Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.13 @ 17:32:15 Player: Michael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (180) 900 Value Destroyed (5307) 5307 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1303) 1303 TOTAL SCORE: 13510 Bonus ------- High Alert Combat Kills 305 Follower Combat Kills 763 Met Data Miner 300 Friendly Fire -65 Cogmind --------- Core Integrity 34/1000 Matter 253/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Fission Core Medium Storage Unit Large Matter Pod (150) Structural Scanner Improved Sensor Array Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Light Regenerative Plating Improved Hacking Suite > --- WEAPON ----------- Advanced Plasma Cannon Improved Assault Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Cooled Ion Engine Light Fission Core Neutrino Core Cooled Fission Core Armored Wheel Armored Wheel Medium Storage Unit High-capacity Storage Unit Large Matter Pod Improved Sensor Array Improved Sensor Array Improved Terrain Scanner Improved Hacking Suite System Restoration Module High-powered Tractor Beam Improved Assault Rifle Katana Makeshift Sword [Rating: 73] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Armored Wheel Treads Armored Treads Wheel Armored Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . Utility 6 | . . . . . 1 2 . . . . 1 . . . . 2 Weapon 2 | . . . 2 . . . . . . . . . . . . . Parts Attached 251 | 6 10 9 32 13 6 20 8 1 5 19 46 16 7 6 2 45 Power 18 | 1 . 2 5 2 1 . . . . 2 1 . . 1 . 3 Engine 12 | 1 . 1 4 2 1 . . . . 2 . . . 1 . . Core 6 | . . 1 1 . . . . . . . 1 . . . . 3 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 52 | 2 5 2 5 2 1 4 . . . 7 10 3 . 3 . 8 Treads 12 | . 2 1 3 1 . 1 . . . . . 1 . 2 . 1 Leg . | . . . . . . . . . . . . . . . . . Wheel 40 | 2 3 1 2 1 1 3 . . . 7 10 2 . 1 . 7 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 89 | 1 2 1 4 2 3 13 5 1 1 3 17 5 6 2 . 23 Device 64 | . 1 1 3 2 1 11 5 1 1 1 9 5 6 2 . 15 Storage 6 | 1 1 . 1 . 1 . . . . . 1 . . . . 1 Processor 6 | . . . . . . 1 . . . 1 3 . . . . 1 Hackware 5 | . . . . . . . . . . . 1 . . . . 4 Protection 8 | . . . . . 1 1 . . . 1 3 . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 92 | 2 3 4 18 7 1 3 3 . 4 7 18 8 1 . 2 11 Energy Gun 3 | . . . 2 . . . . . . . 1 . . . . . Energy Cannon 14 | . . 1 4 1 . . . . . . 5 2 . . . 1 Ballistic Gun 43 | 2 3 3 7 5 1 1 . . 3 4 5 2 1 . 1 5 Ballistic Cannon 5 | . . . 1 1 . . 1 . 1 1 . . . . . . Launcher 9 | . . . 4 . . . 1 . . 1 2 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . 2 1 . . 1 5 3 . . 1 5 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 4 1 . . . . . . 1 . . . . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . 2 System Corruption 11 | . . . . . . . . . . . . . . . . 11 Parts Lost 56 | . . 1 3 2 . . . . . 14 6 3 . . . 27 Power 3 | . . . . . . . . . . 1 . . . . . 2 Propulsion 17 | . . 1 1 1 . . . . . 2 2 . . . . 10 Utility 13 | . . . 1 . . . . . . 4 1 1 . . . 6 Weapon 23 | . . . 1 1 . . . . . 7 3 2 . . . 9 Highest Loss Streak 13 | . . 1 3 1 . . . . . 13 4 2 . . . 12 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 93 | . 91 99 98 98 100 99 100 100 73 63 85 96 99 100 100 90 Engine 6 | . 14 11 5 10 9 7 7 7 7 6 2 . . 4 6 4 Core 1 | . . 2 4 . . . . . . . 3 6 6 1 . . Treads 6 | . 14 14 10 11 9 7 7 7 7 . . . 6 6 6 3 Wheel 15 | . 14 13 11 11 18 15 15 15 15 13 15 25 20 20 20 16 Device 13 | . 5 14 10 10 9 22 23 23 23 7 10 10 19 20 20 11 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 4 Processor 7 | . . . . . . 7 7 7 7 1 13 14 13 13 13 16 Hackware 1 | . . . . . . . . . . . 5 6 . . . 4 Protection 1 | . . . . . 