Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 08:40:26 Player: CrossedViper Result: Destroyed by LJ-N8V(z) with Makeshift Shrapnel Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (682) 682 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-154) -154 TOTAL SCORE: 2168 Bonus ------- Friendly Fire -154 Cogmind --------- Core Integrity 0/400 Matter 82/300 Energy 98/100 System Corruption 18% Temperature Cool (22) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Huge Storage Unit Structural Scanner Transport Network Coupler Component Analysis Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Core Shielding > --- WEAPON ----------- Beam Rifle Beamcaster Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Aluminum Leg Compact Wheel Heat Sink Huge Storage Unit Structural Scanner Seismic Detector Transport Network Coupler Light Armor Plating Light Armor Plating Particle Gun Particle Gun Assault Rifle Heavy Assault Rifle [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 31 | 6 6 4 2 8 5 Power 4 | 1 1 1 . 1 . Engine 4 | 1 1 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 1 1 . 1 4 Treads 9 | 2 1 1 . 1 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 3 . 1 2 . Device 1 | . . . 1 . . Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 . . 2 . Artifact . | . . . . . . Weapon 11 | 2 1 2 1 4 1 Energy Gun 7 | 2 . 1 1 3 . Energy Cannon . | . . . . . . Ballistic Gun 4 | . 1 1 . 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 2 1 . 8 4 Power 2 | . 1 . . 1 . Propulsion 3 | . . 1 . 1 1 Utility 3 | . . . . 2 1 Weapon 7 | . 1 . . 4 2 Highest Loss Streak 8 | . 1 1 . 8 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 100 99 83 90 Engine 12 | . 14 14 11 8 10 Treads 25 | . 27 28 22 22 20 Device 1 | . . . 10 8 . Storage 12 | . 14 14 11 11 10 Protection 14 | . 12 14 11 10 20 Energy Gun 14 | . 16 13 22 17 9 Ballistic Gun 13 | . 11 14 11 7 19 Naked Turns 57 | . . . . . 57 Heaviest Build 60 | 12 49 54 58 60 59 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 5 16 20 20 20 18 Most Carried 20 | 5 13 18 20 20 14 Average Carried 12 | 3 9 16 17 18 11 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 4 12 18 20 14 5 Class Distribution -------------------- 53% | Mutant 32% | Scavenger-Tank 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Mutant | -9/Mines Scavenger-Tank | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 503 | 240 108 64 35 45 11 Remotely . | . . . . . . Salvage Created 980 | . 685 192 82 10 11 Parts 70 | . 48 11 8 1 2 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 4 | . 3 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 19 | . 13 3 2 1 . Melee 1 | . . . . 1 . Guns 18 | . 13 3 2 . . Classes Destroyed 12 | . 7 2 . 2 1 Worker 1 | . . 1 . . . Builder 1 | . 1 . . . . Tunneler 1 | . . . . 1 . Hauler 2 | . 2 . . . . Recycler 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 3 | . 3 . . . . Grunt 13 | . 10 2 1 . . Sentry 2 | . . 1 1 . . Tinkerer 1 | . . . . . 1 Assembled 1 | . . . . 1 . Thug 1 | . . 1 . . . Best Kill Streak 5 | . 5 1 1 2 1 Combat Bots Only 5 | . 5 1 1 1 . Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 2469 | . 520 155 74 926 794 Core 475 | . 63 12 12 127 261 Absorbed by Shields . | . . . . . . Redirected to Shielding 42 | . 14 2 3 23 . Regen/Repaired (Parts) 112 | . 112 . . . . Core Remaining (%) 85 | 100 . 70 . . . Volleys Fired 102 | 1 65 12 4 4 16 Largest 3 | 2 2 2 3 3 3 Hottest 154 | 90 90 79 144 154 108 Shots Fired 221 | 2 130 24 9 12 44 Gun 221 | 2 130 24 9 12 44 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 88 | . 42 12 4 4 26 Thermal 109 | 1 65 12 5 8 18 Explosive . | . . . . . . Electromagnetic 24 | 1 23 . . . . Robot Hit Streak 16 | 1 13 16 7 8 11 Robot Miss Streak 7 | 1 7 1 1 1 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 148 | 1 79 23 7 8 30 Core Hits 60 | . 37 7 3 2 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 4 . 1 . . Burn 5 | . 4 . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2002 | 14 988 329 104 142 425 Guns 1944 | 13 948 329 104 125 425 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 58 | 1 40 . . 17 . Kinetic 748 | . 222 173 45 56 252 Thermal 1007 | 13 537 156 59 69 173 Explosive . | . . . . . . Electromagnetic 189 | . 189 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 18 | . . . . 18 18 Average Corruption 17 | . . . . 15 18 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . . . . 2 35 Message Errors 8 | . . . . . 8 Matter Fused 11 | . . . . 1 10 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 5 | . . . . . 5 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Misfires 3 | . . . . . 3 Misdirections 2 | . . . . 1 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 11 | 1 6 . . 3 1 Targets Rammed 16 | 1 8 1 . 5 1 Kicked . | . . . . . . Crushed 5 | . 2 1 . 2 . Highest Temperature 450 | 30 389 128 36 102 450 Average Temperature 99 | 18 83 45 24 51 169 Received Heat Transfer 525 | . 261 99 27 12 126 Effects 7 | . 1 . . . 6 Shutdowns 1 | . . . . . 1 Energy Bleed 4 | . 1 . