Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.23 @ 22:58:16 Player: Allaark Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (760) 760 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 2770 Bonus ------- Follower Combat Kills 95 Friendly Fire -15 Cogmind --------- Core Integrity 0/550 Matter 277/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Visual Processing Unit Sensor Array > --- WEAPON ----------- Beam Rifle Improved Assault Rifle Improved Datajack > --- INVENTORY -------- (None) [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Sensor Array Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 27 | 5 6 2 11 3 Power 3 | 1 . 1 1 . Engine 3 | 1 . 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 2 . 5 . Treads . | . . . . . Leg 9 | 2 2 . 5 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | . 3 . 2 . Device 4 | . 2 . 2 . Storage . | . . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 1 1 3 3 Energy Gun 5 | 1 1 1 1 1 Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . 1 . Parts Lost 13 | . 1 . 2 10 Power 1 | . . . . 1 Propulsion 4 | . . . 1 3 Utility 2 | . . . . 2 Weapon 6 | . 1 . 1 4 Highest Loss Streak 7 | . 1 . 1 7 Average Slot Usage (%) 86 | . 81 100 91 66 Engine 11 | . 14 14 11 6 Leg 27 | . 28 28 28 22 Device 13 | . 8 14 18 10 Processor 9 | . 4 14 11 9 Energy Gun 10 | . 12 14 11 3 Ballistic Gun 11 | . 14 14 11 7 Special Melee Weapon 1 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 14 | 7 7 9 13 14 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 2 4 4 4 1 Average Carried 2 | . 1 2 3 . Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | 2 2 4 . . Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 704 | 256 120 30 151 147 Remotely . | . . . . . Salvage Created 910 | 46 209 15 390 250 Parts 62 | 2 16 3 30 11 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 18 | 1 4 1 7 5 Guns 18 | 1 4 1 7 5 Classes Destroyed 6 | 1 2 1 1 1 Builder 1 | . 1 . . . Watcher 3 | . 1 . 2 . Swarmer 1 | . . 1 . . Grunt 11 | 1 4 . 3 3 Brawler 1 | . . . . 1 Sentry 5 | . . . 4 1 Best Kill Streak 4 | 1 3 1 2 4 Combat Bots Only 4 | 1 1 1 2 4 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1969 | 10 274 34 305 1346 Core 751 | . 119 18 46 568 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 . 45 88 . Volleys Fired 114 | 2 25 3 33 51 Largest 2 | 2 2 2 2 2 Hottest 79 | 70 70 60 79 79 Shots Fired 169 | 4 35 6 61 63 Gun 162 | 4 35 6 61 56 Cannon 7 | . . . . 7 Launcher . | . . . . . Special . | . . . . . Kinetic 114 | 2 25 3 33 51 Thermal 55 | 2 10 3 28 12 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | 3 5 5 5 12 Robot Miss Streak 4 | . 4 3 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 112 | 3 21 3 33 52 Core Hits 52 | 2 11 2 14 23 Critical Hits 1 | . 1 . . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1542 | 49 289 39 430 735 Guns 1472 | 49 289 39 430 665 Cannons 40 | . . . . 40 Explosions . | . . . . . Melee . | . . . . . Ramming 30 | . . . . 30 Kinetic 1087 | 24 190 29 256 588 Thermal 425 | 25 99 10 174 117 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 10 | . . . . 10 Shots . | . . . . . Rammed 17 | . . 1 . 16 Targets Rammed 19 | . . 1 . 18 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 84 | 18 84 . 81 57 Average Temperature 28 | 10 36 . 27 27 Received Heat Transfer 966 | 6 150 . 135 675 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1123 | 74 284 25 444 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 287 | 20 132 198 287 140 Initial 76 | . 13 . 76 55 Average 96 | 3 85 70 157 80 Maximum Alert Level 1 | . . . 1 . Low Security (%) 92 | 100 100 100 72 100 Level 1 7 | . . . 27 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . 1 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | 1 7 6 12 14 Peak Tracking Total 7 | 1 2 3 3 7 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 4 | . 2 . 1 1 Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 8 . 3 2 Successful 10 | . 7 . 1 2 Failed 3 | . 1 . 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 6 | . 6 . . . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations 5 | . 3 . . 2 Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Record 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . . 2 Scan Component 3 | . 2 . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 5 | . 5 . . . Recycle Component 2 | . 2 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled 2 | . 2 . . . Recycled Matter 101 | . 101 . . . Retrieved Matter 101 | . 101 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 . . Highest-Rated Group 40 | . . 40 . . Highest-Rated Ally 16 | . . 16 . . Total Orders 4 | . . 4 . . FOLLOW 1 | . . 1 . . GUARD 3 | . . 3 . . Ally Attacks 15 | . . 15 . . Total Damage 207 | . . 207 . . Kills 7 | . . 7 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1654 | 100 421 398 468 267 Spaces Moved 877 | 80 185 278 249 85 Core 46 | 26 . . . 20 Treads . | . . . . . Legs 831 | 54 185 278 249 65 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 116 | 97 120 120 120 103 Slowest Speed 150 | 120 120 120 150 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 7 26 43 21 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1337 | 98 348 335 360 196 Wait 260 | 5 127 48 46 34 Move 873 | 79 184 277 248 85 Hop . | . . . . . Pick Up 29 | 7 5 3 11 3 Fast Attach . | . . . . . Attach 17 | 5 4 . 5 3 Detach 1 | . 1 . . . Swap 10 | . 2 2 6 . Drop 12 | . . 1 11 . Fire 114 | 2 25 3 33 51 Melee 3 | . . . . 3 Ram 4 | . . . . 4 Kick 14 | . . 1 . 13 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 515 | -10/Materials | Discovered new exit (range 6) 522 | -10/Materials | Entered Mines 544 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 546 | -10/Mines | Learned location of Mines (-8) 554 | -10/Mines | Build established: Scavenger-Mutant 732 | -10/Mines | Discovered new exit (range 16) 778 | -10/Mines | Core integrity fell below 50% 912 | -10/Mines | Discovered new exit (range 6) 920 | -10/Mines | Entered Materials 920 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1287 | -9/Materials | Discovered new exit (range 17) 1388 | -9/Materials | Entered another Materials area 1388 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1440 | -8/Materials | Repaired Beam Rifle 1577 | -8/Materials | Lost 3 parts (2u1w) 1628 | -8/Materials | Core integrity fell below 50% 1650 | -8/Materials | Core integrity fell below 20% 1655 | -8/Materials | Core destroyed Last Messages --------------- 01617_ Kicked G-47 Trooper out of the way. 01619_ Slammed into G-47 Trooper. 01619_ Destabilizing: Core damaged (-27). 01620_ Slammed into G-47 Trooper. 01620_ Destabilizing: System corrupted (+1). 01621_ Slammed into G-47 Trooper. 01622_ Visual Processing Unit permanently disabled. 01622_ Destabilizing: Short circuit. 01623_ Slammed into G-47 Trooper. 01624_ Aluminum Leg destroyed. 01625_ Slammed into G-47 Trooper. 01625_ R-06 Scavenger collects Aluminum Leg. 01631_ System corrupted: Component data lost. 01635_ Acquired Imp. Light Cannon. 01636_ U-05 Engineer builds a Door. 01650_ Imp. Light Cannon destroyed. 01651_ Slammed into G-47 Trooper. 01651_ Destabilizing: System corrupted (+2). 01653_ Slammed into G-47 Trooper. 01655_ Destabilizing: Core damaged (-22). 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