8 . . . . 3 1 . . . . 3 Energy Cannon 5 | . . 9 15 11 4 . . . . . 9 4 5 . . 2 Ballistic Gun 18 | . 28 18 25 31 31 24 23 23 3 6 5 13 13 20 20 7 Ballistic Cannon 1 | . . . . . . . 2 7 . 6 2 . . . . . Slashing Weapon 3 | . . . . . . 4 4 . . 5 5 5 6 6 5 7 Naked Turns 19 | . . . . . . . . . . . . . . . . 19 Heaviest Build 77 | 13 19 23 39 42 43 44 49 49 49 54 76 72 68 69 69 77 Greatest Support 56 | 20 20 10 12 20 22 22 22 22 22 24 44 44 34 34 34 56 Greatest Overweight (x) 7 | . 1 2 3 3 1 1 2 2 2 3 6 1 1 2 2 7 Average Overweight (x) 1 | . . 1 2 2 1 1 1 2 1 1 1 1 1 1 2 1 Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 15 | 7 9 10 13 15 15 15 15 15 15 15 15 20 20 20 20 19 Most Carried 20 | 5 10 10 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Carried 14 | 2 8 9 12 14 14 14 14 15 15 8 13 18 19 19 19 14 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 20 20 20 20 20 5 Final Carried 20 | 5 10 10 15 15 15 14 15 15 15 8 20 20 20 20 20 5 Class Distribution -------------------- 27% | Scavenger-Assassin 23% | Mutant 11% | Scavenger-Gunner 9% | Assassin 8% | Skirmisher 6% | Gunner 4% | Commander-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Commander-Gunner | -9/Storage Commander-Tank | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Zion Scavenger-Assassin | -5/Proximity Caves Scavenger-Assassin | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 5420 | 202 374 169 713 417 297 344 169 48 . 622 908 247 127 40 96 647 Remotely 378 | . . . . . . 209 64 . . 31 . . 42 . . 32 Salvage Created 7332 | . 178 373 1576 956 157 351 64 . . 389 1507 343 42 . 76 1320 Parts 390 | . 25 11 94 58 9 19 4 . . 10 67 15 4 . 5 69 Haulers Intercepted 12 | . . . 5 3 . . . . . . 2 . . . . 2 Recyclers Shooed 10 | . . 1 . . . . . . . . 6 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 2 . . 14 . 15 7 . 4 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 126 | . 10 4 34 18 2 4 4 . . 10 17 10 2 . 1 10 Melee 3 | . . . . . . . . . . . . . . . . 3 Guns 54 | . 10 4 11 9 1 4 1 . . 1 2 5 1 . 1 4 Cannons 43 | . . . 14 9 1 . 1 . . 4 9 2 1 . . 2 AOE 22 | . . . 7 . . . 2 . . 5 6 2 . . . . Classes Destroyed 17 | . 4 2 6 . . 2 . . . 1 1 . . . . 1 Worker 11 | . 1 . 3 . 1 . . . . . 1 . . . . 5 Builder 9 | . 1 . 3 . . . . . . . 3 . . . . 2 Tunneler 1 | . . . 1 . . . . . . . . . . . . . Hauler 12 | . . . 5 3 . . . . . . 2 . . . . 2 Recycler 12 | . . 2 . 2 . 1 . . . . 4 . . . . 3 Operator 1 | . . . . . . . . . . . 1 . . . . . Watcher 8 | . . . 2 1 1 1 . . . . 1 . . . . 2 Swarmer 39 | . 9 . 6 5 . . 3 . . 1 7 6 2 . . . Grunt 48 | . 1 2 18 10 1 1 . . . 3 4 4 . . . 4 Brawler 6 | . . . 2 1 . . . . . 2 1 . . . . . Duelist 3 | . . . 1 . . . . . . 1 1 . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . Sentry 15 | . . 2 6 2 1 1 . . . 1 1 . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . . 1 Hunter 4 | . . . . . . 1 1 . . . . . . . . 2 Programmer 8 | . . . . . . 1 . . . 1 3 . . . . 3 Behemoth 1 | . . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 4 2 7 7 2 2 3 . . 8 5 7 2 . 1 8 Combat Bots Only 8 | . 3 2 6 7 1 2 3 . . 8 4 7 2 . 1 5 Max Kills in Single Turn 3 | . 1 1 3 1 1 1 2 . . 2 3 2 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . . 2 . . 2 3 2 . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 11541 | . 359 474 814 871 140 535 104 . . 1528 1392 640 59 . 46 4579 Core 2128 | . 60 48 166 98 21 44 . . . 213 452 60 . . . 966 Absorbed by Shields 18 | . . . . 18 . . . . . . . . . . . . Redirected to Shielding 33 | . . . . . 15 18 . . . . . . . . . . Regen/Repaired (Parts) 1134 | . . . 166 34 . 39 . . . . . . . 605 . 290 Core Remaining (%) 64 | 100 . 56 . 