 2886 | -9/Recycling | Accompanied by 11 allies (01-MTF) 2891 | -9/Recycling | 01-MTF left 3103 | -9/Recycling | Build established: Commander-Mutant 3254 | -9/Recycling | Discovered new exit (range 8) 3332 | -9/Recycling | Entered Factory 3332 | -7/Factory | Accompanied by 10 allies 3332 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3393 | -7/Factory | Garrison activated, responded to threat 3444 | -7/Factory | Lost 8 allies 3491 | -7/Factory | Garrison activated, responded to threat 3710 | -7/Factory | Discovered new exit (range 3) 3827 | -7/Factory | Build established: Skirmisher 4588 | -7/Factory | Discovered new exit (range 4) 4652 | -7/Factory | Entered another Factory area 4652 | -6/Factory | Evolved 2 slots: Utility x2 5840 | -6/Factory | Discovered new exit (range 16) 5856 | -6/Factory | Identified exit to Lower Caves 5858 | -6/Factory | Discovered new exit (range 7) 6149 | -6/Factory | Identified exit to Factory 6506 | -6/Factory | Fabricated Hvy. Deuterium Engine? 6779 | -6/Factory | Found Powered Armor 7134 | -6/Factory | Discovered exit to Factory (range 9) 7333 | -6/Factory | Entered another Factory area 7333 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7627 | -5/Factory | Discovered new exit (range 16) 7654 | -5/Factory | Discovered new exit (range 10) 7694 | -5/Factory | Repaired Lgt. Angular Momentum Engine 7801 | -5/Factory | Identified exit to Factory 7920 | -5/Factory | Build established: Scavenger-Skirmisher 8042 | -5/Factory | Spotted B-75 Beast 8202 | -5/Factory | Destroyed 8 combat bots 8516 | -5/Factory | Entered another Factory area 8516 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9147 | -4/Factory | Lost 4 parts (1p1u2w) 9148 | -4/Factory | Build established: Skirmisher 9663 | -4/Factory | Build established: Scavenger-Skirmisher 9680 | -4/Factory | System corruption reached 10% 9769 | -4/Factory | Garrison activated, responded to threat 9820 | -4/Factory | Lost 10 parts (1p1n3u5w) 9929 | -4/Factory | Lost 7 parts (1p2n1u3w) 10031 | -4/Factory | Lost 5 parts (2p1n1u1w) 10111 | -4/Factory | Lost 4 parts (1p2n1u) 10266 | -4/Factory | First assault squad dispatched 10274 | -4/Factory | Lost 9 parts (2p3n1u3w) 10289 | -4/Factory | Core integrity fell below 50% 10319 | -4/Factory | Lost 3 parts (1u2w) 10434 | -4/Factory | Core integrity fell below 20% 10462 | -4/Factory | Lost 4 parts (1p2u1w) 10546 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Cutter reinforcements to area. System corrupted: Matter fused (-5). Nuclear Reactor explodes. VTOL Module destroyed. P-70 Sage destroyed. Imp. Medium Armor Plating destroyed. P-70 Sage destroyed. The unstable cave ceiling collapses. Nuclear Reactor explodes. ZGNAWRXJ%39ZJUQ=0TRT Nuclear Reactor explodes. Antigrav System destroyed. Lgt. Ion Engine destroyed. K-01 Serf collects debris. Lgt. Ion Engine destroyed. Antigrav System destroyed. VTOL Module destroyed. Critical hit (Burn: +37). 6 YXB#48JEWKN:UGTAXWNEJJXD1 [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????######"# | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ?????????????????????????????##############??## | | ?????????????????????????????# ##### | | ?????????????????????????????# """"""""" + / =* | | ?????????????????????????????# ##### [ | | ?????????????????????????????# """"""""" #???# ! | | ?????????????????????????????# #???# | | ?????????????????????????????# """"""""" #???# % | | ?????????????????????????????# #???##/# | | ????????????????#????????????# """"""""" #????#%# | | ????????????????# ???????????# #????# # | | ????????????????# ??????????# """"""""" #????# # | | ????????????????# ?????????# #????# # | | ????????????????# ????????# #????#%# | | ????????????????# ##################+#######^# | | ????????????????# %[ | | ????????????????# A %^ | | ????????????????# @ g | | ????????????????# """ | | ????????????????# """ | | ????????????????+ """ k | | ????????????????# k u u | | ????????????????# ######################### | | ????????????????# ??????????????????????? ? | | ????????????? ??????????????????????? ? | | ??????????? ???????????????????????#? | | ??????????? !! ????????????????????????? | | ??????????" """" !! ????????????????????????? | | ????????????"""" !! ????????????????????????? | | ??????????????"" ????????????????????????? | | ?????????????? ????????????????????????? | | ?????????????""" """"R ????????????????????????? | | ??????????????"" """" ?????????????????????????? | | ???????????????"????" ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 47 Energy Capacity 965 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 55 Offensive Hacking 22 Item Schematics ----------------- Shock Rifle | -9/Storage | Hacked Hvy. Deuterium Engine | -6/Factory | Scanalyzed Cold Fusion Reactor | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Deuterium Engine | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab It Was An Accident, I Swear Just Browsing Respectable Loadout \\IAMDERELICT Challenges ------------ None Game ------ Seed InertialDirtyAmplifier Manual? 0 Play Time 03:23:49 Cumulative 27.6 hours Start 2024.03.20 @ 15:49:53 End 2024.03.20 @ 22:45:38 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 53x45 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b613b19d-35e7-4336-a436-03b68555a758