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 4 . . . . Heat Transferred 2804 | 37 1850 407 222 148 140 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 197 | . 197 116 97 37 . Initial 37 | . . 26 7 37 . Average 78 | . 97 63 65 20 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 . 1 . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals 3 | . 3 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 26 4 2 17 32 Peak Tracking Total 15 | . 4 2 1 12 15 Tactical Retreats 17 | . . 1 . . 16 Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 4 | . 4 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 11 . . . . Successful 6 | . 6 . . . . Failed 5 | . 5 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 8 | . 8 . . . . Terminals 7 | . 7 . . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Robot Analysis 3 | . 3 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . . 3 Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . . 15 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 3174 | 95 1409 486 343 114 727 Spaces Moved 1339 | 60 561 180 136 33 369 Core 135 | 19 . . . . 116 Treads 1204 | 41 561 180 136 33 253 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 50 Average Speed 203 | 125 203 240 240 240 180 Slowest Speed 240 | 160 240 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 76 49 20 15 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 1577 | 77 699 210 145 51 395 Wait 52 | . 47 4 . . 1 Move 1334 | 59 560 179 135 32 369 Hop . | . . . . . . Pick Up 34 | 10 11 7 4 1 1 Fast Attach 5 | . 1 3 . . 1 Attach 23 | 6 3 1 2 7 4 Detach . | . . . . . . Swap 3 | . 2 . . 1 . Drop 7 | . 2 3 . . 2 Fire 102 | 1 65 12 4 4 16 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 16 | 1 8 1 . 5 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 13) 789 | -10/Materials | Discovered new exit (range 16) 1224 | -10/Materials | Repaired Lgt. Treads 1505 | -10/Materials | Entered Mines 1508 | -10/Mines | Received a Mining Laser from a helpful Derelict 1748 | -10/Mines | Learned 2 Materials zone layouts 1893 | -10/Mines | Build established: Scavenger-Mutant 1984 | -10/Mines | Discovered new exit (range 3) 1991 | -10/Mines | Entered Materials 1991 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1992 | -9/Materials | Identified exit to Mines 1992 | -9/Materials | Discovered new exit (range 8) 2138 | -9/Materials | Discovered exit to Mines (range 6) 2296 | -9/Materials | Build established: Scavenger-Tank 2334 | -9/Materials | Entered Mines 2367 | -9/Mines | Assembled infested the area 2372 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2406 | -9/Mines | System corruption reached 10% 2419 | -9/Mines | Discovered new exit (range 11) 2420 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2448 | -9/Mines | Entered Zion 2451 | -7/Zion | Attacked by Zionites 2473 | -7/Zion | Lost 8 parts (1p1n2u4w) 2548 | -7/Zion | Discovered new exit (range 12) 3042 | -7/Zion | 7V-RTL came to Zion's defense 3118 | -7/Zion | Released all parts (6) 3121 | -7/Zion | Core integrity fell below 50% 3144 | -7/Zion | Spotted LQ-H7Y(B) 3144 | -7/Zion | Spotted OS-F7Y(B) 3148 | -7/Zion | Lost 4 parts (1n1u2w) 3152 | -7/Zion | Core integrity fell below 20% 3175 | -7/Zion | Destroyed by LJ-N8V(z) with Makeshift Shrapnel Gun Last Messages --------------- 03117_ Lgt. Armor Plating destroyed. 03118_ Released Lgt. Treads. 03118_ Released Broken Assault Rifle. 03118_ Released Lgt. Armor Plating. 03118_ Released Ion Engine. 03118_ Released Hcp. Storage Unit. 03120_ Penetrated by Slug. 03120_ Slug penetrates Wall. 03146_ System corrupted: Matter fused (-10). 03146_ System Quarantine Field Array disabled. 03151_ Knocked back. 03157_ UA-1BI(z) pulls a Mak. Hammer out of the Twisted Machinery. 03160_ 2W-C0A(z) pulls a Mak. Spear out of the Twisted Machinery. 03162_ ST-MPW(z) pulls a Mak. Spear out of the Twisted Machinery. 03162_ RQ-T9D(z) pulls a Mak. Spear out of the Twisted Machinery. 03165_ XW-P4Y(z) pulls a Mak. Hammer out of the Twisted Machinery. 03166_ System corrupted: Heat flow error (+274). 03166_ BR-KHZ(z) pulls a Mak. Spear out of the Twisted Machinery. 03170_ J0-4UF(z) pulls a Mak. Sword out of the Twisted Machinery. 03171_ LJ-N8V(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 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""?# | | ??????????????????????????????????????????" "??# | | ??????????????????????????????????????????? "?"" | | ??????????????????????????????????????????? "??" | | ??????????????????????????????????????????? ???" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Remote Datajack | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive System Guard | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberMeleeWings Manual? 0 Play Time 00:16:27 Cumulative 618.1 hours Start 2022.04.22 @ 08:20:49 End 2022.04.22 @ 08:40:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 420 Rogue 413 Adventurer 0 Explorer 7 Win Type - Total 39 Types 12/4/16/2/0/1/2/1/1 Lore% 86 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e273f46d-47b0-497f-9ac7-6454f1a93081