34 96 . . . . 63 . . . . 39 . Volleys Fired 340 | . 34 21 76 48 8 17 5 . . 26 47 14 2 . 4 38 Largest 4 | . 2 2 4 4 4 4 4 . . 4 3 4 3 . 4 4 Hottest 270 | . 40 80 204 152 137 92 117 . . 117 270 159 100 . 80 161 Shots Fired 1063 | . 68 42 285 177 32 64 15 . . 75 124 38 6 . 16 121 Gun 749 | . 68 36 169 127 29 64 12 . . 61 35 28 4 . 16 100 Cannon 299 | . . 6 108 50 3 . 2 . . 11 87 9 2 . . 21 Launcher 15 | . . . 8 . . . 1 . . 3 2 1 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 759 | . 68 36 153 129 29 64 14 . . 72 46 28 4 . 16 100 Thermal 278 | . . 6 124 48 3 . . . . . 65 9 2 . . 21 Explosive 15 | . . . 8 . . . 1 . . 3 2 1 . . . . Electromagnetic 11 | . . . . . . . . . . . 11 . . . . . Robot Hit Streak 26 | . 7 9 10 11 6 8 3 . . 26 16 5 3 . 7 12 Robot Miss Streak 8 | . 6 2 4 5 8 2 3 . . 3 3 4 2 . 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 . . . . Shots Hit Robots 671 | . 33 29 149 89 11 47 8 . . 64 83 19 2 . 11 126 Core Hits 284 | . 14 13 72 39 8 14 5 . . 26 38 10 2 . 4 39 Critical Kills 9 | . . 1 4 . 1 . . . . . 1 1 . . . 1 Critical Parts Destroyed 3 | . . . 1 . . 1 . . . . . . . . . 1 Critical Strikes 18 | . . 1 6 . 1 1 . . . 1 3 1 . . . 4 Burn 1 | . . . 1 . . . . . . . . . . . . . Meltdown 6 | . . . 3 . . . . . . . 1 1 . . . 1 Destroy 6 | . . 1 2 . 1 1 . . . . . . . . . 1 Blast 2 | . . . . . . . . . . 1 1 . . . . . Corrupt 1 | . . . . . . . . . . . 1 . . . . . Sever 2 | . . . . . . . . . . . . . . . . 2 Melee Attacks 117 | . . . . . . 6 1 . . 3 26 . . 2 . 79 Impact . | . . . . . . . . . . . . . . . . . Slashing 117 | . . . . . . 6 1 . . 3 26 . . 2 . 79 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . . . . . . . 7 . . . . 14 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 Damage Inflicted 16132 | . 364 320 3016 1540 257 649 297 . . 1796 3325 731 45 . 197 3595 Guns 6183 | . 364 252 849 837 217 617 72 . . 780 400 324 23 . 197 1251 Cannons 4904 | . . 68 1357 703 40 . 41 . . 289 1741 161 22 . . 482 Explosions 2453 | . . . 810 . . . 184 . . 664 549 246 . . . . Melee 2592 | . . . . . . 32 . . . 63 635 . . . . 1862 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 6433 | . 364 252 688 837 217 617 113 . . 1069 481 324 23 . 197 1251 Thermal 4455 | . . 68 1518 703 40 . . . . . 1461 161 22 . . 482 Explosive 2416 | . . . 810 . . . 184 . . 664 512 246 . . . . Electromagnetic 236 | . . . . . . . . . . . 236 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2592 | . . . . . . 32 . . . 63 635 . . . . 1862 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . 7 7 . 1 1 1 1 1 1 1 1 . . 22 Average Corruption 3 | . . . 6 7 . 1 1 1 1 1 1 1 1 . . 6 Corruption Purged 6 | . . . . . . . . . . . . . 1 . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 121 | . . . 38 28 . 6 3 3 1 5 6 5 . . . 26 Message Errors 32 | . . . 13 6 . 1 . . . . 3 2 . . . 7 Matter Fused 21 | . . . 7 3 . 2 2 1 . 1 1 1 . . . 3 Heat Flow Errors 13 | . . . 2 5 . 1 . . . . . . . . . 5 Energy Discharges 14 | . . . 3 6 . . . . . 1 . 1 . . . 3 Parts Rejected 4 | . . . 1 2 . 1 . . . . . . . . . . Data Loss (minor) 14 | . . . 3 4 . . 1 1 1 . . . . . . 4 Data Loss (major) 5 | . . . 1 1 . . . . . . 1 . . . . 2 Misfires 5 | . . . 2 . . . . . . 2 1 . . . . . Alerts 6 | . . . 3 1 . 1 . 1 . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . 2 Weapon Failures 5 | . . . 3 . . . . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 567 | . . . 57 2 . . . . . 22 183 . . . . 303 Projectiles 85 | . . . 11 2 . . . . . . 68 . . . . 4 Explosions 88 | . . . 46 . . . . . . 22 20 . . . . . Melee 394 | . . . . . . . . . . . 95 . . . . 299 Knockbacks 4 | . . . . . . . . . . 1 3 . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . 1 3 . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 245 | . . . 74 . . . . . . 143 28 . . . . . Shots 6 | . . . 2 . . . . . . 3 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 946 | . 12 25 375 228 18 146 . . . 30 946 66 4 . . 261 Average Temperature 123 | . 7 9 118 47 7 88 . . . 12 242 32 3 . . 67 Received Heat Transfer 2232 | . 42 102 258 348 63 120 . . . 168 396 165 . . 18 552 Effects 36 | . . . 2 . . . . . . . 31 . . . . 3 Shutdowns 6 | . . . 1 . . . . . . . 5 . . . . . Energy Bleed 3 | . . . 1 . . . . . . . 2 . . . . . Interference 7 | . . . . . . . . . . . 4 . . . . 3 Matter Decay 4 | . . . . . . . . . . . 4 . . . . . Short Circuit 2 | . . . . . . . . . . . 2 . . . . . Damage (minor) 4 | . . . . . . . . . . . 4 . . . . . Damage (major) 8 | . . . . . . . . . . . 8 . . . . . Damage (core) 2 | . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . 3 . . . . . . . 1 1 . . . 1 Combat Hostiles 4 | . . . 2 . . . . . . . . 1 . . . 1 Parts Melted 20 | . . . 10 . . . . . . . 3 1 . . . 6 Heat Transferred 7910 | . . 148 3219 1332 74 . . . . . 2150 250 37 . . 700 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 1074 | . 298 160 806 1074 667 259 . . . . 389 . . . . 275 Initial 453 | . . 45 1 304 453 212 . . . . 18 . . . . . Average 270 | . 146 122 426 641 575 132 . . . . 180 . . . . 56 Maximum Alert Level 3 | . 1 . 3 3 2 1 . . . . 1 . . . . 1 Low Security (%) 50 | 100 74 100 25 . . 57 . . . . 45 . . . . 99 Level 1 24 | . 25 . 24 16 . 42 . . . . 54 . . . . . Level 2 16 | . . . 24 50 100 . . . . . . . . . . . Level 3 9 | . . . 25 32 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . . . 5 9 2 2 . . . 1 7 . . . . 10 Investigation 2 | . . . . 1 . . . . . . . . . . . 1 Extermination 6 | . . . . . . 1 . . . . 3 . . . . 2 Reinforcement 12 | . . . 3 2 1 1 . . . . 1 . . . . 4 Assault 7 | . . . 2 3 1 . . . . 1 . . . . . . Garrison 9 | . . . . 3 . . . . . . 3 . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 7 | . 1 . 4 2 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 226 | . 15 6 53 37 9 7 4 . . 16 22 12 2 . 1 42 Peak Tracking Total 16 | . 3 3 5 8 3 2 3 . . 8 6 5 2 . 1 16 Tactical Retreats 15 | . 2 2 . 3 . . . . . 1 . 2 . . . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 8 | . . . 2 2 . 1 . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 13 | . . . 3 3 . . . . . 1 6 . . . . . Max in Single Turn 3 | . . . 1 1 . . . . . 1 3 . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 54 | . 5 . 8 6 6 7 . . 2 . 11 . . . . 9 Terminals 29 | . 3 . 4 4 5 3 . . . . 7 . . . . 3 Fabricators 4 | . . . . . . 1 . . . . 1 . . . . 2 Repair Stations 3 | . . . 1 1 . 1 . . . . . . . . . . Recycling Units 7 | . 2 . 2 . 1 1 . . . . 1 . . . . . Scanalyzers 5 | . . . 1 . . 1 . . . . 1 . . . . 2 Garrison Access 4 | . . . . 1 . . . . . . 1 . . . . 2 Total Hacks 137 | . 11 . 30 12 9 19 . . 11 . 25 . . . . 20 Successful 79 | . 4 . 20 5 5 12 . . 11 . 12 . . . . 10 Failed 58 | . 7 . 10 7 4 7 . . . . 13 . . . . 10 Catastrophic 10 | . 1 . 1 2 . 2 . . . . 2 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 16 | . 4 . 1 1 2 2 . . . . 2 . . . . 4 Terminals 69 | . 6 . 14 7 8 10 . . . . 15 . . . . 9 Fabricators 9 | . . . . . . 2 . . . . 2 . . . . 5 Repair Stations 16 | . . . 10 3 . 3 . . . . . . . . . . Recycling Units 13 | . 5 . 3 . 1 3 . . . . 1 . . . . . Scanalyzers 13 | . . . 3 . . 1 . . . . 5 . . . . 4 Garrison Access 6 | . . . . 2 . . . . . . 2 . . . . 2 Terminal Hacks 37 | . 1 . 8 3 3 5 . . 11 . 5 . . . . 1 Record 2 | . . . . . . . . . 2 . . . . . . . Part Schematic 6 | . . . . . . . . . 6 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . Open Door 3 | . . . . 2 . . . . . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 . . 1 . . . . . . . . . . Terminal Index 2 | . . . 1 1 . . . . . . . . . . . . Locate Traps 6 | . . . 1 . 1 . . . . . 3 . . . . 1 Patrol Status 1 | . . . . . . 1 . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . Recall Investigation 2 | . . . 1 . . 1 . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . 1 . . . . 1 . . . . . Fabricator Hacks 8 | . . . . . . 2 . . . . 1 . . . . 5 Network Status 2 | . . . . . . 1 . . . . 1 . . . . . Load Schematic 4 | . . . . . . 1 . . . . . . . . . 3 Build 2 | . . . . . . . . . . . . . . . . 2 Repair Station Hacks 11 | . . . 7 2 . 2 . . . . . . . . . . Scan Component 6 | . . . 4 1 . 1 . . . . . . . . . . Repair 5 | . . . 3 1 . 1 . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . 2 . 1 1 . . . . 1 . . . . . Retrieve Components 7 | . 2 . 2 . 1 1 . . . . 1 . . . . . Scanalyzer 7 | . . . 2 . . . . . . . 4 . . . . 1 Insert Component 4 | . . . 1 . . . . . . . 2 . . . . 1 Analyze 3 | . . . 1 . . . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 8 | . 1 . 1 . 1 2 . . . . 1 . . . . 2 Terminals 7 | . . . 1 . 1 2 . . . . 1 . . . . 2 Assimilate 2 | . . . . . . 1 . . . . . . . . . 1 Botnet 5 | . . . 1 . 1 1 . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 3 . 7 5 3 5 . . . . 9 . . . . 6 Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 . . . . . 6 . 2 . . 1 . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 Authchips 2 | . . . . . . . . . . . . . . . . 2 Time 251 | . . . . . . . . . . . . . . . . 251 Total Part Build Rating 7 | . . . . . . . . . . . . . . . . 7 Parts Repaired 5 | . . . 3 1 . 1 . . . . . . . . . . Time 160 | . . . 84 38 . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 9 . 1 . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . . . . . 2 . . . . 1 Part Schematics Acquired 3 | . . . 1 . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 16 | . . . . 12 . 1 . . . 3 . . . . . . Largest Group 10 | . . . . 10 9 3 . . . 2 . . . . . . Highest-Rated Group 134 | . . . . 134 126 47 . . . 125 . . . . . . Highest-Rated Ally 96 | . . . . 31 31 31 . . . 96 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 199 | . . . . 101 75 . . . . 23 . . . . . . Total Damage 2440 | . . . . 1134 697 . . . . 609 . . . . . . Kills 27 | . . . . 17 6 . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . 2 1 . 2 . 2 3 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 28 | . . . . . . . . . . . 28 . . . . . Garrisons 1 | . . . . . . . . . . . 1 . . . . . Patrols 10 | . . . . . . . . . . . 10 . . . . . Reinforcements 3 | . . . . . . . . . . . 3 . . . . . Guards 14 | . . . . . . . . . . . 14 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 11685 | 46 577 439 1632 981 400 947 584 425 87 634 1509 407 378 641 490 1508 Spaces Moved 8098 | 40 415 332 934 413 331 763 429 369 77 440 981 342 356 551 373 952 Core 98 | 2 . . . . . . . . . . . . . . . 96 Treads 224 | . 74 . . 150 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 7776 | 38 341 332 934 263 331 763 429 369 77 440 981 342 356 551 373 856 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 110 120 100 100 100 115 100 105 95 100 101 101 116 50 Average Speed 112 | 78 106 106 120 175 100 100 113 115 101 114 114 100 101 113 116 102 Slowest Speed 250 | 80 160 110 125 250 100 100 115 115 115 135 180 101 101 116 116 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 63 60 77 78 34 23 71 60 68 58 27 53 63 72 57 31 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 4 | . . 1 . . . . . . 1 1 . . . 1 . . Known Exits Taken 12 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . Scrap Searched 20 | . . 1 . . . . 3 2 . 1 . 4 5 2 2 . Spaces Dug 42 | . . . . . . 5 10 . . . 9 . . 1 . 17 Terrain Destroyed 243 | . . . 51 . . 5 10 . . 27 105 20 . 1 . 24 Melee 33 | . . . . . . 5 1 . . . 9 . . 1 . 17 Projectile 36 | . . . 1 . . . . . . . 21 7 . . . 7 AOE 174 | . . . 50 . . . 9 . . 27 75 13 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 9776 | 51 489 383 1275 568 384 891 509 369 85 515 1224 375 369 565 422 1302 Wait 773 | . 16 12 201 69 26 78 66 . . 7 83 . . . 42 173 Move 8082 | 39 414 331 933 412 330 762 428 368 76 439 980 341 355 550 372 952 Hop . | . . . . . . . . . . . . . . . . . Pick Up 82 | 6 7 1 12 6 7 4 1 . . 1 19 1 1 4 1 11 Fast Attach 65 | 5 2 4 13 6 1 1 . . 4 3 17 3 2 . . 4 Attach 54 | 1 . 1 2 1 2 3 . . . 14 8 2 . . . 20 Detach 27 | . . 3 2 1 . 1 . . . 7 8 2 1 . . 2 Swap 132 | . 8 4 17 6 3 16 8 1 1 2 21 11 5 6 2 21 Drop 89 | . 8 6 19 10 7 3 . . 4 1 15 1 3 3 1 8 Fire 340 | . 34 21 76 48 8 17 5 . . 26 47 14 2 . 4 38 Melee 111 | . . . . . . 6 1 . . 3 26 . . 2 . 73 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . 9 . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . 12 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / *Low x2 / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 4) 312 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 3) 494 | -10/Materials | Discovered new exit (range 11) 624 | -10/Materials | Entered Mines 627 | -10/Mines | Learned Materials machine intel 969 | -10/Mines | Learned location of Storage (-9) 1056 | -10/Mines | Discovered new exit (range 8) 1063 | -10/Mines | Entered Materials 1063 | -9/Materials | Evolved 2 slots: Weapon x2 1064 | -9/Materials | Loaded intel: 67 machine locations 1109 | -9/Materials | Repaired Assault Rifle 1142 | -9/Materials | Repaired Imp. Ion Engine 1170 | -9/Materials | Repaired Weapon Shielding 1185 | -9/Materials | Identified exit to Mines 1185 | -9/Materials | Identified exit to Storage 1325 | -9/Materials | Discovered new exit (range 16) 1441 | -9/Materials | Build established: Scavenger-Gunner 1635 | -9/Materials | Lost 3 parts (1n1u1w) 2263 | -9/Materials | First assault squad dispatched 2272 | -9/Materials | Discovered new exit (range 3) 2695 | -9/Materials | Entered Storage 2715 | -9/Storage | Build established: Gunner 2834 | -9/Storage | Garrison activated, responded to threat 2906 | -9/Storage | Core integrity fell below 50% 3022 | -9/Storage | Destroyed 7 combat bots 3068 | -9/Storage | Discovered new exit (range 12) 3159 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3254 | -9/Storage | Repaired Imp. Heat Sink 3473 | -9/Storage | Build established: Commander-Gunner 3495 | -9/Storage | First assault squad dispatched 3527 | -9/Storage | Met a pair of Derelict thieves 3676 | -9/Storage | Entered Materials 3676 | -8/Materials | Accompanied by 9 allies 3676 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3979 | -8/Materials | Discovered new exit (range 15) 4004 | -8/Materials | Build established: Commander-Tank 4037 | -8/Materials | Identified exit to Factory 4076 | -8/Materials | First assault squad dispatched 4076 | -8/Materials | Entered Factory 4076 | -7/Factory | Accompanied by 3 allies 4076 | -7/Factory | Evolved 2 slots: Utility x2 4182 | -7/Factory | Repaired Katana 4480 | -7/Factory | Build established: Assassin 4927 | -7/Factory | Discovered new exit (range 12) 4938 | -7/Factory | Identified exit to Lower Caves 5023 | -7/Factory | Entered Lower Caves 5223 | -7/Lower Caves | Learned Factory emergency access door positions 5299 | -7/Lower Caves | Spotted B-75 Beast 5306 | -7/Lower Caves | Learned Factory stockpile data 5382 | -7/Lower Caves | Build established: Mutant 5593 | -7/Lower Caves | Discovered new exit (range 9) 5604 | -7/Lower Caves | Identified exit to Lower Caves 5607 | -7/Lower Caves | Entered another Lower Caves area 5723 | -7/Lower Caves | Build established: Skirmisher 5734 | -7/Lower Caves | Discovered new exit (range 13) 5747 | -7/Lower Caves | Identified exit to Factory 5760 | -7/Lower Caves | Learned location of 1 exit from Factory 6028 | -7/Lower Caves | Discovered new exit (range 5) 6031 | -7/Lower Caves | Identified exit to Data Miner 6032 | -7/Lower Caves | Entered Data Miner 6032 | -7/Data Miner | Discovered new exit (range 6) 6037 | -7/Data Miner | Identified exit to Proximity Caves 6055 | -7/Data Miner | Met Data Miner 6072 | -7/Data Miner | Learned location of Section 7 (-2) 6072 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6086 | -7/Data Miner | Received God Mode back door access code from Data Miner 6119 | -7/Data Miner | Entered Proximity Caves 6119 | -6/Proximity Caves | Spotted B-75 Beast 6164 | -6/Proximity Caves | Destroyed B-75 Beast 6174 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6214 | -6/Proximity Caves | Lost 13 parts (1p2n4u6w) 6220 | -6/Proximity Caves | Destroyed 8 combat bots 6297 | -6/Proximity Caves | Escorted by Enhanced Grunt 6334 | -6/Proximity Caves | Build established: Mutant 6637 | -6/Proximity Caves | Learned location of Zion (-6) 6748 | -6/Proximity Caves | Discovered exit to Factory (range 4) 6753 | -6/Proximity Caves | Entered Factory 6753 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6754 | -6/Factory | Identified exit to Lower Caves 6755 | -6/Factory | Identified exit to Factory 7258 | -6/Factory | Build established: Assassin 7331 | -6/Factory | Garrison activated, responded to threat 7427 | -6/Factory | Lost 4 parts (1n1u2w) 7436 | -6/Factory | Core integrity fell below 50% 7884 | -6/Factory | Discovered exit to Lower Caves (range 4) 7976 | -6/Factory | Discovered new exit (range 5) 8262 | -6/Factory | Entered Lower Caves 8307 | -6/Lower Caves | Destroyed 7 combat bots 8420 | -6/Lower Caves | Encountered a Warlord checkpoint 8463 | -6/Lower Caves | Identified exit to Lower Caves 8609 | -6/Lower Caves | Learned Factory interactive machine intel 8669 | -6/Lower Caves | Entered another Lower Caves area 8690 | -6/Lower Caves | Build established: Scavenger-Assassin 8704 | -6/Lower Caves | Learned Factory stockpile data 8863 | -6/Lower Caves | Learned location of 2 exits from Factory 9001 | -6/Lower Caves | Learned Factory emergency access door positions 9034 | -6/Lower Caves | Discovered new exit (range 10) 9042 | -6/Lower Caves | Identified exit to Zion 9047 | -6/Lower Caves | Entered Zion 9097 | -6/Zion | Discovered new exit (range 19) 9114 | -6/Zion | Identified exit to Proximity Caves 9198 | -6/Zion | Visited the Megawrench Repair Shop 9198 | -6/Zion | Megawrench repaired 13 parts 9413 | -6/Zion | Given the Hacking Drone Bay 9518 | -6/Zion | Learned Factory emergency access door positions 9604 | -6/Zion | Learned Factory security intel 9688 | -6/Zion | Entered Proximity Caves 9690 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9774 | -5/Proximity Caves | Learned Factory terminal intel 9931 | -5/Proximity Caves | Discovered exit to Factory (range 8) 10178 | -5/Proximity Caves | Entered Factory 10178 | -5/Factory | Evolved 2 slots: Utility x2 10179 | -5/Factory | Identified exit to Factory 10183 | -5/Factory | Loaded intel: 52 interactive machine locations 10184 | -5/Factory | Loaded intel: 26 terminal locations 10318 | -5/Factory | Fabricated Imp. Assault Rifle (x1) 10358 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 10457 | -5/Factory | Spotted B-75 Beast 10657 | -5/Factory | Garrison activated, responded to threat 10754 | -5/Factory | Lost 8 parts (3n5w) 11208 | -5/Factory | Lost 3 parts (2u1w) 11564 | -5/Factory | System corruption reached 10% 11596 | -5/Factory | Lost 12 parts (1p6n3u2w) 11625 | -5/Factory | Core integrity fell below 50% 11628 | -5/Factory | Released all parts (7) 11656 | -5/Factory | Lost 3 parts (1p1n1u) 11657 | -5/Factory | Core integrity fell below 20% 11686 | -5/Factory | Self-destructed Last Messages --------------- 11626_ K-01 Serf collects debris. 11626_ Dropped Corrupted Arm. Huge Wheel. 11627_ Dropped Hcp. Storage Unit. 11627_ Dropped Rnf. Deuterium Engine. 11628_ Released Arm. Huge Wheel. 11628_ Released Lgt. Fission Core. 11628_ Released Imp. Hacking Suite. 11628_ Released Katana. 11628_ Released Adv. Signal Interpreter. 11628_ Released Adv. Terrain Scan Processor. 11628_ Released Imp. Hacking Suite. 11628_ Construction Platform disabled. 11628_ K-01 Serf collects debris. 11629_ Acquired Katana. 11631_ K-01 Serf collects debris. 11635_ System corrupted: Heat flow error (+181). 11652_ System corrupted: Energy discharge (-20). 11667_ System corrupted: Component data lost. 11668_ Katana destroyed. 11682_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????+?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????]?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #???????????????????? | | ?????""Y""?????????????? #???????????????????? | | ?????"""""?????????????# #???????????????????? | | ???????????????????????+ #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ??????????????????????## ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? H ?????????????????????? | | ????T??????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????#####/#####??????????????????? | | ????????????????????# @ #??????????????????? | | ????????????????????# """" #??????????????????? | | ????????????????????# s"""" #??????????????????? | | ????????????????????#s """" #??????????????????? | | ?#################### """" #??????????????????? | | ?# / + """" #??????????????????? | | ?# ####### """" #??????????????????? | | ?# #?????# ???????????????????? | | ?# ! ! #?????###########??????????????????? | | ?# #??????????????????????????????????? | | ?# """ """ #??????????????????????????????????? | | ?# """ """ #?????????????????????????????????? | | ?# """ """ #???????????????????+???????#????? | | ?# "" "" #??????????????????? ??###????? ? | | ?# "" "" #???????????########+####?????#??#?+ | | ?# #???????????# #???#?####? | | ?# ] #???????????# #??##??###? | | ?#######/######???????????# ##?##?#?#?# | | ????# ##########T ### ###########+ | | ????# # [ # [ | | ????# # # "" | | ????# + # " " " " "" | | ????# # # " " " " R | | #### # # " " " " "" | | / ###########+?## # " " " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Nuclear Pulse Thruster | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Cld. Ion Engine | -6/Factory | Scanalyzed Hacking Suite | -6/Factory | Scanalyzed Imp. KE Penetrator | -6/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -5/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupStormMicrothruster Manual? 0 Play Time 03:00:12 Cumulative 669.4 hours Start 2022.06.10 @ 18:39:49 End 2022.06.13 @ 17:32:15 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 168 Adventurer 36 Explorer 0 Win Type - Total 14 Types 14/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: cfbb6b13-b33e-4aa7-86fe-67c6891687f0